From c3f14b915c38a4978745f12f1f816572cce4b5a0 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 3 Jun 2013 12:50:48 -0500 Subject: NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculator instead of binormal calculator, convert binormal centric code to tangent centric) --- indra/newview/llspatialpartition.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'indra/newview/llspatialpartition.h') diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 8ccc3efd66..9732be90af 100755 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -204,7 +204,7 @@ public: }; }; -LL_ALIGN_PREFIX(16) +LL_ALIGN_PREFIX(64) class LLSpatialGroup : public LLOctreeListener { friend class LLSpatialPartition; @@ -490,13 +490,13 @@ public: LLSpatialGroup *put(LLDrawable *drawablep, BOOL was_visible = FALSE); BOOL remove(LLDrawable *drawablep, LLSpatialGroup *curp); - LLDrawable* lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, S32* face_hit, // return the face hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point ); -- cgit v1.2.3