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authorAndrey Lihatskiy <alihatskiy@productengine.com>2020-05-05 00:37:16 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2020-05-05 00:37:16 +0300
commitec9b9898635e90dcdc3579e2121ef11f8ca2a0a8 (patch)
tree859eb8101847d3c8be18adc6bf9aa0e775a792e7 /indra/llrender/llgl.h
parent80447f5e6bfd9843413c7a79074d11373e6c4061 (diff)
parent7c0f3db180e50aad3866a8ac1b1c88cccf74c68d (diff)
Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint
# Conflicts: # indra/newview/llinventorybridge.cpp # indra/newview/llinventorypanel.cpp # indra/newview/lltexturectrl.cpp # indra/newview/skins/default/xui/de/floater_texture_ctrl.xml # indra/newview/skins/default/xui/es/floater_texture_ctrl.xml # indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/it/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml # indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml # indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
Diffstat (limited to 'indra/llrender/llgl.h')
-rw-r--r--indra/llrender/llgl.h11
1 files changed, 8 insertions, 3 deletions
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 6db1fe9c90..91ef4e9102 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -119,6 +119,7 @@ public:
BOOL mHasDebugOutput;
BOOL mHassRGBTexture;
BOOL mHassRGBFramebuffer;
+ BOOL mHasTexturesRGBDecode;
// Vendor-specific extensions
BOOL mIsATI;
@@ -349,6 +350,7 @@ public:
~LLGLUserClipPlane();
void setPlane(F32 a, F32 b, F32 c, F32 d);
+ void disable();
private:
bool mApply;
@@ -361,14 +363,17 @@ private:
Modify and load projection matrix to push depth values to far clip plane.
Restores projection matrix on destruction.
- GL_MODELVIEW_MATRIX is active whenever program execution
- leaves this class.
+ Saves/restores matrix mode around projection manipulation.
Does not stack.
*/
class LLGLSquashToFarClip
{
public:
- LLGLSquashToFarClip(glh::matrix4f projection, U32 layer = 0);
+ LLGLSquashToFarClip();
+ LLGLSquashToFarClip(glh::matrix4f& projection, U32 layer = 0);
+
+ void setProjectionMatrix(glh::matrix4f& projection, U32 layer);
+
~LLGLSquashToFarClip();
};