diff options
| author | Mnikolenko Productengine <mnikolenko@productengine.com> | 2025-12-04 14:19:04 +0200 |
|---|---|---|
| committer | Mnikolenko Productengine <mnikolenko@productengine.com> | 2025-12-04 14:19:22 +0200 |
| commit | a377ec310848657ca6f4b76bdf74aca9cfc6f9da (patch) | |
| tree | dfb181330de5d5d64981d50171f37c3d0d376ee1 /indra/llfilesystem | |
| parent | 1073444a44c5d0a877fb91dbdde06aa37fea7644 (diff) | |
| parent | c4ec3d866082d588de671e833413474d7ab19524 (diff) | |
Merge branch 'release/2026.01' into maxim/2025.07-Flat-UI
Diffstat (limited to 'indra/llfilesystem')
| -rw-r--r-- | indra/llfilesystem/lldir.cpp | 59 | ||||
| -rw-r--r-- | indra/llfilesystem/lldir_utils_objc.mm | 28 | ||||
| -rw-r--r-- | indra/llfilesystem/llfilesystem.cpp | 3 | ||||
| -rw-r--r-- | indra/llfilesystem/tests/lldir_test.cpp | 104 |
4 files changed, 69 insertions, 125 deletions
diff --git a/indra/llfilesystem/lldir.cpp b/indra/llfilesystem/lldir.cpp index ea33a3bb90..190539cea5 100644 --- a/indra/llfilesystem/lldir.cpp +++ b/indra/llfilesystem/lldir.cpp @@ -44,16 +44,9 @@ #include "stringize.h" #include "llstring.h" #include <boost/filesystem.hpp> -#include <boost/range/begin.hpp> -#include <boost/range/end.hpp> -#include <boost/assign/list_of.hpp> #include <boost/bind.hpp> -#include <boost/ref.hpp> #include <algorithm> -using boost::assign::list_of; -using boost::assign::map_list_of; - #if LL_WINDOWS #include "lldir_win32.h" LLDir_Win32 gDirUtil; @@ -448,28 +441,28 @@ const std::string &LLDir::getUserName() const static std::string ELLPathToString(ELLPath location) { typedef std::map<ELLPath, const char*> ELLPathMap; -#define ENT(symbol) (symbol, #symbol) - static const ELLPathMap sMap = map_list_of - ENT(LL_PATH_NONE) - ENT(LL_PATH_USER_SETTINGS) - ENT(LL_PATH_APP_SETTINGS) - ENT(LL_PATH_PER_SL_ACCOUNT) // returns/expands to blank string if we don't know the account name yet - ENT(LL_PATH_CACHE) - ENT(LL_PATH_CHARACTER) - ENT(LL_PATH_HELP) - ENT(LL_PATH_LOGS) - ENT(LL_PATH_TEMP) - ENT(LL_PATH_SKINS) - ENT(LL_PATH_TOP_SKIN) - ENT(LL_PATH_CHAT_LOGS) - ENT(LL_PATH_PER_ACCOUNT_CHAT_LOGS) - ENT(LL_PATH_USER_SKIN) - ENT(LL_PATH_LOCAL_ASSETS) - ENT(LL_PATH_EXECUTABLE) - ENT(LL_PATH_DEFAULT_SKIN) - ENT(LL_PATH_FONTS) - ENT(LL_PATH_LAST) - ; +#define ENT(symbol) { symbol, #symbol } + static const ELLPathMap sMap = { + ENT(LL_PATH_NONE), + ENT(LL_PATH_USER_SETTINGS), + ENT(LL_PATH_APP_SETTINGS), + ENT(LL_PATH_PER_SL_ACCOUNT), // returns/expands to blank string if we don't know the account name yet + ENT(LL_PATH_CACHE), + ENT(LL_PATH_CHARACTER), + ENT(LL_PATH_HELP), + ENT(LL_PATH_LOGS), + ENT(LL_PATH_TEMP), + ENT(LL_PATH_SKINS), + ENT(LL_PATH_TOP_SKIN), + ENT(LL_PATH_CHAT_LOGS), + ENT(LL_PATH_PER_ACCOUNT_CHAT_LOGS), + ENT(LL_PATH_USER_SKIN), + ENT(LL_PATH_LOCAL_ASSETS), + ENT(LL_PATH_EXECUTABLE), + ENT(LL_PATH_DEFAULT_SKIN), + ENT(LL_PATH_FONTS), + ENT(LL_PATH_LAST), + }; #undef ENT ELLPathMap::const_iterator found = sMap.find(location); @@ -725,10 +718,10 @@ std::vector<std::string> LLDir::findSkinnedFilenames(const std::string& subdir, LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; // Recognize subdirs that have no localization. - static const std::set<std::string> sUnlocalized = list_of - ("") // top-level directory not localized - ("textures") // textures not localized - ; + static const std::set<std::string> sUnlocalized = { + "", // top-level directory not localized + "textures" // textures not localized + }; LL_DEBUGS("LLDir") << "subdir '" << subdir << "', filename '" << filename << "', constraint " diff --git a/indra/llfilesystem/lldir_utils_objc.mm b/indra/llfilesystem/lldir_utils_objc.mm index 01fe9e1f2c..35513d5647 100644 --- a/indra/llfilesystem/lldir_utils_objc.mm +++ b/indra/llfilesystem/lldir_utils_objc.mm @@ -1,28 +1,28 @@ -/** +/** * @file lldir_utils_objc.mm * @brief Cocoa implementation of directory utilities for macOS * * $LicenseInfo:firstyear=2020&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2020, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ - */ + */ #if LL_DARWIN //WARNING: This file CANNOT use standard linden includes due to conflicts between definitions of BOOL @@ -39,18 +39,18 @@ std::string getSystemTempFolder() tempDir = @"/tmp"; result = std::string([tempDir UTF8String]); } - + return result; } -//findSystemDirectory scoped exclusively to this file. +//findSystemDirectory scoped exclusively to this file. std::string findSystemDirectory(NSSearchPathDirectory searchPathDirectory, NSSearchPathDomainMask domainMask) { std::string result; @autoreleasepool { NSString *path = nil; - + // Search for the path NSArray* paths = NSSearchPathForDirectoriesInDomains(searchPathDirectory, domainMask, @@ -60,10 +60,10 @@ std::string findSystemDirectory(NSSearchPathDirectory searchPathDirectory, path = [paths objectAtIndex:0]; //HACK: Always attempt to create directory, ignore errors. NSError *error = nil; - + [[NSFileManager defaultManager] createDirectoryAtPath:path withIntermediateDirectories:YES attributes:nil error:&error]; - - + + result = std::string([path UTF8String]); } } @@ -88,7 +88,7 @@ std::string getSystemResourceFolder() NSString *bundlePath = [[NSBundle mainBundle] resourcePath]; result = std::string([bundlePath UTF8String]); } - + return result; } @@ -102,7 +102,7 @@ std::string getSystemApplicationSupportFolder() { return findSystemDirectory (NSApplicationSupportDirectory, NSUserDomainMask); - + } #endif // LL_DARWIN diff --git a/indra/llfilesystem/llfilesystem.cpp b/indra/llfilesystem/llfilesystem.cpp index 5ce5244107..541266af4f 100644 --- a/indra/llfilesystem/llfilesystem.cpp +++ b/indra/llfilesystem/llfilesystem.cpp @@ -103,9 +103,6 @@ bool LLFileSystem::renameFile(const LLUUID& old_file_id, const LLAssetType::ETyp const std::string old_filename = LLDiskCache::metaDataToFilepath(old_file_id, old_file_type); const std::string new_filename = LLDiskCache::metaDataToFilepath(new_file_id, new_file_type); - // Rename needs the new file to not exist. - LLFileSystem::removeFile(new_file_id, new_file_type, ENOENT); - if (LLFile::rename(old_filename, new_filename) != 0) { // We would like to return false here indicating the operation diff --git a/indra/llfilesystem/tests/lldir_test.cpp b/indra/llfilesystem/tests/lldir_test.cpp index d7d57fa86f..13db6fad80 100644 --- a/indra/llfilesystem/tests/lldir_test.cpp +++ b/indra/llfilesystem/tests/lldir_test.cpp @@ -34,19 +34,6 @@ #include "../test/lltut.h" #include "stringize.h" -#include <boost/assign/list_of.hpp> - -using boost::assign::list_of; - -// We use ensure_equals(..., vec(list_of(...))) not because it's functionally -// required, but because ensure_equals() knows how to format a StringVec. -// Turns out that when ensure_equals() displays a test failure with just -// list_of("string")("another"), you see 'stringanother' vs. '("string", -// "another")'. -StringVec vec(const StringVec& v) -{ - return v; -} // For some tests, use a dummy LLDir that uses memory data instead of touching // the filesystem @@ -590,20 +577,18 @@ namespace tut // top-level directory of a skin isn't localized ensure_equals(lldir.findSkinnedFilenames(LLDir::SKINBASE, "colors.xml", LLDir::ALL_SKINS), - vec(list_of("install/skins/default/colors.xml") - ("user/skins/default/colors.xml"))); + StringVec{ "install/skins/default/colors.xml", "user/skins/default/colors.xml" }); // We should not have needed to check for skins/default/en. We should // just "know" that SKINBASE is not localized. lldir.ensure_not_checked("install/skins/default/en"); ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_default.jpeg"), - vec(list_of("install/skins/default/textures/only_default.jpeg"))); + StringVec{ "install/skins/default/textures/only_default.jpeg" }); // Nor should we have needed to check skins/default/textures/en // because textures is known not to be localized. lldir.ensure_not_checked("install/skins/default/textures/en"); - StringVec expected(vec(list_of("install/skins/default/xui/en/strings.xml") - ("user/skins/default/xui/en/strings.xml"))); + StringVec expected(StringVec{ "install/skins/default/xui/en/strings.xml", "user/skins/default/xui/en/strings.xml" }); ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS), expected); // The first time, we had to probe to find out whether xui was localized. @@ -616,23 +601,19 @@ namespace tut lldir.ensure_not_checked("install/skins/default/xui/en"); // localized subdir with "en-us" instead of "en" - ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), - vec(list_of("install/skins/default/html/en-us/welcome.html"))); + ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), StringVec{ "install/skins/default/html/en-us/welcome.html" }); lldir.ensure_checked("install/skins/default/html/en"); lldir.ensure_checked("install/skins/default/html/en-us"); lldir.clear_checked(); - ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), - vec(list_of("install/skins/default/html/en-us/welcome.html"))); + ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), StringVec{ "install/skins/default/html/en-us/welcome.html" }); lldir.ensure_not_checked("install/skins/default/html/en"); lldir.ensure_not_checked("install/skins/default/html/en-us"); - ensure_equals(lldir.findSkinnedFilenames("future", "somefile.txt"), - vec(list_of("install/skins/default/future/somefile.txt"))); + ensure_equals(lldir.findSkinnedFilenames("future", "somefile.txt"), StringVec{ "install/skins/default/future/somefile.txt" }); // Test probing for an unrecognized unlocalized future subdir. lldir.ensure_checked("install/skins/default/future/en"); lldir.clear_checked(); - ensure_equals(lldir.findSkinnedFilenames("future", "somefile.txt"), - vec(list_of("install/skins/default/future/somefile.txt"))); + ensure_equals(lldir.findSkinnedFilenames("future", "somefile.txt"), StringVec{ "install/skins/default/future/somefile.txt" }); // Second time it should remember that future is unlocalized. lldir.ensure_not_checked("install/skins/default/future/en"); @@ -643,8 +624,7 @@ namespace tut // make the default localization be "en" and allow "en-gb" (or // whatever) localizations, which would work much more the way you'd // expect. - ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), - vec(list_of("install/skins/default/html/en-us/welcome.html"))); + ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), StringVec{ "install/skins/default/html/en-us/welcome.html" }); /*------------------------ "default", "fr" -------------------------*/ // We start being able to distinguish localized subdirs from @@ -654,100 +634,74 @@ namespace tut // pass merge=true to request this filename in all relevant skins ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS), - vec(list_of - ("install/skins/default/xui/en/strings.xml") - ("install/skins/default/xui/fr/strings.xml") - ("user/skins/default/xui/en/strings.xml") - ("user/skins/default/xui/fr/strings.xml"))); + StringVec{ "install/skins/default/xui/en/strings.xml", "install/skins/default/xui/fr/strings.xml", + "user/skins/default/xui/en/strings.xml", "user/skins/default/xui/fr/strings.xml" }); // pass (or default) merge=false to request only most specific skin ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"), - vec(list_of - ("user/skins/default/xui/en/strings.xml") - ("user/skins/default/xui/fr/strings.xml"))); + StringVec{ "user/skins/default/xui/en/strings.xml", "user/skins/default/xui/fr/strings.xml" }); // Our dummy floater.xml has a user localization (for "fr") but no // English override. This is a case in which CURRENT_SKIN nonetheless // returns paths from two different skins. ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "floater.xml"), - vec(list_of - ("install/skins/default/xui/en/floater.xml") - ("user/skins/default/xui/fr/floater.xml"))); + StringVec{ "install/skins/default/xui/en/floater.xml", "user/skins/default/xui/fr/floater.xml" }); // Our dummy newfile.xml has an English override but no user // localization. This is another case in which CURRENT_SKIN // nonetheless returns paths from two different skins. ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "newfile.xml"), - vec(list_of - ("user/skins/default/xui/en/newfile.xml") - ("install/skins/default/xui/fr/newfile.xml"))); + StringVec{ "user/skins/default/xui/en/newfile.xml", "install/skins/default/xui/fr/newfile.xml" }); ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), - vec(list_of - ("install/skins/default/html/en-us/welcome.html") - ("install/skins/default/html/fr/welcome.html"))); + StringVec{ "install/skins/default/html/en-us/welcome.html", "install/skins/default/html/fr/welcome.html" }); /*------------------------ "default", "zh" -------------------------*/ lldir.setSkinFolder("default", "zh"); // Because strings.xml has only a "fr" override but no "zh" override // in any skin, the most localized version we can find is "en". - ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"), - vec(list_of("user/skins/default/xui/en/strings.xml"))); + ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"), StringVec{ "user/skins/default/xui/en/strings.xml" }); /*------------------------- "steam", "en" --------------------------*/ lldir.setSkinFolder("steam", "en"); ensure_equals(lldir.findSkinnedFilenames(LLDir::SKINBASE, "colors.xml", LLDir::ALL_SKINS), - vec(list_of - ("install/skins/default/colors.xml") - ("install/skins/steam/colors.xml") - ("user/skins/default/colors.xml") - ("user/skins/steam/colors.xml"))); + StringVec{ "install/skins/default/colors.xml", "install/skins/steam/colors.xml", "user/skins/default/colors.xml", + "user/skins/steam/colors.xml" }); ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_default.jpeg"), - vec(list_of("install/skins/default/textures/only_default.jpeg"))); + StringVec{ "install/skins/default/textures/only_default.jpeg" }); ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_steam.jpeg"), - vec(list_of("install/skins/steam/textures/only_steam.jpeg"))); + StringVec{ "install/skins/steam/textures/only_steam.jpeg" }); ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_user_default.jpeg"), - vec(list_of("user/skins/default/textures/only_user_default.jpeg"))); + StringVec{ "user/skins/default/textures/only_user_default.jpeg" }); ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_user_steam.jpeg"), - vec(list_of("user/skins/steam/textures/only_user_steam.jpeg"))); + StringVec{ "user/skins/steam/textures/only_user_steam.jpeg" }); // CURRENT_SKIN - ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"), - vec(list_of("user/skins/steam/xui/en/strings.xml"))); + ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"), StringVec{ "user/skins/steam/xui/en/strings.xml" }); // pass constraint=ALL_SKINS to request this filename in all relevant skins ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS), - vec(list_of - ("install/skins/default/xui/en/strings.xml") - ("install/skins/steam/xui/en/strings.xml") - ("user/skins/default/xui/en/strings.xml") - ("user/skins/steam/xui/en/strings.xml"))); + StringVec{ "install/skins/default/xui/en/strings.xml", "install/skins/steam/xui/en/strings.xml", + "user/skins/default/xui/en/strings.xml", "user/skins/steam/xui/en/strings.xml" }); /*------------------------- "steam", "fr" --------------------------*/ lldir.setSkinFolder("steam", "fr"); // pass CURRENT_SKIN to request only the most specialized files ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"), - vec(list_of - ("user/skins/steam/xui/en/strings.xml") - ("user/skins/steam/xui/fr/strings.xml"))); + StringVec{ "user/skins/steam/xui/en/strings.xml", "user/skins/steam/xui/fr/strings.xml" }); // pass ALL_SKINS to request this filename in all relevant skins ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS), - vec(list_of - ("install/skins/default/xui/en/strings.xml") - ("install/skins/default/xui/fr/strings.xml") - ("install/skins/steam/xui/en/strings.xml") - ("install/skins/steam/xui/fr/strings.xml") - ("user/skins/default/xui/en/strings.xml") - ("user/skins/default/xui/fr/strings.xml") - ("user/skins/steam/xui/en/strings.xml") - ("user/skins/steam/xui/fr/strings.xml"))); + StringVec{ "install/skins/default/xui/en/strings.xml", "install/skins/default/xui/fr/strings.xml", + "install/skins/steam/xui/en/strings.xml", "install/skins/steam/xui/fr/strings.xml", + "user/skins/default/xui/en/strings.xml", "user/skins/default/xui/fr/strings.xml", + "user/skins/steam/xui/en/strings.xml", "user/skins/steam/xui/fr/strings.xml" }); } template<> template<> |
