From c6acd4723526ed82e79dccef18aaf4821e53dfeb Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 8 Feb 2012 15:14:03 -0600 Subject: SH-2592 Fix for some shader uniforms using the wrong vector size. --- indra/newview/llwlparamset.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview/llwlparamset.cpp') diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp index 1e95b3ea4a..b04d30db55 100644 --- a/indra/newview/llwlparamset.cpp +++ b/indra/newview/llwlparamset.cpp @@ -75,9 +75,9 @@ void LLWLParamSet::update(LLGLSLShader * shader) const stop_glerror(); } else if (param == "cloud_scale" || param == "cloud_shadow" || - param == "density_multiplier" || + param == "density_multiplier" || param == "distance_multiplier" || param == "haze_density" || param == "haze_horizon" || - param == "max_y") + param == "max_y" ) { F32 val = (F32) i->second[0].asReal(); -- cgit v1.2.3