From b84f3ff6b129cd71955bcb1fc885491b7002f87f Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Sun, 10 Nov 2024 12:21:34 +0200 Subject: viewer#2780 Speed up terrain loading on teleport Terrain was arriving and processing too late resulting in issues like "Lower terrain material incorrectly shown momentarily" --- indra/newview/llviewermessage.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra/newview/llviewermessage.cpp') diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 1d4828fd33..0c702b24c1 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -3147,7 +3147,8 @@ void send_agent_update(bool force_send, bool send_reliable) LL_PROFILE_ZONE_SCOPED; llassert(!gCubeSnapshot); - if (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE) + if (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE + && gAgent.getTeleportState() != LLAgent::TELEPORT_ARRIVING) { // We don't care if they want to send an agent update, they're not allowed // until the target simulator is ready to receive them -- cgit v1.2.3