From b5db671f7c28eb2a9f9974df1c34cf8c025fb8cc Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 29 Nov 2022 09:15:02 -0600 Subject: SL-18682 WIP -- Add debug settings that aid in emulating low end hardware. --- indra/newview/llviewerobjectlist.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra/newview/llviewerobjectlist.cpp') diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index 955979e605..dc0785f990 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -789,7 +789,7 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent) max_value = llmin((S32) mObjects.size(), mCurLazyUpdateIndex + num_updates); } - +#if 0 // Slam priorities for textures that we care about (hovered, selected, and focused) // Hovered // Assumes only one level deep of parenting @@ -820,6 +820,7 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent) } } func; LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func); +#endif // Iterate through some of the objects and lazy update their texture priorities for (i = mCurLazyUpdateIndex; i < max_value; i++) -- cgit v1.2.3