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authorDave Parks <davep@lindenlab.com>2022-09-20 12:28:45 -0500
committerDave Parks <davep@lindenlab.com>2022-09-20 12:28:45 -0500
commit1eeee12ecb4753cc4b651e18474bb80de45fcede (patch)
tree3a61b841f1d5cb05958a41d526ba9e388bd45ab9 /indra/llrender/llcubemaparray.h
parent7a9811ee115b7bb678d1310e0c833dc9ac7139ab (diff)
SL-18190 Don't allocate mips for irradiance maps because they're never generated. Disable OpenGL core profile on Intel by default.
Diffstat (limited to 'indra/llrender/llcubemaparray.h')
-rw-r--r--indra/llrender/llcubemaparray.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llrender/llcubemaparray.h b/indra/llrender/llcubemaparray.h
index cbc0692afb..19c86278a1 100644
--- a/indra/llrender/llcubemaparray.h
+++ b/indra/llrender/llcubemaparray.h
@@ -51,7 +51,8 @@ public:
// res - resolution of each cube face
// components - number of components per pixel
// count - number of cube maps in the array
- void allocate(U32 res, U32 components, U32 count);
+ // use_mips - if TRUE, mipmaps will be allocated for this cube map array and anisotropic filtering will be used
+ void allocate(U32 res, U32 components, U32 count, BOOL use_mips = TRUE);
void bind(S32 stage);
void unbind();