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| author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-06-11 01:21:42 +0300 |
|---|---|---|
| committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-06-11 01:21:42 +0300 |
| commit | ee49b3b045e366aec466f46743214386d7fecb21 (patch) | |
| tree | d5b498f2a73eb6709b5c24241549f854a14b7bb6 /indra/llrender/llrender.cpp | |
| parent | 8f6e50ed6a8b2a3f7b2a173bf7c535aac13f22b5 (diff) | |
| parent | a73773bc1abdac6bc3beea36fd4ba58eba686e13 (diff) | |
Merge branch 'main' into marchcat/c-merge
# Conflicts:
# indra/newview/llviewermenufile.cpp
Diffstat (limited to 'indra/llrender/llrender.cpp')
| -rw-r--r-- | indra/llrender/llrender.cpp | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 1073db3bfd..b92c9363fc 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -2068,10 +2068,6 @@ void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,1.f); } - else - { - glColor3f(r,g,b); - } } void LLRender::diffuseColor3fv(const F32* c) @@ -2083,10 +2079,6 @@ void LLRender::diffuseColor3fv(const F32* c) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0], c[1], c[2], 1.f); } - else - { - glColor3fv(c); - } } void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) @@ -2098,10 +2090,6 @@ void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,a); } - else - { - glColor4f(r,g,b,a); - } } void LLRender::diffuseColor4fv(const F32* c) @@ -2113,10 +2101,6 @@ void LLRender::diffuseColor4fv(const F32* c) { shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, c); } - else - { - glColor4fv(c); - } } void LLRender::diffuseColor4ubv(const U8* c) @@ -2128,10 +2112,6 @@ void LLRender::diffuseColor4ubv(const U8* c) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f); } - else - { - glColor4ubv(c); - } } void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a) @@ -2143,10 +2123,6 @@ void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r/255.f, g/255.f, b/255.f, a/255.f); } - else - { - glColor4ub(r,g,b,a); - } } |
