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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-04-11 21:59:38 +0200
committerAnsariel <ansariel.hiller@phoenixviewer.com>2024-04-11 21:59:38 +0200
commitd0102af56d3b1d5b1d9bf3c8eb9aeea77028b70e (patch)
treee31cee85f651a874c4b6edc7491efa0cb2ec93d5 /indra/llmessage/partsyspacket.h
parent17e1f3692c5c1e9cbc6ba6895b312a8baae9aec2 (diff)
parentda9a1dcb55548a249ff7a1255f3e518696b81245 (diff)
Merge branch 'main' of https://github.com/secondlife/viewer into DRTVWR-600-maint-A
# Conflicts: # indra/llcommon/llapp.cpp # indra/llcommon/llapp.h # indra/llimage/llimageworker.cpp # indra/llui/llcontainerview.cpp # indra/llui/llcontainerview.h # indra/llui/llkeywords.cpp # indra/llui/lltabcontainer.cpp # indra/llui/lltextbase.cpp # indra/newview/llappviewer.cpp # indra/newview/llfavoritesbar.cpp # indra/newview/llfavoritesbar.h # indra/newview/llfloaterimnearbychathandler.cpp # indra/newview/llfloaterpreference.cpp # indra/newview/llhudnametag.h # indra/newview/llinventorypanel.cpp # indra/newview/llinventorypanel.h # indra/newview/llmeshrepository.cpp # indra/newview/lloutfitgallery.cpp # indra/newview/lloutfitslist.cpp # indra/newview/llpaneleditwearable.cpp # indra/newview/llpanelprofilepicks.cpp # indra/newview/llpanelvoicedevicesettings.h # indra/newview/llpreviewscript.cpp # indra/newview/llpreviewscript.h # indra/newview/llselectmgr.cpp # indra/newview/lltranslate.cpp # indra/newview/llviewerassetupload.cpp # indra/newview/llviewermessage.cpp
Diffstat (limited to 'indra/llmessage/partsyspacket.h')
-rw-r--r--indra/llmessage/partsyspacket.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/llmessage/partsyspacket.h b/indra/llmessage/partsyspacket.h
index 0a8e433cbd..76c6b3e202 100644
--- a/indra/llmessage/partsyspacket.h
+++ b/indra/llmessage/partsyspacket.h
@@ -102,7 +102,7 @@ struct LLPartInitData {
//How much of an effect does gravity have
F32 globalLifetime;
//If particles re-spawn, a system can exist forever.
- //If (ActionFlags & PART_SYS_GLOBAL_DIE) is TRUE this variable is used to determine how long the system lasts.
+ //If (ActionFlags & PART_SYS_GLOBAL_DIE) is true this variable is used to determine how long the system lasts.
F32 individualLifetime;
//How long does each particle last if nothing else happens to it
F32 individualLifetimeRange;
@@ -132,7 +132,7 @@ const int PART_SYS_SLOW_ANIM_BYTE = 0; // slow animation down by a factor of 10
const int PART_SYS_SLOW_ANIM_BIT = 1; // useful for tweaking anims during debugging
const int PART_SYS_FOLLOW_VEL_BYTE = 0; // indicates whether to orient sprites towards
-const int PART_SYS_FOLLOW_VEL_BIT = 4; // their velocity vector -- default is FALSE
+const int PART_SYS_FOLLOW_VEL_BIT = 4; // their velocity vector -- default is false
const int PART_SYS_IS_LIGHT_BYTE = 0; // indicates whether a particular particle system
const int PART_SYS_IS_LIGHT_BIT = 8; // is also a light object -- for andrew