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authorDon Kjer <don@lindenlab.com>2012-09-13 22:14:53 +0000
committerDon Kjer <don@lindenlab.com>2012-09-13 22:14:53 +0000
commit5bb8962c4e2e1ca12d637fcddc02a78f5ecf7225 (patch)
treece95886fb4163fccef9df045bfe6b0088de4ffc8 /indra/llappearance/llavatarappearance.cpp
parent8ba2b388769e245ec1b49b7d6d4b0372d684ff86 (diff)
parentb4866775a2acc98ebcb3986d7779eea479028ff9 (diff)
Merge sunshine -> sunshine-experimental
Diffstat (limited to 'indra/llappearance/llavatarappearance.cpp')
-rw-r--r--indra/llappearance/llavatarappearance.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp
index 824f0a1e32..8677a1daff 100644
--- a/indra/llappearance/llavatarappearance.cpp
+++ b/indra/llappearance/llavatarappearance.cpp
@@ -1046,7 +1046,7 @@ BOOL LLAvatarAppearance::loadMeshNodes()
// If this isn't set to white (1.0), avatars will *ALWAYS* be darker than their surroundings.
// Do not touch!!!
- mesh->setColor( 1.0f, 1.0f, 1.0f, 1.0f );
+ mesh->setColor( LLColor4::white );
LLPolyMesh *poly_mesh = NULL;