From 622d4f39a50f07fe59bef2e7cdbacb3f8e837ee7 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 16 Jan 2013 15:20:32 -0600 Subject: MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips. --- indra/newview/llviewershadermgr.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'indra/newview/llviewershadermgr.cpp') diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 142cb2090d..ba9818946c 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2025,11 +2025,11 @@ BOOL LLViewerShaderMgr::loadShadersObject() if (success) { gObjectPreviewProgram.mName = "Simple Shader"; - gObjectPreviewProgram.mFeatures.calculatesLighting = true; + gObjectPreviewProgram.mFeatures.calculatesLighting = false; gObjectPreviewProgram.mFeatures.calculatesAtmospherics = false; - gObjectPreviewProgram.mFeatures.hasGamma = true; + gObjectPreviewProgram.mFeatures.hasGamma = false; gObjectPreviewProgram.mFeatures.hasAtmospherics = false; - gObjectPreviewProgram.mFeatures.hasLighting = true; + gObjectPreviewProgram.mFeatures.hasLighting = false; gObjectPreviewProgram.mFeatures.mIndexedTextureChannels = 0; gObjectPreviewProgram.mFeatures.disableTextureIndex = true; gObjectPreviewProgram.mShaderFiles.clear(); @@ -2037,6 +2037,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectPreviewProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectPreviewProgram.createShader(NULL, NULL); + gObjectPreviewProgram.mFeatures.hasLighting = true; } if (success) -- cgit v1.3