diff options
| author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
|---|---|---|
| committer | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
| commit | 1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch) | |
| tree | ab243607f74f78200787bba5b9b88f07ef1b966f /indra/llimage/llimagefilter.cpp | |
| parent | 6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff) | |
| parent | e1623bb276f83a43ce7a197e388720c05bdefe61 (diff) | |
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
Diffstat (limited to 'indra/llimage/llimagefilter.cpp')
| -rw-r--r-- | indra/llimage/llimagefilter.cpp | 1882 |
1 files changed, 941 insertions, 941 deletions
diff --git a/indra/llimage/llimagefilter.cpp b/indra/llimage/llimagefilter.cpp index 61c2e1d742..10770d814d 100644 --- a/indra/llimage/llimagefilter.cpp +++ b/indra/llimage/llimagefilter.cpp @@ -1,941 +1,941 @@ -/** - * @file llimagefilter.cpp - * @brief Simple Image Filtering. See https://wiki.lindenlab.com/wiki/SL_Viewer_Image_Filters for complete documentation. - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2014, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "llimagefilter.h" - -#include "llmath.h" -#include "v3color.h" -#include "v4coloru.h" -#include "m3math.h" -#include "v3math.h" -#include "llsdserialize.h" -#include "llstring.h" - -//--------------------------------------------------------------------------- -// LLImageFilter -//--------------------------------------------------------------------------- - -LLImageFilter::LLImageFilter(const std::string& file_path) : - mFilterData(LLSD::emptyArray()), - mImage(NULL), - mHistoRed(NULL), - mHistoGreen(NULL), - mHistoBlue(NULL), - mHistoBrightness(NULL), - mStencilBlendMode(STENCIL_BLEND_MODE_BLEND), - mStencilShape(STENCIL_SHAPE_UNIFORM), - mStencilGamma(1.0), - mStencilMin(0.0), - mStencilMax(1.0) -{ - // Load filter description from file - llifstream filter_xml(file_path.c_str()); - if (filter_xml.is_open()) - { - // Load and parse the file - LLPointer<LLSDParser> parser = new LLSDXMLParser(); - parser->parse(filter_xml, mFilterData, LLSDSerialize::SIZE_UNLIMITED); - filter_xml.close(); - } -} - -LLImageFilter::~LLImageFilter() -{ - mImage = NULL; - ll_aligned_free_16(mHistoRed); - ll_aligned_free_16(mHistoGreen); - ll_aligned_free_16(mHistoBlue); - ll_aligned_free_16(mHistoBrightness); -} - -/* - *TODO - * Rename stencil to mask - * Improve perf: use LUT for alpha blending in uniform case - * Add gradient coloring as a filter - */ - -//============================================================================ -// Apply the filter data to the image passed as parameter -//============================================================================ - -void LLImageFilter::executeFilter(LLPointer<LLImageRaw> raw_image) -{ - mImage = raw_image; - - LLImageDataLock lock(mImage); - - //std::cout << "Filter : size = " << mFilterData.size() << std::endl; - for (S32 i = 0; i < mFilterData.size(); ++i) - { - std::string filter_name = mFilterData[i][0].asString(); - // Dump out the filter values (for debug) - //std::cout << "Filter : name = " << mFilterData[i][0].asString() << ", params = "; - //for (S32 j = 1; j < mFilterData[i].size(); ++j) - //{ - // std::cout << mFilterData[i][j].asString() << ", "; - //} - //std::cout << std::endl; - - if (filter_name == "stencil") - { - // Get the shape of the stencil, that is how the procedural alpha is computed geometrically - std::string filter_shape = mFilterData[i][1].asString(); - EStencilShape shape = STENCIL_SHAPE_UNIFORM; - if (filter_shape == "uniform") - { - shape = STENCIL_SHAPE_UNIFORM; - } - else if (filter_shape == "gradient") - { - shape = STENCIL_SHAPE_GRADIENT; - } - else if (filter_shape == "vignette") - { - shape = STENCIL_SHAPE_VIGNETTE; - } - else if (filter_shape == "scanlines") - { - shape = STENCIL_SHAPE_SCAN_LINES; - } - // Get the blend mode of the stencil, that is how the effect is blended in the background through the stencil - std::string filter_mode = mFilterData[i][2].asString(); - EStencilBlendMode mode = STENCIL_BLEND_MODE_BLEND; - if (filter_mode == "blend") - { - mode = STENCIL_BLEND_MODE_BLEND; - } - else if (filter_mode == "add") - { - mode = STENCIL_BLEND_MODE_ADD; - } - else if (filter_mode == "add_back") - { - mode = STENCIL_BLEND_MODE_ABACK; - } - else if (filter_mode == "fade") - { - mode = STENCIL_BLEND_MODE_FADE; - } - // Get the float params: mandatory min, max then the optional parameters (4 max) - F32 min = (F32)(mFilterData[i][3].asReal()); - F32 max = (F32)(mFilterData[i][4].asReal()); - F32 params[4] = {0.0, 0.0, 0.0, 0.0}; - for (S32 j = 5; (j < mFilterData[i].size()) && (j < 9); j++) - { - params[j-5] = (F32)(mFilterData[i][j].asReal()); - } - // Set the stencil - setStencil(shape,mode,min,max,params); - } - else if (filter_name == "sepia") - { - filterSepia(); - } - else if (filter_name == "grayscale") - { - filterGrayScale(); - } - else if (filter_name == "saturate") - { - filterSaturate((float)(mFilterData[i][1].asReal())); - } - else if (filter_name == "rotate") - { - filterRotate((float)(mFilterData[i][1].asReal())); - } - else if (filter_name == "gamma") - { - LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal())); - filterGamma((float)(mFilterData[i][1].asReal()),color); - } - else if (filter_name == "colorize") - { - LLColor3 color((float)(mFilterData[i][1].asReal()),(float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal())); - LLColor3 alpha((F32)(mFilterData[i][4].asReal()),(float)(mFilterData[i][5].asReal()),(float)(mFilterData[i][6].asReal())); - filterColorize(color,alpha); - } - else if (filter_name == "contrast") - { - LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal())); - filterContrast((float)(mFilterData[i][1].asReal()),color); - } - else if (filter_name == "brighten") - { - LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal())); - filterBrightness((float)(mFilterData[i][1].asReal()),color); - } - else if (filter_name == "darken") - { - LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal())); - filterBrightness((float)(-mFilterData[i][1].asReal()),color); - } - else if (filter_name == "linearize") - { - LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal())); - filterLinearize((float)(mFilterData[i][1].asReal()),color); - } - else if (filter_name == "posterize") - { - LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal())); - filterEqualize((S32)(mFilterData[i][1].asReal()),color); - } - else if (filter_name == "screen") - { - std::string screen_name = mFilterData[i][1].asString(); - EScreenMode mode = SCREEN_MODE_2DSINE; - if (screen_name == "2Dsine") - { - mode = SCREEN_MODE_2DSINE; - } - else if (screen_name == "line") - { - mode = SCREEN_MODE_LINE; - } - filterScreen(mode,(F32)(mFilterData[i][2].asReal()),(F32)(mFilterData[i][3].asReal())); - } - else if (filter_name == "blur") - { - LLMatrix3 kernel; - for (S32 i = 0; i < NUM_VALUES_IN_MAT3; i++) - for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++) - kernel.mMatrix[i][j] = 1.0; - convolve(kernel,true,false); - } - else if (filter_name == "sharpen") - { - LLMatrix3 kernel; - for (S32 k = 0; k < NUM_VALUES_IN_MAT3; k++) - for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++) - kernel.mMatrix[k][j] = -1.0; - kernel.mMatrix[1][1] = 9.0; - convolve(kernel,false,false); - } - else if (filter_name == "gradient") - { - LLMatrix3 kernel; - for (S32 k = 0; k < NUM_VALUES_IN_MAT3; k++) - for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++) - kernel.mMatrix[k][j] = -1.0; - kernel.mMatrix[1][1] = 8.0; - convolve(kernel,false,true); - } - else if (filter_name == "convolve") - { - LLMatrix3 kernel; - S32 index = 1; - bool normalize = (mFilterData[i][index++].asReal() > 0.0); - bool abs_value = (mFilterData[i][index++].asReal() > 0.0); - for (S32 k = 0; k < NUM_VALUES_IN_MAT3; k++) - for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++) - kernel.mMatrix[k][j] = mFilterData[i][index++].asReal(); - convolve(kernel,normalize,abs_value); - } - else if (filter_name == "colortransform") - { - LLMatrix3 transform; - S32 index = 1; - for (S32 k = 0; k < NUM_VALUES_IN_MAT3; k++) - for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++) - transform.mMatrix[k][j] = mFilterData[i][index++].asReal(); - transform.transpose(); - colorTransform(transform); - } - else - { - LL_WARNS() << "Filter unknown, cannot execute filter command : " << filter_name << LL_ENDL; - } - } -} - -//============================================================================ -// Filter Primitives -//============================================================================ - -void LLImageFilter::blendStencil(F32 alpha, U8* pixel, U8 red, U8 green, U8 blue) -{ - F32 inv_alpha = 1.0 - alpha; - switch (mStencilBlendMode) - { - case STENCIL_BLEND_MODE_BLEND: - // Classic blend of incoming color with the background image - pixel[VRED] = inv_alpha * pixel[VRED] + alpha * red; - pixel[VGREEN] = inv_alpha * pixel[VGREEN] + alpha * green; - pixel[VBLUE] = inv_alpha * pixel[VBLUE] + alpha * blue; - break; - case STENCIL_BLEND_MODE_ADD: - // Add incoming color to the background image - pixel[VRED] = llclampb(pixel[VRED] + alpha * red); - pixel[VGREEN] = llclampb(pixel[VGREEN] + alpha * green); - pixel[VBLUE] = llclampb(pixel[VBLUE] + alpha * blue); - break; - case STENCIL_BLEND_MODE_ABACK: - // Add back background image to the incoming color - pixel[VRED] = llclampb(inv_alpha * pixel[VRED] + red); - pixel[VGREEN] = llclampb(inv_alpha * pixel[VGREEN] + green); - pixel[VBLUE] = llclampb(inv_alpha * pixel[VBLUE] + blue); - break; - case STENCIL_BLEND_MODE_FADE: - // Fade incoming color to black - pixel[VRED] = alpha * red; - pixel[VGREEN] = alpha * green; - pixel[VBLUE] = alpha * blue; - break; - } -} - -void LLImageFilter::colorCorrect(const U8* lut_red, const U8* lut_green, const U8* lut_blue) -{ - const S32 components = mImage->getComponents(); - llassert( components >= 1 && components <= 4 ); - - S32 width = mImage->getWidth(); - S32 height = mImage->getHeight(); - - U8* dst_data = mImage->getData(); - for (S32 j = 0; j < height; j++) - { - for (S32 i = 0; i < width; i++) - { - // Blend LUT value - blendStencil(getStencilAlpha(i,j), dst_data, lut_red[dst_data[VRED]], lut_green[dst_data[VGREEN]], lut_blue[dst_data[VBLUE]]); - dst_data += components; - } - } -} - -void LLImageFilter::colorTransform(const LLMatrix3 &transform) -{ - const S32 components = mImage->getComponents(); - llassert( components >= 1 && components <= 4 ); - - S32 width = mImage->getWidth(); - S32 height = mImage->getHeight(); - - U8* dst_data = mImage->getData(); - for (S32 j = 0; j < height; j++) - { - for (S32 i = 0; i < width; i++) - { - // Compute transform - LLVector3 src((F32)(dst_data[VRED]),(F32)(dst_data[VGREEN]),(F32)(dst_data[VBLUE])); - LLVector3 dst = src * transform; - dst.clamp(0.0f,255.0f); - - // Blend result - blendStencil(getStencilAlpha(i,j), dst_data, dst.mV[VRED], dst.mV[VGREEN], dst.mV[VBLUE]); - dst_data += components; - } - } -} - -void LLImageFilter::convolve(const LLMatrix3 &kernel, bool normalize, bool abs_value) -{ - const S32 components = mImage->getComponents(); - llassert( components >= 1 && components <= 4 ); - - // Compute normalization factors - F32 kernel_min = 0.0; - F32 kernel_max = 0.0; - for (S32 i = 0; i < NUM_VALUES_IN_MAT3; i++) - { - for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++) - { - if (kernel.mMatrix[i][j] >= 0.0) - kernel_max += kernel.mMatrix[i][j]; - else - kernel_min += kernel.mMatrix[i][j]; - } - } - if (abs_value) - { - kernel_max = llabs(kernel_max); - kernel_min = llabs(kernel_min); - kernel_max = llmax(kernel_max,kernel_min); - kernel_min = 0.0; - } - F32 kernel_range = kernel_max - kernel_min; - - // Allocate temporary buffers and initialize algorithm's data - S32 width = mImage->getWidth(); - S32 height = mImage->getHeight(); - - U8* dst_data = mImage->getData(); - - S32 buffer_size = width * components; - llassert_always(buffer_size > 0); - std::vector<U8> even_buffer(buffer_size); - std::vector<U8> odd_buffer(buffer_size); - - U8* south_data = dst_data + buffer_size; - U8* east_west_data; - U8* north_data; - - // Line 0 : we set the line to 0 (debatable) - memcpy( &even_buffer[0], dst_data, buffer_size ); /* Flawfinder: ignore */ - for (S32 i = 0; i < width; i++) - { - blendStencil(getStencilAlpha(i,0), dst_data, 0, 0, 0); - dst_data += components; - } - south_data += buffer_size; - - // All other lines - for (S32 j = 1; j < (height-1); j++) - { - // We need to buffer 2 lines. We flip north and east-west (current) to avoid moving too much memory around - if (j % 2) - { - memcpy( &odd_buffer[0], dst_data, buffer_size ); /* Flawfinder: ignore */ - east_west_data = &odd_buffer[0]; - north_data = &even_buffer[0]; - } - else - { - memcpy( &even_buffer[0], dst_data, buffer_size ); /* Flawfinder: ignore */ - east_west_data = &even_buffer[0]; - north_data = &odd_buffer[0]; - } - // First pixel : set to 0 - blendStencil(getStencilAlpha(0,j), dst_data, 0, 0, 0); - dst_data += components; - // Set pointers to kernel - U8* NW = north_data; - U8* N = NW+components; - U8* NE = N+components; - U8* W = east_west_data; - U8* C = W+components; - U8* E = C+components; - U8* SW = south_data; - U8* S = SW+components; - U8* SE = S+components; - // All other pixels - for (S32 i = 1; i < (width-1); i++) - { - // Compute convolution - LLVector3 dst; - dst.mV[VRED] = (kernel.mMatrix[0][0]*NW[VRED] + kernel.mMatrix[0][1]*N[VRED] + kernel.mMatrix[0][2]*NE[VRED] + - kernel.mMatrix[1][0]*W[VRED] + kernel.mMatrix[1][1]*C[VRED] + kernel.mMatrix[1][2]*E[VRED] + - kernel.mMatrix[2][0]*SW[VRED] + kernel.mMatrix[2][1]*S[VRED] + kernel.mMatrix[2][2]*SE[VRED]); - dst.mV[VGREEN] = (kernel.mMatrix[0][0]*NW[VGREEN] + kernel.mMatrix[0][1]*N[VGREEN] + kernel.mMatrix[0][2]*NE[VGREEN] + - kernel.mMatrix[1][0]*W[VGREEN] + kernel.mMatrix[1][1]*C[VGREEN] + kernel.mMatrix[1][2]*E[VGREEN] + - kernel.mMatrix[2][0]*SW[VGREEN] + kernel.mMatrix[2][1]*S[VGREEN] + kernel.mMatrix[2][2]*SE[VGREEN]); - dst.mV[VBLUE] = (kernel.mMatrix[0][0]*NW[VBLUE] + kernel.mMatrix[0][1]*N[VBLUE] + kernel.mMatrix[0][2]*NE[VBLUE] + - kernel.mMatrix[1][0]*W[VBLUE] + kernel.mMatrix[1][1]*C[VBLUE] + kernel.mMatrix[1][2]*E[VBLUE] + - kernel.mMatrix[2][0]*SW[VBLUE] + kernel.mMatrix[2][1]*S[VBLUE] + kernel.mMatrix[2][2]*SE[VBLUE]); - if (abs_value) - { - dst.mV[VRED] = llabs(dst.mV[VRED]); - dst.mV[VGREEN] = llabs(dst.mV[VGREEN]); - dst.mV[VBLUE] = llabs(dst.mV[VBLUE]); - } - if (normalize) - { - dst.mV[VRED] = (dst.mV[VRED] - kernel_min)/kernel_range; - dst.mV[VGREEN] = (dst.mV[VGREEN] - kernel_min)/kernel_range; - dst.mV[VBLUE] = (dst.mV[VBLUE] - kernel_min)/kernel_range; - } - dst.clamp(0.0f,255.0f); - - // Blend result - blendStencil(getStencilAlpha(i,j), dst_data, dst.mV[VRED], dst.mV[VGREEN], dst.mV[VBLUE]); - - // Next pixel - dst_data += components; - NW += components; - N += components; - NE += components; - W += components; - C += components; - E += components; - SW += components; - S += components; - SE += components; - } - // Last pixel : set to 0 - blendStencil(getStencilAlpha(width-1,j), dst_data, 0, 0, 0); - dst_data += components; - south_data += buffer_size; - } - - // Last line - for (S32 i = 0; i < width; i++) - { - blendStencil(getStencilAlpha(i,0), dst_data, 0, 0, 0); - dst_data += components; - } -} - -void LLImageFilter::filterScreen(EScreenMode mode, const F32 wave_length, const F32 angle) -{ - const S32 components = mImage->getComponents(); - llassert( components >= 1 && components <= 4 ); - - S32 width = mImage->getWidth(); - S32 height = mImage->getHeight(); - - F32 wave_length_pixels = wave_length * (F32)(height) / 2.0; - F32 sin = sinf(angle*DEG_TO_RAD); - F32 cos = cosf(angle*DEG_TO_RAD); - - // Precompute the gamma table : gives us the gray level to use when cutting outside the screen (prevents strong aliasing on the screen) - U8 gamma[256]; - for (S32 i = 0; i < 256; i++) - { - F32 gamma_i = llclampf((float)(powf((float)(i)/255.0,1.0/4.0))); - gamma[i] = (U8)(255.0 * gamma_i); - } - - U8* dst_data = mImage->getData(); - for (S32 j = 0; j < height; j++) - { - for (S32 i = 0; i < width; i++) - { - // Compute screen value - F32 value = 0.0; - F32 di = 0.0; - F32 dj = 0.0; - switch (mode) - { - case SCREEN_MODE_2DSINE: - di = cos*i + sin*j; - dj = -sin*i + cos*j; - value = (sinf(2*F_PI*di/wave_length_pixels)*sinf(2*F_PI*dj/wave_length_pixels)+1.0)*255.0/2.0; - break; - case SCREEN_MODE_LINE: - dj = sin*i - cos*j; - value = (sinf(2*F_PI*dj/wave_length_pixels)+1.0)*255.0/2.0; - break; - } - U8 dst_value = (dst_data[VRED] >= (U8)(value) ? gamma[dst_data[VRED] - (U8)(value)] : 0); - - // Blend result - blendStencil(getStencilAlpha(i,j), dst_data, dst_value, dst_value, dst_value); - dst_data += components; - } - } -} - -//============================================================================ -// Procedural Stencils -//============================================================================ -void LLImageFilter::setStencil(EStencilShape shape, EStencilBlendMode mode, F32 min, F32 max, F32* params) -{ - mStencilShape = shape; - mStencilBlendMode = mode; - mStencilMin = llmin(llmax(min, -1.0f), 1.0f); - mStencilMax = llmin(llmax(max, -1.0f), 1.0f); - - // Each shape will interpret the 4 params differenly. - // We compute each systematically, though, clearly, values are meaningless when the shape doesn't correspond to the parameters - mStencilCenterX = (S32)(mImage->getWidth() + params[0] * (F32)(mImage->getHeight()))/2; - mStencilCenterY = (S32)(mImage->getHeight() + params[1] * (F32)(mImage->getHeight()))/2; - mStencilWidth = (S32)(params[2] * (F32)(mImage->getHeight()))/2; - mStencilGamma = (params[3] <= 0.0 ? 1.0 : params[3]); - - mStencilWavelength = (params[0] <= 0.0 ? 10.0 : params[0] * (F32)(mImage->getHeight()) / 2.0); - mStencilSine = sinf(params[1]*DEG_TO_RAD); - mStencilCosine = cosf(params[1]*DEG_TO_RAD); - - mStencilStartX = ((F32)(mImage->getWidth()) + params[0] * (F32)(mImage->getHeight()))/2.0; - mStencilStartY = ((F32)(mImage->getHeight()) + params[1] * (F32)(mImage->getHeight()))/2.0; - F32 end_x = ((F32)(mImage->getWidth()) + params[2] * (F32)(mImage->getHeight()))/2.0; - F32 end_y = ((F32)(mImage->getHeight()) + params[3] * (F32)(mImage->getHeight()))/2.0; - mStencilGradX = end_x - mStencilStartX; - mStencilGradY = end_y - mStencilStartY; - mStencilGradN = mStencilGradX*mStencilGradX + mStencilGradY*mStencilGradY; -} - -F32 LLImageFilter::getStencilAlpha(S32 i, S32 j) -{ - F32 alpha = 1.0; // That init actually takes care of the STENCIL_SHAPE_UNIFORM case... - if (mStencilShape == STENCIL_SHAPE_VIGNETTE) - { - // alpha is a modified gaussian value, with a center and fading in a circular pattern toward the edges - // The gamma parameter controls the intensity of the drop down from alpha 1.0 (center) to 0.0 - F32 d_center_square = (i - mStencilCenterX)*(i - mStencilCenterX) + (j - mStencilCenterY)*(j - mStencilCenterY); - alpha = powf(F_E, -(powf((d_center_square/(mStencilWidth*mStencilWidth)),mStencilGamma)/2.0f)); - } - else if (mStencilShape == STENCIL_SHAPE_SCAN_LINES) - { - // alpha varies according to a squared sine function. - F32 d = mStencilSine*i - mStencilCosine*j; - alpha = (sinf(2*F_PI*d/mStencilWavelength) > 0.0 ? 1.0 : 0.0); - } - else if (mStencilShape == STENCIL_SHAPE_GRADIENT) - { - alpha = (((F32)(i) - mStencilStartX)*mStencilGradX + ((F32)(j) - mStencilStartY)*mStencilGradY) / mStencilGradN; - alpha = llclampf(alpha); - } - - // We rescale alpha between min and max - return (mStencilMin + alpha * (mStencilMax - mStencilMin)); -} - -//============================================================================ -// Histograms -//============================================================================ - -U32* LLImageFilter::getBrightnessHistogram() -{ - if (!mHistoBrightness) - { - computeHistograms(); - } - return mHistoBrightness; -} - -void LLImageFilter::computeHistograms() -{ - const S32 components = mImage->getComponents(); - llassert( components >= 1 && components <= 4 ); - - // Allocate memory for the histograms - if (!mHistoRed) - { - mHistoRed = (U32*) ll_aligned_malloc_16(256*sizeof(U32)); - } - if (!mHistoGreen) - { - mHistoGreen = (U32*) ll_aligned_malloc_16(256*sizeof(U32)); - } - if (!mHistoBlue) - { - mHistoBlue = (U32*) ll_aligned_malloc_16(256*sizeof(U32)); - } - if (!mHistoBrightness) - { - mHistoBrightness = (U32*) ll_aligned_malloc_16(256*sizeof(U32)); - } - - // Initialize them - for (S32 i = 0; i < 256; i++) - { - mHistoRed[i] = 0; - mHistoGreen[i] = 0; - mHistoBlue[i] = 0; - mHistoBrightness[i] = 0; - } - - // Compute them - S32 pixels = mImage->getWidth() * mImage->getHeight(); - U8* dst_data = mImage->getData(); - for (S32 i = 0; i < pixels; i++) - { - mHistoRed[dst_data[VRED]]++; - mHistoGreen[dst_data[VGREEN]]++; - mHistoBlue[dst_data[VBLUE]]++; - // Note: this is a very simple shorthand for brightness but it's OK for our use - S32 brightness = ((S32)(dst_data[VRED]) + (S32)(dst_data[VGREEN]) + (S32)(dst_data[VBLUE])) / 3; - mHistoBrightness[brightness]++; - // next pixel... - dst_data += components; - } -} - -//============================================================================ -// Secondary Filters -//============================================================================ - -void LLImageFilter::filterGrayScale() -{ - LLMatrix3 gray_scale; - LLVector3 luminosity(0.2125, 0.7154, 0.0721); - gray_scale.setRows(luminosity, luminosity, luminosity); - gray_scale.transpose(); - colorTransform(gray_scale); -} - -void LLImageFilter::filterSepia() -{ - LLMatrix3 sepia; - sepia.setRows(LLVector3(0.3588, 0.7044, 0.1368), - LLVector3(0.2990, 0.5870, 0.1140), - LLVector3(0.2392, 0.4696, 0.0912)); - sepia.transpose(); - colorTransform(sepia); -} - -void LLImageFilter::filterSaturate(F32 saturation) -{ - // Matrix to Lij - LLMatrix3 r_a; - LLMatrix3 r_b; - - // 45 degre rotation around z - r_a.setRows(LLVector3( OO_SQRT2, OO_SQRT2, 0.0), - LLVector3(-OO_SQRT2, OO_SQRT2, 0.0), - LLVector3( 0.0, 0.0, 1.0)); - // 54.73 degre rotation around y - float oo_sqrt3 = 1.0f / F_SQRT3; - float sin_54 = F_SQRT2 * oo_sqrt3; - r_b.setRows(LLVector3(oo_sqrt3, 0.0, -sin_54), - LLVector3(0.0, 1.0, 0.0), - LLVector3(sin_54, 0.0, oo_sqrt3)); - - // Coordinate conversion - LLMatrix3 Lij = r_b * r_a; - LLMatrix3 Lij_inv = Lij; - Lij_inv.transpose(); - - // Local saturation transform - LLMatrix3 s; - s.setRows(LLVector3(saturation, 0.0, 0.0), - LLVector3(0.0, saturation, 0.0), - LLVector3(0.0, 0.0, 1.0)); - - // Global saturation transform - LLMatrix3 transfo = Lij_inv * s * Lij; - colorTransform(transfo); -} - -void LLImageFilter::filterRotate(F32 angle) -{ - // Matrix to Lij - LLMatrix3 r_a; - LLMatrix3 r_b; - - // 45 degre rotation around z - r_a.setRows(LLVector3( OO_SQRT2, OO_SQRT2, 0.0), - LLVector3(-OO_SQRT2, OO_SQRT2, 0.0), - LLVector3( 0.0, 0.0, 1.0)); - // 54.73 degre rotation around y - float oo_sqrt3 = 1.0f / F_SQRT3; - float sin_54 = F_SQRT2 * oo_sqrt3; - r_b.setRows(LLVector3(oo_sqrt3, 0.0, -sin_54), - LLVector3(0.0, 1.0, 0.0), - LLVector3(sin_54, 0.0, oo_sqrt3)); - - // Coordinate conversion - LLMatrix3 Lij = r_b * r_a; - LLMatrix3 Lij_inv = Lij; - Lij_inv.transpose(); - - // Local color rotation transform - LLMatrix3 r; - angle *= DEG_TO_RAD; - r.setRows(LLVector3( cosf(angle), sinf(angle), 0.0), - LLVector3(-sinf(angle), cosf(angle), 0.0), - LLVector3( 0.0, 0.0, 1.0)); - - // Global color rotation transform - LLMatrix3 transfo = Lij_inv * r * Lij; - colorTransform(transfo); -} - -void LLImageFilter::filterGamma(F32 gamma, const LLColor3& alpha) -{ - U8 gamma_red_lut[256]; - U8 gamma_green_lut[256]; - U8 gamma_blue_lut[256]; - - for (S32 i = 0; i < 256; i++) - { - F32 gamma_i = llclampf((float)(powf((float)(i)/255.0,1.0/gamma))); - // Blend in with alpha values - gamma_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * 255.0 * gamma_i); - gamma_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * 255.0 * gamma_i); - gamma_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * 255.0 * gamma_i); - } - - colorCorrect(gamma_red_lut,gamma_green_lut,gamma_blue_lut); -} - -void LLImageFilter::filterLinearize(F32 tail, const LLColor3& alpha) -{ - // Get the histogram - U32* histo = getBrightnessHistogram(); - - // Compute cumulated histogram - U32 cumulated_histo[256]; - cumulated_histo[0] = histo[0]; - for (S32 i = 1; i < 256; i++) - { - cumulated_histo[i] = cumulated_histo[i-1] + histo[i]; - } - - // Compute min and max counts minus tail - tail = llclampf(tail); - S32 total = cumulated_histo[255]; - S32 min_c = (S32)((F32)(total) * tail); - S32 max_c = (S32)((F32)(total) * (1.0 - tail)); - - // Find min and max values - S32 min_v = 0; - while (cumulated_histo[min_v] < min_c) - { - min_v++; - } - S32 max_v = 255; - while (cumulated_histo[max_v] > max_c) - { - max_v--; - } - - // Compute linear lookup table - U8 linear_red_lut[256]; - U8 linear_green_lut[256]; - U8 linear_blue_lut[256]; - if (max_v == min_v) - { - // Degenerated binary split case - for (S32 i = 0; i < 256; i++) - { - U8 value_i = (i < min_v ? 0 : 255); - // Blend in with alpha values - linear_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * value_i); - linear_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * value_i); - linear_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * value_i); - } - } - else - { - // Linearize between min and max - F32 slope = 255.0 / (F32)(max_v - min_v); - F32 translate = -min_v * slope; - for (S32 i = 0; i < 256; i++) - { - U8 value_i = (U8)(llclampb((S32)(slope*i + translate))); - // Blend in with alpha values - linear_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * value_i); - linear_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * value_i); - linear_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * value_i); - } - } - - // Apply lookup table - colorCorrect(linear_red_lut,linear_green_lut,linear_blue_lut); -} - -void LLImageFilter::filterEqualize(S32 nb_classes, const LLColor3& alpha) -{ - // Regularize the parameter: must be between 2 and 255 - nb_classes = llmax(nb_classes,2); - nb_classes = llclampb(nb_classes); - - // Get the histogram - U32* histo = getBrightnessHistogram(); - - // Compute cumulated histogram - U32 cumulated_histo[256]; - cumulated_histo[0] = histo[0]; - for (S32 i = 1; i < 256; i++) - { - cumulated_histo[i] = cumulated_histo[i-1] + histo[i]; - } - - // Compute deltas - S32 total = cumulated_histo[255]; - S32 delta_count = total / nb_classes; - S32 current_count = delta_count; - S32 delta_value = 256 / (nb_classes - 1); - S32 current_value = 0; - - // Compute equalized lookup table - U8 equalize_red_lut[256]; - U8 equalize_green_lut[256]; - U8 equalize_blue_lut[256]; - for (S32 i = 0; i < 256; i++) - { - // Blend in current_value with alpha values - equalize_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * current_value); - equalize_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * current_value); - equalize_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * current_value); - if (cumulated_histo[i] >= current_count) - { - current_count += delta_count; - current_value += delta_value; - current_value = llclampb(current_value); - } - } - - // Apply lookup table - colorCorrect(equalize_red_lut,equalize_green_lut,equalize_blue_lut); -} - -void LLImageFilter::filterColorize(const LLColor3& color, const LLColor3& alpha) -{ - U8 red_lut[256]; - U8 green_lut[256]; - U8 blue_lut[256]; - - F32 red_composite = 255.0 * alpha.mV[0] * color.mV[0]; - F32 green_composite = 255.0 * alpha.mV[1] * color.mV[1]; - F32 blue_composite = 255.0 * alpha.mV[2] * color.mV[2]; - - for (S32 i = 0; i < 256; i++) - { - red_lut[i] = (U8)(llclampb((S32)((1.0 - alpha.mV[0]) * (F32)(i) + red_composite))); - green_lut[i] = (U8)(llclampb((S32)((1.0 - alpha.mV[1]) * (F32)(i) + green_composite))); - blue_lut[i] = (U8)(llclampb((S32)((1.0 - alpha.mV[2]) * (F32)(i) + blue_composite))); - } - - colorCorrect(red_lut,green_lut,blue_lut); -} - -void LLImageFilter::filterContrast(F32 slope, const LLColor3& alpha) -{ - U8 contrast_red_lut[256]; - U8 contrast_green_lut[256]; - U8 contrast_blue_lut[256]; - - F32 translate = 128.0 * (1.0 - slope); - - for (S32 i = 0; i < 256; i++) - { - U8 value_i = (U8)(llclampb((S32)(slope*i + translate))); - // Blend in with alpha values - contrast_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * value_i); - contrast_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * value_i); - contrast_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * value_i); - } - - colorCorrect(contrast_red_lut,contrast_green_lut,contrast_blue_lut); -} - -void LLImageFilter::filterBrightness(F32 add, const LLColor3& alpha) -{ - U8 brightness_red_lut[256]; - U8 brightness_green_lut[256]; - U8 brightness_blue_lut[256]; - - S32 add_value = (S32)(add * 255.0); - - for (S32 i = 0; i < 256; i++) - { - U8 value_i = (U8)(llclampb(i + add_value)); - // Blend in with alpha values - brightness_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * value_i); - brightness_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * value_i); - brightness_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * value_i); - } - - colorCorrect(brightness_red_lut,brightness_green_lut,brightness_blue_lut); -} - -//============================================================================ +/**
+ * @file llimagefilter.cpp
+ * @brief Simple Image Filtering. See https://wiki.lindenlab.com/wiki/SL_Viewer_Image_Filters for complete documentation.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2014, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llimagefilter.h"
+
+#include "llmath.h"
+#include "v3color.h"
+#include "v4coloru.h"
+#include "m3math.h"
+#include "v3math.h"
+#include "llsdserialize.h"
+#include "llstring.h"
+
+//---------------------------------------------------------------------------
+// LLImageFilter
+//---------------------------------------------------------------------------
+
+LLImageFilter::LLImageFilter(const std::string& file_path) :
+ mFilterData(LLSD::emptyArray()),
+ mImage(NULL),
+ mHistoRed(NULL),
+ mHistoGreen(NULL),
+ mHistoBlue(NULL),
+ mHistoBrightness(NULL),
+ mStencilBlendMode(STENCIL_BLEND_MODE_BLEND),
+ mStencilShape(STENCIL_SHAPE_UNIFORM),
+ mStencilGamma(1.0),
+ mStencilMin(0.0),
+ mStencilMax(1.0)
+{
+ // Load filter description from file
+ llifstream filter_xml(file_path.c_str());
+ if (filter_xml.is_open())
+ {
+ // Load and parse the file
+ LLPointer<LLSDParser> parser = new LLSDXMLParser();
+ parser->parse(filter_xml, mFilterData, LLSDSerialize::SIZE_UNLIMITED);
+ filter_xml.close();
+ }
+}
+
+LLImageFilter::~LLImageFilter()
+{
+ mImage = NULL;
+ ll_aligned_free_16(mHistoRed);
+ ll_aligned_free_16(mHistoGreen);
+ ll_aligned_free_16(mHistoBlue);
+ ll_aligned_free_16(mHistoBrightness);
+}
+
+/*
+ *TODO
+ * Rename stencil to mask
+ * Improve perf: use LUT for alpha blending in uniform case
+ * Add gradient coloring as a filter
+ */
+
+//============================================================================
+// Apply the filter data to the image passed as parameter
+//============================================================================
+
+void LLImageFilter::executeFilter(LLPointer<LLImageRaw> raw_image)
+{
+ mImage = raw_image;
+
+ LLImageDataLock lock(mImage);
+
+ //std::cout << "Filter : size = " << mFilterData.size() << std::endl;
+ for (S32 i = 0; i < mFilterData.size(); ++i)
+ {
+ std::string filter_name = mFilterData[i][0].asString();
+ // Dump out the filter values (for debug)
+ //std::cout << "Filter : name = " << mFilterData[i][0].asString() << ", params = ";
+ //for (S32 j = 1; j < mFilterData[i].size(); ++j)
+ //{
+ // std::cout << mFilterData[i][j].asString() << ", ";
+ //}
+ //std::cout << std::endl;
+
+ if (filter_name == "stencil")
+ {
+ // Get the shape of the stencil, that is how the procedural alpha is computed geometrically
+ std::string filter_shape = mFilterData[i][1].asString();
+ EStencilShape shape = STENCIL_SHAPE_UNIFORM;
+ if (filter_shape == "uniform")
+ {
+ shape = STENCIL_SHAPE_UNIFORM;
+ }
+ else if (filter_shape == "gradient")
+ {
+ shape = STENCIL_SHAPE_GRADIENT;
+ }
+ else if (filter_shape == "vignette")
+ {
+ shape = STENCIL_SHAPE_VIGNETTE;
+ }
+ else if (filter_shape == "scanlines")
+ {
+ shape = STENCIL_SHAPE_SCAN_LINES;
+ }
+ // Get the blend mode of the stencil, that is how the effect is blended in the background through the stencil
+ std::string filter_mode = mFilterData[i][2].asString();
+ EStencilBlendMode mode = STENCIL_BLEND_MODE_BLEND;
+ if (filter_mode == "blend")
+ {
+ mode = STENCIL_BLEND_MODE_BLEND;
+ }
+ else if (filter_mode == "add")
+ {
+ mode = STENCIL_BLEND_MODE_ADD;
+ }
+ else if (filter_mode == "add_back")
+ {
+ mode = STENCIL_BLEND_MODE_ABACK;
+ }
+ else if (filter_mode == "fade")
+ {
+ mode = STENCIL_BLEND_MODE_FADE;
+ }
+ // Get the float params: mandatory min, max then the optional parameters (4 max)
+ F32 min = (F32)(mFilterData[i][3].asReal());
+ F32 max = (F32)(mFilterData[i][4].asReal());
+ F32 params[4] = {0.0, 0.0, 0.0, 0.0};
+ for (S32 j = 5; (j < mFilterData[i].size()) && (j < 9); j++)
+ {
+ params[j-5] = (F32)(mFilterData[i][j].asReal());
+ }
+ // Set the stencil
+ setStencil(shape,mode,min,max,params);
+ }
+ else if (filter_name == "sepia")
+ {
+ filterSepia();
+ }
+ else if (filter_name == "grayscale")
+ {
+ filterGrayScale();
+ }
+ else if (filter_name == "saturate")
+ {
+ filterSaturate((float)(mFilterData[i][1].asReal()));
+ }
+ else if (filter_name == "rotate")
+ {
+ filterRotate((float)(mFilterData[i][1].asReal()));
+ }
+ else if (filter_name == "gamma")
+ {
+ LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal()));
+ filterGamma((float)(mFilterData[i][1].asReal()),color);
+ }
+ else if (filter_name == "colorize")
+ {
+ LLColor3 color((float)(mFilterData[i][1].asReal()),(float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()));
+ LLColor3 alpha((F32)(mFilterData[i][4].asReal()),(float)(mFilterData[i][5].asReal()),(float)(mFilterData[i][6].asReal()));
+ filterColorize(color,alpha);
+ }
+ else if (filter_name == "contrast")
+ {
+ LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal()));
+ filterContrast((float)(mFilterData[i][1].asReal()),color);
+ }
+ else if (filter_name == "brighten")
+ {
+ LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal()));
+ filterBrightness((float)(mFilterData[i][1].asReal()),color);
+ }
+ else if (filter_name == "darken")
+ {
+ LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal()));
+ filterBrightness((float)(-mFilterData[i][1].asReal()),color);
+ }
+ else if (filter_name == "linearize")
+ {
+ LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal()));
+ filterLinearize((float)(mFilterData[i][1].asReal()),color);
+ }
+ else if (filter_name == "posterize")
+ {
+ LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal()));
+ filterEqualize((S32)(mFilterData[i][1].asReal()),color);
+ }
+ else if (filter_name == "screen")
+ {
+ std::string screen_name = mFilterData[i][1].asString();
+ EScreenMode mode = SCREEN_MODE_2DSINE;
+ if (screen_name == "2Dsine")
+ {
+ mode = SCREEN_MODE_2DSINE;
+ }
+ else if (screen_name == "line")
+ {
+ mode = SCREEN_MODE_LINE;
+ }
+ filterScreen(mode,(F32)(mFilterData[i][2].asReal()),(F32)(mFilterData[i][3].asReal()));
+ }
+ else if (filter_name == "blur")
+ {
+ LLMatrix3 kernel;
+ for (S32 i = 0; i < NUM_VALUES_IN_MAT3; i++)
+ for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++)
+ kernel.mMatrix[i][j] = 1.0;
+ convolve(kernel,true,false);
+ }
+ else if (filter_name == "sharpen")
+ {
+ LLMatrix3 kernel;
+ for (S32 k = 0; k < NUM_VALUES_IN_MAT3; k++)
+ for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++)
+ kernel.mMatrix[k][j] = -1.0;
+ kernel.mMatrix[1][1] = 9.0;
+ convolve(kernel,false,false);
+ }
+ else if (filter_name == "gradient")
+ {
+ LLMatrix3 kernel;
+ for (S32 k = 0; k < NUM_VALUES_IN_MAT3; k++)
+ for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++)
+ kernel.mMatrix[k][j] = -1.0;
+ kernel.mMatrix[1][1] = 8.0;
+ convolve(kernel,false,true);
+ }
+ else if (filter_name == "convolve")
+ {
+ LLMatrix3 kernel;
+ S32 index = 1;
+ bool normalize = (mFilterData[i][index++].asReal() > 0.0);
+ bool abs_value = (mFilterData[i][index++].asReal() > 0.0);
+ for (S32 k = 0; k < NUM_VALUES_IN_MAT3; k++)
+ for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++)
+ kernel.mMatrix[k][j] = mFilterData[i][index++].asReal();
+ convolve(kernel,normalize,abs_value);
+ }
+ else if (filter_name == "colortransform")
+ {
+ LLMatrix3 transform;
+ S32 index = 1;
+ for (S32 k = 0; k < NUM_VALUES_IN_MAT3; k++)
+ for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++)
+ transform.mMatrix[k][j] = mFilterData[i][index++].asReal();
+ transform.transpose();
+ colorTransform(transform);
+ }
+ else
+ {
+ LL_WARNS() << "Filter unknown, cannot execute filter command : " << filter_name << LL_ENDL;
+ }
+ }
+}
+
+//============================================================================
+// Filter Primitives
+//============================================================================
+
+void LLImageFilter::blendStencil(F32 alpha, U8* pixel, U8 red, U8 green, U8 blue)
+{
+ F32 inv_alpha = 1.0 - alpha;
+ switch (mStencilBlendMode)
+ {
+ case STENCIL_BLEND_MODE_BLEND:
+ // Classic blend of incoming color with the background image
+ pixel[VRED] = inv_alpha * pixel[VRED] + alpha * red;
+ pixel[VGREEN] = inv_alpha * pixel[VGREEN] + alpha * green;
+ pixel[VBLUE] = inv_alpha * pixel[VBLUE] + alpha * blue;
+ break;
+ case STENCIL_BLEND_MODE_ADD:
+ // Add incoming color to the background image
+ pixel[VRED] = llclampb(pixel[VRED] + alpha * red);
+ pixel[VGREEN] = llclampb(pixel[VGREEN] + alpha * green);
+ pixel[VBLUE] = llclampb(pixel[VBLUE] + alpha * blue);
+ break;
+ case STENCIL_BLEND_MODE_ABACK:
+ // Add back background image to the incoming color
+ pixel[VRED] = llclampb(inv_alpha * pixel[VRED] + red);
+ pixel[VGREEN] = llclampb(inv_alpha * pixel[VGREEN] + green);
+ pixel[VBLUE] = llclampb(inv_alpha * pixel[VBLUE] + blue);
+ break;
+ case STENCIL_BLEND_MODE_FADE:
+ // Fade incoming color to black
+ pixel[VRED] = alpha * red;
+ pixel[VGREEN] = alpha * green;
+ pixel[VBLUE] = alpha * blue;
+ break;
+ }
+}
+
+void LLImageFilter::colorCorrect(const U8* lut_red, const U8* lut_green, const U8* lut_blue)
+{
+ const S32 components = mImage->getComponents();
+ llassert( components >= 1 && components <= 4 );
+
+ S32 width = mImage->getWidth();
+ S32 height = mImage->getHeight();
+
+ U8* dst_data = mImage->getData();
+ for (S32 j = 0; j < height; j++)
+ {
+ for (S32 i = 0; i < width; i++)
+ {
+ // Blend LUT value
+ blendStencil(getStencilAlpha(i,j), dst_data, lut_red[dst_data[VRED]], lut_green[dst_data[VGREEN]], lut_blue[dst_data[VBLUE]]);
+ dst_data += components;
+ }
+ }
+}
+
+void LLImageFilter::colorTransform(const LLMatrix3 &transform)
+{
+ const S32 components = mImage->getComponents();
+ llassert( components >= 1 && components <= 4 );
+
+ S32 width = mImage->getWidth();
+ S32 height = mImage->getHeight();
+
+ U8* dst_data = mImage->getData();
+ for (S32 j = 0; j < height; j++)
+ {
+ for (S32 i = 0; i < width; i++)
+ {
+ // Compute transform
+ LLVector3 src((F32)(dst_data[VRED]),(F32)(dst_data[VGREEN]),(F32)(dst_data[VBLUE]));
+ LLVector3 dst = src * transform;
+ dst.clamp(0.0f,255.0f);
+
+ // Blend result
+ blendStencil(getStencilAlpha(i,j), dst_data, dst.mV[VRED], dst.mV[VGREEN], dst.mV[VBLUE]);
+ dst_data += components;
+ }
+ }
+}
+
+void LLImageFilter::convolve(const LLMatrix3 &kernel, bool normalize, bool abs_value)
+{
+ const S32 components = mImage->getComponents();
+ llassert( components >= 1 && components <= 4 );
+
+ // Compute normalization factors
+ F32 kernel_min = 0.0;
+ F32 kernel_max = 0.0;
+ for (S32 i = 0; i < NUM_VALUES_IN_MAT3; i++)
+ {
+ for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++)
+ {
+ if (kernel.mMatrix[i][j] >= 0.0)
+ kernel_max += kernel.mMatrix[i][j];
+ else
+ kernel_min += kernel.mMatrix[i][j];
+ }
+ }
+ if (abs_value)
+ {
+ kernel_max = llabs(kernel_max);
+ kernel_min = llabs(kernel_min);
+ kernel_max = llmax(kernel_max,kernel_min);
+ kernel_min = 0.0;
+ }
+ F32 kernel_range = kernel_max - kernel_min;
+
+ // Allocate temporary buffers and initialize algorithm's data
+ S32 width = mImage->getWidth();
+ S32 height = mImage->getHeight();
+
+ U8* dst_data = mImage->getData();
+
+ S32 buffer_size = width * components;
+ llassert_always(buffer_size > 0);
+ std::vector<U8> even_buffer(buffer_size);
+ std::vector<U8> odd_buffer(buffer_size);
+
+ U8* south_data = dst_data + buffer_size;
+ U8* east_west_data;
+ U8* north_data;
+
+ // Line 0 : we set the line to 0 (debatable)
+ memcpy( &even_buffer[0], dst_data, buffer_size ); /* Flawfinder: ignore */
+ for (S32 i = 0; i < width; i++)
+ {
+ blendStencil(getStencilAlpha(i,0), dst_data, 0, 0, 0);
+ dst_data += components;
+ }
+ south_data += buffer_size;
+
+ // All other lines
+ for (S32 j = 1; j < (height-1); j++)
+ {
+ // We need to buffer 2 lines. We flip north and east-west (current) to avoid moving too much memory around
+ if (j % 2)
+ {
+ memcpy( &odd_buffer[0], dst_data, buffer_size ); /* Flawfinder: ignore */
+ east_west_data = &odd_buffer[0];
+ north_data = &even_buffer[0];
+ }
+ else
+ {
+ memcpy( &even_buffer[0], dst_data, buffer_size ); /* Flawfinder: ignore */
+ east_west_data = &even_buffer[0];
+ north_data = &odd_buffer[0];
+ }
+ // First pixel : set to 0
+ blendStencil(getStencilAlpha(0,j), dst_data, 0, 0, 0);
+ dst_data += components;
+ // Set pointers to kernel
+ U8* NW = north_data;
+ U8* N = NW+components;
+ U8* NE = N+components;
+ U8* W = east_west_data;
+ U8* C = W+components;
+ U8* E = C+components;
+ U8* SW = south_data;
+ U8* S = SW+components;
+ U8* SE = S+components;
+ // All other pixels
+ for (S32 i = 1; i < (width-1); i++)
+ {
+ // Compute convolution
+ LLVector3 dst;
+ dst.mV[VRED] = (kernel.mMatrix[0][0]*NW[VRED] + kernel.mMatrix[0][1]*N[VRED] + kernel.mMatrix[0][2]*NE[VRED] +
+ kernel.mMatrix[1][0]*W[VRED] + kernel.mMatrix[1][1]*C[VRED] + kernel.mMatrix[1][2]*E[VRED] +
+ kernel.mMatrix[2][0]*SW[VRED] + kernel.mMatrix[2][1]*S[VRED] + kernel.mMatrix[2][2]*SE[VRED]);
+ dst.mV[VGREEN] = (kernel.mMatrix[0][0]*NW[VGREEN] + kernel.mMatrix[0][1]*N[VGREEN] + kernel.mMatrix[0][2]*NE[VGREEN] +
+ kernel.mMatrix[1][0]*W[VGREEN] + kernel.mMatrix[1][1]*C[VGREEN] + kernel.mMatrix[1][2]*E[VGREEN] +
+ kernel.mMatrix[2][0]*SW[VGREEN] + kernel.mMatrix[2][1]*S[VGREEN] + kernel.mMatrix[2][2]*SE[VGREEN]);
+ dst.mV[VBLUE] = (kernel.mMatrix[0][0]*NW[VBLUE] + kernel.mMatrix[0][1]*N[VBLUE] + kernel.mMatrix[0][2]*NE[VBLUE] +
+ kernel.mMatrix[1][0]*W[VBLUE] + kernel.mMatrix[1][1]*C[VBLUE] + kernel.mMatrix[1][2]*E[VBLUE] +
+ kernel.mMatrix[2][0]*SW[VBLUE] + kernel.mMatrix[2][1]*S[VBLUE] + kernel.mMatrix[2][2]*SE[VBLUE]);
+ if (abs_value)
+ {
+ dst.mV[VRED] = llabs(dst.mV[VRED]);
+ dst.mV[VGREEN] = llabs(dst.mV[VGREEN]);
+ dst.mV[VBLUE] = llabs(dst.mV[VBLUE]);
+ }
+ if (normalize)
+ {
+ dst.mV[VRED] = (dst.mV[VRED] - kernel_min)/kernel_range;
+ dst.mV[VGREEN] = (dst.mV[VGREEN] - kernel_min)/kernel_range;
+ dst.mV[VBLUE] = (dst.mV[VBLUE] - kernel_min)/kernel_range;
+ }
+ dst.clamp(0.0f,255.0f);
+
+ // Blend result
+ blendStencil(getStencilAlpha(i,j), dst_data, dst.mV[VRED], dst.mV[VGREEN], dst.mV[VBLUE]);
+
+ // Next pixel
+ dst_data += components;
+ NW += components;
+ N += components;
+ NE += components;
+ W += components;
+ C += components;
+ E += components;
+ SW += components;
+ S += components;
+ SE += components;
+ }
+ // Last pixel : set to 0
+ blendStencil(getStencilAlpha(width-1,j), dst_data, 0, 0, 0);
+ dst_data += components;
+ south_data += buffer_size;
+ }
+
+ // Last line
+ for (S32 i = 0; i < width; i++)
+ {
+ blendStencil(getStencilAlpha(i,0), dst_data, 0, 0, 0);
+ dst_data += components;
+ }
+}
+
+void LLImageFilter::filterScreen(EScreenMode mode, const F32 wave_length, const F32 angle)
+{
+ const S32 components = mImage->getComponents();
+ llassert( components >= 1 && components <= 4 );
+
+ S32 width = mImage->getWidth();
+ S32 height = mImage->getHeight();
+
+ F32 wave_length_pixels = wave_length * (F32)(height) / 2.0;
+ F32 sin = sinf(angle*DEG_TO_RAD);
+ F32 cos = cosf(angle*DEG_TO_RAD);
+
+ // Precompute the gamma table : gives us the gray level to use when cutting outside the screen (prevents strong aliasing on the screen)
+ U8 gamma[256];
+ for (S32 i = 0; i < 256; i++)
+ {
+ F32 gamma_i = llclampf((float)(powf((float)(i)/255.0,1.0/4.0)));
+ gamma[i] = (U8)(255.0 * gamma_i);
+ }
+
+ U8* dst_data = mImage->getData();
+ for (S32 j = 0; j < height; j++)
+ {
+ for (S32 i = 0; i < width; i++)
+ {
+ // Compute screen value
+ F32 value = 0.0;
+ F32 di = 0.0;
+ F32 dj = 0.0;
+ switch (mode)
+ {
+ case SCREEN_MODE_2DSINE:
+ di = cos*i + sin*j;
+ dj = -sin*i + cos*j;
+ value = (sinf(2*F_PI*di/wave_length_pixels)*sinf(2*F_PI*dj/wave_length_pixels)+1.0)*255.0/2.0;
+ break;
+ case SCREEN_MODE_LINE:
+ dj = sin*i - cos*j;
+ value = (sinf(2*F_PI*dj/wave_length_pixels)+1.0)*255.0/2.0;
+ break;
+ }
+ U8 dst_value = (dst_data[VRED] >= (U8)(value) ? gamma[dst_data[VRED] - (U8)(value)] : 0);
+
+ // Blend result
+ blendStencil(getStencilAlpha(i,j), dst_data, dst_value, dst_value, dst_value);
+ dst_data += components;
+ }
+ }
+}
+
+//============================================================================
+// Procedural Stencils
+//============================================================================
+void LLImageFilter::setStencil(EStencilShape shape, EStencilBlendMode mode, F32 min, F32 max, F32* params)
+{
+ mStencilShape = shape;
+ mStencilBlendMode = mode;
+ mStencilMin = llmin(llmax(min, -1.0f), 1.0f);
+ mStencilMax = llmin(llmax(max, -1.0f), 1.0f);
+
+ // Each shape will interpret the 4 params differenly.
+ // We compute each systematically, though, clearly, values are meaningless when the shape doesn't correspond to the parameters
+ mStencilCenterX = (S32)(mImage->getWidth() + params[0] * (F32)(mImage->getHeight()))/2;
+ mStencilCenterY = (S32)(mImage->getHeight() + params[1] * (F32)(mImage->getHeight()))/2;
+ mStencilWidth = (S32)(params[2] * (F32)(mImage->getHeight()))/2;
+ mStencilGamma = (params[3] <= 0.0 ? 1.0 : params[3]);
+
+ mStencilWavelength = (params[0] <= 0.0 ? 10.0 : params[0] * (F32)(mImage->getHeight()) / 2.0);
+ mStencilSine = sinf(params[1]*DEG_TO_RAD);
+ mStencilCosine = cosf(params[1]*DEG_TO_RAD);
+
+ mStencilStartX = ((F32)(mImage->getWidth()) + params[0] * (F32)(mImage->getHeight()))/2.0;
+ mStencilStartY = ((F32)(mImage->getHeight()) + params[1] * (F32)(mImage->getHeight()))/2.0;
+ F32 end_x = ((F32)(mImage->getWidth()) + params[2] * (F32)(mImage->getHeight()))/2.0;
+ F32 end_y = ((F32)(mImage->getHeight()) + params[3] * (F32)(mImage->getHeight()))/2.0;
+ mStencilGradX = end_x - mStencilStartX;
+ mStencilGradY = end_y - mStencilStartY;
+ mStencilGradN = mStencilGradX*mStencilGradX + mStencilGradY*mStencilGradY;
+}
+
+F32 LLImageFilter::getStencilAlpha(S32 i, S32 j)
+{
+ F32 alpha = 1.0; // That init actually takes care of the STENCIL_SHAPE_UNIFORM case...
+ if (mStencilShape == STENCIL_SHAPE_VIGNETTE)
+ {
+ // alpha is a modified gaussian value, with a center and fading in a circular pattern toward the edges
+ // The gamma parameter controls the intensity of the drop down from alpha 1.0 (center) to 0.0
+ F32 d_center_square = (i - mStencilCenterX)*(i - mStencilCenterX) + (j - mStencilCenterY)*(j - mStencilCenterY);
+ alpha = powf(F_E, -(powf((d_center_square/(mStencilWidth*mStencilWidth)),mStencilGamma)/2.0f));
+ }
+ else if (mStencilShape == STENCIL_SHAPE_SCAN_LINES)
+ {
+ // alpha varies according to a squared sine function.
+ F32 d = mStencilSine*i - mStencilCosine*j;
+ alpha = (sinf(2*F_PI*d/mStencilWavelength) > 0.0 ? 1.0 : 0.0);
+ }
+ else if (mStencilShape == STENCIL_SHAPE_GRADIENT)
+ {
+ alpha = (((F32)(i) - mStencilStartX)*mStencilGradX + ((F32)(j) - mStencilStartY)*mStencilGradY) / mStencilGradN;
+ alpha = llclampf(alpha);
+ }
+
+ // We rescale alpha between min and max
+ return (mStencilMin + alpha * (mStencilMax - mStencilMin));
+}
+
+//============================================================================
+// Histograms
+//============================================================================
+
+U32* LLImageFilter::getBrightnessHistogram()
+{
+ if (!mHistoBrightness)
+ {
+ computeHistograms();
+ }
+ return mHistoBrightness;
+}
+
+void LLImageFilter::computeHistograms()
+{
+ const S32 components = mImage->getComponents();
+ llassert( components >= 1 && components <= 4 );
+
+ // Allocate memory for the histograms
+ if (!mHistoRed)
+ {
+ mHistoRed = (U32*) ll_aligned_malloc_16(256*sizeof(U32));
+ }
+ if (!mHistoGreen)
+ {
+ mHistoGreen = (U32*) ll_aligned_malloc_16(256*sizeof(U32));
+ }
+ if (!mHistoBlue)
+ {
+ mHistoBlue = (U32*) ll_aligned_malloc_16(256*sizeof(U32));
+ }
+ if (!mHistoBrightness)
+ {
+ mHistoBrightness = (U32*) ll_aligned_malloc_16(256*sizeof(U32));
+ }
+
+ // Initialize them
+ for (S32 i = 0; i < 256; i++)
+ {
+ mHistoRed[i] = 0;
+ mHistoGreen[i] = 0;
+ mHistoBlue[i] = 0;
+ mHistoBrightness[i] = 0;
+ }
+
+ // Compute them
+ S32 pixels = mImage->getWidth() * mImage->getHeight();
+ U8* dst_data = mImage->getData();
+ for (S32 i = 0; i < pixels; i++)
+ {
+ mHistoRed[dst_data[VRED]]++;
+ mHistoGreen[dst_data[VGREEN]]++;
+ mHistoBlue[dst_data[VBLUE]]++;
+ // Note: this is a very simple shorthand for brightness but it's OK for our use
+ S32 brightness = ((S32)(dst_data[VRED]) + (S32)(dst_data[VGREEN]) + (S32)(dst_data[VBLUE])) / 3;
+ mHistoBrightness[brightness]++;
+ // next pixel...
+ dst_data += components;
+ }
+}
+
+//============================================================================
+// Secondary Filters
+//============================================================================
+
+void LLImageFilter::filterGrayScale()
+{
+ LLMatrix3 gray_scale;
+ LLVector3 luminosity(0.2125, 0.7154, 0.0721);
+ gray_scale.setRows(luminosity, luminosity, luminosity);
+ gray_scale.transpose();
+ colorTransform(gray_scale);
+}
+
+void LLImageFilter::filterSepia()
+{
+ LLMatrix3 sepia;
+ sepia.setRows(LLVector3(0.3588, 0.7044, 0.1368),
+ LLVector3(0.2990, 0.5870, 0.1140),
+ LLVector3(0.2392, 0.4696, 0.0912));
+ sepia.transpose();
+ colorTransform(sepia);
+}
+
+void LLImageFilter::filterSaturate(F32 saturation)
+{
+ // Matrix to Lij
+ LLMatrix3 r_a;
+ LLMatrix3 r_b;
+
+ // 45 degre rotation around z
+ r_a.setRows(LLVector3( OO_SQRT2, OO_SQRT2, 0.0),
+ LLVector3(-OO_SQRT2, OO_SQRT2, 0.0),
+ LLVector3( 0.0, 0.0, 1.0));
+ // 54.73 degre rotation around y
+ float oo_sqrt3 = 1.0f / F_SQRT3;
+ float sin_54 = F_SQRT2 * oo_sqrt3;
+ r_b.setRows(LLVector3(oo_sqrt3, 0.0, -sin_54),
+ LLVector3(0.0, 1.0, 0.0),
+ LLVector3(sin_54, 0.0, oo_sqrt3));
+
+ // Coordinate conversion
+ LLMatrix3 Lij = r_b * r_a;
+ LLMatrix3 Lij_inv = Lij;
+ Lij_inv.transpose();
+
+ // Local saturation transform
+ LLMatrix3 s;
+ s.setRows(LLVector3(saturation, 0.0, 0.0),
+ LLVector3(0.0, saturation, 0.0),
+ LLVector3(0.0, 0.0, 1.0));
+
+ // Global saturation transform
+ LLMatrix3 transfo = Lij_inv * s * Lij;
+ colorTransform(transfo);
+}
+
+void LLImageFilter::filterRotate(F32 angle)
+{
+ // Matrix to Lij
+ LLMatrix3 r_a;
+ LLMatrix3 r_b;
+
+ // 45 degre rotation around z
+ r_a.setRows(LLVector3( OO_SQRT2, OO_SQRT2, 0.0),
+ LLVector3(-OO_SQRT2, OO_SQRT2, 0.0),
+ LLVector3( 0.0, 0.0, 1.0));
+ // 54.73 degre rotation around y
+ float oo_sqrt3 = 1.0f / F_SQRT3;
+ float sin_54 = F_SQRT2 * oo_sqrt3;
+ r_b.setRows(LLVector3(oo_sqrt3, 0.0, -sin_54),
+ LLVector3(0.0, 1.0, 0.0),
+ LLVector3(sin_54, 0.0, oo_sqrt3));
+
+ // Coordinate conversion
+ LLMatrix3 Lij = r_b * r_a;
+ LLMatrix3 Lij_inv = Lij;
+ Lij_inv.transpose();
+
+ // Local color rotation transform
+ LLMatrix3 r;
+ angle *= DEG_TO_RAD;
+ r.setRows(LLVector3( cosf(angle), sinf(angle), 0.0),
+ LLVector3(-sinf(angle), cosf(angle), 0.0),
+ LLVector3( 0.0, 0.0, 1.0));
+
+ // Global color rotation transform
+ LLMatrix3 transfo = Lij_inv * r * Lij;
+ colorTransform(transfo);
+}
+
+void LLImageFilter::filterGamma(F32 gamma, const LLColor3& alpha)
+{
+ U8 gamma_red_lut[256];
+ U8 gamma_green_lut[256];
+ U8 gamma_blue_lut[256];
+
+ for (S32 i = 0; i < 256; i++)
+ {
+ F32 gamma_i = llclampf((float)(powf((float)(i)/255.0,1.0/gamma)));
+ // Blend in with alpha values
+ gamma_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * 255.0 * gamma_i);
+ gamma_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * 255.0 * gamma_i);
+ gamma_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * 255.0 * gamma_i);
+ }
+
+ colorCorrect(gamma_red_lut,gamma_green_lut,gamma_blue_lut);
+}
+
+void LLImageFilter::filterLinearize(F32 tail, const LLColor3& alpha)
+{
+ // Get the histogram
+ U32* histo = getBrightnessHistogram();
+
+ // Compute cumulated histogram
+ U32 cumulated_histo[256];
+ cumulated_histo[0] = histo[0];
+ for (S32 i = 1; i < 256; i++)
+ {
+ cumulated_histo[i] = cumulated_histo[i-1] + histo[i];
+ }
+
+ // Compute min and max counts minus tail
+ tail = llclampf(tail);
+ S32 total = cumulated_histo[255];
+ S32 min_c = (S32)((F32)(total) * tail);
+ S32 max_c = (S32)((F32)(total) * (1.0 - tail));
+
+ // Find min and max values
+ S32 min_v = 0;
+ while (cumulated_histo[min_v] < min_c)
+ {
+ min_v++;
+ }
+ S32 max_v = 255;
+ while (cumulated_histo[max_v] > max_c)
+ {
+ max_v--;
+ }
+
+ // Compute linear lookup table
+ U8 linear_red_lut[256];
+ U8 linear_green_lut[256];
+ U8 linear_blue_lut[256];
+ if (max_v == min_v)
+ {
+ // Degenerated binary split case
+ for (S32 i = 0; i < 256; i++)
+ {
+ U8 value_i = (i < min_v ? 0 : 255);
+ // Blend in with alpha values
+ linear_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * value_i);
+ linear_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * value_i);
+ linear_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * value_i);
+ }
+ }
+ else
+ {
+ // Linearize between min and max
+ F32 slope = 255.0 / (F32)(max_v - min_v);
+ F32 translate = -min_v * slope;
+ for (S32 i = 0; i < 256; i++)
+ {
+ U8 value_i = (U8)(llclampb((S32)(slope*i + translate)));
+ // Blend in with alpha values
+ linear_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * value_i);
+ linear_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * value_i);
+ linear_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * value_i);
+ }
+ }
+
+ // Apply lookup table
+ colorCorrect(linear_red_lut,linear_green_lut,linear_blue_lut);
+}
+
+void LLImageFilter::filterEqualize(S32 nb_classes, const LLColor3& alpha)
+{
+ // Regularize the parameter: must be between 2 and 255
+ nb_classes = llmax(nb_classes,2);
+ nb_classes = llclampb(nb_classes);
+
+ // Get the histogram
+ U32* histo = getBrightnessHistogram();
+
+ // Compute cumulated histogram
+ U32 cumulated_histo[256];
+ cumulated_histo[0] = histo[0];
+ for (S32 i = 1; i < 256; i++)
+ {
+ cumulated_histo[i] = cumulated_histo[i-1] + histo[i];
+ }
+
+ // Compute deltas
+ S32 total = cumulated_histo[255];
+ S32 delta_count = total / nb_classes;
+ S32 current_count = delta_count;
+ S32 delta_value = 256 / (nb_classes - 1);
+ S32 current_value = 0;
+
+ // Compute equalized lookup table
+ U8 equalize_red_lut[256];
+ U8 equalize_green_lut[256];
+ U8 equalize_blue_lut[256];
+ for (S32 i = 0; i < 256; i++)
+ {
+ // Blend in current_value with alpha values
+ equalize_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * current_value);
+ equalize_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * current_value);
+ equalize_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * current_value);
+ if (cumulated_histo[i] >= current_count)
+ {
+ current_count += delta_count;
+ current_value += delta_value;
+ current_value = llclampb(current_value);
+ }
+ }
+
+ // Apply lookup table
+ colorCorrect(equalize_red_lut,equalize_green_lut,equalize_blue_lut);
+}
+
+void LLImageFilter::filterColorize(const LLColor3& color, const LLColor3& alpha)
+{
+ U8 red_lut[256];
+ U8 green_lut[256];
+ U8 blue_lut[256];
+
+ F32 red_composite = 255.0 * alpha.mV[0] * color.mV[0];
+ F32 green_composite = 255.0 * alpha.mV[1] * color.mV[1];
+ F32 blue_composite = 255.0 * alpha.mV[2] * color.mV[2];
+
+ for (S32 i = 0; i < 256; i++)
+ {
+ red_lut[i] = (U8)(llclampb((S32)((1.0 - alpha.mV[0]) * (F32)(i) + red_composite)));
+ green_lut[i] = (U8)(llclampb((S32)((1.0 - alpha.mV[1]) * (F32)(i) + green_composite)));
+ blue_lut[i] = (U8)(llclampb((S32)((1.0 - alpha.mV[2]) * (F32)(i) + blue_composite)));
+ }
+
+ colorCorrect(red_lut,green_lut,blue_lut);
+}
+
+void LLImageFilter::filterContrast(F32 slope, const LLColor3& alpha)
+{
+ U8 contrast_red_lut[256];
+ U8 contrast_green_lut[256];
+ U8 contrast_blue_lut[256];
+
+ F32 translate = 128.0 * (1.0 - slope);
+
+ for (S32 i = 0; i < 256; i++)
+ {
+ U8 value_i = (U8)(llclampb((S32)(slope*i + translate)));
+ // Blend in with alpha values
+ contrast_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * value_i);
+ contrast_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * value_i);
+ contrast_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * value_i);
+ }
+
+ colorCorrect(contrast_red_lut,contrast_green_lut,contrast_blue_lut);
+}
+
+void LLImageFilter::filterBrightness(F32 add, const LLColor3& alpha)
+{
+ U8 brightness_red_lut[256];
+ U8 brightness_green_lut[256];
+ U8 brightness_blue_lut[256];
+
+ S32 add_value = (S32)(add * 255.0);
+
+ for (S32 i = 0; i < 256; i++)
+ {
+ U8 value_i = (U8)(llclampb(i + add_value));
+ // Blend in with alpha values
+ brightness_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * value_i);
+ brightness_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * value_i);
+ brightness_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * value_i);
+ }
+
+ colorCorrect(brightness_red_lut,brightness_green_lut,brightness_blue_lut);
+}
+
+//============================================================================
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