From b724791c2adb3e63c00547c40de2ae1b6ce45b9b Mon Sep 17 00:00:00 2001 From: Nyx Linden Date: Wed, 3 Apr 2013 18:59:50 -0400 Subject: SH-4050 FIX camera goes below ground when avatar offset set to 0 Added a constraint to ensure that the avatar's height (with offset) does not go below 0.1 meters. Camera was getting confused since the avatar's effective height was negative. Note the avatar is mostly underground/contorted even at 0.1 meters, but most users setting values this low will be making ultra-tinies and would be hiding the avatar mesh. Camera stays above ground when height is at 0.1. --- indra/newview/llvoavatar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/llvoavatar.cpp') diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 725939dd3e..6d9c150c43 100755 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -3204,7 +3204,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) } root_pos = gAgent.getPosGlobalFromAgent(getRenderPosition()); - root_pos.mdV[VZ] += getVisualParamWeight(11001); + root_pos.mdV[VZ] += getVisualParamWeight(AVATAR_HOVER); resolveHeightGlobal(root_pos, ground_under_pelvis, normal); -- cgit v1.3