From 954c8fb1e3c47b3ebf219f97129e5c6e9bf911b8 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 10 Sep 2013 15:33:26 -0500 Subject: MAINT-3131 Add a GPU memory bandwidth benchmark. --- indra/newview/llviewershadermgr.cpp | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) (limited to 'indra/newview/llviewershadermgr.cpp') diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 553f6a2d59..e88b22b461 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -87,6 +87,8 @@ LLGLSLShader gClipProgram; LLGLSLShader gDownsampleDepthProgram; LLGLSLShader gDownsampleDepthRectProgram; LLGLSLShader gAlphaMaskProgram; +LLGLSLShader gBenchmarkProgram; + //object shaders LLGLSLShader gObjectSimpleProgram; @@ -681,6 +683,7 @@ void LLViewerShaderMgr::unloadShaders() gClipProgram.unload(); gDownsampleDepthProgram.unload(); gDownsampleDepthRectProgram.unload(); + gBenchmarkProgram.unload(); gAlphaMaskProgram.unload(); gUIProgram.unload(); gPathfindingProgram.unload(); @@ -3188,6 +3191,26 @@ BOOL LLViewerShaderMgr::loadShadersInterface() success = gDownsampleDepthProgram.createShader(NULL, NULL); } + if (success) + { + gBenchmarkProgram.mName = "Benchmark Shader"; + gBenchmarkProgram.mShaderFiles.clear(); + gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB)); + gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB)); + gBenchmarkProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gBenchmarkProgram.createShader(NULL, NULL); + } + + if (success) + { + gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader"; + gDownsampleDepthRectProgram.mShaderFiles.clear(); + gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB)); + gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDownsampleDepthRectProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gDownsampleDepthRectProgram.createShader(NULL, NULL); + } + if (success) { gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader"; -- cgit v1.3