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authorOz Linden <oz@lindenlab.com>2011-01-28 11:36:46 -0500
committerOz Linden <oz@lindenlab.com>2011-01-28 11:36:46 -0500
commit98140b3cdcd505aabe31fcd23db7a2603c8deed3 (patch)
treeb94c39ef7afbc4a091b1e4f2f7b4b2de599831a8 /indra/llrender/llglheaders.h
parent106c9124741afd50c3aaa5671743d5a939f1ad48 (diff)
parent4b354802c10e6e947a0ce0f023158e22fcd5bc4b (diff)
merge changes for storm-634
Diffstat (limited to 'indra/llrender/llglheaders.h')
-rw-r--r--indra/llrender/llglheaders.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 5a34b46d0c..576969b81a 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -829,5 +829,15 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
#endif // LL_MESA / LL_WINDOWS / LL_DARWIN
+// Even when GL_ARB_depth_clamp is available in the driver, the (correct)
+// headers, and therefore GL_DEPTH_CLAMP might not be defined.
+// In that case GL_DEPTH_CLAMP_NV should be defined, but why not just
+// use the known numeric.
+//
+// To avoid #ifdef's in the code. Just define this here.
+#ifndef GL_DEPTH_CLAMP
+// Probably (still) called GL_DEPTH_CLAMP_NV.
+#define GL_DEPTH_CLAMP 0x864F
+#endif
#endif // LL_LLGLHEADERS_H