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| author | Runitai Linden <davep@lindenlab.com> | 2022-01-21 10:33:37 -0600 |
|---|---|---|
| committer | Runitai Linden <davep@lindenlab.com> | 2022-01-21 10:33:37 -0600 |
| commit | 5b04123aec281de30fb8b6473600f6b1e9d16909 (patch) | |
| tree | 1ffac17fe885182483ed44fa93db723554761024 /indra/llcharacter/llmotioncontroller.cpp | |
| parent | e7caafba5c4eec21f02a642e37865bc04cd6536e (diff) | |
| parent | 016b002b0f2faae0d62ce2d07b8e9856a3a1814d (diff) | |
Merge remote-tracking branch 'remotes/origin/DRTVWR-546' into DRTVWR-539
# Conflicts:
# indra/llcommon/lltracerecording.h
# indra/newview/llfloaterpreference.cpp
Diffstat (limited to 'indra/llcharacter/llmotioncontroller.cpp')
| -rw-r--r-- | indra/llcharacter/llmotioncontroller.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp index c48d02b652..e66714388a 100644 --- a/indra/llcharacter/llmotioncontroller.cpp +++ b/indra/llcharacter/llmotioncontroller.cpp @@ -503,6 +503,7 @@ void LLMotionController::resetJointSignatures() //----------------------------------------------------------------------------- void LLMotionController::updateIdleMotion(LLMotion* motionp) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (motionp->isStopped() && mAnimTime > motionp->getStopTime() + motionp->getEaseOutDuration()) { deactivateMotionInstance(motionp); @@ -541,6 +542,7 @@ void LLMotionController::updateIdleMotion(LLMotion* motionp) //----------------------------------------------------------------------------- void LLMotionController::updateIdleActiveMotions() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; for (motion_list_t::iterator iter = mActiveMotions.begin(); iter != mActiveMotions.end(); ) { @@ -553,10 +555,9 @@ void LLMotionController::updateIdleActiveMotions() //----------------------------------------------------------------------------- // updateMotionsByType() //----------------------------------------------------------------------------- -static LLTrace::BlockTimerStatHandle FTM_MOTION_ON_UPDATE("Motion onUpdate"); - void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_type) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; BOOL update_result = TRUE; U8 last_joint_signature[LL_CHARACTER_MAX_ANIMATED_JOINTS]; @@ -712,7 +713,6 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty // perform motion update { - LL_RECORD_BLOCK_TIME(FTM_MOTION_ON_UPDATE); update_result = motionp->onUpdate(mAnimTime - motionp->mActivationTimestamp, last_joint_signature); } } @@ -768,6 +768,7 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty //----------------------------------------------------------------------------- void LLMotionController::updateLoadingMotions() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; // query pending motions for completion for (motion_set_t::iterator iter = mLoadingMotions.begin(); iter != mLoadingMotions.end(); ) @@ -815,6 +816,7 @@ void LLMotionController::updateLoadingMotions() //----------------------------------------------------------------------------- void LLMotionController::updateMotions(bool force_update) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; // SL-763: "Distant animated objects run at super fast speed" // The use_quantum optimization or possibly the associated code in setTimeStamp() // does not work as implemented. @@ -907,6 +909,7 @@ void LLMotionController::updateMotions(bool force_update) //----------------------------------------------------------------------------- void LLMotionController::updateMotionsMinimal() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; // Always update mPrevTimerElapsed mPrevTimerElapsed = mTimer.getElapsedTimeF32(); @@ -924,6 +927,7 @@ void LLMotionController::updateMotionsMinimal() //----------------------------------------------------------------------------- BOOL LLMotionController::activateMotionInstance(LLMotion *motion, F32 time) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; // It's not clear why the getWeight() line seems to be crashing this, but // hopefully this fixes it. if (motion == NULL || motion->getPose() == NULL) |
