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authorRunitaiLinden <davep@lindenlab.com>2023-01-27 17:24:22 -0600
committerGitHub <noreply@github.com>2023-01-27 17:24:22 -0600
commit3ef31cb9b28f7b026e109eab69d383dddc922850 (patch)
treeeb4034470bbc59bba139a66b053583bb05e3d7c1 /indra/llrender/llshadermgr.cpp
parent503e18fc646c6d88cd8006ad2210a8afd0bced83 (diff)
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending. (#63)
* SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup.
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 6001b011ee..27ac4053df 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -222,7 +222,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
- if (features->hasScreenSpaceReflections)
+ if (features->hasScreenSpaceReflections || features->hasReflectionProbes)
{
if (!shader->attachFragmentObject("deferred/screenSpaceReflUtil.glsl"))
{
@@ -1244,6 +1244,8 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("bumpMap");
mReservedUniforms.push_back("bumpMap2");
mReservedUniforms.push_back("environmentMap");
+ mReservedUniforms.push_back("sceneMap");
+ mReservedUniforms.push_back("sceneDepth");
mReservedUniforms.push_back("reflectionProbes");
mReservedUniforms.push_back("irradianceProbes");
mReservedUniforms.push_back("cloud_noise_texture");
@@ -1323,6 +1325,10 @@ void LLShaderMgr::initAttribsAndUniforms()
llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH+1);
+ mReservedUniforms.push_back("modelview_delta");
+ mReservedUniforms.push_back("inv_modelview_delta");
+ mReservedUniforms.push_back("cube_snapshot");
+
mReservedUniforms.push_back("tc_scale");
mReservedUniforms.push_back("rcp_screen_res");
mReservedUniforms.push_back("rcp_frame_opt");