From bc57b8050c2cb7decd9ac1b3e9f640c5f25bd53c Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 3 Jun 2013 15:45:59 -0500 Subject: MATBUG-136 Fix for glow being too bright on rigged attachments. --- indra/newview/llviewershadermgr.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'indra/newview/llviewershadermgr.cpp') diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 636214290d..9284fb1587 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2508,7 +2508,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectEmissiveProgram.mFeatures.hasTransport = true; gSkinnedObjectEmissiveProgram.mFeatures.isFullbright = true; gSkinnedObjectEmissiveProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectEmissiveProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectEmissiveProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectEmissiveProgram.mShaderFiles.clear(); gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2525,7 +2524,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectEmissiveWaterProgram.mFeatures.hasTransport = true; gSkinnedObjectEmissiveWaterProgram.mFeatures.isFullbright = true; gSkinnedObjectEmissiveWaterProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectEmissiveWaterProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectEmissiveWaterProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true; gSkinnedObjectEmissiveWaterProgram.mShaderFiles.clear(); -- cgit v1.3