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authorDave Parks <davep@lindenlab.com>2011-05-31 14:35:59 -0500
committerDave Parks <davep@lindenlab.com>2011-05-31 14:35:59 -0500
commitece32418e7c1828a65c88e526a5afcb635c5453a (patch)
tree3c1cb5315a354371b75d98d79f97a98d078815c4 /indra/llrender/llgl.cpp
parent522a28d12721e1cc2e7f726882baa79be97d55fa (diff)
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
Diffstat (limited to 'indra/llrender/llgl.cpp')
-rw-r--r--indra/llrender/llgl.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 96b1838158..a8d7df3bc8 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -551,7 +551,7 @@ bool LLGLManager::initGL()
{
GLint num_tex_image_units;
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units);
- mNumTextureImageUnits = num_tex_image_units;
+ mNumTextureImageUnits = llmin(num_tex_image_units, 32);
}
if (mHasTextureMultisample)
@@ -1516,6 +1516,7 @@ void LLGLState::checkTextureChannels(const std::string& msg)
}
}
+ stop_glerror();
gGL.getTexUnit(0)->activate();
glClientActiveTextureARB(GL_TEXTURE0_ARB);
stop_glerror();