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authorRye Mutt <rye@lindenlab.com>2024-08-29 16:29:36 -0700
committerGitHub <noreply@github.com>2024-08-29 16:29:36 -0700
commit7e58f089a808b9622f6604407934b36650844a04 (patch)
tree9473316ce4a615499bda44c87edb3744134bace0 /indra/llrender/llrendertarget.cpp
parent17fed3985f56033f6c433436935cfde32ea1e7c6 (diff)
parent9c6988cf2282a02c5dae31dcada147240ead4e64 (diff)
Merge pull request #2466 from RyeMutt/smaa
Introduce SMAA and rework post process chain for better visual quality
Diffstat (limited to 'indra/llrender/llrendertarget.cpp')
-rw-r--r--indra/llrender/llrendertarget.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 21a0820d32..38bc5ff331 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -509,7 +509,6 @@ void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilt
}
gGL.getTexUnit(channel)->setTextureFilteringOption(filter_options);
- gGL.getTexUnit(channel)->setTextureColorSpace(isSRGB ? LLTexUnit::TCS_SRGB : LLTexUnit::TCS_LINEAR);
}
void LLRenderTarget::flush()