From 3758618949684641fc94b5c9478d9002706213cc Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Wed, 17 Apr 2024 02:49:18 +0300 Subject: viewer#1260 Fix thumbnail preview being blury 1. Switched 'inspect' to thumbnails to minimalize differences 2. Reporting larger area to bump priority 3. Change scaling behavior. Old mechanics worked fine for icons that were scaled down from large images to ~32, but for thumbnails it can result in 256 image scaling down to ~200 before being scaled up to UI's scale (scale factor), causing extra loss of quality. --- indra/newview/llviewertexture.cpp | 30 +++++++++++------------------- 1 file changed, 11 insertions(+), 19 deletions(-) (limited to 'indra/newview/llviewertexture.cpp') diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 04ef441a69..648bdf7bee 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -1193,12 +1193,11 @@ void LLViewerFetchedTexture::loadFromFastCache() if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL) { - S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS; - S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS; - if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)) + if (mRawImage && (mRawImage->getWidth() > DEFAULT_THUMBNAIL_DIMENSIONS || mRawImage->getHeight() > DEFAULT_THUMBNAIL_DIMENSIONS)) { - // scale oversized icon, no need to give more work to gl - mRawImage->scale(expected_width, expected_height); + // Scale oversized thumbnail + // thumbnails aren't supposed to go over DEFAULT_THUMBNAIL_DIMENSIONS + mRawImage->scale(DEFAULT_THUMBNAIL_DIMENSIONS, DEFAULT_THUMBNAIL_DIMENSIONS); } } @@ -1941,13 +1940,10 @@ bool LLViewerFetchedTexture::updateFetch() if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL) { - S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS; - S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS; - if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)) + if (mRawImage && (mRawImage->getWidth() > DEFAULT_THUMBNAIL_DIMENSIONS || mRawImage->getHeight() > DEFAULT_THUMBNAIL_DIMENSIONS)) { - // scale oversized icon, no need to give more work to gl - // since we got mRawImage from thread worker and image may be in use (ex: writing cache), make a copy - mRawImage = mRawImage->scaled(expected_width, expected_height); + // Scale oversized thumbnail + mRawImage = mRawImage->scaled(DEFAULT_THUMBNAIL_DIMENSIONS, DEFAULT_THUMBNAIL_DIMENSIONS); } } @@ -2797,11 +2793,9 @@ void LLViewerFetchedTexture::setCachedRawImage(S32 discard_level, LLImageRaw* im } else if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL) { - S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS; - S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS; - if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height) + if (mRawImage->getWidth() > DEFAULT_THUMBNAIL_DIMENSIONS || mRawImage->getHeight() > DEFAULT_THUMBNAIL_DIMENSIONS) { - mCachedRawImage = new LLImageRaw(expected_width, expected_height, imageraw->getComponents()); + mCachedRawImage = new LLImageRaw(DEFAULT_THUMBNAIL_DIMENSIONS, DEFAULT_THUMBNAIL_DIMENSIONS, imageraw->getComponents()); mCachedRawImage->copyScaled(imageraw); } else @@ -2919,11 +2913,9 @@ void LLViewerFetchedTexture::saveRawImage() } else if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL) { - S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS; - S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS; - if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height) + if (mRawImage->getWidth() > DEFAULT_THUMBNAIL_DIMENSIONS || mRawImage->getHeight() > DEFAULT_THUMBNAIL_DIMENSIONS) { - mSavedRawImage = new LLImageRaw(expected_width, expected_height, mRawImage->getComponents()); + mSavedRawImage = new LLImageRaw(DEFAULT_THUMBNAIL_DIMENSIONS, DEFAULT_THUMBNAIL_DIMENSIONS, mRawImage->getComponents()); mSavedRawImage->copyScaled(mRawImage); } else -- cgit v1.3 From f660f1f0fda4d2363d351fa550b4f8818b46c2c3 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Thu, 18 Apr 2024 02:46:18 +0300 Subject: viewer#1260 Fix thumbnail preview not loading Standard and scaled textures couldn't share workers and if one finished a request, second one failed to start a new one. --- indra/newview/lltexturefetch.cpp | 15 +++++++++------ indra/newview/lltexturefetch.h | 11 ++++++++--- indra/newview/llviewertexture.cpp | 27 ++++++++++++++++++--------- indra/newview/llviewertexture.h | 3 ++- 4 files changed, 37 insertions(+), 19 deletions(-) (limited to 'indra/newview/llviewertexture.cpp') diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp index 40bbe2b934..174af406ec 100644 --- a/indra/newview/lltexturefetch.cpp +++ b/indra/newview/lltexturefetch.cpp @@ -2509,12 +2509,13 @@ LLTextureFetch::~LLTextureFetch() } S32 LLTextureFetch::createRequest(FTType f_type, const std::string& url, const LLUUID& id, const LLHost& host, F32 priority, - S32 w, S32 h, S32 c, S32 desired_discard, bool needs_aux, bool can_use_http) + S32 w, S32 h, S32 c, S32 desired_discard, bool needs_aux, bool can_use_http, S32& worker_discard) { LL_PROFILE_ZONE_SCOPED; + worker_discard = -1; if (mDebugPause) { - return -1; + return FETCH_REQUEST_CREATION_FAILED; } if (f_type == FTT_SERVER_BAKE) @@ -2530,7 +2531,7 @@ S32 LLTextureFetch::createRequest(FTType f_type, const std::string& url, const L << host << " != " << worker->mHost << LL_ENDL; removeRequest(worker, true); worker = NULL; - return -1; + return FETCH_REQUEST_ABORTED; } } @@ -2583,13 +2584,14 @@ S32 LLTextureFetch::createRequest(FTType f_type, const std::string& url, const L { if (worker->wasAborted()) { - return -1; // need to wait for previous aborted request to complete + return FETCH_REQUEST_ABORTED; // need to wait for previous aborted request to complete } + worker_discard = desired_discard; worker->lockWorkMutex(); // +Mw if (worker->mState == LLTextureFetchWorker::DONE && worker->mDesiredSize == llmax(desired_size, TEXTURE_CACHE_ENTRY_SIZE) && worker->mDesiredDiscard == desired_discard) { worker->unlockWorkMutex(); // -Mw - return -1; // similar request has failed or is in a transitional state + return FETCH_REQUEST_EXISTS; // similar request has failed or is in a transitional state } worker->mActiveCount++; worker->mNeedsAux = needs_aux; @@ -2623,11 +2625,12 @@ S32 LLTextureFetch::createRequest(FTType f_type, const std::string& url, const L worker->mNeedsAux = needs_aux; worker->setCanUseHTTP(can_use_http) ; worker->unlockWorkMutex(); // -Mw + worker_discard = desired_discard; } LL_DEBUGS(LOG_TXT) << "REQUESTED: " << id << " f_type " << fttype_to_string(f_type) << " Discard: " << desired_discard << " size " << desired_size << LL_ENDL; - return desired_discard; + return FETCH_REQUEST_OK; } // Threads: T* // diff --git a/indra/newview/lltexturefetch.h b/indra/newview/lltexturefetch.h index 9ff6468bb2..029b07af3a 100644 --- a/indra/newview/lltexturefetch.h +++ b/indra/newview/lltexturefetch.h @@ -76,9 +76,14 @@ public: // Threads: Tmain void shutDownImageDecodeThread(); - // Threads: T* (but Tmain mostly) - S32 createRequest(FTType f_type, const std::string& url, const LLUUID& id, const LLHost& host, F32 priority, - S32 w, S32 h, S32 c, S32 discard, bool needs_aux, bool can_use_http); + static constexpr S32 FETCH_REQUEST_OK = 0; + static constexpr S32 FETCH_REQUEST_CREATION_FAILED = -1; + static constexpr S32 FETCH_REQUEST_ABORTED = -2; + static constexpr S32 FETCH_REQUEST_EXISTS = -3; + // Threads: T* (but Tmain mostly) + // returns discard on success, fail code otherwise + S32 createRequest(FTType f_type, const std::string& url, const LLUUID& id, const LLHost& host, F32 priority, + S32 w, S32 h, S32 c, S32 discard, bool needs_aux, bool can_use_http, S32& worker_disacrd); // Requests that a fetch operation be deleted from the queue. // If @cancel is true, also stops any I/O operations pending. diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 648bdf7bee..be80fedd58 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -1032,7 +1032,8 @@ void LLViewerFetchedTexture::init(bool firstinit) mOrigHeight = 0; mHasAux = FALSE; mNeedsAux = FALSE; - mRequestedDiscardLevel = -1; + mLastWorkerDiscardLevel = -1; + mRequestedDiscardLevel = -1; mRequestedDownloadPriority = 0.f; mFullyLoaded = FALSE; mCanUseHTTP = true; @@ -2084,18 +2085,26 @@ bool LLViewerFetchedTexture::updateFetch() } // bypass texturefetch directly by pulling from LLTextureCache - S32 fetch_request_discard = -1; - fetch_request_discard = LLAppViewer::getTextureFetch()->createRequest(mFTType, mUrl, getID(), getTargetHost(), decode_priority, - w, h, c, desired_discard, needsAux(), mCanUseHTTP); - - if (fetch_request_discard >= 0) + S32 worker_discard = -1; + S32 result = LLAppViewer::getTextureFetch()->createRequest(mFTType, mUrl, getID(), getTargetHost(), decode_priority, + w, h, c, desired_discard, needsAux(), mCanUseHTTP, worker_discard); + + + if ((result >= 0) // Worker created + // scaled and standard images share requests, they just process the result differently + // if mLastWorkerDiscardLevel doen't match worker, worker was requested by a different + // image and current one needs to schedule an update + || (result == LLTextureFetch::FETCH_REQUEST_EXISTS + && mLastWorkerDiscardLevel != worker_discard) + ) { LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - request created"); - mHasFetcher = TRUE; - mIsFetching = TRUE; + mHasFetcher = TRUE; + mIsFetching = TRUE; + mLastWorkerDiscardLevel = worker_discard; // in some cases createRequest can modify discard, as an example // bake textures are always at discard 0 - mRequestedDiscardLevel = llmin(desired_discard, fetch_request_discard); + mRequestedDiscardLevel = llmin(desired_discard, worker_discard); mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority, mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP); } diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 35fb0a2237..3d8c3e57af 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -452,7 +452,8 @@ protected: S32 mKnownDrawHeight; BOOL mKnownDrawSizeChanged ; std::string mUrl; - + + S32 mLastWorkerDiscardLevel; S32 mRequestedDiscardLevel; F32 mRequestedDownloadPriority; S32 mFetchState; -- cgit v1.3 From f5a25a9d6a94e7899ddb04199e5c4fd2d56228d1 Mon Sep 17 00:00:00 2001 From: "Jonathan \"Geenz\" Goodman" Date: Wed, 5 Mar 2025 19:06:01 -0500 Subject: Add RenderTextureVRAMDivisor (#3648) #3647 Add texture VRAM use divisor. --- indra/newview/app_settings/settings.xml | 11 +++++++++++ indra/newview/llviewertexture.cpp | 8 +++++++- 2 files changed, 18 insertions(+), 1 deletion(-) (limited to 'indra/newview/llviewertexture.cpp') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 6f2a9932bc..594f40e5a1 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7794,6 +7794,17 @@ Value 0 + RenderTextureVRAMDivisor + + Comment + Divisor for maximum amount of VRAM the viewer will use for textures. 1 = all the VRAM. Used in conjunction with RenderMaxVRAMBudget. + Persist + 1 + Type + U32 + Value + 2 + RenderMinFreeMainMemoryThreshold Comment diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 609ad38e96..a0723db479 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -489,7 +489,12 @@ void LLViewerTexture::updateClass() } LLViewerMediaTexture::updateClass(); - + // This is a divisor used to determine how much VRAM from our overall VRAM budget to use. + // This is **cumulative** on whatever the detected or manually set VRAM budget is. + // If we detect 2048MB of VRAM, this will, by default, only use 1024. + // If you set 1024MB of VRAM, this will, by default, use 512. + // -Geenz 2025-03-03 + static LLCachedControl tex_vram_divisor(gSavedSettings, "RenderTextureVRAMDivisor", 2); static LLCachedControl max_vram_budget(gSavedSettings, "RenderMaxVRAMBudget", 0); F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0; @@ -500,6 +505,7 @@ void LLViewerTexture::updateClass() F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc); F32 budget = max_vram_budget == 0 ? (F32)gGLManager.mVRAM : (F32)max_vram_budget; + budget /= tex_vram_divisor; // Try to leave at least half a GB for everyone else and for bias, // but keep at least 768MB for ourselves -- cgit v1.3 From 18e06771e56b77d4a1bb875734354612122d05c5 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Wed, 12 Mar 2025 15:59:48 +0200 Subject: #3364 Fix a case of excessive texture updates when bias fluctuates a bit. Make bias' effect a bit more gradual. --- indra/newview/lldrawpooltree.cpp | 5 +++-- indra/newview/llviewertexture.cpp | 15 ++++++++++++--- indra/newview/llviewertexturelist.cpp | 3 ++- 3 files changed, 17 insertions(+), 6 deletions(-) (limited to 'indra/newview/llviewertexture.cpp') diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index 6efd503574..26ef190fbb 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -108,8 +108,9 @@ void LLDrawPoolTree::beginShadowPass(S32 pass) { LL_PROFILE_ZONE_SCOPED; - glPolygonOffset(gSavedSettings.getF32("RenderDeferredTreeShadowOffset"), - gSavedSettings.getF32("RenderDeferredTreeShadowBias")); + static LLCachedControl shadow_offset(gSavedSettings, "RenderDeferredTreeShadowOffset"); + static LLCachedControl shadow_bias(gSavedSettings, "RenderDeferredTreeShadowBias"); + glPolygonOffset(shadow_offset(), shadow_bias()); LLEnvironment& environment = LLEnvironment::instance(); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index a0723db479..0782192858 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -519,7 +519,6 @@ void LLViewerTexture::updateClass() bool is_sys_low = isSystemMemoryLow(); bool is_low = is_sys_low || over_pct > 0.f; - F32 discard_bias = sDesiredDiscardBias; static bool was_low = false; static bool was_sys_low = false; @@ -571,6 +570,7 @@ void LLViewerTexture::updateClass() // set to max discard bias if the window has been backgrounded for a while static F32 last_desired_discard_bias = 1.f; + static F32 last_texture_update_count_bias = 1.f; static bool was_backgrounded = false; static LLFrameTimer backgrounded_timer; static LLCachedControl minimized_discard_time(gSavedSettings, "TextureDiscardMinimizedTime", 1.f); @@ -606,12 +606,21 @@ void LLViewerTexture::updateClass() } sDesiredDiscardBias = llclamp(sDesiredDiscardBias, 1.f, 4.f); - if (discard_bias != sDesiredDiscardBias) + if (last_texture_update_count_bias < sDesiredDiscardBias) { - // bias changed, reset texture update counter to + // bias increased, reset texture update counter to // let updates happen at an increased rate. + last_texture_update_count_bias = sDesiredDiscardBias; sBiasTexturesUpdated = 0; } + else if (last_texture_update_count_bias > sDesiredDiscardBias + 0.1f) + { + // bias decreased, 0.1f is there to filter out small fluctuations + // and not reset sBiasTexturesUpdated too often. + // Bias jumps to 1.5 at low memory, so getting stuck at 1.1 is not + // a problem. + last_texture_update_count_bias = sDesiredDiscardBias; + } LLViewerTexture::sFreezeImageUpdates = false; } diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index ae723b4068..db530a3943 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -958,7 +958,8 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag vsize /= min_scale; // apply bias to offscreen faces all the time, but only to onscreen faces when bias is large - if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 2.f) + // use mImportanceToCamera to make bias switch a bit more gradual + if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 1.9f + face->mImportanceToCamera / 2.f) { vsize /= bias; } -- cgit v1.3 From 32c7d3064f04899547ee4dea48969c6ceb8554e9 Mon Sep 17 00:00:00 2001 From: "Jonathan \"Geenz\" Goodman" Date: Fri, 21 Mar 2025 09:33:23 -0400 Subject: Dynamic Probe Allocation (#3787) * #3788 Support dynamic probe allocation. * #3738 Mitigate probe flashing * #3735 Mitigate realtime probes flashing --- .../class1/windlight/atmosphericsFuncs.glsl | 1 + indra/newview/featuretable.txt | 14 +--- indra/newview/featuretable_mac.txt | 10 --- indra/newview/llreflectionmap.cpp | 3 + indra/newview/llreflectionmapmanager.cpp | 86 ++++++++++++++++------ indra/newview/llreflectionmapmanager.h | 11 ++- indra/newview/lltextureview.cpp | 4 +- indra/newview/llviewertexture.cpp | 7 +- .../en/floater_preferences_graphics_advanced.xml | 17 ----- 9 files changed, 87 insertions(+), 66 deletions(-) (limited to 'indra/newview/llviewertexture.cpp') diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 205d4bff6d..5089b9e31e 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -154,6 +154,7 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou if (classic_mode < 1) { amblit = srgb_to_linear(amblit); + amblit = vec3(dot(amblit, vec3(0.2126, 0.7152, 0.0722))); sunlit = srgb_to_linear(sunlit); } diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 883963d558..443a7ae914 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -86,7 +86,6 @@ RenderTonemapType 1 1 RenderTonemapMix 1 1 RenderDisableVintageMode 1 1 RenderMaxTextureResolution 1 2048 -RenderReflectionProbeCount 1 256 // // Low Graphics Settings @@ -129,7 +128,6 @@ RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderDisableVintageMode 1 0 RenderMaxTextureResolution 1 512 -RenderReflectionProbeCount 1 1 // // Medium Low Graphics Settings @@ -172,7 +170,6 @@ RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderDisableVintageMode 1 0 RenderMaxTextureResolution 1 1024 -RenderReflectionProbeCount 1 16 // // Medium Graphics Settings (standard) @@ -214,7 +211,6 @@ RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderMaxTextureResolution 1 2048 -RenderReflectionProbeCount 1 32 // // Medium High Graphics Settings @@ -245,7 +241,7 @@ RenderFSAASamples 1 1 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 RenderScreenSpaceReflections 1 0 -RenderReflectionProbeLevel 1 2 +RenderReflectionProbeLevel 1 1 RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 @@ -256,7 +252,6 @@ RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderMaxTextureResolution 1 2048 -RenderReflectionProbeCount 1 64 // // High Graphics Settings (SSAO + sun shadows) @@ -287,7 +282,7 @@ RenderFSAASamples 1 2 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 RenderScreenSpaceReflections 1 0 -RenderReflectionProbeLevel 1 3 +RenderReflectionProbeLevel 1 2 RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 8 @@ -298,7 +293,6 @@ RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderMaxTextureResolution 1 2048 -RenderReflectionProbeCount 1 128 // // High Ultra Graphics Settings (deferred + SSAO + all shadows) @@ -340,7 +334,6 @@ RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderMaxTextureResolution 1 2048 -RenderReflectionProbeCount 1 256 // // Ultra graphics (REALLY PURTY!) @@ -382,7 +375,6 @@ RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderMaxTextureResolution 1 2048 -RenderReflectionProbeCount 1 256 // // Class Unknown Hardware (unknown) @@ -416,7 +408,6 @@ RenderReflectionProbeDetail 0 -1 RenderMirrors 0 0 RenderDisableVintageMode 1 0 RenderMaxTextureResolution 1 2048 -RenderReflectionProbeCount 0 0 list Intel RenderAnisotropic 1 0 @@ -438,7 +429,6 @@ RenderMirrors 0 0 RenderGLMultiThreadedTextures 0 0 RenderGLMultiThreadedMedia 0 0 RenderDisableVintageMode 1 0 -RenderReflectionProbeCount 0 0 list TexUnit16orLess RenderTerrainPBRDetail 1 -1 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 103d24a26d..dc9473b042 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -86,7 +86,6 @@ RenderTonemapMix 1 1 RenderDisableVintageMode 1 1 RenderDownScaleMethod 1 0 RenderMaxTextureResolution 1 2048 -RenderReflectionProbeCount 1 256 // // Low Graphics Settings @@ -129,7 +128,6 @@ RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderDisableVintageMode 1 0 RenderMaxTextureResolution 1 512 -RenderReflectionProbeCount 1 1 // // Medium Low Graphics Settings @@ -172,7 +170,6 @@ RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderDisableVintageMode 1 0 RenderMaxTextureResolution 1 1024 -RenderReflectionProbeCount 1 16 // // Medium Graphics Settings (standard) @@ -214,7 +211,6 @@ RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderMaxTextureResolution 1 2048 -RenderReflectionProbeCount 1 32 // // Medium High Graphics Settings @@ -256,7 +252,6 @@ RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderMaxTextureResolution 1 2048 -RenderReflectionProbeCount 1 64 // // High Graphics Settings (SSAO + sun shadows) @@ -298,7 +293,6 @@ RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderMaxTextureResolution 1 2048 -RenderReflectionProbeCount 1 128 // // High Ultra Graphics Settings (SSAO + all shadows) @@ -340,7 +334,6 @@ RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderMaxTextureResolution 1 2048 -RenderReflectionProbeCount 1 256 // // Ultra graphics (REALLY PURTY!) @@ -382,7 +375,6 @@ RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderMaxTextureResolution 1 2048 -RenderReflectionProbeCount 1 256 // // Class Unknown Hardware (unknown) @@ -415,7 +407,6 @@ RenderShadowDetail 0 0 RenderMirrors 0 0 RenderDisableVintageMode 1 0 RenderMaxTextureResolution 1 2048 -RenderReflectionProbeCount 0 0 list TexUnit8orLess RenderDeferredSSAO 0 0 @@ -456,7 +447,6 @@ RenderReflectionProbeDetail 0 0 RenderReflectionsEnabled 0 0 RenderMirrors 0 0 RenderDisableVintageMode 1 0 -RenderReflectionProbeCount 0 0 list VaryingVectors16orLess RenderTerrainPBRPlanarSampleCount 1 1 diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp index f3adb52d5e..910509928d 100644 --- a/indra/newview/llreflectionmap.cpp +++ b/indra/newview/llreflectionmap.cpp @@ -52,6 +52,9 @@ LLReflectionMap::~LLReflectionMap() void LLReflectionMap::update(U32 resolution, U32 face, bool force_dynamic, F32 near_clip, bool useClipPlane, LLPlane clipPlane) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + if (!mCubeArray.notNull()) + return; + mLastUpdateTime = gFrameTimeSeconds; llassert(mCubeArray.notNull()); llassert(mCubeIndex != -1); diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp index 48b73531ea..34c6034e9e 100644 --- a/indra/newview/llreflectionmapmanager.cpp +++ b/indra/newview/llreflectionmapmanager.cpp @@ -144,13 +144,14 @@ static void touch_default_probe(LLReflectionMap* probe) LLReflectionMapManager::LLReflectionMapManager() { + mDynamicProbeCount = LL_MAX_REFLECTION_PROBE_COUNT; initCubeFree(); } void LLReflectionMapManager::initCubeFree() { // start at 1 because index 0 is reserved for mDefaultProbe - for (int i = 1; i < LL_MAX_REFLECTION_PROBE_COUNT; ++i) + for (U32 i = 1; i < mDynamicProbeCount; ++i) { mCubeFree.push_back(i); } @@ -221,15 +222,50 @@ void LLReflectionMapManager::update() resume(); } - static LLCachedControl probe_count(gSavedSettings, "RenderReflectionProbeCount", 256U); - bool countReset = mReflectionProbeCount != probe_count; + static LLCachedControl sDetail(gSavedSettings, "RenderReflectionProbeDetail", -1); + static LLCachedControl sLevel(gSavedSettings, "RenderReflectionProbeLevel", 3); - if (countReset) + // Once every 20 frames, update the dynamic probe count. + if (gFrameCount % 20) { - mResetFade = -0.5f; + U32 probe_count_temp = mDynamicProbeCount; + if (sLevel == 0) + { + mDynamicProbeCount = 1; + } + else if (sLevel == 1) + { + mDynamicProbeCount = (U32)mProbes.size(); + + } + else if (sLevel == 2) + { + mDynamicProbeCount = llmax((U32)mProbes.size(), 128); + } + else + { + mDynamicProbeCount = 256; + } + + // Round mDynamicProbeCount to the nearest increment of 32 + mDynamicProbeCount = ((mDynamicProbeCount + 16) / 32) * 32; + mDynamicProbeCount = llclamp(mDynamicProbeCount, 1, LL_MAX_REFLECTION_PROBE_COUNT); + + if (mDynamicProbeCount < probe_count_temp * 1.1 && mDynamicProbeCount > probe_count_temp * 0.9) + mDynamicProbeCount = probe_count_temp; + else + mGlobalFadeTarget = 0.f; } - initReflectionMaps(); + if (mGlobalFadeTarget < mResetFade) + mResetFade = llmax(mGlobalFadeTarget, mResetFade - (F32)gFrameIntervalSeconds * 2); + else + mResetFade = llmin(mGlobalFadeTarget, mResetFade + (F32)gFrameIntervalSeconds * 2); + + if (mResetFade == mGlobalFadeTarget) + { + initReflectionMaps(); + } static LLCachedControl render_hdr(gSavedSettings, "RenderHDREnabled", true); @@ -286,9 +322,6 @@ void LLReflectionMapManager::update() bool did_update = false; - static LLCachedControl sDetail(gSavedSettings, "RenderReflectionProbeDetail", -1); - static LLCachedControl sLevel(gSavedSettings, "RenderReflectionProbeLevel", 3); - bool realtime = sDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME; LLReflectionMap* closestDynamic = nullptr; @@ -343,12 +376,7 @@ void LLReflectionMapManager::update() } } - if (countReset) - { - mResetFade = -0.5f; - } - - mResetFade = llmin((F32)(mResetFade + gFrameIntervalSeconds), 1.f); + mResetFade = llmin((F32)(mResetFade + gFrameIntervalSeconds * 2.f), 1.f); for (unsigned int i = 0; i < mProbes.size(); ++i) { @@ -520,6 +548,16 @@ LLReflectionMap* LLReflectionMapManager::addProbe(LLSpatialGroup* group) return probe; } +U32 LLReflectionMapManager::probeCount() +{ + return mDynamicProbeCount; +} + +U32 LLReflectionMapManager::probeMemory() +{ + return (mDynamicProbeCount * 6 * (mProbeResolution * mProbeResolution) * 4) / 1024 / 1024 + (mDynamicProbeCount * 6 * (LL_IRRADIANCE_MAP_RESOLUTION * LL_IRRADIANCE_MAP_RESOLUTION) * 4) / 1024 / 1024; +} + struct CompareProbeDepth { bool operator()(const LLReflectionMap* lhs, const LLReflectionMap* rhs) @@ -1058,7 +1096,11 @@ void LLReflectionMapManager::updateUniforms() bool is_ambiance_pass = gCubeSnapshot && !isRadiancePass(); F32 ambscale = is_ambiance_pass ? 0.f : 1.f; + ambscale *= mResetFade; + ambscale = llmax(0, ambscale); F32 radscale = is_ambiance_pass ? 0.5f : 1.f; + radscale *= mResetFade; + radscale = llmax(0, radscale); for (auto* refmap : mReflectionMaps) { @@ -1129,8 +1171,8 @@ void LLReflectionMapManager::updateUniforms() } mProbeData.refParams[count].set( - llmax(minimum_ambiance, refmap->getAmbiance())*ambscale * llmax(mResetFade, 0.f), // ambiance scale - radscale * llmax(mResetFade, 0.f), // radiance scale + llmax(minimum_ambiance, refmap->getAmbiance())*ambscale, // ambiance scale + radscale, // radiance scale refmap->mFadeIn, // fade in weight oa.getF32ptr()[2] - refmap->mRadius); // z near @@ -1365,12 +1407,9 @@ void LLReflectionMapManager::renderDebug() void LLReflectionMapManager::initReflectionMaps() { - static LLCachedControl probe_count(gSavedSettings, "RenderReflectionProbeCount", 256U); - U32 count = probe_count(); - static LLCachedControl ref_probe_res(gSavedSettings, "RenderReflectionProbeResolution", 128U); U32 probe_resolution = nhpo2(llclamp(ref_probe_res(), (U32)64, (U32)512)); - if (mTexture.isNull() || mReflectionProbeCount != count || mProbeResolution != probe_resolution || mReset) + if (mTexture.isNull() || mReflectionProbeCount != mDynamicProbeCount || mProbeResolution != probe_resolution || mReset) { if(mProbeResolution != probe_resolution) { @@ -1379,9 +1418,10 @@ void LLReflectionMapManager::initReflectionMaps() } gEXRImage = nullptr; - + mGlobalFadeTarget = 1.f; + mResetFade = -0.125f; mReset = false; - mReflectionProbeCount = count; + mReflectionProbeCount = mDynamicProbeCount; mProbeResolution = probe_resolution; mMaxProbeLOD = log2f((F32)mProbeResolution) - 1.f; // number of mips - 1 diff --git a/indra/newview/llreflectionmapmanager.h b/indra/newview/llreflectionmapmanager.h index 9f88776ac2..0719c28134 100644 --- a/indra/newview/llreflectionmapmanager.h +++ b/indra/newview/llreflectionmapmanager.h @@ -38,7 +38,7 @@ class LLViewerObject; #define LL_MAX_REFLECTION_PROBE_COUNT 256 // reflection probe resolution -#define LL_IRRADIANCE_MAP_RESOLUTION 64 +#define LL_IRRADIANCE_MAP_RESOLUTION 16 // reflection probe mininum scale #define LL_REFLECTION_PROBE_MINIMUM_SCALE 1.f; @@ -159,6 +159,9 @@ public: // with false when done. void forceDefaultProbeAndUpdateUniforms(bool force = true); + U32 probeCount(); + U32 probeMemory(); + private: friend class LLPipeline; friend class LLHeroProbeManager; @@ -166,6 +169,9 @@ private: // initialize mCubeFree array to default values void initCubeFree(); + // Just does a bulk clear of all of the cubemaps. + void clearCubeMaps(); + // delete the probe with the given index in mProbes void deleteProbe(U32 i); @@ -240,6 +246,8 @@ private: // number of reflection probes to use for rendering U32 mReflectionProbeCount; + U32 mDynamicProbeCount; + // resolution of reflection probes U32 mProbeResolution = 128; @@ -253,6 +261,7 @@ private: bool mReset = false; float mResetFade = 1.f; + float mGlobalFadeTarget = 1.f; // if true, only update the default probe bool mPaused = false; diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp index 78d930c05c..8560a01c4b 100644 --- a/indra/newview/lltextureview.cpp +++ b/indra/newview/lltextureview.cpp @@ -559,10 +559,12 @@ void LLGLTexMemBar::draw() gGL.color4f(0.f, 0.f, 0.f, 0.25f); gl_rect_2d(-10, getRect().getHeight() + line_height*2 + 1, getRect().getWidth()+2, getRect().getHeight()+2); - text = llformat("Est. Free: %d MB Sys Free: %d MB FBO: %d MB Bias: %.2f Cache: %.1f/%.1f MB", + text = llformat("Est. Free: %d MB Sys Free: %d MB FBO: %d MB Probe#: %d Probe Mem: %d MB Bias: %.2f Cache: %.1f/%.1f MB", (S32)LLViewerTexture::sFreeVRAMMegabytes, LLMemory::getAvailableMemKB()/1024, LLRenderTarget::sBytesAllocated/(1024*1024), + gPipeline.mReflectionMapManager.probeCount(), + gPipeline.mReflectionMapManager.probeMemory(), discard_bias, cache_usage, cache_max_usage); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 0782192858..4a9dd1c1b6 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -504,8 +504,11 @@ void LLViewerTexture::updateClass() // NOTE: our metrics miss about half the vram we use, so this biases high but turns out to typically be within 5% of the real number F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc); - F32 budget = max_vram_budget == 0 ? (F32)gGLManager.mVRAM : (F32)max_vram_budget; - budget /= tex_vram_divisor; + // For debugging purposes, it's useful to be able to set the VRAM budget manually. + // But when manual control is not enabled, use the VRAM divisor. + // While we're at it, assume we have 1024 to play with at minimum when the divisor is in use. Works more elegantly with the logic below this. + // -Geenz 2025-03-21 + F32 budget = max_vram_budget == 0 ? llmax(1024, (F32)gGLManager.mVRAM / tex_vram_divisor) : (F32)max_vram_budget; // Try to leave at least half a GB for everyone else and for bias, // but keep at least 768MB for ourselves diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml index 34ed3fa80d..78d13293a8 100644 --- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml @@ -858,23 +858,6 @@ value="3"/> - - Date: Tue, 15 Oct 2024 22:35:38 +0200 Subject: Fix merge issues: * Restore changes from 21947778baaca205615a71a97ac8f563c998fdd3 to llwindow/llwindowwin32.cpp * Restore changes from 3758618949684641fc94b5c9478d9002706213cc to newview/llinspecttexture.cpp * Fix apparent merge error in LLInventoryPanel::itemChanged * Restore changes from 1eeecfa1a8bf43a8980217ce34e3b5f4458483e0 in newview/llpaneloutfitsinventory.h * Restore changes from b9633c17e373bfe55b29228996e8473eb041466d in newview/llpaneloutfitsinventory.h & newview/llpanelwearing.cpp * Restore changes from f660f1f0fda4d2363d351fa550b4f8818b46c2c3 in newview/llviewertexture.cpp * Restore changes from b9633c17e373bfe55b29228996e8473eb041466d & 98f7d73d46fdc045759023eda6409e8c791f5cb2 in newview/lloutfitgallery.cpp and newview/lloutfitslist.cpp * Replace changes from 23729442aab7130f3368d433e8a5a9dd45ff6b98 with current implementation in develop branch * Fix more broken changes in LLViewerTexture::saveRawImage * Restore the changes in LLMath both from develop and maint-c * Fix all kind of other merge errors # Conflicts: # indra/llmath/v2math.h # indra/llmath/v3math.h # indra/llui/llfolderviewitem.cpp # indra/llwindow/llwindowwin32.cpp # indra/newview/llfloaterobjectweights.h # indra/newview/lloutfitgallery.cpp # indra/newview/lloutfitslist.cpp # indra/newview/llsidepaneliteminfo.cpp # indra/newview/llvoavatar.cpp --- indra/llmath/llmath.h | 2 +- indra/llmath/v2math.h | 2 +- indra/llmath/v3math.h | 4 +- indra/llmath/v4math.h | 4 +- indra/llwindow/llwindowwin32.cpp | 52 ++++---------------- indra/newview/llagentcamera.h | 4 +- indra/newview/llfloaterobjectweights.h | 2 +- indra/newview/llfolderviewmodelinventory.cpp | 2 +- indra/newview/llinspecttexture.cpp | 3 +- indra/newview/lloutfitgallery.cpp | 2 - indra/newview/lloutfitslist.cpp | 9 +--- indra/newview/llpanelwearing.cpp | 4 -- indra/newview/llviewertexture.cpp | 17 ++++++- indra/newview/llvoavatar.cpp | 71 +++++++++++++--------------- 14 files changed, 71 insertions(+), 107 deletions(-) (limited to 'indra/newview/llviewertexture.cpp') diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h index fa315291a3..f5e9cdc7e4 100644 --- a/indra/llmath/llmath.h +++ b/indra/llmath/llmath.h @@ -75,7 +75,7 @@ constexpr F32 DEG_TO_RAD = 0.017453292519943295769236907684886f; constexpr F32 RAD_TO_DEG = 57.295779513082320876798154814105f; constexpr F32 F_APPROXIMATELY_ZERO = 0.00001f; constexpr F32 F_LN10 = 2.3025850929940456840179914546844f; -constexpr F32 OO_LN10 = 0.43429448190325182765112891891661; +constexpr F32 OO_LN10 = 0.43429448190325182765112891891661f; constexpr F32 F_LN2 = 0.69314718056f; constexpr F32 OO_LN2 = 1.4426950408889634073599246810019f; diff --git a/indra/llmath/v2math.h b/indra/llmath/v2math.h index 6e3a2933bf..8e366485e7 100644 --- a/indra/llmath/v2math.h +++ b/indra/llmath/v2math.h @@ -212,7 +212,7 @@ inline void LLVector2::setVec(const F32 *vec) inline F32 LLVector2::length(void) const { - return (F32) sqrt(lengthSquared()); + return sqrt(lengthSquared()); } inline F32 LLVector2::lengthSquared(void) const diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h index b7691d79b0..d6f2a26c54 100644 --- a/indra/llmath/v3math.h +++ b/indra/llmath/v3math.h @@ -325,10 +325,10 @@ inline F32 LLVector3::normVec(void) inline F32 LLVector3::length(void) const { - return (F32) sqrt(lengthSquared()); + return sqrt(lengthSquared()); } -inline F32 LLVector3::lengthSquared(void) const +inline F32 LLVector3::lengthSquared() const { return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]; } diff --git a/indra/llmath/v4math.h b/indra/llmath/v4math.h index f155d4db52..e72d5cfa6b 100644 --- a/indra/llmath/v4math.h +++ b/indra/llmath/v4math.h @@ -341,7 +341,7 @@ inline void LLVector4::setVec(const F32 *vec) inline F32 LLVector4::length(void) const { - return (F32) sqrt(lengthSquared()); + return sqrt(lengthSquared()); } inline F32 LLVector4::lengthSquared(void) const @@ -489,7 +489,7 @@ inline LLVector4 lerp(const LLVector4 &a, const LLVector4 &b, F32 u) inline F32 LLVector4::normalize(void) { - F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); if (mag > FP_MAG_THRESHOLD) { diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 6ce0594c96..6fad11d506 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -410,7 +410,7 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool // until after some graphics setup. See SL-20177. -Cosmic,2023-09-18 bool mGLReady = false; bool mGotGLBuffer = false; - LLAtomicBool mDeleteOnExit = false; + bool mDeleteOnExit = false; }; @@ -4852,6 +4852,15 @@ bool LLWindowWin32::LLWindowWin32Thread::wakeAndDestroy() mGLReady = false; }); + mDeleteOnExit = true; + SetWindowLongPtr(old_handle, GWLP_USERDATA, NULL); + + // Let thread finish on its own and don't block main thread. + for (auto& pair : mThreads) + { + pair.second.detach(); + } + LL_DEBUGS("Window") << "Closing window's pool queue" << LL_ENDL; mQueue->close(); @@ -4866,47 +4875,6 @@ bool LLWindowWin32::LLWindowWin32Thread::wakeAndDestroy() PostMessage(old_handle, WM_DUMMY_, wparam, 0x1337); } - // There are cases where window will refuse to close, - // can't wait forever on join, check state instead - LLTimer timeout; - timeout.setTimerExpirySec(2.0); - while (!getQueue().done() && !timeout.hasExpired() && mWindowHandleThrd) - { - ms_sleep(100); - } - - if (getQueue().done() || mWindowHandleThrd == NULL) - { - // Window is closed, started closing or is cleaning up - // now wait for our single thread to die. - if (mWindowHandleThrd) - { - LL_INFOS("Window") << "Window is closing, waiting on pool's thread to join, time since post: " << timeout.getElapsedSeconds() << "s" << LL_ENDL; - } - else - { - LL_DEBUGS("Window") << "Waiting on pool's thread, time since post: " << timeout.getElapsedSeconds() << "s" << LL_ENDL; - } - for (auto& pair : mThreads) - { - pair.second.join(); - } - } - else - { - // Something suspended window thread, can't afford to wait forever - // so kill thread instead - // Ex: This can happen if user starts dragging window arround (if it - // was visible) or a modal notification pops up - LL_WARNS("Window") << "Window is frozen, couldn't perform clean exit" << LL_ENDL; - - for (auto& pair : mThreads) - { - // very unsafe - TerminateThread(pair.second.native_handle(), 0); - pair.second.detach(); - } - } LL_DEBUGS("Window") << "thread pool shutdown complete" << LL_ENDL; return true; } diff --git a/indra/newview/llagentcamera.h b/indra/newview/llagentcamera.h index feb396d840..d277fd6158 100644 --- a/indra/newview/llagentcamera.h +++ b/indra/newview/llagentcamera.h @@ -139,12 +139,12 @@ private: //-------------------------------------------------------------------- public: LLVector3d getCameraPositionGlobal() const; - const LLVector3 &getCameraPositionAgent() const; + const LLVector3& getCameraPositionAgent() const; LLVector3d calcCameraPositionTargetGlobal(bool *hit_limit = NULL); // Calculate the camera position target F32 getCameraMinOffGround(); // Minimum height off ground for this mode, meters void setCameraCollidePlane(const LLVector4 &plane) { mCameraCollidePlane = plane; } bool calcCameraMinDistance(F32 &obj_min_distance); - F32 getCurrentCameraBuildOffset() { return (F32)mCameraFocusOffset.length(); } + F32 getCurrentCameraBuildOffset() const { return (F32)mCameraFocusOffset.length(); } void clearCameraLag() { mCameraLag.clearVec(); } const LLVector3& getCameraUpVector() const { return mCameraUpVector; } private: diff --git a/indra/newview/llfloaterobjectweights.h b/indra/newview/llfloaterobjectweights.h index 40f571f4ad..bda625564b 100644 --- a/indra/newview/llfloaterobjectweights.h +++ b/indra/newview/llfloaterobjectweights.h @@ -58,7 +58,7 @@ public: LLFloaterObjectWeights(const LLSD& key); ~LLFloaterObjectWeights(); - /*virtual*/ bool postBuild() override; + bool postBuild() override; void onOpen(const LLSD& key) override; diff --git a/indra/newview/llfolderviewmodelinventory.cpp b/indra/newview/llfolderviewmodelinventory.cpp index 58132299de..9223c13ec1 100644 --- a/indra/newview/llfolderviewmodelinventory.cpp +++ b/indra/newview/llfolderviewmodelinventory.cpp @@ -248,7 +248,7 @@ bool LLFolderViewModelItemInventory::filterChildItem( LLFolderViewModelItem* ite return continue_filtering; } -bool LLFolderViewModelItemInventory::filter( LLFolderViewFilter& filter) +bool LLFolderViewModelItemInventory::filter(LLFolderViewFilter& filter) { const S32 filter_generation = filter.getCurrentGeneration(); const S32 must_pass_generation = filter.getFirstRequiredGeneration(); diff --git a/indra/newview/llinspecttexture.cpp b/indra/newview/llinspecttexture.cpp index 3e7fbe3da3..9f0d236826 100644 --- a/indra/newview/llinspecttexture.cpp +++ b/indra/newview/llinspecttexture.cpp @@ -148,7 +148,8 @@ void LLTexturePreviewView::draw() bool isLoading = (!m_Image->isFullyLoaded()) && (m_Image->getDiscardLevel() > 0); if (isLoading) LLFontGL::getFontSansSerif()->renderUTF8(mLoadingText, 0, rctClient.mLeft + 3, rctClient.mTop - 25, LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); - m_Image->addTextureStats((isLoading) ? MAX_IMAGE_AREA : (F32)(rctClient.getWidth() * rctClient.getHeight())); + + m_Image->setKnownDrawSize(MAX_IMAGE_SIZE, MAX_IMAGE_SIZE); } } diff --git a/indra/newview/lloutfitgallery.cpp b/indra/newview/lloutfitgallery.cpp index 09dceed2f0..7a6aa05763 100644 --- a/indra/newview/lloutfitgallery.cpp +++ b/indra/newview/lloutfitgallery.cpp @@ -1275,8 +1275,6 @@ void LLOutfitGalleryGearMenu::onUpdateItemsVisibility() { if (!mMenu) return; bool have_selection = getSelectedOutfitID().notNull(); - mMenu->setItemVisible("expand", false); - mMenu->setItemVisible("collapse", false); mMenu->setItemVisible("thumbnail", have_selection); mMenu->setItemVisible("sepatator3", true); mMenu->setItemVisible("sort_folders_by_name", true); diff --git a/indra/newview/lloutfitslist.cpp b/indra/newview/lloutfitslist.cpp index 4029834ab7..bf413c0438 100644 --- a/indra/newview/lloutfitslist.cpp +++ b/indra/newview/lloutfitslist.cpp @@ -1151,12 +1151,6 @@ void LLOutfitListBase::ChangeOutfitSelection(LLWearableItemsList* list, const LL bool LLOutfitListBase::postBuild() { - mGearMenu = createGearMenu(); - - LLMenuButton* menu_gear_btn = getChild("options_gear_btn"); - - menu_gear_btn->setMouseDownCallback(boost::bind(&LLOutfitListGearMenuBase::updateItemsVisibility, mGearMenu)); - menu_gear_btn->setMenu(mGearMenu->getMenu()); return true; } @@ -1515,9 +1509,8 @@ LLOutfitListGearMenu::~LLOutfitListGearMenu() void LLOutfitListGearMenu::onUpdateItemsVisibility() { if (!mMenu) return; - mMenu->setItemVisible("expand", true); - mMenu->setItemVisible("collapse", true); mMenu->setItemVisible("thumbnail", getSelectedOutfitID().notNull()); + mMenu->setItemVisible("favorite", getSelectedOutfitID().notNull()); mMenu->setItemVisible("sepatator3", false); mMenu->setItemVisible("sort_folders_by_name", false); LLOutfitListGearMenuBase::onUpdateItemsVisibility(); diff --git a/indra/newview/llpanelwearing.cpp b/indra/newview/llpanelwearing.cpp index 779b8d3c11..3aedde74c6 100644 --- a/indra/newview/llpanelwearing.cpp +++ b/indra/newview/llpanelwearing.cpp @@ -263,10 +263,6 @@ bool LLPanelWearing::postBuild() mTempItemsList->setFgUnselectedColor(LLColor4::white); mTempItemsList->setRightMouseDownCallback(boost::bind(&LLPanelWearing::onTempAttachmentsListRightClick, this, _1, _2, _3)); - LLMenuButton* menu_gear_btn = getChild("options_gear_btn"); - - menu_gear_btn->setMenu(mGearMenu->getMenu()); - return true; } diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 5e4fe95fd9..575dafa0f1 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -2110,6 +2110,7 @@ bool LLViewerFetchedTexture::updateFetch() LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - request created"); mHasFetcher = true; mIsFetching = true; + mLastWorkerDiscardLevel = worker_discard; // in some cases createRequest can modify discard, as an example // bake textures are always at discard 0 mRequestedDiscardLevel = llmin(desired_discard, fetch_request_response); @@ -2733,6 +2734,8 @@ void LLViewerFetchedTexture::saveRawImage() return; } + LLImageDataSharedLock lock(mRawImage); + mSavedRawDiscardLevel = mRawDiscardLevel; if (mBoostLevel == LLGLTexture::BOOST_ICON) { @@ -2748,13 +2751,25 @@ void LLViewerFetchedTexture::saveRawImage() mSavedRawImage = new LLImageRaw(mRawImage->getData(), mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents()); } } + else if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL) + { + if (mRawImage->getWidth() > DEFAULT_THUMBNAIL_DIMENSIONS || mRawImage->getHeight() > DEFAULT_THUMBNAIL_DIMENSIONS) + { + mSavedRawImage = new LLImageRaw(DEFAULT_THUMBNAIL_DIMENSIONS, DEFAULT_THUMBNAIL_DIMENSIONS, mRawImage->getComponents()); + mSavedRawImage->copyScaled(mRawImage); + } + else + { + mSavedRawImage = new LLImageRaw(mRawImage->getData(), mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents()); + } + } else if (mBoostLevel == LLGLTexture::BOOST_SCULPTED) { S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : sMaxSculptRez; S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : sMaxSculptRez; if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height) { - mSavedRawImage = new LLImageRaw(DEFAULT_THUMBNAIL_DIMENSIONS, DEFAULT_THUMBNAIL_DIMENSIONS, mRawImage->getComponents()); + mSavedRawImage = new LLImageRaw(expected_width, expected_height, mRawImage->getComponents()); mSavedRawImage->copyScaled(mRawImage); } else diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 16ffbbffa8..d249d230c6 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -683,6 +683,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mPreviousFullyLoaded(false), mFullyLoadedInitialized(false), mLastCloudAttachmentCount(0), + mFullyLoadedFrameCounter(0), mVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN), mLoadedCallbacksPaused(false), mLoadedCallbackTextures(0), @@ -966,7 +967,7 @@ bool LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars) ++grey_avatars; } } - return !grey_avatars; + return grey_avatars == 0; } // static @@ -8210,7 +8211,7 @@ bool LLVOAvatar::getIsCloud() const void LLVOAvatar::updateRezzedStatusTimers(S32 rez_status) { // State machine for rezzed status. Statuses are -1 on startup, 0 - // = cloud, 1 = gray, 2 = downloading, 3 = waiting for attachments, 4 = full. + // Statuses are -1 on startup, 0 = cloud, 1 = gray, 2 = downloading, 3 = waiting for attachments, 4 = full. // Purpose is to collect time data for each it takes avatar to reach // various loading landmarks: gray, textured (partial), textured fully. @@ -8392,15 +8393,15 @@ bool LLVOAvatar::updateIsFullyLoaded() if (mFirstFullyVisible && !mIsControlAvatar) { loading = ((rez_status < 2) - // Wait at least 60s for unfinished textures to finish on first load, - // don't wait forever, it might fail. Even if it will eventually load by - // itself and update mLoadedCallbackTextures (or fail and clean the list), - // avatars are more time-sensitive than textures and can't wait that long. - || (mLoadedCallbackTextures < mCallbackTextureList.size() && mLastTexCallbackAddedTime.getElapsedTimeF32() < MAX_TEXTURE_WAIT_TIME_SEC) - || !mPendingAttachment.empty() - || (rez_status < 3 && !isFullyBaked()) - || hasPendingAttachedMeshes() - ); + // Wait at least 60s for unfinished textures to finish on first load, + // don't wait forever, it might fail. Even if it will eventually load by + // itself and update mLoadedCallbackTextures (or fail and clean the list), + // avatars are more time-sensitive than textures and can't wait that long. + || (mLoadedCallbackTextures < mCallbackTextureList.size() && mLastTexCallbackAddedTime.getElapsedTimeF32() < MAX_TEXTURE_WAIT_TIME_SEC) + || !mPendingAttachment.empty() + || (rez_status < 3 && !isFullyBaked()) + || hasPendingAttachedMeshes() + ); // compare amount of attachments to one reported by simulator if (!loading && !isSelf() && rez_status < 4 && mLastCloudAttachmentCount < mSimAttachments.size()) @@ -8460,41 +8461,33 @@ void LLVOAvatar::updateRuthTimer(bool loading) bool LLVOAvatar::processFullyLoadedChange(bool loading) { // We wait a little bit before giving the 'all clear', to let things to - // settle down (models to snap into place, textures to get first packets). - // And if viewer isn't aware of some parts yet, this gives them a chance - // to arrive. + // settle down: models to snap into place, textures to get first packets, + // LODs to load. const F32 LOADED_DELAY = 1.f; if (loading) { mFullyLoadedTimer.reset(); - mFullyLoaded = false; } - else if (!mFullyLoaded) - { - // We wait a little bit before giving the 'all clear', to let things to - // settle down: models to snap into place, textures to get first packets, - // LODs to load. - const F32 LOADED_DELAY = 1.f; if (mFirstFullyVisible) { F32 first_use_delay = FIRST_APPEARANCE_CLOUD_MIN_DELAY; if (!isSelf() && loading) { - // Note that textures can causes 60s delay on thier own - // so this delay might end up on top of textures' delay - first_use_delay = llclamp( - mFirstAppearanceMessageTimer.getElapsedTimeF32(), - FIRST_APPEARANCE_CLOUD_MIN_DELAY, - FIRST_APPEARANCE_CLOUD_MAX_DELAY); + // Note that textures can causes 60s delay on thier own + // so this delay might end up on top of textures' delay + first_use_delay = llclamp( + mFirstAppearanceMessageTimer.getElapsedTimeF32(), + FIRST_APPEARANCE_CLOUD_MIN_DELAY, + FIRST_APPEARANCE_CLOUD_MAX_DELAY); - if (shouldImpostor()) - { - // Impostors are less of a priority, - // let them stay cloud longer - first_use_delay *= FIRST_APPEARANCE_CLOUD_IMPOSTOR_MODIFIER; - } + if (shouldImpostor()) + { + // Impostors are less of a priority, + // let them stay cloud longer + first_use_delay *= FIRST_APPEARANCE_CLOUD_IMPOSTOR_MODIFIER; + } } mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > first_use_delay); } @@ -8503,10 +8496,9 @@ bool LLVOAvatar::processFullyLoadedChange(bool loading) mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > LOADED_DELAY); } - if (!mPreviousFullyLoaded && !loading && mFullyLoaded) - { - debugAvatarRezTime("AvatarRezNotification", "fully loaded"); - } + if (!mPreviousFullyLoaded && !loading && mFullyLoaded) + { + debugAvatarRezTime("AvatarRezNotification", "fully loaded"); } // did our loading state "change" from last call? @@ -8516,8 +8508,9 @@ bool LLVOAvatar::processFullyLoadedChange(bool loading) const S32 UPDATE_RATE = 30; bool changed = ((mFullyLoaded != mPreviousFullyLoaded) || // if the value is different from the previous call - (!mFullyLoadedInitialized) || // if we've never been called before - (mFullyLoadedFrameCounter % UPDATE_RATE == 0)); // every now and then issue a change + (!mFullyLoadedInitialized) || // if we've never been called before + (mFullyLoadedFrameCounter % UPDATE_RATE == 0)); // every now and then issue a change + bool fully_loaded_changed = (mFullyLoaded != mPreviousFullyLoaded); mPreviousFullyLoaded = mFullyLoaded; mFullyLoadedInitialized = true; -- cgit v1.3 From f03cd219a91740de9f406cfae5bbc15194156c78 Mon Sep 17 00:00:00 2001 From: Ansariel Date: Mon, 11 Aug 2025 18:40:16 +0200 Subject: Fix clang compiler issues due to unused variables --- indra/llrender/llrendertarget.cpp | 16 ---------------- indra/newview/gltf/asset.cpp | 4 ++++ indra/newview/lldrawpoolwater.cpp | 2 -- indra/newview/llstartup.cpp | 2 -- indra/newview/llviewertexture.cpp | 2 -- indra/newview/llvoavatar.cpp | 8 -------- indra/newview/llvoicewebrtc.cpp | 4 ---- 7 files changed, 4 insertions(+), 34 deletions(-) (limited to 'indra/newview/llviewertexture.cpp') diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 38bc5ff331..0b0d69812f 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -492,22 +492,6 @@ U32 LLRenderTarget::getNumTextures() const void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilterOptions filter_options) { gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index), filter_options == LLTexUnit::TFO_TRILINEAR || filter_options == LLTexUnit::TFO_ANISOTROPIC); - - bool isSRGB = false; - llassert(mInternalFormat.size() > index); - switch (mInternalFormat[index]) - { - case GL_SRGB: - case GL_SRGB8: - case GL_SRGB_ALPHA: - case GL_SRGB8_ALPHA8: - isSRGB = true; - break; - - default: - break; - } - gGL.getTexUnit(channel)->setTextureFilteringOption(filter_options); } diff --git a/indra/newview/gltf/asset.cpp b/indra/newview/gltf/asset.cpp index e24aea4a28..28f30ae1c9 100644 --- a/indra/newview/gltf/asset.cpp +++ b/indra/newview/gltf/asset.cpp @@ -589,7 +589,9 @@ bool Asset::prep() for (U32 variant = 0; variant < LLGLSLShader::NUM_GLTF_VARIANTS; ++variant) { +#ifdef SHOW_ASSERT U32 attribute_mask = 0; +#endif // for each mesh for (auto& mesh : mMeshes) { @@ -607,7 +609,9 @@ bool Asset::prep() // all primitives of a given variant and material should all have the same attribute mask llassert(attribute_mask == 0 || primitive.mAttributeMask == attribute_mask); +#ifdef SHOW_ASSERT attribute_mask |= primitive.mAttributeMask; +#endif } } } diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 7d58511d41..cdf3244389 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -143,7 +143,6 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass) gGL.setColorMask(true, true); LLColor3 light_diffuse(0, 0, 0); - F32 light_exp = 0.0f; LLEnvironment& environment = LLEnvironment::instance(); LLSettingsWater::ptr_t pwater = environment.getCurrentWater(); @@ -170,7 +169,6 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass) // Apply magic numbers translating light direction into intensities light_dir.normalize(); F32 ground_proj_sq = light_dir.mV[0] * light_dir.mV[0] + light_dir.mV[1] * light_dir.mV[1]; - light_exp = llmax(32.f, 256.f * powf(ground_proj_sq, 16.0f)); if (0.f < light_diffuse.normalize()) // Normalizing a color? Puzzling... { light_diffuse *= (1.5f + (6.f * ground_proj_sq)); diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 2409b71f00..ba7437798a 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -342,13 +342,11 @@ void pump_idle_startup_network(void) { // while there are message to process: // process one then call display_startup() - S32 num_messages = 0; { LockMessageChecker lmc(gMessageSystem); while (lmc.checkAllMessages(gFrameCount, gServicePump)) { display_startup(); - ++num_messages; } lmc.processAcks(); } diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 4a9dd1c1b6..1c3674de1d 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -524,7 +524,6 @@ void LLViewerTexture::updateClass() bool is_low = is_sys_low || over_pct > 0.f; static bool was_low = false; - static bool was_sys_low = false; if (is_low && !was_low) { @@ -542,7 +541,6 @@ void LLViewerTexture::updateClass() } was_low = is_low; - was_sys_low = is_sys_low; if (is_low) { diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index dd59979a6c..283a80a1ed 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -4766,14 +4766,6 @@ bool LLVOAvatar::updateCharacter(LLAgent &agent) } bool visible = isVisible(); - bool is_control_avatar = isControlAvatar(); // capture state to simplify tracing - bool is_attachment = false; - - if (is_control_avatar) - { - LLControlAvatar *cav = dynamic_cast(this); - is_attachment = cav && cav->mRootVolp && cav->mRootVolp->isAttachment(); // For attached animated objects - } // For fading out the names above heads, only let the timer // run if we're visible. diff --git a/indra/newview/llvoicewebrtc.cpp b/indra/newview/llvoicewebrtc.cpp index 627d759df4..72baa393cf 100644 --- a/indra/newview/llvoicewebrtc.cpp +++ b/indra/newview/llvoicewebrtc.cpp @@ -2264,7 +2264,6 @@ void LLVoiceWebRTCConnection::processIceUpdatesCoro(connectionPtr_t connection) return; } - bool iceCompleted = false; LLSD body; if (!connection->mIceCandidates.empty() || connection->mIceCompleted) { @@ -2303,7 +2302,6 @@ void LLVoiceWebRTCConnection::processIceUpdatesCoro(connectionPtr_t connection) LLSD body_candidate; body_candidate["completed"] = true; body["candidate"] = body_candidate; - iceCompleted = connection->mIceCompleted; connection->mIceCompleted = false; } @@ -2926,7 +2924,6 @@ void LLVoiceWebRTCConnection::OnDataReceivedImpl(const std::string &data, bool b return; } boost::json::object voice_data = voice_data_parsed.as_object(); - bool new_participant = false; boost::json::object mute; boost::json::object user_gain; for (auto &participant_elem : voice_data) @@ -2979,7 +2976,6 @@ void LLVoiceWebRTCConnection::OnDataReceivedImpl(const std::string &data, bool b } } - new_participant |= joined; if (!participant && joined && (primary || !isSpatial())) { participant = LLWebRTCVoiceClient::getInstance()->addParticipantByID(mChannelID, agent_id, mRegionID); -- cgit v1.3 From e23aa060494ea1ae8f01033177ec10c333f01b30 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Fri, 29 Aug 2025 00:02:04 +0300 Subject: #4604 Reduce draw distance when low on RAM --- indra/newview/llviewermessage.cpp | 23 +++++++++++++----- indra/newview/llviewertexture.cpp | 51 +++++++++++++++++++++++++++++++-------- indra/newview/llviewertexture.h | 3 +++ indra/newview/llvocache.cpp | 13 ++++++++-- 4 files changed, 72 insertions(+), 18 deletions(-) (limited to 'indra/newview/llviewertexture.cpp') diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 7d39cc6059..d0e6af799c 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -3364,6 +3364,17 @@ void send_agent_update(bool force_send, bool send_reliable) msg->addVector3Fast(_PREHASH_CameraUpAxis, LLViewerCamera::getInstance()->getUpAxis()); static F32 last_draw_disatance_step = 1024; + F32 memory_limited_draw_distance = gAgentCamera.mDrawDistance; + + if (LLViewerTexture::sDesiredDiscardBias > 2.f && LLViewerTexture::isSystemMemoryLow()) + { + // If we are low on memory, reduce requested draw distance + // Discard's bias is clamped to 4 so we need to check 2 to 4 range + // Factor is intended to go from 1.0 to 2.0 + F32 factor = 1.f + (LLViewerTexture::sDesiredDiscardBias - 2.f) / 2.f; + memory_limited_draw_distance = llmax(gAgentCamera.mDrawDistance / factor, gAgentCamera.mDrawDistance / 2.f); + } + if (tp_state == LLAgent::TELEPORT_ARRIVING || LLStartUp::getStartupState() < STATE_MISC) { // Inform interest list, prioritize closer area. @@ -3372,25 +3383,25 @@ void send_agent_update(bool force_send, bool send_reliable) // closer ones. // Todo: revise and remove once server gets distance sorting. last_draw_disatance_step = llmax((F32)(gAgentCamera.mDrawDistance / 2.f), 50.f); + last_draw_disatance_step = llmin(last_draw_disatance_step, memory_limited_draw_distance); msg->addF32Fast(_PREHASH_Far, last_draw_disatance_step); } - else if (last_draw_disatance_step < gAgentCamera.mDrawDistance) + else if (last_draw_disatance_step < memory_limited_draw_distance) { static LLFrameTimer last_step_time; if (last_step_time.getElapsedTimeF32() > 1.f) { // gradually increase draw distance - // Idealy this should be not per second, but based on how loaded - // mesh thread is, but hopefully this is temporary. last_step_time.reset(); - F32 step = gAgentCamera.mDrawDistance * 0.1f; - last_draw_disatance_step = llmin(last_draw_disatance_step + step, gAgentCamera.mDrawDistance); + F32 step = memory_limited_draw_distance * 0.1f; + last_draw_disatance_step = llmin(last_draw_disatance_step + step, memory_limited_draw_distance); } msg->addF32Fast(_PREHASH_Far, last_draw_disatance_step); } else { - msg->addF32Fast(_PREHASH_Far, gAgentCamera.mDrawDistance); + last_draw_disatance_step = memory_limited_draw_distance; + msg->addF32Fast(_PREHASH_Far, memory_limited_draw_distance); } msg->addU32Fast(_PREHASH_ControlFlags, control_flags); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 52939dbbae..7a25fb03a5 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -527,8 +527,16 @@ void LLViewerTexture::updateClass() if (is_low && !was_low) { - // slam to 1.5 bias the moment we hit low memory (discards off screen textures immediately) - sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f); + if (is_sys_low) + { + // Not having system memory is more serious, so discard harder + sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f * getSystemMemoryBudgetFactor()); + } + else + { + // Slam to 1.5 bias the moment we hit low memory (discards off screen textures immediately) + sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f); + } if (is_sys_low || over_pct > 2.f) { // if we're low on system memory, emergency purge off screen textures to avoid a death spiral @@ -559,8 +567,13 @@ void LLViewerTexture::updateClass() sEvaluationTimer.reset(); // lower discard bias over time when at least 10% of budget is free - const F32 FREE_PERCENTAGE_TRESHOLD = -0.1f; - if (sDesiredDiscardBias > 1.f && over_pct < FREE_PERCENTAGE_TRESHOLD) + constexpr F32 FREE_PERCENTAGE_TRESHOLD = -0.1f; + constexpr U32 FREE_SYS_MEM_TRESHOLD = 100; + static LLCachedControl min_free_main_memory(gSavedSettings, "RenderMinFreeMainMemoryThreshold", 512); + const S32Megabytes MIN_FREE_MAIN_MEMORY(min_free_main_memory() + FREE_SYS_MEM_TRESHOLD); + if (sDesiredDiscardBias > 1.f + && over_pct < FREE_PERCENTAGE_TRESHOLD + && getFreeSystemMemory() > MIN_FREE_MAIN_MEMORY) { static LLCachedControl high_mem_discard_decrement(gSavedSettings, "RenderHighMemMinDiscardDecrement", .1f); @@ -627,24 +640,42 @@ void LLViewerTexture::updateClass() } //static -bool LLViewerTexture::isSystemMemoryLow() +U32Megabytes LLViewerTexture::getFreeSystemMemory() { static LLFrameTimer timer; static U32Megabytes physical_res = U32Megabytes(U32_MAX); - static LLCachedControl min_free_main_memory(gSavedSettings, "RenderMinFreeMainMemoryThreshold", 512); - const U32Megabytes MIN_FREE_MAIN_MEMORY(min_free_main_memory); - if (timer.getElapsedTimeF32() < MEMORY_CHECK_WAIT_TIME) //call this once per second. { - return physical_res < MIN_FREE_MAIN_MEMORY; + return physical_res; } timer.reset(); LLMemory::updateMemoryInfo(); physical_res = LLMemory::getAvailableMemKB(); - return physical_res < MIN_FREE_MAIN_MEMORY; + return physical_res; +} + +//static +bool LLViewerTexture::isSystemMemoryLow() +{ + static LLCachedControl min_free_main_memory(gSavedSettings, "RenderMinFreeMainMemoryThreshold", 512); + const U32Megabytes MIN_FREE_MAIN_MEMORY(min_free_main_memory); + return getFreeSystemMemory() < MIN_FREE_MAIN_MEMORY; +} + +F32 LLViewerTexture::getSystemMemoryBudgetFactor() +{ + static LLCachedControl min_free_main_memory(gSavedSettings, "RenderMinFreeMainMemoryThreshold", 512); + const S32Megabytes MIN_FREE_MAIN_MEMORY(min_free_main_memory); + S32 free_budget = (S32Megabytes)getFreeSystemMemory() - MIN_FREE_MAIN_MEMORY; + if (free_budget < 0) + { + // Result should range from 1 (0 free budget) to 2 (-512 free budget) + return 1.f - free_budget / MIN_FREE_MAIN_MEMORY; + } + return 1.f; } //end of static functions diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index f9311d85cb..d32c302d8e 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -115,6 +115,7 @@ public: static void initClass(); static void updateClass(); static bool isSystemMemoryLow(); + static F32 getSystemMemoryBudgetFactor(); LLViewerTexture(bool usemipmaps = true); LLViewerTexture(const LLUUID& id, bool usemipmaps) ; @@ -189,6 +190,8 @@ private: friend class LLBumpImageList; friend class LLUIImageList; + static U32Megabytes getFreeSystemMemory(); + protected: friend class LLViewerTextureList; LLUUID mID; diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp index 501828eee8..ac73c2def6 100644 --- a/indra/newview/llvocache.cpp +++ b/indra/newview/llvocache.cpp @@ -486,14 +486,23 @@ void LLVOCacheEntry::updateDebugSettings() //min radius: all objects within this radius remain loaded in memory static LLCachedControl min_radius(gSavedSettings,"SceneLoadMinRadius"); static const F32 MIN_RADIUS = 1.0f; - const F32 draw_radius = gAgentCamera.mDrawDistance; + + F32 draw_radius = gAgentCamera.mDrawDistance; + if (LLViewerTexture::sDesiredDiscardBias > 2.f && LLViewerTexture::isSystemMemoryLow()) + { + // Discard's bias maximum is 4 so we need to check 2 to 4 range + // Factor is intended to go from 1.0 to 2.0 + F32 factor = 1.f + (LLViewerTexture::sDesiredDiscardBias - 2.f) / 2.f; + // For safety cap reduction at 50%, we don't want to go below half of draw distance + draw_radius = llmax(draw_radius / factor, draw_radius / 2.f); + } const F32 clamped_min_radius = llclamp((F32) min_radius, MIN_RADIUS, draw_radius); // [1, mDrawDistance] sNearRadius = MIN_RADIUS + ((clamped_min_radius - MIN_RADIUS) * adjust_factor); // a percentage of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold static LLCachedControl rear_max_radius_frac(gSavedSettings,"SceneLoadRearMaxRadiusFraction"); const F32 min_radius_plus_one = sNearRadius + 1.f; - const F32 max_radius = rear_max_radius_frac * gAgentCamera.mDrawDistance; + const F32 max_radius = rear_max_radius_frac * draw_radius; const F32 clamped_max_radius = llclamp(max_radius, min_radius_plus_one, draw_radius); // [sNearRadius, mDrawDistance] sRearFarRadius = min_radius_plus_one + ((clamped_max_radius - min_radius_plus_one) * adjust_factor); -- cgit v1.3 From 5c69ae1d66063ee683c5fda4da979f84bc0ce971 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> Date: Fri, 12 Sep 2025 23:07:47 +0300 Subject: #4604 Tweak range decrease isSystemMemoryLow() and factor check were too agressive for draw range. --- indra/newview/llviewermessage.cpp | 7 ++----- indra/newview/llviewertexture.cpp | 26 +++++++++++++++++++------- indra/newview/llviewertexture.h | 1 + indra/newview/llvocache.cpp | 6 ++---- 4 files changed, 24 insertions(+), 16 deletions(-) (limited to 'indra/newview/llviewertexture.cpp') diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index d0e6af799c..16b7ac33b8 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -3366,13 +3366,10 @@ void send_agent_update(bool force_send, bool send_reliable) static F32 last_draw_disatance_step = 1024; F32 memory_limited_draw_distance = gAgentCamera.mDrawDistance; - if (LLViewerTexture::sDesiredDiscardBias > 2.f && LLViewerTexture::isSystemMemoryLow()) + if (LLViewerTexture::isSystemMemoryCritical()) { // If we are low on memory, reduce requested draw distance - // Discard's bias is clamped to 4 so we need to check 2 to 4 range - // Factor is intended to go from 1.0 to 2.0 - F32 factor = 1.f + (LLViewerTexture::sDesiredDiscardBias - 2.f) / 2.f; - memory_limited_draw_distance = llmax(gAgentCamera.mDrawDistance / factor, gAgentCamera.mDrawDistance / 2.f); + memory_limited_draw_distance = llmax(gAgentCamera.mDrawDistance / LLViewerTexture::getSystemMemoryBudgetFactor(), gAgentCamera.mDrawDistance / 2.f); } if (tp_state == LLAgent::TELEPORT_ARRIVING || LLStartUp::getStartupState() < STATE_MISC) diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 7a25fb03a5..3142c9950b 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -657,23 +657,35 @@ U32Megabytes LLViewerTexture::getFreeSystemMemory() return physical_res; } -//static -bool LLViewerTexture::isSystemMemoryLow() +S32Megabytes get_render_free_main_memory_treshold() { static LLCachedControl min_free_main_memory(gSavedSettings, "RenderMinFreeMainMemoryThreshold", 512); const U32Megabytes MIN_FREE_MAIN_MEMORY(min_free_main_memory); - return getFreeSystemMemory() < MIN_FREE_MAIN_MEMORY; + return MIN_FREE_MAIN_MEMORY; +} + +//static +bool LLViewerTexture::isSystemMemoryLow() +{ + return getFreeSystemMemory() < get_render_free_main_memory_treshold(); +} + +//static +bool LLViewerTexture::isSystemMemoryCritical() +{ + return getFreeSystemMemory() < get_render_free_main_memory_treshold() / 2; } F32 LLViewerTexture::getSystemMemoryBudgetFactor() { - static LLCachedControl min_free_main_memory(gSavedSettings, "RenderMinFreeMainMemoryThreshold", 512); - const S32Megabytes MIN_FREE_MAIN_MEMORY(min_free_main_memory); + const S32Megabytes MIN_FREE_MAIN_MEMORY(get_render_free_main_memory_treshold() / 2); S32 free_budget = (S32Megabytes)getFreeSystemMemory() - MIN_FREE_MAIN_MEMORY; if (free_budget < 0) { - // Result should range from 1 (0 free budget) to 2 (-512 free budget) - return 1.f - free_budget / MIN_FREE_MAIN_MEMORY; + // Leave some padding, otherwise we will crash out of memory before hitting factor 2. + const S32Megabytes PAD_BUFFER(32); + // Result should range from 1 at 0 free budget to 2 at -224 free budget, 2.14 at -256MB + return 1.f - free_budget / (MIN_FREE_MAIN_MEMORY - PAD_BUFFER); } return 1.f; } diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index d32c302d8e..2937651995 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -115,6 +115,7 @@ public: static void initClass(); static void updateClass(); static bool isSystemMemoryLow(); + static bool isSystemMemoryCritical(); static F32 getSystemMemoryBudgetFactor(); LLViewerTexture(bool usemipmaps = true); diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp index ac73c2def6..52a6afc2d0 100644 --- a/indra/newview/llvocache.cpp +++ b/indra/newview/llvocache.cpp @@ -488,13 +488,11 @@ void LLVOCacheEntry::updateDebugSettings() static const F32 MIN_RADIUS = 1.0f; F32 draw_radius = gAgentCamera.mDrawDistance; - if (LLViewerTexture::sDesiredDiscardBias > 2.f && LLViewerTexture::isSystemMemoryLow()) + if (LLViewerTexture::isSystemMemoryCritical()) { - // Discard's bias maximum is 4 so we need to check 2 to 4 range // Factor is intended to go from 1.0 to 2.0 - F32 factor = 1.f + (LLViewerTexture::sDesiredDiscardBias - 2.f) / 2.f; // For safety cap reduction at 50%, we don't want to go below half of draw distance - draw_radius = llmax(draw_radius / factor, draw_radius / 2.f); + draw_radius = llmax(draw_radius / LLViewerTexture::getSystemMemoryBudgetFactor(), draw_radius / 2.f); } const F32 clamped_min_radius = llclamp((F32) min_radius, MIN_RADIUS, draw_radius); // [1, mDrawDistance] sNearRadius = MIN_RADIUS + ((clamped_min_radius - MIN_RADIUS) * adjust_factor); -- cgit v1.3 From ee6a9e7ed10f775bce312a0b8911ea8721342250 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> Date: Tue, 30 Sep 2025 22:44:40 +0300 Subject: #4758 Extra logging to track discard 6 Plus clamped some values and preventing decode from starting --- indra/llrender/llimagegl.cpp | 3 ++- indra/newview/lltexturefetch.cpp | 21 +++++++++++++++++---- indra/newview/llviewertexture.cpp | 2 +- 3 files changed, 20 insertions(+), 6 deletions(-) (limited to 'indra/newview/llviewertexture.cpp') diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 52738ec626..94115a06fd 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1544,7 +1544,7 @@ bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S if (discard_level < 0) { llassert(mCurrentDiscardLevel >= 0); - discard_level = mCurrentDiscardLevel; + discard_level = llmin(mCurrentDiscardLevel, MAX_DISCARD_LEVEL); } // Actual image width/height = raw image width/height * 2^discard_level @@ -1644,6 +1644,7 @@ bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_ discard_level = mCurrentDiscardLevel; } discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); + discard_level = llmin(discard_level, MAX_DISCARD_LEVEL); if (main_thread // <--- always force creation of new_texname when not on main thread ... && !defer_copy // <--- ... or defer copy is set diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp index 8b991f3f34..f7cb0ee7ed 100644 --- a/indra/newview/lltexturefetch.cpp +++ b/indra/newview/lltexturefetch.cpp @@ -1703,10 +1703,10 @@ bool LLTextureFetchWorker::doWork(S32 param) mHttpReplyOffset = 0; mLoadedDiscard = mRequestedDiscard; - if (mLoadedDiscard < 0) + if (mLoadedDiscard < 0 || (mLoadedDiscard > MAX_DISCARD_LEVEL && mFormattedImage->getCodec() == IMG_CODEC_J2C)) { LL_WARNS(LOG_TXT) << mID << " mLoadedDiscard is " << mLoadedDiscard - << ", should be >=0" << LL_ENDL; + << ", should be >=0 and <=" << MAX_DISCARD_LEVEL << LL_ENDL; } setState(DECODE_IMAGE); if (mWriteToCacheState != NOT_WRITE) @@ -1768,14 +1768,27 @@ bool LLTextureFetchWorker::doWork(S32 param) LL_DEBUGS(LOG_TXT) << mID << " DECODE_IMAGE abort: mLoadedDiscard < 0" << LL_ENDL; return true; } + + llassert_always(mFormattedImage.notNull()); + S32 discard = mHaveAllData && mFormattedImage->getCodec() != IMG_CODEC_J2C ? 0 : mLoadedDiscard; + if (discard > MAX_DISCARD_LEVEL) // only warn for j2c + { + // We encode j2c with fixed amount of discard levels, + // Trying to decode beyound that will fail. + LL_WARNS(LOG_TXT) << "Decode entered with invalid discard. ID = " << mID << LL_ENDL; + + //abort, don't decode + setState(DONE); + LL_DEBUGS(LOG_TXT) << mID << " DECODE_IMAGE abort: mLoadedDiscard > MAX_DISCARD_LEVEL" << LL_ENDL; + return true; + } + mDecodeTimer.reset(); mRawImage = NULL; mAuxImage = NULL; - llassert_always(mFormattedImage.notNull()); // if we have the entire image data (and the image is not J2C), decode the full res image // DO NOT decode a higher res j2c than was requested. This is a waste of time and memory. - S32 discard = mHaveAllData && mFormattedImage->getCodec() != IMG_CODEC_J2C ? 0 : mLoadedDiscard; mDecoded = false; setState(DECODE_IMAGE_UPDATE); LL_DEBUGS(LOG_TXT) << mID << ": Decoding. Bytes: " << mFormattedImage->getDataSize() << " Discard: " << discard diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 3142c9950b..6135e18840 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -2153,7 +2153,7 @@ bool LLViewerFetchedTexture::updateFetch() } const U32 override_tex_discard_level = gSavedSettings.getU32("TextureDiscardLevel"); - if (override_tex_discard_level != 0) + if (override_tex_discard_level != 0 && override_tex_discard_level <= MAX_DISCARD_LEVEL) { desired_discard = override_tex_discard_level; } -- cgit v1.3