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| author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-05-05 00:37:16 +0300 |
|---|---|---|
| committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-05-05 00:37:16 +0300 |
| commit | ec9b9898635e90dcdc3579e2121ef11f8ca2a0a8 (patch) | |
| tree | 859eb8101847d3c8be18adc6bf9aa0e775a792e7 /indra/llrender/llgl.h | |
| parent | 80447f5e6bfd9843413c7a79074d11373e6c4061 (diff) | |
| parent | 7c0f3db180e50aad3866a8ac1b1c88cccf74c68d (diff) | |
Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint
# Conflicts:
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorypanel.cpp
# indra/newview/lltexturectrl.cpp
# indra/newview/skins/default/xui/de/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/es/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/it/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
Diffstat (limited to 'indra/llrender/llgl.h')
| -rw-r--r-- | indra/llrender/llgl.h | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 6db1fe9c90..91ef4e9102 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -119,6 +119,7 @@ public: BOOL mHasDebugOutput; BOOL mHassRGBTexture; BOOL mHassRGBFramebuffer; + BOOL mHasTexturesRGBDecode; // Vendor-specific extensions BOOL mIsATI; @@ -349,6 +350,7 @@ public: ~LLGLUserClipPlane(); void setPlane(F32 a, F32 b, F32 c, F32 d); + void disable(); private: bool mApply; @@ -361,14 +363,17 @@ private: Modify and load projection matrix to push depth values to far clip plane. Restores projection matrix on destruction. - GL_MODELVIEW_MATRIX is active whenever program execution - leaves this class. + Saves/restores matrix mode around projection manipulation. Does not stack. */ class LLGLSquashToFarClip { public: - LLGLSquashToFarClip(glh::matrix4f projection, U32 layer = 0); + LLGLSquashToFarClip(); + LLGLSquashToFarClip(glh::matrix4f& projection, U32 layer = 0); + + void setProjectionMatrix(glh::matrix4f& projection, U32 layer); + ~LLGLSquashToFarClip(); }; |
