/** * @file postDeferredGammaCorrect.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ /*[EXTRA_CODE_HERE]*/ out vec4 frag_color; uniform sampler2D diffuseRect; uniform float gamma; //uniform vec2 screen_res; in vec2 vary_fragcoord; vec3 linear_to_srgb(vec3 cl); vec3 legacyGamma(vec3 color) { vec3 c = 1. - clamp(color, vec3(0.), vec3(1.)); c = 1. - pow(c, vec3(gamma)); // s/b inverted already CPU-side return c; } void main() { //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB) vec4 diff = texture(diffuseRect, vary_fragcoord); diff.rgb = linear_to_srgb(diff.rgb); #ifdef LEGACY_GAMMA diff.rgb = legacyGamma(diff.rgb); #endif diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0)); frag_color = diff; }