From 8771130ef72af23a163eb3dc08782bec979f0251 Mon Sep 17 00:00:00 2001 From: Mnikolenko Productengine Date: Wed, 27 Jul 2022 19:30:55 +0300 Subject: SL-17809 Sounds from Avatar position instead of Camera position --- indra/newview/llvieweraudio.cpp | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) (limited to 'indra/newview/llvieweraudio.cpp') diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp index f810e5f4ef..cc73f7ca80 100644 --- a/indra/newview/llvieweraudio.cpp +++ b/indra/newview/llvieweraudio.cpp @@ -496,7 +496,20 @@ void audio_update_listener() if (gAudiop) { // update listener position because agent has moved - LLVector3d lpos_global = gAgentCamera.getCameraPositionGlobal(); + static LLUICachedControl mEarLocation("MediaSoundsEarLocation", 0); + LLVector3d ear_position; + switch(mEarLocation) + { + case 0: + default: + ear_position = gAgentCamera.getCameraPositionGlobal(); + break; + + case 1: + ear_position = gAgent.getPositionGlobal(); + break; + } + LLVector3d lpos_global = ear_position; LLVector3 lpos_global_f; lpos_global_f.setVec(lpos_global); -- cgit v1.2.3