From 1f6e20c5bbfd4495e6493facd2363fd133fe7fcd Mon Sep 17 00:00:00 2001 From: Don Kjer Date: Tue, 4 Sep 2012 17:43:08 +0000 Subject: Split gl-specific LLViewerTexture implementation into llrender/LLGLViewerTexture --- indra/newview/llvlcomposition.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'indra/newview/llvlcomposition.cpp') diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp index ec932501e5..e90a2470d4 100644 --- a/indra/newview/llvlcomposition.cpp +++ b/indra/newview/llvlcomposition.cpp @@ -223,7 +223,7 @@ BOOL LLVLComposition::generateComposition() { if (mDetailTextures[i]->getDiscardLevel() < 0) { - mDetailTextures[i]->setBoostLevel(LLViewerTexture::BOOST_TERRAIN); // in case we are at low detail + mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail mDetailTextures[i]->addTextureStats(BASE_SIZE*BASE_SIZE); return FALSE; } @@ -240,7 +240,7 @@ BOOL LLVLComposition::generateComposition() ddiscard++; min_dim /= 2; } - mDetailTextures[i]->setBoostLevel(LLViewerTexture::BOOST_TERRAIN); // in case we are at low detail + mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail mDetailTextures[i]->setMinDiscardLevel(ddiscard); return FALSE; } @@ -463,7 +463,7 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y, for (S32 i = 0; i < 4; i++) { // Un-boost detatil textures (will get re-boosted if rendering in high detail) - mDetailTextures[i]->setBoostLevel(LLViewerTexture::BOOST_NONE); + mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_NONE); mDetailTextures[i]->setMinDiscardLevel(MAX_DISCARD_LEVEL + 1); } -- cgit v1.2.3