From 0eb13bb6824d520fe66e85cba9168a94f4d27635 Mon Sep 17 00:00:00 2001 From: Oz Linden Date: Thu, 26 May 2011 11:30:39 -0400 Subject: storm-1189: remove more of the code for classic clouds --- indra/newview/llspatialpartition.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/llspatialpartition.cpp') diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index fa329eb0ae..cb82ad3209 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2818,7 +2818,7 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) gGL.color4f(0,1,1,1); break; case LLViewerObject::LL_VO_CLOUDS: - gGL.color4f(0.5f,0.5f,0.5f,1.0f); + // no longer used break; case LLViewerObject::LL_VO_PART_GROUP: case LLViewerObject::LL_VO_HUD_PART_GROUP: -- cgit v1.2.3 From 6469f1c2f21ecd3b15a18957d882ef6a16b17ecf Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sun, 17 Jul 2011 00:24:08 -0500 Subject: SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available. --- indra/newview/llspatialpartition.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'indra/newview/llspatialpartition.cpp') diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index f99afa923b..e23b431457 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -47,6 +47,7 @@ #include "llvoavatar.h" #include "llvolumemgr.h" #include "lltextureatlas.h" +#include "llglslshader.h" static LLFastTimer::DeclareTimer FTM_FRUSTUM_CULL("Frustum Culling"); static LLFastTimer::DeclareTimer FTM_CULL_REBOUND("Cull Rebound"); @@ -3176,6 +3177,8 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) glColor4fv(line_color.mV); LLVertexBuffer::unbind(); + llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); + glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); @@ -3257,7 +3260,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) if (phys_volume->mHullPoints && phys_volume->mHullIndices) { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - + llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); LLVertexBuffer::unbind(); glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); glColor4fv(line_color.mV); -- cgit v1.2.3 From dfcc0849495d40459bce60d4eb754128d6ea53db Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Wed, 17 Aug 2011 15:16:02 -0600 Subject: fix for SH-1142: HUD objects do not display bumpmaps when Lighting and Shadows are enabled. --- indra/newview/llspatialpartition.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'indra/newview/llspatialpartition.cpp') diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index e23b431457..fd17781a2e 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -523,6 +523,11 @@ void LLSpatialGroup::clearDrawMap() mDrawMap.clear(); } +BOOL LLSpatialGroup::isHUDGroup() +{ + return mSpatialPartition && mSpatialPartition->isHUDPartition() ; +} + BOOL LLSpatialGroup::isRecentlyVisible() const { return (LLDrawable::getCurrentFrame() - mVisible[LLViewerCamera::sCurCameraID]) < LLDrawable::getMinVisFrameRange() ; @@ -4155,6 +4160,10 @@ void LLSpatialGroup::drawObjectBox(LLColor4 col) drawBox(mObjectBounds[0], size); } +bool LLSpatialPartition::isHUDPartition() +{ + return mPartitionType == LLViewerRegion::PARTITION_HUD ; +} BOOL LLSpatialPartition::isVisible(const LLVector3& v) { -- cgit v1.2.3