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authormobserveur <mobserveur@gmail.com>2026-07-01 21:27:05 +0200
committerErik Kundiman <erik@megapahit.org>2026-07-02 20:23:03 +0800
commit05af673abec6135b60d6c9d54dccc1e181efda4e (patch)
tree7bdf55e03050bdfbad797ab4139f1f29c5031d51
parent0f5b40798a6c122b7104d6bafefcb7decaad2fc3 (diff)
Fix for AZERTY keyboards on Mac
this fix properly set keyboard shortcuts for AZERTY keyboards on Mac (such as the moving keys but also cmd + A to select all, cmd + Z to revert a change)
-rw-r--r--indra/llwindow/llkeyboardmacosx.cpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/indra/llwindow/llkeyboardmacosx.cpp b/indra/llwindow/llkeyboardmacosx.cpp
index 89ff7c6d3f..101e035135 100644
--- a/indra/llwindow/llkeyboardmacosx.cpp
+++ b/indra/llwindow/llkeyboardmacosx.cpp
@@ -32,9 +32,32 @@
#include "llwindowmacosx-objc.h"
+#include <CoreServices/CoreServices.h> // Required for TIS functions
+#include <Carbon/Carbon.h>
+
LLKeyboardMacOSX::LLKeyboardMacOSX()
{
// Virtual keycode mapping table. Yes, this was as annoying to generate as it looks.
+
+ bool isAzerty = false;
+
+ TISInputSourceRef source = TISCopyCurrentKeyboardLayoutInputSource();
+ if (source)
+ {
+ CFStringRef inputSourceID = (CFStringRef)TISGetInputSourceProperty(source, kTISPropertyInputSourceID);
+ if (inputSourceID)
+ {
+ char buf[128];
+ // Convert CFString to a C-string for easy comparison
+ if (CFStringGetCString(inputSourceID, buf, sizeof(buf), kCFStringEncodingUTF8))
+ {
+ // On macOS, AZERTY layouts are identified by "French" in their Input Source ID
+ isAzerty = (strstr(buf, "French") != nullptr);
+ }
+ }
+ CFRelease(source);
+ }
+
mTranslateKeyMap[0x00] = 'A';
mTranslateKeyMap[0x01] = 'S';
mTranslateKeyMap[0x02] = 'D';
@@ -52,6 +75,7 @@ LLKeyboardMacOSX::LLKeyboardMacOSX()
mTranslateKeyMap[0x0f] = 'R';
mTranslateKeyMap[0x10] = 'Y';
mTranslateKeyMap[0x11] = 'T';
+
mTranslateKeyMap[0x12] = '1';
mTranslateKeyMap[0x13] = '2';
mTranslateKeyMap[0x14] = '3';
@@ -132,6 +156,16 @@ LLKeyboardMacOSX::LLKeyboardMacOSX()
mTranslateKeyMap[0x7d] = KEY_DOWN;
mTranslateKeyMap[0x7e] = KEY_UP;
+ // azerty fix
+ if(isAzerty)
+ {
+ LL_WARNS() << "keyboard is AZERTY" << LL_ENDL;
+ mTranslateKeyMap[0x00] = 'Q';
+ mTranslateKeyMap[0x06] = 'W';
+ mTranslateKeyMap[0x0c] = 'A';
+ mTranslateKeyMap[0x0d] = 'Z';
+ }
+
// Build inverse map
std::map<U16, KEY>::iterator iter;
for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++)