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authorAndreyL ProductEngine <alihatskiy@productengine.com>2019-04-02 22:19:20 +0300
committerAndreyL ProductEngine <alihatskiy@productengine.com>2019-04-02 22:19:20 +0300
commit64341c8b1907f8526b93a6b3d3d124924d44c2d9 (patch)
tree8b7647bb5fa02612405ec0e05b88cc303f429e3d /indra/llrender/llglslshader.cpp
parent8ec6aba9c06bb8e5b9454b350a6947a1d8c16179 (diff)
parent5cf18cb867be567bf921f0b94a78fd822e4112ad (diff)
Merged in lindenlab/viewer-release
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 4702042ab9..141ed51260 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -561,7 +561,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
mAttribute[i] = index;
#endif
mAttributeMask |= 1 << i;
- LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
+ LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
}
}
if (attributes != NULL)
@@ -573,7 +573,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
if (index != -1)
{
mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index;
- LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
+ LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
}
}
}
@@ -658,7 +658,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
mUniformNameMap[location] = name;
mUniformMap[hashedName] = location;
- LL_DEBUGS("ShaderLoading") << "Uniform " << name << " is at location " << location << LL_ENDL;
+ LL_DEBUGS("ShaderUniform") << "Uniform " << name << " is at location " << location << LL_ENDL;
//find the index of this uniform
for (S32 i = 0; i < (S32) LLShaderMgr::instance()->mReservedUniforms.size(); i++)
@@ -706,7 +706,7 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
type == GL_SAMPLER_2D_MULTISAMPLE)
{ //this here is a texture
glUniform1iARB(location, mActiveTextureChannels);
- LL_DEBUGS("ShaderLoading") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
+ LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
return mActiveTextureChannels++;
}
return -1;
@@ -849,7 +849,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
unbind();
- LL_DEBUGS("ShaderLoading") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL;
+ LL_DEBUGS("ShaderUniform") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL;
return res;
}