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authorprep <prep@lindenlab.com>2011-12-05 17:20:54 -0500
committerprep <prep@lindenlab.com>2011-12-05 17:20:54 -0500
commit0b99da8ba522da1a4a1e4b6dba24ee8dac42de60 (patch)
tree19866eb39dbd9f720346ebee50eb50ca8c5cf49c /indra/llrender/llrendernavprim.h
parent0539b08370392385831f631fbdd8cb41977636b9 (diff)
WIP: Implementing VB manager for complex physics shapes
Diffstat (limited to 'indra/llrender/llrendernavprim.h')
-rw-r--r--indra/llrender/llrendernavprim.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h
index 697c344d21..f8fabfa95f 100644
--- a/indra/llrender/llrendernavprim.h
+++ b/indra/llrender/llrendernavprim.h
@@ -39,8 +39,12 @@
class LLRenderNavPrim
{
public:
- void renderSegment( const LLVector3& start, const LLVector3& end, int color );
- void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color );
+ //Draw a line
+ void renderSegment( const LLVector3& start, const LLVector3& end, int color ) const;
+ //Draw simple tri
+ void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const;
+ //Draw the contents of vertex buffer
+ void renderNavMeshVB( const LLVertexBuffer* pVBO, int vertCnt ) const;
private:
};