diff options
| author | Dave Parks <davep@lindenlab.com> | 2011-05-25 15:51:15 -0500 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2011-05-25 15:51:15 -0500 |
| commit | 9eea451a82379a61fa4a6cc2a55274e06cecbd58 (patch) | |
| tree | 51f44405fa18b7a2354c22c0c4125f49e8b21d69 /indra/llrender/llgl.cpp | |
| parent | 0d5a661e57239c3e5d46a55cf4e2d808f31121fe (diff) | |
SH-469 Don't use depth buffers and multisample buffers where not absolutely needed -- make sample counts consistent between shaders and render targets.
Diffstat (limited to 'indra/llrender/llgl.cpp')
| -rw-r--r-- | indra/llrender/llgl.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 68892453b7..77b34eb546 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -673,6 +673,14 @@ std::string LLGLManager::getRawGLString() return gl_string; } +U32 LLGLManager::getNumFBOFSAASamples(U32 samples) +{ + samples = llmin(samples, (U32) mMaxColorTextureSamples); + samples = llmin(samples, (U32) mMaxDepthTextureSamples); + samples = llmin(samples, (U32) 4); + return samples; +} + void LLGLManager::shutdownGL() { if (mInited) @@ -979,7 +987,7 @@ void LLGLManager::initExtensions() { glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT"); } - if (mHasTextureRectangle) + if (mHasTextureMultisample) { glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample"); glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample"); |
