diff options
| author | Mike <contact@mikelittman.me> | 2026-10-05 01:47:40 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-10-05 14:47:40 +0800 |
| commit | dcaa2903c3bb96e97bf679d0a721536aaa019a29 (patch) | |
| tree | d41feecf98a8d4b6aa812e47b5304209aa183703 /indra/llrender/llimagegl.cpp | |
| parent | 62e2d529558ba086708025b394aa790e49076c77 (diff) | |
Avoid the Apple OpenGL null-fence crash during precache (#30)
glDeleteBuffers and glWaitSync on a failed fence both fault in
GLDFenceRec::getStatus on Apple's GL/Metal translator. Finish and
unbind before deleting buffers, skip a null upload fence, and resize
depth targets with the unsized format Apple accepts.
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
| -rw-r--r-- | indra/llrender/llimagegl.cpp | 48 |
1 files changed, 32 insertions, 16 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 1d51c6741c..82bc00fe7a 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1839,9 +1839,16 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name) // wait for texture upload to finish before notifying main thread // upload is complete auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); - glFlush(); - glClientWaitSync(sync, 0, GL_TIMEOUT_IGNORED); - glDeleteSync(sync); + if (sync) + { + glFlush(); + glClientWaitSync(sync, 0, GL_TIMEOUT_IGNORED); + glDeleteSync(sync); + } + else + { + glFinish(); + } } else { @@ -1851,20 +1858,29 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name) glFlush(); auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); glFlush(); - LL::WorkQueue::postMaybe( - mMainQueue, - [=]() - { - LL_PROFILE_ZONE_NAMED("cglt - wait sync"); - { - LL_PROFILE_ZONE_NAMED("glWaitSync"); - glWaitSync(sync, 0, GL_TIMEOUT_IGNORED); - } + if (sync) + { + LL::WorkQueue::postMaybe( + mMainQueue, + [=]() { - LL_PROFILE_ZONE_NAMED("glDeleteSync"); - glDeleteSync(sync); - } - }); + LL_PROFILE_ZONE_NAMED("cglt - wait sync"); + { + LL_PROFILE_ZONE_NAMED("glWaitSync"); + glWaitSync(sync, 0, GL_TIMEOUT_IGNORED); + } + { + LL_PROFILE_ZONE_NAMED("glDeleteSync"); + glDeleteSync(sync); + } + }); + } + else + { + // glFenceSync failed. glWaitSync(0) is dispatched to Apple's + // OpenGL thread, which faults in GLDFenceRec::getStatus. + glFinish(); + } } } |
