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authorIma Mechanique <ima.mechanique@secondlife.com>2013-06-26 17:39:23 +0100
committerIma Mechanique <ima.mechanique@secondlife.com>2013-06-26 17:39:23 +0100
commitb615858d6c41c29b3b610ec0dba09f30b1f8b3a8 (patch)
tree2b193625c9ed4a0ca36e5b5f99f1cc765e979d74 /indra/llcharacter/llmotioncontroller.cpp
parente63d92ab504d74399cae2a9cc7625ef3ec330c38 (diff)
parent2655c7a17ae38a073dcf8f05b0127b68edc34c95 (diff)
Merging last four months of development
Diffstat (limited to 'indra/llcharacter/llmotioncontroller.cpp')
-rwxr-xr-x[-rw-r--r--]indra/llcharacter/llmotioncontroller.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp
index 4f6351709e..e9fb91ad73 100644..100755
--- a/indra/llcharacter/llmotioncontroller.cpp
+++ b/indra/llcharacter/llmotioncontroller.cpp
@@ -29,8 +29,6 @@
//-----------------------------------------------------------------------------
#include "linden_common.h"
-#include "llmemtype.h"
-
#include "llmotioncontroller.h"
#include "llkeyframemotion.h"
#include "llmath.h"
@@ -44,6 +42,7 @@ const U32 MAX_MOTION_INSTANCES = 32;
//-----------------------------------------------------------------------------
// Constants and statics
//-----------------------------------------------------------------------------
+F32 LLMotionController::sCurrentTimeFactor = 1.f;
LLMotionRegistry LLMotionController::sRegistry;
//-----------------------------------------------------------------------------
@@ -127,7 +126,7 @@ LLMotion *LLMotionRegistry::createMotion( const LLUUID &id )
// Class Constructor
//-----------------------------------------------------------------------------
LLMotionController::LLMotionController()
- : mTimeFactor(1.f),
+ : mTimeFactor(sCurrentTimeFactor),
mCharacter(NULL),
mAnimTime(0.f),
mPrevTimerElapsed(0.f),
@@ -335,7 +334,6 @@ void LLMotionController::removeMotionInstance(LLMotion* motionp)
//-----------------------------------------------------------------------------
LLMotion* LLMotionController::createMotion( const LLUUID &id )
{
- LLMemType mt(LLMemType::MTYPE_ANIMATION);
// do we have an instance of this motion for this character?
LLMotion *motion = findMotion(id);