From 0d9ddae0c6734f8ce76a5cdb40947f6da105c0b2 Mon Sep 17 00:00:00 2001 From: Rye Mutt Date: Sat, 17 Aug 2024 19:14:40 -0400 Subject: Reduce number of full screen render targets --- indra/newview/llviewerdisplay.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'indra/newview/llviewerdisplay.cpp') diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index fbbcf9bd84..8c6a38876a 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -1603,7 +1603,7 @@ void render_ui_2d() LLView::sIsRectDirty = false; LLRect t_rect; - gPipeline.mRT->uiScreen.bindTarget(); + gPipeline.mUIScreen.bindTarget(); gGL.setColorMask(true, true); { static const S32 pad = 8; @@ -1635,7 +1635,7 @@ void render_ui_2d() gViewerWindow->draw(); } - gPipeline.mRT->uiScreen.flush(); + gPipeline.mUIScreen.flush(); gGL.setColorMask(true, false); LLView::sDirtyRect = t_rect; @@ -1645,7 +1645,7 @@ void render_ui_2d() LLGLDisable blend(GL_BLEND); S32 width = gViewerWindow->getWindowWidthScaled(); S32 height = gViewerWindow->getWindowHeightScaled(); - gGL.getTexUnit(0)->bind(&gPipeline.mRT->uiScreen); + gGL.getTexUnit(0)->bind(&gPipeline.mUIScreen); gGL.begin(LLRender::TRIANGLE_STRIP); gGL.color4f(1.f,1.f,1.f,1.f); gGL.texCoord2f(0.f, 0.f); gGL.vertex2i(0, 0); -- cgit v1.3