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| author | Brad Linden <46733234+brad-linden@users.noreply.github.com> | 2024-06-12 14:33:01 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-12 14:33:01 -0700 |
| commit | 071e464155a670a9a7e836ec52049fc80b507995 (patch) | |
| tree | e129794d3f4c29c92d6515cbdbe6898ee8aa558b /indra/llrender/llgl.cpp | |
| parent | f0de2ba6340e0d540aa70ac0086defde52cf60af (diff) | |
| parent | 8444cd9562a6a7b755fcb075864e205122354192 (diff) | |
Merge pull request #1723 from secondlife/brad/maint-a-merge-to-gltf-dev
maint a merge to gltf dev
Diffstat (limited to 'indra/llrender/llgl.cpp')
| -rw-r--r-- | indra/llrender/llgl.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 0586c34e50..7959b3bb57 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1173,7 +1173,7 @@ bool LLGLManager::initGL() // This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture. initExtensions(); - S32 old_vram = mVRAM; + U32 old_vram = mVRAM; mVRAM = 0; #if LL_WINDOWS @@ -1215,7 +1215,7 @@ bool LLGLManager::initGL() // Function will check all GPUs WMI knows of and will pick up the one with most // memory. We need to check all GPUs because system can switch active GPU to // weaker one, to preserve power when not under load. - S32 mem = LLDXHardware::getMBVideoMemoryViaWMI(); + U32 mem = LLDXHardware::getMBVideoMemoryViaWMI(); if (mem != 0) { mVRAM = mem; @@ -1240,7 +1240,7 @@ bool LLGLManager::initGL() glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples); glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &mMaxUniformBlockSize); - // sanity clamp max uniform block size to 64k just in case + // sanity clamp max uniform block size to 64k just in case // there's some implementation that reports a crazy value mMaxUniformBlockSize = llmin(mMaxUniformBlockSize, 65536); @@ -1350,7 +1350,7 @@ void LLGLManager::asLLSD(LLSD& info) info["gpu_version"] = mDriverVersionVendorString; info["opengl_version"] = mGLVersionString; - info["vram"] = mVRAM; + info["vram"] = LLSD::Integer(mVRAM); // OpenGL limits info["max_samples"] = mMaxSamples; |
