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authorsimon@Simon-PC.lindenlab.com <simon@Simon-PC.lindenlab.com>2012-06-29 13:53:35 -0700
committersimon@Simon-PC.lindenlab.com <simon@Simon-PC.lindenlab.com>2012-06-29 13:53:35 -0700
commita96a260a4dc9df6a16b3c917e2e2d2c13a4f7eea (patch)
tree1d23ebbb1c6d8a10d43824b25d939372c7d1c354 /indra/llrender/llrendertarget.h
parent37f73782d21e8a66b6ede0b0356e6394d3338162 (diff)
parent4c4a23226a2db8b1dac5b8d6b8f1537fc9164cf6 (diff)
Merge simon/viewmaster-merge for latest maint work
Diffstat (limited to 'indra/llrender/llrendertarget.h')
-rw-r--r--indra/llrender/llrendertarget.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index 2735ab21c5..e1a51304f1 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -57,8 +57,6 @@
*/
-class LLMultisampleBuffer;
-
class LLRenderTarget
{
public:
@@ -74,6 +72,12 @@ public:
//multiple calls will release previously allocated resources
bool allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = false, S32 samples = 0);
+ //resize existing attachments to use new resolution and color format
+ // CAUTION: if the GL runs out of memory attempting to resize, this render target will be undefined
+ // DO NOT use for screen space buffers or for scratch space for an image that might be uploaded
+ // DO use for render targets that resize often and aren't likely to ruin someone's day if they break
+ void resize(U32 resx, U32 resy, U32 color_fmt);
+
//add color buffer attachment
//limit of 4 color attachments per render target
bool addColorAttachment(U32 color_fmt);
@@ -142,6 +146,7 @@ protected:
U32 mResX;
U32 mResY;
std::vector<U32> mTex;
+ std::vector<U32> mInternalFormat;
U32 mFBO;
U32 mDepth;
bool mStencil;