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authorRye <rye@alchemyviewer.org>2026-01-19 20:37:45 -0500
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2026-01-20 19:31:00 +0200
commitce9312e32770f90b3585d7379a37ca955a7e721e (patch)
tree1866dc2c82ddcca4bc2454011f7c3bffb6eafd5c
parent16e7570f3e297809efdfc8ab89b688f3f1a43ffa (diff)
secondlife/viewer#1851 Fix PBR Opaque alpha mask hud shading mismatching in world
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl3
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
index dd9e883fdf..abe61fe892 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
@@ -146,6 +146,9 @@ vec3 srgb_to_linear(vec3 c);
void main()
{
vec4 basecolor = texture(diffuseMap, base_color_texcoord.xy).rgba;
+
+ basecolor.a *= vertex_color.a;
+
if (basecolor.a < minimum_alpha)
{
discard;