diff options
| author | Rye <rye@alchemyviewer.org> | 2026-01-10 04:54:16 -0500 |
|---|---|---|
| committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2026-01-21 22:07:08 +0200 |
| commit | 76a80b6787290dc8a950b43b67e5b4cd6238014f (patch) | |
| tree | 4289a5ae400d7007938a2809f70e2b7e14b0b4e4 /indra/llrender/llgl.cpp | |
| parent | aad49bd41461269bc3294df73050a2dd4fc76fe1 (diff) | |
Replace usage of remaining boost::unordered containers with std
Replace LLUUID and LLMaterialID container hashing functions with more collision resistant versions
Utilize boost::hash_combine for TEMaterialPair to generate good hash distribution
Generalize is_in_map and get_if_there for usage with all mapped types
Diffstat (limited to 'indra/llrender/llgl.cpp')
| -rw-r--r-- | indra/llrender/llgl.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index d13b98e274..4584ed1d86 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -2376,7 +2376,7 @@ void clear_glerror() // // Static members -boost::unordered_map<LLGLenum, LLGLboolean> LLGLState::sStateMap; +std::unordered_map<LLGLenum, LLGLboolean> LLGLState::sStateMap; GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default @@ -2419,7 +2419,7 @@ void LLGLState::resetTextureStates() void LLGLState::dumpStates() { LL_INFOS("RenderState") << "GL States:" << LL_ENDL; - for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); + for (std::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"true":"false") << LL_ENDL; @@ -2451,7 +2451,7 @@ void LLGLState::checkStates(GLboolean writeAlpha) //llassert_always(colorMask[2]); // llassert_always(colorMask[3] == writeAlpha); - for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); + for (std::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LLGLenum state = iter->first; |
