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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2020-04-22 15:34:58 +0100
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2020-04-22 15:34:58 +0100
commit4e75814b44e0a2903e351c0bf6e42a7eae086309 (patch)
treee473712e3d32d12bb8b35752229a81067d7830e8 /indra/llmath/m4math.cpp
parent6219348652846782fe682e13aacd00e5225b35d0 (diff)
parentd7f1c88c35849e56f5b352f13c16a08467d1533b (diff)
Merge remote-tracking branch 'origin/master' into SL-12995
Merge
Diffstat (limited to 'indra/llmath/m4math.cpp')
-rw-r--r--indra/llmath/m4math.cpp27
1 files changed, 0 insertions, 27 deletions
diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp
index d89c482804..3baf1bad18 100644
--- a/indra/llmath/m4math.cpp
+++ b/indra/llmath/m4math.cpp
@@ -384,13 +384,6 @@ void LLMatrix4::initRows(const LLVector4 &row0,
}
-const LLMatrix4& LLMatrix4::initRotation(const F32 angle, const F32 x, const F32 y, const F32 z)
-{
- LLMatrix3 mat(angle, x, y, z);
- return initMatrix(mat);
-}
-
-
const LLMatrix4& LLMatrix4::initRotation(F32 angle, const LLVector4 &vec)
{
LLMatrix3 mat(angle, vec);
@@ -412,17 +405,6 @@ const LLMatrix4& LLMatrix4::initRotation(const LLQuaternion &q)
}
-// Position and Rotation
-const LLMatrix4& LLMatrix4::initRotTrans(const F32 angle, const F32 rx, const F32 ry, const F32 rz,
- const F32 tx, const F32 ty, const F32 tz)
-{
- LLMatrix3 mat(angle, rx, ry, rz);
- LLVector3 translation(tx, ty, tz);
- initMatrix(mat);
- setTranslation(translation);
- return (*this);
-}
-
const LLMatrix4& LLMatrix4::initRotTrans(const F32 angle, const LLVector3 &axis, const LLVector3&translation)
{
LLMatrix3 mat(angle, axis);
@@ -513,15 +495,6 @@ const LLMatrix4& LLMatrix4::initAll(const LLVector3 &scale, const LLQuaternion &
return (*this);
}
-// Rotate exisitng mMatrix
-const LLMatrix4& LLMatrix4::rotate(const F32 angle, const F32 x, const F32 y, const F32 z)
-{
- LLVector4 vec4(x, y, z);
- LLMatrix4 mat(angle, vec4);
- *this *= mat;
- return *this;
-}
-
const LLMatrix4& LLMatrix4::rotate(const F32 angle, const LLVector4 &vec)
{
LLMatrix4 mat(angle, vec);