From c418d616276ce16d910c6e5528f6aa058803e1c7 Mon Sep 17 00:00:00 2001 From: Gilbert Gonzales Date: Fri, 25 Jan 2013 17:47:36 -0800 Subject: CHUI-667 Upon exit from DND mode, a maximum of one sound should be played. Solution. Added a deferred sound class which will have sound id's added to it and upon unmuting the deferred sounds will be played. --- indra/newview/llvieweraudio.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'indra/newview/llvieweraudio.cpp') diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp index 8d8c401dac..564bf7997a 100644 --- a/indra/newview/llvieweraudio.cpp +++ b/indra/newview/llvieweraudio.cpp @@ -30,6 +30,7 @@ #include "llagent.h" #include "llagentcamera.h" #include "llappviewer.h" +#include "lldeferredsounds.h" #include "llvieweraudio.h" #include "llviewercamera.h" #include "llviewercontrol.h" @@ -388,6 +389,12 @@ void audio_update_volume(bool force_update) gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelRolloff")); gAudiop->setMuted(mute_audio || progress_view_visible); + //Play any deferred sounds when unmuted + if(!gAudiop->getMuted()) + { + LLDeferredSounds::instance().playdeferredSounds(); + } + if (force_update) { audio_update_wind(true); -- cgit v1.2.3