diff options
| author | Erik Kundiman <erik@megapahit.org> | 2026-06-13 14:20:22 +0800 |
|---|---|---|
| committer | Erik Kundiman <erik@megapahit.org> | 2026-06-13 17:44:11 +0800 |
| commit | 191669d38d232d2bd61a0dd2252c7a3543a2b467 (patch) | |
| tree | c1783f307fd217f38b31cebbe830ba0481925f8a /indra/llrender | |
| parent | 47b583e9caa3388cd41f70e8de0a5a950082979d (diff) | |
| parent | 663bf4d3eba16e1d0a781ac5261541e7e2d6b4f2 (diff) | |
Merge tag 'Second_Life_Release#663bf4d3-26.3' into 26.3
Diffstat (limited to 'indra/llrender')
| -rw-r--r-- | indra/llrender/llfontfreetype.cpp | 43 | ||||
| -rw-r--r-- | indra/llrender/llfontvertexbuffer.cpp | 77 | ||||
| -rw-r--r-- | indra/llrender/llfontvertexbuffer.h | 46 | ||||
| -rw-r--r-- | indra/llrender/llimagegl.cpp | 96 | ||||
| -rw-r--r-- | indra/llrender/llimagegl.h | 17 | ||||
| -rw-r--r-- | indra/llrender/llrender.cpp | 28 | ||||
| -rw-r--r-- | indra/llrender/llshadermgr.cpp | 19 |
7 files changed, 290 insertions, 36 deletions
diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp index 91898e6de1..357dfc8ea8 100644 --- a/indra/llrender/llfontfreetype.cpp +++ b/indra/llrender/llfontfreetype.cpp @@ -990,30 +990,39 @@ namespace ll U8 const* LLFontManager::loadFont( std::string const &aFilename, long &a_Size) { - a_Size = 0; - std::map< std::string, std::shared_ptr<ll::fonts::LoadedFont> >::iterator itr = m_LoadedFonts.find( aFilename ); - if( itr != m_LoadedFonts.end() ) + try { - ++itr->second->mRefs; - // A possible overflow cannot happen here, as it is asserted that the size is less than std::numeric_limits<long>::max() a few lines below. - a_Size = static_cast<long>(itr->second->mSize); - return reinterpret_cast<U8 const*>(itr->second->mAddress.c_str()); - } + a_Size = 0; + std::map< std::string, std::shared_ptr<ll::fonts::LoadedFont> >::iterator itr = m_LoadedFonts.find(aFilename); + if (itr != m_LoadedFonts.end()) + { + ++itr->second->mRefs; + // A possible overflow cannot happen here, as it is asserted that the size is less than std::numeric_limits<long>::max() a few lines below. + a_Size = static_cast<long>(itr->second->mSize); + return reinterpret_cast<U8 const*>(itr->second->mAddress.c_str()); + } - auto strContent = LLFile::getContents(aFilename); + auto strContent = LLFile::getContents(aFilename); - if( strContent.empty() ) - return nullptr; + if (strContent.empty()) + return nullptr; - // For fontconfig a type of long is required, std::string::size() returns size_t. I think it is safe to limit this to 2GiB and not support fonts that huge (can that even be a thing?) - llassert_always( strContent.size() < std::numeric_limits<long>::max() ); + // For fontconfig a type of long is required, std::string::size() returns size_t. I think it is safe to limit this to 2GiB and not support fonts that huge (can that even be a thing?) + llassert_always(strContent.size() < std::numeric_limits<long>::max()); - a_Size = static_cast<long>(strContent.size()); + a_Size = static_cast<long>(strContent.size()); - auto pCache = std::make_shared<ll::fonts::LoadedFont>( aFilename, strContent, a_Size ); - itr = m_LoadedFonts.insert( std::make_pair( aFilename, pCache ) ).first; + auto pCache = std::make_shared<ll::fonts::LoadedFont>(aFilename, strContent, a_Size); + itr = m_LoadedFonts.insert(std::make_pair(aFilename, pCache)).first; - return reinterpret_cast<U8 const*>(itr->second->mAddress.c_str()); + return reinterpret_cast<U8 const*>(itr->second->mAddress.c_str()); + } + catch (const std::bad_alloc&) + { + LLError::LLUserWarningMsg::showOutOfMemory(); + LL_ERRS() << "Failed to load font. Out of memory." << LL_ENDL; + } + return nullptr; } void LLFontManager::unloadAllFonts() diff --git a/indra/llrender/llfontvertexbuffer.cpp b/indra/llrender/llfontvertexbuffer.cpp index a223509d30..2a0115265f 100644 --- a/indra/llrender/llfontvertexbuffer.cpp +++ b/indra/llrender/llfontvertexbuffer.cpp @@ -237,3 +237,80 @@ void LLFontVertexBuffer::renderBuffers() gGL.popUIMatrix(); } +// LLFontWidthBuffer +bool LLFontWidthBuffer::sEnableBufferCollection = true; + +LLFontWidthBuffer::LLFontWidthBuffer() +{ +} + +LLFontWidthBuffer::~LLFontWidthBuffer() +{ +} + +void LLFontWidthBuffer::reset() +{ + mLastFont = nullptr; + mLastOffset = 0; + mLastMaxChars = 0; + mLastNoPadding = false; + mWidth = -1.f; + mLastScaleX = 1.f; + mLastScaleY = 1.f; + mLastVertDPI = 0.f; + mLastHorizDPI = 0.f; + mLastResGeneration = 0; + mLastFontCacheGen = 0; +} + +F32 LLFontWidthBuffer::getWidth( + const LLFontGL* fontp, + const llwchar* wchars, + S32 begin_offset, + S32 max_chars, + bool no_padding) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; + if (!fontp || !wchars) + { + return 0.f; + } + + if (!sEnableBufferCollection) + { + return fontp->getWidthF32(wchars, begin_offset, max_chars, no_padding); + } + + // Check if we can use cached width + bool needs_recalc = (mWidth < 0.f) + || (mLastFont != fontp) + || (mLastOffset != begin_offset) + || (mLastMaxChars != max_chars) + || (mLastNoPadding != no_padding) + || (mLastScaleX != LLFontGL::sScaleX) + || (mLastScaleY != LLFontGL::sScaleY) + || (mLastVertDPI != LLFontGL::sVertDPI) + || (mLastHorizDPI != LLFontGL::sHorizDPI) + || (mLastResGeneration != LLFontGL::sResolutionGeneration) + || (mLastFontCacheGen != fontp->getCacheGeneration()); + + if (needs_recalc) + { + // Calculate width using the font + mWidth = fontp->getWidthF32(wchars, begin_offset, max_chars, no_padding); + + // Cache the parameters + mLastFont = fontp; + mLastOffset = begin_offset; + mLastMaxChars = max_chars; + mLastNoPadding = no_padding; + mLastScaleX = LLFontGL::sScaleX; + mLastScaleY = LLFontGL::sScaleY; + mLastVertDPI = LLFontGL::sVertDPI; + mLastHorizDPI = LLFontGL::sHorizDPI; + mLastResGeneration = LLFontGL::sResolutionGeneration; + mLastFontCacheGen = fontp->getCacheGeneration(); + } + + return mWidth; +} diff --git a/indra/llrender/llfontvertexbuffer.h b/indra/llrender/llfontvertexbuffer.h index a9e1e2337c..94b833d227 100644 --- a/indra/llrender/llfontvertexbuffer.h +++ b/indra/llrender/llfontvertexbuffer.h @@ -32,6 +32,11 @@ class LLVertexBufferData; +// Rendering fonts is expensive, this class is intended to store +// vertex buffers for rendered text, so that they can be reused. +// LLFontVertexBuffer tracks font and rendering parameters, but +// expects caller to track text changes and call reset() when +// text changes. class LLFontVertexBuffer { public: @@ -127,4 +132,45 @@ private: static bool sEnableBufferCollection; }; +// Extracting width from a font is expensive, and due to +// mechanics of font rendering, we need width separately +// and usually before rendering. +// LLFontWidthBuffer tracks font and rendering parameters, +// but expects caller to track text changes and call reset() +// when text changes. +class LLFontWidthBuffer +{ +public: + LLFontWidthBuffer(); + ~LLFontWidthBuffer(); + + void reset(); + + F32 getWidth(const LLFontGL* fontp, + const llwchar* wchars, + S32 begin_offset, + S32 max_chars, + bool no_padding); + + static void enableBufferCollection(bool enable) { sEnableBufferCollection = enable; } +private: + const LLFontGL* mLastFont = nullptr; + S32 mLastOffset = 0; + S32 mLastMaxChars = 0; + bool mLastNoPadding = false; + F32 mWidth = -1.f; + + // LLFontGL's values that affect width calculation + F32 mLastScaleX = 1.f; + F32 mLastScaleY = 1.f; + F32 mLastVertDPI = 0.f; + F32 mLastHorizDPI = 0.f; + S32 mLastResGeneration = 0; + + // Cache generation tracking + S32 mLastFontCacheGen = 0; + + static bool sEnableBufferCollection; +}; + #endif diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 4901cb423b..a40cb14f17 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -66,8 +66,8 @@ static LLMutex sTexMemMutex; static std::unordered_map<U32, U64> sTextureAllocs; static U64 sTextureBytes = 0; -// track a texture alloc on the currently bound texture. -// asserts that no currently tracked alloc exists +// Per-mip upload paths call this once per level; only free_tex_image +// removes a texture's accounting entirely. void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count) { U32 texUnit = gGL.getCurrentTexUnitIndex(); @@ -80,15 +80,46 @@ void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32 sTexMemMutex.lock(); - // it is a precondition that no existing allocation exists for this texture - llassert(sTextureAllocs.find(texName) == sTextureAllocs.end()); - - sTextureAllocs[texName] = size; + auto iter = sTextureAllocs.find(texName); + if (iter != sTextureAllocs.end()) + { + iter->second += size; + } + else + { + sTextureAllocs[texName] = size; + } sTextureBytes += size; sTexMemMutex.unlock(); } +// Add mip 1..N bytes to existing accounting. Use after glGenerateMipmap. +void LLImageGLMemory::account_extra_mip_bytes(U32 base_width, U32 base_height, U32 intformat) +{ + U64 extra = 0; + U32 w = base_width; + U32 h = base_height; + while (w > 1 || h > 1) + { + w = w > 1 ? w >> 1 : 1; + h = h > 1 ? h >> 1 : 1; + extra += LLImageGL::dataFormatBytes(intformat, w, h); + } + + U32 texUnit = gGL.getCurrentTexUnitIndex(); + U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture(); + + sTexMemMutex.lock(); + auto iter = sTextureAllocs.find(texName); + if (iter != sTextureAllocs.end()) + { + iter->second += extra; + sTextureBytes += extra; + } + sTexMemMutex.unlock(); +} + // track texture free on given texName void LLImageGLMemory::free_tex_image(U32 texName) { @@ -719,7 +750,10 @@ void LLImageGL::dump() //---------------------------------------------------------------------------- void LLImageGL::forceUpdateBindStats(void) const { - mLastBindTime = sLastFrameTime; + // Intentionally a no-op: mLastBindTime is written only by real bind + // paths so the staleness signal reflects actual GPU use. Callers that + // still invoke this (avatar "keep alive" sites, deleted-texture + // fallback) no longer falsely refresh staleness. } bool LLImageGL::updateBindStats() const @@ -879,7 +913,7 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 mMipLevels = wpo2(llmax(w, h)); //use legacy mipmap generation mode (note: making this condional can cause rendering issues) - // -- but making it not conditional triggers deprecation warnings when core profile is enabled + // - but making it not conditional triggers deprecation warnings when core profile is enabled // (some rendering issues while core profile is enabled are acceptable at this point in time) #if GL_VERSION_1_4 if (!LLRender::sGLCoreProfile) @@ -909,6 +943,7 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 { LL_PROFILE_GPU_ZONE("generate mip map"); glGenerateMipmap(mTarget); + account_extra_mip_bytes(w, h, mFormatInternal); } stop_glerror(); } @@ -1550,7 +1585,12 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt LL_PROFILE_ZONE_NUM(width); LL_PROFILE_ZONE_NUM(height); - free_cur_tex_image(); + // Release prior accounting only on the base mip; per-mip iteration + // accumulates the rest via the additive alloc_tex_image. + if (miplevel == 0) + { + free_cur_tex_image(); + } const bool use_sub_image = should_stagger_image_set(compress); if (!use_sub_image) { @@ -1710,7 +1750,6 @@ bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S { destroyGLTexture(); mCurrentDiscardLevel = discard_level; - mLastBindTime = sLastFrameTime; mGLTextureCreated = false; return true ; } @@ -1826,9 +1865,7 @@ bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_ mTextureMemory = (S64Bytes)getMipBytes(mCurrentDiscardLevel); - - // mark this as bound at this point, so we don't throw it out immediately - mLastBindTime = sLastFrameTime; + mGLCreateTime = sLastFrameTime; checkActiveThread(); return true; @@ -1955,7 +1992,7 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre LLGLint is_compressed = 0; if (compressed_ok) { - glGetTexLevelParameteriv(mTarget, is_compressed, GL_TEXTURE_COMPRESSED, (GLint*)&is_compressed); + glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_COMPRESSED, (GLint*)&is_compressed); } //----------------------------------------------------------------------------------------------- @@ -2140,6 +2177,28 @@ S32 LLImageGL::getWidth(S32 discard_level) const return width; } +// static +S32 LLImageGL::dimDerivedMaxDiscard(S32 width, S32 height) +{ + if (width <= 0 || height <= 0) + { + return 0; + } + // max(w,h) - min() caps short on rectangular textures + // (1024x512 reaches 1x1 at discard 10, not 9). + return (S32)floorf(log2f((F32)llmax(width, height))); +} + +void LLImageGL::stampBound() const +{ + // Skip the store on same-frame re-binds - bindFast is per-draw and + // would dirty this cache line per bind per texture otherwise. + if (mLastBindTime != sLastFrameTime) + { + mLastBindTime = sLastFrameTime; + } +} + S64 LLImageGL::getBytes(S32 discard_level) const { if (discard_level < 0) @@ -2585,7 +2644,12 @@ bool LLImageGL::scaleDown(S32 desired_discard) return false; } - desired_discard = llmin(desired_discard, mMaxDiscardLevel); + // GL pyramid reaches 1x1 regardless of codec levels; + // mMaxDiscardLevel is hardcapped at MAX_DISCARD_LEVEL. + S32 dim_max_discard = (mWidth > 0 && mHeight > 0) + ? dimDerivedMaxDiscard(mWidth, mHeight) + : (S32)mMaxDiscardLevel; + desired_discard = llmin(desired_discard, dim_max_discard); if (desired_discard <= mCurrentDiscardLevel) { @@ -2622,6 +2686,7 @@ bool LLImageGL::scaleDown(S32 desired_discard) gGL.getTexUnit(0)->bind(this); glGenerateMipmap(mTarget); LOG_GLERROR("LLImageGL::scaleDown() - glGenerateMipmap"); + account_extra_mip_bytes(desired_width, desired_height, mFormatInternal); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } } @@ -2669,6 +2734,7 @@ bool LLImageGL::scaleDown(S32 desired_discard) { LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); glGenerateMipmap(mTarget); + account_extra_mip_bytes(desired_width, desired_height, mFormatInternal); } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 6b4492c09e..0c85446b84 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -51,6 +51,11 @@ class LLWindow; namespace LLImageGLMemory { void alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count); + + // Add mip 1..N bytes to existing accounting. Call after glGenerateMipmap + // when only the base mip was accounted; without this the bytes counter + // undercounts mipmap-generated textures by ~25%. + void account_extra_mip_bytes(U32 base_width, U32 base_height, U32 intformat); void free_tex_image(U32 texName); void free_tex_images(U32 count, const U32* texNames); void free_cur_tex_image(); @@ -151,6 +156,15 @@ public: S32 getDiscardLevel() const { return mCurrentDiscardLevel; } S32 getMaxDiscardLevel() const { return mMaxDiscardLevel; } + // floor(log2(max(w, h))) - deepest GL pyramid level (down to 1x1). + // Returns 0 for non-positive inputs. + static S32 dimDerivedMaxDiscard(S32 width, S32 height); + + // Record the wall-clock bind time - every bind path that touches a + // streaming-managed texture must call this, or the staleness signal + // sees the texture as never-bound and ramps it toward eviction. + void stampBound() const; + // override the current discard level // should only be used for local textures where you know exactly what you're doing void setDiscardLevel(S32 level) { mCurrentDiscardLevel = level; } @@ -224,7 +238,8 @@ public: public: // Various GL/Rendering options S64Bytes mTextureMemory; - mutable F32 mLastBindTime; // last time this was bound, by discard level + mutable F32 mLastBindTime = 0.f; // wall-clock time at last stampBound; drives streaming staleness + F32 mGLCreateTime = 0.f; // wall-clock time the GL texture was created; staleness fallback for never-bound textures private: U32 createPickMask(S32 pWidth, S32 pHeight); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 658947d531..6df5a80748 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -204,6 +204,9 @@ void LLTexUnit::bindFast(LLTexture* texture) gGL.mCurrTextureUnitIndex = mIndex; mCurrTexture = gl_tex->getTexName(); mCurrTexType = gl_tex->getTarget(); + // bindFast bypasses updateBindStats(); stamp directly so the staleness + // signal sees per-frame use of batched textures. + gl_tex->stampBound(); if (!mCurrTexture) { LL_PROFILE_ZONE_NAMED("MISSING TEXTURE"); @@ -258,11 +261,17 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) setTextureFilteringOption(gl_tex->mFilterOption); } } + else + { + // Already current - still being used, keep it fresh. + gl_tex->stampBound(); + } } else { //if deleted, will re-generate it immediately texture->forceImmediateUpdate() ; + gl_tex->stampBound(); gl_tex->forceUpdateBindStats() ; return texture->bindDefaultImage(mIndex); @@ -334,6 +343,11 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32 stop_glerror(); } } + else + { + // Already current - still being used, keep it fresh. + texture->stampBound(); + } stop_glerror(); @@ -1788,7 +1802,16 @@ LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count) LLVertexBuffer * vb = new LLVertexBuffer(attribute_mask); vb->allocateBuffer(count, 0); - vb->setBuffer(); + // Non-Apple path uses glBufferSubData inside setXxxData, so the VBO + // must already be bound. On Apple, the VBO is lazily created in + // _unmapBuffer (LLAppleVBOPool); calling setBuffer() here would bind + // mGLBuffer == 0 and then setupVertexBuffer would issue + // glVertexAttribIPointer with a non-null offset against no bound + // GL_ARRAY_BUFFER -> GL_INVALID_OPERATION in core profile. + if (!gGLManager.mIsApple) + { + vb->setBuffer(); + } vb->setPositionData(mVerticesp.get()); @@ -1804,6 +1827,9 @@ LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count) if(gGLManager.mIsApple && LLVertexBuffer::getVertexBufferMode() == 0) { + // unmapBuffer creates the GL buffer, uploads, and leaves it bound, + // drawBuffer's later setBuffer() then runs setupVertexBuffer against + // a valid VBO. vb->unmapBuffer(); } diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index f50ce26793..fae2bd5034 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1026,8 +1026,23 @@ void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version, llifstream instream(meta_out_path, std::ifstream::in | std::ifstream::binary); LLSD in_data; - // todo: this is likely very expensive to parse, should use binary - LLSDSerialize::fromBinary(in_data, instream, LLSDSerialize::SIZE_UNLIMITED); + try + { + LLSDSerialize::fromBinary(in_data, instream, LLSDSerialize::SIZE_UNLIMITED); + } + catch( std::bad_alloc& ) + { + // Try to get a bit more memory back before we try to clear the cache. + in_data.clear(); + // Just in case it was somehow the cause, clear cache. + clearShaderCache(); + // If user run out of memory this early in init, + // we don't want to keep going just to crash again. + // Notify user and close. + LLError::LLUserWarningMsg::showOutOfMemory(); + LL_ERRS("ShaderMgr") << "Failed to parse shader cache metadata, potentially due to size. Purged cache." << LL_ENDL; + return; + } instream.close(); if (old_cache_version == current_cache_version |
