From 24ae2fb5af52d7128e79a0f63afce9a8db1123eb Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 15 Sep 2011 16:38:31 -0500 Subject: SH-2243 work in progress -- don't use built-in GL light state when shaders are available. --- indra/newview/llviewerwindow.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 010bcfb125..cd9dc461d5 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1725,7 +1725,10 @@ void LLViewerWindow::initGLDefaults() // lights for objects glShadeModel( GL_SMOOTH ); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); + } gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); -- cgit v1.2.3