From 0d80aced2477500ed5912a34e2bc4b6dbf8f719a Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Tue, 12 Jun 2012 17:01:48 -0600 Subject: for SH-3073: implement a fast cache system for texture fetching --- indra/newview/lltexturecache.h | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) (limited to 'indra/newview/lltexturecache.h') diff --git a/indra/newview/lltexturecache.h b/indra/newview/lltexturecache.h index dd0cc9b4bd..e3fc957fd2 100644 --- a/indra/newview/lltexturecache.h +++ b/indra/newview/lltexturecache.h @@ -36,6 +36,7 @@ class LLImageFormatted; class LLTextureCacheWorker; +class LLImageRaw; class LLTextureCache : public LLWorkerThread { @@ -113,8 +114,9 @@ public: handle_t readFromCache(const LLUUID& id, U32 priority, S32 offset, S32 size, ReadResponder* responder); bool readComplete(handle_t handle, bool abort); - handle_t writeToCache(const LLUUID& id, U32 priority, U8* data, S32 datasize, S32 imagesize, + handle_t writeToCache(const LLUUID& id, U32 priority, U8* data, S32 datasize, S32 imagesize, LLPointer rawimage, S32 discardlevel, WriteResponder* responder); + LLPointer readFromFastCache(const LLUUID& id, S32& discardlevel); bool writeComplete(handle_t handle, bool abort = false); void prioritizeWrite(handle_t handle); @@ -171,12 +173,18 @@ private: void lockHeaders() { mHeaderMutex.lock(); } void unlockHeaders() { mHeaderMutex.unlock(); } + void openFastCache(bool first_time = false); + void closeFastCache(bool forced = false); + bool writeToFastCache(S32 id, LLPointer raw, S32 discardlevel); + private: // Internal LLMutex mWorkersMutex; LLMutex mHeaderMutex; LLMutex mListMutex; + LLMutex mFastCacheMutex; LLAPRFile* mHeaderAPRFile; + LLVolatileAPRPool* mFastCachePoolp; typedef std::map handle_map_t; handle_map_t mReaders; @@ -193,12 +201,17 @@ private: // HEADERS (Include first mip) std::string mHeaderEntriesFileName; std::string mHeaderDataFileName; + std::string mFastCacheFileName; EntriesInfo mHeaderEntriesInfo; std::set mFreeList; // deleted entries std::set mLRU; - typedef std::map id_map_t; + typedef std::map id_map_t; id_map_t mHeaderIDMap; + LLAPRFile* mFastCachep; + LLFrameTimer mFastCacheTimer; + U8* mFastCachePadBuffer; + // BODIES (TEXTURES minus headers) std::string mTexturesDirName; typedef std::map size_map_t; -- cgit v1.3