From a35544c701b223ba08f0607c872d8afbb08114f5 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Tue, 21 Sep 2021 15:56:18 -0700 Subject: SL-16027: Add Tracy OpenGL support --- indra/newview/llspatialpartition.cpp | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'indra/newview/llspatialpartition.cpp') diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index efa4a7fd66..0adf58a0bf 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2700,11 +2700,17 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); gGL.diffuseColor4fv(line_color.mV); gGL.syncMatrices(); - glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); + { + LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x20FF20 ) + glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); + } gGL.diffuseColor4fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); + { + LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x40FF40 ) + glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); + } } else { @@ -3222,6 +3228,7 @@ void renderRaycast(LLDrawable* drawablep) gGL.diffuseColor4f(0,1,1,0.5f); glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions); gGL.syncMatrices(); + LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x60FF60 ); glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); } -- cgit v1.3 From 584a7f05df9b067c3e57b52c61d5e94fcfce6a19 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Mon, 20 Sep 2021 09:45:17 -0700 Subject: SL-16014: Add Tracy markup to LLSpatialGroup --- indra/newview/llspatialpartition.cpp | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) (limited to 'indra/newview/llspatialpartition.cpp') diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 0adf58a0bf..253b6b9953 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -503,7 +503,9 @@ LLSpatialGroup* LLSpatialGroup::getParent() } BOOL LLSpatialGroup::removeObject(LLDrawable *drawablep, BOOL from_octree) - { +{ + LL_PROFILE_ZONE_SCOPED + if(!drawablep) { return FALSE; @@ -591,6 +593,8 @@ public: void LLSpatialGroup::setState(U32 state, S32 mode) { + LL_PROFILE_ZONE_SCOPED + llassert(state <= LLSpatialGroup::STATE_MASK); if (mode > STATE_MODE_SINGLE) @@ -638,6 +642,8 @@ public: void LLSpatialGroup::clearState(U32 state, S32 mode) { + LL_PROFILE_ZONE_SCOPED + llassert(state <= LLSpatialGroup::STATE_MASK); if (mode > STATE_MODE_SINGLE) @@ -724,6 +730,8 @@ void LLSpatialGroup::updateDistance(LLCamera &camera) F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera) { + LL_PROFILE_ZONE_SCOPED + LLVector4a eye; LLVector4a origin; origin.load3(camera.getOrigin().mV); @@ -815,6 +823,8 @@ F32 LLSpatialGroup::getUpdateUrgency() const BOOL LLSpatialGroup::changeLOD() { + LL_PROFILE_ZONE_SCOPED + if (hasState(ALPHA_DIRTY | OBJECT_DIRTY)) { //a rebuild is going to happen, update distance and LoD @@ -907,6 +917,8 @@ void LLSpatialGroup::handleDestruction(const TreeNode* node) void LLSpatialGroup::handleChildAddition(const OctreeNode* parent, OctreeNode* child) { + LL_PROFILE_ZONE_SCOPED + if (child->getListenerCount() == 0) { new LLSpatialGroup(child, getSpatialPartition()); -- cgit v1.3 From 4e8cd9437bed90b3468b1bf12f545de16faefb67 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 26 Oct 2021 14:07:00 +0000 Subject: SL-16193 Fix for mesh selection outline not rendering correctly (and broken physics shapes display). --- indra/llcommon/llcommon.cpp | 5 +- indra/llrender/llgl.cpp | 2 + indra/llrender/llvertexbuffer.cpp | 185 ++++++++++++++--------------------- indra/llrender/llvertexbuffer.h | 3 +- indra/newview/llface.h | 4 +- indra/newview/llmodelpreview.cpp | 2 +- indra/newview/llspatialpartition.cpp | 26 +++-- 7 files changed, 95 insertions(+), 132 deletions(-) (limited to 'indra/newview/llspatialpartition.cpp') diff --git a/indra/llcommon/llcommon.cpp b/indra/llcommon/llcommon.cpp index abc6af2cfc..04872564bf 100644 --- a/indra/llcommon/llcommon.cpp +++ b/indra/llcommon/llcommon.cpp @@ -44,6 +44,7 @@ void *operator new(size_t size) { LL_PROFILE_ZONE_SCOPED; ptr = (malloc)(size); + TracyAlloc(ptr, size); } else { @@ -53,17 +54,15 @@ void *operator new(size_t size) { throw std::bad_alloc(); } - TracyAlloc(ptr, size); return ptr; } void operator delete(void *ptr) noexcept { - TracyFree(ptr); - if (gProfilerEnabled) { LL_PROFILE_ZONE_SCOPED; + TracyFree(ptr); (free)(ptr); } else diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index a269549c49..b66521132c 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -2117,6 +2117,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) LLGLState::LLGLState(LLGLenum state, S32 enabled) : mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE) { + LL_PROFILE_ZONE_SCOPED; if (LLGLSLShader::sNoFixedFunction) { //always ignore state that's deprecated post GL 3.0 switch (state) @@ -2175,6 +2176,7 @@ void LLGLState::setEnabled(S32 enabled) LLGLState::~LLGLState() { + LL_PROFILE_ZONE_SCOPED; stop_glerror(); if (mState) { diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 103d5388d3..7e726df907 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -577,63 +577,22 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) } //static -static LLTrace::BlockTimerStatHandle FTM_VB_DRAW_ARRAYS("drawArrays"); -void LLVertexBuffer::drawArrays(U32 mode, const std::vector& pos, const std::vector& norm) +void LLVertexBuffer::drawArrays(U32 mode, const std::vector& pos) { - LL_RECORD_BLOCK_TIME(FTM_VB_DRAW_ARRAYS); - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); - gGL.syncMatrices(); - - U32 count = pos.size(); - - llassert(norm.size() >= pos.size()); - llassert(count > 0); - - if( count == 0 ) - { - LL_WARNS() << "Called drawArrays with 0 vertices" << LL_ENDL; - return; - } - - if( norm.size() < pos.size() ) - { - LL_WARNS() << "Called drawArrays with #" << norm.size() << " normals and #" << pos.size() << " vertices" << LL_ENDL; - return; - } - - unbind(); - - setupClientArrays(MAP_VERTEX | MAP_NORMAL); - - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - - if (shader) - { - S32 loc = LLVertexBuffer::TYPE_VERTEX; - if (loc > -1) - { - glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, pos[0].mV); - } - loc = LLVertexBuffer::TYPE_NORMAL; - if (loc > -1) - { - glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, norm[0].mV); - } - } - else - { - glVertexPointer(3, GL_FLOAT, 0, pos[0].mV); - glNormalPointer(GL_FLOAT, 0, norm[0].mV); - } - LLGLSLShader::startProfile(); - LL_PROFILER_GPU_ZONEC( "gl.DrawArrays", 0xFF0000 ) - glDrawArrays(sGLMode[mode], 0, count); - LLGLSLShader::stopProfile(count, mode); + LL_PROFILE_ZONE_SCOPED; + gGL.begin(mode); + for (auto& v : pos) + { + gGL.vertex3fv(v.mV); + } + gGL.end(); + gGL.flush(); } //static void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp) { + LL_PROFILE_ZONE_SCOPED; llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); gGL.syncMatrices(); @@ -646,29 +605,27 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto unbind(); - setupClientArrays(mask); + gGL.begin(mode); - if (LLGLSLShader::sNoFixedFunction) - { - S32 loc = LLVertexBuffer::TYPE_VERTEX; - glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 16, pos); - - if (tc) - { - loc = LLVertexBuffer::TYPE_TEXCOORD0; - glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, 0, tc); - } - } - else - { - glTexCoordPointer(2, GL_FLOAT, 0, tc); - glVertexPointer(3, GL_FLOAT, 16, pos); - } - - LLGLSLShader::startProfile(); - LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x80FF80 ) - glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp); - LLGLSLShader::stopProfile(num_indices, mode); + if (tc != nullptr) + { + for (int i = 0; i < num_indices; ++i) + { + U16 idx = indicesp[i]; + gGL.texCoord2fv(tc[idx].mV); + gGL.vertex3fv(pos[idx].getF32ptr()); + } + } + else + { + for (int i = 0; i < num_indices; ++i) + { + U16 idx = indicesp[i]; + gGL.vertex3fv(pos[idx].getF32ptr()); + } + } + gGL.end(); + gGL.flush(); } void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const @@ -851,51 +808,51 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const static LLTrace::BlockTimerStatHandle FTM_GL_DRAW_ARRAYS("GL draw arrays"); void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); - mMappable = false; - gGL.syncMatrices(); - - llassert(mNumVerts >= 0); - if (first >= (U32) mNumVerts || - first + count > (U32) mNumVerts) - { - LL_ERRS() << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << LL_ENDL; - } + llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + mMappable = false; + gGL.syncMatrices(); - if (mGLArray) - { - if (mGLArray != sGLRenderArray) - { - LL_ERRS() << "Wrong vertex array bound." << LL_ENDL; - } - } - else - { - if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive) - { - LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL; - } - } + llassert(mNumVerts >= 0); + if (first >= (U32)mNumVerts || + first + count > (U32)mNumVerts) + { + LL_ERRS() << "Bad vertex buffer draw range: [" << first << ", " << first + count << "]" << LL_ENDL; + } - if (mode >= LLRender::NUM_MODES) - { - LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL; - return; - } + if (mGLArray) + { + if (mGLArray != sGLRenderArray) + { + LL_ERRS() << "Wrong vertex array bound." << LL_ENDL; + } + } + else + { + if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive) + { + LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL; + } + } - { - LL_RECORD_BLOCK_TIME(FTM_GL_DRAW_ARRAYS); - stop_glerror(); - LLGLSLShader::startProfile(); - stop_glerror(); - LL_PROFILER_GPU_ZONEC( "gl.DrawArrays", 0xFF4040 ) - glDrawArrays(sGLMode[mode], first, count); - stop_glerror(); - LLGLSLShader::stopProfile(count, mode); - } + if (mode >= LLRender::NUM_MODES) + { + LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL; + return; + } - stop_glerror(); - placeFence(); + { + LL_RECORD_BLOCK_TIME(FTM_GL_DRAW_ARRAYS); + stop_glerror(); + LLGLSLShader::startProfile(); + stop_glerror(); + LL_PROFILER_GPU_ZONEC("gl.DrawArrays", 0xFF4040) + glDrawArrays(sGLMode[mode], first, count); + stop_glerror(); + LLGLSLShader::stopProfile(count, mode); + } + + stop_glerror(); + placeFence(); } //static diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 51ed85510e..fad474a143 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -146,8 +146,7 @@ public: static void initClass(bool use_vbo, bool no_vbo_mapping); static void cleanupClass(); static void setupClientArrays(U32 data_mask); - static void pushPositions(U32 mode, const LLVector4a* pos, U32 count); - static void drawArrays(U32 mode, const std::vector& pos, const std::vector& norm); + static void drawArrays(U32 mode, const std::vector& pos); static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp); static void unbind(); //unbind any bound vertex buffer diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 3611539ff8..9dd365e3dc 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -271,10 +271,10 @@ private: LLColor4 mFaceColor; // overrides material color if state |= USE_FACE_COLOR U16 mGeomCount; // vertex count for this face - U16 mGeomIndex; // index into draw pool + U16 mGeomIndex; // starting index into mVertexBuffer's vertex array U8 mTextureIndex; // index of texture channel to use for pseudo-atlasing U32 mIndicesCount; - U32 mIndicesIndex; // index into draw pool for indices (yeah, I know!) + U32 mIndicesIndex; // index into mVertexBuffer's index array S32 mIndexInTex[LLRender::NUM_TEXTURE_CHANNELS]; LLXformMatrix* mXform; diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index 01bddd781d..4fce6735e0 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -3126,7 +3126,7 @@ BOOL LLModelPreview::render() } gGL.diffuseColor4ubv(hull_colors[i].mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); + LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions); if (explode > 0.f) { diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 253b6b9953..5cac9cd7ae 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2386,7 +2386,12 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo if (!decomp->mBaseHullMesh.empty()) { gGL.diffuseColor4fv(color.mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions, decomp->mBaseHullMesh.mNormals); + LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions); + + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + gGL.diffuseColor4fv(line_color.mV); + LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } else { @@ -2406,13 +2411,11 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color, const LLColor4& line_color) { gGL.diffuseColor4fv(color.mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals); - LLGLEnable offset(GL_POLYGON_OFFSET_LINE); + LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glPolygonOffset(3.f, 3.f); glLineWidth(3.f); gGL.diffuseColor4fv(line_color.mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals); + LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions); glLineWidth(1.f); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } @@ -2467,6 +2470,9 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) gGL.pushMatrix(); gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix); + LLGLEnable(GL_POLYGON_OFFSET_LINE); + glPolygonOffset(3.f, 3.f); + if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH) { LLUUID mesh_id = volume->getVolume()->getParams().getSculptID(); @@ -2494,12 +2500,12 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) { //decomp has physics mesh, render that mesh gGL.diffuseColor4fv(color.mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals); + LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); gGL.diffuseColor4fv(line_color.mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } else { //no mesh or decomposition, render base hull @@ -2626,8 +2632,8 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) LLVertexBuffer::unbind(); llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); - - LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices); + + LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices); gGL.diffuseColor4fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); -- cgit v1.3 From 8d20480c5f77fe1fab8149d3cda79bdd61e77656 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 28 Oct 2021 18:06:21 +0000 Subject: SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton --- indra/llappearance/llavatarappearance.cpp | 2 +- indra/llappearance/lldriverparam.h | 114 +++---- indra/llappearance/llpolymorph.cpp | 4 +- indra/llappearance/llpolymorph.h | 29 +- indra/llappearance/llpolyskeletaldistortion.cpp | 4 +- indra/llappearance/llpolyskeletaldistortion.h | 30 +- indra/llappearance/lltexlayer.cpp | 21 +- indra/llappearance/lltexlayerparams.cpp | 3 +- indra/llappearance/lltexlayerparams.h | 31 +- indra/llcharacter/llcharacter.cpp | 8 +- indra/llcharacter/lleditingmotion.cpp | 1 + indra/llcharacter/llhandmotion.cpp | 1 + indra/llcharacter/llheadrotmotion.cpp | 2 + indra/llcharacter/llkeyframefallmotion.cpp | 1 + indra/llcharacter/llkeyframemotion.cpp | 1 + indra/llcharacter/llkeyframemotionparam.cpp | 1 + indra/llcharacter/llkeyframewalkmotion.cpp | 3 + indra/llcharacter/llmotioncontroller.cpp | 10 +- indra/llcharacter/lltargetingmotion.cpp | 1 + indra/llcommon/lldate.cpp | 6 +- indra/llcommon/llfasttimer.cpp | 49 +-- indra/llcommon/llmemory.h | 77 +++-- indra/llcommon/llprofiler.h | 8 +- indra/llcommon/llsdparam.cpp | 2 - indra/llcommon/llsdparam.h | 3 +- indra/llcommon/llsingleton.h | 26 ++ indra/llcommon/llstring.cpp | 7 +- indra/llcommon/llsys.cpp | 4 +- indra/llcommon/lltrace.cpp | 1 + indra/llcommon/lltrace.h | 148 +------- indra/llcommon/lltraceaccumulators.cpp | 14 +- indra/llcommon/lltraceaccumulators.h | 19 +- indra/llcommon/lltracerecording.cpp | 109 ++++-- indra/llcommon/lltracerecording.h | 21 ++ indra/llcommon/lltracethreadrecorder.cpp | 4 +- indra/llimage/llimage.cpp | 9 +- indra/llimage/llimage.h | 3 +- indra/llimage/llimagej2c.cpp | 1 - indra/llimage/llimagejpeg.cpp | 8 - indra/llimage/tests/llimageworker_test.cpp | 3 +- indra/llinventory/llinventory.cpp | 24 +- indra/llinventory/llinventory.h | 2 +- indra/llinventory/llsettingsdaycycle.cpp | 3 - indra/llinventory/llsettingssky.cpp | 7 +- indra/llinventory/llsettingswater.cpp | 8 - indra/llkdu/tests/llimagej2ckdu_test.cpp | 3 +- indra/llmath/lloctree.h | 13 +- indra/llmath/llrigginginfo.h | 29 +- indra/llmath/llvector4a.h | 6 +- indra/llmath/llvolumeoctree.h | 27 +- indra/llmessage/llfiltersd2xmlrpc.cpp | 14 +- indra/llmessage/llhttpnode.cpp | 4 + indra/llmessage/lliohttpserver.cpp | 20 +- indra/llmessage/lliosocket.cpp | 10 +- indra/llmessage/llioutil.cpp | 6 +- indra/llmessage/llpumpio.cpp | 11 +- indra/llmessage/lltemplatemessagereader.cpp | 9 +- indra/llrender/llfontbitmapcache.cpp | 18 +- indra/llrender/llfontbitmapcache.h | 2 +- indra/llrender/llfontfreetype.cpp | 9 +- indra/llrender/llfontfreetype.h | 2 +- indra/llrender/llfontgl.cpp | 4 +- indra/llrender/llgl.cpp | 1 + indra/llrender/llimagegl.cpp | 43 +-- indra/llrender/llimagegl.h | 2 +- indra/llrender/llrender2dutils.cpp | 8 +- indra/llrender/lltexture.h | 3 +- indra/llrender/llvertexbuffer.cpp | 72 ++-- indra/llrender/llvertexbuffer.h | 5 +- indra/llui/llfloater.cpp | 17 +- indra/llui/llfolderview.cpp | 10 +- indra/llui/llfolderviewmodel.h | 6 +- indra/llui/lllayoutstack.cpp | 4 +- indra/llui/llpanel.cpp | 4 +- indra/llui/llscrolllistctrl.cpp | 7 +- indra/llui/lltextbase.cpp | 16 +- indra/llui/lluictrl.cpp | 17 +- indra/llui/lluictrlfactory.cpp | 15 +- indra/llui/lluictrlfactory.h | 16 +- indra/llui/llview.cpp | 13 +- indra/llui/llview.h | 3 +- indra/llui/llviewereventrecorder.cpp | 2 + indra/llui/llviewereventrecorder.h | 10 +- indra/llui/llviewmodel.cpp | 20 +- indra/llui/llviewmodel.h | 3 +- indra/newview/app_settings/settings.xml | 13 +- indra/newview/llappviewer.cpp | 28 +- .../newview/lldonotdisturbnotificationstorage.cpp | 4 +- indra/newview/lldrawable.cpp | 41 +-- indra/newview/lldrawable.h | 9 +- indra/newview/lldrawpoolalpha.cpp | 19 +- indra/newview/lldrawpoolavatar.cpp | 378 ++++++++++----------- indra/newview/lldrawpoolbump.cpp | 28 +- indra/newview/lldrawpoolsimple.cpp | 9 +- indra/newview/lldrawpoolterrain.cpp | 1 + indra/newview/lldrawpooltree.cpp | 7 +- indra/newview/lldynamictexture.h | 10 +- indra/newview/llenvironment.cpp | 6 +- indra/newview/llenvironment.h | 11 +- indra/newview/llface.cpp | 135 ++------ indra/newview/llface.h | 6 +- indra/newview/llfasttimerview.cpp | 19 +- indra/newview/llflexibleobject.cpp | 13 +- indra/newview/llgroupmgr.cpp | 14 +- indra/newview/llinventoryfilter.cpp | 4 +- indra/newview/llinventoryitemslist.cpp | 4 +- indra/newview/llinventorypanel.cpp | 6 +- indra/newview/llmaterialmgr.cpp | 4 +- indra/newview/llpersistentnotificationstorage.cpp | 8 +- indra/newview/llphysicsmotion.cpp | 1 + indra/newview/llscenemonitor.cpp | 10 - indra/newview/llscreenchannel.cpp | 3 +- indra/newview/llscripteditor.cpp | 6 +- indra/newview/llselectmgr.cpp | 4 +- indra/newview/llselectmgr.h | 8 +- indra/newview/llspatialpartition.cpp | 70 ++-- indra/newview/llspatialpartition.h | 4 +- indra/newview/llviewercamera.cpp | 5 +- indra/newview/llviewercamera.h | 22 +- indra/newview/llviewerdisplay.cpp | 16 +- indra/newview/llviewerjointmesh.cpp | 6 +- indra/newview/llviewermessage.cpp | 12 +- indra/newview/llviewerobject.cpp | 10 +- indra/newview/llviewerobject.h | 3 +- indra/newview/llviewerobjectlist.cpp | 22 +- indra/newview/llvieweroctree.cpp | 65 +--- indra/newview/llvieweroctree.h | 7 +- indra/newview/llviewertexture.cpp | 17 +- indra/newview/llviewertexture.h | 2 +- indra/newview/llviewertexturelist.cpp | 87 ++--- indra/newview/llvoavatar.cpp | 41 +-- indra/newview/llvoavatar.h | 11 +- indra/newview/llvocache.cpp | 10 +- indra/newview/llvocache.h | 6 +- indra/newview/llvograss.cpp | 4 +- indra/newview/llvopartgroup.cpp | 12 +- indra/newview/llvosky.cpp | 19 +- indra/newview/llvosurfacepatch.cpp | 6 +- indra/newview/llvotree.cpp | 4 +- indra/newview/llvovolume.cpp | 92 ++--- indra/newview/llvowater.cpp | 4 +- indra/newview/llvowlsky.cpp | 4 +- indra/newview/llworld.cpp | 11 +- indra/newview/llworld.h | 7 +- indra/newview/pipeline.cpp | 265 +++++---------- indra/newview/pipeline.h | 3 - 146 files changed, 1066 insertions(+), 1907 deletions(-) (limited to 'indra/newview/llspatialpartition.cpp') diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp index 90dfa04f28..2d6d2a10d2 100644 --- a/indra/llappearance/llavatarappearance.cpp +++ b/indra/llappearance/llavatarappearance.cpp @@ -1590,7 +1590,7 @@ BOOL LLAvatarAppearance::allocateCollisionVolumes( U32 num ) delete_and_clear_array(mCollisionVolumes); mNumCollisionVolumes = 0; - mCollisionVolumes = new(std::nothrow) LLAvatarJointCollisionVolume[num]; + mCollisionVolumes = new LLAvatarJointCollisionVolume[num]; if (!mCollisionVolumes) { LL_WARNS() << "Failed to allocate collision volumes" << LL_ENDL; diff --git a/indra/llappearance/lldriverparam.h b/indra/llappearance/lldriverparam.h index f278dcc2e2..a6261b507b 100644 --- a/indra/llappearance/lldriverparam.h +++ b/indra/llappearance/lldriverparam.h @@ -77,73 +77,63 @@ protected: //----------------------------------------------------------------------------- -LL_ALIGN_PREFIX(16) -class LLDriverParam : public LLViewerVisualParam +class alignas(16) LLDriverParam : public LLViewerVisualParam { + LL_ALIGN_NEW private: - // Hide the default constructor. Force construction with LLAvatarAppearance. - LLDriverParam() {} + // Hide the default constructor. Force construction with LLAvatarAppearance. + LLDriverParam() {} public: - LLDriverParam(LLAvatarAppearance *appearance, LLWearable* wearable = NULL); - ~LLDriverParam(); - - void* operator new(size_t size) - { - return ll_aligned_malloc_16(size); - } - - void operator delete(void* ptr) - { - ll_aligned_free_16(ptr); - } - - // Special: These functions are overridden by child classes - LLDriverParamInfo* getInfo() const { return (LLDriverParamInfo*)mInfo; } - // This sets mInfo and calls initialization functions - BOOL setInfo(LLDriverParamInfo *info); - - LLAvatarAppearance* getAvatarAppearance() { return mAvatarAppearance; } - const LLAvatarAppearance* getAvatarAppearance() const { return mAvatarAppearance; } - - void updateCrossDrivenParams(LLWearableType::EType driven_type); - - /*virtual*/ LLViewerVisualParam* cloneParam(LLWearable* wearable) const; - - // LLVisualParam Virtual functions - /*virtual*/ void apply( ESex sex ) {} // apply is called separately for each driven param. - /*virtual*/ void setWeight(F32 weight); - /*virtual*/ void setAnimationTarget( F32 target_value); - /*virtual*/ void stopAnimating(); - /*virtual*/ BOOL linkDrivenParams(visual_param_mapper mapper, BOOL only_cross_params); - /*virtual*/ void resetDrivenParams(); - - // LLViewerVisualParam Virtual functions - /*virtual*/ F32 getTotalDistortion(); - /*virtual*/ const LLVector4a& getAvgDistortion(); - /*virtual*/ F32 getMaxDistortion(); - /*virtual*/ LLVector4a getVertexDistortion(S32 index, LLPolyMesh *poly_mesh); - /*virtual*/ const LLVector4a* getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh); - /*virtual*/ const LLVector4a* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh); - - S32 getDrivenParamsCount() const; - const LLViewerVisualParam* getDrivenParam(S32 index) const; - - typedef std::vector entry_list_t; - entry_list_t& getDrivenList() { return mDriven; } + LLDriverParam(LLAvatarAppearance* appearance, LLWearable* wearable = NULL); + ~LLDriverParam(); + + // Special: These functions are overridden by child classes + LLDriverParamInfo* getInfo() const { return (LLDriverParamInfo*)mInfo; } + // This sets mInfo and calls initialization functions + BOOL setInfo(LLDriverParamInfo* info); + + LLAvatarAppearance* getAvatarAppearance() { return mAvatarAppearance; } + const LLAvatarAppearance* getAvatarAppearance() const { return mAvatarAppearance; } + + void updateCrossDrivenParams(LLWearableType::EType driven_type); + + /*virtual*/ LLViewerVisualParam* cloneParam(LLWearable* wearable) const; + + // LLVisualParam Virtual functions + /*virtual*/ void apply(ESex sex) {} // apply is called separately for each driven param. + /*virtual*/ void setWeight(F32 weight); + /*virtual*/ void setAnimationTarget(F32 target_value); + /*virtual*/ void stopAnimating(); + /*virtual*/ BOOL linkDrivenParams(visual_param_mapper mapper, BOOL only_cross_params); + /*virtual*/ void resetDrivenParams(); + + // LLViewerVisualParam Virtual functions + /*virtual*/ F32 getTotalDistortion(); + /*virtual*/ const LLVector4a& getAvgDistortion(); + /*virtual*/ F32 getMaxDistortion(); + /*virtual*/ LLVector4a getVertexDistortion(S32 index, LLPolyMesh* poly_mesh); + /*virtual*/ const LLVector4a* getFirstDistortion(U32* index, LLPolyMesh** poly_mesh); + /*virtual*/ const LLVector4a* getNextDistortion(U32* index, LLPolyMesh** poly_mesh); + + S32 getDrivenParamsCount() const; + const LLViewerVisualParam* getDrivenParam(S32 index) const; + + typedef std::vector entry_list_t; + entry_list_t& getDrivenList() { return mDriven; } void setDrivenList(entry_list_t& driven_list) { mDriven = driven_list; } protected: - LLDriverParam(const LLDriverParam& pOther); - F32 getDrivenWeight(const LLDrivenEntry* driven, F32 input_weight); - void setDrivenWeight(LLDrivenEntry *driven, F32 driven_weight); - - - LL_ALIGN_16(LLVector4a mDefaultVec); // temp holder - entry_list_t mDriven; - LLViewerVisualParam* mCurrentDistortionParam; - // Backlink only; don't make this an LLPointer. - LLAvatarAppearance* mAvatarAppearance; - LLWearable* mWearablep; -} LL_ALIGN_POSTFIX(16); + LLDriverParam(const LLDriverParam& pOther); + F32 getDrivenWeight(const LLDrivenEntry* driven, F32 input_weight); + void setDrivenWeight(LLDrivenEntry* driven, F32 driven_weight); + + + LL_ALIGN_16(LLVector4a mDefaultVec); // temp holder + entry_list_t mDriven; + LLViewerVisualParam* mCurrentDistortionParam; + // Backlink only; don't make this an LLPointer. + LLAvatarAppearance* mAvatarAppearance; + LLWearable* mWearablep; +}; #endif // LL_LLDRIVERPARAM_H diff --git a/indra/llappearance/llpolymorph.cpp b/indra/llappearance/llpolymorph.cpp index ce7010984a..16b5f1e204 100644 --- a/indra/llappearance/llpolymorph.cpp +++ b/indra/llappearance/llpolymorph.cpp @@ -539,8 +539,6 @@ F32 LLPolyMorphTarget::getMaxDistortion() //----------------------------------------------------------------------------- // apply() //----------------------------------------------------------------------------- -static LLTrace::BlockTimerStatHandle FTM_APPLY_MORPH_TARGET("Apply Morph"); - void LLPolyMorphTarget::apply( ESex avatar_sex ) { if (!mMorphData || mNumMorphMasksPending > 0) @@ -548,7 +546,7 @@ void LLPolyMorphTarget::apply( ESex avatar_sex ) return; } - LL_RECORD_BLOCK_TIME(FTM_APPLY_MORPH_TARGET); + LL_PROFILE_ZONE_SCOPED; mLastSex = avatar_sex; diff --git a/indra/llappearance/llpolymorph.h b/indra/llappearance/llpolymorph.h index c6133cd831..29cd373636 100644 --- a/indra/llappearance/llpolymorph.h +++ b/indra/llappearance/llpolymorph.h @@ -41,24 +41,14 @@ class LLWearable; //----------------------------------------------------------------------------- // LLPolyMorphData() //----------------------------------------------------------------------------- -LL_ALIGN_PREFIX(16) -class LLPolyMorphData +class alignas(16) LLPolyMorphData { + LL_ALIGN_NEW public: LLPolyMorphData(const std::string& morph_name); ~LLPolyMorphData(); LLPolyMorphData(const LLPolyMorphData &rhs); - void* operator new(size_t size) - { - return ll_aligned_malloc_16(size); - } - - void operator delete(void* ptr) - { - ll_aligned_free_16(ptr); - } - BOOL loadBinary(LLFILE* fp, LLPolyMeshSharedData *mesh); const std::string& getName() { return mName; } @@ -76,7 +66,7 @@ public: F32 mTotalDistortion; // vertex distortion summed over entire morph F32 mMaxDistortion; // maximum single vertex distortion in a given morph - LL_ALIGN_16(LLVector4a mAvgDistortion); // average vertex distortion, to infer directionality of the morph + LLVector4a mAvgDistortion; // average vertex distortion, to infer directionality of the morph LLPolyMeshSharedData* mMesh; private: @@ -154,8 +144,9 @@ protected: // These morph targets must be topologically consistent with a given Polymesh // (share face sets) //----------------------------------------------------------------------------- -class LLPolyMorphTarget : public LLViewerVisualParam +class alignas(16) LLPolyMorphTarget : public LLViewerVisualParam { + LL_ALIGN_NEW public: LLPolyMorphTarget(LLPolyMesh *poly_mesh); ~LLPolyMorphTarget(); @@ -184,16 +175,6 @@ public: void applyVolumeChanges(F32 delta_weight); // SL-315 - for resetSkeleton() - void* operator new(size_t size) - { - return ll_aligned_malloc_16(size); - } - - void operator delete(void* ptr) - { - ll_aligned_free_16(ptr); - } - protected: LLPolyMorphTarget(const LLPolyMorphTarget& pOther); diff --git a/indra/llappearance/llpolyskeletaldistortion.cpp b/indra/llappearance/llpolyskeletaldistortion.cpp index ae38c25dbf..360f17508f 100644 --- a/indra/llappearance/llpolyskeletaldistortion.cpp +++ b/indra/llappearance/llpolyskeletaldistortion.cpp @@ -188,11 +188,9 @@ BOOL LLPolySkeletalDistortion::setInfo(LLPolySkeletalDistortionInfo *info) //----------------------------------------------------------------------------- // apply() //----------------------------------------------------------------------------- -static LLTrace::BlockTimerStatHandle FTM_POLYSKELETAL_DISTORTION_APPLY("Skeletal Distortion"); - void LLPolySkeletalDistortion::apply( ESex avatar_sex ) { - LL_RECORD_BLOCK_TIME(FTM_POLYSKELETAL_DISTORTION_APPLY); + LL_PROFILE_ZONE_SCOPED; F32 effective_weight = ( getSex() & avatar_sex ) ? mCurWeight : getDefaultWeight(); diff --git a/indra/llappearance/llpolyskeletaldistortion.h b/indra/llappearance/llpolyskeletaldistortion.h index ab1a132d19..585d85f055 100644 --- a/indra/llappearance/llpolyskeletaldistortion.h +++ b/indra/llappearance/llpolyskeletaldistortion.h @@ -62,9 +62,9 @@ struct LLPolySkeletalBoneInfo BOOL mHasPositionDeformation; }; -LL_ALIGN_PREFIX(16) -class LLPolySkeletalDistortionInfo : public LLViewerVisualParamInfo +class alignas(16) LLPolySkeletalDistortionInfo : public LLViewerVisualParamInfo { + LL_ALIGN_NEW friend class LLPolySkeletalDistortion; public: @@ -73,19 +73,6 @@ public: /*virtual*/ BOOL parseXml(LLXmlTreeNode* node); - - - void* operator new(size_t size) - { - return ll_aligned_malloc_16(size); - } - - void operator delete(void* ptr) - { - ll_aligned_free_16(ptr); - } - - protected: typedef std::vector bone_info_list_t; bone_info_list_t mBoneInfoList; @@ -95,19 +82,10 @@ protected: // LLPolySkeletalDeformation // A set of joint scale data for deforming the avatar mesh //----------------------------------------------------------------------------- -class LLPolySkeletalDistortion : public LLViewerVisualParam +class alignas(16) LLPolySkeletalDistortion : public LLViewerVisualParam { + LL_ALIGN_NEW public: - void* operator new(size_t size) - { - return ll_aligned_malloc_16(size); - } - - void operator delete(void* ptr) - { - ll_aligned_free_16(ptr); - } - LLPolySkeletalDistortion(LLAvatarAppearance *avatarp); ~LLPolySkeletalDistortion(); diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp index e5039141de..26e0ae9086 100644 --- a/indra/llappearance/lltexlayer.cpp +++ b/indra/llappearance/lltexlayer.cpp @@ -522,10 +522,9 @@ const LLTexLayerSetBuffer* LLTexLayerSet::getComposite() const return mComposite; } -static LLTrace::BlockTimerStatHandle FTM_GATHER_MORPH_MASK_ALPHA("gatherMorphMaskAlpha"); void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height, LLRenderTarget* bound_target) { - LL_RECORD_BLOCK_TIME(FTM_GATHER_MORPH_MASK_ALPHA); + LL_PROFILE_ZONE_SCOPED; memset(data, 255, width * height); for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ ) @@ -538,10 +537,9 @@ void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S renderAlphaMaskTextures(origin_x, origin_y, width, height, bound_target, true); } -static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_TEXTURES("renderAlphaMaskTextures"); void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target, bool forceClear) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_TEXTURES); + LL_PROFILE_ZONE_SCOPED; const LLTexLayerSetInfo *info = getInfo(); bool use_shaders = LLGLSLShader::sNoFixedFunction; @@ -1433,7 +1431,6 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) addAlphaMask(data, originX, originY, width, height, bound_target); } -static LLTrace::BlockTimerStatHandle FTM_RENDER_MORPH_MASKS("renderMorphMasks"); void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, LLRenderTarget* bound_target, bool force_render) { if (!force_render && !hasMorph()) @@ -1441,7 +1438,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC LL_DEBUGS() << "skipping renderMorphMasks for " << getUUID() << LL_ENDL; return; } - LL_RECORD_BLOCK_TIME(FTM_RENDER_MORPH_MASKS); + LL_PROFILE_ZONE_SCOPED; BOOL success = TRUE; llassert( !mParamAlphaList.empty() ); @@ -1639,10 +1636,9 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC } } -static LLTrace::BlockTimerStatHandle FTM_ADD_ALPHA_MASK("addAlphaMask"); void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target) { - LL_RECORD_BLOCK_TIME(FTM_ADD_ALPHA_MASK); + LL_PROFILE_ZONE_SCOPED; S32 size = width * height; const U8* alphaData = getAlphaData(); if (!alphaData && hasAlphaParams()) @@ -1983,10 +1979,9 @@ void LLTexLayerStaticImageList::deleteCachedImages() // Returns an LLImageTGA that contains the encoded data from a tga file named file_name. // Caches the result to speed identical subsequent requests. -static LLTrace::BlockTimerStatHandle FTM_LOAD_STATIC_TGA("getImageTGA"); LLImageTGA* LLTexLayerStaticImageList::getImageTGA(const std::string& file_name) { - LL_RECORD_BLOCK_TIME(FTM_LOAD_STATIC_TGA); + LL_PROFILE_ZONE_SCOPED; const char *namekey = mImageNames.addString(file_name); image_tga_map_t::const_iterator iter = mStaticImageListTGA.find(namekey); if( iter != mStaticImageListTGA.end() ) @@ -2013,10 +2008,9 @@ LLImageTGA* LLTexLayerStaticImageList::getImageTGA(const std::string& file_name) // Returns a GL Image (without a backing ImageRaw) that contains the decoded data from a tga file named file_name. // Caches the result to speed identical subsequent requests. -static LLTrace::BlockTimerStatHandle FTM_LOAD_STATIC_TEXTURE("getTexture"); LLGLTexture* LLTexLayerStaticImageList::getTexture(const std::string& file_name, BOOL is_mask) { - LL_RECORD_BLOCK_TIME(FTM_LOAD_STATIC_TEXTURE); + LL_PROFILE_ZONE_SCOPED; LLPointer tex; const char *namekey = mImageNames.addString(file_name); @@ -2063,10 +2057,9 @@ LLGLTexture* LLTexLayerStaticImageList::getTexture(const std::string& file_name, // Reads a .tga file, decodes it, and puts the decoded data in image_raw. // Returns TRUE if successful. -static LLTrace::BlockTimerStatHandle FTM_LOAD_IMAGE_RAW("loadImageRaw"); BOOL LLTexLayerStaticImageList::loadImageRaw(const std::string& file_name, LLImageRaw* image_raw) { - LL_RECORD_BLOCK_TIME(FTM_LOAD_IMAGE_RAW); + LL_PROFILE_ZONE_SCOPED; BOOL success = FALSE; std::string path; path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,file_name); diff --git a/indra/llappearance/lltexlayerparams.cpp b/indra/llappearance/lltexlayerparams.cpp index ff682d6906..ce5c7142d5 100644 --- a/indra/llappearance/lltexlayerparams.cpp +++ b/indra/llappearance/lltexlayerparams.cpp @@ -261,10 +261,9 @@ BOOL LLTexLayerParamAlpha::getSkip() const } -static LLTrace::BlockTimerStatHandle FTM_TEX_LAYER_PARAM_ALPHA("alpha render"); BOOL LLTexLayerParamAlpha::render(S32 x, S32 y, S32 width, S32 height) { - LL_RECORD_BLOCK_TIME(FTM_TEX_LAYER_PARAM_ALPHA); + LL_PROFILE_ZONE_SCOPED; BOOL success = TRUE; if (!mTexLayer) diff --git a/indra/llappearance/lltexlayerparams.h b/indra/llappearance/lltexlayerparams.h index 0cb2dedbff..e2440998b3 100644 --- a/indra/llappearance/lltexlayerparams.h +++ b/indra/llappearance/lltexlayerparams.h @@ -63,23 +63,14 @@ protected: // //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LL_ALIGN_PREFIX(16) -class LLTexLayerParamAlpha : public LLTexLayerParam +class alignas(16) LLTexLayerParamAlpha : public LLTexLayerParam { + LL_ALIGN_NEW public: LLTexLayerParamAlpha( LLTexLayerInterface* layer ); LLTexLayerParamAlpha( LLAvatarAppearance* appearance ); /*virtual*/ ~LLTexLayerParamAlpha(); - void* operator new(size_t size) - { - return ll_aligned_malloc_16(size); - } - - void operator delete(void* ptr) - { - ll_aligned_free_16(ptr); - } - /*virtual*/ LLViewerVisualParam* cloneParam(LLWearable* wearable = NULL) const; // LLVisualParam Virtual functions @@ -146,9 +137,9 @@ private: // //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -LL_ALIGN_PREFIX(16) -class LLTexLayerParamColor : public LLTexLayerParam +class alignas(16) LLTexLayerParamColor : public LLTexLayerParam { + LL_ALIGN_NEW public: enum EColorOperation { @@ -161,16 +152,6 @@ public: LLTexLayerParamColor( LLTexLayerInterface* layer ); LLTexLayerParamColor( LLAvatarAppearance* appearance ); - void* operator new(size_t size) - { - return ll_aligned_malloc_16(size); - } - - void operator delete(void* ptr) - { - ll_aligned_free_16(ptr); - } - /* virtual */ ~LLTexLayerParamColor(); /*virtual*/ LLViewerVisualParam* cloneParam(LLWearable* wearable = NULL) const; @@ -198,8 +179,8 @@ protected: virtual void onGlobalColorChanged() {} private: - LL_ALIGN_16(LLVector4a mAvgDistortionVec); -} LL_ALIGN_POSTFIX(16); + LLVector4a mAvgDistortionVec; +}; class LLTexLayerParamColorInfo : public LLViewerVisualParamInfo { diff --git a/indra/llcharacter/llcharacter.cpp b/indra/llcharacter/llcharacter.cpp index b764ef0c7e..8874df32f5 100644 --- a/indra/llcharacter/llcharacter.cpp +++ b/indra/llcharacter/llcharacter.cpp @@ -188,20 +188,15 @@ void LLCharacter::requestStopMotion( LLMotion* motion) //----------------------------------------------------------------------------- // updateMotions() //----------------------------------------------------------------------------- -static LLTrace::BlockTimerStatHandle FTM_UPDATE_ANIMATION("Update Animation"); -static LLTrace::BlockTimerStatHandle FTM_UPDATE_HIDDEN_ANIMATION("Update Hidden Anim"); -static LLTrace::BlockTimerStatHandle FTM_UPDATE_MOTIONS("Update Motions"); - void LLCharacter::updateMotions(e_update_t update_type) { + LL_PROFILE_ZONE_SCOPED; if (update_type == HIDDEN_UPDATE) { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_HIDDEN_ANIMATION); mMotionController.updateMotionsMinimal(); } else { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_ANIMATION); // unpause if the number of outstanding pause requests has dropped to the initial one if (mMotionController.isPaused() && mPauseRequest->getNumRefs() == 1) { @@ -209,7 +204,6 @@ void LLCharacter::updateMotions(e_update_t update_type) } bool force_update = (update_type == FORCE_UPDATE); { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_MOTIONS); mMotionController.updateMotions(force_update); } } diff --git a/indra/llcharacter/lleditingmotion.cpp b/indra/llcharacter/lleditingmotion.cpp index ddf89f30f2..c5757163d9 100644 --- a/indra/llcharacter/lleditingmotion.cpp +++ b/indra/llcharacter/lleditingmotion.cpp @@ -163,6 +163,7 @@ BOOL LLEditingMotion::onActivate() //----------------------------------------------------------------------------- BOOL LLEditingMotion::onUpdate(F32 time, U8* joint_mask) { + LL_PROFILE_ZONE_SCOPED; LLVector3 focus_pt; LLVector3* pointAtPt = (LLVector3*)mCharacter->getAnimationData("PointAtPoint"); diff --git a/indra/llcharacter/llhandmotion.cpp b/indra/llcharacter/llhandmotion.cpp index b3bf5a9a91..ceba956214 100644 --- a/indra/llcharacter/llhandmotion.cpp +++ b/indra/llcharacter/llhandmotion.cpp @@ -121,6 +121,7 @@ BOOL LLHandMotion::onActivate() //----------------------------------------------------------------------------- BOOL LLHandMotion::onUpdate(F32 time, U8* joint_mask) { + LL_PROFILE_ZONE_SCOPED; eHandPose *requestedHandPose; F32 timeDelta = time - mLastTime; diff --git a/indra/llcharacter/llheadrotmotion.cpp b/indra/llcharacter/llheadrotmotion.cpp index e91de7a11d..fdf97266a3 100644 --- a/indra/llcharacter/llheadrotmotion.cpp +++ b/indra/llcharacter/llheadrotmotion.cpp @@ -175,6 +175,7 @@ BOOL LLHeadRotMotion::onActivate() //----------------------------------------------------------------------------- BOOL LLHeadRotMotion::onUpdate(F32 time, U8* joint_mask) { + LL_PROFILE_ZONE_SCOPED; LLQuaternion targetHeadRotWorld; LLQuaternion currentRootRotWorld = mRootJoint->getWorldRotation(); LLQuaternion currentInvRootRotWorld = ~currentRootRotWorld; @@ -458,6 +459,7 @@ void LLEyeMotion::adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_s //----------------------------------------------------------------------------- BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask) { + LL_PROFILE_ZONE_SCOPED; //calculate jitter if (mEyeJitterTimer.getElapsedTimeF32() > mEyeJitterTime) { diff --git a/indra/llcharacter/llkeyframefallmotion.cpp b/indra/llcharacter/llkeyframefallmotion.cpp index 60ab2e9929..ac53bcd768 100644 --- a/indra/llcharacter/llkeyframefallmotion.cpp +++ b/indra/llcharacter/llkeyframefallmotion.cpp @@ -116,6 +116,7 @@ BOOL LLKeyframeFallMotion::onActivate() //----------------------------------------------------------------------------- BOOL LLKeyframeFallMotion::onUpdate(F32 activeTime, U8* joint_mask) { + LL_PROFILE_ZONE_SCOPED; BOOL result = LLKeyframeMotion::onUpdate(activeTime, joint_mask); F32 slerp_amt = clamp_rescale(activeTime / getDuration(), 0.5f, 0.75f, 0.f, 1.f); diff --git a/indra/llcharacter/llkeyframemotion.cpp b/indra/llcharacter/llkeyframemotion.cpp index cde38c8091..429c479d0d 100644 --- a/indra/llcharacter/llkeyframemotion.cpp +++ b/indra/llcharacter/llkeyframemotion.cpp @@ -683,6 +683,7 @@ BOOL LLKeyframeMotion::onActivate() //----------------------------------------------------------------------------- BOOL LLKeyframeMotion::onUpdate(F32 time, U8* joint_mask) { + LL_PROFILE_ZONE_SCOPED; // llassert(time >= 0.f); // This will fire time = llmax(0.f, time); diff --git a/indra/llcharacter/llkeyframemotionparam.cpp b/indra/llcharacter/llkeyframemotionparam.cpp index 6ed18bc445..aba1c5db39 100644 --- a/indra/llcharacter/llkeyframemotionparam.cpp +++ b/indra/llcharacter/llkeyframemotionparam.cpp @@ -158,6 +158,7 @@ BOOL LLKeyframeMotionParam::onActivate() //----------------------------------------------------------------------------- BOOL LLKeyframeMotionParam::onUpdate(F32 time, U8* joint_mask) { + LL_PROFILE_ZONE_SCOPED; F32 weightFactor = 1.f / (F32)mParameterizedMotions.size(); // zero out all pose weights diff --git a/indra/llcharacter/llkeyframewalkmotion.cpp b/indra/llcharacter/llkeyframewalkmotion.cpp index f180702385..298b37e60c 100644 --- a/indra/llcharacter/llkeyframewalkmotion.cpp +++ b/indra/llcharacter/llkeyframewalkmotion.cpp @@ -105,6 +105,7 @@ void LLKeyframeWalkMotion::onDeactivate() //----------------------------------------------------------------------------- BOOL LLKeyframeWalkMotion::onUpdate(F32 time, U8* joint_mask) { + LL_PROFILE_ZONE_SCOPED; // compute time since last update F32 deltaTime = time - mRealTimeLast; @@ -198,6 +199,7 @@ BOOL LLWalkAdjustMotion::onActivate() //----------------------------------------------------------------------------- BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask) { + LL_PROFILE_ZONE_SCOPED; // delta_time is guaranteed to be non zero F32 delta_time = llclamp(time - mLastTime, TIME_EPSILON, MAX_TIME_DELTA); mLastTime = time; @@ -373,6 +375,7 @@ BOOL LLFlyAdjustMotion::onActivate() //----------------------------------------------------------------------------- BOOL LLFlyAdjustMotion::onUpdate(F32 time, U8* joint_mask) { + LL_PROFILE_ZONE_SCOPED; LLVector3 ang_vel = mCharacter->getCharacterAngularVelocity() * mCharacter->getTimeDilation(); F32 speed = mCharacter->getCharacterVelocity().magVec(); diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp index c48d02b652..d4546ce901 100644 --- a/indra/llcharacter/llmotioncontroller.cpp +++ b/indra/llcharacter/llmotioncontroller.cpp @@ -503,6 +503,7 @@ void LLMotionController::resetJointSignatures() //----------------------------------------------------------------------------- void LLMotionController::updateIdleMotion(LLMotion* motionp) { + LL_PROFILE_ZONE_SCOPED; if (motionp->isStopped() && mAnimTime > motionp->getStopTime() + motionp->getEaseOutDuration()) { deactivateMotionInstance(motionp); @@ -541,6 +542,7 @@ void LLMotionController::updateIdleMotion(LLMotion* motionp) //----------------------------------------------------------------------------- void LLMotionController::updateIdleActiveMotions() { + LL_PROFILE_ZONE_SCOPED; for (motion_list_t::iterator iter = mActiveMotions.begin(); iter != mActiveMotions.end(); ) { @@ -553,10 +555,9 @@ void LLMotionController::updateIdleActiveMotions() //----------------------------------------------------------------------------- // updateMotionsByType() //----------------------------------------------------------------------------- -static LLTrace::BlockTimerStatHandle FTM_MOTION_ON_UPDATE("Motion onUpdate"); - void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_type) { + LL_PROFILE_ZONE_SCOPED; BOOL update_result = TRUE; U8 last_joint_signature[LL_CHARACTER_MAX_ANIMATED_JOINTS]; @@ -712,7 +713,6 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty // perform motion update { - LL_RECORD_BLOCK_TIME(FTM_MOTION_ON_UPDATE); update_result = motionp->onUpdate(mAnimTime - motionp->mActivationTimestamp, last_joint_signature); } } @@ -768,6 +768,7 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty //----------------------------------------------------------------------------- void LLMotionController::updateLoadingMotions() { + LL_PROFILE_ZONE_SCOPED; // query pending motions for completion for (motion_set_t::iterator iter = mLoadingMotions.begin(); iter != mLoadingMotions.end(); ) @@ -815,6 +816,7 @@ void LLMotionController::updateLoadingMotions() //----------------------------------------------------------------------------- void LLMotionController::updateMotions(bool force_update) { + LL_PROFILE_ZONE_SCOPED; // SL-763: "Distant animated objects run at super fast speed" // The use_quantum optimization or possibly the associated code in setTimeStamp() // does not work as implemented. @@ -907,6 +909,7 @@ void LLMotionController::updateMotions(bool force_update) //----------------------------------------------------------------------------- void LLMotionController::updateMotionsMinimal() { + LL_PROFILE_ZONE_SCOPED; // Always update mPrevTimerElapsed mPrevTimerElapsed = mTimer.getElapsedTimeF32(); @@ -924,6 +927,7 @@ void LLMotionController::updateMotionsMinimal() //----------------------------------------------------------------------------- BOOL LLMotionController::activateMotionInstance(LLMotion *motion, F32 time) { + LL_PROFILE_ZONE_SCOPED; // It's not clear why the getWeight() line seems to be crashing this, but // hopefully this fixes it. if (motion == NULL || motion->getPose() == NULL) diff --git a/indra/llcharacter/lltargetingmotion.cpp b/indra/llcharacter/lltargetingmotion.cpp index 69681e4197..ec75212a40 100644 --- a/indra/llcharacter/lltargetingmotion.cpp +++ b/indra/llcharacter/lltargetingmotion.cpp @@ -103,6 +103,7 @@ BOOL LLTargetingMotion::onActivate() //----------------------------------------------------------------------------- BOOL LLTargetingMotion::onUpdate(F32 time, U8* joint_mask) { + LL_PROFILE_ZONE_SCOPED; F32 slerp_amt = LLSmoothInterpolation::getInterpolant(TORSO_TARGET_HALF_LIFE); LLVector3 target; diff --git a/indra/llcommon/lldate.cpp b/indra/llcommon/lldate.cpp index 7a2a0869f4..2ddcf40895 100644 --- a/indra/llcommon/lldate.cpp +++ b/indra/llcommon/lldate.cpp @@ -86,11 +86,9 @@ std::string LLDate::asRFC1123() const return toHTTPDateString (std::string ("%A, %d %b %Y %H:%M:%S GMT")); } -LLTrace::BlockTimerStatHandle FT_DATE_FORMAT("Date Format"); - std::string LLDate::toHTTPDateString (std::string fmt) const { - LL_RECORD_BLOCK_TIME(FT_DATE_FORMAT); + LL_PROFILE_ZONE_SCOPED; time_t locSeconds = (time_t) mSecondsSinceEpoch; struct tm * gmt = gmtime (&locSeconds); @@ -99,7 +97,7 @@ std::string LLDate::toHTTPDateString (std::string fmt) const std::string LLDate::toHTTPDateString (tm * gmt, std::string fmt) { - LL_RECORD_BLOCK_TIME(FT_DATE_FORMAT); + LL_PROFILE_ZONE_SCOPED; // avoid calling setlocale() unnecessarily - it's expensive. static std::string prev_locale = ""; diff --git a/indra/llcommon/llfasttimer.cpp b/indra/llcommon/llfasttimer.cpp index 5b6a7b82f8..d38946004f 100644 --- a/indra/llcommon/llfasttimer.cpp +++ b/indra/llcommon/llfasttimer.cpp @@ -191,29 +191,30 @@ TimeBlockTreeNode& BlockTimerStatHandle::getTreeNode() const } + void BlockTimer::bootstrapTimerTree() { - for (auto& base : BlockTimerStatHandle::instance_snapshot()) - { - // because of indirect derivation from LLInstanceTracker, have to downcast - BlockTimerStatHandle& timer = static_cast(base); - if (&timer == &BlockTimer::getRootTimeBlock()) continue; - - // bootstrap tree construction by attaching to last timer to be on stack - // when this timer was called - if (timer.getParent() == &BlockTimer::getRootTimeBlock()) - { - TimeBlockAccumulator& accumulator = timer.getCurrentAccumulator(); - - if (accumulator.mLastCaller) - { - timer.setParent(accumulator.mLastCaller); - accumulator.mParent = accumulator.mLastCaller; - } - // no need to push up tree on first use, flag can be set spuriously - accumulator.mMoveUpTree = false; - } - } + for (auto& base : BlockTimerStatHandle::instance_snapshot()) + { + // because of indirect derivation from LLInstanceTracker, have to downcast + BlockTimerStatHandle& timer = static_cast(base); + if (&timer == &BlockTimer::getRootTimeBlock()) continue; + + // bootstrap tree construction by attaching to last timer to be on stack + // when this timer was called + if (timer.getParent() == &BlockTimer::getRootTimeBlock()) + { + TimeBlockAccumulator& accumulator = timer.getCurrentAccumulator(); + + if (accumulator.mLastCaller) + { + timer.setParent(accumulator.mLastCaller); + accumulator.mParent = accumulator.mLastCaller; + } + // no need to push up tree on first use, flag can be set spuriously + accumulator.mMoveUpTree = false; + } + } } // bump timers up tree if they have been flagged as being in the wrong place @@ -221,6 +222,7 @@ void BlockTimer::bootstrapTimerTree() // this preserves partial order derived from current frame's observations void BlockTimer::incrementalUpdateTimerTree() { + LL_PROFILE_ZONE_SCOPED; for(block_timer_tree_df_post_iterator_t it = begin_block_timer_tree_df_post(BlockTimer::getRootTimeBlock()); it != end_block_timer_tree_df_post(); ++it) @@ -260,7 +262,8 @@ void BlockTimer::incrementalUpdateTimerTree() void BlockTimer::updateTimes() - { +{ + LL_PROFILE_ZONE_SCOPED; // walk up stack of active timers and accumulate current time while leaving timing structures active BlockTimerStackRecord* stack_record = LLThreadLocalSingletonPointer::getInstance(); if (!stack_record) return; @@ -271,7 +274,7 @@ void BlockTimer::updateTimes() while(cur_timer && cur_timer->mParentTimerData.mActiveTimer != cur_timer) // root defined by parent pointing to self - { + { U64 cumulative_time_delta = cur_time - cur_timer->mStartTime; cur_timer->mStartTime = cur_time; diff --git a/indra/llcommon/llmemory.h b/indra/llcommon/llmemory.h index 2704a495e0..41023b4ba4 100644 --- a/indra/llcommon/llmemory.h +++ b/indra/llcommon/llmemory.h @@ -109,6 +109,16 @@ public: \ } \ \ void operator delete(void* ptr) \ + { \ + ll_aligned_free_16(ptr); \ + } \ + \ + void* operator new[](size_t size) \ + { \ + return ll_aligned_malloc_16(size); \ + } \ + \ + void operator delete[](void* ptr) \ { \ ll_aligned_free_16(ptr); \ } @@ -126,8 +136,9 @@ public: \ #else inline void* ll_aligned_malloc_fallback( size_t size, int align ) { + LL_PROFILE_ZONE_SCOPED; #if defined(LL_WINDOWS) - return _aligned_malloc(size, align); + void* ret = _aligned_malloc(size, align); #else char* aligned = NULL; void* mem = malloc( size + (align - 1) + sizeof(void*) ); @@ -138,12 +149,16 @@ public: \ ((void**)aligned)[-1] = mem; } - return aligned; + void* ret = aligned; #endif + LL_PROFILE_ALLOC(ret, size); + return ret; } inline void ll_aligned_free_fallback( void* ptr ) { + LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_FREE(ptr); #if defined(LL_WINDOWS) _aligned_free(ptr); #else @@ -159,21 +174,24 @@ public: \ inline void* ll_aligned_malloc_16(size_t size) // returned hunk MUST be freed with ll_aligned_free_16(). { + LL_PROFILE_ZONE_SCOPED; #if defined(LL_WINDOWS) - return _aligned_malloc(size, 16); + void* ret = _aligned_malloc(size, 16); #elif defined(LL_DARWIN) - return malloc(size); // default osx malloc is 16 byte aligned. + void* ret = malloc(size); // default osx malloc is 16 byte aligned. #else - void *rtn; - if (LL_LIKELY(0 == posix_memalign(&rtn, 16, size))) - return rtn; - else // bad alignment requested, or out of memory - return NULL; + void *ret; + if (0 != posix_memalign(&ret, 16, size)) + return nullptr; #endif + LL_PROFILE_ALLOC(ret, size); + return ret; } inline void ll_aligned_free_16(void *p) { + LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_FREE(p); #if defined(LL_WINDOWS) _aligned_free(p); #elif defined(LL_DARWIN) @@ -185,10 +203,12 @@ inline void ll_aligned_free_16(void *p) inline void* ll_aligned_realloc_16(void* ptr, size_t size, size_t old_size) // returned hunk MUST be freed with ll_aligned_free_16(). { + LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_FREE(ptr); #if defined(LL_WINDOWS) - return _aligned_realloc(ptr, size, 16); + void* ret = _aligned_realloc(ptr, size, 16); #elif defined(LL_DARWIN) - return realloc(ptr,size); // default osx malloc is 16 byte aligned. + void* ret = realloc(ptr,size); // default osx malloc is 16 byte aligned. #else //FIXME: memcpy is SLOW void* ret = ll_aligned_malloc_16(size); @@ -201,27 +221,31 @@ inline void* ll_aligned_realloc_16(void* ptr, size_t size, size_t old_size) // r } ll_aligned_free_16(ptr); } - return ret; #endif + LL_PROFILE_ALLOC(ptr, size); + return ret; } inline void* ll_aligned_malloc_32(size_t size) // returned hunk MUST be freed with ll_aligned_free_32(). { + LL_PROFILE_ZONE_SCOPED; #if defined(LL_WINDOWS) - return _aligned_malloc(size, 32); + void* ret = _aligned_malloc(size, 32); #elif defined(LL_DARWIN) - return ll_aligned_malloc_fallback( size, 32 ); + void* ret = ll_aligned_malloc_fallback( size, 32 ); #else - void *rtn; - if (LL_LIKELY(0 == posix_memalign(&rtn, 32, size))) - return rtn; - else // bad alignment requested, or out of memory - return NULL; + void *ret; + if (0 != posix_memalign(&ret, 32, size)) + return nullptr; #endif + LL_PROFILE_ALLOC(ret, size); + return ret; } inline void ll_aligned_free_32(void *p) { + LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_FREE(p); #if defined(LL_WINDOWS) _aligned_free(p); #elif defined(LL_DARWIN) @@ -235,29 +259,35 @@ inline void ll_aligned_free_32(void *p) template LL_FORCE_INLINE void* ll_aligned_malloc(size_t size) { + LL_PROFILE_ZONE_SCOPED; + void* ret; if (LL_DEFAULT_HEAP_ALIGN % ALIGNMENT == 0) { - return malloc(size); + ret = malloc(size); + LL_PROFILE_ALLOC(ret, size); } else if (ALIGNMENT == 16) { - return ll_aligned_malloc_16(size); + ret = ll_aligned_malloc_16(size); } else if (ALIGNMENT == 32) { - return ll_aligned_malloc_32(size); + ret = ll_aligned_malloc_32(size); } else { - return ll_aligned_malloc_fallback(size, ALIGNMENT); + ret = ll_aligned_malloc_fallback(size, ALIGNMENT); } + return ret; } template LL_FORCE_INLINE void ll_aligned_free(void* ptr) { + LL_PROFILE_ZONE_SCOPED; if (ALIGNMENT == LL_DEFAULT_HEAP_ALIGN) { + LL_PROFILE_FREE(ptr); free(ptr); } else if (ALIGNMENT == 16) @@ -279,6 +309,7 @@ LL_FORCE_INLINE void ll_aligned_free(void* ptr) // inline void ll_memcpy_nonaliased_aligned_16(char* __restrict dst, const char* __restrict src, size_t bytes) { + LL_PROFILE_ZONE_SCOPED; assert(src != NULL); assert(dst != NULL); assert(bytes > 0); diff --git a/indra/llcommon/llprofiler.h b/indra/llcommon/llprofiler.h index e36f693dd3..ca60d23248 100644 --- a/indra/llcommon/llprofiler.h +++ b/indra/llcommon/llprofiler.h @@ -66,6 +66,8 @@ extern thread_local bool gProfilerEnabled; #define LL_PROFILE_ZONE_ERR(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0XFF0000 ) // RGB yellow #define LL_PROFILE_ZONE_INFO(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0X00FFFF ) // RGB cyan #define LL_PROFILE_ZONE_WARN(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0x0FFFF00 ) // RGB red + #define LL_PROFILE_ALLOC(ptr, size) TracyAlloc(ptr, size) + #define LL_PROFILE_FREE(ptr) TracyFree(ptr) #endif #if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_FAST_TIMER #define LL_PROFILER_FRAME_END @@ -81,11 +83,13 @@ extern thread_local bool gProfilerEnabled; #define LL_PROFILE_ZONE_ERR(name) (void)(name); // Not supported #define LL_PROFILE_ZONE_INFO(name) (void)(name); // Not supported #define LL_PROFILE_ZONE_WARN(name) (void)(name); // Not supported + #define LL_PROFILE_ALLOC(ptr, size) (void)(ptr); (void)(size); + #define LL_PROFILE_FREE(ptr) (void)(ptr); #endif #if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY_FAST_TIMER #define LL_PROFILER_FRAME_END FrameMark #define LL_PROFILER_SET_THREAD_NAME( name ) tracy::SetThreadName( name ); gProfilerEnabled = true; - #define LL_RECORD_BLOCK_TIME(name) ZoneScoped const LLTrace::BlockTimer& LL_GLUE_TOKENS(block_time_recorder, __LINE__)(LLTrace::timeThisBlock(name)); (void)LL_GLUE_TOKENS(block_time_recorder, __LINE__); + #define LL_RECORD_BLOCK_TIME(name) ZoneNamedN(___tracy_scoped_zone, #name, true); const LLTrace::BlockTimer& LL_GLUE_TOKENS(block_time_recorder, __LINE__)(LLTrace::timeThisBlock(name)); (void)LL_GLUE_TOKENS(block_time_recorder, __LINE__); #define LL_PROFILE_ZONE_NAMED(name) ZoneNamedN( ___tracy_scoped_zone, #name, true ); #define LL_PROFILE_ZONE_NAMED_COLOR(name,color) ZoneNamedNC( ___tracy_scopped_zone, name, color, true ) // RGB #define LL_PROFILE_ZONE_SCOPED ZoneScoped @@ -96,6 +100,8 @@ extern thread_local bool gProfilerEnabled; #define LL_PROFILE_ZONE_ERR(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0XFF0000 ) // RGB yellow #define LL_PROFILE_ZONE_INFO(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0X00FFFF ) // RGB cyan #define LL_PROFILE_ZONE_WARN(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0x0FFFF00 ) // RGB red + #define LL_PROFILE_ALLOC(ptr, size) TracyAlloc(ptr, size) + #define LL_PROFILE_FREE(ptr) TracyFree(ptr) #endif #else #define LL_PROFILER_FRAME_END diff --git a/indra/llcommon/llsdparam.cpp b/indra/llcommon/llsdparam.cpp index 2e7b46f885..af4ccf25fd 100644 --- a/indra/llcommon/llsdparam.cpp +++ b/indra/llcommon/llsdparam.cpp @@ -37,8 +37,6 @@ static LLInitParam::Parser::parser_write_func_map_t sWriteFuncs; static LLInitParam::Parser::parser_inspect_func_map_t sInspectFuncs; static const LLSD NO_VALUE_MARKER; -LLTrace::BlockTimerStatHandle FTM_SD_PARAM_ADAPTOR("LLSD to LLInitParam conversion"); - // // LLParamSDParser // diff --git a/indra/llcommon/llsdparam.h b/indra/llcommon/llsdparam.h index 93910b70ae..82a623a8a0 100644 --- a/indra/llcommon/llsdparam.h +++ b/indra/llcommon/llsdparam.h @@ -110,7 +110,6 @@ private: }; -extern LL_COMMON_API LLTrace::BlockTimerStatHandle FTM_SD_PARAM_ADAPTOR; template class LLSDParamAdapter : public T { @@ -118,7 +117,7 @@ public: LLSDParamAdapter() {} LLSDParamAdapter(const LLSD& sd) { - LL_RECORD_BLOCK_TIME(FTM_SD_PARAM_ADAPTOR); + LL_PROFILE_ZONE_SCOPED; LLParamSDParser parser; // don't spam for implicit parsing of LLSD, as we want to allow arbitrary freeform data and ignore most of it bool parse_silently = true; diff --git a/indra/llcommon/llsingleton.h b/indra/llcommon/llsingleton.h index 2e43a3cbed..10a8ecfedb 100644 --- a/indra/llcommon/llsingleton.h +++ b/indra/llcommon/llsingleton.h @@ -839,4 +839,30 @@ private: \ /* LLSINGLETON() is carefully implemented to permit exactly this */ \ LLSINGLETON_C11(DERIVED_CLASS) {} +// Relatively unsafe singleton implementation that is much faster +// and simpler than LLSingleton, but has no dependency tracking +// or inherent thread safety and requires manual invocation of +// createInstance before first use. +template +class LLSimpleton +{ +public: + static T* sInstance; + + static void createInstance() + { + llassert(sInstance == nullptr); + sInstance = new T(); + } + + static inline T* getInstance() { return sInstance; } + static inline T& instance() { return *getInstance(); } + static inline bool instanceExists() { return sInstance != nullptr; } + + static void deleteSingleton() { + delete sInstance; + sInstance = nullptr; + } +}; + #endif diff --git a/indra/llcommon/llstring.cpp b/indra/llcommon/llstring.cpp index 0290eea143..f6f9f97809 100644 --- a/indra/llcommon/llstring.cpp +++ b/indra/llcommon/llstring.cpp @@ -37,9 +37,6 @@ #include // for WideCharToMultiByte #endif -LLTrace::BlockTimerStatHandle FT_STRING_FORMAT("String Format"); - - std::string ll_safe_string(const char* in) { if(in) return std::string(in); @@ -1356,7 +1353,7 @@ bool LLStringUtil::formatDatetime(std::string& replacement, std::string token, template<> S32 LLStringUtil::format(std::string& s, const format_map_t& substitutions) { - LL_RECORD_BLOCK_TIME(FT_STRING_FORMAT); + LL_PROFILE_ZONE_SCOPED; S32 res = 0; std::string output; @@ -1429,7 +1426,7 @@ S32 LLStringUtil::format(std::string& s, const format_map_t& substitutions) template<> S32 LLStringUtil::format(std::string& s, const LLSD& substitutions) { - LL_RECORD_BLOCK_TIME(FT_STRING_FORMAT); + LL_PROFILE_ZONE_SCOPED; S32 res = 0; if (!substitutions.isMap()) diff --git a/indra/llcommon/llsys.cpp b/indra/llcommon/llsys.cpp index 6d5d043e8d..306ef05b6d 100644 --- a/indra/llcommon/llsys.cpp +++ b/indra/llcommon/llsys.cpp @@ -871,11 +871,9 @@ LLMemoryInfo& LLMemoryInfo::refresh() return *this; } -static LLTrace::BlockTimerStatHandle FTM_MEMINFO_LOAD_STATS("MemInfo Load Stats"); - LLSD LLMemoryInfo::loadStatsMap() { - LL_RECORD_BLOCK_TIME(FTM_MEMINFO_LOAD_STATS); + LL_PROFILE_ZONE_SCOPED; // This implementation is derived from stream() code (as of 2011-06-29). Stats stats; diff --git a/indra/llcommon/lltrace.cpp b/indra/llcommon/lltrace.cpp index 54079a4689..f59b207ded 100644 --- a/indra/llcommon/lltrace.cpp +++ b/indra/llcommon/lltrace.cpp @@ -61,6 +61,7 @@ TimeBlockTreeNode::TimeBlockTreeNode() void TimeBlockTreeNode::setParent( BlockTimerStatHandle* parent ) { + LL_PROFILE_ZONE_SCOPED; llassert_always(parent != mBlock); llassert_always(parent != NULL); diff --git a/indra/llcommon/lltrace.h b/indra/llcommon/lltrace.h index 0d0cd6f581..4051c558a4 100644 --- a/indra/llcommon/lltrace.h +++ b/indra/llcommon/lltrace.h @@ -227,6 +227,7 @@ public: void setName(const char* name) { + LL_PROFILE_ZONE_SCOPED; mName = name; setKey(name); } @@ -234,12 +235,14 @@ public: /*virtual*/ const char* getUnitLabel() const { return "KB"; } StatType& allocations() - { + { + LL_PROFILE_ZONE_SCOPED; return static_cast&>(*(StatType*)this); } StatType& deallocations() - { + { + LL_PROFILE_ZONE_SCOPED; return static_cast&>(*(StatType*)this); } }; @@ -261,6 +264,7 @@ struct MeasureMem { static size_t measureFootprint(const T& value) { + LL_PROFILE_ZONE_SCOPED; return sizeof(T) + value.getMemFootprint(); } }; @@ -270,6 +274,7 @@ struct MeasureMem { static size_t measureFootprint(const T& value) { + LL_PROFILE_ZONE_SCOPED; return U32Bytes(value).value(); } }; @@ -279,6 +284,7 @@ struct MeasureMem { static size_t measureFootprint(const T* value) { + LL_PROFILE_ZONE_SCOPED; if (!value) { return 0; @@ -323,6 +329,7 @@ struct MeasureMem, IS_MEM_TRACKABLE, IS_BYTES> { static size_t measureFootprint(const std::basic_string& value) { + LL_PROFILE_ZONE_SCOPED; return value.capacity() * sizeof(T); } }; @@ -331,6 +338,7 @@ struct MeasureMem, IS_MEM_TRACKABLE, IS_BYTES> template inline void claim_alloc(MemStatHandle& measurement, const T& value) { + LL_PROFILE_ZONE_SCOPED; #if LL_TRACE_ENABLED S32 size = MeasureMem::measureFootprint(value); if(size == 0) return; @@ -343,6 +351,7 @@ inline void claim_alloc(MemStatHandle& measurement, const T& value) template inline void disclaim_alloc(MemStatHandle& measurement, const T& value) { + LL_PROFILE_ZONE_SCOPED; #if LL_TRACE_ENABLED S32 size = MeasureMem::measureFootprint(value); if(size == 0) return; @@ -352,141 +361,6 @@ inline void disclaim_alloc(MemStatHandle& measurement, const T& value) #endif } -template -class MemTrackableNonVirtual -{ -public: - typedef void mem_trackable_tag_t; - - MemTrackableNonVirtual(const char* name) -#if LL_TRACE_ENABLED - : mMemFootprint(0) -#endif - { -#if LL_TRACE_ENABLED - static bool name_initialized = false; - if (!name_initialized) - { - name_initialized = true; - sMemStat.setName(name); - } -#endif - } - -#if LL_TRACE_ENABLED - ~MemTrackableNonVirtual() - { - disclaimMem(mMemFootprint); - } - - static MemStatHandle& getMemStatHandle() - { - return sMemStat; - } - - S32 getMemFootprint() const { return mMemFootprint; } -#endif - - void* operator new(size_t size) - { -#if LL_TRACE_ENABLED - claim_alloc(sMemStat, size); -#endif - return ll_aligned_malloc(size); - } - - template - static void* aligned_new(size_t size) - { -#if LL_TRACE_ENABLED - claim_alloc(sMemStat, size); -#endif - return ll_aligned_malloc(size); - } - - void operator delete(void* ptr, size_t size) - { -#if LL_TRACE_ENABLED - disclaim_alloc(sMemStat, size); -#endif - ll_aligned_free(ptr); - } - - template - static void aligned_delete(void* ptr, size_t size) - { -#if LL_TRACE_ENABLED - disclaim_alloc(sMemStat, size); -#endif - ll_aligned_free(ptr); - } - - void* operator new [](size_t size) - { -#if LL_TRACE_ENABLED - claim_alloc(sMemStat, size); -#endif - return ll_aligned_malloc(size); - } - - void operator delete[](void* ptr, size_t size) - { -#if LL_TRACE_ENABLED - disclaim_alloc(sMemStat, size); -#endif - ll_aligned_free(ptr); - } - - // claim memory associated with other objects/data as our own, adding to our calculated footprint - template - void claimMem(const CLAIM_T& value) const - { -#if LL_TRACE_ENABLED - S32 size = MeasureMem::measureFootprint(value); - claim_alloc(sMemStat, size); - mMemFootprint += size; -#endif - } - - // remove memory we had claimed from our calculated footprint - template - void disclaimMem(const CLAIM_T& value) const - { -#if LL_TRACE_ENABLED - S32 size = MeasureMem::measureFootprint(value); - disclaim_alloc(sMemStat, size); - mMemFootprint -= size; -#endif - } - -private: -#if LL_TRACE_ENABLED - // use signed values so that we can temporarily go negative - // and reconcile in destructor - // NB: this assumes that no single class is responsible for > 2GB of allocations - mutable S32 mMemFootprint; - - static MemStatHandle sMemStat; -#endif - -}; - -#if LL_TRACE_ENABLED -template -MemStatHandle MemTrackableNonVirtual::sMemStat(typeid(MemTrackableNonVirtual).name()); -#endif - -template -class MemTrackable : public MemTrackableNonVirtual -{ -public: - MemTrackable(const char* name) - : MemTrackableNonVirtual(name) - {} - - virtual ~MemTrackable() - {} -}; } #endif // LL_LLTRACE_H diff --git a/indra/llcommon/lltraceaccumulators.cpp b/indra/llcommon/lltraceaccumulators.cpp index b1c23c6fb7..8e9aaee0e6 100644 --- a/indra/llcommon/lltraceaccumulators.cpp +++ b/indra/llcommon/lltraceaccumulators.cpp @@ -41,6 +41,7 @@ extern MemStatHandle gTraceMemStat; AccumulatorBufferGroup::AccumulatorBufferGroup() { + LL_PROFILE_ZONE_SCOPED; claim_alloc(gTraceMemStat, mCounts.capacity() * sizeof(CountAccumulator)); claim_alloc(gTraceMemStat, mSamples.capacity() * sizeof(SampleAccumulator)); claim_alloc(gTraceMemStat, mEvents.capacity() * sizeof(EventAccumulator)); @@ -55,6 +56,7 @@ AccumulatorBufferGroup::AccumulatorBufferGroup(const AccumulatorBufferGroup& oth mStackTimers(other.mStackTimers), mMemStats(other.mMemStats) { + LL_PROFILE_ZONE_SCOPED; claim_alloc(gTraceMemStat, mCounts.capacity() * sizeof(CountAccumulator)); claim_alloc(gTraceMemStat, mSamples.capacity() * sizeof(SampleAccumulator)); claim_alloc(gTraceMemStat, mEvents.capacity() * sizeof(EventAccumulator)); @@ -64,6 +66,7 @@ AccumulatorBufferGroup::AccumulatorBufferGroup(const AccumulatorBufferGroup& oth AccumulatorBufferGroup::~AccumulatorBufferGroup() { + LL_PROFILE_ZONE_SCOPED; disclaim_alloc(gTraceMemStat, mCounts.capacity() * sizeof(CountAccumulator)); disclaim_alloc(gTraceMemStat, mSamples.capacity() * sizeof(SampleAccumulator)); disclaim_alloc(gTraceMemStat, mEvents.capacity() * sizeof(EventAccumulator)); @@ -73,6 +76,7 @@ AccumulatorBufferGroup::~AccumulatorBufferGroup() void AccumulatorBufferGroup::handOffTo(AccumulatorBufferGroup& other) { + LL_PROFILE_ZONE_SCOPED; other.mCounts.reset(&mCounts); other.mSamples.reset(&mSamples); other.mEvents.reset(&mEvents); @@ -82,6 +86,7 @@ void AccumulatorBufferGroup::handOffTo(AccumulatorBufferGroup& other) void AccumulatorBufferGroup::makeCurrent() { + LL_PROFILE_ZONE_SCOPED; mCounts.makeCurrent(); mSamples.makeCurrent(); mEvents.makeCurrent(); @@ -104,6 +109,7 @@ void AccumulatorBufferGroup::makeCurrent() //static void AccumulatorBufferGroup::clearCurrent() { + LL_PROFILE_ZONE_SCOPED; AccumulatorBuffer::clearCurrent(); AccumulatorBuffer::clearCurrent(); AccumulatorBuffer::clearCurrent(); @@ -118,6 +124,7 @@ bool AccumulatorBufferGroup::isCurrent() const void AccumulatorBufferGroup::append( const AccumulatorBufferGroup& other ) { + LL_PROFILE_ZONE_SCOPED; mCounts.addSamples(other.mCounts, SEQUENTIAL); mSamples.addSamples(other.mSamples, SEQUENTIAL); mEvents.addSamples(other.mEvents, SEQUENTIAL); @@ -127,6 +134,7 @@ void AccumulatorBufferGroup::append( const AccumulatorBufferGroup& other ) void AccumulatorBufferGroup::merge( const AccumulatorBufferGroup& other) { + LL_PROFILE_ZONE_SCOPED; mCounts.addSamples(other.mCounts, NON_SEQUENTIAL); mSamples.addSamples(other.mSamples, NON_SEQUENTIAL); mEvents.addSamples(other.mEvents, NON_SEQUENTIAL); @@ -137,6 +145,7 @@ void AccumulatorBufferGroup::merge( const AccumulatorBufferGroup& other) void AccumulatorBufferGroup::reset(AccumulatorBufferGroup* other) { + LL_PROFILE_ZONE_SCOPED; mCounts.reset(other ? &other->mCounts : NULL); mSamples.reset(other ? &other->mSamples : NULL); mEvents.reset(other ? &other->mEvents : NULL); @@ -146,6 +155,7 @@ void AccumulatorBufferGroup::reset(AccumulatorBufferGroup* other) void AccumulatorBufferGroup::sync() { + LL_PROFILE_ZONE_SCOPED; if (isCurrent()) { F64SecondsImplicit time_stamp = LLTimer::getTotalSeconds(); @@ -190,7 +200,7 @@ F64 SampleAccumulator::mergeSumsOfSquares(const SampleAccumulator& a, const Samp void SampleAccumulator::addSamples( const SampleAccumulator& other, EBufferAppendType append_type ) { - if (append_type == NON_SEQUENTIAL) + if (append_type == NON_SEQUENTIAL) { return; } @@ -289,7 +299,7 @@ void EventAccumulator::addSamples( const EventAccumulator& other, EBufferAppendT void EventAccumulator::reset( const EventAccumulator* other ) { - mNumSamples = 0; + mNumSamples = 0; mSum = 0; mMin = F32(NaN); mMax = F32(NaN); diff --git a/indra/llcommon/lltraceaccumulators.h b/indra/llcommon/lltraceaccumulators.h index 8eb5338a2a..b183fcd14a 100644 --- a/indra/llcommon/lltraceaccumulators.h +++ b/indra/llcommon/lltraceaccumulators.h @@ -66,6 +66,7 @@ namespace LLTrace : mStorageSize(0), mStorage(NULL) { + LL_PROFILE_ZONE_SCOPED; const AccumulatorBuffer& other = *getDefaultBuffer(); resize(sNextStorageSlot); for (S32 i = 0; i < sNextStorageSlot; i++) @@ -76,6 +77,7 @@ namespace LLTrace ~AccumulatorBuffer() { + LL_PROFILE_ZONE_SCOPED; if (isCurrent()) { LLThreadLocalSingletonPointer::setInstance(NULL); @@ -98,6 +100,7 @@ namespace LLTrace : mStorageSize(0), mStorage(NULL) { + LL_PROFILE_ZONE_SCOPED; resize(sNextStorageSlot); for (S32 i = 0; i < sNextStorageSlot; i++) { @@ -107,6 +110,7 @@ namespace LLTrace void addSamples(const AccumulatorBuffer& other, EBufferAppendType append_type) { + LL_PROFILE_ZONE_SCOPED; llassert(mStorageSize >= sNextStorageSlot && other.mStorageSize >= sNextStorageSlot); for (size_t i = 0; i < sNextStorageSlot; i++) { @@ -116,6 +120,7 @@ namespace LLTrace void copyFrom(const AccumulatorBuffer& other) { + LL_PROFILE_ZONE_SCOPED; llassert(mStorageSize >= sNextStorageSlot && other.mStorageSize >= sNextStorageSlot); for (size_t i = 0; i < sNextStorageSlot; i++) { @@ -125,6 +130,7 @@ namespace LLTrace void reset(const AccumulatorBuffer* other = NULL) { + LL_PROFILE_ZONE_SCOPED; llassert(mStorageSize >= sNextStorageSlot); for (size_t i = 0; i < sNextStorageSlot; i++) { @@ -134,6 +140,7 @@ namespace LLTrace void sync(F64SecondsImplicit time_stamp) { + LL_PROFILE_ZONE_SCOPED; llassert(mStorageSize >= sNextStorageSlot); for (size_t i = 0; i < sNextStorageSlot; i++) { @@ -153,12 +160,13 @@ namespace LLTrace static void clearCurrent() { - LLThreadLocalSingletonPointer::setInstance(NULL); + LLThreadLocalSingletonPointer::setInstance(NULL); } // NOTE: this is not thread-safe. We assume that slots are reserved in the main thread before any child threads are spawned size_t reserveSlot() { + LL_PROFILE_ZONE_SCOPED; size_t next_slot = sNextStorageSlot++; if (next_slot >= mStorageSize) { @@ -172,6 +180,7 @@ namespace LLTrace void resize(size_t new_size) { + LL_PROFILE_ZONE_SCOPED; if (new_size <= mStorageSize) return; ACCUMULATOR* old_storage = mStorage; @@ -212,6 +221,7 @@ namespace LLTrace static self_t* getDefaultBuffer() { + LL_PROFILE_ZONE_SCOPED; static bool sInitialized = false; if (!sInitialized) { @@ -326,6 +336,7 @@ namespace LLTrace void sample(F64 value) { + LL_PROFILE_ZONE_SCOPED; F64SecondsImplicit time_stamp = LLTimer::getTotalSeconds(); // store effect of last value @@ -444,9 +455,9 @@ namespace LLTrace S32 mNumSamples; }; - class TimeBlockAccumulator + class alignas(32) TimeBlockAccumulator { - public: + public: typedef F64Seconds value_t; static F64Seconds getDefaultValue() { return F64Seconds(0); } @@ -539,6 +550,7 @@ namespace LLTrace void addSamples(const MemAccumulator& other, EBufferAppendType append_type) { + LL_PROFILE_ZONE_SCOPED; mAllocations.addSamples(other.mAllocations, append_type); mDeallocations.addSamples(other.mDeallocations, append_type); @@ -557,6 +569,7 @@ namespace LLTrace void reset(const MemAccumulator* other) { + LL_PROFILE_ZONE_SCOPED; mSize.reset(other ? &other->mSize : NULL); mAllocations.reset(other ? &other->mAllocations : NULL); mDeallocations.reset(other ? &other->mDeallocations : NULL); diff --git a/indra/llcommon/lltracerecording.cpp b/indra/llcommon/lltracerecording.cpp index 3094b627a2..c72a64d086 100644 --- a/indra/llcommon/lltracerecording.cpp +++ b/indra/llcommon/lltracerecording.cpp @@ -50,6 +50,7 @@ Recording::Recording(EPlayState state) : mElapsedSeconds(0), mActiveBuffers(NULL) { + LL_PROFILE_ZONE_SCOPED; claim_alloc(gTraceMemStat, this); mBuffers = new AccumulatorBufferGroup(); claim_alloc(gTraceMemStat, mBuffers); @@ -59,12 +60,14 @@ Recording::Recording(EPlayState state) Recording::Recording( const Recording& other ) : mActiveBuffers(NULL) { + LL_PROFILE_ZONE_SCOPED; claim_alloc(gTraceMemStat, this); *this = other; } Recording& Recording::operator = (const Recording& other) { + LL_PROFILE_ZONE_SCOPED; // this will allow us to seamlessly start without affecting any data we've acquired from other setPlayState(PAUSED); @@ -85,6 +88,7 @@ Recording& Recording::operator = (const Recording& other) Recording::~Recording() { + LL_PROFILE_ZONE_SCOPED; disclaim_alloc(gTraceMemStat, this); disclaim_alloc(gTraceMemStat, mBuffers); @@ -103,6 +107,7 @@ void Recording::update() #if LL_TRACE_ENABLED if (isStarted()) { + LL_PROFILE_ZONE_SCOPED; mElapsedSeconds += mSamplingTimer.getElapsedTimeF64(); // must have @@ -123,6 +128,7 @@ void Recording::update() void Recording::handleReset() { + LL_PROFILE_ZONE_SCOPED; #if LL_TRACE_ENABLED mBuffers.write()->reset(); @@ -133,6 +139,7 @@ void Recording::handleReset() void Recording::handleStart() { + LL_PROFILE_ZONE_SCOPED; #if LL_TRACE_ENABLED mSamplingTimer.reset(); mBuffers.setStayUnique(true); @@ -144,6 +151,7 @@ void Recording::handleStart() void Recording::handleStop() { + LL_PROFILE_ZONE_SCOPED; #if LL_TRACE_ENABLED mElapsedSeconds += mSamplingTimer.getElapsedTimeF64(); // must have thread recorder running on this thread @@ -273,7 +281,7 @@ F64Kilobytes Recording::getMean(const StatType& stat) F64Kilobytes Recording::getMax(const StatType& stat) { - update(); + update(); const MemAccumulator& accumulator = mBuffers->mMemStats[stat.getIndex()]; const MemAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mMemStats[stat.getIndex()] : NULL; return F64Bytes(llmax(accumulator.mSize.getMax(), active_accumulator && active_accumulator->mSize.hasValue() ? active_accumulator->mSize.getMax() : F32_MIN)); @@ -281,7 +289,7 @@ F64Kilobytes Recording::getMax(const StatType& stat) F64Kilobytes Recording::getStandardDeviation(const StatType& stat) { - update(); + update(); const MemAccumulator& accumulator = mBuffers->mMemStats[stat.getIndex()]; const MemAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mMemStats[stat.getIndex()] : NULL; if (active_accumulator && active_accumulator->hasValue()) @@ -297,7 +305,7 @@ F64Kilobytes Recording::getStandardDeviation(const StatType& sta F64Kilobytes Recording::getLastValue(const StatType& stat) { - update(); + update(); const MemAccumulator& accumulator = mBuffers->mMemStats[stat.getIndex()]; const MemAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mMemStats[stat.getIndex()] : NULL; return F64Bytes(active_accumulator ? active_accumulator->mSize.getLastValue() : accumulator.mSize.getLastValue()); @@ -305,7 +313,7 @@ F64Kilobytes Recording::getLastValue(const StatType& stat) bool Recording::hasValue(const StatType& stat) { - update(); + update(); const MemAccumulator& accumulator = mBuffers->mMemStats[stat.getIndex()]; const MemAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mMemStats[stat.getIndex()] : NULL; return accumulator.mAllocations.hasValue() || (active_accumulator ? active_accumulator->mAllocations.hasValue() : false); @@ -313,7 +321,7 @@ bool Recording::hasValue(const StatType& stat) F64Kilobytes Recording::getSum(const StatType& stat) { - update(); + update(); const MemAccumulator& accumulator = mBuffers->mMemStats[stat.getIndex()]; const MemAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mMemStats[stat.getIndex()] : NULL; return F64Bytes(accumulator.mAllocations.getSum() + (active_accumulator ? active_accumulator->mAllocations.getSum() : 0)); @@ -321,7 +329,7 @@ F64Kilobytes Recording::getSum(const StatType& F64Kilobytes Recording::getPerSec(const StatType& stat) { - update(); + update(); const MemAccumulator& accumulator = mBuffers->mMemStats[stat.getIndex()]; const MemAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mMemStats[stat.getIndex()] : NULL; return F64Bytes((accumulator.mAllocations.getSum() + (active_accumulator ? active_accumulator->mAllocations.getSum() : 0)) / mElapsedSeconds.value()); @@ -329,7 +337,7 @@ F64Kilobytes Recording::getPerSec(const StatType& stat) { - update(); + update(); const MemAccumulator& accumulator = mBuffers->mMemStats[stat.getIndex()]; const MemAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mMemStats[stat.getIndex()] : NULL; return accumulator.mAllocations.getSampleCount() + (active_accumulator ? active_accumulator->mAllocations.getSampleCount() : 0); @@ -337,7 +345,7 @@ S32 Recording::getSampleCount(const StatType& s bool Recording::hasValue(const StatType& stat) { - update(); + update(); const MemAccumulator& accumulator = mBuffers->mMemStats[stat.getIndex()]; const MemAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mMemStats[stat.getIndex()] : NULL; return accumulator.mDeallocations.hasValue() || (active_accumulator ? active_accumulator->mDeallocations.hasValue() : false); @@ -346,7 +354,7 @@ bool Recording::hasValue(const StatType& stat F64Kilobytes Recording::getSum(const StatType& stat) { - update(); + update(); const MemAccumulator& accumulator = mBuffers->mMemStats[stat.getIndex()]; const MemAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mMemStats[stat.getIndex()] : NULL; return F64Bytes(accumulator.mDeallocations.getSum() + (active_accumulator ? active_accumulator->mDeallocations.getSum() : 0)); @@ -354,7 +362,7 @@ F64Kilobytes Recording::getSum(const StatType F64Kilobytes Recording::getPerSec(const StatType& stat) { - update(); + update(); const MemAccumulator& accumulator = mBuffers->mMemStats[stat.getIndex()]; const MemAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mMemStats[stat.getIndex()] : NULL; return F64Bytes((accumulator.mDeallocations.getSum() + (active_accumulator ? active_accumulator->mDeallocations.getSum() : 0)) / mElapsedSeconds.value()); @@ -362,7 +370,7 @@ F64Kilobytes Recording::getPerSec(const StatType& stat) { - update(); + update(); const MemAccumulator& accumulator = mBuffers->mMemStats[stat.getIndex()]; const MemAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mMemStats[stat.getIndex()] : NULL; return accumulator.mDeallocations.getSampleCount() + (active_accumulator ? active_accumulator->mDeallocations.getSampleCount() : 0); @@ -370,7 +378,7 @@ S32 Recording::getSampleCount(const StatType& bool Recording::hasValue(const StatType& stat) { - update(); + update(); const CountAccumulator& accumulator = mBuffers->mCounts[stat.getIndex()]; const CountAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mCounts[stat.getIndex()] : NULL; return accumulator.hasValue() || (active_accumulator ? active_accumulator->hasValue() : false); @@ -378,7 +386,7 @@ bool Recording::hasValue(const StatType& stat) F64 Recording::getSum(const StatType& stat) { - update(); + update(); const CountAccumulator& accumulator = mBuffers->mCounts[stat.getIndex()]; const CountAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mCounts[stat.getIndex()] : NULL; return accumulator.getSum() + (active_accumulator ? active_accumulator->getSum() : 0); @@ -386,7 +394,7 @@ F64 Recording::getSum(const StatType& stat) F64 Recording::getPerSec( const StatType& stat ) { - update(); + update(); const CountAccumulator& accumulator = mBuffers->mCounts[stat.getIndex()]; const CountAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mCounts[stat.getIndex()] : NULL; F64 sum = accumulator.getSum() + (active_accumulator ? active_accumulator->getSum() : 0); @@ -395,7 +403,7 @@ F64 Recording::getPerSec( const StatType& stat ) S32 Recording::getSampleCount( const StatType& stat ) { - update(); + update(); const CountAccumulator& accumulator = mBuffers->mCounts[stat.getIndex()]; const CountAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mCounts[stat.getIndex()] : NULL; return accumulator.getSampleCount() + (active_accumulator ? active_accumulator->getSampleCount() : 0); @@ -403,7 +411,7 @@ S32 Recording::getSampleCount( const StatType& stat ) bool Recording::hasValue(const StatType& stat) { - update(); + update(); const SampleAccumulator& accumulator = mBuffers->mSamples[stat.getIndex()]; const SampleAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mSamples[stat.getIndex()] : NULL; return accumulator.hasValue() || (active_accumulator && active_accumulator->hasValue()); @@ -411,7 +419,7 @@ bool Recording::hasValue(const StatType& stat) F64 Recording::getMin( const StatType& stat ) { - update(); + update(); const SampleAccumulator& accumulator = mBuffers->mSamples[stat.getIndex()]; const SampleAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mSamples[stat.getIndex()] : NULL; return llmin(accumulator.getMin(), active_accumulator && active_accumulator->hasValue() ? active_accumulator->getMin() : F32_MAX); @@ -419,7 +427,7 @@ F64 Recording::getMin( const StatType& stat ) F64 Recording::getMax( const StatType& stat ) { - update(); + update(); const SampleAccumulator& accumulator = mBuffers->mSamples[stat.getIndex()]; const SampleAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mSamples[stat.getIndex()] : NULL; return llmax(accumulator.getMax(), active_accumulator && active_accumulator->hasValue() ? active_accumulator->getMax() : F32_MIN); @@ -427,7 +435,7 @@ F64 Recording::getMax( const StatType& stat ) F64 Recording::getMean( const StatType& stat ) { - update(); + update(); const SampleAccumulator& accumulator = mBuffers->mSamples[stat.getIndex()]; const SampleAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mSamples[stat.getIndex()] : NULL; if (active_accumulator && active_accumulator->hasValue()) @@ -448,7 +456,7 @@ F64 Recording::getMean( const StatType& stat ) F64 Recording::getStandardDeviation( const StatType& stat ) { - update(); + update(); const SampleAccumulator& accumulator = mBuffers->mSamples[stat.getIndex()]; const SampleAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mSamples[stat.getIndex()] : NULL; @@ -465,7 +473,7 @@ F64 Recording::getStandardDeviation( const StatType& stat ) F64 Recording::getLastValue( const StatType& stat ) { - update(); + update(); const SampleAccumulator& accumulator = mBuffers->mSamples[stat.getIndex()]; const SampleAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mSamples[stat.getIndex()] : NULL; return (active_accumulator && active_accumulator->hasValue() ? active_accumulator->getLastValue() : accumulator.getLastValue()); @@ -473,7 +481,7 @@ F64 Recording::getLastValue( const StatType& stat ) S32 Recording::getSampleCount( const StatType& stat ) { - update(); + update(); const SampleAccumulator& accumulator = mBuffers->mSamples[stat.getIndex()]; const SampleAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mSamples[stat.getIndex()] : NULL; return accumulator.getSampleCount() + (active_accumulator && active_accumulator->hasValue() ? active_accumulator->getSampleCount() : 0); @@ -481,7 +489,7 @@ S32 Recording::getSampleCount( const StatType& stat ) bool Recording::hasValue(const StatType& stat) { - update(); + update(); const EventAccumulator& accumulator = mBuffers->mEvents[stat.getIndex()]; const EventAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mEvents[stat.getIndex()] : NULL; return accumulator.hasValue() || (active_accumulator && active_accumulator->hasValue()); @@ -489,7 +497,7 @@ bool Recording::hasValue(const StatType& stat) F64 Recording::getSum( const StatType& stat) { - update(); + update(); const EventAccumulator& accumulator = mBuffers->mEvents[stat.getIndex()]; const EventAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mEvents[stat.getIndex()] : NULL; return (F64)(accumulator.getSum() + (active_accumulator && active_accumulator->hasValue() ? active_accumulator->getSum() : 0)); @@ -497,7 +505,7 @@ F64 Recording::getSum( const StatType& stat) F64 Recording::getMin( const StatType& stat ) { - update(); + update(); const EventAccumulator& accumulator = mBuffers->mEvents[stat.getIndex()]; const EventAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mEvents[stat.getIndex()] : NULL; return llmin(accumulator.getMin(), active_accumulator && active_accumulator->hasValue() ? active_accumulator->getMin() : F32_MAX); @@ -505,7 +513,7 @@ F64 Recording::getMin( const StatType& stat ) F64 Recording::getMax( const StatType& stat ) { - update(); + update(); const EventAccumulator& accumulator = mBuffers->mEvents[stat.getIndex()]; const EventAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mEvents[stat.getIndex()] : NULL; return llmax(accumulator.getMax(), active_accumulator && active_accumulator->hasValue() ? active_accumulator->getMax() : F32_MIN); @@ -513,7 +521,7 @@ F64 Recording::getMax( const StatType& stat ) F64 Recording::getMean( const StatType& stat ) { - update(); + update(); const EventAccumulator& accumulator = mBuffers->mEvents[stat.getIndex()]; const EventAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mEvents[stat.getIndex()] : NULL; if (active_accumulator && active_accumulator->hasValue()) @@ -534,7 +542,7 @@ F64 Recording::getMean( const StatType& stat ) F64 Recording::getStandardDeviation( const StatType& stat ) { - update(); + update(); const EventAccumulator& accumulator = mBuffers->mEvents[stat.getIndex()]; const EventAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mEvents[stat.getIndex()] : NULL; @@ -551,7 +559,7 @@ F64 Recording::getStandardDeviation( const StatType& stat ) F64 Recording::getLastValue( const StatType& stat ) { - update(); + update(); const EventAccumulator& accumulator = mBuffers->mEvents[stat.getIndex()]; const EventAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mEvents[stat.getIndex()] : NULL; return active_accumulator ? active_accumulator->getLastValue() : accumulator.getLastValue(); @@ -559,7 +567,7 @@ F64 Recording::getLastValue( const StatType& stat ) S32 Recording::getSampleCount( const StatType& stat ) { - update(); + update(); const EventAccumulator& accumulator = mBuffers->mEvents[stat.getIndex()]; const EventAccumulator* active_accumulator = mActiveBuffers ? &mActiveBuffers->mEvents[stat.getIndex()] : NULL; return accumulator.getSampleCount() + (active_accumulator ? active_accumulator->getSampleCount() : 0); @@ -575,17 +583,20 @@ PeriodicRecording::PeriodicRecording( S32 num_periods, EPlayState state) mNumRecordedPeriods(0), mRecordingPeriods(num_periods ? num_periods : 1) { + LL_PROFILE_ZONE_SCOPED; setPlayState(state); claim_alloc(gTraceMemStat, this); } PeriodicRecording::~PeriodicRecording() { + LL_PROFILE_ZONE_SCOPED; disclaim_alloc(gTraceMemStat, this); } void PeriodicRecording::nextPeriod() { + LL_PROFILE_ZONE_SCOPED; if (mAutoResize) { mRecordingPeriods.push_back(Recording()); @@ -600,6 +611,7 @@ void PeriodicRecording::nextPeriod() void PeriodicRecording::appendRecording(Recording& recording) { + LL_PROFILE_ZONE_SCOPED; getCurRecording().appendRecording(recording); nextPeriod(); } @@ -607,6 +619,7 @@ void PeriodicRecording::appendRecording(Recording& recording) void PeriodicRecording::appendPeriodicRecording( PeriodicRecording& other ) { + LL_PROFILE_ZONE_SCOPED; if (other.mRecordingPeriods.empty()) return; getCurRecording().update(); @@ -680,6 +693,7 @@ void PeriodicRecording::appendPeriodicRecording( PeriodicRecording& other ) F64Seconds PeriodicRecording::getDuration() const { + LL_PROFILE_ZONE_SCOPED; F64Seconds duration; S32 num_periods = mRecordingPeriods.size(); for (S32 i = 1; i <= num_periods; i++) @@ -693,6 +707,7 @@ F64Seconds PeriodicRecording::getDuration() const LLTrace::Recording PeriodicRecording::snapshotCurRecording() const { + LL_PROFILE_ZONE_SCOPED; Recording recording_copy(getCurRecording()); recording_copy.stop(); return recording_copy; @@ -735,16 +750,19 @@ const Recording& PeriodicRecording::getPrevRecording( S32 offset ) const void PeriodicRecording::handleStart() { + LL_PROFILE_ZONE_SCOPED; getCurRecording().start(); } void PeriodicRecording::handleStop() { + LL_PROFILE_ZONE_SCOPED; getCurRecording().pause(); } void PeriodicRecording::handleReset() { + LL_PROFILE_ZONE_SCOPED; getCurRecording().stop(); if (mAutoResize) @@ -768,11 +786,13 @@ void PeriodicRecording::handleReset() void PeriodicRecording::handleSplitTo(PeriodicRecording& other) { + LL_PROFILE_ZONE_SCOPED; getCurRecording().splitTo(other.getCurRecording()); } F64 PeriodicRecording::getPeriodMin( const StatType& stat, S32 num_periods /*= S32_MAX*/ ) { + LL_PROFILE_ZONE_SCOPED; num_periods = llmin(num_periods, getNumRecordedPeriods()); bool has_value = false; @@ -794,6 +814,7 @@ F64 PeriodicRecording::getPeriodMin( const StatType& stat, S32 F64 PeriodicRecording::getPeriodMax( const StatType& stat, S32 num_periods /*= S32_MAX*/ ) { + LL_PROFILE_ZONE_SCOPED; num_periods = llmin(num_periods, getNumRecordedPeriods()); bool has_value = false; @@ -816,6 +837,7 @@ F64 PeriodicRecording::getPeriodMax( const StatType& stat, S32 // calculates means using aggregates per period F64 PeriodicRecording::getPeriodMean( const StatType& stat, S32 num_periods /*= S32_MAX*/ ) { + LL_PROFILE_ZONE_SCOPED; num_periods = llmin(num_periods, getNumRecordedPeriods()); F64 mean = 0; @@ -839,6 +861,7 @@ F64 PeriodicRecording::getPeriodMean( const StatType& stat, S3 F64 PeriodicRecording::getPeriodStandardDeviation( const StatType& stat, S32 num_periods /*= S32_MAX*/ ) { + LL_PROFILE_ZONE_SCOPED; num_periods = llmin(num_periods, getNumRecordedPeriods()); F64 period_mean = getPeriodMean(stat, num_periods); @@ -863,6 +886,7 @@ F64 PeriodicRecording::getPeriodStandardDeviation( const StatType& stat, S32 num_periods /*= S32_MAX*/ ) { + LL_PROFILE_ZONE_SCOPED; num_periods = llmin(num_periods, getNumRecordedPeriods()); bool has_value = false; @@ -884,6 +908,7 @@ F64 PeriodicRecording::getPeriodMin( const StatType& stat, S3 F64 PeriodicRecording::getPeriodMax(const StatType& stat, S32 num_periods /*= S32_MAX*/) { + LL_PROFILE_ZONE_SCOPED; num_periods = llmin(num_periods, getNumRecordedPeriods()); bool has_value = false; @@ -906,6 +931,7 @@ F64 PeriodicRecording::getPeriodMax(const StatType& stat, S32 F64 PeriodicRecording::getPeriodMean( const StatType& stat, S32 num_periods /*= S32_MAX*/ ) { + LL_PROFILE_ZONE_SCOPED; num_periods = llmin(num_periods, getNumRecordedPeriods()); S32 valid_period_count = 0; @@ -928,6 +954,7 @@ F64 PeriodicRecording::getPeriodMean( const StatType& stat, S F64 PeriodicRecording::getPeriodStandardDeviation( const StatType& stat, S32 num_periods /*= S32_MAX*/ ) { + LL_PROFILE_ZONE_SCOPED; num_periods = llmin(num_periods, getNumRecordedPeriods()); F64 period_mean = getPeriodMean(stat, num_periods); @@ -953,6 +980,7 @@ F64 PeriodicRecording::getPeriodStandardDeviation( const StatType& stat, S32 num_periods /*= S32_MAX*/ ) { + LL_PROFILE_ZONE_SCOPED; num_periods = llmin(num_periods, getNumRecordedPeriods()); F64Kilobytes min_val(std::numeric_limits::max()); @@ -972,6 +1000,7 @@ F64Kilobytes PeriodicRecording::getPeriodMin(const MemStatHandle& stat, S32 num_ F64Kilobytes PeriodicRecording::getPeriodMax(const StatType& stat, S32 num_periods /*= S32_MAX*/) { + LL_PROFILE_ZONE_SCOPED; num_periods = llmin(num_periods, getNumRecordedPeriods()); F64Kilobytes max_val(0.0); @@ -991,6 +1020,7 @@ F64Kilobytes PeriodicRecording::getPeriodMax(const MemStatHandle& stat, S32 num_ F64Kilobytes PeriodicRecording::getPeriodMean( const StatType& stat, S32 num_periods /*= S32_MAX*/ ) { + LL_PROFILE_ZONE_SCOPED; num_periods = llmin(num_periods, getNumRecordedPeriods()); F64Kilobytes mean(0); @@ -1011,6 +1041,7 @@ F64Kilobytes PeriodicRecording::getPeriodMean(const MemStatHandle& stat, S32 num F64Kilobytes PeriodicRecording::getPeriodStandardDeviation( const StatType& stat, S32 num_periods /*= S32_MAX*/ ) { + LL_PROFILE_ZONE_SCOPED; num_periods = llmin(num_periods, getNumRecordedPeriods()); F64Kilobytes period_mean = getPeriodMean(stat, num_periods); @@ -1044,6 +1075,7 @@ F64Kilobytes PeriodicRecording::getPeriodStandardDeviation(const MemStatHandle& void ExtendableRecording::extend() { + LL_PROFILE_ZONE_SCOPED; // push the data back to accepted recording mAcceptedRecording.appendRecording(mPotentialRecording); // flush data, so we can start from scratch @@ -1052,22 +1084,26 @@ void ExtendableRecording::extend() void ExtendableRecording::handleStart() { + LL_PROFILE_ZONE_SCOPED; mPotentialRecording.start(); } void ExtendableRecording::handleStop() { + LL_PROFILE_ZONE_SCOPED; mPotentialRecording.pause(); } void ExtendableRecording::handleReset() { + LL_PROFILE_ZONE_SCOPED; mAcceptedRecording.reset(); mPotentialRecording.reset(); } void ExtendableRecording::handleSplitTo(ExtendableRecording& other) { + LL_PROFILE_ZONE_SCOPED; mPotentialRecording.splitTo(other.mPotentialRecording); } @@ -1084,6 +1120,7 @@ ExtendablePeriodicRecording::ExtendablePeriodicRecording() void ExtendablePeriodicRecording::extend() { + LL_PROFILE_ZONE_SCOPED; // push the data back to accepted recording mAcceptedRecording.appendPeriodicRecording(mPotentialRecording); // flush data, so we can start from scratch @@ -1093,22 +1130,26 @@ void ExtendablePeriodicRecording::extend() void ExtendablePeriodicRecording::handleStart() { + LL_PROFILE_ZONE_SCOPED; mPotentialRecording.start(); } void ExtendablePeriodicRecording::handleStop() { + LL_PROFILE_ZONE_SCOPED; mPotentialRecording.pause(); } void ExtendablePeriodicRecording::handleReset() { + LL_PROFILE_ZONE_SCOPED; mAcceptedRecording.reset(); mPotentialRecording.reset(); } void ExtendablePeriodicRecording::handleSplitTo(ExtendablePeriodicRecording& other) { + LL_PROFILE_ZONE_SCOPED; mPotentialRecording.splitTo(other.mPotentialRecording); } @@ -1123,6 +1164,7 @@ PeriodicRecording& get_frame_recording() void LLStopWatchControlsMixinCommon::start() { + LL_PROFILE_ZONE_SCOPED; switch (mPlayState) { case STOPPED: @@ -1144,6 +1186,7 @@ void LLStopWatchControlsMixinCommon::start() void LLStopWatchControlsMixinCommon::stop() { + LL_PROFILE_ZONE_SCOPED; switch (mPlayState) { case STOPPED: @@ -1163,6 +1206,7 @@ void LLStopWatchControlsMixinCommon::stop() void LLStopWatchControlsMixinCommon::pause() { + LL_PROFILE_ZONE_SCOPED; switch (mPlayState) { case STOPPED: @@ -1182,6 +1226,7 @@ void LLStopWatchControlsMixinCommon::pause() void LLStopWatchControlsMixinCommon::unpause() { + LL_PROFILE_ZONE_SCOPED; switch (mPlayState) { case STOPPED: @@ -1201,6 +1246,7 @@ void LLStopWatchControlsMixinCommon::unpause() void LLStopWatchControlsMixinCommon::resume() { + LL_PROFILE_ZONE_SCOPED; switch (mPlayState) { case STOPPED: @@ -1221,6 +1267,7 @@ void LLStopWatchControlsMixinCommon::resume() void LLStopWatchControlsMixinCommon::restart() { + LL_PROFILE_ZONE_SCOPED; switch (mPlayState) { case STOPPED: @@ -1244,11 +1291,13 @@ void LLStopWatchControlsMixinCommon::restart() void LLStopWatchControlsMixinCommon::reset() { + LL_PROFILE_ZONE_SCOPED; handleReset(); } void LLStopWatchControlsMixinCommon::setPlayState( EPlayState state ) { + LL_PROFILE_ZONE_SCOPED; switch(state) { case STOPPED: diff --git a/indra/llcommon/lltracerecording.h b/indra/llcommon/lltracerecording.h index d0b4a842a6..6715104613 100644 --- a/indra/llcommon/lltracerecording.h +++ b/indra/llcommon/lltracerecording.h @@ -355,6 +355,7 @@ namespace LLTrace template S32 getSampleCount(const StatType& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; num_periods = llmin(num_periods, getNumRecordedPeriods()); S32 num_samples = 0; @@ -374,6 +375,7 @@ namespace LLTrace template typename T::value_t getPeriodMin(const StatType& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; num_periods = llmin(num_periods, getNumRecordedPeriods()); bool has_value = false; @@ -396,6 +398,7 @@ namespace LLTrace template T getPeriodMin(const CountStatHandle& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; return T(getPeriodMin(static_cast&>(stat), num_periods)); } @@ -403,6 +406,7 @@ namespace LLTrace template T getPeriodMin(const SampleStatHandle& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; return T(getPeriodMin(static_cast&>(stat), num_periods)); } @@ -410,6 +414,7 @@ namespace LLTrace template T getPeriodMin(const EventStatHandle& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; return T(getPeriodMin(static_cast&>(stat), num_periods)); } @@ -419,6 +424,7 @@ namespace LLTrace template typename RelatedTypes::fractional_t getPeriodMinPerSec(const StatType& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; num_periods = llmin(num_periods, getNumRecordedPeriods()); typename RelatedTypes::fractional_t min_val(std::numeric_limits::max()); @@ -433,6 +439,7 @@ namespace LLTrace template typename RelatedTypes::fractional_t getPeriodMinPerSec(const CountStatHandle& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; return typename RelatedTypes::fractional_t(getPeriodMinPerSec(static_cast&>(stat), num_periods)); } @@ -444,6 +451,7 @@ namespace LLTrace template typename T::value_t getPeriodMax(const StatType& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; num_periods = llmin(num_periods, getNumRecordedPeriods()); bool has_value = false; @@ -466,6 +474,7 @@ namespace LLTrace template T getPeriodMax(const CountStatHandle& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; return T(getPeriodMax(static_cast&>(stat), num_periods)); } @@ -473,6 +482,7 @@ namespace LLTrace template T getPeriodMax(const SampleStatHandle& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; return T(getPeriodMax(static_cast&>(stat), num_periods)); } @@ -480,6 +490,7 @@ namespace LLTrace template T getPeriodMax(const EventStatHandle& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; return T(getPeriodMax(static_cast&>(stat), num_periods)); } @@ -489,6 +500,7 @@ namespace LLTrace template typename RelatedTypes::fractional_t getPeriodMaxPerSec(const StatType& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; num_periods = llmin(num_periods, getNumRecordedPeriods()); F64 max_val = std::numeric_limits::min(); @@ -503,6 +515,7 @@ namespace LLTrace template typename RelatedTypes::fractional_t getPeriodMaxPerSec(const CountStatHandle& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; return typename RelatedTypes::fractional_t(getPeriodMaxPerSec(static_cast&>(stat), num_periods)); } @@ -514,6 +527,7 @@ namespace LLTrace template typename RelatedTypes::fractional_t getPeriodMean(const StatType& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; num_periods = llmin(num_periods, getNumRecordedPeriods()); typename RelatedTypes::fractional_t mean(0); @@ -534,12 +548,14 @@ namespace LLTrace template typename RelatedTypes::fractional_t getPeriodMean(const CountStatHandle& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; return typename RelatedTypes::fractional_t(getPeriodMean(static_cast&>(stat), num_periods)); } F64 getPeriodMean(const StatType& stat, S32 num_periods = S32_MAX); template typename RelatedTypes::fractional_t getPeriodMean(const SampleStatHandle& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; return typename RelatedTypes::fractional_t(getPeriodMean(static_cast&>(stat), num_periods)); } @@ -547,6 +563,7 @@ namespace LLTrace template typename RelatedTypes::fractional_t getPeriodMean(const EventStatHandle& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; return typename RelatedTypes::fractional_t(getPeriodMean(static_cast&>(stat), num_periods)); } @@ -556,6 +573,7 @@ namespace LLTrace template typename RelatedTypes::fractional_t getPeriodMeanPerSec(const StatType& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; num_periods = llmin(num_periods, getNumRecordedPeriods()); typename RelatedTypes::fractional_t mean = 0; @@ -577,6 +595,7 @@ namespace LLTrace template typename RelatedTypes::fractional_t getPeriodMeanPerSec(const CountStatHandle& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; return typename RelatedTypes::fractional_t(getPeriodMeanPerSec(static_cast&>(stat), num_periods)); } @@ -589,6 +608,7 @@ namespace LLTrace template typename RelatedTypes::fractional_t getPeriodStandardDeviation(const SampleStatHandle& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; return typename RelatedTypes::fractional_t(getPeriodStandardDeviation(static_cast&>(stat), num_periods)); } @@ -596,6 +616,7 @@ namespace LLTrace template typename RelatedTypes::fractional_t getPeriodStandardDeviation(const EventStatHandle& stat, S32 num_periods = S32_MAX) { + LL_PROFILE_ZONE_SCOPED; return typename RelatedTypes::fractional_t(getPeriodStandardDeviation(static_cast&>(stat), num_periods)); } diff --git a/indra/llcommon/lltracethreadrecorder.cpp b/indra/llcommon/lltracethreadrecorder.cpp index 025dc57044..7ae1e72784 100644 --- a/indra/llcommon/lltracethreadrecorder.cpp +++ b/indra/llcommon/lltracethreadrecorder.cpp @@ -274,12 +274,10 @@ void ThreadRecorder::pushToParent() } -static LLTrace::BlockTimerStatHandle FTM_PULL_TRACE_DATA_FROM_CHILDREN("Pull child thread trace data"); - void ThreadRecorder::pullFromChildren() { #if LL_TRACE_ENABLED - LL_RECORD_BLOCK_TIME(FTM_PULL_TRACE_DATA_FROM_CHILDREN); + LL_PROFILE_ZONE_SCOPED; if (mActiveRecordings.empty()) return; { LLMutexLock lock(&mChildListMutex); diff --git a/indra/llimage/llimage.cpp b/indra/llimage/llimage.cpp index aed8943439..5c49ec02ea 100644 --- a/indra/llimage/llimage.cpp +++ b/indra/llimage/llimage.cpp @@ -623,8 +623,7 @@ void LLImage::setLastError(const std::string& message) //--------------------------------------------------------------------------- LLImageBase::LLImageBase() -: LLTrace::MemTrackable("LLImage"), - mData(NULL), +: mData(NULL), mDataSize(0), mWidth(0), mHeight(0), @@ -673,7 +672,6 @@ void LLImageBase::sanityCheck() void LLImageBase::deleteData() { ll_aligned_free_16(mData); - disclaimMem(mDataSize); mDataSize = 0; mData = NULL; } @@ -731,7 +729,6 @@ U8* LLImageBase::allocateData(S32 size) } } mDataSize = size; - claimMem(mDataSize); return mData; } @@ -752,9 +749,7 @@ U8* LLImageBase::reallocateData(S32 size) ll_aligned_free_16(mData) ; } mData = new_datap; - disclaimMem(mDataSize); mDataSize = size; - claimMem(mDataSize); mBadBufferAllocation = false; return mData; } @@ -2258,9 +2253,7 @@ void LLImageBase::setDataAndSize(U8 *data, S32 size) { ll_assert_aligned(data, 16); mData = data; - disclaimMem(mDataSize); mDataSize = size; - claimMem(mDataSize); } //static diff --git a/indra/llimage/llimage.h b/indra/llimage/llimage.h index f66b1666d7..354926ee58 100644 --- a/indra/llimage/llimage.h +++ b/indra/llimage/llimage.h @@ -112,8 +112,7 @@ protected: // Image base class class LLImageBase -: public LLThreadSafeRefCount, - public LLTrace::MemTrackable +: public LLThreadSafeRefCount { protected: virtual ~LLImageBase(); diff --git a/indra/llimage/llimagej2c.cpp b/indra/llimage/llimagej2c.cpp index 4bff21610f..e1809dbe59 100644 --- a/indra/llimage/llimagej2c.cpp +++ b/indra/llimage/llimagej2c.cpp @@ -60,7 +60,6 @@ LLImageJ2C::LLImageJ2C() : LLImageFormatted(IMG_CODEC_J2C), mAreaUsedForDataSizeCalcs(0) { mImpl.reset(fallbackCreateLLImageJ2CImpl()); - claimMem(mImpl); // Clear data size table for( S32 i = 0; i <= MAX_DISCARD_LEVEL; i++) diff --git a/indra/llimage/llimagejpeg.cpp b/indra/llimage/llimagejpeg.cpp index 62638fa16c..32a5472ec8 100644 --- a/indra/llimage/llimagejpeg.cpp +++ b/indra/llimage/llimagejpeg.cpp @@ -393,9 +393,7 @@ boolean LLImageJPEG::encodeEmptyOutputBuffer( j_compress_ptr cinfo ) cinfo->dest->next_output_byte = self->mOutputBuffer + self->mOutputBufferSize; cinfo->dest->free_in_buffer = self->mOutputBufferSize; - self->disclaimMem(self->mOutputBufferSize); self->mOutputBufferSize = new_buffer_size; - self->claimMem(new_buffer_size); return true; } @@ -501,13 +499,10 @@ bool LLImageJPEG::encode( const LLImageRaw* raw_image, F32 encode_time ) // Allocate a temporary buffer big enough to hold the entire compressed image (and then some) // (Note: we make it bigger in emptyOutputBuffer() if we need to) delete[] mOutputBuffer; - disclaimMem(mOutputBufferSize); mOutputBufferSize = getWidth() * getHeight() * getComponents() + 1024; - claimMem(mOutputBufferSize); mOutputBuffer = new(std::nothrow) U8[ mOutputBufferSize ]; if (mOutputBuffer == NULL) { - disclaimMem(mOutputBufferSize); mOutputBufferSize = 0; setLastError("Failed to allocate output buffer"); return false; @@ -547,7 +542,6 @@ bool LLImageJPEG::encode( const LLImageRaw* raw_image, F32 encode_time ) jpeg_destroy_compress(&cinfo); delete[] mOutputBuffer; mOutputBuffer = NULL; - disclaimMem(mOutputBufferSize); mOutputBufferSize = 0; return false; } @@ -650,7 +644,6 @@ bool LLImageJPEG::encode( const LLImageRaw* raw_image, F32 encode_time ) // After finish_compress, we can release the temp output buffer. delete[] mOutputBuffer; mOutputBuffer = NULL; - disclaimMem(mOutputBufferSize); mOutputBufferSize = 0; //////////////////////////////////////// @@ -663,7 +656,6 @@ bool LLImageJPEG::encode( const LLImageRaw* raw_image, F32 encode_time ) jpeg_destroy_compress(&cinfo); delete[] mOutputBuffer; mOutputBuffer = NULL; - disclaimMem(mOutputBufferSize); mOutputBufferSize = 0; return false; } diff --git a/indra/llimage/tests/llimageworker_test.cpp b/indra/llimage/tests/llimageworker_test.cpp index 51c5c63556..9011ac615c 100644 --- a/indra/llimage/tests/llimageworker_test.cpp +++ b/indra/llimage/tests/llimageworker_test.cpp @@ -45,8 +45,7 @@ // * A simulator for a class can be implemented here. Please comment and document thoroughly. LLImageBase::LLImageBase() -: LLTrace::MemTrackable("LLImageBase"), -mData(NULL), +: mData(NULL), mDataSize(0), mWidth(0), mHeight(0), diff --git a/indra/llinventory/llinventory.cpp b/indra/llinventory/llinventory.cpp index 18bc1b5a91..81261f0767 100644 --- a/indra/llinventory/llinventory.cpp +++ b/indra/llinventory/llinventory.cpp @@ -74,20 +74,17 @@ LLInventoryObject::LLInventoryObject(const LLUUID& uuid, const LLUUID& parent_uuid, LLAssetType::EType type, const std::string& name) -: LLTrace::MemTrackable("LLInventoryObject"), - mUUID(uuid), +: mUUID(uuid), mParentUUID(parent_uuid), mType(type), mName(name), mCreationDate(0) { - claimMem(mName); correctInventoryName(mName); } LLInventoryObject::LLInventoryObject() -: LLTrace::MemTrackable("LLInventoryObject"), - mType(LLAssetType::AT_NONE), +: mType(LLAssetType::AT_NONE), mCreationDate(0) { } @@ -101,9 +98,7 @@ void LLInventoryObject::copyObject(const LLInventoryObject* other) mUUID = other->mUUID; mParentUUID = other->mParentUUID; mType = other->mType; - disclaimMem(mName); mName = other->mName; - claimMem(mName); } const LLUUID& LLInventoryObject::getUUID() const @@ -156,9 +151,7 @@ void LLInventoryObject::rename(const std::string& n) correctInventoryName(new_name); if( !new_name.empty() && new_name != mName ) { - disclaimMem(mName); mName = new_name; - claimMem(mName); } } @@ -311,7 +304,6 @@ LLInventoryItem::LLInventoryItem(const LLUUID& uuid, LLStringUtil::replaceNonstandardASCII(mDescription, ' '); LLStringUtil::replaceChar(mDescription, '|', ' '); - claimMem(mDescription); mPermissions.initMasks(inv_type); } @@ -344,9 +336,7 @@ void LLInventoryItem::copyItem(const LLInventoryItem* other) copyObject(other); mPermissions = other->mPermissions; mAssetUUID = other->mAssetUUID; - disclaimMem(mDescription); mDescription = other->mDescription; - claimMem(mDescription); mSaleInfo = other->mSaleInfo; mInventoryType = other->mInventoryType; mFlags = other->mFlags; @@ -426,9 +416,7 @@ void LLInventoryItem::setDescription(const std::string& d) LLInventoryItem::correctInventoryDescription(new_desc); if( new_desc != mDescription ) { - disclaimMem(mDescription); mDescription = new_desc; - claimMem(mDescription); } } @@ -708,10 +696,8 @@ BOOL LLInventoryItem::importLegacyStream(std::istream& input_stream) valuestr[0] = '\000'; } - disclaimMem(mDescription); mDescription.assign(valuestr); LLStringUtil::replaceNonstandardASCII(mDescription, ' '); - claimMem(mDescription); /* TODO -- ask Ian about this code const char *donkey = mDescription.c_str(); if (donkey[0] == '|') @@ -840,11 +826,9 @@ void LLInventoryItem::asLLSD( LLSD& sd ) const sd[INV_CREATION_DATE_LABEL] = (S32) mCreationDate; } -LLTrace::BlockTimerStatHandle FTM_INVENTORY_SD_DESERIALIZE("Inventory SD Deserialize"); - bool LLInventoryItem::fromLLSD(const LLSD& sd, bool is_new) { - LL_RECORD_BLOCK_TIME(FTM_INVENTORY_SD_DESERIALIZE); + LL_PROFILE_ZONE_SCOPED; if (is_new) { // If we're adding LLSD to an existing object, need avoid @@ -961,10 +945,8 @@ bool LLInventoryItem::fromLLSD(const LLSD& sd, bool is_new) w = INV_DESC_LABEL; if (sd.has(w)) { - disclaimMem(mDescription); mDescription = sd[w].asString(); LLStringUtil::replaceNonstandardASCII(mDescription, ' '); - claimMem(mDescription); } w = INV_CREATION_DATE_LABEL; if (sd.has(w)) diff --git a/indra/llinventory/llinventory.h b/indra/llinventory/llinventory.h index 0f336a072f..7d9f9704f1 100644 --- a/indra/llinventory/llinventory.h +++ b/indra/llinventory/llinventory.h @@ -44,7 +44,7 @@ class LLMessageSystem; // Base class for anything in the user's inventory. Handles the common code // between items and categories. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -class LLInventoryObject : public LLRefCount, public LLTrace::MemTrackable +class LLInventoryObject : public LLRefCount { public: typedef std::list > object_list_t; diff --git a/indra/llinventory/llsettingsdaycycle.cpp b/indra/llinventory/llsettingsdaycycle.cpp index a687fd840d..b390ea5b1e 100644 --- a/indra/llinventory/llsettingsdaycycle.cpp +++ b/indra/llinventory/llsettingsdaycycle.cpp @@ -41,9 +41,6 @@ //========================================================================= namespace { - LLTrace::BlockTimerStatHandle FTM_BLEND_WATERVALUES("Blending Water Environment Day"); - LLTrace::BlockTimerStatHandle FTM_UPDATE_WATERVALUES("Update Water Environment Day"); - template inline T get_wrapping_distance(T begin, T end) { diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 82c67a1066..23f9c8e9d7 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -66,11 +66,6 @@ namespace { } } -static LLTrace::BlockTimerStatHandle FTM_BLEND_SKYVALUES("Blending Sky Environment"); -static LLTrace::BlockTimerStatHandle FTM_RECALCULATE_SKYVALUES("Recalculate Sky"); -static LLTrace::BlockTimerStatHandle FTM_RECALCULATE_BODIES("Recalculate Heavenly Bodies"); -static LLTrace::BlockTimerStatHandle FTM_RECALCULATE_LIGHTING("Recalculate Lighting"); - //========================================================================= const std::string LLSettingsSky::SETTING_AMBIENT("ambient"); const std::string LLSettingsSky::SETTING_BLUE_DENSITY("blue_density"); @@ -940,7 +935,7 @@ LLSD LLSettingsSky::translateLegacySettings(const LLSD& legacy) void LLSettingsSky::updateSettings() { - LL_RECORD_BLOCK_TIME(FTM_RECALCULATE_SKYVALUES); + LL_PROFILE_ZONE_SCOPED; // base class clears dirty flag so as to not trigger recursive update LLSettingsBase::updateSettings(); diff --git a/indra/llinventory/llsettingswater.cpp b/indra/llinventory/llsettingswater.cpp index 0eb95dcd89..16cd3343e4 100644 --- a/indra/llinventory/llsettingswater.cpp +++ b/indra/llinventory/llsettingswater.cpp @@ -33,14 +33,6 @@ #include "v3colorutil.h" #include "indra_constants.h" -//========================================================================= -namespace -{ - LLTrace::BlockTimerStatHandle FTM_BLEND_WATERVALUES("Blending Water Environment"); - LLTrace::BlockTimerStatHandle FTM_UPDATE_WATERVALUES("Update Water Environment"); -} - -//========================================================================= const std::string LLSettingsWater::SETTING_BLUR_MULTIPLIER("blur_multiplier"); const std::string LLSettingsWater::SETTING_FOG_COLOR("water_fog_color"); const std::string LLSettingsWater::SETTING_FOG_DENSITY("water_fog_density"); diff --git a/indra/llkdu/tests/llimagej2ckdu_test.cpp b/indra/llkdu/tests/llimagej2ckdu_test.cpp index ee7b14be85..16213b7f45 100644 --- a/indra/llkdu/tests/llimagej2ckdu_test.cpp +++ b/indra/llkdu/tests/llimagej2ckdu_test.cpp @@ -63,8 +63,7 @@ U8* LLImageRaw::reallocateData(S32 ) { return NULL; } bool LLImageRaw::resize(U16, U16, S8) { return true; } // this method always returns true... LLImageBase::LLImageBase() -: LLTrace::MemTrackable("LLImageBase"), -mData(NULL), +: mData(NULL), mDataSize(0), mWidth(0), mHeight(0), diff --git a/indra/llmath/lloctree.h b/indra/llmath/lloctree.h index 0e2f62f9db..8c4a1304b4 100644 --- a/indra/llmath/lloctree.h +++ b/indra/llmath/lloctree.h @@ -74,8 +74,9 @@ public: }; template -class LLOctreeNode : public LLTreeNode +class alignas(16) LLOctreeNode : public LLTreeNode { + LL_ALIGN_NEW public: typedef LLOctreeTraveler oct_traveler; @@ -91,16 +92,6 @@ public: typedef LLOctreeNode oct_node; typedef LLOctreeListener oct_listener; - void* operator new(size_t size) - { - return ll_aligned_malloc_16(size); - } - - void operator delete(void* ptr) - { - ll_aligned_free_16(ptr); - } - LLOctreeNode( const LLVector4a& center, const LLVector4a& size, BaseType* parent, diff --git a/indra/llmath/llrigginginfo.h b/indra/llmath/llrigginginfo.h index b3d6bc2d19..059c6ae082 100644 --- a/indra/llmath/llrigginginfo.h +++ b/indra/llmath/llrigginginfo.h @@ -34,9 +34,9 @@ // Extents are in joint space // isRiggedTo is based on the state of all currently associated rigged meshes -LL_ALIGN_PREFIX(16) -class LLJointRiggingInfo +class alignas(16) LLJointRiggingInfo { + LL_ALIGN_NEW public: LLJointRiggingInfo(); bool isRiggedTo() const; @@ -45,31 +45,10 @@ public: const LLVector4a *getRiggedExtents() const; void merge(const LLJointRiggingInfo& other); - void* operator new(size_t size) - { - return ll_aligned_malloc_16(size); - } - - void operator delete(void* ptr) - { - ll_aligned_free_16(ptr); - } - - void* operator new[](size_t size) - { - return ll_aligned_malloc_16(size); - } - - void operator delete[](void* ptr) - { - ll_aligned_free_16(ptr); - } - - private: - LL_ALIGN_16(LLVector4a mRiggedExtents[2]); + LLVector4a mRiggedExtents[2]; bool mIsRiggedTo; -} LL_ALIGN_POSTFIX(16); +}; // For storing all the rigging info associated with a given avatar or // object, keyed by joint_num. diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h index 5a02928374..53c8f604f6 100644 --- a/indra/llmath/llvector4a.h +++ b/indra/llmath/llvector4a.h @@ -47,9 +47,9 @@ class LLRotation; // LLVector3/LLVector4. ///////////////////////////////// -LL_ALIGN_PREFIX(16) -class LLVector4a +class alignas(16) LLVector4a { + LL_ALIGN_NEW public: /////////////////////////////////// @@ -323,7 +323,7 @@ public: private: LLQuad mQ; -} LL_ALIGN_POSTFIX(16); +}; inline void update_min_max(LLVector4a& min, LLVector4a& max, const LLVector4a& p) { diff --git a/indra/llmath/llvolumeoctree.h b/indra/llmath/llvolumeoctree.h index 13150028d8..b2bc440368 100644 --- a/indra/llmath/llvolumeoctree.h +++ b/indra/llmath/llvolumeoctree.h @@ -34,19 +34,10 @@ #include "llvolume.h" #include "llvector4a.h" -class LLVolumeTriangle : public LLRefCount +class alignas(16) LLVolumeTriangle : public LLRefCount { + LL_ALIGN_NEW public: - void* operator new(size_t size) - { - return ll_aligned_malloc_16(size); - } - - void operator delete(void* ptr) - { - ll_aligned_free_16(ptr); - } - LLVolumeTriangle() { mBinIndex = -1; @@ -86,20 +77,10 @@ public: }; -class LLVolumeOctreeListener : public LLOctreeListener +class alignas(16) LLVolumeOctreeListener : public LLOctreeListener { + LL_ALIGN_NEW public: - - void* operator new(size_t size) - { - return ll_aligned_malloc_16(size); - } - - void operator delete(void* ptr) - { - ll_aligned_free_16(ptr); - } - LLVolumeOctreeListener(LLOctreeNode* node); ~LLVolumeOctreeListener(); diff --git a/indra/llmessage/llfiltersd2xmlrpc.cpp b/indra/llmessage/llfiltersd2xmlrpc.cpp index d3e195789b..0abdafbdfc 100644 --- a/indra/llmessage/llfiltersd2xmlrpc.cpp +++ b/indra/llmessage/llfiltersd2xmlrpc.cpp @@ -309,7 +309,6 @@ LLFilterSD2XMLRPCResponse::~LLFilterSD2XMLRPCResponse() } -static LLTrace::BlockTimerStatHandle FTM_PROCESS_SD2XMLRPC_RESPONSE("SD2XMLRPC Response"); // virtual LLIOPipe::EStatus LLFilterSD2XMLRPCResponse::process_impl( const LLChannelDescriptors& channels, @@ -318,7 +317,7 @@ LLIOPipe::EStatus LLFilterSD2XMLRPCResponse::process_impl( LLSD& context, LLPumpIO* pump) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_SD2XMLRPC_RESPONSE); + LL_PROFILE_ZONE_SCOPED; PUMP_DEBUG; // This pipe does not work if it does not have everyting. This @@ -386,8 +385,6 @@ LLFilterSD2XMLRPCRequest::~LLFilterSD2XMLRPCRequest() { } -static LLTrace::BlockTimerStatHandle FTM_PROCESS_SD2XMLRPC_REQUEST("S22XMLRPC Request"); - // virtual LLIOPipe::EStatus LLFilterSD2XMLRPCRequest::process_impl( const LLChannelDescriptors& channels, @@ -396,7 +393,7 @@ LLIOPipe::EStatus LLFilterSD2XMLRPCRequest::process_impl( LLSD& context, LLPumpIO* pump) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_SD2XMLRPC_REQUEST); + LL_PROFILE_ZONE_SCOPED; // This pipe does not work if it does not have everyting. This // could be addressed by making a stream parser for llsd which // handled partial information. @@ -593,8 +590,6 @@ LLFilterXMLRPCResponse2LLSD::~LLFilterXMLRPCResponse2LLSD() { } -static LLTrace::BlockTimerStatHandle FTM_PROCESS_XMLRPC2LLSD_RESPONSE("XMLRPC2LLSD Response"); - LLIOPipe::EStatus LLFilterXMLRPCResponse2LLSD::process_impl( const LLChannelDescriptors& channels, buffer_ptr_t& buffer, @@ -602,7 +597,7 @@ LLIOPipe::EStatus LLFilterXMLRPCResponse2LLSD::process_impl( LLSD& context, LLPumpIO* pump) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_XMLRPC2LLSD_RESPONSE); + LL_PROFILE_ZONE_SCOPED; PUMP_DEBUG; if(!eos) return STATUS_BREAK; @@ -679,7 +674,6 @@ LLFilterXMLRPCRequest2LLSD::~LLFilterXMLRPCRequest2LLSD() { } -static LLTrace::BlockTimerStatHandle FTM_PROCESS_XMLRPC2LLSD_REQUEST("XMLRPC2LLSD Request"); LLIOPipe::EStatus LLFilterXMLRPCRequest2LLSD::process_impl( const LLChannelDescriptors& channels, buffer_ptr_t& buffer, @@ -687,7 +681,7 @@ LLIOPipe::EStatus LLFilterXMLRPCRequest2LLSD::process_impl( LLSD& context, LLPumpIO* pump) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_XMLRPC2LLSD_REQUEST); + LL_PROFILE_ZONE_SCOPED; PUMP_DEBUG; if(!eos) return STATUS_BREAK; if(!buffer) return STATUS_ERROR; diff --git a/indra/llmessage/llhttpnode.cpp b/indra/llmessage/llhttpnode.cpp index 6fd17c9154..6e9598a0a3 100644 --- a/indra/llmessage/llhttpnode.cpp +++ b/indra/llmessage/llhttpnode.cpp @@ -121,6 +121,7 @@ LLSD LLHTTPNode::simplePost(const LLSD& input) const // virtual void LLHTTPNode::get(LLHTTPNode::ResponsePtr response, const LLSD& context) const { + LL_PROFILE_ZONE_SCOPED; try { response->result(simpleGet()); @@ -134,6 +135,7 @@ void LLHTTPNode::get(LLHTTPNode::ResponsePtr response, const LLSD& context) cons // virtual void LLHTTPNode::put(LLHTTPNode::ResponsePtr response, const LLSD& context, const LLSD& input) const { + LL_PROFILE_ZONE_SCOPED; try { response->result(simplePut(input)); @@ -147,6 +149,7 @@ void LLHTTPNode::put(LLHTTPNode::ResponsePtr response, const LLSD& context, cons // virtual void LLHTTPNode::post(LLHTTPNode::ResponsePtr response, const LLSD& context, const LLSD& input) const { + LL_PROFILE_ZONE_SCOPED; try { response->result(simplePost(input)); @@ -160,6 +163,7 @@ void LLHTTPNode::post(LLHTTPNode::ResponsePtr response, const LLSD& context, con // virtual void LLHTTPNode::del(LLHTTPNode::ResponsePtr response, const LLSD& context) const { + LL_PROFILE_ZONE_SCOPED; try { response->result(simpleDel(context)); diff --git a/indra/llmessage/lliohttpserver.cpp b/indra/llmessage/lliohttpserver.cpp index d9042fa8b0..c707c7ad09 100644 --- a/indra/llmessage/lliohttpserver.cpp +++ b/indra/llmessage/lliohttpserver.cpp @@ -132,12 +132,6 @@ private: LLSD mHeaders; }; -static LLTrace::BlockTimerStatHandle FTM_PROCESS_HTTP_PIPE("HTTP Pipe"); -static LLTrace::BlockTimerStatHandle FTM_PROCESS_HTTP_GET("HTTP Get"); -static LLTrace::BlockTimerStatHandle FTM_PROCESS_HTTP_PUT("HTTP Put"); -static LLTrace::BlockTimerStatHandle FTM_PROCESS_HTTP_POST("HTTP Post"); -static LLTrace::BlockTimerStatHandle FTM_PROCESS_HTTP_DELETE("HTTP Delete"); - LLIOPipe::EStatus LLHTTPPipe::process_impl( const LLChannelDescriptors& channels, buffer_ptr_t& buffer, @@ -145,7 +139,7 @@ LLIOPipe::EStatus LLHTTPPipe::process_impl( LLSD& context, LLPumpIO* pump) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_HTTP_PIPE); + LL_PROFILE_ZONE_SCOPED; PUMP_DEBUG; LL_DEBUGS() << "LLSDHTTPServer::process_impl" << LL_ENDL; @@ -174,12 +168,10 @@ LLIOPipe::EStatus LLHTTPPipe::process_impl( std::string verb = context[CONTEXT_REQUEST][CONTEXT_VERB]; if(verb == HTTP_VERB_GET) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_HTTP_GET); mNode.get(LLHTTPNode::ResponsePtr(mResponse), context); } else if(verb == HTTP_VERB_PUT) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_HTTP_PUT); LLSD input; if (mNode.getContentType() == LLHTTPNode::CONTENT_TYPE_LLSD) { @@ -195,7 +187,6 @@ LLIOPipe::EStatus LLHTTPPipe::process_impl( } else if(verb == HTTP_VERB_POST) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_HTTP_POST); LLSD input; if (mNode.getContentType() == LLHTTPNode::CONTENT_TYPE_LLSD) { @@ -211,7 +202,6 @@ LLIOPipe::EStatus LLHTTPPipe::process_impl( } else if(verb == HTTP_VERB_DELETE) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_HTTP_DELETE); mNode.del(LLHTTPNode::ResponsePtr(mResponse), context); } else if(verb == HTTP_VERB_OPTIONS) @@ -455,8 +445,6 @@ protected: * LLHTTPResponseHeader */ -static LLTrace::BlockTimerStatHandle FTM_PROCESS_HTTP_HEADER("HTTP Header"); - // virtual LLIOPipe::EStatus LLHTTPResponseHeader::process_impl( const LLChannelDescriptors& channels, @@ -465,7 +453,7 @@ LLIOPipe::EStatus LLHTTPResponseHeader::process_impl( LLSD& context, LLPumpIO* pump) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_HTTP_HEADER); + LL_PROFILE_ZONE_SCOPED; PUMP_DEBUG; if(eos) { @@ -655,8 +643,6 @@ void LLHTTPResponder::markBad( << "\n\n"; } -static LLTrace::BlockTimerStatHandle FTM_PROCESS_HTTP_RESPONDER("HTTP Responder"); - // virtual LLIOPipe::EStatus LLHTTPResponder::process_impl( const LLChannelDescriptors& channels, @@ -665,7 +651,7 @@ LLIOPipe::EStatus LLHTTPResponder::process_impl( LLSD& context, LLPumpIO* pump) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_HTTP_RESPONDER); + LL_PROFILE_ZONE_SCOPED; PUMP_DEBUG; LLIOPipe::EStatus status = STATUS_OK; diff --git a/indra/llmessage/lliosocket.cpp b/indra/llmessage/lliosocket.cpp index a9cc71c365..321d7286eb 100644 --- a/indra/llmessage/lliosocket.cpp +++ b/indra/llmessage/lliosocket.cpp @@ -300,8 +300,6 @@ LLIOSocketReader::~LLIOSocketReader() //LL_DEBUGS() << "Destroying LLIOSocketReader" << LL_ENDL; } -static LLTrace::BlockTimerStatHandle FTM_PROCESS_SOCKET_READER("Socket Reader"); - // virtual LLIOPipe::EStatus LLIOSocketReader::process_impl( const LLChannelDescriptors& channels, @@ -310,7 +308,7 @@ LLIOPipe::EStatus LLIOSocketReader::process_impl( LLSD& context, LLPumpIO* pump) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_SOCKET_READER); + LL_PROFILE_ZONE_SCOPED; PUMP_DEBUG; if(!mSource) return STATUS_PRECONDITION_NOT_MET; if(!mInitialized) @@ -400,7 +398,6 @@ LLIOSocketWriter::~LLIOSocketWriter() //LL_DEBUGS() << "Destroying LLIOSocketWriter" << LL_ENDL; } -static LLTrace::BlockTimerStatHandle FTM_PROCESS_SOCKET_WRITER("Socket Writer"); // virtual LLIOPipe::EStatus LLIOSocketWriter::process_impl( const LLChannelDescriptors& channels, @@ -409,7 +406,7 @@ LLIOPipe::EStatus LLIOSocketWriter::process_impl( LLSD& context, LLPumpIO* pump) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_SOCKET_WRITER); + LL_PROFILE_ZONE_SCOPED; PUMP_DEBUG; if(!mDestination) return STATUS_PRECONDITION_NOT_MET; if(!mInitialized) @@ -556,7 +553,6 @@ void LLIOServerSocket::setResponseTimeout(F32 timeout_secs) mResponseTimeout = timeout_secs; } -static LLTrace::BlockTimerStatHandle FTM_PROCESS_SERVER_SOCKET("Server Socket"); // virtual LLIOPipe::EStatus LLIOServerSocket::process_impl( const LLChannelDescriptors& channels, @@ -565,7 +561,7 @@ LLIOPipe::EStatus LLIOServerSocket::process_impl( LLSD& context, LLPumpIO* pump) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_SERVER_SOCKET); + LL_PROFILE_ZONE_SCOPED; PUMP_DEBUG; if(!pump) { diff --git a/indra/llmessage/llioutil.cpp b/indra/llmessage/llioutil.cpp index b8443c0600..850bc2a616 100644 --- a/indra/llmessage/llioutil.cpp +++ b/indra/llmessage/llioutil.cpp @@ -45,7 +45,6 @@ LLIOPipe::EStatus LLIOFlush::process_impl( } -static LLTrace::BlockTimerStatHandle FTM_PROCESS_SLEEP("IO Sleep"); /** * @class LLIOSleep */ @@ -56,7 +55,7 @@ LLIOPipe::EStatus LLIOSleep::process_impl( LLSD& context, LLPumpIO* pump) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_SLEEP); + LL_PROFILE_ZONE_SCOPED; if(mSeconds > 0.0) { if(pump) pump->sleepChain(mSeconds); @@ -66,7 +65,6 @@ LLIOPipe::EStatus LLIOSleep::process_impl( return STATUS_DONE; } -static LLTrace::BlockTimerStatHandle FTM_PROCESS_ADD_CHAIN("Add Chain"); /** * @class LLIOAddChain */ @@ -77,7 +75,7 @@ LLIOPipe::EStatus LLIOAddChain::process_impl( LLSD& context, LLPumpIO* pump) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_ADD_CHAIN); + LL_PROFILE_ZONE_SCOPED; pump->addChain(mChain, mTimeout); return STATUS_DONE; } diff --git a/indra/llmessage/llpumpio.cpp b/indra/llmessage/llpumpio.cpp index a2524e9804..35365665f6 100644 --- a/indra/llmessage/llpumpio.cpp +++ b/indra/llmessage/llpumpio.cpp @@ -416,9 +416,6 @@ void LLPumpIO::pump() pump(DEFAULT_POLL_TIMEOUT); } -static LLTrace::BlockTimerStatHandle FTM_PUMP_IO("Pump IO"); -static LLTrace::BlockTimerStatHandle FTM_PUMP_POLL("Pump Poll"); - LLPumpIO::current_chain_t LLPumpIO::removeRunningChain(LLPumpIO::current_chain_t& run_chain) { std::for_each( @@ -431,7 +428,7 @@ LLPumpIO::current_chain_t LLPumpIO::removeRunningChain(LLPumpIO::current_chain_t //timeout is in microseconds void LLPumpIO::pump(const S32& poll_timeout) { - LL_RECORD_BLOCK_TIME(FTM_PUMP_IO); + LL_PROFILE_ZONE_SCOPED; //LL_INFOS() << "LLPumpIO::pump()" << LL_ENDL; // Run any pending runners. @@ -509,7 +506,7 @@ void LLPumpIO::pump(const S32& poll_timeout) S32 count = 0; S32 client_id = 0; { - LL_RECORD_BLOCK_TIME(FTM_PUMP_POLL); + LL_PROFILE_ZONE_SCOPED; apr_pollset_poll(mPollset, poll_timeout, &count, &poll_fd); } PUMP_DEBUG; @@ -737,10 +734,9 @@ bool LLPumpIO::respond( return true; } -static LLTrace::BlockTimerStatHandle FTM_PUMP_CALLBACK_CHAIN("Chain"); - void LLPumpIO::callback() { + LL_PROFILE_ZONE_SCOPED; //LL_INFOS() << "LLPumpIO::callback()" << LL_ENDL; if(true) { @@ -756,7 +752,6 @@ void LLPumpIO::callback() callbacks_t::iterator end = mCallbacks.end(); for(; it != end; ++it) { - LL_RECORD_BLOCK_TIME(FTM_PUMP_CALLBACK_CHAIN); // it's always the first and last time for respone chains (*it).mHead = (*it).mChainLinks.begin(); (*it).mInit = true; diff --git a/indra/llmessage/lltemplatemessagereader.cpp b/indra/llmessage/lltemplatemessagereader.cpp index 6d5ad0ba08..32f79f0546 100644 --- a/indra/llmessage/lltemplatemessagereader.cpp +++ b/indra/llmessage/lltemplatemessagereader.cpp @@ -533,6 +533,8 @@ static LLTrace::BlockTimerStatHandle FTM_PROCESS_MESSAGES("Process Messages"); // decode a given message BOOL LLTemplateMessageReader::decodeData(const U8* buffer, const LLHost& sender ) { + LL_RECORD_BLOCK_TIME(FTM_PROCESS_MESSAGES); + llassert( mReceiveSize >= 0 ); llassert( mCurrentRMessageTemplate); llassert( !mCurrentRMessageData ); @@ -707,12 +709,9 @@ BOOL LLTemplateMessageReader::decodeData(const U8* buffer, const LLHost& sender decode_timer.reset(); } + if( !mCurrentRMessageTemplate->callHandlerFunc(gMessageSystem) ) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_MESSAGES); - if( !mCurrentRMessageTemplate->callHandlerFunc(gMessageSystem) ) - { - LL_WARNS() << "Message from " << sender << " with no handler function received: " << mCurrentRMessageTemplate->mName << LL_ENDL; - } + LL_WARNS() << "Message from " << sender << " with no handler function received: " << mCurrentRMessageTemplate->mName << LL_ENDL; } if(LLMessageReader::getTimeDecodes() || gMessageSystem->getTimingCallback()) diff --git a/indra/llrender/llfontbitmapcache.cpp b/indra/llrender/llfontbitmapcache.cpp index f128636ab2..c71e24c83a 100644 --- a/indra/llrender/llfontbitmapcache.cpp +++ b/indra/llrender/llfontbitmapcache.cpp @@ -30,8 +30,7 @@ #include "llfontbitmapcache.h" LLFontBitmapCache::LLFontBitmapCache() -: LLTrace::MemTrackable("LLFontBitmapCache"), - mNumComponents(0), +: mNumComponents(0), mBitmapWidth(0), mBitmapHeight(0), mBitmapNum(-1), @@ -124,9 +123,6 @@ BOOL LLFontBitmapCache::nextOpenPos(S32 width, S32 &pos_x, S32 &pos_y, S32& bitm image_gl->createGLTexture(0, image_raw); gGL.getTexUnit(0)->bind(image_gl); image_gl->setFilteringOption(LLTexUnit::TFO_POINT); // was setMipFilterNearest(TRUE, TRUE); - - claimMem(image_raw); - claimMem(image_gl); } else { @@ -156,20 +152,8 @@ void LLFontBitmapCache::destroyGL() void LLFontBitmapCache::reset() { - for (std::vector >::iterator it = mImageRawVec.begin(), end_it = mImageRawVec.end(); - it != end_it; - ++it) - { - disclaimMem(**it); - } mImageRawVec.clear(); - for (std::vector >::iterator it = mImageGLVec.begin(), end_it = mImageGLVec.end(); - it != end_it; - ++it) - { - disclaimMem(**it); - } mImageGLVec.clear(); mBitmapWidth = 0; diff --git a/indra/llrender/llfontbitmapcache.h b/indra/llrender/llfontbitmapcache.h index 75df3a94a7..7de3a6b56f 100644 --- a/indra/llrender/llfontbitmapcache.h +++ b/indra/llrender/llfontbitmapcache.h @@ -32,7 +32,7 @@ // Maintain a collection of bitmaps containing rendered glyphs. // Generalizes the single-bitmap logic from LLFontFreetype and LLFontGL. -class LLFontBitmapCache : public LLTrace::MemTrackable +class LLFontBitmapCache { public: LLFontBitmapCache(); diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp index e18161e53c..e964d1586f 100644 --- a/indra/llrender/llfontfreetype.cpp +++ b/indra/llrender/llfontfreetype.cpp @@ -104,8 +104,7 @@ LLFontGlyphInfo::LLFontGlyphInfo(U32 index) } LLFontFreetype::LLFontFreetype() -: LLTrace::MemTrackable("LLFontFreetype"), - mFontBitmapCachep(new LLFontBitmapCache), +: mFontBitmapCachep(new LLFontBitmapCache), mAscender(0.f), mDescender(0.f), mLineHeight(0.f), @@ -222,8 +221,6 @@ BOOL LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 v S32 max_char_height = ll_round(0.5f + (y_max - y_min)); mFontBitmapCachep->init(components, max_char_width, max_char_height); - claimMem(mFontBitmapCachep); - if (!mFTFace->charmap) { @@ -238,7 +235,6 @@ BOOL LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 v } mName = filename; - claimMem(mName); mPointSize = point_size; mStyle = LLFontGL::NORMAL; @@ -586,7 +582,6 @@ void LLFontFreetype::insertGlyphInfo(llwchar wch, LLFontGlyphInfo* gi) const } else { - claimMem(gi); mCharGlyphInfoMap[wch] = gi; } } @@ -632,11 +627,9 @@ void LLFontFreetype::resetBitmapCache() it != end_it; ++it) { - disclaimMem(it->second); delete it->second; } mCharGlyphInfoMap.clear(); - disclaimMem(mFontBitmapCachep); mFontBitmapCachep->reset(); // Adding default glyph is skipped for fallback fonts here as well as in loadFace(). diff --git a/indra/llrender/llfontfreetype.h b/indra/llrender/llfontfreetype.h index 1afe84e770..f61f169987 100644 --- a/indra/llrender/llfontfreetype.h +++ b/indra/llrender/llfontfreetype.h @@ -76,7 +76,7 @@ struct LLFontGlyphInfo extern LLFontManager *gFontManagerp; -class LLFontFreetype : public LLRefCount, public LLTrace::MemTrackable +class LLFontFreetype : public LLRefCount { public: LLFontFreetype(); diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 266399d212..7f734e41f3 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -109,8 +109,6 @@ S32 LLFontGL::getNumFaces(const std::string& filename) return mFontFreetype->getNumFaces(filename); } -static LLTrace::BlockTimerStatHandle FTM_RENDER_FONTS("Fonts"); - S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, F32* right_x, BOOL use_ellipses) const { @@ -147,7 +145,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRectf& rec S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const { - LL_RECORD_BLOCK_TIME(FTM_RENDER_FONTS); + LL_PROFILE_ZONE_SCOPED; if(!sDisplayFont) //do not display texts { diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index b66521132c..4f9aa5f979 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -2434,6 +2434,7 @@ void LLGLNamePool::cleanup() GLuint LLGLNamePool::allocate() { + LL_PROFILE_ZONE_SCOPED; #if LL_GL_NAME_POOLING for (name_list_t::iterator iter = mNameList.begin(); iter != mNameList.end(); ++iter) { diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index b5e1910242..09b1c71f02 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -276,11 +276,10 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat) //---------------------------------------------------------------------------- -static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_STATS("Image Stats"); // static void LLImageGL::updateStats(F32 current_time) { - LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_STATS); + LL_PROFILE_ZONE_SCOPED; sLastFrameTime = current_time; sBoundTextureMemory = sCurBoundTextureMemory; sCurBoundTextureMemory = S32Bytes(0); @@ -313,10 +312,8 @@ void LLImageGL::destroyGL(BOOL save_state) if (save_state && glimage->isGLTextureCreated() && glimage->mComponents) { glimage->mSaveData = new LLImageRaw; - glimage->claimMem(glimage->mSaveData); if(!glimage->readBackRaw(glimage->mCurrentDiscardLevel, glimage->mSaveData, false)) //necessary, keep it. { - glimage->disclaimMem(glimage->mSaveData); glimage->mSaveData = NULL ; } } @@ -390,8 +387,7 @@ BOOL LLImageGL::create(LLPointer& dest, const LLImageRaw* imageraw, B //---------------------------------------------------------------------------- LLImageGL::LLImageGL(BOOL usemipmaps) -: LLTrace::MemTrackable("LLImageGL"), - mSaveData(0), mExternalTexture(FALSE) +: mSaveData(0), mExternalTexture(FALSE) { init(usemipmaps); setSize(0, 0, 0); @@ -400,8 +396,7 @@ LLImageGL::LLImageGL(BOOL usemipmaps) } LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps) -: LLTrace::MemTrackable("LLImageGL"), - mSaveData(0), mExternalTexture(FALSE) +: mSaveData(0), mExternalTexture(FALSE) { llassert( components <= 4 ); init(usemipmaps); @@ -411,8 +406,7 @@ LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps) } LLImageGL::LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps) -: LLTrace::MemTrackable("LLImageGL"), - mSaveData(0), mExternalTexture(FALSE) +: mSaveData(0), mExternalTexture(FALSE) { init(usemipmaps); setSize(0, 0, 0); @@ -430,7 +424,6 @@ LLImageGL::LLImageGL( LLGLenum formatPrimary, LLGLenum formatType, LLTexUnit::eTextureAddressMode addressMode) - : LLTrace::MemTrackable("LLImageGL"), mSaveData(0), mExternalTexture(TRUE) { init(false); mTexName = texName; @@ -682,10 +675,9 @@ void LLImageGL::setImage(const LLImageRaw* imageraw) setImage(rawdata, FALSE); } -static LLTrace::BlockTimerStatHandle FTM_SET_IMAGE("setImage"); BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips, S32 usename) { - LL_RECORD_BLOCK_TIME(FTM_SET_IMAGE); + LL_PROFILE_ZONE_SCOPED; bool is_compressed = false; switch (mFormatPrimary) @@ -746,8 +738,6 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips, S32 usename) } else { -// LL_RECORD_BLOCK_TIME(FTM_TEMP4); - if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); @@ -778,8 +768,6 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips, S32 usename) { stop_glerror(); { -// LL_RECORD_BLOCK_TIME(FTM_TEMP4); - if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); @@ -889,7 +877,6 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips, S32 usename) llassert(w > 0 && h > 0 && cur_mip_data); (void)cur_mip_data; { -// LL_RECORD_BLOCK_TIME(FTM_TEMP4); if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); @@ -1203,10 +1190,9 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_ } // static -static LLTrace::BlockTimerStatHandle FTM_GENERATE_TEXTURES("generate textures"); void LLImageGL::generateTextures(S32 numTextures, U32 *textures) { - LL_RECORD_BLOCK_TIME(FTM_GENERATE_TEXTURES); + LL_PROFILE_ZONE_SCOPED; glGenTextures(numTextures, textures); } @@ -1220,10 +1206,9 @@ void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures) } // static -static LLTrace::BlockTimerStatHandle FTM_SET_MANUAL_IMAGE("setManualImage"); void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void* pixels, bool allow_compression) { - LL_RECORD_BLOCK_TIME(FTM_SET_MANUAL_IMAGE); + LL_PROFILE_ZONE_SCOPED; bool use_scratch = false; U32* scratch = NULL; if (LLRender::sGLCoreProfile) @@ -1338,10 +1323,9 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt //create an empty GL texture: just create a texture name //the texture is assiciate with some image by calling glTexImage outside LLImageGL -static LLTrace::BlockTimerStatHandle FTM_CREATE_GL_TEXTURE1("createGLTexture()"); BOOL LLImageGL::createGLTexture() { - LL_RECORD_BLOCK_TIME(FTM_CREATE_GL_TEXTURE1); + LL_PROFILE_ZONE_SCOPED; if (gGLManager.mIsDisabled) { LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL; @@ -1371,10 +1355,9 @@ BOOL LLImageGL::createGLTexture() return TRUE ; } -static LLTrace::BlockTimerStatHandle FTM_CREATE_GL_TEXTURE2("createGLTexture(raw)"); BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category) { - LL_RECORD_BLOCK_TIME(FTM_CREATE_GL_TEXTURE2); + LL_PROFILE_ZONE_SCOPED; if (gGLManager.mIsDisabled) { LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL; @@ -1485,10 +1468,9 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S return createGLTexture(discard_level, rawdata, FALSE, usename); } -static LLTrace::BlockTimerStatHandle FTM_CREATE_GL_TEXTURE3("createGLTexture3(data)"); BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename) { - LL_RECORD_BLOCK_TIME(FTM_CREATE_GL_TEXTURE3); + LL_PROFILE_ZONE_SCOPED; llassert(data_in); stop_glerror(); @@ -1595,9 +1577,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ mNewTexName = 0; } - disclaimMem(mTextureMemory); mTextureMemory = (S32Bytes)getMipBytes(mCurrentDiscardLevel); - claimMem(mTextureMemory); sGlobalTextureMemory += mTextureMemory; mTexelsInGLTexture = getWidth() * getHeight(); @@ -1735,7 +1715,6 @@ void LLImageGL::destroyGLTexture() if(mTextureMemory != S32Bytes(0)) { sGlobalTextureMemory -= mTextureMemory; - disclaimMem(mTextureMemory); mTextureMemory = (S32Bytes)0; } @@ -2088,7 +2067,6 @@ U32 LLImageGL::createPickMask(S32 pWidth, S32 pHeight) U32 size = pick_width * pick_height; size = (size + 7) / 8; // pixelcount-to-bits mPickMask = new U8[size]; - claimMem(size); mPickMaskWidth = pick_width - 1; mPickMaskHeight = pick_height - 1; @@ -2103,7 +2081,6 @@ void LLImageGL::freePickMask() // pickmask validity depends on old image size, delete it if (mPickMask != NULL) { - disclaimMem((mPickMaskWidth * mPickMaskHeight + 7) / 8); delete [] mPickMask; } mPickMask = NULL; diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index da626a1093..95b60bd0bd 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -46,7 +46,7 @@ class LLWindow; #define MEGA_BYTES_TO_BYTES(x) ((x) << 20) //============================================================================ -class LLImageGL : public LLRefCount, public LLTrace::MemTrackable +class LLImageGL : public LLRefCount { friend class LLTexUnit; public: diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index dd34f3e383..5a942996be 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -1083,8 +1083,6 @@ void gl_rect_2d_simple( S32 width, S32 height ) gGL.end(); } -static LLTrace::BlockTimerStatHandle FTM_RENDER_SEGMENTED_RECT ("Render segmented rectangle"); - void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, @@ -1094,7 +1092,7 @@ void gl_segmented_rect_2d_tex(const S32 left, const S32 border_size, const U32 edges) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_SEGMENTED_RECT); + LL_PROFILE_ZONE_SCOPED; S32 width = llabs(right - left); S32 height = llabs(top - bottom); @@ -1253,7 +1251,7 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, const F32 end_fragment, const U32 edges) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_SEGMENTED_RECT); + LL_PROFILE_ZONE_SCOPED; const S32 left = rect.mLeft; const S32 right = rect.mRight; const S32 top = rect.mTop; @@ -1440,7 +1438,7 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect, const LLVector3& width_vec, const LLVector3& height_vec) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_SEGMENTED_RECT); + LL_PROFILE_ZONE_SCOPED; gGL.begin(LLRender::QUADS); { diff --git a/indra/llrender/lltexture.h b/indra/llrender/lltexture.h index 256d85ce5a..e890a5a30b 100644 --- a/indra/llrender/lltexture.h +++ b/indra/llrender/lltexture.h @@ -42,7 +42,7 @@ class LLFontGL ; // //this is an abstract class as the parent for the class LLGLTexture // -class LLTexture : public virtual LLRefCount, public LLTrace::MemTrackable +class LLTexture : public virtual LLRefCount { friend class LLTexUnit ; friend class LLFontGL ; @@ -52,7 +52,6 @@ protected: public: LLTexture() - : LLTrace::MemTrackable("LLTexture") {} // diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 7e726df907..5ea07ddcb1 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -805,13 +805,15 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const placeFence(); } -static LLTrace::BlockTimerStatHandle FTM_GL_DRAW_ARRAYS("GL draw arrays"); + void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { + LL_PROFILE_ZONE_SCOPED; llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); mMappable = false; gGL.syncMatrices(); +#ifndef LL_RELEASE_FOR_DOWNLOAD llassert(mNumVerts >= 0); if (first >= (U32)mNumVerts || first + count > (U32)mNumVerts) @@ -839,16 +841,11 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL; return; } +#endif { - LL_RECORD_BLOCK_TIME(FTM_GL_DRAW_ARRAYS); - stop_glerror(); - LLGLSLShader::startProfile(); - stop_glerror(); LL_PROFILER_GPU_ZONEC("gl.DrawArrays", 0xFF4040) glDrawArrays(sGLMode[mode], first, count); - stop_glerror(); - LLGLSLShader::stopProfile(count, mode); } stop_glerror(); @@ -949,8 +946,7 @@ S32 LLVertexBuffer::determineUsage(S32 usage) } LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) -: LLTrace::MemTrackable("LLVertexBuffer"), - LLRefCount(), +: LLRefCount(), mNumVerts(0), mNumIndices(0), @@ -1095,9 +1091,7 @@ void LLVertexBuffer::waitFence() const void LLVertexBuffer::genBuffer(U32 size) { - disclaimMem(mSize); mSize = vbo_block_size(size); - claimMem(mSize); if (mUsage == GL_STREAM_DRAW_ARB) { @@ -1193,9 +1187,7 @@ bool LLVertexBuffer::createGLBuffer(U32 size) static int gl_buffer_idx = 0; mGLBuffer = ++gl_buffer_idx; mMappedData = (U8*)ll_aligned_malloc_16(size); - disclaimMem(mSize); mSize = size; - claimMem(mSize); } if (!mMappedData) @@ -1365,8 +1357,6 @@ bool LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) return success; } -static LLTrace::BlockTimerStatHandle FTM_SETUP_VERTEX_ARRAY("Setup VAO"); - void LLVertexBuffer::setupVertexArray() { if (!mGLArray) @@ -1374,7 +1364,7 @@ void LLVertexBuffer::setupVertexArray() return; } - LL_RECORD_BLOCK_TIME(FTM_SETUP_VERTEX_ARRAY); + LL_PROFILE_ZONE_SCOPED; #if GL_ARB_vertex_array_object glBindVertexArray(mGLArray); #endif @@ -1547,12 +1537,11 @@ bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count) return true; } -static LLTrace::BlockTimerStatHandle FTM_VBO_MAP_BUFFER_RANGE("VBO Map Range"); -static LLTrace::BlockTimerStatHandle FTM_VBO_MAP_BUFFER("VBO Map"); // Map for data access volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range) { + LL_PROFILE_ZONE_SCOPED; bindGLBuffer(true); if (mFinal) { @@ -1619,7 +1608,6 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo if (map_range) { #ifdef GL_ARB_map_buffer_range - LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_BUFFER_RANGE); S32 offset = mOffsets[type] + sTypeSize[type]*index; S32 length = (sTypeSize[type]*count+0xF) & ~0xF; src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length, @@ -1643,7 +1631,6 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo } } - LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_BUFFER); src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); @@ -1729,11 +1716,9 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo } -static LLTrace::BlockTimerStatHandle FTM_VBO_MAP_INDEX_RANGE("IBO Map Range"); -static LLTrace::BlockTimerStatHandle FTM_VBO_MAP_INDEX("IBO Map"); - volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) { + LL_PROFILE_ZONE_SCOPED; bindGLIndices(true); if (mFinal) { @@ -1808,7 +1793,6 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range if (map_range) { #ifdef GL_ARB_map_buffer_range - LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_INDEX_RANGE); S32 offset = sizeof(U16)*index; S32 length = sizeof(U16)*count; src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, @@ -1820,7 +1804,6 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range else { #ifdef GL_ARB_map_buffer_range - LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_INDEX); src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); @@ -1844,7 +1827,6 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range } else { - LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_INDEX); map_range = false; src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); } @@ -1895,13 +1877,6 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range } } -static LLTrace::BlockTimerStatHandle FTM_VBO_UNMAP("VBO Unmap"); -static LLTrace::BlockTimerStatHandle FTM_VBO_FLUSH_RANGE("Flush VBO Range"); - - -static LLTrace::BlockTimerStatHandle FTM_IBO_UNMAP("IBO Unmap"); -static LLTrace::BlockTimerStatHandle FTM_IBO_FLUSH_RANGE("Flush IBO Range"); - void LLVertexBuffer::unmapBuffer() { if (!useVBOs()) @@ -1910,10 +1885,10 @@ void LLVertexBuffer::unmapBuffer() } bool updated_all = false; - + LL_PROFILE_ZONE_SCOPED; if (mMappedData && mVertexLocked) { - LL_RECORD_BLOCK_TIME(FTM_VBO_UNMAP); + LL_PROFILE_ZONE_NAMED("unmapBuffer - vertex"); bindGLBuffer(true); updated_all = mIndexLocked; //both vertex and index buffers done updating @@ -1960,7 +1935,7 @@ void LLVertexBuffer::unmapBuffer() { if (!mMappedVertexRegions.empty()) { - stop_glerror(); + LL_PROFILE_ZONE_NAMED("unmapBuffer - flush vertex"); for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) { const MappedRegion& region = mMappedVertexRegions[i]; @@ -1968,18 +1943,16 @@ void LLVertexBuffer::unmapBuffer() S32 length = sTypeSize[region.mType]*region.mCount; if (gGLManager.mHasMapBufferRange) { - LL_RECORD_BLOCK_TIME(FTM_VBO_FLUSH_RANGE); #ifdef GL_ARB_map_buffer_range glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length); #endif } else if (gGLManager.mHasFlushBufferRange) - { + { #ifndef LL_MESA_HEADLESS glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length); #endif } - stop_glerror(); } mMappedVertexRegions.clear(); @@ -1998,7 +1971,7 @@ void LLVertexBuffer::unmapBuffer() if (mMappedIndexData && mIndexLocked) { - LL_RECORD_BLOCK_TIME(FTM_IBO_UNMAP); + LL_PROFILE_ZONE_NAMED("unmapBuffer - index"); bindGLIndices(); if(!mMappable) { @@ -2044,12 +2017,12 @@ void LLVertexBuffer::unmapBuffer() { for (U32 i = 0; i < mMappedIndexRegions.size(); ++i) { + LL_PROFILE_ZONE_NAMED("unmapBuffer - flush index"); const MappedRegion& region = mMappedIndexRegions[i]; S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0; S32 length = sizeof(U16)*region.mCount; if (gGLManager.mHasMapBufferRange) { - LL_RECORD_BLOCK_TIME(FTM_IBO_FLUSH_RANGE); #ifdef GL_ARB_map_buffer_range glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length); #endif @@ -2068,9 +2041,8 @@ void LLVertexBuffer::unmapBuffer() mMappedIndexRegions.clear(); } } - stop_glerror(); - glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); - stop_glerror(); + + glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); mMappedIndexData = NULL; } @@ -2193,13 +2165,12 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider& strider, S32 in //---------------------------------------------------------------------------- -static LLTrace::BlockTimerStatHandle FTM_BIND_GL_ARRAY("Bind Array"); bool LLVertexBuffer::bindGLArray() { if (mGLArray && sGLRenderArray != mGLArray) { { - LL_RECORD_BLOCK_TIME(FTM_BIND_GL_ARRAY); + LL_PROFILE_ZONE_SCOPED; #if GL_ARB_vertex_array_object glBindVertexArray(mGLArray); #endif @@ -2216,8 +2187,6 @@ bool LLVertexBuffer::bindGLArray() return false; } -static LLTrace::BlockTimerStatHandle FTM_BIND_GL_BUFFER("Bind Buffer"); - bool LLVertexBuffer::bindGLBuffer(bool force_bind) { bindGLArray(); @@ -2226,8 +2195,7 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind) if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive)))) { - //LL_RECORD_BLOCK_TIME(FTM_BIND_GL_BUFFER); - + LL_PROFILE_ZONE_SCOPED; glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer); sGLRenderBuffer = mGLBuffer; sBindCount++; @@ -2256,16 +2224,14 @@ bool LLVertexBuffer::bindGLBufferFast() return false; } -static LLTrace::BlockTimerStatHandle FTM_BIND_GL_INDICES("Bind Indices"); - bool LLVertexBuffer::bindGLIndices(bool force_bind) { + LL_PROFILE_ZONE_SCOPED; bindGLArray(); bool ret = false; if (useVBOs() && (force_bind || (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive)))) { - LL_RECORD_BLOCK_TIME(FTM_BIND_GL_INDICES); /*if (sMapped) { LL_ERRS() << "VBO bound while another VBO mapped!" << LL_ENDL; diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index fad474a143..1b400b3aad 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -98,7 +98,7 @@ public: //============================================================================ // base class class LLPrivateMemoryPool; -class LLVertexBuffer : public LLRefCount, public LLTrace::MemTrackable +class LLVertexBuffer : public LLRefCount { public: class MappedRegion @@ -113,8 +113,7 @@ public: }; LLVertexBuffer(const LLVertexBuffer& rhs) - : LLTrace::MemTrackable("LLVertexBuffer"), - mUsage(rhs.mUsage) + : mUsage(rhs.mUsage) { *this = rhs; } diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp index 0e42922543..03efd09689 100644 --- a/indra/llui/llfloater.cpp +++ b/indra/llui/llfloater.cpp @@ -3268,11 +3268,9 @@ boost::signals2::connection LLFloater::setCloseCallback( const commit_signal_t:: return mCloseSignal.connect(cb); } -LLTrace::BlockTimerStatHandle POST_BUILD("Floater Post Build"); -static LLTrace::BlockTimerStatHandle FTM_EXTERNAL_FLOATER_LOAD("Load Extern Floater Reference"); - bool LLFloater::initFloaterXML(LLXMLNodePtr node, LLView *parent, const std::string& filename, LLXMLNodePtr output_node) { + LL_PROFILE_ZONE_SCOPED; Params default_params(LLUICtrlFactory::getDefaultParams()); Params params(default_params); @@ -3299,7 +3297,6 @@ bool LLFloater::initFloaterXML(LLXMLNodePtr node, LLView *parent, const std::str LLUICtrlFactory::instance().pushFileName(xml_filename); - LL_RECORD_BLOCK_TIME(FTM_EXTERNAL_FLOATER_LOAD); if (!LLUICtrlFactory::getLayeredXMLNode(xml_filename, referenced_xml)) { LL_WARNS() << "Couldn't parse panel from: " << xml_filename << LL_ENDL; @@ -3375,12 +3372,8 @@ bool LLFloater::initFloaterXML(LLXMLNodePtr node, LLView *parent, const std::str } BOOL result; - { - LL_RECORD_BLOCK_TIME(POST_BUILD); - - result = postBuild(); - } - + result = postBuild(); + if (!result) { LL_ERRS() << "Failed to construct floater " << getName() << LL_ENDL; @@ -3424,11 +3417,9 @@ bool LLFloater::isVisible(const LLFloater* floater) return floater && floater->getVisible(); } -static LLTrace::BlockTimerStatHandle FTM_BUILD_FLOATERS("Build Floaters"); - bool LLFloater::buildFromFile(const std::string& filename) { - LL_RECORD_BLOCK_TIME(FTM_BUILD_FLOATERS); + LL_PROFILE_ZONE_SCOPED; LLXMLNodePtr root; if (!LLUICtrlFactory::getLayeredXMLNode(filename, root)) diff --git a/indra/llui/llfolderview.cpp b/indra/llui/llfolderview.cpp index 622c9edba7..0996e82bf7 100644 --- a/indra/llui/llfolderview.cpp +++ b/indra/llui/llfolderview.cpp @@ -189,7 +189,6 @@ LLFolderView::LLFolderView(const Params& p) mViewModel(p.view_model), mGroupedItemModel(p.grouped_item_model) { - claimMem(mViewModel); LLPanel* panel = p.parent_panel; mParentPanel = panel->getHandle(); mViewModel->setFolderView(this); @@ -337,11 +336,9 @@ S32 LLFolderView::arrange( S32* unused_width, S32* unused_height ) return ll_round(mTargetHeight); } -static LLTrace::BlockTimerStatHandle FTM_FILTER("Filter Folder View"); - void LLFolderView::filter( LLFolderViewFilter& filter ) { - LL_RECORD_BLOCK_TIME(FTM_FILTER); + LL_PROFILE_ZONE_SCOPED; static LLCachedControl time_visible(*LLUI::getInstance()->mSettingGroups["config"], "FilterItemsMaxTimePerFrameVisible", 10); static LLCachedControl time_invisible(*LLUI::getInstance()->mSettingGroups["config"], "FilterItemsMaxTimePerFrameUnvisible", 1); filter.resetTime(llclamp((mParentPanel.get()->getVisible() ? time_visible() : time_invisible()), 1, 100)); @@ -503,10 +500,9 @@ BOOL LLFolderView::changeSelection(LLFolderViewItem* selection, BOOL selected) return rv; } -static LLTrace::BlockTimerStatHandle FTM_SANITIZE_SELECTION("Sanitize Selection"); void LLFolderView::sanitizeSelection() { - LL_RECORD_BLOCK_TIME(FTM_SANITIZE_SELECTION); + LL_PROFILE_ZONE_SCOPED; // store off current item in case it is automatically deselected // and we want to preserve context LLFolderViewItem* original_selected_item = getCurSelectedItem(); @@ -1621,7 +1617,6 @@ void LLFolderView::setShowSingleSelection(bool show) } } -static LLTrace::BlockTimerStatHandle FTM_AUTO_SELECT("Open and Select"); static LLTrace::BlockTimerStatHandle FTM_INVENTORY("Inventory"); // Main idle routine @@ -1657,7 +1652,6 @@ void LLFolderView::update() // automatically show matching items, and select first one if we had a selection if (mNeedsAutoSelect) { - LL_RECORD_BLOCK_TIME(FTM_AUTO_SELECT); // select new item only if a filtered item not currently selected and there was a selection LLFolderViewItem* selected_itemp = mSelectedItems.empty() ? NULL : mSelectedItems.back(); if (!mAutoSelectOverride && selected_itemp && !selected_itemp->getViewModelItem()->potentiallyVisible()) diff --git a/indra/llui/llfolderviewmodel.h b/indra/llui/llfolderviewmodel.h index e62b2779dd..093e213be3 100644 --- a/indra/llui/llfolderviewmodel.h +++ b/indra/llui/llfolderviewmodel.h @@ -108,11 +108,10 @@ public: virtual S32 getFirstRequiredGeneration() const = 0; }; -class LLFolderViewModelInterface : public LLTrace::MemTrackable +class LLFolderViewModelInterface { public: LLFolderViewModelInterface() - : LLTrace::MemTrackable("LLFolderViewModelInterface") {} virtual ~LLFolderViewModelInterface() {} @@ -133,11 +132,10 @@ public: // This is an abstract base class that users of the folderview classes // would use to bridge the folder view with the underlying data -class LLFolderViewModelItem : public LLRefCount, public LLTrace::MemTrackable +class LLFolderViewModelItem : public LLRefCount { public: LLFolderViewModelItem() - : LLTrace::MemTrackable("LLFolderViewModelItem") {} virtual ~LLFolderViewModelItem() { } diff --git a/indra/llui/lllayoutstack.cpp b/indra/llui/lllayoutstack.cpp index 29a156e933..528d2e70ad 100644 --- a/indra/llui/lllayoutstack.cpp +++ b/indra/llui/lllayoutstack.cpp @@ -340,8 +340,6 @@ void LLLayoutStack::collapsePanel(LLPanel* panel, BOOL collapsed) mNeedsLayout = true; } -static LLTrace::BlockTimerStatHandle FTM_UPDATE_LAYOUT("Update LayoutStacks"); - class LLImagePanel : public LLPanel { public: @@ -369,7 +367,7 @@ private: void LLLayoutStack::updateLayout() { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_LAYOUT); + LL_PROFILE_ZONE_SCOPED; if (!mNeedsLayout) return; diff --git a/indra/llui/llpanel.cpp b/indra/llui/llpanel.cpp index 00da0f5fec..f770920c4a 100644 --- a/indra/llui/llpanel.cpp +++ b/indra/llui/llpanel.cpp @@ -800,14 +800,12 @@ boost::signals2::connection LLPanel::setVisibleCallback( const commit_signal_t:: return mVisibleSignal->connect(cb); } -static LLTrace::BlockTimerStatHandle FTM_BUILD_PANELS("Build Panels"); - //----------------------------------------------------------------------------- // buildPanel() //----------------------------------------------------------------------------- BOOL LLPanel::buildFromFile(const std::string& filename, const LLPanel::Params& default_params) { - LL_RECORD_BLOCK_TIME(FTM_BUILD_PANELS); + LL_PROFILE_ZONE_SCOPED; BOOL didPost = FALSE; LLXMLNodePtr root; diff --git a/indra/llui/llscrolllistctrl.cpp b/indra/llui/llscrolllistctrl.cpp index de644185fd..c70085b72f 100644 --- a/indra/llui/llscrolllistctrl.cpp +++ b/indra/llui/llscrolllistctrl.cpp @@ -3045,10 +3045,9 @@ LLScrollListColumn* LLScrollListCtrl::getColumn(const std::string& name) return NULL; } -LLTrace::BlockTimerStatHandle FTM_ADD_SCROLLLIST_ELEMENT("Add Scroll List Item"); LLScrollListItem* LLScrollListCtrl::addElement(const LLSD& element, EAddPosition pos, void* userdata) { - LL_RECORD_BLOCK_TIME(FTM_ADD_SCROLLLIST_ELEMENT); + LL_PROFILE_ZONE_SCOPED; LLScrollListItem::Params item_params; LLParamSDParser parser; parser.readSD(element, item_params); @@ -3058,14 +3057,14 @@ LLScrollListItem* LLScrollListCtrl::addElement(const LLSD& element, EAddPosition LLScrollListItem* LLScrollListCtrl::addRow(const LLScrollListItem::Params& item_p, EAddPosition pos) { - LL_RECORD_BLOCK_TIME(FTM_ADD_SCROLLLIST_ELEMENT); + LL_PROFILE_ZONE_SCOPED; LLScrollListItem *new_item = new LLScrollListItem(item_p); return addRow(new_item, item_p, pos); } LLScrollListItem* LLScrollListCtrl::addRow(LLScrollListItem *new_item, const LLScrollListItem::Params& item_p, EAddPosition pos) { - LL_RECORD_BLOCK_TIME(FTM_ADD_SCROLLLIST_ELEMENT); + LL_PROFILE_ZONE_SCOPED; if (!item_p.validateBlock() || !new_item) return NULL; new_item->setNumColumns(mColumns.size()); diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp index 20bea7fe24..4274c81645 100644 --- a/indra/llui/lltextbase.cpp +++ b/indra/llui/lltextbase.cpp @@ -1484,11 +1484,9 @@ S32 LLTextBase::getLeftOffset(S32 width) } } - -static LLTrace::BlockTimerStatHandle FTM_TEXT_REFLOW ("Text Reflow"); void LLTextBase::reflow() { - LL_RECORD_BLOCK_TIME(FTM_TEXT_REFLOW); + LL_PROFILE_ZONE_SCOPED; updateSegments(); @@ -1833,10 +1831,9 @@ void LLTextBase::removeDocumentChild(LLView* view) } -static LLTrace::BlockTimerStatHandle FTM_UPDATE_TEXT_SEGMENTS("Update Text Segments"); void LLTextBase::updateSegments() { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_TEXT_SEGMENTS); + LL_PROFILE_ZONE_SCOPED; createDefaultSegment(); } @@ -2096,19 +2093,16 @@ static LLUIImagePtr image_from_icon_name(const std::string& icon_name) } } -static LLTrace::BlockTimerStatHandle FTM_PARSE_HTML("Parse HTML"); - - void LLTextBase::appendTextImpl(const std::string &new_text, const LLStyle::Params& input_params) { + LL_PROFILE_ZONE_SCOPED; LLStyle::Params style_params(input_params); style_params.fillFrom(getStyleParams()); S32 part = (S32)LLTextParser::WHOLE; if (mParseHTML && !style_params.is_link) // Don't search for URLs inside a link segment (STORM-358). { - LL_RECORD_BLOCK_TIME(FTM_PARSE_HTML); S32 start=0,end=0; LLUrlMatch match; std::string text = new_text; @@ -2202,11 +2196,9 @@ void LLTextBase::setLastSegmentToolTip(const std::string &tooltip) } } -static LLTrace::BlockTimerStatHandle FTM_APPEND_TEXT("Append Text"); - void LLTextBase::appendText(const std::string &new_text, bool prepend_newline, const LLStyle::Params& input_params) { - LL_RECORD_BLOCK_TIME(FTM_APPEND_TEXT); + LL_PROFILE_ZONE_SCOPED; if (new_text.empty()) return; diff --git a/indra/llui/lluictrl.cpp b/indra/llui/lluictrl.cpp index 5924542a19..51391bb5e8 100644 --- a/indra/llui/lluictrl.cpp +++ b/indra/llui/lluictrl.cpp @@ -121,7 +121,6 @@ LLUICtrl::LLUICtrl(const LLUICtrl::Params& p, const LLViewModelPtr& viewmodel) mDoubleClickSignal(NULL), mTransparencyType(TT_DEFAULT) { - claimMem(viewmodel.get()); } void LLUICtrl::initFromParams(const Params& p) @@ -476,6 +475,7 @@ LLViewModel* LLUICtrl::getViewModel() const //virtual BOOL LLUICtrl::postBuild() { + LL_PROFILE_ZONE_SCOPED; // // Find all of the children that want to be in front and move them to the front // @@ -781,12 +781,9 @@ BOOL LLUICtrl::getIsChrome() const } - -LLTrace::BlockTimerStatHandle FTM_FOCUS_FIRST_ITEM("Focus First Item"); - BOOL LLUICtrl::focusFirstItem(BOOL prefer_text_fields, BOOL focus_flash) { - LL_RECORD_BLOCK_TIME(FTM_FOCUS_FIRST_ITEM); + LL_PROFILE_ZONE_SCOPED; // try to select default tab group child LLViewQuery query = getTabOrderQuery(); child_list_t result = query(this); @@ -1005,7 +1002,6 @@ boost::signals2::connection LLUICtrl::setCommitCallback( boost::function cb ) { if (!mValidateSignal) mValidateSignal = new enable_signal_t(); - claimMem(mValidateSignal); return mValidateSignal->connect(boost::bind(cb, _2)); } @@ -1070,7 +1066,6 @@ boost::signals2::connection LLUICtrl::setValidateCallback(const EnableCallbackPa boost::signals2::connection LLUICtrl::setCommitCallback( const commit_signal_t::slot_type& cb ) { if (!mCommitSignal) mCommitSignal = new commit_signal_t(); - claimMem(mCommitSignal); return mCommitSignal->connect(cb); } @@ -1078,7 +1073,6 @@ boost::signals2::connection LLUICtrl::setCommitCallback( const commit_signal_t:: boost::signals2::connection LLUICtrl::setValidateCallback( const enable_signal_t::slot_type& cb ) { if (!mValidateSignal) mValidateSignal = new enable_signal_t(); - claimMem(mValidateSignal); return mValidateSignal->connect(cb); } @@ -1086,7 +1080,6 @@ boost::signals2::connection LLUICtrl::setValidateCallback( const enable_signal_t boost::signals2::connection LLUICtrl::setMouseEnterCallback( const commit_signal_t::slot_type& cb ) { if (!mMouseEnterSignal) mMouseEnterSignal = new commit_signal_t(); - claimMem(mMouseEnterSignal); return mMouseEnterSignal->connect(cb); } @@ -1094,7 +1087,6 @@ boost::signals2::connection LLUICtrl::setMouseEnterCallback( const commit_signal boost::signals2::connection LLUICtrl::setMouseLeaveCallback( const commit_signal_t::slot_type& cb ) { if (!mMouseLeaveSignal) mMouseLeaveSignal = new commit_signal_t(); - claimMem(mMouseLeaveSignal); return mMouseLeaveSignal->connect(cb); } @@ -1102,7 +1094,6 @@ boost::signals2::connection LLUICtrl::setMouseLeaveCallback( const commit_signal boost::signals2::connection LLUICtrl::setMouseDownCallback( const mouse_signal_t::slot_type& cb ) { if (!mMouseDownSignal) mMouseDownSignal = new mouse_signal_t(); - claimMem(mMouseDownSignal); return mMouseDownSignal->connect(cb); } @@ -1110,7 +1101,6 @@ boost::signals2::connection LLUICtrl::setMouseDownCallback( const mouse_signal_t boost::signals2::connection LLUICtrl::setMouseUpCallback( const mouse_signal_t::slot_type& cb ) { if (!mMouseUpSignal) mMouseUpSignal = new mouse_signal_t(); - claimMem(mMouseUpSignal); return mMouseUpSignal->connect(cb); } @@ -1118,7 +1108,6 @@ boost::signals2::connection LLUICtrl::setMouseUpCallback( const mouse_signal_t:: boost::signals2::connection LLUICtrl::setRightMouseDownCallback( const mouse_signal_t::slot_type& cb ) { if (!mRightMouseDownSignal) mRightMouseDownSignal = new mouse_signal_t(); - claimMem(mRightMouseDownSignal); return mRightMouseDownSignal->connect(cb); } @@ -1126,7 +1115,6 @@ boost::signals2::connection LLUICtrl::setRightMouseDownCallback( const mouse_sig boost::signals2::connection LLUICtrl::setRightMouseUpCallback( const mouse_signal_t::slot_type& cb ) { if (!mRightMouseUpSignal) mRightMouseUpSignal = new mouse_signal_t(); - claimMem(mRightMouseUpSignal); return mRightMouseUpSignal->connect(cb); } @@ -1134,7 +1122,6 @@ boost::signals2::connection LLUICtrl::setRightMouseUpCallback( const mouse_signa boost::signals2::connection LLUICtrl::setDoubleClickCallback( const mouse_signal_t::slot_type& cb ) { if (!mDoubleClickSignal) mDoubleClickSignal = new mouse_signal_t(); - claimMem(mDoubleClickSignal); return mDoubleClickSignal->connect(cb); } diff --git a/indra/llui/lluictrlfactory.cpp b/indra/llui/lluictrlfactory.cpp index fdefae01b1..2d0c0ea8aa 100644 --- a/indra/llui/lluictrlfactory.cpp +++ b/indra/llui/lluictrlfactory.cpp @@ -44,10 +44,6 @@ // this library includes #include "llpanel.h" -LLTrace::BlockTimerStatHandle FTM_WIDGET_CONSTRUCTION("Widget Construction"); -LLTrace::BlockTimerStatHandle FTM_INIT_FROM_PARAMS("Widget InitFromParams"); -LLTrace::BlockTimerStatHandle FTM_WIDGET_SETUP("Widget Setup"); - //----------------------------------------------------------------------------- // UI Ctrl class for padding @@ -117,12 +113,10 @@ void LLUICtrlFactory::loadWidgetTemplate(const std::string& widget_tag, LLInitPa } } -static LLTrace::BlockTimerStatHandle FTM_CREATE_CHILDREN("Create XUI Children"); - //static void LLUICtrlFactory::createChildren(LLView* viewp, LLXMLNodePtr node, const widget_registry_t& registry, LLXMLNodePtr output_node) { - LL_RECORD_BLOCK_TIME(FTM_CREATE_CHILDREN); + LL_PROFILE_ZONE_SCOPED; if (node.isNull()) return; for (LLXMLNodePtr child_node = node->getFirstChild(); child_node.notNull(); child_node = child_node->getNextSibling()) @@ -159,14 +153,13 @@ void LLUICtrlFactory::createChildren(LLView* viewp, LLXMLNodePtr node, const wid } -static LLTrace::BlockTimerStatHandle FTM_XML_PARSE("XML Reading/Parsing"); //----------------------------------------------------------------------------- // getLayeredXMLNode() //----------------------------------------------------------------------------- bool LLUICtrlFactory::getLayeredXMLNode(const std::string &xui_filename, LLXMLNodePtr& root, LLDir::ESkinConstraint constraint) { - LL_RECORD_BLOCK_TIME(FTM_XML_PARSE); + LL_PROFILE_ZONE_SCOPED; std::vector paths = gDirUtilp->findSkinnedFilenames(LLDir::XUI, xui_filename, constraint); @@ -191,11 +184,9 @@ S32 LLUICtrlFactory::saveToXML(LLView* viewp, const std::string& filename) //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- -static LLTrace::BlockTimerStatHandle FTM_CREATE_FROM_XML("Create child widget"); - LLView *LLUICtrlFactory::createFromXML(LLXMLNodePtr node, LLView* parent, const std::string& filename, const widget_registry_t& registry, LLXMLNodePtr output_node) { - LL_RECORD_BLOCK_TIME(FTM_CREATE_FROM_XML); + LL_PROFILE_ZONE_SCOPED; std::string ctrl_type = node->getName()->mString; LLStringUtil::toLower(ctrl_type); diff --git a/indra/llui/lluictrlfactory.h b/indra/llui/lluictrlfactory.h index 135ed57a4f..3f24a3f1a5 100644 --- a/indra/llui/lluictrlfactory.h +++ b/indra/llui/lluictrlfactory.h @@ -79,10 +79,6 @@ class LLWidgetNameRegistry // LLSINGLETON(LLDefaultParamBlockRegistry); //}; -extern LLTrace::BlockTimerStatHandle FTM_WIDGET_SETUP; -extern LLTrace::BlockTimerStatHandle FTM_WIDGET_CONSTRUCTION; -extern LLTrace::BlockTimerStatHandle FTM_INIT_FROM_PARAMS; - // Build time optimization, generate this once in .cpp file #ifndef LLUICTRLFACTORY_CPP extern template class LLUICtrlFactory* LLSingleton::getInstance(); @@ -213,6 +209,7 @@ private: template static T* createWidgetImpl(const typename T::Params& params, LLView* parent = NULL) { + LL_PROFILE_ZONE_SCOPED; T* widget = NULL; if (!params.validateBlock()) @@ -221,12 +218,9 @@ private: //return NULL; } - { LL_RECORD_BLOCK_TIME(FTM_WIDGET_CONSTRUCTION); - widget = new T(params); - } - { LL_RECORD_BLOCK_TIME(FTM_INIT_FROM_PARAMS); - widget->initFromParams(params); - } + widget = new T(params); + + widget->initFromParams(params); if (parent) { @@ -239,7 +233,7 @@ private: template static T* defaultBuilder(LLXMLNodePtr node, LLView *parent, LLXMLNodePtr output_node) { - LL_RECORD_BLOCK_TIME(FTM_WIDGET_SETUP); + LL_PROFILE_ZONE_SCOPED; typename T::Params params(getDefaultParams()); diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp index b942be2a4a..bd0b9d3db2 100644 --- a/indra/llui/llview.cpp +++ b/indra/llui/llview.cpp @@ -140,8 +140,7 @@ LLView::Params::Params() } LLView::LLView(const LLView::Params& p) -: LLTrace::MemTrackable("LLView"), - mVisible(p.visible), +: mVisible(p.visible), mInDraw(false), mName(p.name), mParentView(NULL), @@ -1597,15 +1596,11 @@ LLView* LLView::getChildView(const std::string& name, BOOL recurse) const return getChild(name, recurse); } -static LLTrace::BlockTimerStatHandle FTM_FIND_VIEWS("Find Widgets"); - LLView* LLView::findChildView(const std::string& name, BOOL recurse) const { - LL_RECORD_BLOCK_TIME(FTM_FIND_VIEWS); - //richard: should we allow empty names? - //if(name.empty()) - // return NULL; - // Look for direct children *first* + LL_PROFILE_ZONE_SCOPED; + + // Look for direct children *first* BOOST_FOREACH(LLView* childp, mChildList) { llassert(childp); diff --git a/indra/llui/llview.h b/indra/llui/llview.h index c60dcf3344..bec45df78a 100644 --- a/indra/llui/llview.h +++ b/indra/llui/llview.h @@ -100,8 +100,7 @@ class LLView : public LLMouseHandler, // handles mouse events public LLFocusableElement, // handles keyboard events public LLMortician, // lazy deletion - public LLHandleProvider, // passes out weak references to self - public LLTrace::MemTrackable // track memory usage + public LLHandleProvider // passes out weak references to self { public: diff --git a/indra/llui/llviewereventrecorder.cpp b/indra/llui/llviewereventrecorder.cpp index cb000aef74..5a44ec947a 100644 --- a/indra/llui/llviewereventrecorder.cpp +++ b/indra/llui/llviewereventrecorder.cpp @@ -28,6 +28,8 @@ #include "llui.h" #include "llleap.h" +LLViewerEventRecorder* LLSimpleton::sInstance = nullptr; + LLViewerEventRecorder::LLViewerEventRecorder() { clear(UNDEFINED); diff --git a/indra/llui/llviewereventrecorder.h b/indra/llui/llviewereventrecorder.h index d1059d55de..d2c0780361 100644 --- a/indra/llui/llviewereventrecorder.h +++ b/indra/llui/llviewereventrecorder.h @@ -42,12 +42,12 @@ #include "llsingleton.h" // includes llerror which we need here so we can skip the include here -class LLViewerEventRecorder : public LLSingleton +class LLViewerEventRecorder : public LLSimpleton { - LLSINGLETON(LLViewerEventRecorder); - ~LLViewerEventRecorder(); - - public: +public: + LLViewerEventRecorder(); + ~LLViewerEventRecorder(); + void updateMouseEventInfo(S32 local_x,S32 local_y, S32 global_x, S32 global_y, std::string mName); void setMouseLocalCoords(S32 x,S32 y); void setMouseGlobalCoords(S32 x,S32 y); diff --git a/indra/llui/llviewmodel.cpp b/indra/llui/llviewmodel.cpp index 282addf692..a400eb70c0 100644 --- a/indra/llui/llviewmodel.cpp +++ b/indra/llui/llviewmodel.cpp @@ -37,15 +37,13 @@ /// LLViewModel::LLViewModel() -: LLTrace::MemTrackable("LLViewModel"), - mDirty(false) +: mDirty(false) { } /// Instantiate an LLViewModel with an existing data value LLViewModel::LLViewModel(const LLSD& value) -: LLTrace::MemTrackable("LLViewModel"), - mDirty(false) +: mDirty(false) { setValue(value); } @@ -82,15 +80,9 @@ LLTextViewModel::LLTextViewModel(const LLSD& value) void LLTextViewModel::setValue(const LLSD& value) { // approximate LLSD storage usage - disclaimMem(mDisplay.size()); LLViewModel::setValue(value); - disclaimMem(mDisplay); mDisplay = utf8str_to_wstring(value.asString()); - claimMem(mDisplay); - // approximate LLSD storage usage - claimMem(mDisplay.size()); - // mDisplay and mValue agree mUpdateFromDisplay = false; } @@ -101,12 +93,8 @@ void LLTextViewModel::setDisplay(const LLWString& value) // and do the utf8str_to_wstring() to get the corresponding mDisplay // value. But a text editor might want to edit the display string // directly, then convert back to UTF8 on commit. - disclaimMem(mDisplay.size()); - disclaimMem(mDisplay); - mDisplay = value; - claimMem(mDisplay); - claimMem(mDisplay.size()); - mDirty = true; + mDisplay = value; + mDirty = true; // Don't immediately convert to UTF8 -- do it lazily -- we expect many // more setDisplay() calls than getValue() calls. Just flag that it needs // doing. diff --git a/indra/llui/llviewmodel.h b/indra/llui/llviewmodel.h index 49d7c322a3..e7dceb6c31 100644 --- a/indra/llui/llviewmodel.h +++ b/indra/llui/llviewmodel.h @@ -62,8 +62,7 @@ typedef LLPointer LLListViewModelPtr; * last referencing widget is destroyed. */ class LLViewModel -: public LLRefCount, - public LLTrace::MemTrackable +: public LLRefCount { public: LLViewModel(); diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index aeeba58a68..291f0f7d95 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -14104,18 +14104,7 @@ Value 1 - RenderSynchronousOcclusion - - Comment - Don't let occlusion queries get more than one frame behind (block until they complete). - Persist - 1 - Type - Boolean - Value - 1 - - RenderDelayVBUpdate + RenderDelayVBUpdate Comment Delay vertex buffer updates until just before rendering diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 400a6a722b..8b4fcfccd9 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -977,6 +977,9 @@ bool LLAppViewer::init() // Initialize the repeater service. LLMainLoopRepeater::instance().start(); + // Initialize event recorder + LLViewerEventRecorder::createInstance(); + // // Initialize the window // @@ -1316,6 +1319,13 @@ bool LLAppViewer::init() // Load User's bindings loadKeyBindings(); + //LLSimpleton creations + LLEnvironment::createInstance(); + LLEnvironment::getInstance()->initSingleton(); + LLWorld::createInstance(); + LLSelectMgr::createInstance(); + LLViewerCamera::createInstance(); + return true; } @@ -1410,10 +1420,14 @@ bool LLAppViewer::doFrame() LLSD newFrame; { - LL_PROFILE_ZONE_NAMED( "df blocktimer" ) - LLTrace::BlockTimer::processTimes(); - LLTrace::get_frame_recording().nextPeriod(); - LLTrace::BlockTimer::logStats(); + LL_PROFILE_ZONE_NAMED("df LLTrace"); + if (LLFloaterReg::instanceVisible("block_timers")) + { + LLTrace::BlockTimer::processTimes(); + } + + LLTrace::get_frame_recording().nextPeriod(); + LLTrace::BlockTimer::logStats(); } LLTrace::get_thread_recorder()->pullFromChildren(); @@ -2184,6 +2198,10 @@ bool LLAppViewer::cleanup() LLError::LLCallStacks::cleanup(); + LLEnvironment::deleteSingleton(); + LLSelectMgr::deleteSingleton(); + LLViewerEventRecorder::deleteSingleton(); + // It's not at first obvious where, in this long sequence, a generic cleanup // call OUGHT to go. So let's say this: as we migrate cleanup from // explicit hand-placed calls into the generic mechanism, eventually @@ -2195,6 +2213,7 @@ bool LLAppViewer::cleanup() // deleteSingleton() methods. LLSingletonBase::deleteAll(); + LL_INFOS() << "Goodbye!" << LL_ENDL; removeDumpDir(); @@ -5641,6 +5660,7 @@ void LLAppViewer::disconnectViewer() LLWorld::getInstance()->destroyClass(); } LLVOCache::deleteSingleton(); + LLViewerCamera::deleteSingleton(); // call all self-registered classes LLDestroyClassList::instance().fireCallbacks(); diff --git a/indra/newview/lldonotdisturbnotificationstorage.cpp b/indra/newview/lldonotdisturbnotificationstorage.cpp index cb5f9c8a2c..7d4961c598 100644 --- a/indra/newview/lldonotdisturbnotificationstorage.cpp +++ b/indra/newview/lldonotdisturbnotificationstorage.cpp @@ -96,11 +96,9 @@ void LLDoNotDisturbNotificationStorage::resetDirty() mDirty = false; } -static LLTrace::BlockTimerStatHandle FTM_SAVE_DND_NOTIFICATIONS("Save DND Notifications"); - void LLDoNotDisturbNotificationStorage::saveNotifications() { - LL_RECORD_BLOCK_TIME(FTM_SAVE_DND_NOTIFICATIONS); + LL_PROFILE_ZONE_SCOPED; LLNotificationChannelPtr channelPtr = getCommunicationChannel(); const LLCommunicationChannel *commChannel = dynamic_cast(channelPtr.get()); diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 495e06b6f7..502ebbd4b1 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -58,8 +58,6 @@ const F32 MIN_INTERPOLATE_DISTANCE_SQUARED = 0.001f * 0.001f; const F32 MAX_INTERPOLATE_DISTANCE_SQUARED = 10.f * 10.f; const F32 OBJECT_DAMPING_TIME_CONSTANT = 0.06f; -static LLTrace::BlockTimerStatHandle FTM_CULL_REBOUND("Cull Rebound"); - extern bool gShiftFrame; @@ -93,7 +91,6 @@ void LLDrawable::incrementVisible() LLDrawable::LLDrawable(LLViewerObject *vobj, bool new_entry) : LLViewerOctreeEntryData(LLViewerOctreeEntry::LLDRAWABLE), - LLTrace::MemTrackable("LLDrawable"), mVObjp(vobj) { init(new_entry); @@ -263,19 +260,13 @@ BOOL LLDrawable::isLight() const } } -static LLTrace::BlockTimerStatHandle FTM_CLEANUP_DRAWABLE("Cleanup Drawable"); -static LLTrace::BlockTimerStatHandle FTM_DEREF_DRAWABLE("Deref"); -static LLTrace::BlockTimerStatHandle FTM_DELETE_FACES("Faces"); - void LLDrawable::cleanupReferences() { - LL_RECORD_BLOCK_TIME(FTM_CLEANUP_DRAWABLE); + LL_PROFILE_ZONE_SCOPED; - { - LL_RECORD_BLOCK_TIME(FTM_DELETE_FACES); - std::for_each(mFaces.begin(), mFaces.end(), DeletePointer()); - mFaces.clear(); - } + + std::for_each(mFaces.begin(), mFaces.end(), DeletePointer()); + mFaces.clear(); gObjectList.removeDrawable(this); @@ -283,12 +274,9 @@ void LLDrawable::cleanupReferences() removeFromOctree(); - { - LL_RECORD_BLOCK_TIME(FTM_DEREF_DRAWABLE); - // Cleanup references to other objects - mVObjp = NULL; - mParent = NULL; - } + // Cleanup references to other objects + mVObjp = NULL; + mParent = NULL; } void LLDrawable::removeFromOctree() @@ -333,15 +321,12 @@ S32 LLDrawable::findReferences(LLDrawable *drawablep) return count; } -static LLTrace::BlockTimerStatHandle FTM_ALLOCATE_FACE("Allocate Face"); - LLFace* LLDrawable::addFace(LLFacePool *poolp, LLViewerTexture *texturep) { LL_PROFILE_ZONE_SCOPED LLFace *face; { - LL_RECORD_BLOCK_TIME(FTM_ALLOCATE_FACE); face = new LLFace(this, mVObjp); } @@ -370,11 +355,8 @@ LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep) LLFace *face; - { - LL_RECORD_BLOCK_TIME(FTM_ALLOCATE_FACE); - face = new LLFace(this, mVObjp); - } - + face = new LLFace(this, mVObjp); + face->setTEOffset(mFaces.size()); face->setTexture(texturep); face->setPoolType(gPipeline.getPoolTypeFromTE(te, texturep)); @@ -1333,10 +1315,7 @@ void LLSpatialBridge::updateSpatialExtents() LLSpatialGroup* root = (LLSpatialGroup*) mOctree->getListener(0); - { - LL_RECORD_BLOCK_TIME(FTM_CULL_REBOUND); - root->rebound(); - } + root->rebound(); const LLVector4a* root_bounds = root->getBounds(); LLVector4a offset; diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h index 14d782d6f2..6002e3e0dd 100644 --- a/indra/newview/lldrawable.h +++ b/indra/newview/lldrawable.h @@ -59,14 +59,13 @@ const U32 SILHOUETTE_HIGHLIGHT = 0; // All data for new renderer goes into this class. LL_ALIGN_PREFIX(16) -class LLDrawable -: public LLViewerOctreeEntryData, - public LLTrace::MemTrackable +class LLDrawable + : public LLViewerOctreeEntryData { + LL_ALIGN_NEW; public: LLDrawable(const LLDrawable& rhs) - : LLTrace::MemTrackable("LLDrawable"), - LLViewerOctreeEntryData(rhs) + : LLViewerOctreeEntryData(rhs) { *this = rhs; } diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 369d7a6bb8..34f9bfe35d 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -53,10 +53,6 @@ BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE; static BOOL deferred_render = FALSE; -static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_SETUP("Alpha Setup"); -static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_GROUP_LOOP("Alpha Group"); -static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_DEFERRED("Alpha Deferred"); - LLDrawPoolAlpha::LLDrawPoolAlpha(U32 type) : LLRenderPass(type), current_shader(NULL), target_shader(NULL), simple_shader(NULL), fullbright_shader(NULL), emissive_shader(NULL), @@ -98,7 +94,7 @@ S32 LLDrawPoolAlpha::getNumPostDeferredPasses() void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED); + LL_PROFILE_ZONE_SCOPED; F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); @@ -153,7 +149,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) void LLDrawPoolAlpha::endPostDeferredPass(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED); + LL_PROFILE_ZONE_SCOPED; if (pass == 1 && !LLPipeline::sImpostorRender) { @@ -168,13 +164,13 @@ void LLDrawPoolAlpha::endPostDeferredPass(S32 pass) void LLDrawPoolAlpha::renderPostDeferred(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED); + LL_PROFILE_ZONE_SCOPED; render(pass); } void LLDrawPoolAlpha::beginRenderPass(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_SETUP); + LL_PROFILE_ZONE_SCOPED; simple_shader = (LLPipeline::sImpostorRender) ? &gObjectSimpleImpostorProgram : (LLPipeline::sUnderWaterRender) ? &gObjectSimpleWaterProgram : &gObjectSimpleProgram; @@ -225,7 +221,7 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass) void LLDrawPoolAlpha::endRenderPass( S32 pass ) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_SETUP); + LL_PROFILE_ZONE_SCOPED; LLRenderPass::endRenderPass(pass); if(gPipeline.canUseWindLightShaders()) @@ -522,6 +518,7 @@ void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector& emissi void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) { + LL_PROFILE_ZONE_SCOPED; BOOL batch_fullbrights = gSavedSettings.getBOOL("RenderAlphaBatchFullbrights"); BOOL batch_emissives = gSavedSettings.getBOOL("RenderAlphaBatchEmissives"); BOOL initialized_lighting = FALSE; @@ -529,6 +526,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i) { + LL_PROFILE_ZONE_NAMED("renderAlpha - group"); LLSpatialGroup* group = *i; llassert(group); llassert(group->getSpatialPartition()); @@ -546,9 +544,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) bool draw_glow_for_this_partition = mShaderLevel > 0; // no shaders = no glow. - - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_GROUP_LOOP); - bool disable_cull = is_particle_or_hud_particle; LLGLDisable cull(disable_cull ? GL_CULL_FACE : 0); diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 52d308f6bd..5b51e9db24 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -103,8 +103,6 @@ S32 normal_channel = -1; S32 specular_channel = -1; S32 cube_channel = -1; -static LLTrace::BlockTimerStatHandle FTM_SHADOW_AVATAR("Avatar Shadow"); - LLDrawPoolAvatar::LLDrawPoolAvatar(U32 type) : LLFacePool(type) { @@ -196,7 +194,7 @@ LLMatrix4& LLDrawPoolAvatar::getModelView() void LLDrawPoolAvatar::beginDeferredPass(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS); + LL_PROFILE_ZONE_SCOPED; sSkipTransparent = TRUE; is_deferred_render = true; @@ -231,7 +229,7 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass) void LLDrawPoolAvatar::endDeferredPass(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS); + LL_PROFILE_ZONE_SCOPED; sSkipTransparent = FALSE; is_deferred_render = false; @@ -454,229 +452,220 @@ S32 LLDrawPoolAvatar::getNumShadowPasses() void LLDrawPoolAvatar::beginShadowPass(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR); + LL_PROFILE_ZONE_SCOPED; + + if (pass == SHADOW_PASS_AVATAR_OPAQUE) { - LL_PROFILE_ZONE_SCOPED; + sVertexProgram = &gDeferredAvatarShadowProgram; - if (pass == SHADOW_PASS_AVATAR_OPAQUE) + if ((sShaderLevel > 0)) // for hardware blending { - sVertexProgram = &gDeferredAvatarShadowProgram; - - if ((sShaderLevel > 0)) // for hardware blending - { - sRenderingSkinned = TRUE; - sVertexProgram->bind(); - } - - gGL.diffuseColor4f(1, 1, 1, 1); + sRenderingSkinned = TRUE; + sVertexProgram->bind(); } - else if (pass == SHADOW_PASS_AVATAR_ALPHA_BLEND) - { - sVertexProgram = &gDeferredAvatarAlphaShadowProgram; - // bind diffuse tex so we can reference the alpha channel... - S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); - sDiffuseChannel = 0; - if (loc != -1) - { - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - } - - if ((sShaderLevel > 0)) // for hardware blending - { - sRenderingSkinned = TRUE; - sVertexProgram->bind(); - } + gGL.diffuseColor4f(1, 1, 1, 1); + } + else if (pass == SHADOW_PASS_AVATAR_ALPHA_BLEND) + { + sVertexProgram = &gDeferredAvatarAlphaShadowProgram; - gGL.diffuseColor4f(1, 1, 1, 1); - } - else if (pass == SHADOW_PASS_AVATAR_ALPHA_MASK) + // bind diffuse tex so we can reference the alpha channel... + S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); + sDiffuseChannel = 0; + if (loc != -1) { - sVertexProgram = &gDeferredAvatarAlphaMaskShadowProgram; + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + } - // bind diffuse tex so we can reference the alpha channel... - S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); - sDiffuseChannel = 0; - if (loc != -1) - { - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - } + if ((sShaderLevel > 0)) // for hardware blending + { + sRenderingSkinned = TRUE; + sVertexProgram->bind(); + } - if ((sShaderLevel > 0)) // for hardware blending - { - sRenderingSkinned = TRUE; - sVertexProgram->bind(); - } + gGL.diffuseColor4f(1, 1, 1, 1); + } + else if (pass == SHADOW_PASS_AVATAR_ALPHA_MASK) + { + sVertexProgram = &gDeferredAvatarAlphaMaskShadowProgram; - gGL.diffuseColor4f(1, 1, 1, 1); - } - else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND) + // bind diffuse tex so we can reference the alpha channel... + S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); + sDiffuseChannel = 0; + if (loc != -1) { - sVertexProgram = &gDeferredAttachmentAlphaShadowProgram; + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + } - // bind diffuse tex so we can reference the alpha channel... - S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); - sDiffuseChannel = 0; - if (loc != -1) - { - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - } + if ((sShaderLevel > 0)) // for hardware blending + { + sRenderingSkinned = TRUE; + sVertexProgram->bind(); + } - if ((sShaderLevel > 0)) // for hardware blending - { - sRenderingSkinned = TRUE; - sVertexProgram->bind(); - } + gGL.diffuseColor4f(1, 1, 1, 1); + } + else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND) + { + sVertexProgram = &gDeferredAttachmentAlphaShadowProgram; - gGL.diffuseColor4f(1, 1, 1, 1); - } - else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK) + // bind diffuse tex so we can reference the alpha channel... + S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); + sDiffuseChannel = 0; + if (loc != -1) { - sVertexProgram = &gDeferredAttachmentAlphaMaskShadowProgram; + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + } - // bind diffuse tex so we can reference the alpha channel... - S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); - sDiffuseChannel = 0; - if (loc != -1) - { - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - } + if ((sShaderLevel > 0)) // for hardware blending + { + sRenderingSkinned = TRUE; + sVertexProgram->bind(); + } - if ((sShaderLevel > 0)) // for hardware blending - { - sRenderingSkinned = TRUE; - sVertexProgram->bind(); - } + gGL.diffuseColor4f(1, 1, 1, 1); + } + else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK) + { + sVertexProgram = &gDeferredAttachmentAlphaMaskShadowProgram; - gGL.diffuseColor4f(1, 1, 1, 1); + // bind diffuse tex so we can reference the alpha channel... + S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); + sDiffuseChannel = 0; + if (loc != -1) + { + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } - else // SHADOW_PASS_ATTACHMENT_OPAQUE + + if ((sShaderLevel > 0)) // for hardware blending { - sVertexProgram = &gDeferredAttachmentShadowProgram; - S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); - sDiffuseChannel = 0; - if (loc != -1) - { - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - } + sRenderingSkinned = TRUE; sVertexProgram->bind(); } + + gGL.diffuseColor4f(1, 1, 1, 1); + } + else // SHADOW_PASS_ATTACHMENT_OPAQUE + { + sVertexProgram = &gDeferredAttachmentShadowProgram; + S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); + sDiffuseChannel = 0; + if (loc != -1) + { + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + } + sVertexProgram->bind(); } } void LLDrawPoolAvatar::endShadowPass(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR); - { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED; - if (pass == SHADOW_PASS_ATTACHMENT_OPAQUE) - { - LLVertexBuffer::unbind(); - } + if (pass == SHADOW_PASS_ATTACHMENT_OPAQUE) + { + LLVertexBuffer::unbind(); + } - if (sShaderLevel > 0) - { - sVertexProgram->unbind(); - } - sVertexProgram = NULL; - sRenderingSkinned = FALSE; - LLDrawPoolAvatar::sShadowPass = -1; + if (sShaderLevel > 0) + { + sVertexProgram->unbind(); } + sVertexProgram = NULL; + sRenderingSkinned = FALSE; + LLDrawPoolAvatar::sShadowPass = -1; } void LLDrawPoolAvatar::renderShadow(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR); - { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED; - if (mDrawFace.empty()) - { - return; - } + if (mDrawFace.empty()) + { + return; + } - const LLFace *facep = mDrawFace[0]; - if (!facep->getDrawable()) - { - return; - } - LLVOAvatar *avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get(); + const LLFace *facep = mDrawFace[0]; + if (!facep->getDrawable()) + { + return; + } + LLVOAvatar *avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get(); - if (avatarp->isDead() || avatarp->isUIAvatar() || avatarp->mDrawable.isNull()) - { - return; - } - LLVOAvatar::AvatarOverallAppearance oa = avatarp->getOverallAppearance(); - BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor(); - if (impostor || (oa == LLVOAvatar::AOA_INVISIBLE)) - { - // No shadows for impostored (including jellydolled) or invisible avs. - return; - } + if (avatarp->isDead() || avatarp->isUIAvatar() || avatarp->mDrawable.isNull()) + { + return; + } + LLVOAvatar::AvatarOverallAppearance oa = avatarp->getOverallAppearance(); + BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor(); + if (impostor || (oa == LLVOAvatar::AOA_INVISIBLE)) + { + // No shadows for impostored (including jellydolled) or invisible avs. + return; + } - LLDrawPoolAvatar::sShadowPass = pass; + LLDrawPoolAvatar::sShadowPass = pass; - if (pass == SHADOW_PASS_AVATAR_OPAQUE) - { - LLDrawPoolAvatar::sSkipTransparent = true; - avatarp->renderSkinned(); - LLDrawPoolAvatar::sSkipTransparent = false; - } - else if (pass == SHADOW_PASS_AVATAR_ALPHA_BLEND) - { - LLDrawPoolAvatar::sSkipOpaque = true; - avatarp->renderSkinned(); - LLDrawPoolAvatar::sSkipOpaque = false; - } - else if (pass == SHADOW_PASS_AVATAR_ALPHA_MASK) - { - LLDrawPoolAvatar::sSkipOpaque = true; - avatarp->renderSkinned(); - LLDrawPoolAvatar::sSkipOpaque = false; - } - else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND) // rigged alpha - { - LLDrawPoolAvatar::sSkipOpaque = true; - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA); - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE); - renderRigged(avatarp, RIGGED_ALPHA); - renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA); - renderRigged(avatarp, RIGGED_GLOW); - renderRigged(avatarp, RIGGED_SPECMAP_BLEND); - renderRigged(avatarp, RIGGED_NORMMAP_BLEND); - renderRigged(avatarp, RIGGED_NORMSPEC_BLEND); - LLDrawPoolAvatar::sSkipOpaque = false; - } - else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK) // rigged alpha mask - { - LLDrawPoolAvatar::sSkipOpaque = true; - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK); - renderRigged(avatarp, RIGGED_NORMMAP_MASK); - renderRigged(avatarp, RIGGED_SPECMAP_MASK); - renderRigged(avatarp, RIGGED_NORMSPEC_MASK); - renderRigged(avatarp, RIGGED_GLOW); - LLDrawPoolAvatar::sSkipOpaque = false; - } - else // rigged opaque (SHADOW_PASS_ATTACHMENT_OPAQUE - { - LLDrawPoolAvatar::sSkipTransparent = true; - renderRigged(avatarp, RIGGED_MATERIAL); - renderRigged(avatarp, RIGGED_SPECMAP); - renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE); - renderRigged(avatarp, RIGGED_NORMMAP); - renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE); - renderRigged(avatarp, RIGGED_NORMSPEC); - renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE); - renderRigged(avatarp, RIGGED_SIMPLE); - renderRigged(avatarp, RIGGED_FULLBRIGHT); - renderRigged(avatarp, RIGGED_SHINY); - renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY); - renderRigged(avatarp, RIGGED_GLOW); - renderRigged(avatarp, RIGGED_DEFERRED_BUMP); - renderRigged(avatarp, RIGGED_DEFERRED_SIMPLE); - LLDrawPoolAvatar::sSkipTransparent = false; - } + if (pass == SHADOW_PASS_AVATAR_OPAQUE) + { + LLDrawPoolAvatar::sSkipTransparent = true; + avatarp->renderSkinned(); + LLDrawPoolAvatar::sSkipTransparent = false; + } + else if (pass == SHADOW_PASS_AVATAR_ALPHA_BLEND) + { + LLDrawPoolAvatar::sSkipOpaque = true; + avatarp->renderSkinned(); + LLDrawPoolAvatar::sSkipOpaque = false; + } + else if (pass == SHADOW_PASS_AVATAR_ALPHA_MASK) + { + LLDrawPoolAvatar::sSkipOpaque = true; + avatarp->renderSkinned(); + LLDrawPoolAvatar::sSkipOpaque = false; + } + else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND) // rigged alpha + { + LLDrawPoolAvatar::sSkipOpaque = true; + renderRigged(avatarp, RIGGED_MATERIAL_ALPHA); + renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE); + renderRigged(avatarp, RIGGED_ALPHA); + renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA); + renderRigged(avatarp, RIGGED_GLOW); + renderRigged(avatarp, RIGGED_SPECMAP_BLEND); + renderRigged(avatarp, RIGGED_NORMMAP_BLEND); + renderRigged(avatarp, RIGGED_NORMSPEC_BLEND); + LLDrawPoolAvatar::sSkipOpaque = false; + } + else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK) // rigged alpha mask + { + LLDrawPoolAvatar::sSkipOpaque = true; + renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK); + renderRigged(avatarp, RIGGED_NORMMAP_MASK); + renderRigged(avatarp, RIGGED_SPECMAP_MASK); + renderRigged(avatarp, RIGGED_NORMSPEC_MASK); + renderRigged(avatarp, RIGGED_GLOW); + LLDrawPoolAvatar::sSkipOpaque = false; + } + else // rigged opaque (SHADOW_PASS_ATTACHMENT_OPAQUE + { + LLDrawPoolAvatar::sSkipTransparent = true; + renderRigged(avatarp, RIGGED_MATERIAL); + renderRigged(avatarp, RIGGED_SPECMAP); + renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE); + renderRigged(avatarp, RIGGED_NORMMAP); + renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE); + renderRigged(avatarp, RIGGED_NORMSPEC); + renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE); + renderRigged(avatarp, RIGGED_SIMPLE); + renderRigged(avatarp, RIGGED_FULLBRIGHT); + renderRigged(avatarp, RIGGED_SHINY); + renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY); + renderRigged(avatarp, RIGGED_GLOW); + renderRigged(avatarp, RIGGED_DEFERRED_BUMP); + renderRigged(avatarp, RIGGED_DEFERRED_SIMPLE); + LLDrawPoolAvatar::sSkipTransparent = false; } } @@ -712,7 +701,7 @@ S32 LLDrawPoolAvatar::getNumDeferredPasses() void LLDrawPoolAvatar::render(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS); + LL_PROFILE_ZONE_SCOPED; if (LLPipeline::sImpostorRender) { renderAvatars(NULL, pass+2); @@ -724,7 +713,7 @@ void LLDrawPoolAvatar::render(S32 pass) void LLDrawPoolAvatar::beginRenderPass(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS); + LL_PROFILE_ZONE_SCOPED; //reset vertex buffer mappings LLVertexBuffer::unbind(); @@ -775,7 +764,7 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) void LLDrawPoolAvatar::endRenderPass(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS); + LL_PROFILE_ZONE_SCOPED; if (LLPipeline::sImpostorRender) { @@ -1542,13 +1531,8 @@ void LLDrawPoolAvatar::endDeferredSkinned() gGL.getTexUnit(0)->activate(); } -static LLTrace::BlockTimerStatHandle FTM_RENDER_AVATARS("renderAvatars"); - - void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_AVATARS); - if (pass == -1) { for (S32 i = 1; i < getNumPasses(); i++) @@ -1588,6 +1572,8 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } + LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS); + if (!single_avatar && !avatarp->isFullyLoaded() ) { if (pass==0 && (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) || LLViewerPartSim::getMaxPartCount() <= 0)) diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index b08fbcbd89..8f3b0c99b4 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -1116,11 +1116,10 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText } -static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_STANDARD_LOADED("Bump Standard Callback"); - // static void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) { + LL_PROFILE_ZONE_SCOPED; LLUUID* source_asset_id = (LLUUID*)userdata; LLBumpImageList::onSourceLoaded( success, src_vi, src, *source_asset_id, BE_BRIGHTNESS ); if( final ) @@ -1140,22 +1139,17 @@ void LLBumpImageList::onSourceDarknessLoaded( BOOL success, LLViewerFetchedTextu } } -static LLTrace::BlockTimerStatHandle FTM_BUMP_GEN_NORMAL("Generate Normal Map"); -static LLTrace::BlockTimerStatHandle FTM_BUMP_CREATE_TEXTURE("Create GL Normal Map"); - void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) { if (success && LLPipeline::sRenderDeferred) { - LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_STANDARD_LOADED); + LL_PROFILE_ZONE_SCOPED; LLPointer nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4); { - LL_RECORD_BLOCK_TIME(FTM_BUMP_GEN_NORMAL); generateNormalMapFromAlpha(src, nrm_image); } src_vi->setExplicitFormat(GL_RGBA, GL_RGBA); { - LL_RECORD_BLOCK_TIME(FTM_BUMP_CREATE_TEXTURE); src_vi->createGLTexture(src_vi->getDiscardLevel(), nrm_image); } } @@ -1216,28 +1210,18 @@ void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nr } } - -static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_LOADED("Bump Source Loaded"); -static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_ENTRIES_UPDATE("Entries Update"); -static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_MIN_MAX("Min/Max"); -static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_RGB2LUM("RGB to Luminance"); -static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_RESCALE("Rescale"); -static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_GEN_NORMAL("Generate Normal"); -static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_CREATE("Bump Source Create"); - // static void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump_code ) { if( success ) { - LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_LOADED); + LL_PROFILE_ZONE_SCOPED; bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries ); bump_image_map_t::iterator iter = entries_list.find(source_asset_id); { - LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_ENTRIES_UPDATE); if (iter == entries_list.end() || iter->second.isNull() || iter->second->getWidth() != src->getWidth() || @@ -1280,7 +1264,6 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI case 1: case 2: { - LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_MIN_MAX); if( src_data_size == dst_data_size * src_components ) { for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components ) @@ -1306,7 +1289,6 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI case 3: case 4: { - LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_RGB2LUM); if( src_data_size == dst_data_size * src_components ) { for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components ) @@ -1339,7 +1321,6 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI if( maximum > minimum ) { - LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_RESCALE); U8 bias_and_scale_lut[256]; F32 twice_one_over_range = 2.f / (maximum - minimum); S32 i; @@ -1375,7 +1356,6 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI if (!LLPipeline::sRenderDeferred) { - LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_CREATE); bump->setExplicitFormat(GL_ALPHA8, GL_ALPHA); bump->createGLTexture(0, dst_image); } @@ -1386,13 +1366,11 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI bump->getGLTexture()->setAllowCompression(false); { - LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_CREATE); bump->setExplicitFormat(GL_RGBA8, GL_ALPHA); bump->createGLTexture(0, dst_image); } { - LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_GEN_NORMAL); gPipeline.mScreen.bindTarget(); LLGLDepthTest depth(GL_FALSE); diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 843288cfb0..320160d10d 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -57,8 +57,6 @@ void LLDrawPoolGlow::beginPostDeferredPass(S32 pass) } } -static LLTrace::BlockTimerStatHandle FTM_RENDER_GLOW_PUSH("Glow Push"); - void LLDrawPoolGlow::renderPostDeferred(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW); @@ -73,10 +71,7 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass) LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); - { - LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW_PUSH); - pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - } + pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); gGL.setColorMask(true, false); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -309,7 +304,7 @@ void LLDrawPoolAlphaMask::endRenderPass(S32 pass) void LLDrawPoolAlphaMask::render(S32 pass) { LLGLDisable blend(GL_BLEND); - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); + LL_PROFILE_ZONE_SCOPED; if (mShaderLevel > 0) { diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 34a8b6b2cc..9cea8f5460 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -920,6 +920,7 @@ void LLDrawPoolTerrain::renderOwnership() void LLDrawPoolTerrain::dirtyTextures(const std::set& textures) { + LL_PROFILE_ZONE_SCOPED; LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(mTexturep) ; if (tex && textures.find(tex) != textures.end()) { diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index a1ff020068..202f648e3f 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -42,7 +42,6 @@ S32 LLDrawPoolTree::sDiffTex = 0; static LLGLSLShader* shader = NULL; -static LLTrace::BlockTimerStatHandle FTM_SHADOW_TREE("Tree Shadow"); LLDrawPoolTree::LLDrawPoolTree(LLViewerTexture *texturep) : LLFacePool(POOL_TREE), @@ -84,7 +83,7 @@ void LLDrawPoolTree::beginRenderPass(S32 pass) void LLDrawPoolTree::render(S32 pass) { - LL_RECORD_BLOCK_TIME(LLPipeline::sShadowRender ? FTM_SHADOW_TREE : FTM_RENDER_TREES); + LL_PROFILE_ZONE_SCOPED; if (mDrawFace.empty()) { @@ -169,7 +168,7 @@ void LLDrawPoolTree::endDeferredPass(S32 pass) //============================================ void LLDrawPoolTree::beginShadowPass(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_TREE); + LL_PROFILE_ZONE_SCOPED; glPolygonOffset(gSavedSettings.getF32("RenderDeferredTreeShadowOffset"), gSavedSettings.getF32("RenderDeferredTreeShadowBias")); @@ -188,7 +187,7 @@ void LLDrawPoolTree::renderShadow(S32 pass) void LLDrawPoolTree::endShadowPass(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_TREE); + LL_PROFILE_ZONE_SCOPED; glPolygonOffset(gSavedSettings.getF32("RenderDeferredSpotShadowOffset"), gSavedSettings.getF32("RenderDeferredSpotShadowBias")); diff --git a/indra/newview/lldynamictexture.h b/indra/newview/lldynamictexture.h index 4bd74a8425..caedf928c3 100644 --- a/indra/newview/lldynamictexture.h +++ b/indra/newview/lldynamictexture.h @@ -35,16 +35,8 @@ class LLViewerDynamicTexture : public LLViewerTexture { + LL_ALIGN_NEW public: - void* operator new(size_t size) - { - return LLTrace::MemTrackable::aligned_new<16>(size); - } - - void operator delete(void* ptr, size_t size) - { - LLTrace::MemTrackable::aligned_delete<16>(ptr, size); - } enum { diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 69d3075928..dba24b3d02 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -105,7 +105,6 @@ namespace //--------------------------------------------------------------------- LLTrace::BlockTimerStatHandle FTM_ENVIRONMENT_UPDATE("Update Environment Tick"); - LLTrace::BlockTimerStatHandle FTM_SHADER_PARAM_UPDATE("Update Shader Parameters"); LLSettingsBase::Seconds DEFAULT_UPDATE_THRESHOLD(10.0); const LLSettingsBase::Seconds MINIMUM_SPANLENGTH(0.01f); @@ -825,7 +824,7 @@ std::string env_selection_to_string(LLEnvironment::EnvSelection_t sel) #undef RTNENUM } - +LLEnvironment* LLSimpleton::sInstance = nullptr; //------------------------------------------------------------------------- LLEnvironment::LLEnvironment(): mCloudScrollDelta(), @@ -879,6 +878,7 @@ void LLEnvironment::cleanupSingleton() LLEnvironment::~LLEnvironment() { + cleanupSingleton(); } bool LLEnvironment::canEdit() const @@ -1655,7 +1655,7 @@ void LLEnvironment::updateCloudScroll() // static void LLEnvironment::updateGLVariablesForSettings(LLShaderUniforms* uniforms, const LLSettingsBase::ptr_t &psetting) { - LL_RECORD_BLOCK_TIME(FTM_SHADER_PARAM_UPDATE); + LL_PROFILE_ZONE_SCOPED; for (int i = 0; i < LLGLSLShader::SG_COUNT; ++i) { diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h index 3568fbcfd1..0ec06402f8 100644 --- a/indra/newview/llenvironment.h +++ b/indra/newview/llenvironment.h @@ -47,11 +47,11 @@ class LLViewerCamera; class LLParcel; //------------------------------------------------------------------------- -class LLEnvironment : public LLSingleton +class LLEnvironment : public LLSimpleton { - LLSINGLETON_C11(LLEnvironment); LOG_CLASS(LLEnvironment); public: + LLEnvironment(); static const F64Seconds TRANSITION_INSTANT; static const F64Seconds TRANSITION_FAST; @@ -115,7 +115,7 @@ public: typedef std::array altitude_list_t; typedef std::vector altitudes_vect_t; - virtual ~LLEnvironment(); + ~LLEnvironment(); bool canEdit() const; bool isExtendedEnvironmentEnabled() const; @@ -337,9 +337,10 @@ public: DayInstance::ptr_t getSelectedEnvironmentInstance(); DayInstance::ptr_t getSharedEnvironmentInstance(); + void initSingleton(); + protected: - virtual void initSingleton() override; - virtual void cleanupSingleton() override; + void cleanupSingleton(); private: diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 34448a780d..88b958d24a 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -127,6 +127,7 @@ void planarProjection(LLVector2 &tc, const LLVector4a& normal, void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) { + LL_PROFILE_ZONE_SCOPED; mLastUpdateTime = gFrameTimeSeconds; mLastMoveTime = 0.f; mLastSkinTime = gFrameTimeSeconds; @@ -1206,12 +1207,10 @@ bool LLFace::canRenderAsMask() } -static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_VOLUME("Volume VB Cache"); - //static void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf) { - LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_VOLUME); + LL_PROFILE_ZONE_SCOPED; U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL; @@ -1273,41 +1272,13 @@ void push_for_transform(LLVertexBuffer* buff, U32 source_count, U32 dest_count) } } -static LLTrace::BlockTimerStatHandle FTM_FACE_GET_GEOM("Face Geom"); -static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_POSITION("Position"); -static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_NORMAL("Normal"); -static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_TEXTURE("Texture"); -static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_COLOR("Color"); -static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_EMISSIVE("Emissive"); -static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_WEIGHTS("Weights"); -static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_TANGENT("Binormal"); - -static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK("Face Feedback"); -static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK_POSITION("Feedback Position"); -static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK_NORMAL("Feedback Normal"); -static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK_TEXTURE("Feedback Texture"); -static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK_COLOR("Feedback Color"); -static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK_EMISSIVE("Feedback Emissive"); -static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK_BINORMAL("Feedback Binormal"); - -static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_INDEX("Index"); -static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_INDEX_TAIL("Tail"); -static LLTrace::BlockTimerStatHandle FTM_FACE_POSITION_STORE("Pos"); -static LLTrace::BlockTimerStatHandle FTM_FACE_TEXTURE_INDEX_STORE("TexIdx"); -static LLTrace::BlockTimerStatHandle FTM_FACE_POSITION_PAD("Pad"); -static LLTrace::BlockTimerStatHandle FTM_FACE_TEX_DEFAULT("Default"); -static LLTrace::BlockTimerStatHandle FTM_FACE_TEX_QUICK("Quick"); -static LLTrace::BlockTimerStatHandle FTM_FACE_TEX_QUICK_NO_XFORM("No Xform"); -static LLTrace::BlockTimerStatHandle FTM_FACE_TEX_QUICK_XFORM("Xform"); -static LLTrace::BlockTimerStatHandle FTM_FACE_TEX_QUICK_PLANAR("Quick Planar"); - BOOL LLFace::getGeometryVolume(const LLVolume& volume, const S32 &f, const LLMatrix4& mat_vert_in, const LLMatrix3& mat_norm_in, const U16 &index_offset, bool force_rebuild) { - LL_RECORD_BLOCK_TIME(FTM_FACE_GET_GEOM); + LL_PROFILE_ZONE_SCOPED; llassert(verify()); if (volume.getNumVolumeFaces() <= f) { @@ -1448,7 +1419,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, // INDICES if (full_rebuild) { - LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_INDEX); + LL_PROFILE_ZONE_NAMED("getGeometryVolume - indices"); mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount, map_range); volatile __m128i* dst = (__m128i*) indicesp.get(); @@ -1464,7 +1435,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } { - LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_INDEX_TAIL); + LL_PROFILE_ZONE_NAMED("getGeometryVolume - indices tail"); U16* idx = (U16*) dst; for (S32 i = end*8; i < num_indices; ++i) @@ -1527,7 +1498,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, !volume.isUnique()) //source volume is NOT flexi { //use transform feedback to pack vertex buffer //gGLDebugLoggingEnabled = TRUE; - LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_FEEDBACK); + + LL_PROFILE_ZONE_NAMED("getGeometryVolume - transform feedback"); LLGLEnable discard(GL_RASTERIZER_DISCARD); LLVertexBuffer* buff = (LLVertexBuffer*) vf.mVertexBuffer.get(); @@ -1545,7 +1517,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_pos) { - LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_FEEDBACK_POSITION); + LL_PROFILE_ZONE_NAMED("getGeometryVolume - tf position"); gTransformPositionProgram.bind(); mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_VERTEX, mGeomIndex, mGeomCount); @@ -1570,7 +1542,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_color) { - LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_FEEDBACK_COLOR); + LL_PROFILE_ZONE_NAMED("getGeometryVolume - tf color"); gTransformColorProgram.bind(); mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_COLOR, mGeomIndex, mGeomCount); @@ -1586,7 +1558,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_emissive) { - LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_FEEDBACK_EMISSIVE); + LL_PROFILE_ZONE_NAMED("getGeometryVolume - tf emissive"); gTransformColorProgram.bind(); mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_EMISSIVE, mGeomIndex, mGeomCount); @@ -1607,7 +1579,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_normal) { - LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_FEEDBACK_NORMAL); + LL_PROFILE_ZONE_NAMED("getGeometryVolume - tf normal"); gTransformNormalProgram.bind(); mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_NORMAL, mGeomIndex, mGeomCount); @@ -1620,7 +1592,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_tangent) { - LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_TANGENT); + LL_PROFILE_ZONE_NAMED("getGeometryVolume - tf tangent"); gTransformTangentProgram.bind(); mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TANGENT, mGeomIndex, mGeomCount); @@ -1633,7 +1605,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_tcoord) { - LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_FEEDBACK_TEXTURE); + LL_PROFILE_ZONE_NAMED("getGeometryVolume - tf tcoord"); gTransformTexCoordProgram.bind(); mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TEXCOORD0, mGeomIndex, mGeomCount); @@ -1672,7 +1644,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_tcoord) { - LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_TEXTURE); + LL_PROFILE_ZONE_NAMED("getGeometryVolume - tcoord"); //bump setup LLVector4a binormal_dir( -sin_ang, cos_ang, 0.f ); @@ -1795,18 +1767,18 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (texgen != LLTextureEntry::TEX_GEN_PLANAR) { - LL_RECORD_BLOCK_TIME(FTM_FACE_TEX_QUICK); + LL_PROFILE_ZONE_NAMED("getGeometryVolume - texgen"); if (!do_tex_mat) { if (!do_xform) { - LL_RECORD_BLOCK_TIME(FTM_FACE_TEX_QUICK_NO_XFORM); + LL_PROFILE_ZONE_NAMED("ggv - texgen 1"); S32 tc_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF; LLVector4a::memcpyNonAliased16((F32*) tex_coords0.get(), (F32*) vf.mTexCoords, tc_size); } else { - LL_RECORD_BLOCK_TIME(FTM_FACE_TEX_QUICK_XFORM); + LL_PROFILE_ZONE_NAMED("ggv - texgen 2"); F32* dst = (F32*) tex_coords0.get(); LLVector4a* src = (LLVector4a*) vf.mTexCoords; @@ -1846,9 +1818,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, for (S32 i = 0; i < num_vertices; i++) { LLVector2 tc(vf.mTexCoords[i]); - //LLVector4a& norm = vf.mNormals[i]; - //LLVector4a& center = *(vf.mCenter); - + LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); tmp = tmp * *mTextureMatrix; tc.mV[0] = tmp.mV[0]; @@ -1859,7 +1829,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } else { //no bump, tex gen planar - LL_RECORD_BLOCK_TIME(FTM_FACE_TEX_QUICK_PLANAR); + LL_PROFILE_ZONE_NAMED("getGeometryVolume - texgen planar"); if (do_tex_mat) { for (S32 i = 0; i < num_vertices; i++) @@ -1904,7 +1874,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } else { //bump mapped or has material, just do the whole expensive loop - LL_RECORD_BLOCK_TIME(FTM_FACE_TEX_DEFAULT); + LL_PROFILE_ZONE_NAMED("getGeometryVolume - texgen default"); std::vector bump_tc; @@ -2062,7 +2032,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, LLVector4a* end = src+num_vertices; //LLVector4a* end_64 = end-4; - //LL_RECORD_TIME_BLOCK(FTM_FACE_GEOM_POSITION); llassert(num_vertices > 0); mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, map_range); @@ -2099,53 +2068,19 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, LLVector4a tmp; - { - //LL_RECORD_TIME_BLOCK(FTM_FACE_POSITION_STORE); - - /*if (num_vertices > 4) - { //more than 64 bytes - while (src < end_64) - { - _mm_prefetch((char*)src + 64, _MM_HINT_T0); - _mm_prefetch((char*)dst + 64, _MM_HINT_T0); - - mat_vert.affineTransform(*src, res0); - tmp.setSelectWithMask(mask, texIdx, res0); - tmp.store4a((F32*) dst); - - mat_vert.affineTransform(*(src+1), res1); - tmp.setSelectWithMask(mask, texIdx, res1); - tmp.store4a((F32*) dst+4); - - mat_vert.affineTransform(*(src+2), res2); - tmp.setSelectWithMask(mask, texIdx, res2); - tmp.store4a((F32*) dst+8); - - mat_vert.affineTransform(*(src+3), res3); - tmp.setSelectWithMask(mask, texIdx, res3); - tmp.store4a((F32*) dst+12); - - dst += 16; - src += 4; - } - }*/ - - while (src < end) - { - mat_vert.affineTransform(*src++, res0); - tmp.setSelectWithMask(mask, texIdx, res0); - tmp.store4a((F32*) dst); - dst += 4; - } + + while (src < end) + { + mat_vert.affineTransform(*src++, res0); + tmp.setSelectWithMask(mask, texIdx, res0); + tmp.store4a((F32*) dst); + dst += 4; } - + + while (dst < end_f32) { - //LL_RECORD_TIME_BLOCK(FTM_FACE_POSITION_PAD); - while (dst < end_f32) - { - res0.store4a((F32*) dst); - dst += 4; - } + res0.store4a((F32*) dst); + dst += 4; } if (map_range) @@ -2179,7 +2114,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_tangent) { - LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_TANGENT); + LL_PROFILE_ZONE_NAMED("getGeometryVolume - tangent"); mVertexBuffer->getTangentStrider(tangent, mGeomIndex, mGeomCount, map_range); F32* tangents = (F32*) tangent.get(); @@ -2212,7 +2147,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_weights && vf.mWeights) { - LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_WEIGHTS); + LL_PROFILE_ZONE_NAMED("getGeometryVolume - weight"); mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount, map_range); F32* weights = (F32*) wght.get(); LLVector4a::memcpyNonAliased16(weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32)); @@ -2224,7 +2159,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_COLOR) ) { - LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_COLOR); + LL_PROFILE_ZONE_NAMED("getGeometryVolume - color"); mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount, map_range); LLVector4a src; @@ -2255,7 +2190,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_emissive) { - LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_EMISSIVE); + LL_PROFILE_ZONE_NAMED("getGeometryVolume - emissive"); LLStrider emissive; mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount, map_range); diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 9dd365e3dc..2e76c974fa 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -54,11 +54,11 @@ const F32 MIN_ALPHA_SIZE = 1024.f; const F32 MIN_TEX_ANIM_SIZE = 512.f; const U8 FACE_DO_NOT_BATCH_TEXTURES = 255; -class LLFace : public LLTrace::MemTrackableNonVirtual +class alignas(16) LLFace { + LL_ALIGN_NEW public: LLFace(const LLFace& rhs) - : LLTrace::MemTrackableNonVirtual("LLFace") { *this = rhs; } @@ -85,8 +85,8 @@ public: public: LLFace(LLDrawable* drawablep, LLViewerObject* objp) - : LLTrace::MemTrackableNonVirtual("LLFace") { + LL_PROFILE_ZONE_SCOPED; init(drawablep, objp); } ~LLFace() { destroy(); } diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp index 239d162101..1605e4133d 100644 --- a/indra/newview/llfasttimerview.cpp +++ b/indra/newview/llfasttimerview.cpp @@ -716,7 +716,6 @@ void LLFastTimerView::exportCharts(const std::string& base, const std::string& t //====================================== buffer.clear(); - gGL.color3fv(base_col.mV); U32 count = 0; U32 total_count = base_execution.size(); @@ -1019,11 +1018,9 @@ void LLFastTimerView::printLineStats() } } -static LLTrace::BlockTimerStatHandle FTM_DRAW_LINE_GRAPH("Draw line graph"); - void LLFastTimerView::drawLineGraph() { - LL_RECORD_BLOCK_TIME(FTM_DRAW_LINE_GRAPH); + LL_PROFILE_ZONE_SCOPED; //draw line graph history gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLLocalClipRect clip(mGraphRect); @@ -1062,6 +1059,7 @@ void LLFastTimerView::drawLineGraph() F32Seconds cur_max(0); U32 cur_max_calls = 0; + for(block_timer_tree_df_iterator_t it = LLTrace::begin_block_timer_tree_df(FTM_FRAME); it != LLTrace::end_block_timer_tree_df(); ++it) @@ -1096,6 +1094,7 @@ void LLFastTimerView::drawLineGraph() F32 call_scale_factor = (F32)mGraphRect.getHeight() / (F32)max_calls; F32 time_scale_factor = (F32)mGraphRect.getHeight() / max_time.value(); F32 hz_scale_factor = (F32) mGraphRect.getHeight() / (1.f / max_time.value()); + for (U32 j = mRecording.getNumRecordedPeriods(); j > 0; j--) @@ -1103,7 +1102,7 @@ void LLFastTimerView::drawLineGraph() LLTrace::Recording& recording = mRecording.getPrevRecording(j); F32Seconds time = llmax(recording.getSum(*idp), F64Seconds(0.000001)); U32 calls = recording.getSum(idp->callCount()); - + if (is_hover_timer) { //normalize to highlighted timer @@ -1450,6 +1449,7 @@ void LLFastTimerView::updateTotalTime() void LLFastTimerView::drawBars() { + LL_PROFILE_ZONE_SCOPED; LLLocalClipRect clip(mBarRect); S32 bar_height = mBarRect.getHeight() / (MAX_VISIBLE_HISTORY + 2); @@ -1527,11 +1527,9 @@ void LLFastTimerView::drawBars() gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } -static LLTrace::BlockTimerStatHandle FTM_UPDATE_TIMER_BAR_WIDTHS("Update timer bar widths"); - F32Seconds LLFastTimerView::updateTimerBarWidths(LLTrace::BlockTimerStatHandle* time_block, TimerBarRow& row, S32 history_index, U32& bar_index) { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_TIMER_BAR_WIDTHS); + LL_PROFILE_ZONE_SCOPED; const F32Seconds self_time = history_index == -1 ? mRecording.getPeriodMean(time_block->selfTime(), RUNNING_AVERAGE_WIDTH) : mRecording.getPrevRecording(history_index).getSum(time_block->selfTime()); @@ -1555,11 +1553,9 @@ F32Seconds LLFastTimerView::updateTimerBarWidths(LLTrace::BlockTimerStatHandle* return full_time; } -static LLTrace::BlockTimerStatHandle FTM_UPDATE_TIMER_BAR_FRACTIONS("Update timer bar fractions"); - S32 LLFastTimerView::updateTimerBarOffsets(LLTrace::BlockTimerStatHandle* time_block, TimerBarRow& row, S32 timer_bar_index) { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_TIMER_BAR_FRACTIONS); + LL_PROFILE_ZONE_SCOPED; TimerBar& timer_bar = row.mBars[timer_bar_index]; const F32Seconds bar_time = timer_bar.mTotalTime - timer_bar.mSelfTime; @@ -1620,6 +1616,7 @@ S32 LLFastTimerView::updateTimerBarOffsets(LLTrace::BlockTimerStatHandle* time_b S32 LLFastTimerView::drawBar(LLRect bar_rect, TimerBarRow& row, S32 image_width, S32 image_height, bool hovered, bool visible, S32 bar_index) { + LL_PROFILE_ZONE_SCOPED; TimerBar& timer_bar = row.mBars[bar_index]; LLTrace::BlockTimerStatHandle* time_block = timer_bar.mTimeBlock; diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp index e075a311c2..0b0567b687 100644 --- a/indra/newview/llflexibleobject.cpp +++ b/indra/newview/llflexibleobject.cpp @@ -47,9 +47,6 @@ static const F32 SEC_PER_FLEXI_FRAME = 1.f / 60.f; // 60 flexi updates per secon /*static*/ F32 LLVolumeImplFlexible::sUpdateFactor = 1.0f; std::vector LLVolumeImplFlexible::sInstanceList; -static LLTrace::BlockTimerStatHandle FTM_FLEXIBLE_REBUILD("Rebuild"); -static LLTrace::BlockTimerStatHandle FTM_DO_FLEXIBLE_UPDATE("Flexible Update"); - // LLFlexibleObjectData::pack/unpack now in llprimitive.cpp //----------------------------------------------- @@ -95,7 +92,7 @@ LLVolumeImplFlexible::~LLVolumeImplFlexible() //static void LLVolumeImplFlexible::updateClass() { - LL_RECORD_BLOCK_TIME(FTM_DO_FLEXIBLE_UPDATE); + LL_PROFILE_ZONE_SCOPED; U64 virtual_frame_num = LLTimer::getElapsedSeconds() / SEC_PER_FLEXI_FRAME; for (std::vector::iterator iter = sInstanceList.begin(); @@ -429,7 +426,7 @@ inline S32 log2(S32 x) void LLVolumeImplFlexible::doFlexibleUpdate() { - LL_RECORD_BLOCK_TIME(FTM_DO_FLEXIBLE_UPDATE); + LL_PROFILE_ZONE_SCOPED; LLVolume* volume = mVO->getVolume(); LLPath *path = &volume->getPath(); if ((mSimulateRes == 0 || !mInitialized) && mVO->mDrawable->isVisible()) @@ -720,13 +717,12 @@ void LLVolumeImplFlexible::doFlexibleUpdate() mLastSegmentRotation = parentSegmentRotation; } -static LLTrace::BlockTimerStatHandle FTM_FLEXI_PREBUILD("Flexi Prebuild"); void LLVolumeImplFlexible::preRebuild() { if (!mUpdated) { - LL_RECORD_BLOCK_TIME(FTM_FLEXI_PREBUILD); + LL_PROFILE_ZONE_SCOPED; doFlexibleRebuild(false); } } @@ -752,6 +748,7 @@ void LLVolumeImplFlexible::onSetScale(const LLVector3& scale, BOOL damped) BOOL LLVolumeImplFlexible::doUpdateGeometry(LLDrawable *drawable) { + LL_PROFILE_ZONE_SCOPED; LLVOVolume *volume = (LLVOVolume*)mVO; if (mVO->isAttachment()) @@ -789,7 +786,6 @@ BOOL LLVolumeImplFlexible::doUpdateGeometry(LLDrawable *drawable) if (mRenderRes > -1) { - LL_RECORD_BLOCK_TIME(FTM_DO_FLEXIBLE_UPDATE); doFlexibleUpdate(); } @@ -809,7 +805,6 @@ BOOL LLVolumeImplFlexible::doUpdateGeometry(LLDrawable *drawable) volume->mDrawable->setState(LLDrawable::REBUILD_VOLUME); volume->dirtySpatialGroup(); { - LL_RECORD_BLOCK_TIME(FTM_FLEXIBLE_REBUILD); doFlexibleRebuild(volume->mVolumeChanged); } volume->genBBoxes(isVolumeGlobal()); diff --git a/indra/newview/llgroupmgr.cpp b/indra/newview/llgroupmgr.cpp index 32f88b49ac..7f65153879 100644 --- a/indra/newview/llgroupmgr.cpp +++ b/indra/newview/llgroupmgr.cpp @@ -944,12 +944,10 @@ static void formatDateString(std::string &date_string) } } -static LLTrace::BlockTimerStatHandle FTM_PROCESS_GROUP_MEMBERS_REPLY("Process Group Members"); - // static void LLGroupMgr::processGroupMembersReply(LLMessageSystem* msg, void** data) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_GROUP_MEMBERS_REPLY); + LL_PROFILE_ZONE_SCOPED; LL_DEBUGS("GrpMgr") << "LLGroupMgr::processGroupMembersReply" << LL_ENDL; LLUUID agent_id; @@ -1054,12 +1052,10 @@ void LLGroupMgr::processGroupMembersReply(LLMessageSystem* msg, void** data) LLGroupMgr::getInstance()->notifyObservers(GC_MEMBER_DATA); } -static LLTrace::BlockTimerStatHandle FTM_PROCESS_GROUP_PROPERTIES_REPLY("Process Group Properties"); - //static void LLGroupMgr::processGroupPropertiesReply(LLMessageSystem* msg, void** data) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_GROUP_PROPERTIES_REPLY); + LL_PROFILE_ZONE_SCOPED; LL_DEBUGS("GrpMgr") << "LLGroupMgr::processGroupPropertiesReply" << LL_ENDL; if (!msg) @@ -1139,11 +1135,10 @@ void LLGroupMgr::processGroupPropertiesReply(LLMessageSystem* msg, void** data) LLGroupMgr::getInstance()->notifyObservers(GC_PROPERTIES); } -static LLTrace::BlockTimerStatHandle FTM_PROCESS_GROUP_ROLE_DATA_REPLY("Process Group Role Data"); // static void LLGroupMgr::processGroupRoleDataReply(LLMessageSystem* msg, void** data) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_GROUP_ROLE_DATA_REPLY); + LL_PROFILE_ZONE_SCOPED; LL_DEBUGS("GrpMgr") << "LLGroupMgr::processGroupRoleDataReply" << LL_ENDL; LLUUID agent_id; @@ -1227,11 +1222,10 @@ void LLGroupMgr::processGroupRoleDataReply(LLMessageSystem* msg, void** data) LLGroupMgr::getInstance()->notifyObservers(GC_ROLE_DATA); } -static LLTrace::BlockTimerStatHandle FTM_PROCESS_GROUP_ROLE_MEMBERS_REPLY("Process Group Role Members"); // static void LLGroupMgr::processGroupRoleMembersReply(LLMessageSystem* msg, void** data) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_GROUP_ROLE_MEMBERS_REPLY); + LL_PROFILE_ZONE_SCOPED; LL_DEBUGS("GrpMgr") << "LLGroupMgr::processGroupRoleMembersReply" << LL_ENDL; LLUUID agent_id; diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp index 411311bbea..84018655d0 100644 --- a/indra/newview/llinventoryfilter.cpp +++ b/indra/newview/llinventoryfilter.cpp @@ -47,8 +47,6 @@ #include "llclipboard.h" #include "lltrans.h" -LLTrace::BlockTimerStatHandle FT_FILTER_CLIPBOARD("Filter Clipboard"); - LLInventoryFilter::FilterOps::FilterOps(const Params& p) : mFilterObjectTypes(p.object_types), mFilterCategoryTypes(p.category_types), @@ -505,7 +503,7 @@ bool LLInventoryFilter::checkAgainstClipboard(const LLUUID& object_id) const { if (LLClipboard::instance().isCutMode()) { - LL_RECORD_BLOCK_TIME(FT_FILTER_CLIPBOARD); + LL_PROFILE_ZONE_SCOPED; LLUUID current_id = object_id; LLInventoryObject *current_object = gInventory.getObject(object_id); while (current_id.notNull() && current_object) diff --git a/indra/newview/llinventoryitemslist.cpp b/indra/newview/llinventoryitemslist.cpp index 1dc1aa395e..23129f7d44 100644 --- a/indra/newview/llinventoryitemslist.cpp +++ b/indra/newview/llinventoryitemslist.cpp @@ -133,11 +133,9 @@ void LLInventoryItemsList::idle(void* user_data) } } -LLTrace::BlockTimerStatHandle FTM_INVENTORY_ITEMS_REFRESH("Inventory List Refresh"); - void LLInventoryItemsList::refresh() { - LL_RECORD_BLOCK_TIME(FTM_INVENTORY_ITEMS_REFRESH); + LL_PROFILE_ZONE_SCOPED; switch (mRefreshState) { diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp index 3608f9e23f..9b7e0c7824 100644 --- a/indra/newview/llinventorypanel.cpp +++ b/indra/newview/llinventorypanel.cpp @@ -673,10 +673,9 @@ void LLInventoryPanel::itemChanged(const LLUUID& item_id, U32 mask, const LLInve } // Called when something changed in the global model (new item, item coming through the wire, rename, move, etc...) (CHUI-849) -static LLTrace::BlockTimerStatHandle FTM_REFRESH("Inventory Refresh"); void LLInventoryPanel::modelChanged(U32 mask) { - LL_RECORD_BLOCK_TIME(FTM_REFRESH); + LL_PROFILE_ZONE_SCOPED; if (mViewsInitialized != VIEWS_INITIALIZED) return; @@ -1691,10 +1690,9 @@ void LLInventoryPanel::removeItemID(const LLUUID& id) } } -LLTrace::BlockTimerStatHandle FTM_GET_ITEM_BY_ID("Get FolderViewItem by ID"); LLFolderViewItem* LLInventoryPanel::getItemByID(const LLUUID& id) { - LL_RECORD_BLOCK_TIME(FTM_GET_ITEM_BY_ID); + LL_PROFILE_ZONE_SCOPED; std::map::iterator map_it; map_it = mItemMap.find(id); diff --git a/indra/newview/llmaterialmgr.cpp b/indra/newview/llmaterialmgr.cpp index 52b9fb40ae..11aa607393 100644 --- a/indra/newview/llmaterialmgr.cpp +++ b/indra/newview/llmaterialmgr.cpp @@ -580,11 +580,9 @@ void LLMaterialMgr::onPutResponse(bool success, const LLSD& content) } } -static LLTrace::BlockTimerStatHandle FTM_MATERIALS_IDLE("Idle Materials"); - void LLMaterialMgr::onIdle(void*) { - LL_RECORD_BLOCK_TIME(FTM_MATERIALS_IDLE); + LL_PROFILE_ZONE_SCOPED; LLMaterialMgr* instancep = LLMaterialMgr::getInstance(); diff --git a/indra/newview/llpersistentnotificationstorage.cpp b/indra/newview/llpersistentnotificationstorage.cpp index f95ab9928d..20cf4df56b 100644 --- a/indra/newview/llpersistentnotificationstorage.cpp +++ b/indra/newview/llpersistentnotificationstorage.cpp @@ -47,11 +47,9 @@ LLPersistentNotificationStorage::~LLPersistentNotificationStorage() { } -static LLTrace::BlockTimerStatHandle FTM_SAVE_NOTIFICATIONS("Save Notifications"); - void LLPersistentNotificationStorage::saveNotifications() { - LL_RECORD_BLOCK_TIME(FTM_SAVE_NOTIFICATIONS); + LL_PROFILE_ZONE_SCOPED; boost::intrusive_ptr history_channel = boost::dynamic_pointer_cast(LLNotifications::instance().getChannel("Persistent")); if (!history_channel) @@ -90,11 +88,9 @@ void LLPersistentNotificationStorage::saveNotifications() writeNotifications(output); } -static LLTrace::BlockTimerStatHandle FTM_LOAD_NOTIFICATIONS("Load Notifications"); - void LLPersistentNotificationStorage::loadNotifications() { - LL_RECORD_BLOCK_TIME(FTM_LOAD_NOTIFICATIONS); + LL_PROFILE_ZONE_SCOPED; LL_INFOS("LLPersistentNotificationStorage") << "start loading notifications" << LL_ENDL; diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index f48ce680fd..30ca7ae539 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -453,6 +453,7 @@ F32 LLPhysicsMotion::calculateAcceleration_local(const F32 velocity_local, const BOOL LLPhysicsMotionController::onUpdate(F32 time, U8* joint_mask) { + LL_PROFILE_ZONE_SCOPED; // Skip if disabled globally. if (!gSavedSettings.getBOOL("AvatarPhysics")) { diff --git a/indra/newview/llscenemonitor.cpp b/indra/newview/llscenemonitor.cpp index f9baf5fbd3..177bc84cee 100644 --- a/indra/newview/llscenemonitor.cpp +++ b/indra/newview/llscenemonitor.cpp @@ -332,9 +332,6 @@ bool LLSceneMonitor::needsUpdate() const return mDiffState == NEED_DIFF; } -static LLTrace::BlockTimerStatHandle FTM_GENERATE_SCENE_LOAD_DITHER_TEXTURE("Generate Scene Load Dither Texture"); -static LLTrace::BlockTimerStatHandle FTM_SCENE_LOAD_IMAGE_DIFF("Scene Load Image Diff"); - static LLStaticHashedString sDitherScale("dither_scale"); static LLStaticHashedString sDitherScaleS("dither_scale_s"); static LLStaticHashedString sDitherScaleT("dither_scale_t"); @@ -356,14 +353,12 @@ void LLSceneMonitor::compare() return; } - LL_RECORD_BLOCK_TIME(FTM_SCENE_LOAD_IMAGE_DIFF); mDiffState = EXECUTE_DIFF; S32 width = gViewerWindow->getWindowWidthRaw(); S32 height = gViewerWindow->getWindowHeightRaw(); if(!mDiff) { - LL_RECORD_BLOCK_TIME(FTM_GENERATE_SCENE_LOAD_DITHER_TEXTURE); mDiff = new LLRenderTarget(); mDiff->allocate(width, height, GL_RGBA, false, false, LLTexUnit::TT_TEXTURE, true); @@ -371,7 +366,6 @@ void LLSceneMonitor::compare() } else if(mDiff->getWidth() != width || mDiff->getHeight() != height) { - LL_RECORD_BLOCK_TIME(FTM_GENERATE_SCENE_LOAD_DITHER_TEXTURE); mDiff->resize(width, height); generateDitheringTexture(width, height); } @@ -427,8 +421,6 @@ void LLSceneMonitor::calcDiffAggregate() { #ifdef LL_WINDOWS - LL_RECORD_BLOCK_TIME(FTM_SCENE_LOAD_IMAGE_DIFF); - if(mDiffState != EXECUTE_DIFF && !mDebugViewerVisible) { return; @@ -481,8 +473,6 @@ void LLSceneMonitor::calcDiffAggregate() static LLTrace::EventStatHandle<> sFramePixelDiff("FramePixelDifference"); void LLSceneMonitor::fetchQueryResult() { - LL_RECORD_BLOCK_TIME(FTM_SCENE_LOAD_IMAGE_DIFF); - // also throttle timing here, to avoid going below sample time due to phasing with frame capture static LLCachedControl scene_load_sample_time_control(gSavedSettings, "SceneLoadingMonitorSampleTime"); F32Seconds scene_load_sample_time = (F32Seconds)scene_load_sample_time_control(); diff --git a/indra/newview/llscreenchannel.cpp b/indra/newview/llscreenchannel.cpp index ca48c9d58c..17f2970f99 100644 --- a/indra/newview/llscreenchannel.cpp +++ b/indra/newview/llscreenchannel.cpp @@ -49,10 +49,9 @@ using namespace LLNotificationsUI; bool LLScreenChannel::mWasStartUpToastShown = false; -LLTrace::BlockTimerStatHandle FTM_GET_CHANNEL_RECT("Calculate Notification Channel Region"); LLRect LLScreenChannelBase::getChannelRect() { - LL_RECORD_BLOCK_TIME(FTM_GET_CHANNEL_RECT); + LL_PROFILE_ZONE_SCOPED; if (mFloaterSnapRegion == NULL) { diff --git a/indra/newview/llscripteditor.cpp b/indra/newview/llscripteditor.cpp index cd3a4dfd11..c6bb2f19dd 100644 --- a/indra/newview/llscripteditor.cpp +++ b/indra/newview/llscripteditor.cpp @@ -138,11 +138,9 @@ void LLScriptEditor::initKeywords() mKeywords.initialize(LLSyntaxIdLSL::getInstance()->getKeywordsXML()); } -LLTrace::BlockTimerStatHandle FTM_SYNTAX_HIGHLIGHTING("Syntax Highlighting"); - void LLScriptEditor::loadKeywords() { - LL_RECORD_BLOCK_TIME(FTM_SYNTAX_HIGHLIGHTING); + LL_PROFILE_ZONE_SCOPED; mKeywords.processTokens(); segment_vec_t segment_list; @@ -160,7 +158,7 @@ void LLScriptEditor::updateSegments() { if (mReflowIndex < S32_MAX && mKeywords.isLoaded() && mParseOnTheFly) { - LL_RECORD_BLOCK_TIME(FTM_SYNTAX_HIGHLIGHTING); + LL_PROFILE_ZONE_SCOPED; // HACK: No non-ascii keywords for now segment_vec_t segment_list; mKeywords.findSegments(&segment_list, getWText(), mDefaultColor.get(), *this); diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 50884762a8..53247031b4 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -97,6 +97,8 @@ #include "llglheaders.h" #include "llinventoryobserver.h" +LLSelectMgr* LLSimpleton::sInstance = nullptr; + LLViewerObject* getSelectedParentObject(LLViewerObject *object) ; // // Consts @@ -209,8 +211,6 @@ void LLSelectMgr::cleanupGlobals() LLSelectMgr::getInstance()->clearSelections(); } -// Build time optimization, generate this function once here -template class LLSelectMgr* LLSingleton::getInstance(); //----------------------------------------------------------------------------- // LLSelectMgr() //----------------------------------------------------------------------------- diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index 57fdfce152..0fd2e74090 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -407,11 +407,8 @@ private: LLObjectSelectionHandle mSelectedObjects; }; -class LLSelectMgr : public LLEditMenuHandler, public LLSingleton +class LLSelectMgr : public LLEditMenuHandler, public LLSimpleton { - LLSINGLETON(LLSelectMgr); - ~LLSelectMgr(); - public: static BOOL sRectSelectInclusive; // do we need to surround an object to pick it? static BOOL sRenderHiddenSelections; // do we show selection silhouettes that are occluded? @@ -437,6 +434,9 @@ public: LLCachedControl mDebugSelectMgr; public: + LLSelectMgr(); + ~LLSelectMgr(); + static void cleanupGlobals(); // LLEditMenuHandler interface diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 5cac9cd7ae..30b7124550 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -55,9 +55,6 @@ #include "llviewershadermgr.h" #include "llcontrolavatar.h" -static LLTrace::BlockTimerStatHandle FTM_FRUSTUM_CULL("Frustum Culling"); -static LLTrace::BlockTimerStatHandle FTM_CULL_REBOUND("Cull Rebound Partition"); - extern bool gShiftFrame; static U32 sZombieGroups = 0; @@ -409,11 +406,6 @@ void LLSpatialGroup::rebuildMesh() } } -static LLTrace::BlockTimerStatHandle FTM_REBUILD_VBO("VBO Rebuilt"); -static LLTrace::BlockTimerStatHandle FTM_ADD_GEOMETRY_COUNT("Add Geometry"); -static LLTrace::BlockTimerStatHandle FTM_CREATE_VB("Create VB"); -static LLTrace::BlockTimerStatHandle FTM_GET_GEOMETRY("Get Geometry"); - void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group) { if (group->isDead() || !group->hasState(LLSpatialGroup::GEOM_DIRTY)) @@ -427,7 +419,7 @@ void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group) group->mLastUpdateViewAngle = group->mViewAngle; } - LL_RECORD_BLOCK_TIME(FTM_REBUILD_VBO); + LL_PROFILE_ZONE_SCOPED; group->clearDrawMap(); @@ -435,15 +427,12 @@ void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group) U32 index_count = 0; U32 vertex_count = 0; - { - LL_RECORD_BLOCK_TIME(FTM_ADD_GEOMETRY_COUNT); - addGeometryCount(group, vertex_count, index_count); - } - + addGeometryCount(group, vertex_count, index_count); + if (vertex_count > 0 && index_count > 0) { //create vertex buffer containing volume geometry for this node { - LL_RECORD_BLOCK_TIME(FTM_CREATE_VB); + group->mBuilt = 1.f; if (group->mVertexBuffer.isNull() || !group->mVertexBuffer->isWriteable() || @@ -458,7 +447,6 @@ void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group) group->mVertexBuffer = NULL; group->mBufferMap.clear(); } - stop_glerror(); } else { @@ -471,13 +459,11 @@ void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group) group->mVertexBuffer = NULL; group->mBufferMap.clear(); } - stop_glerror(); } } if (group->mVertexBuffer) { - LL_RECORD_BLOCK_TIME(FTM_GET_GEOMETRY); getGeometry(group); } } @@ -1489,12 +1475,12 @@ void LLSpatialPartition::resetVertexBuffers() BOOL LLSpatialPartition::getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax) { + LL_PROFILE_ZONE_SCOPED; LLVector4a visMina, visMaxa; visMina.load3(visMin.mV); visMaxa.load3(visMax.mV); { - LL_RECORD_BLOCK_TIME(FTM_CULL_REBOUND); LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0); group->rebound(); } @@ -1516,11 +1502,11 @@ BOOL LLSpatialPartition::visibleObjectsInFrustum(LLCamera& camera) S32 LLSpatialPartition::cull(LLCamera &camera, std::vector* results, BOOL for_select) { + LL_PROFILE_ZONE_SCOPED; #if LL_OCTREE_PARANOIA_CHECK ((LLSpatialGroup*)mOctree->getListener(0))->checkStates(); #endif { - LL_RECORD_BLOCK_TIME(FTM_CULL_REBOUND); LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0); group->rebound(); } @@ -1537,37 +1523,32 @@ S32 LLSpatialPartition::cull(LLCamera &camera, std::vector* result S32 LLSpatialPartition::cull(LLCamera &camera, bool do_occlusion) { + LL_PROFILE_ZONE_SCOPED; #if LL_OCTREE_PARANOIA_CHECK ((LLSpatialGroup*)mOctree->getListener(0))->checkStates(); #endif - { - LL_RECORD_BLOCK_TIME(FTM_CULL_REBOUND); - LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0); - group->rebound(); - } + LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0); + group->rebound(); #if LL_OCTREE_PARANOIA_CHECK ((LLSpatialGroup*)mOctree->getListener(0))->validate(); #endif - if (LLPipeline::sShadowRender) - { - LL_RECORD_BLOCK_TIME(FTM_FRUSTUM_CULL); - LLOctreeCullShadow culler(&camera); - culler.traverse(mOctree); - } - else if (mInfiniteFarClip || !LLPipeline::sUseFarClip) - { - LL_RECORD_BLOCK_TIME(FTM_FRUSTUM_CULL); - LLOctreeCullNoFarClip culler(&camera); - culler.traverse(mOctree); - } - else - { - LL_RECORD_BLOCK_TIME(FTM_FRUSTUM_CULL); - LLOctreeCull culler(&camera); - culler.traverse(mOctree); - } + if (LLPipeline::sShadowRender) + { + LLOctreeCullShadow culler(&camera); + culler.traverse(mOctree); + } + else if (mInfiniteFarClip || !LLPipeline::sUseFarClip) + { + LLOctreeCullNoFarClip culler(&camera); + culler.traverse(mOctree); + } + else + { + LLOctreeCull culler(&camera); + culler.traverse(mOctree); + } return 0; } @@ -4048,8 +4029,7 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, LLViewerTexture* texture, LLVertexBuffer* buffer, bool selected, BOOL fullbright, U8 bump, BOOL particle, F32 part_size) -: LLTrace::MemTrackableNonVirtual("LLDrawInfo"), - mVertexBuffer(buffer), +: mVertexBuffer(buffer), mTexture(texture), mTextureMatrix(NULL), mModelMatrix(NULL), diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 6ef82fac9c..8cc50e71b1 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -56,14 +56,14 @@ class LLViewerRegion; void pushVerts(LLFace* face, U32 mask); -class LLDrawInfo : public LLRefCount, public LLTrace::MemTrackableNonVirtual +class LLDrawInfo : public LLRefCount { + LL_ALIGN_NEW; protected: ~LLDrawInfo(); public: LLDrawInfo(const LLDrawInfo& rhs) - : LLTrace::MemTrackableNonVirtual("LLDrawInfo") { *this = rhs; } diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index 27a87ee1a0..5ebce115f6 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -54,6 +54,8 @@ // System includes #include // for setprecision +LLViewerCamera* LLSimpleton::sInstance = nullptr; + LLTrace::CountStatHandle<> LLViewerCamera::sVelocityStat("camera_velocity"); LLTrace::CountStatHandle<> LLViewerCamera::sAngularVelocityStat("camera_angular_velocity"); @@ -81,9 +83,6 @@ glh::matrix4f gl_pick_matrix(GLfloat x, GLfloat y, GLfloat width, GLfloat height return glh::matrix4f(m); } -// Build time optimization, generate this once in .cpp file -template class LLViewerCamera* LLSingleton::getInstance(); - LLViewerCamera::LLViewerCamera() : LLCamera() { calcProjection(getFar()); diff --git a/indra/newview/llviewercamera.h b/indra/newview/llviewercamera.h index fb07a3fb2d..549778a841 100644 --- a/indra/newview/llviewercamera.h +++ b/indra/newview/llviewercamera.h @@ -38,25 +38,11 @@ class LLViewerObject; const BOOL FOR_SELECTION = TRUE; const BOOL NOT_FOR_SELECTION = FALSE; -// Build time optimization, generate this once in .cpp file -#ifndef LLVIEWERCAMERA_CPP -extern template class LLViewerCamera* LLSingleton::getInstance(); -#endif - -LL_ALIGN_PREFIX(16) -class LLViewerCamera : public LLCamera, public LLSingleton +class alignas(16) LLViewerCamera : public LLCamera, public LLSimpleton { - LLSINGLETON(LLViewerCamera); + LL_ALIGN_NEW public: - void* operator new(size_t size) - { - return ll_aligned_malloc_16(size); - } - - void operator delete(void* ptr) - { - ll_aligned_free_16(ptr); - } + LLViewerCamera(); typedef enum { @@ -141,7 +127,7 @@ protected: S16 mZoomSubregion; public: -} LL_ALIGN_POSTFIX(16); +}; #endif // LL_LLVIEWERCAMERA_H diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 1236695e4f..6368286f6e 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -809,13 +809,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_CLASS); - LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat(); - LLTrace::CountStatHandle<>* angular_velocity_stat = LLViewerCamera::getAngularVelocityStat(); - LLViewerTexture::updateClass(LLTrace::get_frame_recording().getPeriodMeanPerSec(*velocity_stat), - LLTrace::get_frame_recording().getPeriodMeanPerSec(*angular_velocity_stat)); + LLViewerTexture::updateClass(); } - { LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_BUMP); gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first. @@ -1285,7 +1281,6 @@ void render_ui(F32 zoom_factor, int subfield) if(LLSceneMonitor::getInstance()->needsUpdate()) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_SCENE_MON); gGL.pushMatrix(); gViewerWindow->setup2DRender(); LLSceneMonitor::getInstance()->compare(); @@ -1334,12 +1329,9 @@ void render_ui(F32 zoom_factor, int subfield) } gGL.flush(); - { - LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_DEBUG_TEXT); - gViewerWindow->setup2DRender(); - gViewerWindow->updateDebugText(); - gViewerWindow->drawDebugText(); - } + gViewerWindow->setup2DRender(); + gViewerWindow->updateDebugText(); + gViewerWindow->drawDebugText(); LLVertexBuffer::unbind(); } diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 63ad708e59..3e385a46e4 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -362,7 +362,6 @@ void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 //----------------------------------------------------------------------------- // updateFaceData() //----------------------------------------------------------------------------- -static LLTrace::BlockTimerStatHandle FTM_AVATAR_FACE("Avatar Face"); void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update) { @@ -383,9 +382,8 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w // since mMesh is being copied into mVertexBuffer every frame return; } - - - LL_RECORD_BLOCK_TIME(FTM_AVATAR_FACE); + + LL_PROFILE_ZONE_SCOPED; LLStrider verticesp; LLStrider normalsp; diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 5e99d13206..52a65abf9b 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -2219,11 +2219,9 @@ protected: } }; -static LLTrace::BlockTimerStatHandle FTM_PROCESS_IMPROVED_IM("Process IM"); - void process_improved_im(LLMessageSystem *msg, void **user_data) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_IMPROVED_IM); + LL_PROFILE_ZONE_SCOPED; LLUUID from_id; BOOL from_group; @@ -3267,10 +3265,9 @@ const F32 THRESHOLD_HEAD_ROT_QDOT = 0.9997f; // ~= 2.5 degrees -- if its less th const F32 MAX_HEAD_ROT_QDOT = 0.99999f; // ~= 0.5 degrees -- if its greater than this then no need to update head_rot // between these values we delay the updates (but no more than one second) -static LLTrace::BlockTimerStatHandle FTM_AGENT_UPDATE_SEND("Send Message"); - void send_agent_update(BOOL force_send, BOOL send_reliable) { + LL_PROFILE_ZONE_SCOPED; if (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE) { // We don't care if they want to send an agent update, they're not allowed to until the simulator @@ -3451,7 +3448,6 @@ void send_agent_update(BOOL force_send, BOOL send_reliable) } */ - LL_RECORD_BLOCK_TIME(FTM_AGENT_UPDATE_SEND); // Build the message msg->newMessageFast(_PREHASH_AgentUpdate); msg->nextBlockFast(_PREHASH_AgentData); @@ -3701,11 +3697,9 @@ void process_terse_object_update_improved(LLMessageSystem *mesgsys, void **user_ } } -static LLTrace::BlockTimerStatHandle FTM_PROCESS_OBJECTS("Process Kill Objects"); - void process_kill_object(LLMessageSystem *mesgsys, void **user_data) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_OBJECTS); + LL_PROFILE_ZONE_SCOPED; LLUUID id; diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 0832415e1e..c671aec224 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -146,16 +146,14 @@ const S32 MAX_OBJECT_BINARY_DATA_SIZE = 60 + 16; const F64 INVENTORY_UPDATE_WAIT_TIME_DESYNC = 5; // seconds const F64 INVENTORY_UPDATE_WAIT_TIME_OUTDATED = 1; -static LLTrace::BlockTimerStatHandle FTM_CREATE_OBJECT("Create Object"); - // static LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, S32 flags) { + LL_PROFILE_ZONE_SCOPED; LL_DEBUGS("ObjectUpdate") << "creating " << id << LL_ENDL; dumpStack("ObjectUpdateStack"); LLViewerObject *res = NULL; - LL_RECORD_BLOCK_TIME(FTM_CREATE_OBJECT); if (gNonInteractive && pcode != LL_PCODE_LEGACY_AVATAR @@ -252,8 +250,7 @@ LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pco } LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, BOOL is_global) -: LLTrace::MemTrackable("LLViewerObject"), - LLPrimitive(), +: LLPrimitive(), mChildList(), mID(id), mLocalID(0), @@ -2517,9 +2514,6 @@ void LLViewerObject::loadFlags(U32 flags) void LLViewerObject::idleUpdate(LLAgent &agent, const F64 &frame_time) { - //static LLTrace::BlockTimerStatHandle ftm("Viewer Object"); - //LL_RECORD_BLOCK_TIME(ftm); - if (!mDead) { if (!mStatic && sVelocityInterpolate && !isSelected()) diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 250c4ac328..bef8e3e7e3 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -110,8 +110,7 @@ struct PotentialReturnableObject class LLViewerObject : public LLPrimitive, public LLRefCount, - public LLGLUpdate, - public LLTrace::MemTrackable + public LLGLUpdate { protected: virtual ~LLViewerObject(); // use unref() diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index 097b5e3645..971a355a65 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -849,8 +849,6 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent) LLVOAvatar::cullAvatarsByPixelArea(); } -static LLTrace::BlockTimerStatHandle FTM_IDLE_COPY("Idle Copy"); - void LLViewerObjectList::update(LLAgent &agent) { LL_PROFILE_ZONE_SCOPED @@ -906,8 +904,6 @@ void LLViewerObjectList::update(LLAgent &agent) U32 idle_count = 0; { - LL_RECORD_BLOCK_TIME(FTM_IDLE_COPY); - for (std::vector >::iterator active_iter = mActiveObjects.begin(); active_iter != mActiveObjects.end(); active_iter++) { @@ -1352,11 +1348,9 @@ void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp) } } -static LLTrace::BlockTimerStatHandle FTM_REMOVE_DRAWABLE("Remove Drawable"); - void LLViewerObjectList::removeDrawable(LLDrawable* drawablep) { - LL_RECORD_BLOCK_TIME(FTM_REMOVE_DRAWABLE); + LL_PROFILE_ZONE_SCOPED; if (!drawablep) { @@ -1645,12 +1639,9 @@ void LLViewerObjectList::onPhysicsFlagsFetchFailure(const LLUUID& object_id) mPendingPhysicsFlags.erase(object_id); } -static LLTrace::BlockTimerStatHandle FTM_SHIFT_OBJECTS("Shift Objects"); -static LLTrace::BlockTimerStatHandle FTM_PIPELINE_SHIFT("Pipeline Shift"); -static LLTrace::BlockTimerStatHandle FTM_REGION_SHIFT("Region Shift"); - void LLViewerObjectList::shiftObjects(const LLVector3 &offset) { + LL_PROFILE_ZONE_SCOPED; // This is called when we shift our origin when we cross region boundaries... // We need to update many object caches, I'll document this more as I dig through the code // cleaning things out... @@ -1660,7 +1651,6 @@ void LLViewerObjectList::shiftObjects(const LLVector3 &offset) return; } - LL_RECORD_BLOCK_TIME(FTM_SHIFT_OBJECTS); LLViewerObject *objectp; for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter) @@ -1678,16 +1668,10 @@ void LLViewerObjectList::shiftObjects(const LLVector3 &offset) } } - { - LL_RECORD_BLOCK_TIME(FTM_PIPELINE_SHIFT); gPipeline.shiftObjects(offset); - } - - { - LL_RECORD_BLOCK_TIME(FTM_REGION_SHIFT); + LLWorld::getInstance()->shiftRegions(offset); } -} void LLViewerObjectList::repartitionObjects() { diff --git a/indra/newview/llvieweroctree.cpp b/indra/newview/llvieweroctree.cpp index 6365df09e1..868cf75d11 100644 --- a/indra/newview/llvieweroctree.cpp +++ b/indra/newview/llvieweroctree.cpp @@ -231,8 +231,7 @@ S32 AABBSphereIntersectR2(const LLVector4a& min, const LLVector4a& max, const LL //class LLViewerOctreeEntry definitions //----------------------------------------------------------------------------------- LLViewerOctreeEntry::LLViewerOctreeEntry() -: LLTrace::MemTrackable("LLViewerOctreeEntry"), - mGroup(NULL), +: mGroup(NULL), mBinRadius(0.f), mBinIndex(-1), mVisible(0) @@ -458,8 +457,7 @@ LLViewerOctreeGroup::~LLViewerOctreeGroup() } LLViewerOctreeGroup::LLViewerOctreeGroup(OctreeNode* node) -: LLTrace::MemTrackable("LLViewerOctreeGroup"), - mOctreeNode(node), +: mOctreeNode(node), mAnyVisible(0), mState(CLEAN) { @@ -545,6 +543,7 @@ void LLViewerOctreeGroup::unbound() //virtual void LLViewerOctreeGroup::rebound() { + LL_PROFILE_ZONE_SCOPED; if (!isDirty()) { return; @@ -1039,11 +1038,9 @@ void LLOcclusionCullingGroup::clearOcclusionState(U32 state, S32 mode) } } -static LLTrace::BlockTimerStatHandle FTM_OCCLUSION_READBACK("Readback Occlusion"); -static LLTrace::BlockTimerStatHandle FTM_OCCLUSION_WAIT("Occlusion Wait"); - BOOL LLOcclusionCullingGroup::earlyFail(LLCamera* camera, const LLVector4a* bounds) { + LL_PROFILE_ZONE_SCOPED; if (camera->getOrigin().isExactlyZero()) { return FALSE; @@ -1094,7 +1091,7 @@ void LLOcclusionCullingGroup::checkOcclusion() { if (LLPipeline::sUseOcclusion > 1) { - LL_RECORD_BLOCK_TIME(FTM_OCCLUSION_READBACK); + LL_PROFILE_ZONE_SCOPED; LLOcclusionCullingGroup* parent = (LLOcclusionCullingGroup*)getParent(); if (parent && parent->isOcclusionState(LLOcclusionCullingGroup::OCCLUDED)) { //if the parent has been marked as occluded, the child is implicitly occluded @@ -1106,19 +1103,8 @@ void LLOcclusionCullingGroup::checkOcclusion() GLuint available = 0; if (mOcclusionQuery[LLViewerCamera::sCurCameraID]) { + LL_PROFILE_ZONE_NAMED("co - query available") glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available); - - static LLCachedControl wait_for_query(gSavedSettings, "RenderSynchronousOcclusion", true); - - if (wait_for_query && mOcclusionIssued[LLViewerCamera::sCurCameraID] < gFrameCount) - { //query was issued last frame, wait until it's available - S32 max_loop = 1024; - LL_RECORD_BLOCK_TIME(FTM_OCCLUSION_WAIT); - while (!available && max_loop-- > 0) - { - glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available); - } - } } else { @@ -1130,6 +1116,7 @@ void LLOcclusionCullingGroup::checkOcclusion() GLuint res = 1; if (!isOcclusionState(DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID]) { + LL_PROFILE_ZONE_NAMED("co - query result") glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &res); #if LL_TRACK_PENDING_OCCLUSION_QUERIES sPendingQueries.erase(mOcclusionQuery[LLViewerCamera::sCurCameraID]); @@ -1173,19 +1160,9 @@ void LLOcclusionCullingGroup::checkOcclusion() } } -static LLTrace::BlockTimerStatHandle FTM_PUSH_OCCLUSION_VERTS("Push Occlusion"); -static LLTrace::BlockTimerStatHandle FTM_SET_OCCLUSION_STATE("Occlusion State"); -static LLTrace::BlockTimerStatHandle FTM_OCCLUSION_EARLY_FAIL("Occlusion Early Fail"); -static LLTrace::BlockTimerStatHandle FTM_OCCLUSION_ALLOCATE("Allocate"); -static LLTrace::BlockTimerStatHandle FTM_OCCLUSION_BUILD("Build"); -static LLTrace::BlockTimerStatHandle FTM_OCCLUSION_BEGIN_QUERY("Begin Query"); -static LLTrace::BlockTimerStatHandle FTM_OCCLUSION_END_QUERY("End Query"); -static LLTrace::BlockTimerStatHandle FTM_OCCLUSION_SET_BUFFER("Set Buffer"); -static LLTrace::BlockTimerStatHandle FTM_OCCLUSION_DRAW_WATER("Draw Water"); -static LLTrace::BlockTimerStatHandle FTM_OCCLUSION_DRAW("Draw"); - void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* shift) { + LL_PROFILE_ZONE_SCOPED; if (mSpatialPartition->isOcclusionEnabled() && LLPipeline::sUseOcclusion > 1) { //move mBounds to the agent space if necessary @@ -1206,7 +1183,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh // Don't cull hole/edge water, unless we have the GL_ARB_depth_clamp extension if (earlyFail(camera, bounds)) { - LL_RECORD_BLOCK_TIME(FTM_OCCLUSION_EARLY_FAIL); + LL_PROFILE_ZONE_NAMED("doOcclusion - early fail"); setOcclusionState(LLOcclusionCullingGroup::DISCARD_QUERY); assert_states_valid(this); clearOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF); @@ -1217,11 +1194,10 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh if (!isOcclusionState(QUERY_PENDING) || isOcclusionState(DISCARD_QUERY)) { { //no query pending, or previous query to be discarded - LL_RECORD_BLOCK_TIME(FTM_RENDER_OCCLUSION); + LL_PROFILE_ZONE_NAMED("doOcclusion - render"); if (!mOcclusionQuery[LLViewerCamera::sCurCameraID]) { - LL_RECORD_BLOCK_TIME(FTM_OCCLUSION_ALLOCATE); mOcclusionQuery[LLViewerCamera::sCurCameraID] = getNewOcclusionQueryObjectName(); } @@ -1246,15 +1222,12 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh add(sOcclusionQueries, 1); { - LL_RECORD_BLOCK_TIME(FTM_PUSH_OCCLUSION_VERTS); + LL_PROFILE_ZONE_NAMED("doOcclusion - push"); //store which frame this query was issued on mOcclusionIssued[LLViewerCamera::sCurCameraID] = gFrameCount; - { - LL_RECORD_BLOCK_TIME(FTM_OCCLUSION_BEGIN_QUERY); - glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]); - } + glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]); LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; llassert(shader); @@ -1266,7 +1239,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh if (!use_depth_clamp && mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER) { - LL_RECORD_BLOCK_TIME(FTM_OCCLUSION_DRAW_WATER); + LL_PROFILE_ZONE_NAMED("doOcclusion - draw water"); LLGLSquashToFarClip squash; if (camera->getOrigin().isExactlyZero()) @@ -1281,7 +1254,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh } else { - LL_RECORD_BLOCK_TIME(FTM_OCCLUSION_DRAW); + LL_PROFILE_ZONE_NAMED("doOcclusion - draw"); if (camera->getOrigin().isExactlyZero()) { //origin is invalid, draw entire box gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0); @@ -1292,17 +1265,13 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, bounds[0])); } } - - - { - LL_RECORD_BLOCK_TIME(FTM_OCCLUSION_END_QUERY); - glEndQueryARB(mode); - } + + glEndQueryARB(mode); } } { - LL_RECORD_BLOCK_TIME(FTM_SET_OCCLUSION_STATE); + LL_PROFILE_ZONE_NAMED("doOcclusion - set state"); setOcclusionState(LLOcclusionCullingGroup::QUERY_PENDING); clearOcclusionState(LLOcclusionCullingGroup::DISCARD_QUERY); } diff --git a/indra/newview/llvieweroctree.h b/indra/newview/llvieweroctree.h index 219ec7e8da..11ba7e4f1e 100644 --- a/indra/newview/llvieweroctree.h +++ b/indra/newview/llvieweroctree.h @@ -71,8 +71,9 @@ S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVe //defines data needed for octree of an entry //LL_ALIGN_PREFIX(16) -class LLViewerOctreeEntry : public LLRefCount, public LLTrace::MemTrackable +class LLViewerOctreeEntry : public LLRefCount { + LL_ALIGN_NEW friend class LLViewerOctreeEntryData; public: @@ -178,8 +179,9 @@ protected: //defines an octree group for an octree node, which contains multiple entries. //LL_ALIGN_PREFIX(16) class LLViewerOctreeGroup -: public LLOctreeListener, public LLTrace::MemTrackable +: public LLOctreeListener { + LL_ALIGN_NEW friend class LLViewerOctreeCull; protected: virtual ~LLViewerOctreeGroup(); @@ -201,7 +203,6 @@ public: LLViewerOctreeGroup(OctreeNode* node); LLViewerOctreeGroup(const LLViewerOctreeGroup& rhs) - : LLTrace::MemTrackable("LLViewerOctreeGroup") { *this = rhs; } diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 34847d8618..fbc5830a5c 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -481,8 +481,6 @@ const F32 GPU_MEMORY_CHECK_WAIT_TIME = 1.0f; F32 texmem_lower_bound_scale = 0.85f; F32 texmem_middle_bound_scale = 0.925f; -static LLTrace::BlockTimerStatHandle FTM_TEXTURE_MEMORY_CHECK("Memory Check"); - //static bool LLViewerTexture::isMemoryForTextureLow() { @@ -531,8 +529,6 @@ void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &p timer.reset(); { - LL_RECORD_BLOCK_TIME(FTM_TEXTURE_MEMORY_CHECK); - if (gGLManager.mHasATIMemInfo) { S32 meminfo[4]; @@ -555,11 +551,8 @@ void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &p } } -static LLTrace::BlockTimerStatHandle FTM_TEXTURE_UPDATE_MEDIA("Media"); -static LLTrace::BlockTimerStatHandle FTM_TEXTURE_UPDATE_TEST("Test"); - //static -void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity) +void LLViewerTexture::updateClass() { LL_PROFILE_ZONE_SCOPED; sCurrentTime = gFrameTimeSeconds; @@ -567,14 +560,10 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); if (tester) { - LL_RECORD_BLOCK_TIME(FTM_TEXTURE_UPDATE_TEST); tester->update(); } - { - LL_RECORD_BLOCK_TIME(FTM_TEXTURE_UPDATE_MEDIA); - LLViewerMediaTexture::updateClass(); - } + LLViewerMediaTexture::updateClass(); sBoundTextureMemory = LLImageGL::sBoundTextureMemory; sTotalTextureMemory = LLImageGL::sGlobalTextureMemory; @@ -2614,6 +2603,7 @@ void LLViewerFetchedTexture::pauseLoadedCallbacks(const LLLoadedCallbackEntry::s bool LLViewerFetchedTexture::doLoadedCallbacks() { + LL_PROFILE_ZONE_SCOPED; static const F32 MAX_INACTIVE_TIME = 900.f ; //seconds static const F32 MAX_IDLE_WAIT_TIME = 5.f ; //seconds @@ -3419,6 +3409,7 @@ bool LLViewerLODTexture::scaleDown() //static void LLViewerMediaTexture::updateClass() { + LL_PROFILE_ZONE_SCOPED; static const F32 MAX_INACTIVE_TIME = 30.f; #if 0 diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index a5a1fb2c16..f9f1bfef44 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -114,7 +114,7 @@ protected: public: static void initClass(); - static void updateClass(const F32 velocity, const F32 angular_velocity) ; + static void updateClass(); LLViewerTexture(BOOL usemipmaps = TRUE); LLViewerTexture(const LLUUID& id, BOOL usemipmaps) ; diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index db740b69e9..fe26cd67a4 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -68,7 +68,6 @@ void (*LLViewerTextureList::sUUIDCallback)(void **, const LLUUID&) = NULL; S32 LLViewerTextureList::sNumImages = 0; LLViewerTextureList gTextureList; -static LLTrace::BlockTimerStatHandle FTM_PROCESS_IMAGES("Process Images"); ETexListType get_element_type(S32 priority) { @@ -761,18 +760,10 @@ void LLViewerTextureList::dirtyImage(LLViewerFetchedTexture *image) } //////////////////////////////////////////////////////////////////////////// -static LLTrace::BlockTimerStatHandle FTM_IMAGE_MARK_DIRTY("Dirty Images"); -static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_PRIORITIES("Prioritize"); -static LLTrace::BlockTimerStatHandle FTM_IMAGE_CALLBACKS("Callbacks"); -static LLTrace::BlockTimerStatHandle FTM_IMAGE_FETCH("Fetch"); -static LLTrace::BlockTimerStatHandle FTM_FAST_CACHE_IMAGE_FETCH("Fast Cache Fetch"); -static LLTrace::BlockTimerStatHandle FTM_IMAGE_CREATE("Create"); -static LLTrace::BlockTimerStatHandle FTM_IMAGE_STATS("Stats"); -static LLTrace::BlockTimerStatHandle FTM_UPDATE_TEXTURES("Update Textures"); void LLViewerTextureList::updateImages(F32 max_time) { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_TEXTURES); + LL_PROFILE_ZONE_SCOPED; static BOOL cleared = FALSE; if(gTeleportDisplay) { @@ -798,62 +789,44 @@ void LLViewerTextureList::updateImages(F32 max_time) sample(FORMATTED_MEM, F64Bytes(LLImageFormatted::sGlobalFormattedMemory)); } - { - //loading from fast cache - LL_RECORD_BLOCK_TIME(FTM_FAST_CACHE_IMAGE_FETCH); - max_time -= updateImagesLoadingFastCache(max_time); - } - - { - LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_PRIORITIES); - updateImagesDecodePriorities(); - } - - F32 total_max_time = max_time; - - { - LL_RECORD_BLOCK_TIME(FTM_IMAGE_FETCH); - max_time -= updateImagesFetchTextures(max_time); - } + //loading from fast cache + max_time -= updateImagesLoadingFastCache(max_time); - { - LL_RECORD_BLOCK_TIME(FTM_IMAGE_CREATE); - max_time = llmax(max_time, total_max_time*.50f); // at least 50% of max_time - max_time -= updateImagesCreateTextures(max_time); - } + updateImagesDecodePriorities(); + + F32 total_max_time = max_time; + + max_time -= updateImagesFetchTextures(max_time); + + max_time = llmax(max_time, total_max_time*.50f); // at least 50% of max_time + max_time -= updateImagesCreateTextures(max_time); if (!mDirtyTextureList.empty()) { - LL_RECORD_BLOCK_TIME(FTM_IMAGE_MARK_DIRTY); gPipeline.dirtyPoolObjectTextures(mDirtyTextureList); mDirtyTextureList.clear(); } + bool didone = false; + for (image_list_t::iterator iter = mCallbackList.begin(); + iter != mCallbackList.end(); ) { - LL_RECORD_BLOCK_TIME(FTM_IMAGE_CALLBACKS); - bool didone = false; - for (image_list_t::iterator iter = mCallbackList.begin(); - iter != mCallbackList.end(); ) + //trigger loaded callbacks on local textures immediately + LLViewerFetchedTexture* image = *iter++; + if (!image->getUrl().empty()) { - //trigger loaded callbacks on local textures immediately - LLViewerFetchedTexture* image = *iter++; - if (!image->getUrl().empty()) - { - // Do stuff to handle callbacks, update priorities, etc. - didone = image->doLoadedCallbacks(); - } - else if (!didone) - { - // Do stuff to handle callbacks, update priorities, etc. - didone = image->doLoadedCallbacks(); - } + // Do stuff to handle callbacks, update priorities, etc. + didone = image->doLoadedCallbacks(); + } + else if (!didone) + { + // Do stuff to handle callbacks, update priorities, etc. + didone = image->doLoadedCallbacks(); } } + - { - LL_RECORD_BLOCK_TIME(FTM_IMAGE_STATS); - updateImagesUpdateStats(); - } + updateImagesUpdateStats(); } void LLViewerTextureList::clearFetchingRequests() @@ -1497,8 +1470,8 @@ void LLViewerTextureList::receiveImageHeader(LLMessageSystem *msg, void **user_d { static LLCachedControl log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic", false) ; - LL_RECORD_BLOCK_TIME(FTM_PROCESS_IMAGES); - + LL_PROFILE_ZONE_SCOPED; + // Receive image header, copy into image object and decompresses // if this is a one-packet image. @@ -1569,7 +1542,7 @@ void LLViewerTextureList::receiveImagePacket(LLMessageSystem *msg, void **user_d { static LLCachedControl log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic", false) ; - LL_RECORD_BLOCK_TIME(FTM_PROCESS_IMAGES); + LL_PROFILE_ZONE_SCOPED; // Receives image packet, copy into image object, // checks if all packets received, decompresses if so. @@ -1642,7 +1615,7 @@ void LLViewerTextureList::receiveImagePacket(LLMessageSystem *msg, void **user_d // static void LLViewerTextureList::processImageNotInDatabase(LLMessageSystem *msg,void **user_data) { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_IMAGES); + LL_PROFILE_ZONE_SCOPED; LLUUID image_id; msg->getUUIDFast(_PREHASH_ImageID, _PREHASH_ID, image_id); diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index a588d05ff7..4a179146f8 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -328,6 +328,7 @@ public: // must return FALSE when the motion is completed. virtual BOOL onUpdate(F32 time, U8* joint_mask) { + LL_PROFILE_ZONE_SCOPED; F32 nx[2]; nx[0]=time*TORSO_NOISE_SPEED; nx[1]=0.0f; @@ -448,6 +449,7 @@ public: // must return FALSE when the motion is completed. virtual BOOL onUpdate(F32 time, U8* joint_mask) { + LL_PROFILE_ZONE_SCOPED; mBreatheRate = 1.f; F32 breathe_amt = (sinf(mBreatheRate * time) * BREATHE_ROT_MOTION_STRENGTH); @@ -549,6 +551,7 @@ public: // must return FALSE when the motion is completed. virtual BOOL onUpdate(F32 time, U8* joint_mask) { + LL_PROFILE_ZONE_SCOPED; mPelvisState->setPosition(LLVector3::zero); return TRUE; @@ -1318,11 +1321,9 @@ void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax) } -static LLTrace::BlockTimerStatHandle FTM_AVATAR_EXTENT_UPDATE("Av Upd Extent"); - void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) { - LL_RECORD_BLOCK_TIME(FTM_AVATAR_EXTENT_UPDATE); + LL_PROFILE_ZONE_SCOPED; S32 box_detail = gSavedSettings.getS32("AvatarBoundingBoxComplexity"); if (getOverallAppearance() != AOA_NORMAL) @@ -2491,10 +2492,6 @@ S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid) return setTETextureCore(te, image); } -static LLTrace::BlockTimerStatHandle FTM_AVATAR_UPDATE("Avatar Update"); -static LLTrace::BlockTimerStatHandle FTM_AVATAR_UPDATE_COMPLEXITY("Avatar Update Complexity"); -static LLTrace::BlockTimerStatHandle FTM_JOINT_UPDATE("Update Joints"); - //------------------------------------------------------------------------ // LLVOAvatar::dumpAnimationState() //------------------------------------------------------------------------ @@ -2527,7 +2524,7 @@ void LLVOAvatar::dumpAnimationState() //------------------------------------------------------------------------ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) { - LL_RECORD_BLOCK_TIME(FTM_AVATAR_UPDATE); + LL_PROFILE_ZONE_SCOPED; if (isDead()) { @@ -2563,8 +2560,6 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) // force asynchronous drawable update if(mDrawable.notNull()) { - LL_RECORD_BLOCK_TIME(FTM_JOINT_UPDATE); - if (isSitting() && getParent()) { LLViewerObject *root_object = (LLViewerObject*)getRoot(); @@ -2664,9 +2659,8 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) if ((LLFrameTimer::getFrameCount() + mID.mData[0]) % compl_upd_freq == 0) { - LL_RECORD_BLOCK_TIME(FTM_AVATAR_UPDATE_COMPLEXITY); - idleUpdateRenderComplexity(); -} + idleUpdateRenderComplexity(); + } idleUpdateDebugInfo(); } @@ -2779,10 +2773,9 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) }//if ( voiceEnabled ) } -static LLTrace::BlockTimerStatHandle FTM_ATTACHMENT_UPDATE("Update Attachments"); - void LLVOAvatar::idleUpdateMisc(bool detailed_update) { + LL_PROFILE_ZONE_SCOPED; if (LLVOAvatar::sJointDebug) { LL_INFOS() << getFullname() << ": joint touches: " << LLJoint::sNumTouches << " updates: " << LLJoint::sNumUpdates << LL_ENDL; @@ -2796,7 +2789,6 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) // update attachments positions if (detailed_update) { - LL_RECORD_BLOCK_TIME(FTM_ATTACHMENT_UPDATE); for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter) @@ -7132,10 +7124,9 @@ void LLVOAvatar::updateGL() //----------------------------------------------------------------------------- // updateGeometry() //----------------------------------------------------------------------------- -static LLTrace::BlockTimerStatHandle FTM_UPDATE_AVATAR("Update Avatar"); BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable) { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_AVATAR); + LL_PROFILE_ZONE_SCOPED; if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR))) { return TRUE; @@ -10193,6 +10184,7 @@ void showRigInfoTabExtents(LLVOAvatar *avatar, LLJointRiggingInfoTab& tab, S32& void LLVOAvatar::getAssociatedVolumes(std::vector& volumes) { + LL_PROFILE_ZONE_SCOPED; for ( LLVOAvatar::attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter ) { LLViewerJointAttachment* attachment = iter->second; @@ -10250,27 +10242,19 @@ void LLVOAvatar::getAssociatedVolumes(std::vector& volumes) } } -static LLTrace::BlockTimerStatHandle FTM_AVATAR_RIGGING_INFO_UPDATE("Av Upd Rig Info"); -static LLTrace::BlockTimerStatHandle FTM_AVATAR_RIGGING_KEY_UPDATE("Av Upd Rig Key"); -static LLTrace::BlockTimerStatHandle FTM_AVATAR_RIGGING_AVOL_UPDATE("Av Upd Avol"); - // virtual void LLVOAvatar::updateRiggingInfo() { - LL_RECORD_BLOCK_TIME(FTM_AVATAR_RIGGING_INFO_UPDATE); + LL_PROFILE_ZONE_SCOPED; LL_DEBUGS("RigSpammish") << getFullname() << " updating rig tab" << LL_ENDL; std::vector volumes; - { - LL_RECORD_BLOCK_TIME(FTM_AVATAR_RIGGING_AVOL_UPDATE); - getAssociatedVolumes(volumes); - } + getAssociatedVolumes(volumes); std::map curr_rigging_info_key; { - LL_RECORD_BLOCK_TIME(FTM_AVATAR_RIGGING_KEY_UPDATE); // Get current rigging info key for (std::vector::iterator it = volumes.begin(); it != volumes.end(); ++it) { @@ -10432,6 +10416,7 @@ void LLVOAvatar::updateImpostorRendering(U32 newMaxNonImpostorsValue) void LLVOAvatar::idleUpdateRenderComplexity() { + LL_PROFILE_ZONE_SCOPED; if (isControlAvatar()) { LLControlAvatar *cav = dynamic_cast(this); diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 39adaab8ca..7042406091 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -87,6 +87,7 @@ class LLVOAvatar : public LLViewerObject, public boost::signals2::trackable { + LL_ALIGN_NEW; LOG_CLASS(LLVOAvatar); public: @@ -99,16 +100,6 @@ public: **/ public: - void* operator new(size_t size) - { - return LLTrace::MemTrackable::aligned_new<16>(size); - } - - void operator delete(void* ptr, size_t size) - { - LLTrace::MemTrackable::aligned_delete<16>(ptr, size); - } - LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); virtual void markDead(); static void initClass(); // Initialize data that's only init'd once per class. diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp index 5ebc65405f..e10a9f9bcb 100644 --- a/indra/newview/llvocache.cpp +++ b/indra/newview/llvocache.cpp @@ -63,8 +63,7 @@ BOOL check_write(LLAPRFile* apr_file, void* src, S32 n_bytes) //--------------------------------------------------------------------------- LLVOCacheEntry::LLVOCacheEntry(U32 local_id, U32 crc, LLDataPackerBinaryBuffer &dp) -: LLTrace::MemTrackable("LLVOCacheEntry"), - LLViewerOctreeEntryData(LLViewerOctreeEntry::LLVOCACHEENTRY), +: LLViewerOctreeEntryData(LLViewerOctreeEntry::LLVOCACHEENTRY), mLocalID(local_id), mCRC(crc), mUpdateFlags(-1), @@ -83,8 +82,7 @@ LLVOCacheEntry::LLVOCacheEntry(U32 local_id, U32 crc, LLDataPackerBinaryBuffer & } LLVOCacheEntry::LLVOCacheEntry() -: LLTrace::MemTrackable("LLVOCacheEntry"), - LLViewerOctreeEntryData(LLViewerOctreeEntry::LLVOCACHEENTRY), +: LLViewerOctreeEntryData(LLViewerOctreeEntry::LLVOCACHEENTRY), mLocalID(0), mCRC(0), mUpdateFlags(-1), @@ -102,8 +100,7 @@ LLVOCacheEntry::LLVOCacheEntry() } LLVOCacheEntry::LLVOCacheEntry(LLAPRFile* apr_file) -: LLTrace::MemTrackable("LLVOCacheEntry"), - LLViewerOctreeEntryData(LLViewerOctreeEntry::LLVOCACHEENTRY), +: LLViewerOctreeEntryData(LLViewerOctreeEntry::LLVOCACHEENTRY), mBuffer(NULL), mUpdateFlags(-1), mState(INACTIVE), @@ -619,7 +616,6 @@ void LLVOCacheGroup::handleChildAddition(const OctreeNode* parent, OctreeNode* c } LLVOCachePartition::LLVOCachePartition(LLViewerRegion* regionp) -: LLTrace::MemTrackable("LLVOCachePartition") { mLODPeriod = 16; mRegionp = regionp; diff --git a/indra/newview/llvocache.h b/indra/newview/llvocache.h index dd6afd6b85..c510ff77fc 100644 --- a/indra/newview/llvocache.h +++ b/indra/newview/llvocache.h @@ -38,9 +38,9 @@ class LLCamera; class LLVOCacheEntry -: public LLViewerOctreeEntryData, - public LLTrace::MemTrackable +: public LLViewerOctreeEntryData { + LL_ALIGN_NEW public: enum { @@ -185,7 +185,7 @@ protected: virtual ~LLVOCacheGroup(); }; -class LLVOCachePartition : public LLViewerOctreePartition, public LLTrace::MemTrackable +class LLVOCachePartition : public LLViewerOctreePartition { public: LLVOCachePartition(LLViewerRegion* regionp); diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp index 345e87eea8..9a41eedb54 100644 --- a/indra/newview/llvograss.cpp +++ b/indra/newview/llvograss.cpp @@ -661,11 +661,9 @@ void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count } } -static LLTrace::BlockTimerStatHandle FTM_REBUILD_GRASS_VB("Grass VB"); - void LLGrassPartition::getGeometry(LLSpatialGroup* group) { - LL_RECORD_BLOCK_TIME(FTM_REBUILD_GRASS_VB); + LL_PROFILE_ZONE_SCOPED; std::sort(mFaceList.begin(), mFaceList.end(), LLFace::CompareDistanceGreater()); diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index b31afca61d..068e8a131d 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -306,10 +306,9 @@ LLVector3 LLVOPartGroup::getCameraPosition() const return gAgentCamera.getCameraPositionAgent(); } -static LLTrace::BlockTimerStatHandle FTM_UPDATE_PARTICLES("Update Particles"); BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable) { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_PARTICLES); + LL_PROFILE_ZONE_SCOPED; dirtySpatialGroup(); @@ -754,10 +753,9 @@ LLHUDParticlePartition::LLHUDParticlePartition(LLViewerRegion* regionp) : mPartitionType = LLViewerRegion::PARTITION_HUD_PARTICLE; } -static LLTrace::BlockTimerStatHandle FTM_REBUILD_PARTICLE_VBO("Particle VBO"); - void LLParticlePartition::rebuildGeom(LLSpatialGroup* group) { + LL_PROFILE_ZONE_SCOPED; if (group->isDead() || !group->hasState(LLSpatialGroup::GEOM_DIRTY)) { return; @@ -769,8 +767,6 @@ void LLParticlePartition::rebuildGeom(LLSpatialGroup* group) group->mLastUpdateViewAngle = group->mViewAngle; } - LL_RECORD_BLOCK_TIME(FTM_REBUILD_PARTICLE_VBO); - group->clearDrawMap(); //get geometry count @@ -843,11 +839,9 @@ void LLParticlePartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_co } -static LLTrace::BlockTimerStatHandle FTM_REBUILD_PARTICLE_GEOM("Particle Geom"); - void LLParticlePartition::getGeometry(LLSpatialGroup* group) { - LL_RECORD_BLOCK_TIME(FTM_REBUILD_PARTICLE_GEOM); + LL_PROFILE_ZONE_SCOPED; std::sort(mFaceList.begin(), mFaceList.end(), LLFace::CompareDistanceGreater()); diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index edf8c40bd3..1e546861b9 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -79,11 +79,6 @@ namespace const LLVector2 TEX10 = LLVector2(1.f, 0.f); const LLVector2 TEX11 = LLVector2(1.f, 1.f); - LLTrace::BlockTimerStatHandle FTM_VOSKY_UPDATETIMER("VOSky Update Timer Tick"); - LLTrace::BlockTimerStatHandle FTM_VOSKY_CALC("VOSky Update Calculations"); - LLTrace::BlockTimerStatHandle FTM_VOSKY_CREATETEXTURES("VOSky Update Textures"); - LLTrace::BlockTimerStatHandle FTM_VOSKY_UPDATEFORCED("VOSky Update Forced"); - F32Seconds UPDATE_EXPRY(0.25f); const F32 UPDATE_MIN_DELTA_THRESHOLD = 0.0005f; @@ -518,6 +513,7 @@ void LLVOSky::cacheEnvironment(LLSettingsSky::ptr_t psky,AtmosphericsVars& atmos void LLVOSky::calc() { + LL_PROFILE_ZONE_SCOPED; LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); cacheEnvironment(psky,m_atmosphericsVars); @@ -686,6 +682,8 @@ bool LLVOSky::updateSky() return TRUE; } + LL_PROFILE_ZONE_SCOPED; + static S32 next_frame = 0; mNeedUpdate = mForceUpdate; @@ -706,7 +704,6 @@ bool LLVOSky::updateSky() if (mCubeMapUpdateStage < 0) { - LL_RECORD_BLOCK_TIME(FTM_VOSKY_CALC); calc(); bool same_atmospherics = approximatelyEqual(m_lastAtmosphericsVars, m_atmosphericsVars, UPDATE_MIN_DELTA_THRESHOLD); @@ -723,7 +720,7 @@ bool LLVOSky::updateSky() } else if (mCubeMapUpdateStage == NUM_CUBEMAP_FACES) { - LL_RECORD_BLOCK_TIME(FTM_VOSKY_UPDATEFORCED); + LL_PROFILE_ZONE_NAMED("updateSky - forced"); LLSkyTex::stepCurrent(); bool is_alm_wl_sky = gPipeline.canUseWindLightShaders(); @@ -783,8 +780,8 @@ bool LLVOSky::updateSky() } // run 0 to 5 faces, each face in own frame else if (mCubeMapUpdateStage >= 0 && mCubeMapUpdateStage < NUM_CUBEMAP_FACES) - { - LL_RECORD_BLOCK_TIME(FTM_VOSKY_CREATETEXTURES); + { + LL_PROFILE_ZONE_NAMED("updateSky - create"); S32 side = mCubeMapUpdateStage; // CPU hungry part, createSkyTexture() is math heavy // Prior to EEP it was mostly per tile, but since EPP it is per face. @@ -974,11 +971,9 @@ void LLVOSky::setBloomTextures(const LLUUID& bloom_texture, const LLUUID& bloom_ } } -static LLTrace::BlockTimerStatHandle FTM_GEO_SKY("Sky Geometry"); - BOOL LLVOSky::updateGeometry(LLDrawable *drawable) { - LL_RECORD_BLOCK_TIME(FTM_GEO_SKY); + LL_PROFILE_ZONE_SCOPED; if (mFace[FACE_REFLECTION] == NULL) { LLDrawPoolWater *poolp = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER); diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index b5560d3d79..4d25e8c7bd 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -212,7 +212,6 @@ LLDrawable *LLVOSurfacePatch::createDrawable(LLPipeline *pipeline) return mDrawable; } -static LLTrace::BlockTimerStatHandle FTM_UPDATE_TERRAIN("Update Terrain"); void LLVOSurfacePatch::updateGL() { @@ -225,7 +224,7 @@ void LLVOSurfacePatch::updateGL() BOOL LLVOSurfacePatch::updateGeometry(LLDrawable *drawable) { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_TERRAIN); + LL_PROFILE_ZONE_SCOPED; dirtySpatialGroup(TRUE); @@ -1071,10 +1070,9 @@ LLVertexBuffer* LLTerrainPartition::createVertexBuffer(U32 type_mask, U32 usage) return new LLVertexBufferTerrain(); } -static LLTrace::BlockTimerStatHandle FTM_REBUILD_TERRAIN_VB("Terrain VB"); void LLTerrainPartition::getGeometry(LLSpatialGroup* group) { - LL_RECORD_BLOCK_TIME(FTM_REBUILD_TERRAIN_VB); + LL_PROFILE_ZONE_SCOPED; LLVertexBuffer* buffer = group->mVertexBuffer; diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index 41099cb570..493162b47b 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -493,11 +493,9 @@ LLDrawable* LLVOTree::createDrawable(LLPipeline *pipeline) const S32 LEAF_INDICES = 24; const S32 LEAF_VERTICES = 16; -static LLTrace::BlockTimerStatHandle FTM_UPDATE_TREE("Update Tree"); - BOOL LLVOTree::updateGeometry(LLDrawable *drawable) { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_TREE); + LL_PROFILE_ZONE_SCOPED; if(mTrunkLOD >= sMAX_NUM_TREE_LOD_LEVELS) //do not display the tree. { diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index b86935b081..be390e44a3 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -103,10 +103,6 @@ S32 LLVOVolume::mRenderComplexity_current = 0; LLPointer LLVOVolume::sObjectMediaClient = NULL; LLPointer LLVOVolume::sObjectMediaNavigateClient = NULL; -static LLTrace::BlockTimerStatHandle FTM_GEN_TRIANGLES("Generate Triangles"); -static LLTrace::BlockTimerStatHandle FTM_GEN_VOLUME("Generate Volumes"); -static LLTrace::BlockTimerStatHandle FTM_VOLUME_TEXTURES("Volume Textures"); - extern BOOL gGLDebugLoggingEnabled; // Implementation class of LLMediaDataClientObject. See llmediadataclient.h @@ -692,7 +688,7 @@ BOOL LLVOVolume::isVisible() const void LLVOVolume::updateTextureVirtualSize(bool forced) { - LL_RECORD_BLOCK_TIME(FTM_VOLUME_TEXTURES); + LL_PROFILE_ZONE_SCOPED; // Update the pixel area of all faces if (mDrawable.isNull()) @@ -971,6 +967,7 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline) BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bool unique_volume) { + LL_PROFILE_ZONE_SCOPED; LLVolumeParams volume_params = params_in; S32 last_lod = mVolumep.notNull() ? LLVolumeLODGroup::getVolumeDetailFromScale(mVolumep->getDetail()) : -1; @@ -1598,6 +1595,7 @@ BOOL LLVOVolume::setParent(LLViewerObject* parent) // NOTE: regenFaces() MUST be followed by genTriangles()! void LLVOVolume::regenFaces() { + LL_PROFILE_ZONE_SCOPED; // remove existing faces BOOL count_changed = mNumFaces != getNumTEs(); @@ -1645,6 +1643,7 @@ void LLVOVolume::regenFaces() BOOL LLVOVolume::genBBoxes(BOOL force_global) { + LL_PROFILE_ZONE_SCOPED; BOOL res = TRUE; LLVector4a min,max; @@ -1855,12 +1854,9 @@ void LLVOVolume::updateRelativeXform(bool force_identity) } } -static LLTrace::BlockTimerStatHandle FTM_GEN_FLEX("Generate Flexies"); -static LLTrace::BlockTimerStatHandle FTM_UPDATE_PRIMITIVES("Update Primitives"); -static LLTrace::BlockTimerStatHandle FTM_UPDATE_RIGGED_VOLUME("Update Rigged"); - bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled) { + LL_PROFILE_ZONE_SCOPED; bool regen_faces = false; LLVolume *old_volumep, *new_volumep; @@ -1873,7 +1869,6 @@ bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled) old_volumep = NULL; { - LL_RECORD_BLOCK_TIME(FTM_GEN_VOLUME); const LLVolumeParams &volume_params = getVolume()->getParams(); setVolume(volume_params, 0); } @@ -1901,7 +1896,6 @@ bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled) drawable->setState(LLDrawable::REBUILD_VOLUME); // for face->genVolumeTriangles() { - LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES); regen_faces = new_num_faces != old_num_faces || mNumFaces != (S32)getNumTEs(); if (regen_faces) { @@ -1926,14 +1920,11 @@ bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled) BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_PRIMITIVES); + LL_PROFILE_ZONE_SCOPED; if (mDrawable->isState(LLDrawable::REBUILD_RIGGED)) { - { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_RIGGED_VOLUME); - updateRiggedVolume(); - } + updateRiggedVolume(); genBBoxes(FALSE); mDrawable->clearState(LLDrawable::REBUILD_RIGGED); } @@ -1942,7 +1933,6 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) { BOOL res; { - LL_RECORD_BLOCK_TIME(FTM_GEN_FLEX); res = mVolumeImpl->doUpdateGeometry(drawable); } updateFaceFlags(); @@ -1982,7 +1972,6 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) } if (!was_regen_faces) { - LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES); regenFaces(); } @@ -2005,7 +1994,6 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) { compiled = TRUE; // All it did was move or we changed the texture coordinate offset - LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES); genBBoxes(FALSE); } @@ -3717,11 +3705,9 @@ void LLVOVolume::afterReparent() } //---------------------------------------------------------------------------- -static LLTrace::BlockTimerStatHandle FTM_VOVOL_RIGGING_INFO("VOVol Rigging Info"); - void LLVOVolume::updateRiggingInfo() { - LL_RECORD_BLOCK_TIME(FTM_VOVOL_RIGGING_INFO); + LL_PROFILE_ZONE_SCOPED; if (isRiggedMesh()) { const LLMeshSkinInfo* skin = getSkinInfo(); @@ -4726,6 +4712,7 @@ void LLVOVolume::clearRiggedVolume() void LLVOVolume::updateRiggedVolume(bool force_update) { + LL_PROFILE_ZONE_SCOPED; //Update mRiggedVolume to match current animation frame of avatar. //Also update position/size in octree. @@ -4761,11 +4748,9 @@ void LLVOVolume::updateRiggedVolume(bool force_update) mRiggedVolume->update(skin, avatar, volume); } -static LLTrace::BlockTimerStatHandle FTM_SKIN_RIGGED("Skin"); -static LLTrace::BlockTimerStatHandle FTM_RIGGED_OCTREE("Octree"); - void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* volume) { + LL_PROFILE_ZONE_SCOPED; bool copy = false; if (volume->getNumVolumeFaces() != getNumVolumeFaces()) { @@ -4829,8 +4814,6 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons if (pos && dst_face.mExtents) { - LL_RECORD_BLOCK_TIME(FTM_SKIN_RIGGED); - U32 max_joints = LLSkinningUtil::getMaxJointCount(); rigged_vert_count += dst_face.mNumVertices; rigged_face_count++; @@ -4901,8 +4884,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons } { - LL_RECORD_BLOCK_TIME(FTM_RIGGED_OCTREE); - delete dst_face.mOctree; + delete dst_face.mOctree; dst_face.mOctree = NULL; LLVector4a size; @@ -5066,11 +5048,9 @@ void LLVolumeGeometryManager::freeFaces() sAlphaFaces = NULL; } -static LLTrace::BlockTimerStatHandle FTM_REGISTER_FACE("Register Face"); - void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type) { - LL_RECORD_BLOCK_TIME(FTM_REGISTER_FACE); + LL_PROFILE_ZONE_SCOPED; if ( type == LLRenderPass::PASS_ALPHA && facep->getTextureEntry()->getMaterialParams().notNull() && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_TANGENT) @@ -5302,10 +5282,6 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group) } -static LLTrace::BlockTimerStatHandle FTM_REBUILD_VOLUME_VB("Volume VB"); -static LLTrace::BlockTimerStatHandle FTM_REBUILD_VOLUME_FACE_LIST("Build Face List"); -static LLTrace::BlockTimerStatHandle FTM_REBUILD_VOLUME_GEN_DRAW_INFO("Gen Draw Info"); - static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj) { LLVOAvatar* avatar = vobj->getAvatar(); @@ -5411,6 +5387,7 @@ void handleRenderAutoMuteByteLimitChanged(const LLSD& new_value) void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { + LL_PROFILE_ZONE_SCOPED; if (group->changeLOD()) { group->mLastUpdateDistance = group->mDistance; @@ -5427,8 +5404,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) return; } - LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_VB); - group->mBuilt = 1.f; LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge(); @@ -5485,7 +5460,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) #endif { - LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_FACE_LIST); + LL_PROFILE_ZONE_NAMED("rebuildGeom - face list"); //get all the faces into a list for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); @@ -6036,23 +6011,16 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) mFaceList.clear(); } -static LLTrace::BlockTimerStatHandle FTM_REBUILD_MESH_FLUSH("Flush Mesh"); - void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) { + LL_PROFILE_ZONE_SCOPED; llassert(group); if (group && group->hasState(LLSpatialGroup::MESH_DIRTY) && !group->hasState(LLSpatialGroup::GEOM_DIRTY)) { - LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_VB); { - // SL-15709 -- NOTE: Tracy only allows one ZoneScoped per function. - // Solutions are: - // 1. Use a new scope - // 2. Use named zones - // 3. Use transient zones - LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); //make sure getgeometryvolume shows up in the right place in timers + LL_PROFILE_ZONE_NAMED("rebuildMesh - gen draw info"); - group->mBuilt = 1.f; + group->mBuilt = 1.f; S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ; @@ -6123,7 +6091,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) } { - LL_RECORD_BLOCK_TIME(FTM_REBUILD_MESH_FLUSH); + LL_PROFILE_ZONE_NAMED("rebuildMesh - flush"); for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter) { (*iter)->flush(); @@ -6166,10 +6134,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO); } - - } // Tracy integration - -// llassert(!group || !group->isState(LLSpatialGroup::NEW_DRAWINFO)); + } } struct CompareBatchBreakerModified @@ -6202,19 +6167,10 @@ struct CompareBatchBreakerModified } }; -static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_SORT("Draw Info Face Sort"); -static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_FACE_SIZE("Face Sizing"); -static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_ALLOCATE("Allocate VB"); -static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_FIND_VB("Find VB"); -static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_RESIZE_VB("Resize VB"); - - - - U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures, BOOL no_materials) { - LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); + LL_PROFILE_ZONE_SCOPED; U32 geometryBytes = 0; U32 buffer_usage = group->mBufferUsage; @@ -6246,7 +6202,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace max_vertices = llmin(max_vertices, (U32) 65535); { - LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_SORT); + LL_PROFILE_ZONE_NAMED("genDrawInfo - sort"); if (!distance_sort) { //sort faces by things that break batches @@ -6332,7 +6288,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace U32 texture_count = 0; { - LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_FACE_SIZE); + LL_PROFILE_ZONE_NAMED("genDrawInfo - face size"); if (batch_textures) { U8 cur_tex = 0; @@ -6455,7 +6411,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace LLPointer buffer; { - LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_ALLOCATE); + LL_PROFILE_ZONE_NAMED("genDrawInfo - allocate"); buffer = createVertexBuffer(mask, buffer_usage); if(!buffer->allocateBuffer(geom_count, index_count, TRUE)) { @@ -6843,6 +6799,8 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count) { + LL_PROFILE_ZONE_SCOPED; + //initialize to default usage for this partition U32 usage = group->getSpatialPartition()->mBufferUsage; diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 12def24a0d..efe6aa158e 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -114,11 +114,9 @@ LLDrawable *LLVOWater::createDrawable(LLPipeline *pipeline) return mDrawable; } -static LLTrace::BlockTimerStatHandle FTM_UPDATE_WATER("Update Water"); - BOOL LLVOWater::updateGeometry(LLDrawable *drawable) { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_WATER); + LL_PROFILE_ZONE_SCOPED; LLFace *face; if (drawable->getNumFaces() < 1) diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index d428cb1568..5a8126fa38 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -141,11 +141,9 @@ void LLVOWLSky::restoreGL() gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE); } -static LLTrace::BlockTimerStatHandle FTM_GEO_SKY("Windlight Sky Geometry"); - BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) { - LL_RECORD_BLOCK_TIME(FTM_GEO_SKY); + LL_PROFILE_ZONE_SCOPED; LLStrider vertices; LLStrider texCoords; LLStrider indices; diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index c7b0a2bfb4..0a8457eb2c 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -62,6 +62,8 @@ #include +LLWorld* LLSimpleton::sInstance = nullptr; + // // Globals // @@ -135,6 +137,7 @@ void LLWorld::destroyClass() LLDrawable::incrementVisible(); LLSceneMonitor::deleteSingleton(); + LLWorld::deleteSingleton(); } @@ -1077,6 +1080,7 @@ void LLWorld::updateWaterObjects() void LLWorld::shiftRegions(const LLVector3& offset) { + LL_PROFILE_ZONE_SCOPED; for (region_list_t::const_iterator i = getRegionList().begin(); i != getRegionList().end(); ++i) { LLViewerRegion* region = *i; @@ -1147,11 +1151,9 @@ void LLWorld::disconnectRegions() } } -static LLTrace::BlockTimerStatHandle FTM_ENABLE_SIMULATOR("Enable Sim"); - void process_enable_simulator(LLMessageSystem *msg, void **user_data) { - LL_RECORD_BLOCK_TIME(FTM_ENABLE_SIMULATOR); + LL_PROFILE_ZONE_SCOPED; // enable the appropriate circuit for this simulator and // add its values into the gSimulator structure U64 handle; @@ -1217,12 +1219,11 @@ public: } }; -static LLTrace::BlockTimerStatHandle FTM_DISABLE_REGION("Disable Region"); // disable the circuit to this simulator // Called in response to "DisableSimulator" message. void process_disable_simulator(LLMessageSystem *mesgsys, void **user_data) { - LL_RECORD_BLOCK_TIME(FTM_DISABLE_REGION); + LL_PROFILE_ZONE_SCOPED; LLHost host = mesgsys->getSender(); diff --git a/indra/newview/llworld.h b/indra/newview/llworld.h index 98552bc4d1..69f2df4203 100644 --- a/indra/newview/llworld.h +++ b/indra/newview/llworld.h @@ -59,11 +59,12 @@ class LLVOAvatar; // as simulators are connected to, viewer_regions are popped off the stack and connected as required // as simulators are removed, they are pushed back onto the stack -class LLWorld : public LLSingleton +class LLWorld : public LLSimpleton { - LLSINGLETON(LLWorld); public: - void destroyClass(); + LLWorld(); + + void destroyClass(); LLViewerRegion* addRegion(const U64 ®ion_handle, const LLHost &host); // safe to call if already present, does the "right thing" if diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 7aa05fb22f..6ed6e20b03 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -238,7 +238,6 @@ const LLMatrix4* gGLLastMatrix = NULL; LLTrace::BlockTimerStatHandle FTM_RENDER_GEOMETRY("Render Geometry"); LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS("Grass"); LLTrace::BlockTimerStatHandle FTM_RENDER_INVISIBLE("Invisible"); -LLTrace::BlockTimerStatHandle FTM_RENDER_OCCLUSION("Occlusion"); LLTrace::BlockTimerStatHandle FTM_RENDER_SHINY("Shiny"); LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE("Simple"); LLTrace::BlockTimerStatHandle FTM_RENDER_TERRAIN("Terrain"); @@ -253,14 +252,12 @@ LLTrace::BlockTimerStatHandle FTM_RENDER_MATERIALS("Render Materials"); LLTrace::BlockTimerStatHandle FTM_RENDER_FULLBRIGHT("Fullbright"); LLTrace::BlockTimerStatHandle FTM_RENDER_GLOW("Glow"); LLTrace::BlockTimerStatHandle FTM_GEO_UPDATE("Geo Update"); -LLTrace::BlockTimerStatHandle FTM_PIPELINE_CREATE("Pipeline Create"); LLTrace::BlockTimerStatHandle FTM_POOLRENDER("RenderPool"); LLTrace::BlockTimerStatHandle FTM_POOLS("Pools"); LLTrace::BlockTimerStatHandle FTM_DEFERRED_POOLRENDER("RenderPool (Deferred)"); LLTrace::BlockTimerStatHandle FTM_DEFERRED_POOLS("Pools (Deferred)"); LLTrace::BlockTimerStatHandle FTM_POST_DEFERRED_POOLRENDER("RenderPool (Post)"); LLTrace::BlockTimerStatHandle FTM_POST_DEFERRED_POOLS("Pools (Post)"); -LLTrace::BlockTimerStatHandle FTM_RENDER_BLOOM_FBO("First FBO"); LLTrace::BlockTimerStatHandle FTM_STATESORT("Sort Draw State"); LLTrace::BlockTimerStatHandle FTM_PIPELINE("Pipeline"); LLTrace::BlockTimerStatHandle FTM_CLIENT_COPY("Client Copy"); @@ -269,11 +266,8 @@ LLTrace::BlockTimerStatHandle FTM_RENDER_DEFERRED("Deferred Shading"); LLTrace::BlockTimerStatHandle FTM_RENDER_UI_HUD("HUD"); LLTrace::BlockTimerStatHandle FTM_RENDER_UI_3D("3D"); LLTrace::BlockTimerStatHandle FTM_RENDER_UI_2D("2D"); -LLTrace::BlockTimerStatHandle FTM_RENDER_UI_DEBUG_TEXT("Debug Text"); -LLTrace::BlockTimerStatHandle FTM_RENDER_UI_SCENE_MON("Scene Mon"); static LLTrace::BlockTimerStatHandle FTM_STATESORT_DRAWABLE("Sort Drawables"); -static LLTrace::BlockTimerStatHandle FTM_STATESORT_POSTSORT("Post Sort"); static LLStaticHashedString sTint("tint"); static LLStaticHashedString sAmbiance("ambiance"); @@ -727,8 +721,6 @@ void LLPipeline::destroyGL() } } -static LLTrace::BlockTimerStatHandle FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); - void LLPipeline::requestResizeScreenTexture() { gResizeScreenTexture = TRUE; @@ -748,7 +740,6 @@ void LLPipeline::resizeShadowTexture() void LLPipeline::resizeScreenTexture() { - LL_RECORD_BLOCK_TIME(FTM_RESIZE_SCREEN_TEXTURE); if (gPipeline.canUseVertexShaders() && assertInitialized()) { GLuint resX = gViewerWindow->getWorldViewWidthRaw(); @@ -1518,6 +1509,7 @@ public: // Called when a texture changes # of channels (causes faces to move to alpha pool) void LLPipeline::dirtyPoolObjectTextures(const std::set& textures) { + LL_PROFILE_ZONE_SCOPED; assertInitialized(); // *TODO: This is inefficient and causes frame spikes; need a better way to do this @@ -1729,15 +1721,9 @@ void LLPipeline::allocDrawable(LLViewerObject *vobj) } -static LLTrace::BlockTimerStatHandle FTM_UNLINK("Unlink"); -static LLTrace::BlockTimerStatHandle FTM_REMOVE_FROM_MOVE_LIST("Movelist"); -static LLTrace::BlockTimerStatHandle FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition"); -static LLTrace::BlockTimerStatHandle FTM_REMOVE_FROM_LIGHT_SET("Light Set"); -static LLTrace::BlockTimerStatHandle FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set"); - void LLPipeline::unlinkDrawable(LLDrawable *drawable) { - LL_RECORD_BLOCK_TIME(FTM_UNLINK); + LL_PROFILE_ZONE_SCOPED; assertInitialized(); @@ -1746,7 +1732,6 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) // Based on flags, remove the drawable from the queues that it's on. if (drawablep->isState(LLDrawable::ON_MOVE_LIST)) { - LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_MOVE_LIST); LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep); if (iter != mMovedList.end()) { @@ -1756,7 +1741,6 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) if (drawablep->getSpatialGroup()) { - LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_SPATIAL_PARTITION); if (!drawablep->getSpatialGroup()->getSpatialPartition()->remove(drawablep, drawablep->getSpatialGroup())) { #ifdef LL_RELEASE_FOR_DOWNLOAD @@ -1767,30 +1751,24 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) } } - { - LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_LIGHT_SET); - mLights.erase(drawablep); + mLights.erase(drawablep); - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); iter++) + for (light_set_t::iterator iter = mNearbyLights.begin(); + iter != mNearbyLights.end(); iter++) + { + if (iter->drawable == drawablep) { - if (iter->drawable == drawablep) - { - mNearbyLights.erase(iter); - break; - } + mNearbyLights.erase(iter); + break; } } - { - LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_HIGHLIGHT_SET); - HighlightItem item(drawablep); - mHighlightSet.erase(item); + HighlightItem item(drawablep); + mHighlightSet.erase(item); - if (mHighlightObject == drawablep) - { - mHighlightObject = NULL; - } + if (mHighlightObject == drawablep) + { + mHighlightObject = NULL; } for (U32 i = 0; i < 2; ++i) @@ -1805,14 +1783,12 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) mTargetShadowSpotLight[i] = NULL; } } - - } //static void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar) { - LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_LIGHT_SET); + LL_PROFILE_ZONE_SCOPED; for (light_set_t::iterator iter = gPipeline.mNearbyLights.begin(); iter != gPipeline.mNearbyLights.end(); iter++) { @@ -1840,7 +1816,7 @@ U32 LLPipeline::addObject(LLViewerObject *vobj) void LLPipeline::createObjects(F32 max_dtime) { - LL_RECORD_BLOCK_TIME(FTM_PIPELINE_CREATE); + LL_PROFILE_ZONE_SCOPED; LLTimer update_timer; @@ -1864,6 +1840,7 @@ void LLPipeline::createObjects(F32 max_dtime) void LLPipeline::createObject(LLViewerObject* vobj) { + LL_PROFILE_ZONE_SCOPED; LLDrawable* drawablep = vobj->mDrawable; if (!drawablep) @@ -2010,14 +1987,9 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) } } -static LLTrace::BlockTimerStatHandle FTM_OCTREE_BALANCE("Balance Octree"); -static LLTrace::BlockTimerStatHandle FTM_UPDATE_MOVE("Update Move"); -static LLTrace::BlockTimerStatHandle FTM_RETEXTURE("Retexture"); -static LLTrace::BlockTimerStatHandle FTM_MOVED_LIST("Moved List"); - void LLPipeline::updateMove() { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_MOVE); + LL_PROFILE_ZONE_SCOPED; if (FreezeTime) { @@ -2026,49 +1998,38 @@ void LLPipeline::updateMove() assertInitialized(); + for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); + iter != mRetexturedList.end(); ++iter) { - LL_RECORD_BLOCK_TIME(FTM_RETEXTURE); - - for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); - iter != mRetexturedList.end(); ++iter) + LLDrawable* drawablep = *iter; + if (drawablep && !drawablep->isDead()) { - LLDrawable* drawablep = *iter; - if (drawablep && !drawablep->isDead()) - { - drawablep->updateTexture(); - } + drawablep->updateTexture(); } - mRetexturedList.clear(); } + mRetexturedList.clear(); - { - LL_RECORD_BLOCK_TIME(FTM_MOVED_LIST); - updateMovedList(mMovedList); - } + updateMovedList(mMovedList); //balance octrees + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { - LL_RECORD_BLOCK_TIME(FTM_OCTREE_BALANCE); - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->mOctree->balance(); - } + part->mOctree->balance(); } + } - //balance the VO Cache tree - LLVOCachePartition* vo_part = region->getVOCachePartition(); - if(vo_part) - { - vo_part->mOctree->balance(); - } + //balance the VO Cache tree + LLVOCachePartition* vo_part = region->getVOCachePartition(); + if(vo_part) + { + vo_part->mOctree->balance(); } } } @@ -2752,14 +2713,10 @@ bool LLPipeline::updateDrawableGeom(LLDrawable* drawablep, bool priority) return update_complete; } -static LLTrace::BlockTimerStatHandle FTM_SEED_VBO_POOLS("Seed VBO Pool"); - -static LLTrace::BlockTimerStatHandle FTM_UPDATE_GL("Update GL"); - void LLPipeline::updateGL() { + LL_PROFILE_ZONE_SCOPED; { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_GL); while (!LLGLUpdate::sGLQ.empty()) { LLGLUpdate* glu = LLGLUpdate::sGLQ.front(); @@ -2770,15 +2727,13 @@ void LLPipeline::updateGL() } { //seed VBO Pools - LL_RECORD_BLOCK_TIME(FTM_SEED_VBO_POOLS); LLVertexBuffer::seedPools(); } } -static LLTrace::BlockTimerStatHandle FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority Groups"); - void LLPipeline::clearRebuildGroups() { + LL_PROFILE_ZONE_SCOPED; LLSpatialGroup::sg_vector_t hudGroups; mGroupQ1Locked = true; @@ -2883,7 +2838,7 @@ void LLPipeline::clearRebuildDrawables() void LLPipeline::rebuildPriorityGroups() { - LL_RECORD_BLOCK_TIME(FTM_REBUILD_PRIORITY_GROUPS); + LL_PROFILE_ZONE_SCOPED; LLTimer update_timer; assertInitialized(); @@ -2905,8 +2860,6 @@ void LLPipeline::rebuildPriorityGroups() } -static LLTrace::BlockTimerStatHandle FTM_REBUILD_GROUPS("Rebuild Groups"); - void LLPipeline::rebuildGroups() { if (mGroupQ2.empty()) @@ -2914,7 +2867,7 @@ void LLPipeline::rebuildGroups() return; } - LL_RECORD_BLOCK_TIME(FTM_REBUILD_GROUPS); + LL_PROFILE_ZONE_SCOPED; mGroupQ2Locked = true; // Iterate through some drawables on the non-priority build queue S32 size = (S32) mGroupQ2.size(); @@ -3160,12 +3113,9 @@ void LLPipeline::markShift(LLDrawable *drawablep) } } -static LLTrace::BlockTimerStatHandle FTM_SHIFT_DRAWABLE("Shift Drawable"); -static LLTrace::BlockTimerStatHandle FTM_SHIFT_OCTREE("Shift Octree"); -static LLTrace::BlockTimerStatHandle FTM_SHIFT_HUD("Shift HUD"); - void LLPipeline::shiftObjects(const LLVector3 &offset) { + LL_PROFILE_ZONE_SCOPED; assertInitialized(); glClear(GL_DEPTH_BUFFER_BIT); @@ -3174,46 +3124,36 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) LLVector4a offseta; offseta.load3(offset.mV); + for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin(); + iter != mShiftList.end(); iter++) { - LL_RECORD_BLOCK_TIME(FTM_SHIFT_DRAWABLE); - - for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin(); - iter != mShiftList.end(); iter++) + LLDrawable *drawablep = *iter; + if (drawablep->isDead()) { - LLDrawable *drawablep = *iter; - if (drawablep->isDead()) - { - continue; - } - drawablep->shiftPos(offseta); - drawablep->clearState(LLDrawable::ON_SHIFT_LIST); - } - mShiftList.resize(0); + continue; + } + drawablep->shiftPos(offseta); + drawablep->clearState(LLDrawable::ON_SHIFT_LIST); } - + mShiftList.resize(0); + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { - LL_RECORD_BLOCK_TIME(FTM_SHIFT_OCTREE); - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->shift(offseta); - } + part->shift(offseta); } } } - { - LL_RECORD_BLOCK_TIME(FTM_SHIFT_HUD); - LLHUDText::shiftAll(offset); - LLHUDNameTag::shiftAll(offset); - } + LLHUDText::shiftAll(offset); + LLHUDNameTag::shiftAll(offset); + display_update_camera(); } @@ -3244,10 +3184,9 @@ void LLPipeline::markPartitionMove(LLDrawable* drawable) } } -static LLTrace::BlockTimerStatHandle FTM_PROCESS_PARTITIONQ("PartitionQ"); void LLPipeline::processPartitionQ() { - LL_RECORD_BLOCK_TIME(FTM_PROCESS_PARTITIONQ); + LL_PROFILE_ZONE_SCOPED; for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter) { LLDrawable* drawable = *iter; @@ -3347,8 +3286,6 @@ void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags f } } -static LLTrace::BlockTimerStatHandle FTM_RESET_DRAWORDER("Reset Draw Order"); - void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) { if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR, @@ -3362,7 +3299,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) LLPipeline::END_RENDER_TYPES)) { //clear faces from face pools - LL_RECORD_BLOCK_TIME(FTM_RESET_DRAWORDER); gPipeline.resetDrawOrders(); } @@ -3811,7 +3747,7 @@ void LLPipeline::touchTextures(LLDrawInfo* info) void LLPipeline::postSort(LLCamera& camera) { - LL_RECORD_BLOCK_TIME(FTM_STATESORT_POSTSORT); + LL_PROFILE_ZONE_SCOPED; assertInitialized(); @@ -4837,6 +4773,7 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type) { + LL_PROFILE_ZONE_SCOPED; assertInitialized(); S32 count = 0; if (render_type == LLRender::TRIANGLE_STRIP) @@ -5617,11 +5554,9 @@ void LLPipeline::renderDebug() } } -static LLTrace::BlockTimerStatHandle FTM_REBUILD_POOLS("Rebuild Pools"); - void LLPipeline::rebuildPools() { - LL_RECORD_BLOCK_TIME(FTM_REBUILD_POOLS); + LL_PROFILE_ZONE_SCOPED; assertInitialized(); @@ -5965,6 +5900,7 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) void LLPipeline::resetDrawOrders() { + LL_PROFILE_ZONE_SCOPED; assertInitialized(); // Iterate through all of the draw pools and rebuild them. for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) @@ -7380,8 +7316,6 @@ void LLPipeline::resetVertexBuffers() mResetVertexBuffers = true; } -static LLTrace::BlockTimerStatHandle FTM_RESET_VB("Reset VB"); - void LLPipeline::doResetVertexBuffers(bool forced) { if (!mResetVertexBuffers) @@ -7403,7 +7337,7 @@ void LLPipeline::doResetVertexBuffers(bool forced) } } - LL_RECORD_BLOCK_TIME(FTM_RESET_VB); + LL_PROFILE_ZONE_SCOPED; mResetVertexBuffers = false; mCubeVB = NULL; @@ -7603,11 +7537,8 @@ void LLPipeline::renderFinalize() if (sRenderGlow) { - { - LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO); - mGlow[2].bindTarget(); - mGlow[2].clear(); - } + mGlow[2].bindTarget(); + mGlow[2].clear(); gGlowExtractProgram.bind(); F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f); @@ -7673,11 +7604,8 @@ void LLPipeline::renderFinalize() for (S32 i = 0; i < kernel; i++) { - { - LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO); - mGlow[i % 2].bindTarget(); - mGlow[i % 2].clear(); - } + mGlow[i % 2].bindTarget(); + mGlow[i % 2].clear(); if (i == 0) { @@ -8194,11 +8122,9 @@ void LLPipeline::renderFinalize() LLGLState::checkTextureChannels(); } -static LLTrace::BlockTimerStatHandle FTM_BIND_DEFERRED("Bind Deferred"); - void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target) { - LL_RECORD_BLOCK_TIME(FTM_BIND_DEFERRED); + LL_PROFILE_ZONE_SCOPED; LLRenderTarget* deferred_target = &mDeferredScreen; LLRenderTarget* deferred_depth_target = &mDeferredDepth; @@ -8458,16 +8384,7 @@ LLVector4 pow4fsrgb(LLVector4 v, F32 f) return v; } -static LLTrace::BlockTimerStatHandle FTM_GI_TRACE("Trace"); -static LLTrace::BlockTimerStatHandle FTM_GI_GATHER("Gather"); -static LLTrace::BlockTimerStatHandle FTM_SUN_SHADOW("Shadow Map"); -static LLTrace::BlockTimerStatHandle FTM_SOFTEN_SHADOW("Shadow Soften"); -static LLTrace::BlockTimerStatHandle FTM_EDGE_DETECTION("Find Edges"); -static LLTrace::BlockTimerStatHandle FTM_LOCAL_LIGHTS("Local Lights"); -static LLTrace::BlockTimerStatHandle FTM_ATMOSPHERICS("Atmospherics"); -static LLTrace::BlockTimerStatHandle FTM_FULLSCREEN_LIGHTS("Fullscreen Lights"); -static LLTrace::BlockTimerStatHandle FTM_PROJECTORS("Projectors"); -static LLTrace::BlockTimerStatHandle FTM_POST("Post"); +static LLTrace::BlockTimerStatHandle FTM_DEFERRED_LIGHTING("Deferred Lighting"); void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { @@ -8475,6 +8392,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { return; } + LL_RECORD_BLOCK_TIME(FTM_DEFERRED_LIGHTING); LLRenderTarget *deferred_target = &mDeferredScreen; LLRenderTarget *deferred_depth_target = &mDeferredDepth; @@ -8547,7 +8465,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { deferred_light_target->bindTarget(); { // paint shadow/SSAO light map (direct lighting lightmap) - LL_RECORD_BLOCK_TIME(FTM_SUN_SHADOW); + LL_PROFILE_ZONE_NAMED("renderDeferredLighting - sun shadow"); bindDeferredShader(gDeferredSunProgram, deferred_light_target); mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); glClearColor(1, 1, 1, 1); @@ -8593,7 +8511,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) if (RenderDeferredSSAO) { // soften direct lighting lightmap - LL_RECORD_BLOCK_TIME(FTM_SOFTEN_SHADOW); + LL_PROFILE_ZONE_NAMED("renderDeferredLighting - soften shadow"); // blur lightmap screen_target->bindTarget(); glClearColor(1, 1, 1, 1); @@ -8671,7 +8589,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { // apply sunlight contribution LLGLSLShader &soften_shader = LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram; - LL_RECORD_BLOCK_TIME(FTM_ATMOSPHERICS); + LL_PROFILE_ZONE_NAMED("renderDeferredLighting - atmospherics"); bindDeferredShader(soften_shader); LLEnvironment &environment = LLEnvironment::instance(); @@ -8737,6 +8655,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) LLVertexBuffer::unbind(); { + LL_PROFILE_ZONE_NAMED("renderDeferredLighting - local lights"); bindDeferredShader(gDeferredLightProgram); if (mCubeVB.isNull()) @@ -8807,7 +8726,6 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) continue; } - LL_RECORD_BLOCK_TIME(FTM_LOCAL_LIGHTS); gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); @@ -8843,6 +8761,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) if (!spot_lights.empty()) { + LL_PROFILE_ZONE_NAMED("renderDeferredLighting - projectors"); LLGLDepthTest depth(GL_TRUE, GL_FALSE); bindDeferredShader(gDeferredSpotLightProgram); @@ -8852,7 +8771,6 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) { - LL_RECORD_BLOCK_TIME(FTM_PROJECTORS); LLDrawable *drawablep = *iter; LLVOVolume *volume = drawablep->getVOVolume(); @@ -8888,6 +8806,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) vert[2].set(3, 1, 0); { + LL_PROFILE_ZONE_NAMED("renderDeferredLighting - fullscreen lights"); LLGLDepthTest depth(GL_FALSE); // full screen blit @@ -8907,7 +8826,6 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) while (!fullscreen_lights.empty()) { - LL_RECORD_BLOCK_TIME(FTM_FULLSCREEN_LIGHTS); light[count] = fullscreen_lights.front(); fullscreen_lights.pop_front(); col[count] = light_colors.front(); @@ -8939,7 +8857,6 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) { - LL_RECORD_BLOCK_TIME(FTM_PROJECTORS); LLDrawable *drawablep = *iter; LLVOVolume *volume = drawablep->getVOVolume(); LLVector3 center = drawablep->getPositionAgent(); @@ -9849,10 +9766,9 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LLPipeline::sShadowRender = false; } -static LLTrace::BlockTimerStatHandle FTM_VISIBLE_CLOUD("Visible Cloud"); bool LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector& fp, LLVector3 light_dir) { - LL_RECORD_BLOCK_TIME(FTM_VISIBLE_CLOUD); + LL_PROFILE_ZONE_SCOPED; //get point cloud of intersection of frust and min, max if (getVisibleExtents(camera, min, max)) @@ -10109,9 +10025,6 @@ LLRenderTarget* LLPipeline::getShadowTarget(U32 i) } static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW("Gen Sun Shadow"); -static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW_SETUP("Sun Shadow Setup"); -static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW_RENDER_DIRECTIONAL("Render Dir"); -static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW_SPOT_SETUP("Spot Shadow Setup"); static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW_SPOT_RENDER("Spot Shadow Render"); void LLPipeline::generateSunShadow(LLCamera& camera) @@ -10907,14 +10820,11 @@ void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, bool textu } } -static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_MARK_VISIBLE("Impostor Mark Visible"); -static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_SETUP("Impostor Setup"); -static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_BACKGROUND("Impostor Background"); -static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_ALLOCATE("Impostor Allocate"); -static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_RESIZE("Impostor Resize"); +static LLTrace::BlockTimerStatHandle FTM_GENERATE_IMPOSTOR("Generate Impostor"); void LLPipeline::generateImpostor(LLVOAvatar* avatar) { + LL_RECORD_BLOCK_TIME(FTM_GENERATE_IMPOSTOR); LLGLState::checkStates(); LLGLState::checkTextureChannels(); LLGLState::checkClientArrays(); @@ -10989,7 +10899,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) LLViewerCamera* viewer_camera = LLViewerCamera::getInstance(); { - LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_MARK_VISIBLE); markVisible(avatar->mDrawable, *viewer_camera); LLVOAvatar::attachment_map_t::iterator iter; @@ -11018,7 +10927,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) U32 resX = 0; { - LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_SETUP); const LLVector4a* ext = avatar->mDrawable->getSpatialExtents(); LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset()); @@ -11075,9 +10983,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) if (!avatar->mImpostor.isComplete()) { - LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_ALLOCATE); - - if (LLPipeline::sRenderDeferred) { avatar->mImpostor.allocate(resX,resY,GL_SRGB8_ALPHA8,TRUE,FALSE); @@ -11094,7 +10999,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) } else if(resX != avatar->mImpostor.getWidth() || resY != avatar->mImpostor.getHeight()) { - LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_RESIZE); avatar->mImpostor.resize(resX,resY); } @@ -11156,7 +11060,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) LLDrawPoolAvatar::sMinimumAlpha = old_alpha; { //create alpha mask based on depth buffer (grey out if muted) - LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_BACKGROUND); if (LLPipeline::sRenderDeferred) { GLuint buff = GL_COLOR_ATTACHMENT0; diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 8ffbddca21..b87a726647 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -66,7 +66,6 @@ bool setup_hud_matrices(const LLRect& screen_region); // specify portion of scre extern LLTrace::BlockTimerStatHandle FTM_RENDER_GEOMETRY; extern LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS; extern LLTrace::BlockTimerStatHandle FTM_RENDER_INVISIBLE; -extern LLTrace::BlockTimerStatHandle FTM_RENDER_OCCLUSION; extern LLTrace::BlockTimerStatHandle FTM_RENDER_SHINY; extern LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE; extern LLTrace::BlockTimerStatHandle FTM_RENDER_TERRAIN; @@ -87,8 +86,6 @@ extern LLTrace::BlockTimerStatHandle FTM_CLIENT_COPY; extern LLTrace::BlockTimerStatHandle FTM_RENDER_UI_HUD; extern LLTrace::BlockTimerStatHandle FTM_RENDER_UI_3D; extern LLTrace::BlockTimerStatHandle FTM_RENDER_UI_2D; -extern LLTrace::BlockTimerStatHandle FTM_RENDER_UI_DEBUG_TEXT; -extern LLTrace::BlockTimerStatHandle FTM_RENDER_UI_SCENE_MON; class LLPipeline { -- cgit v1.3 From 28f9fb06a9f4cb9edccb2ff8132c7f6a9b27c060 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 20 Nov 2021 18:49:19 +0000 Subject: SL-16289 Rigged mesh rendering overhaul --- indra/llmath/llmatrix4a.h | 9 +- indra/llprimitive/llmodel.cpp | 35 + indra/llprimitive/llmodel.h | 3 + indra/llrender/llglslshader.cpp | 13 + indra/llrender/llglslshader.h | 8 +- indra/llrender/llrender.cpp | 2 +- indra/llrender/llshadermgr.cpp | 5 +- indra/llrender/llshadermgr.h | 2 +- indra/llwindow/llwindowwin32.cpp | 2 +- indra/llxml/llcontrol.h | 1 + indra/newview/app_settings/settings.xml | 24 +- .../shaders/class1/deferred/alphaV.glsl | 4 +- .../shaders/class1/deferred/bumpSkinnedV.glsl | 64 - .../shaders/class1/deferred/bumpV.glsl | 22 +- .../shaders/class1/deferred/diffuseSkinnedV.glsl | 59 - .../shaders/class1/deferred/diffuseV.glsl | 20 +- .../shaders/class1/deferred/fullbrightShinyV.glsl | 18 +- .../shaders/class1/deferred/fullbrightV.glsl | 13 +- .../class1/deferred/shadowAlphaMaskSkinnedV.glsl | 70 + .../shaders/class1/deferred/shadowSkinnedV.glsl | 52 + .../class1/deferred/treeShadowSkinnedV.glsl | 53 + .../shaders/class1/interface/debugSkinnedV.glsl | 41 + .../class1/interface/occlusionSkinnedV.glsl | 40 + .../shaders/class1/lighting/lightFullbrightF.glsl | 1 + .../app_settings/shaders/class1/objects/bumpV.glsl | 13 + .../shaders/class1/objects/emissiveSkinnedV.glsl | 56 - .../shaders/class1/objects/emissiveV.glsl | 20 +- .../class1/objects/fullbrightShinySkinnedV.glsl | 71 - .../shaders/class1/objects/fullbrightShinyV.glsl | 17 +- .../shaders/class1/objects/fullbrightSkinnedV.glsl | 57 - .../shaders/class1/objects/fullbrightV.glsl | 17 +- .../class1/objects/shinySimpleSkinnedV.glsl | 66 - .../shaders/class1/objects/shinyV.glsl | 20 +- .../shaders/class1/objects/simpleSkinnedV.glsl | 65 - .../shaders/class1/objects/simpleV.glsl | 18 +- indra/newview/llappviewer.cpp | 5 + indra/newview/lldrawable.cpp | 15 - indra/newview/lldrawpool.cpp | 119 +- indra/newview/lldrawpool.h | 41 +- indra/newview/lldrawpoolalpha.cpp | 391 ++-- indra/newview/lldrawpoolalpha.h | 22 +- indra/newview/lldrawpoolavatar.cpp | 2023 ++------------------ indra/newview/lldrawpoolavatar.h | 202 +- indra/newview/lldrawpoolbump.cpp | 309 ++- indra/newview/lldrawpoolbump.h | 7 +- indra/newview/lldrawpoolmaterials.cpp | 66 +- indra/newview/lldrawpoolmaterials.h | 18 +- indra/newview/lldrawpoolsimple.cpp | 511 ++--- indra/newview/lldrawpoolsimple.h | 33 +- indra/newview/llface.cpp | 133 +- indra/newview/llface.h | 10 +- indra/newview/llmeshrepository.cpp | 2 +- indra/newview/llspatialpartition.cpp | 25 +- indra/newview/llspatialpartition.h | 21 +- indra/newview/llviewerdisplay.cpp | 7 +- indra/newview/llviewershadermgr.cpp | 1245 +++++------- indra/newview/llviewershadermgr.h | 25 - indra/newview/llvoavatar.cpp | 49 + indra/newview/llvoavatar.h | 23 + indra/newview/llvovolume.cpp | 470 +++-- indra/newview/pipeline.cpp | 462 +++-- indra/newview/pipeline.h | 35 +- 62 files changed, 2690 insertions(+), 4560 deletions(-) delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl (limited to 'indra/newview/llspatialpartition.cpp') diff --git a/indra/llmath/llmatrix4a.h b/indra/llmath/llmatrix4a.h index 5291a05607..2cf50e9cd2 100644 --- a/indra/llmath/llmatrix4a.h +++ b/indra/llmath/llmatrix4a.h @@ -78,8 +78,15 @@ public: mMatrix[1] = _mm_loadu_ps(src.mMatrix[1]); mMatrix[2] = _mm_loadu_ps(src.mMatrix[2]); mMatrix[3] = _mm_loadu_ps(src.mMatrix[3]); - } + + inline void loadu(const F32* src) + { + mMatrix[0] = _mm_loadu_ps(src); + mMatrix[1] = _mm_loadu_ps(src+4); + mMatrix[2] = _mm_loadu_ps(src+8); + mMatrix[3] = _mm_loadu_ps(src+12); + } inline void loadu(const LLMatrix3& src) { diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp index a23b991f1d..dd37b8ce0b 100644 --- a/indra/llprimitive/llmodel.cpp +++ b/indra/llprimitive/llmodel.cpp @@ -31,6 +31,7 @@ #include "llconvexdecomposition.h" #include "llsdserialize.h" #include "llvector4a.h" +#include "llmd5.h" #ifdef LL_USESYSTEMLIBS # include @@ -1451,6 +1452,8 @@ void LLMeshSkinInfo::fromLLSD(LLSD& skin) { mLockScaleIfJointPosition = false; } + + updateHash(); } LLSD LLMeshSkinInfo::asLLSD(bool include_joints, bool lock_scale_if_joint_position) const @@ -1502,6 +1505,38 @@ LLSD LLMeshSkinInfo::asLLSD(bool include_joints, bool lock_scale_if_joint_positi return ret; } +void LLMeshSkinInfo::updateHash() +{ + // get hash of data relevant to render batches + LLMD5 hash; + + //mJointNames + for (auto& name : mJointNames) + { + hash.update(name); + } + + //mJointNums + hash.update((U8*)&(mJointNums[0]), sizeof(S32) * mJointNums.size()); + + //mInvBindMatrix + F32* src = mInvBindMatrix[0].getF32ptr(); + + for (int i = 0; i < mInvBindMatrix.size() * 16; ++i) + { + S32 t = llround(src[i] * 10000.f); + hash.update((U8*)&t, sizeof(S32)); + } + //hash.update((U8*)&(mInvBindMatrix[0]), sizeof(LLMatrix4a) * mInvBindMatrix.size()); + + hash.finalize(); + + U64 digest[2]; + hash.raw_digest((U8*) digest); + + mHash = digest[0]; +} + LLModel::Decomposition::Decomposition(LLSD& data) { fromLLSD(data); diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h index cd2b6c6728..2d27592bc8 100644 --- a/indra/llprimitive/llmodel.h +++ b/indra/llprimitive/llmodel.h @@ -49,6 +49,7 @@ public: LLMeshSkinInfo(LLSD& data); void fromLLSD(LLSD& data); LLSD asLLSD(bool include_joints, bool lock_scale_if_joint_position) const; + void updateHash(); LLUUID mMeshID; std::vector mJointNames; @@ -58,10 +59,12 @@ public: matrix_list_t mAlternateBindMatrix; LL_ALIGN_16(LLMatrix4a mBindShapeMatrix); + float mPelvisOffset; bool mLockScaleIfJointPosition; bool mInvalidJointsScrubbed; bool mJointNumsInitialized; + U64 mHash = 0; } LL_ALIGN_POSTFIX(16); LL_ALIGN_PREFIX(16) diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 08c9dd8769..2f1ce0eec9 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -970,6 +970,19 @@ void LLGLSLShader::bind() } } +void LLGLSLShader::bind(bool rigged) +{ + if (rigged) + { + llassert(mRiggedVariant); + mRiggedVariant->bind(); + } + else + { + bind(); + } +} + void LLGLSLShader::unbind() { LL_PROFILE_ZONE_SCOPED; diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 3b23cf1b28..6fdb789087 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -230,6 +230,8 @@ public: BOOL link(BOOL suppress_errors = FALSE); void bind(); + //helper to conditionally bind mRiggedVariant instead of this + void bind(bool rigged); void unbind(); // Unbinds any previously bound shader by explicitly binding no shader. @@ -267,7 +269,8 @@ public: LLShaderFeatures mFeatures; std::vector< std::pair< std::string, GLenum > > mShaderFiles; std::string mName; - boost::unordered_map mDefines; + typedef std::unordered_map defines_map_t; + defines_map_t mDefines; //statistcis for profiling shader performance U32 mTimerQuery; @@ -285,6 +288,9 @@ public: std::vector mTextureMagFilter; std::vector mTextureMinFilter; + // this pointer should be set to whichever shader represents this shader's rigged variant + LLGLSLShader* mRiggedVariant = nullptr; + private: void unloadInternal(); }; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index aad04beea2..0c180ed50d 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1283,7 +1283,7 @@ void LLRender::syncLightState() void LLRender::syncMatrices() { - static const U32 name[] = + static const U32 name[] = { LLShaderMgr::MODELVIEW_MATRIX, LLShaderMgr::PROJECTION_MATRIX, diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index e8c6295930..a9a4314afa 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -165,6 +165,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) if (features->hasObjectSkinning) { + shader->mRiggedVariant = shader; if (!shader->attachVertexObject("avatar/objectSkinV.glsl")) { return FALSE; @@ -599,7 +600,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& } } -GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map* defines, S32 texture_index_channels) +GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map* defines, S32 texture_index_channels) { // endsure work-around for missing GLSL funcs gets propogated to feature shader files (e.g. srgbF.glsl) @@ -774,7 +775,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (defines) { - for (boost::unordered_map::iterator iter = defines->begin(); iter != defines->end(); ++iter) + for (std::unordered_map::iterator iter = defines->begin(); iter != defines->end(); ++iter) { std::string define = "#define " + iter->first + " " + iter->second + "\n"; extra_code_text[extra_code_count++] = (GLcharARB *) strdup(define.c_str()); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 3908efd4ec..67c0d6ab10 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -264,7 +264,7 @@ public: void dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text); BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE); BOOL validateProgramObject(GLhandleARB obj); - GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map* defines = NULL, S32 texture_index_channels = -1); + GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map* defines = NULL, S32 texture_index_channels = -1); // Implemented in the application to actually point to the shader directory. virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index e52624d66a..485d332068 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -1833,7 +1833,7 @@ void* LLWindowWin32::createSharedContext() S32 attribs[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 4, - WGL_CONTEXT_MINOR_VERSION_ARB, 2, + WGL_CONTEXT_MINOR_VERSION_ARB, 6, WGL_CONTEXT_PROFILE_MASK_ARB, LLRender::sGLCoreProfile ? WGL_CONTEXT_CORE_PROFILE_BIT_ARB : WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, WGL_CONTEXT_FLAGS_ARB, gDebugGL ? WGL_CONTEXT_DEBUG_BIT_ARB : 0, 0 diff --git a/indra/llxml/llcontrol.h b/indra/llxml/llcontrol.h index 5da13f5010..088502c017 100644 --- a/indra/llxml/llcontrol.h +++ b/indra/llxml/llcontrol.h @@ -247,6 +247,7 @@ public: // generic getter template T get(const std::string& name) { + LL_PROFILE_ZONE_SCOPED; LLControlVariable* control = getControl(name); LLSD value; eControlType type = TYPE_COUNT; diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 144323bb11..2d821b7451 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8649,28 +8649,6 @@ - RenderAlphaBatchFullbrights - - Comment - Render fullbright alpha content more efficiently, but with possible visual differences from prev viewers. - Persist - 1 - Type - Boolean - Value - 0 - - RenderAlphaBatchEmissives - - Comment - Render emissive alpha content more efficiently, but with possible visual differences from prev viewers. - Persist - 1 - Type - Boolean - Value - 1 - RenderAnisotropic Comment @@ -10145,7 +10123,7 @@ Type S32 Value - 512 + 4096 RenderNameFadeDuration diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 506118d381..6a93bc2fd2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -105,9 +105,9 @@ void main() vec4 vert = vec4(position.xyz, 1.0); pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); -#endif +#endif //IS_AVATAR_SKIN -#endif +#endif // HAS_SKIN #ifdef USE_INDEXED_TEX passTextureIndex(); diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl deleted file mode 100644 index 10144f3e16..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl +++ /dev/null @@ -1,64 +0,0 @@ -/** - * @file bumpV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec4 tangent; - -VARYING vec3 vary_mat0; -VARYING vec3 vary_mat1; -VARYING vec3 vary_mat2; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -mat4 getObjectSkinnedTransform(); - -void main() -{ - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - - mat4 mat = getObjectSkinnedTransform(); - - mat = modelview_matrix * mat; - - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - - vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz); - vec3 t = normalize((mat * vec4(tangent.xyz+position.xyz, 1.0)).xyz-pos.xyz); - vec3 b = cross(n, t) * tangent.w; - - vary_mat0 = vec3(t.x, b.x, n.x); - vary_mat1 = vec3(t.y, b.y, n.y); - vary_mat2 = vec3(t.z, b.z, n.z); - - gl_Position = projection_matrix*vec4(pos, 1.0); - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl index 9f9749394e..d90891aa20 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl @@ -39,16 +39,32 @@ VARYING vec3 vary_mat2; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; +#endif + void main() { //transform vertex +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; + gl_Position = projection_matrix*vec4(pos, 1.0); + + vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz); + vec3 t = normalize((mat * vec4(tangent.xyz+position.xyz, 1.0)).xyz-pos.xyz); +#else gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vec3 n = normalize(normal_matrix * normal); vec3 t = normalize(normal_matrix * tangent.xyz); +#endif + vec3 b = cross(n, t) * tangent.w; - + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_mat0 = vec3(t.x, b.x, n.x); vary_mat1 = vec3(t.y, b.y, n.y); vary_mat2 = vec3(t.z, b.z, n.z); diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl deleted file mode 100644 index 2487110624..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl +++ /dev/null @@ -1,59 +0,0 @@ -/** - * @file diffuseSkinnedV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec2 texcoord0; - -VARYING vec3 vary_normal; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -mat4 getObjectSkinnedTransform(); - -void main() -{ - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - - mat4 mat = getObjectSkinnedTransform(); - - mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - vec4 norm = vec4(position.xyz, 1.0); - norm.xyz += normal.xyz; - norm.xyz = (mat*norm).xyz; - norm.xyz = normalize(norm.xyz-pos.xyz); - - vary_normal = norm.xyz; - - vertex_color = diffuse_color; - - gl_Position = projection_matrix*vec4(pos, 1.0); -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index 3c026796c8..d64bcefade 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -39,14 +39,28 @@ VARYING vec2 vary_texcoord0; void passTextureIndex(); +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; +#endif + void main() { - //transform vertex +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vec4(position.xyz, 1.0); + gl_Position = projection_matrix * pos; + vary_normal = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); +#else gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_normal = normalize(normal_matrix * normal); +#endif + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; passTextureIndex(); - vary_normal = normalize(normal_matrix * normal); - + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl index 8f6eb79668..2c139430e7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl @@ -25,7 +25,6 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; @@ -47,19 +46,32 @@ VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; VARYING vec4 vary_position; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif + void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); passTextureIndex(); + +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vert; + vary_position = gl_Position = projection_matrix * pos; + vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); +#else vec4 pos = (modelview_matrix * vert); vary_position = gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - vec3 norm = normalize(normal_matrix * normal); +#endif vec3 ref = reflect(pos.xyz, -norm); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; + vary_texcoord1 = transpose(normal_matrix) * ref.xyz; calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index bdf3546aa5..e71636f2c9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -45,15 +45,26 @@ VARYING vec3 vary_position; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif void main() { //transform vertex vec4 vert = vec4(position.xyz, 1.0); - vec4 pos = (modelview_matrix * vert); passTextureIndex(); +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vert; + gl_Position = projection_matrix * pos; +#else + vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); +#endif #ifdef WATER_FOG vary_position = pos.xyz; diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl new file mode 100644 index 0000000000..2b17aea75a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl @@ -0,0 +1,70 @@ +/** + * @file shadowAlphaMaskSkinnedV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 projection_matrix; +uniform float shadow_target_width; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 post_pos; +VARYING float target_pos_x; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void passTextureIndex(); + +mat4 getObjectSkinnedTransform(); + +void main() +{ + //transform vertex + vec4 pre_pos = vec4(position.xyz, 1.0); + + mat4 mat = getObjectSkinnedTransform(); + + mat = modelview_matrix * mat; + + vec4 pos = mat * pre_pos; + pos = projection_matrix * pos; + + target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; + + post_pos = pos; + +#if !defined(DEPTH_CLAMP) + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); +#else + gl_Position = pos; +#endif + + passTextureIndex(); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vertex_color = diffuse_color; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl new file mode 100644 index 0000000000..bdf8e0854d --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl @@ -0,0 +1,52 @@ +/** + * @file shadowSkinnedV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_matrix; +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; + +VARYING vec4 post_pos; + +mat4 getObjectSkinnedTransform(); + +void main() +{ + //transform vertex + mat4 mat = getObjectSkinnedTransform(); + + mat = modelview_matrix * mat; + vec4 pos = (mat*vec4(position.xyz, 1.0)); + pos = projection_matrix*pos; + + post_pos = pos; + +#if !defined(DEPTH_CLAMP) + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); +#else + gl_Position = pos; +#endif + +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl new file mode 100644 index 0000000000..d9ca6d3a46 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl @@ -0,0 +1,53 @@ +/** + * @file treeShadowV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 post_pos; +VARYING vec2 vary_texcoord0; + +mat4 getObjectSkinnedTransform(); + +void main() +{ + //transform vertex + mat4 mat = getObjectSkinnedTransform(); + + mat = modelview_matrix * mat; + + vec4 pos = mat * vec4(position.xyz, 1.0); + pos = projection_matrix * pos; + + post_pos = pos; + + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl new file mode 100644 index 0000000000..74f22aec4f --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl @@ -0,0 +1,41 @@ +/** + * @file debugSkinnedV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; + +mat4 getObjectSkinnedTransform(); + +ATTRIBUTE vec3 position; + +void main() +{ + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; + + gl_Position = projection_matrix*vec4(pos, 1.0); +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl new file mode 100644 index 0000000000..7305065a05 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl @@ -0,0 +1,40 @@ +/** + * @file occlusionSkinnedV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; + +ATTRIBUTE vec3 position; + +mat4 getObjectSkinnedTransform(); + +void main() +{ + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; + gl_Position = projection_matrix*vec4(pos, 1.0); +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl index 5fcdf3107c..89be8195f0 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl @@ -56,5 +56,6 @@ void fullbright_lighting() color.rgb = pow(color.rgb, vec3(1.0/texture_gamma)); frag_color = color; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl index a7738087dc..ee9970bc70 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl @@ -33,10 +33,23 @@ ATTRIBUTE vec2 texcoord1; VARYING vec2 vary_texcoord0; VARYING vec2 vary_texcoord1; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; +#endif + void main() { //transform vertex +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vec4(position.xyz, 1.0); + gl_Position = projection_matrix * pos; +#else gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); +#endif vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy; } diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl deleted file mode 100644 index 9064904191..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl +++ /dev/null @@ -1,56 +0,0 @@ -/** - * @file emissiveSkinnedV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 emissive; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - - -void calcAtmospherics(vec3 inPositionEye); -mat4 getObjectSkinnedTransform(); - -void main() -{ - //transform vertex - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - - mat4 mat = getObjectSkinnedTransform(); - - mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - vertex_color = emissive; - - calcAtmospherics(pos.xyz); - - gl_Position = projection_matrix*vec4(pos, 1.0); -} diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl index e984deb0c8..d762239e51 100644 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl @@ -37,20 +37,30 @@ VARYING vec2 vary_texcoord0; void calcAtmospherics(vec3 inPositionEye); - - +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif void main() { //transform vertex passTextureIndex(); + +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + + vec4 pos = mat * vec4(position.xyz, 1.0); + gl_Position = projection_matrix * pos; +#else gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); +#endif vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); + calcAtmospherics(pos.xyz); vertex_color = emissive; - - } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl deleted file mode 100644 index 1e244d9dfd..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl +++ /dev/null @@ -1,71 +0,0 @@ -/** - * @file shinySimpleSkinnedV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; -uniform mat4 modelview_matrix; -uniform mat4 projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; -VARYING vec4 vary_position; - - -void calcAtmospherics(vec3 inPositionEye); -mat4 getObjectSkinnedTransform(); - -void main() -{ - mat4 mat = getObjectSkinnedTransform(); - - mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - mat4 mvp = modelview_matrix * projection_matrix; - vary_position = mvp * vec4(position, 1.0); - - vec4 norm = vec4(position.xyz, 1.0); - norm.xyz += normal.xyz; - norm.xyz = (mat*norm).xyz; - norm.xyz = normalize(norm.xyz-pos.xyz); - - vec3 ref = reflect(pos.xyz, -norm.xyz); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; - - calcAtmospherics(pos.xyz); - - vertex_color = diffuse_color; - - gl_Position = projection_matrix*vec4(pos, 1.0); - - -} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl index 34bd8d445a..ace2574ac2 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl @@ -25,7 +25,6 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; @@ -46,20 +45,32 @@ VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); passTextureIndex(); + +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vert; + gl_Position = projection_matrix * pos; + vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); +#else vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - vec3 norm = normalize(normal_matrix * normal); +#endif vec3 ref = reflect(pos.xyz, -norm); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; + vary_texcoord1 = transpose(normal_matrix) * ref; calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl deleted file mode 100644 index eff75435a9..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl +++ /dev/null @@ -1,57 +0,0 @@ -/** - * @file fullbrightSkinnedV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -void calcAtmospherics(vec3 inPositionEye); -mat4 getObjectSkinnedTransform(); - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - - -void main() -{ - //transform vertex - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - - mat4 mat = getObjectSkinnedTransform(); - - mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - calcAtmospherics(pos.xyz); - - vertex_color = diffuse_color; - - gl_Position = projection_matrix*vec4(pos, 1.0); - - -} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl index fc20d3270e..5af42f1fcf 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl @@ -33,26 +33,33 @@ ATTRIBUTE vec2 texcoord0; ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; - void calcAtmospherics(vec3 inPositionEye); - VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); passTextureIndex(); - vec4 pos = (modelview_matrix * vert); +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vert; + gl_Position = projection_matrix * pos; +#else + vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); +#endif vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; calcAtmospherics(pos.xyz); vertex_color = diffuse_color; - - } diff --git a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl deleted file mode 100644 index 727bae19c0..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl +++ /dev/null @@ -1,66 +0,0 @@ -/** - * @file shinySimpleSkinnedV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; -uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; -uniform mat4 modelview_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color); -void calcAtmospherics(vec3 inPositionEye); -mat4 getObjectSkinnedTransform(); - -void main() -{ - mat4 mat = getObjectSkinnedTransform(); - - mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - vec4 norm = vec4(position.xyz, 1.0); - norm.xyz += normal.xyz; - norm.xyz = (mat*norm).xyz; - norm.xyz = normalize(norm.xyz-pos.xyz); - - vec3 ref = reflect(pos.xyz, -norm.xyz); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; - - calcAtmospherics(pos.xyz); - - vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color); - vertex_color = color; - - gl_Position = projection_matrix*vec4(pos, 1.0); -} diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl index 4ba8194d03..097e42d233 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl @@ -25,7 +25,6 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; @@ -45,19 +44,32 @@ void calcAtmospherics(vec3 inPositionEye); uniform vec4 origin; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif + void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); passTextureIndex(); + +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vert; + gl_Position = projection_matrix * pos; + vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); +#else vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - vec3 norm = normalize(normal_matrix * normal); +#endif vec3 ref = reflect(pos.xyz, -norm); - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; + vary_texcoord0 = (texture_matrix0*vec4(texcoord0,0,1)).xy; + vary_texcoord1 = transpose(normal_matrix) * ref; calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl deleted file mode 100644 index df31b5a79f..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl +++ /dev/null @@ -1,65 +0,0 @@ -/** - * @file simpleSkinnedV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; -uniform mat4 projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color); -void calcAtmospherics(vec3 inPositionEye); -mat4 getObjectSkinnedTransform(); - -void main() -{ - //transform vertex - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - - mat4 mat = getObjectSkinnedTransform(); - - mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - vec4 norm = vec4(position.xyz, 1.0); - norm.xyz += normal.xyz; - norm.xyz = (mat*norm).xyz; - norm.xyz = normalize(norm.xyz-pos.xyz); - - calcAtmospherics(pos.xyz); - - vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color); - vertex_color = color; - - gl_Position = projection_matrix*vec4(pos, 1.0); - - -} diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index 9ef7704b70..2025174f7d 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -44,12 +44,16 @@ void calcAtmospherics(vec3 inPositionEye); VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif + void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); - gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); passTextureIndex(); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; @@ -58,11 +62,23 @@ void main() if (no_atmo == 1) { vertex_color = diffuse_color; + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); } else { +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + + vec4 pos = mat * vert; + vec3 norm = normalize((mat*vec4(normal.xyz+vert.xyz,1.0)).xyz-pos.xyz); + + gl_Position = projection_matrix * pos; +#else vec4 pos = (modelview_matrix * vert); vec3 norm = normalize(normal_matrix * normal); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); +#endif calcAtmospherics(pos.xyz); diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 52ef2966ce..177558d38f 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -1430,6 +1430,11 @@ bool LLAppViewer::doFrame() { LL_RECORD_BLOCK_TIME(FTM_FRAME); + if (!LLWorld::instanceExists()) + { + LLWorld::createInstance(); + } + LLEventPump& mainloop(LLEventPumps::instance().obtain("mainloop")); LLSD newFrame; diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 502ebbd4b1..7e99b99284 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -149,21 +149,6 @@ void LLDrawable::unload() { LLVOVolume *pVVol = getVOVolume(); pVVol->setNoLOD(); - - for (S32 i = 0; i < getNumFaces(); i++) - { - LLFace* facep = getFace(i); - if (facep->isState(LLFace::RIGGED)) - { - LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*)facep->getPool(); - if (pool) { - pool->removeRiggedFace(facep); - } - facep->setVertexBuffer(NULL); - } - facep->clearState(LLFace::RIGGED); - } - pVVol->markForUpdate(TRUE); } diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 3e4f97e494..92a9bed504 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -50,6 +50,9 @@ #include "lldrawpoolwlsky.h" #include "llglslshader.h" #include "llglcommonfunc.h" +#include "llvoavatar.h" +#include "llviewershadermgr.h" + S32 LLDrawPool::sNumDrawPools = 0; @@ -385,21 +388,43 @@ LLRenderPass::~LLRenderPass() } void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture) -{ +{ + LL_PROFILE_ZONE_SCOPED; LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type]; for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) { LLDrawInfo *pparams = *k; - if (pparams) { + if (pparams) + { pushBatch(*pparams, mask, texture); } } } -void LLRenderPass::renderTexture(U32 type, U32 mask, BOOL batch_textures) +void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture) { - pushBatches(type, mask, true, batch_textures); + LL_PROFILE_ZONE_SCOPED; + LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type]; + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + mask |= LLVertexBuffer::MAP_WEIGHT4; + + for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) + { + LLDrawInfo* pparams = *k; + if (pparams) + { + if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + { + uploadMatrixPalette(*pparams); + lastAvatar = pparams->mAvatar; + lastMeshId = pparams->mSkinInfo->mHash; + } + + pushBatch(*pparams, mask, texture); + } + } } void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) @@ -415,27 +440,74 @@ void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_text } } +void LLRenderPass::pushRiggedBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) +{ + LL_PROFILE_ZONE_SCOPED; + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + mask |= LLVertexBuffer::MAP_WEIGHT4; + for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) + { + LLDrawInfo* pparams = *i; + if (pparams) + { + if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + { + uploadMatrixPalette(*pparams); + lastAvatar = pparams->mAvatar; + lastMeshId = pparams->mSkinInfo->mHash; + } + + pushBatch(*pparams, mask, texture, batch_textures); + } + } +} + void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) { + LL_PROFILE_ZONE_SCOPED; for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) { LLDrawInfo* pparams = *i; if (pparams) { - if (LLGLSLShader::sCurBoundShaderPtr) - { - LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); - } - else - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, pparams->mAlphaMaskCutoff); - } - + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); pushBatch(*pparams, mask, texture, batch_textures); } } } +void LLRenderPass::pushRiggedMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) +{ + LL_PROFILE_ZONE_SCOPED; + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) + { + LLDrawInfo* pparams = *i; + if (pparams) + { + if (LLGLSLShader::sCurBoundShaderPtr) + { + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); + } + else + { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, pparams->mAlphaMaskCutoff); + } + + if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + { + uploadMatrixPalette(*pparams); + lastAvatar = pparams->mAvatar; + lastMeshId = pparams->mSkinInfo->mHash; + } + + pushBatch(*pparams, mask | LLVertexBuffer::MAP_WEIGHT4, texture, batch_textures); + } + } +} + void LLRenderPass::applyModelMatrix(const LLDrawInfo& params) { if (params.mModelMatrix != gGLLastMatrix) @@ -514,7 +586,24 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba } } -void LLRenderPass::renderGroups(U32 type, U32 mask, BOOL texture) +// static +bool LLRenderPass::uploadMatrixPalette(LLDrawInfo& params) { - gPipeline.renderGroups(this, type, mask, texture); + // upload matrix palette to shader + const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo); + U32 count = mpc.mMatrixPalette.size(); + + if (count == 0) + { + //skin info not loaded yet, don't render + return false; + } + + LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, + count, + FALSE, + (GLfloat*)&(mpc.mGLMp[0])); + + return true; } + diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index ecd9bd034f..6d49b0254b 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -125,38 +125,68 @@ protected: class LLRenderPass : public LLDrawPool { public: + // list of possible LLRenderPass types to assign a render batch to + // NOTE: "rigged" variant MUST be non-rigged variant + 1 enum { PASS_SIMPLE = NUM_POOL_TYPES, + PASS_SIMPLE_RIGGED, PASS_GRASS, PASS_FULLBRIGHT, + PASS_FULLBRIGHT_RIGGED, PASS_INVISIBLE, - PASS_INVISI_SHINY, + PASS_INVISIBLE_RIGGED, + PASS_INVISI_SHINY, + PASS_INVISI_SHINY_RIGGED, PASS_FULLBRIGHT_SHINY, + PASS_FULLBRIGHT_SHINY_RIGGED, PASS_SHINY, + PASS_SHINY_RIGGED, PASS_BUMP, + PASS_BUMP_RIGGED, PASS_POST_BUMP, + PASS_POST_BUMP_RIGGED, PASS_MATERIAL, + PASS_MATERIAL_RIGGED, PASS_MATERIAL_ALPHA, + PASS_MATERIAL_ALPHA_RIGGED, PASS_MATERIAL_ALPHA_MASK, // Diffuse texture used as alpha mask + PASS_MATERIAL_ALPHA_MASK_RIGGED, PASS_MATERIAL_ALPHA_EMISSIVE, + PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, PASS_SPECMAP, + PASS_SPECMAP_RIGGED, PASS_SPECMAP_BLEND, + PASS_SPECMAP_BLEND_RIGGED, PASS_SPECMAP_MASK, // Diffuse texture used as alpha mask and specular texture(map) + PASS_SPECMAP_MASK_RIGGED, PASS_SPECMAP_EMISSIVE, + PASS_SPECMAP_EMISSIVE_RIGGED, PASS_NORMMAP, + PASS_NORMMAP_RIGGED, PASS_NORMMAP_BLEND, + PASS_NORMMAP_BLEND_RIGGED, PASS_NORMMAP_MASK, // Diffuse texture used as alpha mask and normal map + PASS_NORMMAP_MASK_RIGGED, PASS_NORMMAP_EMISSIVE, + PASS_NORMMAP_EMISSIVE_RIGGED, PASS_NORMSPEC, - PASS_NORMSPEC_BLEND, + PASS_NORMSPEC_RIGGED, + PASS_NORMSPEC_BLEND, + PASS_NORMSPEC_BLEND_RIGGED, PASS_NORMSPEC_MASK, // Diffuse texture used as alpha mask with normal and specular map + PASS_NORMSPEC_MASK_RIGGED, PASS_NORMSPEC_EMISSIVE, + PASS_NORMSPEC_EMISSIVE_RIGGED, PASS_GLOW, + PASS_GLOW_RIGGED, PASS_ALPHA, PASS_ALPHA_MASK, + PASS_ALPHA_MASK_RIGGED, PASS_FULLBRIGHT_ALPHA_MASK, // Diffuse texture used as alpha mask and fullbright + PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, PASS_ALPHA_INVISIBLE, + PASS_ALPHA_INVISIBLE_RIGGED, NUM_RENDER_TYPES, }; @@ -169,12 +199,13 @@ public: static void applyModelMatrix(const LLDrawInfo& params); virtual void pushBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); + virtual void pushRiggedBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); virtual void pushMaskBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); + virtual void pushRiggedMaskBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); virtual void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE); + static bool uploadMatrixPalette(LLDrawInfo& params); virtual void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE); - virtual void renderGroups(U32 type, U32 mask, BOOL texture = TRUE); - virtual void renderTexture(U32 type, U32 mask, BOOL batch_textures = TRUE); - + virtual void renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE); }; class LLFacePool : public LLDrawPool diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 34f9bfe35d..9b298b120a 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -48,18 +48,20 @@ #include "lldrawpoolwater.h" #include "llspatialpartition.h" #include "llglcommonfunc.h" +#include "llvoavatar.h" BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE; +#define current_shader (LLGLSLShader::sCurBoundShaderPtr) + static BOOL deferred_render = FALSE; LLDrawPoolAlpha::LLDrawPoolAlpha(U32 type) : - LLRenderPass(type), current_shader(NULL), target_shader(NULL), - simple_shader(NULL), fullbright_shader(NULL), emissive_shader(NULL), + LLRenderPass(type), target_shader(NULL), mColorSFactor(LLRender::BF_UNDEF), mColorDFactor(LLRender::BF_UNDEF), mAlphaSFactor(LLRender::BF_UNDEF), mAlphaDFactor(LLRender::BF_UNDEF) { - + } LLDrawPoolAlpha::~LLDrawPoolAlpha() @@ -98,33 +100,43 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); - emissive_shader = (LLPipeline::sRenderDeferred) ? &gDeferredEmissiveProgram : - (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; + emissive_shader[0] = (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; + emissive_shader[1] = emissive_shader[0]->mRiggedVariant; - emissive_shader->bind(); - emissive_shader->uniform1i(LLShaderMgr::NO_ATMO, (LLPipeline::sRenderingHUDs) ? 1 : 0); - emissive_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - emissive_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); + for (int i = 0; i < 2; ++i) + { + emissive_shader[i]->bind(); + emissive_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, (LLPipeline::sRenderingHUDs) ? 1 : 0); + emissive_shader[i]->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + emissive_shader[i]->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f)); + } if (pass == 0) { - fullbright_shader = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightProgram : - (LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterProgram : &gDeferredFullbrightProgram; - - fullbright_shader->bind(); - fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - fullbright_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); - fullbright_shader->unbind(); + fullbright_shader[0] = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightProgram : + (LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterProgram : &gDeferredFullbrightProgram; + fullbright_shader[1] = fullbright_shader[0]->mRiggedVariant; + + for (int i = 0; i < 2; ++i) + { + fullbright_shader[i]->bind(); + fullbright_shader[i]->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + fullbright_shader[i]->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f)); + fullbright_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); + fullbright_shader[i]->unbind(); + } - simple_shader = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram : - (LLPipeline::sUnderWaterRender) ? &gDeferredAlphaWaterProgram : &gDeferredAlphaProgram; + simple_shader[0] = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram : + (LLPipeline::sUnderWaterRender) ? &gDeferredAlphaWaterProgram : &gDeferredAlphaProgram; + simple_shader[1] = simple_shader[0]->mRiggedVariant; //prime simple shader (loads shadow relevant uniforms) - gPipeline.bindDeferredShader(*simple_shader); - - simple_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); + for (int i = 0; i < 2; ++i) + { + gPipeline.bindDeferredShader(*simple_shader[i]); + simple_shader[i]->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f)); + simple_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); + } } else if (!LLPipeline::sImpostorRender) { @@ -133,16 +145,21 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) gPipeline.mDeferredDepth.copyContents(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(), 0, 0, gPipeline.mDeferredDepth.getWidth(), gPipeline.mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); gPipeline.mDeferredDepth.bindTarget(); - simple_shader = fullbright_shader = &gObjectFullbrightAlphaMaskProgram; - gObjectFullbrightAlphaMaskProgram.bind(); - gObjectFullbrightAlphaMaskProgram.setMinimumAlpha(0.33f); + simple_shader[0] = fullbright_shader[0] = &gObjectFullbrightAlphaMaskProgram; + simple_shader[1] = fullbright_shader[1] = simple_shader[0]->mRiggedVariant; + + for (int i = 0; i < 2; ++i) + { + simple_shader[i]->bind(); + simple_shader[i]->setMinimumAlpha(0.33f); + } } deferred_render = TRUE; if (mShaderLevel > 0) { // Start out with no shaders. - current_shader = target_shader = NULL; + target_shader = NULL; } gPipeline.enableLightsDynamic(); } @@ -155,7 +172,7 @@ void LLDrawPoolAlpha::endPostDeferredPass(S32 pass) { gPipeline.mDeferredDepth.flush(); gPipeline.mScreen.bindTarget(); - gObjectFullbrightAlphaMaskProgram.unbind(); + LLGLSLShader::sCurBoundShaderPtr->unbind(); } deferred_render = FALSE; @@ -172,51 +189,46 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass) { LL_PROFILE_ZONE_SCOPED; - simple_shader = (LLPipeline::sImpostorRender) ? &gObjectSimpleImpostorProgram : + simple_shader[0] = (LLPipeline::sImpostorRender) ? &gObjectSimpleImpostorProgram : (LLPipeline::sUnderWaterRender) ? &gObjectSimpleWaterProgram : &gObjectSimpleProgram; - fullbright_shader = (LLPipeline::sImpostorRender) ? &gObjectFullbrightProgram : + fullbright_shader[0] = (LLPipeline::sImpostorRender) ? &gObjectFullbrightProgram : (LLPipeline::sUnderWaterRender) ? &gObjectFullbrightWaterProgram : &gObjectFullbrightProgram; - emissive_shader = (LLPipeline::sImpostorRender) ? &gObjectEmissiveProgram : + emissive_shader[0] = (LLPipeline::sImpostorRender) ? &gObjectEmissiveProgram : (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; + simple_shader[1] = simple_shader[0]->mRiggedVariant; + fullbright_shader[1] = fullbright_shader[0]->mRiggedVariant; + emissive_shader[1] = emissive_shader[0]->mRiggedVariant; + if (LLPipeline::sImpostorRender) { - if (mShaderLevel > 0) - { - fullbright_shader->bind(); - fullbright_shader->setMinimumAlpha(0.5f); - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); - simple_shader->bind(); - simple_shader->setMinimumAlpha(0.5f); - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); - } - else + for (int i = 0; i < 2; ++i) { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); //OK + fullbright_shader[i]->bind(); + fullbright_shader[i]->setMinimumAlpha(0.5f); + fullbright_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); + simple_shader[i]->bind(); + simple_shader[i]->setMinimumAlpha(0.5f); + simple_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); } } else { - if (mShaderLevel > 0) - { - fullbright_shader->bind(); - fullbright_shader->setMinimumAlpha(0.f); - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); - simple_shader->bind(); - simple_shader->setMinimumAlpha(0.f); - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); - } - else + for (int i = 0; i < 2; ++i) { - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK + fullbright_shader[i]->bind(); + fullbright_shader[i]->setMinimumAlpha(0.f); + fullbright_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); + simple_shader[i]->bind(); + simple_shader[i]->setMinimumAlpha(0.f); + simple_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); } } gPipeline.enableLightsDynamic(); LLGLSLShader::bindNoShader(); - current_shader = NULL; } void LLDrawPoolAlpha::endRenderPass( S32 pass ) @@ -266,14 +278,7 @@ void LLDrawPoolAlpha::render(S32 pass) gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); } - if (mShaderLevel > 0) - { - renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, pass); - } - else - { - renderAlpha(getVertexDataMask(), pass); - } + renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, pass); gGL.setColorMask(true, false); @@ -284,16 +289,8 @@ void LLDrawPoolAlpha::render(S32 pass) if (sShowDebugAlpha) { - BOOL shaders = gPipeline.canUseVertexShaders(); - if(shaders) - { - gHighlightProgram.bind(); - } - else - { - gPipeline.enableLightsFullbright(); - } - + gHighlightProgram.bind(); + gGL.diffuseColor4f(1,0,0,1); LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f); @@ -315,10 +312,23 @@ void LLDrawPoolAlpha::render(S32 pass) gGL.diffuseColor4f(0, 1, 0, 1); pushBatches(LLRenderPass::PASS_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); - if(shaders) - { - gHighlightProgram.unbind(); - } + gHighlightProgram.mRiggedVariant->bind(); + gGL.diffuseColor4f(1, 0, 0, 1); + + pushRiggedBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushRiggedBatches(LLRenderPass::PASS_ALPHA_INVISIBLE_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + + // Material alpha mask + gGL.diffuseColor4f(0, 0, 1, 1); + pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushRiggedBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushRiggedBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + + gGL.diffuseColor4f(0, 1, 0, 1); + pushRiggedBatches(LLRenderPass::PASS_INVISIBLE_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + LLGLSLShader::sCurBoundShaderPtr->unbind(); } } @@ -375,7 +385,7 @@ inline void Draw(LLDrawInfo* draw, U32 mask) draw->mVertexBuffer->drawRangeFast(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset); } -bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_material, LLGLSLShader* current_shader) +bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_material) { bool tex_setup = false; @@ -393,7 +403,7 @@ bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_material, LLGLSLShader current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, draw->mSpecularMap); } } - else if (current_shader == simple_shader) + else if (current_shader == simple_shader[0] || current_shader == simple_shader[1]) { current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep); current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep); @@ -450,81 +460,86 @@ void LLDrawPoolAlpha::RestoreTexSetup(bool tex_setup) } } -void LLDrawPoolAlpha::renderFullbrights(U32 mask, std::vector& fullbrights) -{ - gPipeline.enableLightsFullbright(); - fullbright_shader->bind(); - fullbright_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.0f); - - for (LLDrawInfo* draw : fullbrights) - { - bool tex_setup = TexSetup(draw, false, fullbright_shader); - - LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test); - gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor); - - Draw(draw, mask & ~(LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2)); - RestoreTexSetup(tex_setup); - } - fullbright_shader->unbind(); -} - void LLDrawPoolAlpha::drawEmissive(U32 mask, LLDrawInfo* draw) { + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f); draw->mVertexBuffer->setBufferFast((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE); draw->mVertexBuffer->drawRangeFast(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset); } -void LLDrawPoolAlpha::drawEmissiveInline(U32 mask, LLDrawInfo* draw) + +void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector& emissives) { + emissive_shader[0]->bind(); + emissive_shader[0]->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f); + + gPipeline.enableLightsDynamic(); + // install glow-accumulating blend mode - gGL.blendFunc( - LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color - LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow) + // don't touch color, add to alpha (glow) + gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, LLRender::BF_ONE, LLRender::BF_ONE); - emissive_shader->bind(); - - drawEmissive(mask, draw); + for (LLDrawInfo* draw : emissives) + { + bool tex_setup = TexSetup(draw, false); + drawEmissive(mask, draw); + RestoreTexSetup(tex_setup); + } - // restore our alpha blend mode - gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); + // restore our alpha blend mode + gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); - current_shader->bind(); + emissive_shader[0]->unbind(); } -void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector& emissives) +void LLDrawPoolAlpha::renderRiggedEmissives(U32 mask, std::vector& emissives) { - emissive_shader->bind(); - emissive_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f); + emissive_shader[1]->bind(); + emissive_shader[1]->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f); gPipeline.enableLightsDynamic(); + mask |= LLVertexBuffer::MAP_WEIGHT4; // install glow-accumulating blend mode // don't touch color, add to alpha (glow) - gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, LLRender::BF_ONE, LLRender::BF_ONE); - + gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, LLRender::BF_ONE, LLRender::BF_ONE); + + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + for (LLDrawInfo* draw : emissives) { - bool tex_setup = TexSetup(draw, false, emissive_shader); + bool tex_setup = TexSetup(draw, false); + if (lastAvatar != draw->mAvatar || lastMeshId != draw->mSkinInfo->mHash) + { + if (!uploadMatrixPalette(*draw)) + { // failed to upload matrix palette, skip rendering + continue; + } + lastAvatar = draw->mAvatar; + lastMeshId = draw->mSkinInfo->mHash; + } drawEmissive(mask, draw); RestoreTexSetup(tex_setup); } // restore our alpha blend mode - gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); + gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); - emissive_shader->unbind(); + emissive_shader[1]->unbind(); } void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) { LL_PROFILE_ZONE_SCOPED; - BOOL batch_fullbrights = gSavedSettings.getBOOL("RenderAlphaBatchFullbrights"); - BOOL batch_emissives = gSavedSettings.getBOOL("RenderAlphaBatchEmissives"); - BOOL initialized_lighting = FALSE; + BOOL initialized_lighting = FALSE; BOOL light_enabled = TRUE; - - for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i) + + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + LLGLSLShader* lastAvatarShader = nullptr; + + for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i) { LL_PROFILE_ZONE_NAMED("renderAlpha - group"); LLSpatialGroup* group = *i; @@ -535,9 +550,9 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) !group->isDead()) { static std::vector emissives; - static std::vector fullbrights; + static std::vector rigged_emissives; emissives.resize(0); - fullbrights.resize(0); + rigged_emissives.resize(0); bool is_particle_or_hud_particle = group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_PARTICLE || group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE; @@ -579,12 +594,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) } } - if (params.mFullbright && batch_fullbrights) - { - fullbrights.push_back(¶ms); - continue; - } - LLRenderPass::applyModelMatrix(params); LLMaterial* mat = NULL; @@ -600,7 +609,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) if (light_enabled || !initialized_lighting) { initialized_lighting = TRUE; - target_shader = fullbright_shader; + target_shader = fullbright_shader[0]; light_enabled = FALSE; } @@ -609,7 +618,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) else if (!light_enabled || !initialized_lighting) { initialized_lighting = TRUE; - target_shader = simple_shader; + target_shader = simple_shader[0]; light_enabled = TRUE; } @@ -625,27 +634,36 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) target_shader = &(gDeferredMaterialWaterProgram[mask]); } + if (params.mAvatar != nullptr) + { + llassert(target_shader->mRiggedVariant != nullptr); + target_shader = target_shader->mRiggedVariant; + } + if (current_shader != target_shader) { gPipeline.bindDeferredShader(*target_shader); - current_shader = target_shader; } } else if (!params.mFullbright) { - target_shader = simple_shader; + target_shader = simple_shader[0]; } else { - target_shader = fullbright_shader; + target_shader = fullbright_shader[0]; } - if(current_shader != target_shader) - {// If we need shaders, and we're not ALREADY using the proper shader, then bind it - // (this way we won't rebind shaders unnecessarily). - current_shader = target_shader; - current_shader->bind(); - } + if (params.mAvatar != nullptr) + { + target_shader = target_shader->mRiggedVariant; + } + + if (current_shader != target_shader) + {// If we need shaders, and we're not ALREADY using the proper shader, then bind it + // (this way we won't rebind shaders unnecessarily). + target_shader->bind(); + } LLVector4 spec_color(1, 1, 1, 1); F32 env_intensity = 0.0f; @@ -661,7 +679,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) if (current_shader) { - current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[0], spec_color.mV[1], spec_color.mV[2], spec_color.mV[3]); + current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[0], spec_color.mV[1], spec_color.mV[2], spec_color.mV[3]); current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env_intensity); current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, brightness); } @@ -671,32 +689,54 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) params.mGroup->rebuildMesh(); } - bool tex_setup = TexSetup(¶ms, (mat != nullptr), current_shader); + if (params.mAvatar != nullptr) + { + if (lastAvatar != params.mAvatar || + lastMeshId != params.mSkinInfo->mHash || + lastAvatarShader != LLGLSLShader::sCurBoundShaderPtr) + { + if (!uploadMatrixPalette(params)) + { + continue; + } + lastAvatar = params.mAvatar; + lastMeshId = params.mSkinInfo->mHash; + lastAvatarShader = LLGLSLShader::sCurBoundShaderPtr; + } + } + + bool tex_setup = TexSetup(¶ms, (mat != nullptr)); { LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test); gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor); - params.mVertexBuffer->setBufferFast(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0)); - + U32 drawMask = mask; + if (params.mFullbright) { - params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + drawMask &= ~(LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2); } + if (params.mAvatar != nullptr) + { + drawMask |= LLVertexBuffer::MAP_WEIGHT4; + } + + params.mVertexBuffer->setBufferFast(drawMask); + params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); } // If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls is expensive, but glow must be drawn Z-sorted with alpha. - if (current_shader && - draw_glow_for_this_partition && + if (draw_glow_for_this_partition && params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE)) { - if (batch_emissives) + if (params.mAvatar != nullptr) { - emissives.push_back(¶ms); + rigged_emissives.push_back(¶ms); } else { - drawEmissiveInline(mask, ¶ms); - } + emissives.push_back(¶ms); + } } if (tex_setup) @@ -708,41 +748,56 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) } } - - bool rebind = false; - if (batch_fullbrights) { - if (!fullbrights.empty()) + bool rebind = false; + LLGLSLShader* lastShader = current_shader; + if (!emissives.empty()) { - light_enabled = false; - renderFullbrights(mask, fullbrights); + light_enabled = true; + renderEmissives(mask, emissives); rebind = true; } - } - if (batch_emissives) - { - if (!emissives.empty()) + if (!rigged_emissives.empty()) { light_enabled = true; - renderEmissives(mask, emissives); + renderRiggedEmissives(mask, rigged_emissives); rebind = true; } - } - if (current_shader && rebind) - { - current_shader->bind(); + if (lastShader && rebind) + { + lastShader->bind(); + } } - } + } } gGL.setSceneBlendType(LLRender::BT_ALPHA); - LLVertexBuffer::unbind(); - + LLVertexBuffer::unbind(); + if (!light_enabled) { gPipeline.enableLightsDynamic(); } } + +bool LLDrawPoolAlpha::uploadMatrixPalette(const LLDrawInfo& params) +{ + const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo); + U32 count = mpc.mMatrixPalette.size(); + + if (count == 0) + { + //skin info not loaded yet, don't render + return false; + } + + LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, + count, + FALSE, + (GLfloat*)&(mpc.mGLMp[0])); + + return true; +} diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h index a50b1d929e..64c17c3fef 100644 --- a/indra/newview/lldrawpoolalpha.h +++ b/indra/newview/lldrawpoolalpha.h @@ -65,23 +65,22 @@ public: void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE); void renderAlpha(U32 mask, S32 pass); void renderAlphaHighlight(U32 mask); - + bool uploadMatrixPalette(const LLDrawInfo& params); + static BOOL sShowDebugAlpha; private: - LLGLSLShader* current_shader; LLGLSLShader* target_shader; - LLGLSLShader* simple_shader; - LLGLSLShader* fullbright_shader; - LLGLSLShader* emissive_shader; - void renderFullbrights(U32 mask, std::vector& fullbrights); - void renderEmissives(U32 mask, std::vector& emissives); + // setup by beginFooPass, [0] is static variant, [1] is rigged variant + LLGLSLShader* simple_shader[2] = { nullptr }; + LLGLSLShader* fullbright_shader[2] = { nullptr }; + LLGLSLShader* emissive_shader[2] = { nullptr }; void drawEmissive(U32 mask, LLDrawInfo* draw); - void drawEmissiveInline(U32 mask, LLDrawInfo* draw); - - bool TexSetup(LLDrawInfo* draw, bool use_material, LLGLSLShader* current_shader); + void renderEmissives(U32 mask, std::vector& emissives); + void renderRiggedEmissives(U32 mask, std::vector& emissives); + bool TexSetup(LLDrawInfo* draw, bool use_material); void RestoreTexSetup(bool tex_setup); // our 'normal' alpha blend function for this pass @@ -89,6 +88,9 @@ private: LLRender::eBlendFactor mColorDFactor; LLRender::eBlendFactor mAlphaSFactor; LLRender::eBlendFactor mAlphaDFactor; + + // if true, we're executing a rigged render pass + bool mRigged = false; }; class LLDrawPoolAlphaPostWater : public LLDrawPoolAlpha diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 5b51e9db24..125cd3fd5b 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -126,13 +126,6 @@ BOOL LLDrawPoolAvatar::isDead() return FALSE; } - for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i) - { - if (mRiggedFace[i].size() > 0) - { - return FALSE; - } - } return TRUE; } @@ -159,17 +152,6 @@ void LLDrawPoolAvatar::prerender() { sBufferUsage = GL_STREAM_DRAW_ARB; } - - if (!mDrawFace.empty()) - { - const LLFace *facep = mDrawFace[0]; - if (facep && facep->getDrawable()) - { - LLVOAvatar* avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get(); - updateRiggedVertexBuffers(avatarp); - updateSkinInfoMatrixPalettes(avatarp); - } - } } LLMatrix4& LLDrawPoolAvatar::getModelView() @@ -215,15 +197,6 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass) case 2: beginDeferredSkinned(); break; - case 3: - beginDeferredRiggedSimple(); - break; - case 4: - beginDeferredRiggedBump(); - break; - default: - beginDeferredRiggedMaterial(pass-5); - break; } } @@ -250,15 +223,6 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) case 2: endDeferredSkinned(); break; - case 3: - endDeferredRiggedSimple(); - break; - case 4: - endDeferredRiggedBump(); - break; - default: - endDeferredRiggedMaterial(pass-5); - break; } } @@ -271,176 +235,51 @@ void LLDrawPoolAvatar::renderDeferred(S32 pass) S32 LLDrawPoolAvatar::getNumPostDeferredPasses() { - return 10; + return 1; } void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) { LL_PROFILE_ZONE_SCOPED - switch (pass) - { - case 0: - beginPostDeferredAlpha(); - break; - case 1: - beginRiggedFullbright(); - break; - case 2: - beginRiggedFullbrightShiny(); - break; - case 3: - beginDeferredRiggedAlpha(); - break; - case 4: - beginRiggedFullbrightAlpha(); - break; - case 9: - beginRiggedGlow(); - break; - default: - beginDeferredRiggedMaterialAlpha(pass-5); - break; - } -} - -void LLDrawPoolAvatar::beginPostDeferredAlpha() -{ - LL_PROFILE_ZONE_SCOPED - - sSkipOpaque = TRUE; - sShaderLevel = mShaderLevel; - sVertexProgram = &gDeferredAvatarAlphaProgram; - sRenderingSkinned = TRUE; - - gPipeline.bindDeferredShader(*sVertexProgram); - - sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); - - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); -} - -void LLDrawPoolAvatar::beginDeferredRiggedAlpha() -{ - LL_PROFILE_ZONE_SCOPED - - sVertexProgram = &gDeferredSkinnedAlphaProgram; - gPipeline.bindDeferredShader(*sVertexProgram); - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - gPipeline.enableLightsDynamic(); -} - -void LLDrawPoolAvatar::beginDeferredRiggedMaterialAlpha(S32 pass) -{ - LL_PROFILE_ZONE_SCOPED - - switch (pass) - { - case 0: pass = 1; break; - case 1: pass = 5; break; - case 2: pass = 9; break; - default: pass = 13; break; - } - - pass += LLMaterial::SHADER_COUNT; - - sVertexProgram = &gDeferredMaterialProgram[pass]; - - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &(gDeferredMaterialWaterProgram[pass]); - } + sSkipOpaque = TRUE; + sShaderLevel = mShaderLevel; + sVertexProgram = &gDeferredAvatarAlphaProgram; + sRenderingSkinned = TRUE; - gPipeline.bindDeferredShader(*sVertexProgram); - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); - specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); - gPipeline.enableLightsDynamic(); -} + gPipeline.bindDeferredShader(*sVertexProgram); -void LLDrawPoolAvatar::endDeferredRiggedAlpha() -{ - LL_PROFILE_ZONE_SCOPED + sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); - LLVertexBuffer::unbind(); - gPipeline.unbindDeferredShader(*sVertexProgram); - sDiffuseChannel = 0; - normal_channel = -1; - specular_channel = -1; - sVertexProgram = NULL; + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) { LL_PROFILE_ZONE_SCOPED + // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done + sRenderingSkinned = FALSE; + sSkipOpaque = FALSE; - switch (pass) - { - case 0: - endPostDeferredAlpha(); - break; - case 1: - endRiggedFullbright(); - break; - case 2: - endRiggedFullbrightShiny(); - break; - case 3: - endDeferredRiggedAlpha(); - break; - case 4: - endRiggedFullbrightAlpha(); - break; - case 5: - endRiggedGlow(); - break; - default: - endDeferredRiggedAlpha(); - break; - } -} - -void LLDrawPoolAvatar::endPostDeferredAlpha() -{ - LL_PROFILE_ZONE_SCOPED - - // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done - sRenderingSkinned = FALSE; - sSkipOpaque = FALSE; - - gPipeline.unbindDeferredShader(*sVertexProgram); - sDiffuseChannel = 0; - sShaderLevel = mShaderLevel; + gPipeline.unbindDeferredShader(*sVertexProgram); + sDiffuseChannel = 0; + sShaderLevel = mShaderLevel; } void LLDrawPoolAvatar::renderPostDeferred(S32 pass) { LL_PROFILE_ZONE_SCOPED - static const S32 actual_pass[] = - { //map post deferred pass numbers to what render() expects - 2, //skinned - 4, // rigged fullbright - 6, //rigged fullbright shiny - 7, //rigged alpha - 8, //rigged fullbright alpha - 9, //rigged material alpha 1 - 10,//rigged material alpha 2 - 11,//rigged material alpha 3 - 12,//rigged material alpha 4 - 13, //rigged glow - }; - - S32 p = actual_pass[pass]; - + is_post_deferred_render = true; if (LLPipeline::sImpostorRender) { //HACK for impostors so actual pass ends up being proper pass - p -= 2; + render(0); } - - is_post_deferred_render = true; - render(p); - is_post_deferred_render = false; + else + { + render(2); + } + is_post_deferred_render = false; } @@ -506,68 +345,12 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) gGL.diffuseColor4f(1, 1, 1, 1); } - else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND) - { - sVertexProgram = &gDeferredAttachmentAlphaShadowProgram; - - // bind diffuse tex so we can reference the alpha channel... - S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); - sDiffuseChannel = 0; - if (loc != -1) - { - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - } - - if ((sShaderLevel > 0)) // for hardware blending - { - sRenderingSkinned = TRUE; - sVertexProgram->bind(); - } - - gGL.diffuseColor4f(1, 1, 1, 1); - } - else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK) - { - sVertexProgram = &gDeferredAttachmentAlphaMaskShadowProgram; - - // bind diffuse tex so we can reference the alpha channel... - S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); - sDiffuseChannel = 0; - if (loc != -1) - { - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - } - - if ((sShaderLevel > 0)) // for hardware blending - { - sRenderingSkinned = TRUE; - sVertexProgram->bind(); - } - - gGL.diffuseColor4f(1, 1, 1, 1); - } - else // SHADOW_PASS_ATTACHMENT_OPAQUE - { - sVertexProgram = &gDeferredAttachmentShadowProgram; - S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); - sDiffuseChannel = 0; - if (loc != -1) - { - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - } - sVertexProgram->bind(); - } } void LLDrawPoolAvatar::endShadowPass(S32 pass) { LL_PROFILE_ZONE_SCOPED; - if (pass == SHADOW_PASS_ATTACHMENT_OPAQUE) - { - LLVertexBuffer::unbind(); - } - if (sShaderLevel > 0) { sVertexProgram->unbind(); @@ -625,77 +408,17 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) avatarp->renderSkinned(); LLDrawPoolAvatar::sSkipOpaque = false; } - else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND) // rigged alpha - { - LLDrawPoolAvatar::sSkipOpaque = true; - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA); - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE); - renderRigged(avatarp, RIGGED_ALPHA); - renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA); - renderRigged(avatarp, RIGGED_GLOW); - renderRigged(avatarp, RIGGED_SPECMAP_BLEND); - renderRigged(avatarp, RIGGED_NORMMAP_BLEND); - renderRigged(avatarp, RIGGED_NORMSPEC_BLEND); - LLDrawPoolAvatar::sSkipOpaque = false; - } - else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK) // rigged alpha mask - { - LLDrawPoolAvatar::sSkipOpaque = true; - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK); - renderRigged(avatarp, RIGGED_NORMMAP_MASK); - renderRigged(avatarp, RIGGED_SPECMAP_MASK); - renderRigged(avatarp, RIGGED_NORMSPEC_MASK); - renderRigged(avatarp, RIGGED_GLOW); - LLDrawPoolAvatar::sSkipOpaque = false; - } - else // rigged opaque (SHADOW_PASS_ATTACHMENT_OPAQUE - { - LLDrawPoolAvatar::sSkipTransparent = true; - renderRigged(avatarp, RIGGED_MATERIAL); - renderRigged(avatarp, RIGGED_SPECMAP); - renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE); - renderRigged(avatarp, RIGGED_NORMMAP); - renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE); - renderRigged(avatarp, RIGGED_NORMSPEC); - renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE); - renderRigged(avatarp, RIGGED_SIMPLE); - renderRigged(avatarp, RIGGED_FULLBRIGHT); - renderRigged(avatarp, RIGGED_SHINY); - renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY); - renderRigged(avatarp, RIGGED_GLOW); - renderRigged(avatarp, RIGGED_DEFERRED_BUMP); - renderRigged(avatarp, RIGGED_DEFERRED_SIMPLE); - LLDrawPoolAvatar::sSkipTransparent = false; - } } S32 LLDrawPoolAvatar::getNumPasses() { - LL_PROFILE_ZONE_SCOPED - - if (LLPipeline::sImpostorRender) - { - return 8; - } - else - { - return 10; - } + return 3; } S32 LLDrawPoolAvatar::getNumDeferredPasses() { - LL_PROFILE_ZONE_SCOPED - - if (LLPipeline::sImpostorRender) - { - return 19; - } - else - { - return 21; - } + return 3; } @@ -733,27 +456,6 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) case 2: beginSkinned(); break; - case 3: - beginRiggedSimple(); - break; - case 4: - beginRiggedFullbright(); - break; - case 5: - beginRiggedShinySimple(); - break; - case 6: - beginRiggedFullbrightShiny(); - break; - case 7: - beginRiggedAlpha(); - break; - case 8: - beginRiggedFullbrightAlpha(); - break; - case 9: - beginRiggedGlow(); - break; } if (pass == 0) @@ -782,27 +484,6 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) case 2: endSkinned(); break; - case 3: - endRiggedSimple(); - break; - case 4: - endRiggedFullbright(); - break; - case 5: - endRiggedShinySimple(); - break; - case 6: - endRiggedFullbrightShiny(); - break; - case 7: - endRiggedAlpha(); - break; - case 8: - endRiggedFullbrightAlpha(); - break; - case 9: - endRiggedGlow(); - break; } } @@ -1037,1559 +718,199 @@ void LLDrawPoolAvatar::endSkinned() gGL.getTexUnit(0)->activate(); } -void LLDrawPoolAvatar::beginRiggedSimple() +void LLDrawPoolAvatar::beginDeferredSkinned() { LL_PROFILE_ZONE_SCOPED - if (sShaderLevel > 0) + sShaderLevel = mShaderLevel; + sVertexProgram = &gDeferredAvatarProgram; + sRenderingSkinned = TRUE; + + sVertexProgram->bind(); + sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); + if (LLPipeline::sRenderingHUDs) { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gSkinnedObjectSimpleWaterProgram; - } - else - { - sVertexProgram = &gSkinnedObjectSimpleProgram; - } + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); } else { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gObjectSimpleNonIndexedWaterProgram; - } - else - { - sVertexProgram = &gObjectSimpleNonIndexedProgram; - } + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); } - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sDiffuseChannel = 0; - sVertexProgram->bind(); - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - } + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + gGL.getTexUnit(0)->activate(); } -void LLDrawPoolAvatar::endRiggedSimple() +void LLDrawPoolAvatar::endDeferredSkinned() { LL_PROFILE_ZONE_SCOPED - LLVertexBuffer::unbind(); - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sVertexProgram->unbind(); - sVertexProgram = NULL; - } -} - -void LLDrawPoolAvatar::beginRiggedAlpha() -{ - LL_PROFILE_ZONE_SCOPED + // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done + sRenderingSkinned = FALSE; + sVertexProgram->unbind(); - beginRiggedSimple(); -} + sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); -void LLDrawPoolAvatar::endRiggedAlpha() -{ - LL_PROFILE_ZONE_SCOPED + sShaderLevel = mShaderLevel; - endRiggedSimple(); + gGL.getTexUnit(0)->activate(); } - -void LLDrawPoolAvatar::beginRiggedFullbrightAlpha() +void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) { - LL_PROFILE_ZONE_SCOPED - - beginRiggedFullbright(); -} + if (pass == -1) + { + for (S32 i = 1; i < getNumPasses(); i++) + { //skip foot shadows + prerender(); + beginRenderPass(i); + renderAvatars(single_avatar, i); + endRenderPass(i); + } -void LLDrawPoolAvatar::endRiggedFullbrightAlpha() -{ - LL_PROFILE_ZONE_SCOPED - - endRiggedFullbright(); -} - -void LLDrawPoolAvatar::beginRiggedGlow() -{ - LL_PROFILE_ZONE_SCOPED - - if (sShaderLevel > 0) - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gSkinnedObjectEmissiveWaterProgram; - } - else - { - sVertexProgram = &gSkinnedObjectEmissiveProgram; - } - } - else - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gObjectEmissiveNonIndexedWaterProgram; - } - else - { - sVertexProgram = &gObjectEmissiveNonIndexedProgram; - } - } - - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sDiffuseChannel = 0; - sVertexProgram->bind(); - - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, LLPipeline::sRenderDeferred ? 2.2f : 1.1f); - - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - - F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); - sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); - } -} - -void LLDrawPoolAvatar::endRiggedGlow() -{ - LL_PROFILE_ZONE_SCOPED - - endRiggedFullbright(); -} - -void LLDrawPoolAvatar::beginRiggedFullbright() -{ - LL_PROFILE_ZONE_SCOPED - - if (sShaderLevel > 0) - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gSkinnedObjectFullbrightWaterProgram; - } - else - { - if (LLPipeline::sRenderDeferred) - { - sVertexProgram = &gDeferredSkinnedFullbrightProgram; - } - else - { - sVertexProgram = &gSkinnedObjectFullbrightProgram; - } - } - } - else - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gObjectFullbrightNonIndexedWaterProgram; - } - else - { - sVertexProgram = &gObjectFullbrightNonIndexedProgram; - } - } - - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sDiffuseChannel = 0; - sVertexProgram->bind(); - - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else if (LLPipeline::sRenderDeferred) - { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); - sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); - } - else - { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - } -} - -void LLDrawPoolAvatar::endRiggedFullbright() -{ - LL_PROFILE_ZONE_SCOPED - - LLVertexBuffer::unbind(); - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sVertexProgram->unbind(); - sVertexProgram = NULL; - } -} - -void LLDrawPoolAvatar::beginRiggedShinySimple() -{ - LL_PROFILE_ZONE_SCOPED - - if (sShaderLevel > 0) - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gSkinnedObjectShinySimpleWaterProgram; - } - else - { - sVertexProgram = &gSkinnedObjectShinySimpleProgram; - } - } - else - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gObjectShinyNonIndexedWaterProgram; - } - else - { - sVertexProgram = &gObjectShinyNonIndexedProgram; - } - } - - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sVertexProgram->bind(); - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - } -} - -void LLDrawPoolAvatar::endRiggedShinySimple() -{ - LL_PROFILE_ZONE_SCOPED - - LLVertexBuffer::unbind(); - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - sVertexProgram->unbind(); - sVertexProgram = NULL; - } -} - -void LLDrawPoolAvatar::beginRiggedFullbrightShiny() -{ - LL_PROFILE_ZONE_SCOPED - - if (sShaderLevel > 0) - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gSkinnedObjectFullbrightShinyWaterProgram; - } - else - { - if (LLPipeline::sRenderDeferred) - { - sVertexProgram = &gDeferredSkinnedFullbrightShinyProgram; - } - else - { - sVertexProgram = &gSkinnedObjectFullbrightShinyProgram; - } - } - } - else - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gObjectFullbrightShinyNonIndexedWaterProgram; - } - else - { - sVertexProgram = &gObjectFullbrightShinyNonIndexedProgram; - } - } - - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sVertexProgram->bind(); - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else if (LLPipeline::sRenderDeferred) - { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); - sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - else - { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - } -} - -void LLDrawPoolAvatar::endRiggedFullbrightShiny() -{ - LL_PROFILE_ZONE_SCOPED - - LLVertexBuffer::unbind(); - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - sVertexProgram->unbind(); - sVertexProgram = NULL; - } -} - - -void LLDrawPoolAvatar::beginDeferredRiggedSimple() -{ - LL_PROFILE_ZONE_SCOPED - - sVertexProgram = &gDeferredSkinnedDiffuseProgram; - sDiffuseChannel = 0; - sVertexProgram->bind(); - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } -} - -void LLDrawPoolAvatar::endDeferredRiggedSimple() -{ - LL_PROFILE_ZONE_SCOPED - - LLVertexBuffer::unbind(); - sVertexProgram->unbind(); - sVertexProgram = NULL; -} - -void LLDrawPoolAvatar::beginDeferredRiggedBump() -{ - LL_PROFILE_ZONE_SCOPED - - sVertexProgram = &gDeferredSkinnedBumpProgram; - sVertexProgram->bind(); - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); -} - -void LLDrawPoolAvatar::endDeferredRiggedBump() -{ - LL_PROFILE_ZONE_SCOPED - - LLVertexBuffer::unbind(); - sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); - sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - sVertexProgram->unbind(); - normal_channel = -1; - sDiffuseChannel = 0; - sVertexProgram = NULL; -} - -void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass) -{ - LL_PROFILE_ZONE_SCOPED - - if (pass == 1 || - pass == 5 || - pass == 9 || - pass == 13) - { //skip alpha passes - return; - } - sVertexProgram = &gDeferredMaterialProgram[pass+LLMaterial::SHADER_COUNT]; - - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &(gDeferredMaterialWaterProgram[pass+LLMaterial::SHADER_COUNT]); - } - - sVertexProgram->bind(); - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); - specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); -} - -void LLDrawPoolAvatar::endDeferredRiggedMaterial(S32 pass) -{ - LL_PROFILE_ZONE_SCOPED - - if (pass == 1 || - pass == 5 || - pass == 9 || - pass == 13) - { - return; - } - - LLVertexBuffer::unbind(); - sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); - sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP); - sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - sVertexProgram->unbind(); - normal_channel = -1; - sDiffuseChannel = 0; - sVertexProgram = NULL; -} - -void LLDrawPoolAvatar::beginDeferredSkinned() -{ - LL_PROFILE_ZONE_SCOPED - - sShaderLevel = mShaderLevel; - sVertexProgram = &gDeferredAvatarProgram; - sRenderingSkinned = TRUE; - - sVertexProgram->bind(); - sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - gGL.getTexUnit(0)->activate(); -} - -void LLDrawPoolAvatar::endDeferredSkinned() -{ - LL_PROFILE_ZONE_SCOPED - - // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done - sRenderingSkinned = FALSE; - sVertexProgram->unbind(); - - sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - - sShaderLevel = mShaderLevel; - - gGL.getTexUnit(0)->activate(); -} - -void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) -{ - if (pass == -1) - { - for (S32 i = 1; i < getNumPasses(); i++) - { //skip foot shadows - prerender(); - beginRenderPass(i); - renderAvatars(single_avatar, i); - endRenderPass(i); - } - - return; - } - - if (mDrawFace.empty() && !single_avatar) - { - return; - } - - LLVOAvatar *avatarp = NULL; - - if (single_avatar) - { - avatarp = single_avatar; - } - else - { - const LLFace *facep = mDrawFace[0]; - if (!facep->getDrawable()) - { - return; - } - avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get(); - } - - if (avatarp->isDead() || avatarp->mDrawable.isNull()) - { - return; - } - - LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS); - - if (!single_avatar && !avatarp->isFullyLoaded() ) - { - if (pass==0 && (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) || LLViewerPartSim::getMaxPartCount() <= 0)) - { - // debug code to draw a sphere in place of avatar - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); - gGL.setColorMask(true, true); - LLVector3 pos = avatarp->getPositionAgent(); - gGL.color4f(1.0f, 1.0f, 1.0f, 0.7f); - - gGL.pushMatrix(); - gGL.translatef((F32)(pos.mV[VX]), - (F32)(pos.mV[VY]), - (F32)(pos.mV[VZ])); - gGL.scalef(0.15f, 0.15f, 0.3f); - - gSphere.renderGGL(); - - gGL.popMatrix(); - gGL.setColorMask(true, false); - } - // don't render please - return; - } - - BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor() && !single_avatar; - - if (( avatarp->isInMuteList() - || impostor - || (LLVOAvatar::AOA_NORMAL != avatarp->getOverallAppearance() && !avatarp->needsImpostorUpdate()) ) && pass != 0) -// || (LLVOAvatar::AV_DO_NOT_RENDER == avatarp->getVisualMuteSettings() && !avatarp->needsImpostorUpdate()) ) && pass != 0) - { //don't draw anything but the impostor for impostored avatars - return; - } - - if (pass == 0 && !impostor && LLPipeline::sUnderWaterRender) - { //don't draw foot shadows under water - return; - } - - LLVOAvatar *attached_av = avatarp->getAttachedAvatar(); - if (attached_av && LLVOAvatar::AOA_NORMAL != attached_av->getOverallAppearance()) - { - // Animesh attachment of a jellydolled or invisible parent - don't show - return; - } - - if (pass == 0) - { - if (!LLPipeline::sReflectionRender) - { - LLVOAvatar::sNumVisibleAvatars++; - } - -// if (impostor || (LLVOAvatar::AV_DO_NOT_RENDER == avatarp->getVisualMuteSettings() && !avatarp->needsImpostorUpdate())) - if (impostor || (LLVOAvatar::AOA_NORMAL != avatarp->getOverallAppearance() && !avatarp->needsImpostorUpdate())) - { - if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && avatarp->mImpostor.isComplete()) - { - if (normal_channel > -1) - { - avatarp->mImpostor.bindTexture(2, normal_channel); - } - if (specular_channel > -1) - { - avatarp->mImpostor.bindTexture(1, specular_channel); - } - } - avatarp->renderImpostor(avatarp->getMutedAVColor(), sDiffuseChannel); - } - return; - } - - if (pass == 1) - { - // render rigid meshes (eyeballs) first - avatarp->renderRigid(); - return; - } - - if (pass == 3) - { - if (is_deferred_render) - { - renderDeferredRiggedSimple(avatarp); - } - else - { - renderRiggedSimple(avatarp); - - if (LLPipeline::sRenderDeferred) - { //render "simple" materials - renderRigged(avatarp, RIGGED_MATERIAL); - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK); - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE); - renderRigged(avatarp, RIGGED_NORMMAP); - renderRigged(avatarp, RIGGED_NORMMAP_MASK); - renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE); - renderRigged(avatarp, RIGGED_SPECMAP); - renderRigged(avatarp, RIGGED_SPECMAP_MASK); - renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE); - renderRigged(avatarp, RIGGED_NORMSPEC); - renderRigged(avatarp, RIGGED_NORMSPEC_MASK); - renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE); - } - } - return; - } - - if (pass == 4) - { - if (is_deferred_render) - { - renderDeferredRiggedBump(avatarp); - } - else - { - renderRiggedFullbright(avatarp); - } - - return; - } - - if (is_deferred_render && pass >= 5 && pass <= 21) - { - S32 p = pass-5; - - if (p != 1 && - p != 5 && - p != 9 && - p != 13) - { - renderDeferredRiggedMaterial(avatarp, p); - } - return; - } - - - - - if (pass == 5) - { - renderRiggedShinySimple(avatarp); - - return; - } - - if (pass == 6) - { - renderRiggedFullbrightShiny(avatarp); return; } - if (pass >= 7 && pass < 13) - { - if (pass == 7) - { - renderRiggedAlpha(avatarp); - - if (LLPipeline::sRenderDeferred && !is_post_deferred_render) - { //render transparent materials under water - LLGLEnable blend(GL_BLEND); - - gGL.setColorMask(true, true); - gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, - LLRender::BF_ONE_MINUS_SOURCE_ALPHA, - LLRender::BF_ZERO, - LLRender::BF_ONE_MINUS_SOURCE_ALPHA); - - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA); - renderRigged(avatarp, RIGGED_SPECMAP_BLEND); - renderRigged(avatarp, RIGGED_NORMMAP_BLEND); - renderRigged(avatarp, RIGGED_NORMSPEC_BLEND); - - gGL.setColorMask(true, false); - } - return; - } - - if (pass == 8) - { - renderRiggedFullbrightAlpha(avatarp); - return; - } - - if (LLPipeline::sRenderDeferred && is_post_deferred_render) - { - S32 p = 0; - switch (pass) - { - case 9: p = 1; break; - case 10: p = 5; break; - case 11: p = 9; break; - case 12: p = 13; break; - } - - { - LLGLEnable blend(GL_BLEND); - renderDeferredRiggedMaterial(avatarp, p); - } - return; - } - else if (pass == 9) - { - renderRiggedGlow(avatarp); - return; - } - } - - if (pass == 13) + if (mDrawFace.empty() && !single_avatar) { - renderRiggedGlow(avatarp); - return; } - - if ((sShaderLevel >= SHADER_LEVEL_CLOTH)) - { - LLMatrix4 rot_mat; - LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat); - LLMatrix4 cfr(OGL_TO_CFR_ROTATION); - rot_mat *= cfr; - - LLVector4 wind; - wind.setVec(avatarp->mWindVec); - wind.mV[VW] = 0; - wind = wind * rot_mat; - wind.mV[VW] = avatarp->mWindVec.mV[VW]; - - sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV); - F32 phase = -1.f * (avatarp->mRipplePhase); - - F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f); - LLVector4 sin_params(freq, freq, freq, phase); - sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV); - - LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f); - gravity = gravity * rot_mat; - sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV); - } - - if( !single_avatar || (avatarp == single_avatar) ) - { - avatarp->renderSkinned(); - } -} - -void LLDrawPoolAvatar::getRiggedGeometry( - LLFace* face, - LLPointer& buffer, - U32 data_mask, - const LLMeshSkinInfo* skin, - LLVolume* volume, - const LLVolumeFace& vol_face) -{ - LL_PROFILE_ZONE_SCOPED - - face->setGeomIndex(0); - face->setIndicesIndex(0); - - if (face->getTextureIndex() != FACE_DO_NOT_BATCH_TEXTURES) - { - face->setDrawInfo(NULL); - } - - //rigged faces do not batch textures - face->setTextureIndex(FACE_DO_NOT_BATCH_TEXTURES); - - if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable()) - { - // make a new buffer - if (sShaderLevel > 0) - { - buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB); - } - else - { - buffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB); - } - - if (!buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true)) - { - LL_WARNS("LLDrawPoolAvatar") << "Failed to allocate Vertex Buffer to " - << vol_face.mNumVertices << " vertices and " - << vol_face.mNumIndices << " indices" << LL_ENDL; - // allocate dummy triangle - buffer->allocateBuffer(1, 3, true); - memset((U8*)buffer->getMappedData(), 0, buffer->getSize()); - memset((U8*)buffer->getMappedIndices(), 0, buffer->getIndicesSize()); - } - } - else - { - //resize existing buffer - if(!buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices)) - { - LL_WARNS("LLDrawPoolAvatar") << "Failed to resize Vertex Buffer to " - << vol_face.mNumVertices << " vertices and " - << vol_face.mNumIndices << " indices" << LL_ENDL; - // allocate dummy triangle - buffer->resizeBuffer(1, 3); - memset((U8*)buffer->getMappedData(), 0, buffer->getSize()); - memset((U8*)buffer->getMappedIndices(), 0, buffer->getIndicesSize()); - } - } - - face->setSize(buffer->getNumVerts(), buffer->getNumIndices()); - face->setVertexBuffer(buffer); - - U16 offset = 0; - - LLMatrix4 mat_vert = LLMatrix4(skin->mBindShapeMatrix); - glh::matrix4f m((F32*) mat_vert.mMatrix); - m = m.inverse().transpose(); - - F32 mat3[] = - { m.m[0], m.m[1], m.m[2], - m.m[4], m.m[5], m.m[6], - m.m[8], m.m[9], m.m[10] }; - - LLMatrix3 mat_normal(mat3); - - //let getGeometryVolume know if alpha should override shiny - U32 type = gPipeline.getPoolTypeFromTE(face->getTextureEntry(), face->getTexture()); - - if (type == LLDrawPool::POOL_ALPHA) - { - face->setPoolType(LLDrawPool::POOL_ALPHA); - } - else - { - face->setPoolType(mType); // either POOL_AVATAR or POOL_CONTROL_AV - } - //LL_INFOS() << "Rebuilt face " << face->getTEOffset() << " of " << face->getDrawable() << " at " << gFrameTimeSeconds << LL_ENDL; + LLVOAvatar *avatarp = NULL; - // Let getGeometryVolume know if a texture matrix is in play - if (face->mTextureMatrix) + if (single_avatar) { - face->setState(LLFace::TEXTURE_ANIM); + avatarp = single_avatar; } else { - face->clearState(LLFace::TEXTURE_ANIM); - } - face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true); - - buffer->flush(); -} - -void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer( - LLVOAvatar* avatar, - LLFace* face, - const LLVOVolume* vobj, - LLVolume* volume, - LLVolumeFace& vol_face) -{ - LL_PROFILE_ZONE_SCOPED; - - LLVector4a* weights = vol_face.mWeights; - if (!weights) - { - return; - } - - if (!vobj || vobj->isNoLOD()) - { - return; - } - - LLPointer buffer = face->getVertexBuffer(); - LLDrawable* drawable = face->getDrawable(); - - const U32 max_joints = LLSkinningUtil::getMaxJointCount(); - -#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS - #define CONDITION_WEIGHT(f) ((U8)llclamp((S32)f, (S32)0, (S32)max_joints-1)) - LLVector4a* just_weights = vol_face.mJustWeights; - // we need to calculate the separated indices and store just the matrix weights for this vol... - if (!vol_face.mJointIndices) - { - // not very consty after all... - vol_face.allocateJointIndices(vol_face.mNumVertices); - just_weights = vol_face.mJustWeights; - - U8* joint_indices_cursor = vol_face.mJointIndices; - for (int i = 0; i < vol_face.mNumVertices; i++) - { - F32* w = weights[i].getF32ptr(); - F32* w_ = just_weights[i].getF32ptr(); - - F32 w0 = floorf(w[0]); - F32 w1 = floorf(w[1]); - F32 w2 = floorf(w[2]); - F32 w3 = floorf(w[3]); - - joint_indices_cursor[0] = CONDITION_WEIGHT(w0); - joint_indices_cursor[1] = CONDITION_WEIGHT(w1); - joint_indices_cursor[2] = CONDITION_WEIGHT(w2); - joint_indices_cursor[3] = CONDITION_WEIGHT(w3); - - // remove joint portion of combined weight - w_[0] = w[0] - w0; - w_[1] = w[1] - w1; - w_[2] = w[2] - w2; - w_[3] = w[3] - w3; - - joint_indices_cursor += 4; - } - } -#endif - - U32 data_mask = face->getRiggedVertexBufferDataMask(); - const LLMeshSkinInfo* skin = nullptr; - - if (buffer.isNull() || - buffer->getTypeMask() != data_mask || - buffer->getNumVerts() != vol_face.mNumVertices || - buffer->getNumIndices() != vol_face.mNumIndices || - (drawable && drawable->isState(LLDrawable::REBUILD_ALL))) - { - LL_PROFILE_ZONE_NAMED("Rigged VBO Rebuild"); - skin = vobj->getSkinInfo(); - // FIXME ugly const cast - LLSkinningUtil::scrubInvalidJoints(avatar, const_cast(skin)); - - if (!vol_face.mWeightsScrubbed) - { - LLSkinningUtil::scrubSkinWeights(weights, vol_face.mNumVertices, skin); - vol_face.mWeightsScrubbed = TRUE; - } - - if (drawable && drawable->isState(LLDrawable::REBUILD_ALL)) - { - //rebuild EVERY face in the drawable, not just this one, to avoid missing drawable wide rebuild issues - for (S32 i = 0; i < drawable->getNumFaces(); ++i) - { - LLFace* facep = drawable->getFace(i); - U32 face_data_mask = facep->getRiggedVertexBufferDataMask(); - if (face_data_mask) - { - LLPointer cur_buffer = facep->getVertexBuffer(); - const LLVolumeFace& cur_vol_face = volume->getVolumeFace(i); - getRiggedGeometry(facep, cur_buffer, face_data_mask, skin, volume, cur_vol_face); - } - } - drawable->clearState(LLDrawable::REBUILD_ALL); - - buffer = face->getVertexBuffer(); - } - else - { - //just rebuild this face - getRiggedGeometry(face, buffer, data_mask, skin, volume, vol_face); - } - } - - if (sShaderLevel <= 0 && - face->mLastSkinTime < avatar->getLastSkinTime() && - !buffer.isNull() && - buffer->getNumVerts() == vol_face.mNumVertices && - buffer->getNumIndices() == vol_face.mNumIndices) - { - LL_PROFILE_ZONE_NAMED("Software Skinning"); - //perform software vertex skinning for this face - LLStrider position; - LLStrider normal; - - bool has_normal = buffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); - buffer->getVertexStrider(position); - - if (has_normal) + const LLFace *facep = mDrawFace[0]; + if (!facep->getDrawable()) { - buffer->getNormalStrider(normal); - } - - LLVector4a* pos = (LLVector4a*) position.get(); - - LLVector4a* norm = has_normal ? (LLVector4a*) normal.get() : NULL; - - const MatrixPaletteCache& mpc = updateSkinInfoMatrixPalette(avatar, vobj->getMeshID()); - const LLMatrix4a* mat = &(mpc.mMatrixPalette[0]); - const LLMatrix4a& bind_shape_matrix = mpc.mBindShapeMatrix; - - if (!mpc.mMatrixPalette.empty()) - { - for (U32 j = 0; j < buffer->getNumVerts(); ++j) - { - LLMatrix4a final_mat; - LLSkinningUtil::getPerVertexSkinMatrix(weights[j].getF32ptr(), mat, false, final_mat, max_joints); - - LLVector4a& v = vol_face.mPositions[j]; - LLVector4a t; - LLVector4a dst; - bind_shape_matrix.affineTransform(v, t); - final_mat.affineTransform(t, dst); - pos[j] = dst; - - if (norm) - { - LLVector4a& n = vol_face.mNormals[j]; - bind_shape_matrix.rotate(n, t); - final_mat.rotate(t, dst); - //dst.normalize3fast(); - norm[j] = dst; - } - } - } + return; + } + avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get(); } -} - -void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) -{ - LL_PROFILE_ZONE_SCOPED - if (!avatar->shouldRenderRigged()) + if (avatarp->isDead() || avatarp->mDrawable.isNull()) { return; } - LLUUID lastMeshId; + LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS); - for (U32 i = 0; i < mRiggedFace[type].size(); ++i) + if (!single_avatar && !avatarp->isFullyLoaded() ) { - LL_PROFILE_ZONE_NAMED("Render Rigged Face"); - LLFace* face = mRiggedFace[type][i]; - - S32 offset = face->getIndicesStart(); - U32 count = face->getIndicesCount(); - - U16 start = face->getGeomStart(); - U16 end = start + face->getGeomCount()-1; - - LLDrawable* drawable = face->getDrawable(); - if (!drawable) + if (pass==0 && (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) || LLViewerPartSim::getMaxPartCount() <= 0)) { - continue; + // debug code to draw a sphere in place of avatar + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); + gGL.setColorMask(true, true); + LLVector3 pos = avatarp->getPositionAgent(); + gGL.color4f(1.0f, 1.0f, 1.0f, 0.7f); + + gGL.pushMatrix(); + gGL.translatef((F32)(pos.mV[VX]), + (F32)(pos.mV[VY]), + (F32)(pos.mV[VZ])); + gGL.scalef(0.15f, 0.15f, 0.3f); + + gSphere.renderGGL(); + + gGL.popMatrix(); + gGL.setColorMask(true, false); } + // don't render please + return; + } - LLVOVolume* vobj = drawable->getVOVolume(); + BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor() && !single_avatar; - if (!vobj) - { - continue; - } + if (( avatarp->isInMuteList() + || impostor + || (LLVOAvatar::AOA_NORMAL != avatarp->getOverallAppearance() && !avatarp->needsImpostorUpdate()) ) && pass != 0) +// || (LLVOAvatar::AV_DO_NOT_RENDER == avatarp->getVisualMuteSettings() && !avatarp->needsImpostorUpdate()) ) && pass != 0) + { //don't draw anything but the impostor for impostored avatars + return; + } + + if (pass == 0 && !impostor && LLPipeline::sUnderWaterRender) + { //don't draw foot shadows under water + return; + } - LLVolume* volume = vobj->getVolume(); - S32 te = face->getTEOffset(); + LLVOAvatar *attached_av = avatarp->getAttachedAvatar(); + if (attached_av && LLVOAvatar::AOA_NORMAL != attached_av->getOverallAppearance()) + { + // Animesh attachment of a jellydolled or invisible parent - don't show + return; + } - if (!volume || volume->getNumVolumeFaces() <= te || !volume->isMeshAssetLoaded()) + if (pass == 0) + { + if (!LLPipeline::sReflectionRender) { - continue; + LLVOAvatar::sNumVisibleAvatars++; } - U32 data_mask = LLFace::getRiggedDataMask(type); - - LLVertexBuffer* buff = face->getVertexBuffer(); - - const LLTextureEntry* tex_entry = face->getTextureEntry(); - LLMaterial* mat = tex_entry ? tex_entry->getMaterialParams().get() : nullptr; - - if (LLDrawPoolAvatar::sShadowPass >= 0) - { - bool is_alpha_blend = false; - bool is_alpha_mask = false; - - LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP); - if (tex) - { - if (tex->getIsAlphaMask()) - { - is_alpha_mask = true; - } - } - - if (tex) - { - LLGLenum image_format = tex->getPrimaryFormat(); - if (!is_alpha_mask && (image_format == GL_RGBA || image_format == GL_ALPHA)) - { - is_alpha_blend = true; - } - } - - if (tex_entry) - { - if (tex_entry->getAlpha() <= 0.99f) - { - is_alpha_blend = true; - } - } - - if (mat) - { - switch (LLMaterial::eDiffuseAlphaMode(mat->getDiffuseAlphaMode())) - { - case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: - { - is_alpha_mask = true; - is_alpha_blend = false; - } - break; - - case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: - { - is_alpha_blend = true; - is_alpha_mask = false; - } - break; - - case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: - case LLMaterial::DIFFUSE_ALPHA_MODE_DEFAULT: - case LLMaterial::DIFFUSE_ALPHA_MODE_NONE: - default: - is_alpha_blend = false; - is_alpha_mask = false; - break; - } - } - - // if this is alpha mask content and we're doing opaques or a non-alpha-mask shadow pass... - if (is_alpha_mask && (LLDrawPoolAvatar::sSkipTransparent || LLDrawPoolAvatar::sShadowPass != SHADOW_PASS_ATTACHMENT_ALPHA_MASK)) - { - return; - } - - // if this is alpha blend content and we're doing opaques or a non-alpha-blend shadow pass... - if (is_alpha_blend && (LLDrawPoolAvatar::sSkipTransparent || LLDrawPoolAvatar::sShadowPass != SHADOW_PASS_ATTACHMENT_ALPHA_BLEND)) - { - return; - } - - // if this is opaque content and we're skipping opaques... - if (!is_alpha_mask && !is_alpha_blend && LLDrawPoolAvatar::sSkipOpaque) - { - return; - } - } - - if (buff) +// if (impostor || (LLVOAvatar::AV_DO_NOT_RENDER == avatarp->getVisualMuteSettings() && !avatarp->needsImpostorUpdate())) + if (impostor || (LLVOAvatar::AOA_NORMAL != avatarp->getOverallAppearance() && !avatarp->needsImpostorUpdate())) { - if (sShaderLevel > 0) - { - auto& meshId = vobj->getMeshID(); - - if (lastMeshId != meshId) // <== only upload matrix palette to GL if the skininfo changed - { - // upload matrix palette to shader - const MatrixPaletteCache& mpc = updateSkinInfoMatrixPalette(avatar, meshId); - U32 count = mpc.mMatrixPalette.size(); - - if (count == 0) - { - //skin info not loaded yet, don't render - continue; - } - - LLDrawPoolAvatar::sVertexProgram->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, - count, - FALSE, - (GLfloat*) &(mpc.mGLMp[0])); - } - - lastMeshId = meshId; - } - else - { - data_mask &= ~LLVertexBuffer::MAP_WEIGHT4; - } - - if (mat) + if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && avatarp->mImpostor.isComplete()) { - //order is important here LLRender::DIFFUSE_MAP should be last, becouse it change - //(gGL).mCurrTextureUnitIndex - LLViewerTexture* specular = NULL; - if (LLPipeline::sImpostorRender) - { - specular = LLViewerTextureManager::findFetchedTexture(gBlackSquareID, TEX_LIST_STANDARD); - llassert(NULL != specular); - } - else - { - specular = face->getTexture(LLRender::SPECULAR_MAP); - } - if (specular && specular_channel >= 0) - { - gGL.getTexUnit(specular_channel)->bindFast(specular); - } - - if (normal_channel >= 0) - { - auto* texture = face->getTexture(LLRender::NORMAL_MAP); - if (texture) - { - gGL.getTexUnit(normal_channel)->bindFast(texture); - } - //else - //{ - // TODO handle missing normal map - //} - } - - gGL.getTexUnit(sDiffuseChannel)->bindFast(face->getTexture(LLRender::DIFFUSE_MAP)); - - - LLColor4 col = mat->getSpecularLightColor(); - F32 spec = mat->getSpecularLightExponent()/255.f; - - F32 env = mat->getEnvironmentIntensity()/255.f; - - if (mat->getSpecularID().isNull()) - { - env = tex_entry->getShiny()*0.25f; - col.set(env,env,env,0); - spec = env; - } - - BOOL fullbright = tex_entry->getFullbright(); - - sVertexProgram->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, fullbright ? 1.f : 0.f); - sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0], col.mV[1], col.mV[2], spec); - sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env); - - if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) - { - F32 cutoff = mat->getAlphaMaskCutoff()/255.f; - sVertexProgram->setMinimumAlpha(cutoff); - } - else + if (normal_channel > -1) { - sVertexProgram->setMinimumAlpha(0.f); + avatarp->mImpostor.bindTexture(2, normal_channel); } - - if (!LLPipeline::sShadowRender && !LLPipeline::sReflectionRender) - { - for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) - { - LLViewerTexture* tex = face->getTexture(i); - if (tex) - { - tex->addTextureStats(avatar->getPixelArea()); - } - } - } - } - else - { - sVertexProgram->setMinimumAlpha(0.f); - if (normal_channel > -1) + if (specular_channel > -1) { - LLDrawPoolBump::bindBumpMap(face, normal_channel); + avatarp->mImpostor.bindTexture(1, specular_channel); } - - gGL.getTexUnit(sDiffuseChannel)->bindFast(face->getTexture()); - - } - - if (face->mTextureMatrix && vobj->mTexAnimMode) - { - U32 tex_index = gGL.getCurrentTexUnitIndex(); - - if (tex_index <= 1) - { - gGL.matrixMode(LLRender::eMatrixMode(LLRender::MM_TEXTURE0 + tex_index)); - gGL.pushMatrix(); - gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix); - } - - buff->setBufferFast(data_mask); - buff->drawRangeFast(LLRender::TRIANGLES, start, end, count, offset); - - if (tex_index <= 1) - { - gGL.matrixMode(LLRender::eMatrixMode(LLRender::MM_TEXTURE0 + tex_index)); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - } - } - else - { - buff->setBufferFast(data_mask); - buff->drawRangeFast(LLRender::TRIANGLES, start, end, count, offset); } + avatarp->renderImpostor(avatarp->getMutedAVColor(), sDiffuseChannel); } + return; } -} -void LLDrawPoolAvatar::renderDeferredRiggedSimple(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - renderRigged(avatar, RIGGED_DEFERRED_SIMPLE); -} - -void LLDrawPoolAvatar::renderDeferredRiggedBump(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - renderRigged(avatar, RIGGED_DEFERRED_BUMP); -} - -void LLDrawPoolAvatar::renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass) -{ - LL_PROFILE_ZONE_SCOPED - - renderRigged(avatar, pass); -} - -static LLTrace::BlockTimerStatHandle FTM_RIGGED_VBO("Rigged VBO"); - -void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar) -{ - LL_RECORD_BLOCK_TIME(FTM_RIGGED_VBO); - - //update rigged vertex buffers - for (U32 type = 0; type < NUM_RIGGED_PASSES; ++type) + if (pass == 1) { - LL_PROFILE_ZONE_NAMED("Pass"); - for (U32 i = 0; i < mRiggedFace[type].size(); ++i) - { - LL_PROFILE_ZONE_NAMED("Face"); - LLFace* face = mRiggedFace[type][i]; - LLDrawable* drawable = face->getDrawable(); - if (!drawable) - { - continue; - } - - LLVOVolume* vobj = drawable->getVOVolume(); - - if (!vobj || vobj->isNoLOD()) - { - continue; - } - - LLVolume* volume = vobj->getVolume(); - S32 te = face->getTEOffset(); - - if (!volume || volume->getNumVolumeFaces() <= te) - { - continue; - } - - LLVolumeFace& vol_face = volume->getVolumeFace(te); - updateRiggedFaceVertexBuffer(avatar, face, vobj, volume, vol_face); - } + // render rigid meshes (eyeballs) first + avatarp->renderRigid(); + return; } -} - -void LLDrawPoolAvatar::updateSkinInfoMatrixPalettes(LLVOAvatar* avatarp) -{ - LL_PROFILE_ZONE_SCOPED; - //evict matrix palettes from the cache that haven't been updated in 10 frames - for (matrix_palette_cache_t::iterator iter = mMatrixPaletteCache.begin(); iter != mMatrixPaletteCache.end(); ) - { - if (gFrameCount - iter->second.mFrame > 10) - { - iter = mMatrixPaletteCache.erase(iter); - } - else - { - ++iter; - } - } -} - -const LLDrawPoolAvatar::MatrixPaletteCache& LLDrawPoolAvatar::updateSkinInfoMatrixPalette(LLVOAvatar * avatarp, const LLUUID& meshId) -{ - MatrixPaletteCache& entry = mMatrixPaletteCache[meshId]; - - if (entry.mFrame != gFrameCount) - { - LL_PROFILE_ZONE_SCOPED; - - const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(meshId); - entry.mFrame = gFrameCount; - - if (skin != nullptr) - { - entry.mBindShapeMatrix = skin->mBindShapeMatrix; - - //build matrix palette - U32 count = LLSkinningUtil::getMeshJointCount(skin); - entry.mMatrixPalette.resize(count); - LLSkinningUtil::initSkinningMatrixPalette(&(entry.mMatrixPalette[0]), count, skin, avatarp); - - const LLMatrix4a* mat = &(entry.mMatrixPalette[0]); - - entry.mGLMp.resize(count * 12); - - F32* mp = &(entry.mGLMp[0]); - - for (U32 i = 0; i < count; ++i) - { - F32* m = (F32*)mat[i].mMatrix[0].getF32ptr(); - - U32 idx = i * 12; - - mp[idx + 0] = m[0]; - mp[idx + 1] = m[1]; - mp[idx + 2] = m[2]; - mp[idx + 3] = m[12]; - - mp[idx + 4] = m[4]; - mp[idx + 5] = m[5]; - mp[idx + 6] = m[6]; - mp[idx + 7] = m[13]; - - mp[idx + 8] = m[8]; - mp[idx + 9] = m[9]; - mp[idx + 10] = m[10]; - mp[idx + 11] = m[14]; - } - } - else - { - entry.mMatrixPalette.resize(0); - entry.mGLMp.resize(0); - } - } - - return entry; -} - -void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - renderRigged(avatar, RIGGED_SIMPLE); -} - -void LLDrawPoolAvatar::renderRiggedFullbright(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - renderRigged(avatar, RIGGED_FULLBRIGHT); -} - - -void LLDrawPoolAvatar::renderRiggedShinySimple(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - renderRigged(avatar, RIGGED_SHINY); -} - -void LLDrawPoolAvatar::renderRiggedFullbrightShiny(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - renderRigged(avatar, RIGGED_FULLBRIGHT_SHINY); -} - -void LLDrawPoolAvatar::renderRiggedAlpha(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - if (!mRiggedFace[RIGGED_ALPHA].empty()) + if ((sShaderLevel >= SHADER_LEVEL_CLOTH)) { - LLGLEnable blend(GL_BLEND); - - gGL.setColorMask(true, true); - gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, - LLRender::BF_ONE_MINUS_SOURCE_ALPHA, - LLRender::BF_ZERO, - LLRender::BF_ONE_MINUS_SOURCE_ALPHA); - - renderRigged(avatar, RIGGED_ALPHA); - gGL.setColorMask(true, false); - } -} - -void LLDrawPoolAvatar::renderRiggedFullbrightAlpha(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED + LLMatrix4 rot_mat; + LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat); + LLMatrix4 cfr(OGL_TO_CFR_ROTATION); + rot_mat *= cfr; + + LLVector4 wind; + wind.setVec(avatarp->mWindVec); + wind.mV[VW] = 0; + wind = wind * rot_mat; + wind.mV[VW] = avatarp->mWindVec.mV[VW]; - if (!mRiggedFace[RIGGED_FULLBRIGHT_ALPHA].empty()) - { - LLGLEnable blend(GL_BLEND); + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV); + F32 phase = -1.f * (avatarp->mRipplePhase); - gGL.setColorMask(true, true); - gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, - LLRender::BF_ONE_MINUS_SOURCE_ALPHA, - LLRender::BF_ZERO, - LLRender::BF_ONE_MINUS_SOURCE_ALPHA); + F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f); + LLVector4 sin_params(freq, freq, freq, phase); + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV); - renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA); - gGL.setColorMask(true, false); + LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f); + gravity = gravity * rot_mat; + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV); } -} - -void LLDrawPoolAvatar::renderRiggedGlow(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - if (!mRiggedFace[RIGGED_GLOW].empty()) + if( !single_avatar || (avatarp == single_avatar) ) { - LLGLEnable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - gGL.flush(); - - LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); - glPolygonOffset(-1.0f, -1.0f); - gGL.setSceneBlendType(LLRender::BT_ADD); - - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - gGL.setColorMask(false, true); - - renderRigged(avatar, RIGGED_GLOW, true); - - gGL.setColorMask(true, false); - gGL.setSceneBlendType(LLRender::BT_ALPHA); + avatarp->renderSkinned(); } } - +static LLTrace::BlockTimerStatHandle FTM_RIGGED_VBO("Rigged VBO"); //----------------------------------------------------------------------------- // getDebugTexture() @@ -2619,66 +940,6 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const return LLColor3(0.f, 1.f, 0.f); } -void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type) -{ - LL_PROFILE_ZONE_SCOPED - - llassert (facep->isState(LLFace::RIGGED)); - llassert(getType() == LLDrawPool::POOL_AVATAR || getType() == LLDrawPool::POOL_CONTROL_AV); - if (facep->getPool() && facep->getPool() != this) - { - LL_ERRS() << "adding rigged face that's already in another pool" << LL_ENDL; - } - if (type >= NUM_RIGGED_PASSES) - { - LL_ERRS() << "Invalid rigged face type." << LL_ENDL; - } - if (facep->getRiggedIndex(type) != -1) - { - LL_ERRS() << "Tried to add a rigged face that's referenced elsewhere." << LL_ENDL; - } - - facep->setRiggedIndex(type, mRiggedFace[type].size()); - facep->setPool(this); - mRiggedFace[type].push_back(facep); -} - -void LLDrawPoolAvatar::removeRiggedFace(LLFace* facep) -{ - LL_PROFILE_ZONE_SCOPED - - llassert (facep->isState(LLFace::RIGGED)); - llassert(getType() == LLDrawPool::POOL_AVATAR || getType() == LLDrawPool::POOL_CONTROL_AV); - if (facep->getPool() != this) - { - LL_ERRS() << "Tried to remove a rigged face from the wrong pool" << LL_ENDL; - } - facep->setPool(NULL); - - for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i) - { - S32 index = facep->getRiggedIndex(i); - - if (index > -1) - { - if (mRiggedFace[i].size() > index && mRiggedFace[i][index] == facep) - { - facep->setRiggedIndex(i,-1); - mRiggedFace[i].erase(mRiggedFace[i].begin()+index); - for (U32 j = index; j < mRiggedFace[i].size(); ++j) - { //bump indexes down for faces referenced after erased face - mRiggedFace[i][j]->setRiggedIndex(i, j); - } - } - else - { - LL_ERRS() << "Face reference data corrupt for rigged type " << i - << ((mRiggedFace[i].size() <= index) ? "; wrong index (out of bounds)" : (mRiggedFace[i][index] != facep) ? "; wrong face pointer" : "") - << LL_ENDL; - } - } - } -} LLVertexBufferAvatar::LLVertexBufferAvatar() : LLVertexBuffer(sDataMask, diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index 800bbc5f62..21add39b21 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -62,119 +62,11 @@ public: ~LLDrawPoolAvatar(); /*virtual*/ BOOL isDead(); - typedef enum - { - RIGGED_MATERIAL=0, - RIGGED_MATERIAL_ALPHA, - RIGGED_MATERIAL_ALPHA_MASK, - RIGGED_MATERIAL_ALPHA_EMISSIVE, - RIGGED_SPECMAP, - RIGGED_SPECMAP_BLEND, - RIGGED_SPECMAP_MASK, - RIGGED_SPECMAP_EMISSIVE, - RIGGED_NORMMAP, - RIGGED_NORMMAP_BLEND, - RIGGED_NORMMAP_MASK, - RIGGED_NORMMAP_EMISSIVE, - RIGGED_NORMSPEC, - RIGGED_NORMSPEC_BLEND, - RIGGED_NORMSPEC_MASK, - RIGGED_NORMSPEC_EMISSIVE, - RIGGED_SIMPLE, - RIGGED_FULLBRIGHT, - RIGGED_SHINY, - RIGGED_FULLBRIGHT_SHINY, - RIGGED_GLOW, - RIGGED_ALPHA, - RIGGED_FULLBRIGHT_ALPHA, - RIGGED_DEFERRED_BUMP, - RIGGED_DEFERRED_SIMPLE, - NUM_RIGGED_PASSES, - RIGGED_UNKNOWN, - } eRiggedPass; - - typedef enum - { - RIGGED_MATERIAL_MASK = - LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_MATERIAL_ALPHA_VMASK = RIGGED_MATERIAL_MASK, - RIGGED_MATERIAL_ALPHA_MASK_MASK = RIGGED_MATERIAL_MASK, - RIGGED_MATERIAL_ALPHA_EMISSIVE_MASK = RIGGED_MATERIAL_MASK, - RIGGED_SPECMAP_VMASK = - LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_TEXCOORD2 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_SPECMAP_BLEND_MASK = RIGGED_SPECMAP_VMASK, - RIGGED_SPECMAP_MASK_MASK = RIGGED_SPECMAP_VMASK, - RIGGED_SPECMAP_EMISSIVE_MASK = RIGGED_SPECMAP_VMASK, - RIGGED_NORMMAP_VMASK = - LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TANGENT | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_TEXCOORD1 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_NORMMAP_BLEND_MASK = RIGGED_NORMMAP_VMASK, - RIGGED_NORMMAP_MASK_MASK = RIGGED_NORMMAP_VMASK, - RIGGED_NORMMAP_EMISSIVE_MASK = RIGGED_NORMMAP_VMASK, - RIGGED_NORMSPEC_VMASK = - LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TANGENT | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_TEXCOORD1 | - LLVertexBuffer::MAP_TEXCOORD2 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_NORMSPEC_BLEND_MASK = RIGGED_NORMSPEC_VMASK, - RIGGED_NORMSPEC_MASK_MASK = RIGGED_NORMSPEC_VMASK, - RIGGED_NORMSPEC_EMISSIVE_MASK = RIGGED_NORMSPEC_VMASK, - RIGGED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_FULLBRIGHT_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_SHINY_MASK = RIGGED_SIMPLE_MASK, - RIGGED_FULLBRIGHT_SHINY_MASK = RIGGED_SIMPLE_MASK, - RIGGED_GLOW_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_EMISSIVE | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_ALPHA_MASK = RIGGED_SIMPLE_MASK, - RIGGED_FULLBRIGHT_ALPHA_MASK = RIGGED_FULLBRIGHT_MASK, - RIGGED_DEFERRED_BUMP_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_TANGENT | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_DEFERRED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - } eRiggedDataMask; - typedef enum { SHADOW_PASS_AVATAR_OPAQUE, SHADOW_PASS_AVATAR_ALPHA_BLEND, SHADOW_PASS_AVATAR_ALPHA_MASK, - SHADOW_PASS_ATTACHMENT_ALPHA_BLEND, - SHADOW_PASS_ATTACHMENT_ALPHA_MASK, - SHADOW_PASS_ATTACHMENT_OPAQUE, NUM_SHADOW_PASSES } eShadowPass; @@ -215,101 +107,19 @@ typedef enum void endImpostor(); void endSkinned(); - void beginDeferredImpostor(); - void beginDeferredRigid(); - void beginDeferredSkinned(); - - void endDeferredImpostor(); - void endDeferredRigid(); - void endDeferredSkinned(); - - void beginPostDeferredAlpha(); - void endPostDeferredAlpha(); - - void beginRiggedSimple(); - void beginRiggedFullbright(); - void beginRiggedFullbrightShiny(); - void beginRiggedShinySimple(); - void beginRiggedAlpha(); - void beginRiggedFullbrightAlpha(); - void beginRiggedGlow(); - void beginDeferredRiggedAlpha(); - void beginDeferredRiggedMaterial(S32 pass); - void beginDeferredRiggedMaterialAlpha(S32 pass); - - void endRiggedSimple(); - void endRiggedFullbright(); - void endRiggedFullbrightShiny(); - void endRiggedShinySimple(); - void endRiggedAlpha(); - void endRiggedFullbrightAlpha(); - void endRiggedGlow(); - void endDeferredRiggedAlpha(); - void endDeferredRiggedMaterial(S32 pass); - void endDeferredRiggedMaterialAlpha(S32 pass); - - void beginDeferredRiggedSimple(); - void beginDeferredRiggedBump(); - - void endDeferredRiggedSimple(); - void endDeferredRiggedBump(); - - void getRiggedGeometry(LLFace* face, LLPointer& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face); - void updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, - LLFace* facep, - const LLVOVolume* vobj, - LLVolume* volume, - LLVolumeFace& vol_face); - void updateRiggedVertexBuffers(LLVOAvatar* avatar); + void beginDeferredRigid(); + void beginDeferredImpostor(); + void beginDeferredSkinned(); - void updateSkinInfoMatrixPalettes(LLVOAvatar* avatarp); - - void renderRigged(LLVOAvatar* avatar, U32 type, bool glow = false); - void renderRiggedSimple(LLVOAvatar* avatar); - void renderRiggedAlpha(LLVOAvatar* avatar); - void renderRiggedFullbrightAlpha(LLVOAvatar* avatar); - void renderRiggedFullbright(LLVOAvatar* avatar); - void renderRiggedShinySimple(LLVOAvatar* avatar); - void renderRiggedFullbrightShiny(LLVOAvatar* avatar); - void renderRiggedGlow(LLVOAvatar* avatar); - void renderDeferredRiggedSimple(LLVOAvatar* avatar); - void renderDeferredRiggedBump(LLVOAvatar* avatar); - void renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass); - - - - void addRiggedFace(LLFace* facep, U32 type); - void removeRiggedFace(LLFace* facep); - - std::vector mRiggedFace[NUM_RIGGED_PASSES]; - - LL_ALIGN_PREFIX(16) - class MatrixPaletteCache - { - public: - U32 mFrame; - LLMeshSkinInfo::matrix_list_t mMatrixPalette; - LL_ALIGN_16(LLMatrix4a mBindShapeMatrix); - // Float array ready to be sent to GL - std::vector mGLMp; - - MatrixPaletteCache() : - mFrame(gFrameCount-1) - { - } - } LL_ALIGN_POSTFIX(16); - - const MatrixPaletteCache& updateSkinInfoMatrixPalette(LLVOAvatar* avatarp, const LLUUID& meshId); - - typedef std::unordered_map matrix_palette_cache_t; - matrix_palette_cache_t mMatrixPaletteCache; + void endDeferredRigid(); + void endDeferredImpostor(); + void endDeferredSkinned(); /*virtual*/ LLViewerTexture *getDebugTexture(); /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null. - static BOOL sSkipOpaque; static BOOL sSkipTransparent; static S32 sShadowPass; diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 8f3b0c99b4..af8b194f38 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -47,6 +47,7 @@ #include "pipeline.h" #include "llspatialpartition.h" #include "llviewershadermgr.h" +#include "llmodel.h" //#include "llimagebmp.h" //#include "../tools/imdebug/imdebug.h" @@ -203,22 +204,11 @@ S32 LLDrawPoolBump::numBumpPasses() { if (mShaderLevel > 1) { - if (LLPipeline::sImpostorRender) - { - return 2; - } - else - { - return 3; - } - } - else if (LLPipeline::sImpostorRender) - { - return 1; + return 6; } else { - return 2; + return 4; } } else @@ -235,6 +225,8 @@ S32 LLDrawPoolBump::getNumPasses() void LLDrawPoolBump::beginRenderPass(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); + mRigged = ((pass % 2) == 1); + pass /= 2; switch( pass ) { case 0: @@ -267,7 +259,7 @@ void LLDrawPoolBump::render(S32 pass) { return; } - + pass /= 2; switch( pass ) { case 0: @@ -295,6 +287,7 @@ void LLDrawPoolBump::render(S32 pass) void LLDrawPoolBump::endRenderPass(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); + pass /= 2; switch( pass ) { case 0: @@ -326,12 +319,7 @@ void LLDrawPoolBump::endRenderPass(S32 pass) void LLDrawPoolBump::beginShiny(bool invisible) { LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| - (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) - { - return; - } - + mShiny = TRUE; sVertexMask = VERTEX_MASK_SHINY; // Second pass: environment map @@ -340,31 +328,31 @@ void LLDrawPoolBump::beginShiny(bool invisible) sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0; } - if (getShaderLevel() > 0) + if (LLPipeline::sUnderWaterRender) { - if (LLPipeline::sUnderWaterRender) - { - shader = &gObjectShinyWaterProgram; - } - else - { - shader = &gObjectShinyProgram; - } - shader->bind(); - if (LLPipeline::sRenderingHUDs) - { - shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } + shader = &gObjectShinyWaterProgram; } else { - shader = NULL; + shader = &gObjectShinyProgram; } + if (mRigged) + { + llassert(shader->mRiggedVariant); + shader = shader->mRiggedVariant; + } + + shader->bind(); + if (LLPipeline::sRenderingHUDs) + { + shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + } + bindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel, invisible); if (mShaderLevel > 1) @@ -391,7 +379,6 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV); if (shader_level > 1) { - cube_map->setMatrix(1); // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for // the cube map in the one pass shiny shaders cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); @@ -403,7 +390,6 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di { cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); diffuse_channel = -1; - cube_map->setMatrix(0); cube_map->enable(cube_channel); } gGL.getTexUnit(cube_channel)->bind(cube_map); @@ -415,7 +401,6 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di diffuse_channel = -1; gGL.getTexUnit(0)->disable(); cube_map->enable(0); - cube_map->setMatrix(0); gGL.getTexUnit(0)->bind(cube_map); gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); @@ -427,27 +412,32 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di void LLDrawPoolBump::renderShiny(bool invisible) { LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| - (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) - { - return; - } - + if( gSky.mVOSkyp->getCubeMap() ) { LLGLEnable blend_enable(GL_BLEND); if (!invisible && mShaderLevel > 1) { - LLRenderPass::pushBatches(LLRenderPass::PASS_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + if (mRigged) + { + LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_SHINY_RIGGED, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + LLRenderPass::pushBatches(LLRenderPass::PASS_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } } else if (!invisible) { - renderGroups(LLRenderPass::PASS_SHINY, sVertexMask); + if (mRigged) + { + gPipeline.renderRiggedGroups(this, LLRenderPass::PASS_SHINY_RIGGED, sVertexMask, TRUE); + } + else + { + gPipeline.renderGroups(this, LLRenderPass::PASS_SHINY, sVertexMask, TRUE); + } } - //else // invisible (deprecated) - //{ - //renderGroups(LLRenderPass::PASS_INVISI_SHINY, sVertexMask); - //} } } @@ -472,27 +462,12 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& // Moved below shader->disableTexture call to avoid false alarms from auto-re-enable of textures on stage 0 // MAINT-755 cube_map->disable(); - cube_map->restoreMatrix(); - } - - if (!LLGLSLShader::sNoFixedFunction) - { - gGL.getTexUnit(diffuse_channel)->disable(); - gGL.getTexUnit(cube_channel)->disable(); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } } void LLDrawPoolBump::endShiny(bool invisible) { LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| - (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) - { - return; - } unbindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel, invisible); if (shader) @@ -508,11 +483,7 @@ void LLDrawPoolBump::endShiny(bool invisible) void LLDrawPoolBump::beginFullbrightShiny() { LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) - { - return; - } - + sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0; // Second pass: environment map @@ -533,6 +504,12 @@ void LLDrawPoolBump::beginFullbrightShiny() } } + if (mRigged) + { + llassert(shader->mRiggedVariant); + shader = shader->mRiggedVariant; + } + LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) { @@ -553,9 +530,8 @@ void LLDrawPoolBump::beginFullbrightShiny() LLVector3 vec = LLVector3(gShinyOrigin) * mat; LLVector4 vec4(vec, gShinyOrigin.mV[3]); - shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV); + shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV); - cube_map->setMatrix(1); // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for // the cube map in the one pass shiny shaders gGL.getTexUnit(1)->disable(); @@ -579,10 +555,6 @@ void LLDrawPoolBump::beginFullbrightShiny() void LLDrawPoolBump::renderFullbrightShiny() { LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) - { - return; - } if( gSky.mVOSkyp->getCubeMap() ) { @@ -590,11 +562,25 @@ void LLDrawPoolBump::renderFullbrightShiny() if (mShaderLevel > 1) { - LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + if (mRigged) + { + LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY_RIGGED, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } } else { - LLRenderPass::renderTexture(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask); + if (mRigged) + { + LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY_RIGGED, sVertexMask); + } + else + { + LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask); + } } } } @@ -602,18 +588,13 @@ void LLDrawPoolBump::renderFullbrightShiny() void LLDrawPoolBump::endFullbrightShiny() { LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) - { - return; - } LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) { cube_map->disable(); - cube_map->restoreMatrix(); - /*if (diffuse_channel != 0) + /*if (diffuse_channel != 0) { shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } @@ -726,53 +707,22 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi } //static -void LLDrawPoolBump::beginBump(U32 pass) +void LLDrawPoolBump::beginBump() { - if (!gPipeline.hasRenderBatches(pass)) - { - return; - } - sVertexMask = VERTEX_MASK_BUMP; LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); // Optional second pass: emboss bump map stop_glerror(); - if (LLGLSLShader::sNoFixedFunction) - { - gObjectBumpProgram.bind(); - } - else - { - // TEXTURE UNIT 0 - // Output.rgb = texture at texture coord 0 - gGL.getTexUnit(0)->activate(); - - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); + shader = &gObjectBumpProgram; - // TEXTURE UNIT 1 - gGL.getTexUnit(1)->activate(); - - gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); - - gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD_SIGNED, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_ONE_MINUS_TEX_ALPHA); - gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); - - // src = tex0 + (1 - tex1) - 0.5 - // = (bump0/2 + 0.5) + (1 - (bump1/2 + 0.5)) - 0.5 - // = (1 + bump0 - bump1) / 2 + if (mRigged) + { + llassert(shader->mRiggedVariant); + shader = shader->mRiggedVariant; + } - - // Blend: src * dst + dst * src - // = 2 * src * dst - // = 2 * ((1 + bump0 - bump1) / 2) * dst [0 - 2 * dst] - // = (1 + bump0 - bump1) * dst.rgb - // = dst.rgb + dst.rgb * (bump0 - bump1) - - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); - } + shader->bind(); gGL.setSceneBlendType(LLRender::BT_MULT_X2); stop_glerror(); @@ -781,11 +731,6 @@ void LLDrawPoolBump::beginBump(U32 pass) //static void LLDrawPoolBump::renderBump(U32 pass) { - if (!gPipeline.hasRenderBatches(pass)) - { - return; - } - LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); LLGLDisable fog(GL_FOG); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL); @@ -800,11 +745,6 @@ void LLDrawPoolBump::renderBump(U32 pass) //static void LLDrawPoolBump::endBump(U32 pass) { - if (!gPipeline.hasRenderBatches(pass)) - { - return; - } - if (LLGLSLShader::sNoFixedFunction) { gObjectBumpProgram.unbind(); @@ -828,7 +768,7 @@ S32 LLDrawPoolBump::getNumDeferredPasses() { if (gSavedSettings.getBOOL("RenderObjectBump")) { - return 1; + return 2; } else { @@ -838,66 +778,86 @@ S32 LLDrawPoolBump::getNumDeferredPasses() void LLDrawPoolBump::beginDeferredPass(S32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches( pass == 0 ? LLRenderPass::PASS_BUMP : LLRenderPass::PASS_BUMP_RIGGED)) { return; } LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); mShiny = TRUE; - gDeferredBumpProgram.bind(); - diffuse_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - bump_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::BUMP_MAP); + gDeferredBumpProgram.bind(pass == 1); + diffuse_channel = LLGLSLShader::sCurBoundShaderPtr->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + bump_channel = LLGLSLShader::sCurBoundShaderPtr->enableTexture(LLViewerShaderMgr::BUMP_MAP); gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(bump_channel)->unbind(LLTexUnit::TT_TEXTURE); } void LLDrawPoolBump::endDeferredPass(S32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches(pass == 0 ? LLRenderPass::PASS_BUMP : LLRenderPass::PASS_BUMP_RIGGED)) { return; } LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); mShiny = FALSE; - gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::BUMP_MAP); - gDeferredBumpProgram.unbind(); + LLGLSLShader::sCurBoundShaderPtr->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + LLGLSLShader::sCurBoundShaderPtr->disableTexture(LLViewerShaderMgr::BUMP_MAP); + LLGLSLShader::sCurBoundShaderPtr->unbind(); gGL.getTexUnit(0)->activate(); } void LLDrawPoolBump::renderDeferred(S32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches(pass == 0 ? LLRenderPass::PASS_BUMP : LLRenderPass::PASS_BUMP_RIGGED)) { return; } LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); - U32 type = LLRenderPass::PASS_BUMP; - LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); - LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); + bool rigged = pass == 1; + U32 type = rigged ? LLRenderPass::PASS_BUMP_RIGGED : LLRenderPass::PASS_BUMP; + LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); + LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR; - - for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) - { - LLDrawInfo& params = **i; + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR; - gDeferredBumpProgram.setMinimumAlpha(params.mAlphaMaskCutoff); - LLDrawPoolBump::bindBumpMap(params, bump_channel); - pushBatch(params, mask, TRUE); - } + LLVOAvatar* avatar = nullptr; + U64 skin = 0; + + for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) + { + LLDrawInfo& params = **i; + + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(params.mAlphaMaskCutoff); + LLDrawPoolBump::bindBumpMap(params, bump_channel); + + if (rigged) + { + if (avatar != params.mAvatar || skin != params.mSkinInfo->mHash) + { + uploadMatrixPalette(params); + avatar = params.mAvatar; + skin = params.mSkinInfo->mHash; + } + pushBatch(params, mask | LLVertexBuffer::MAP_WEIGHT4, TRUE, FALSE); + } + else + { + pushBatch(params, mask, TRUE, FALSE); + } + } } void LLDrawPoolBump::beginPostDeferredPass(S32 pass) { + mRigged = ((pass % 2) == 1); + pass /= 2; switch (pass) { case 0: beginFullbrightShiny(); break; case 1: - beginBump(LLRenderPass::PASS_POST_BUMP); + beginBump(); break; } } @@ -920,6 +880,7 @@ void LLDrawPoolBump::endPostDeferredPass(S32 pass) void LLDrawPoolBump::renderPostDeferred(S32 pass) { + pass /= 2; switch (pass) { case 0: @@ -1462,8 +1423,17 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI void LLDrawPoolBump::renderBump(U32 type, U32 mask) { - LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); - LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); + LLVOAvatar* avatar = nullptr; + U64 skin = 0; + + if (mRigged) + { // nudge type enum and include skinweights for rigged pass + type += 1; + mask |= LLVertexBuffer::MAP_WEIGHT4; + } + + LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); + LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) { @@ -1471,6 +1441,21 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask) if (LLDrawPoolBump::bindBumpMap(params)) { + if (mRigged) + { + if (avatar != params.mAvatar || skin != params.mSkinInfo->mHash) + { + if (uploadMatrixPalette(params)) + { + avatar = params.mAvatar; + skin = params.mSkinInfo->mHash; + } + else + { + continue; + } + } + } pushBatch(params, mask, FALSE); } } diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h index bab160c34d..d76e925eb0 100644 --- a/indra/newview/lldrawpoolbump.h +++ b/indra/newview/lldrawpoolbump.h @@ -57,7 +57,7 @@ public: virtual void endRenderPass( S32 pass ); virtual S32 getNumPasses(); /*virtual*/ void prerender(); - /*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE); + void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE) override; void renderBump(U32 type, U32 mask); void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture); @@ -72,7 +72,7 @@ public: void renderFullbrightShiny(); void endFullbrightShiny(); - void beginBump(U32 pass = LLRenderPass::PASS_BUMP); + void beginBump(); void renderBump(U32 pass = LLRenderPass::PASS_BUMP); void endBump(U32 pass = LLRenderPass::PASS_BUMP); @@ -84,7 +84,7 @@ public: /*virtual*/ void endDeferredPass(S32 pass); /*virtual*/ void renderDeferred(S32 pass); - virtual S32 getNumPostDeferredPasses() { return 2; } + virtual S32 getNumPostDeferredPasses() { return 4; } /*virtual*/ void beginPostDeferredPass(S32 pass); /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); @@ -94,6 +94,7 @@ public: private: static BOOL bindBumpMap(U8 bump_code, LLViewerTexture* tex, F32 vsize, S32 channel); + bool mRigged = false; // if true, doing a rigged pass }; diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp index d2a8757379..fd5850084b 100644 --- a/indra/newview/lldrawpoolmaterials.cpp +++ b/indra/newview/lldrawpoolmaterials.cpp @@ -31,6 +31,7 @@ #include "llviewershadermgr.h" #include "pipeline.h" #include "llglcommonfunc.h" +#include "llvoavatar.h" S32 diffuse_channel = -1; @@ -47,11 +48,18 @@ void LLDrawPoolMaterials::prerender() S32 LLDrawPoolMaterials::getNumDeferredPasses() { - return 12; + // 12 render passes times 2 (one for each rigged and non rigged) + return 12*2; } void LLDrawPoolMaterials::beginDeferredPass(S32 pass) { + bool rigged = false; + if (pass >= 12) + { + rigged = true; + pass -= 12; + } U32 shader_idx[] = { 0, //LLRenderPass::PASS_MATERIAL, @@ -72,13 +80,22 @@ void LLDrawPoolMaterials::beginDeferredPass(S32 pass) 15, //LLRenderPass::PASS_NORMSPEC_GLOW, }; - mShader = &(gDeferredMaterialProgram[shader_idx[pass]]); - - if (LLPipeline::sUnderWaterRender) - { - mShader = &(gDeferredMaterialWaterProgram[shader_idx[pass]]); - } - + U32 idx = shader_idx[pass]; + + if (LLPipeline::sUnderWaterRender) + { + mShader = &(gDeferredMaterialWaterProgram[idx]); + } + else + { + mShader = &(gDeferredMaterialProgram[idx]); + } + + if (rigged) + { + llassert(mShader->mRiggedVariant != nullptr); + mShader = mShader->mRiggedVariant; + } mShader->bind(); if (LLPipeline::sRenderingHUDs) @@ -127,9 +144,20 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass) LLRenderPass::PASS_NORMSPEC_EMISSIVE, }; + bool rigged = false; + if (pass >= 12) + { + rigged = true; + pass -= 12; + } + llassert(pass < sizeof(type_list)/sizeof(U32)); U32 type = type_list[pass]; + if (rigged) + { + type += 1; + } U32 mask = mShader->mAttributeMask; @@ -160,7 +188,7 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass) { LL_PROFILE_ZONE_SCOPED; - pushMaterialsBatch(params, mask); + pushMaterialsBatch(params, mask, rigged); } } } @@ -175,7 +203,7 @@ void LLDrawPoolMaterials::bindNormalMap(LLViewerTexture* tex) mShader->bindTexture(LLShaderMgr::BUMP_MAP, tex); } -void LLDrawPoolMaterials::pushMaterialsBatch(LLDrawInfo& params, U32 mask) +void LLDrawPoolMaterials::pushMaterialsBatch(LLDrawInfo& params, U32 mask, bool rigged) { LL_PROFILE_ZONE_SCOPED; applyModelMatrix(params); @@ -214,6 +242,24 @@ void LLDrawPoolMaterials::pushMaterialsBatch(LLDrawInfo& params, U32 mask) params.mGroup->rebuildMesh(); } + // upload matrix palette to shader + if (rigged) + { + const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo); + U32 count = mpc.mMatrixPalette.size(); + + if (count == 0) + { + //skin info not loaded yet, don't render + return; + } + + mShader->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, + count, + FALSE, + (GLfloat*)&(mpc.mGLMp[0])); + } + LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test); params.mVertexBuffer->setBufferFast(mask); diff --git a/indra/newview/lldrawpoolmaterials.h b/indra/newview/lldrawpoolmaterials.h index 6e39821b07..8a3ad923df 100644 --- a/indra/newview/lldrawpoolmaterials.h +++ b/indra/newview/lldrawpoolmaterials.h @@ -55,21 +55,21 @@ public: LLVertexBuffer::MAP_TANGENT }; - /*virtual*/ U32 getVertexDataMask() { return VERTEX_DATA_MASK; } + U32 getVertexDataMask() override { return VERTEX_DATA_MASK; } - /*virtual*/ void render(S32 pass = 0) { } - /*virtual*/ S32 getNumPasses() {return 0;} - /*virtual*/ void prerender(); + void render(S32 pass = 0) override { } + S32 getNumPasses() override {return 0;} + void prerender() override; - /*virtual*/ S32 getNumDeferredPasses(); - /*virtual*/ void beginDeferredPass(S32 pass); - /*virtual*/ void endDeferredPass(S32 pass); - /*virtual*/ void renderDeferred(S32 pass); + S32 getNumDeferredPasses() override; + void beginDeferredPass(S32 pass) override; + void endDeferredPass(S32 pass) override; + void renderDeferred(S32 pass) override; void bindSpecularMap(LLViewerTexture* tex); void bindNormalMap(LLViewerTexture* tex); - /*virtual*/ void pushMaterialsBatch(LLDrawInfo& params, U32 mask); + void pushMaterialsBatch(LLDrawInfo& params, U32 mask, bool rigged); }; #endif //LL_LLDRAWPOOLMATERIALS_H diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 320160d10d..ca4e20ae9b 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -45,15 +45,24 @@ static LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS_DEFERRED("Deferred Grass") void LLDrawPoolGlow::beginPostDeferredPass(S32 pass) { - gDeferredEmissiveProgram.bind(); - gDeferredEmissiveProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + if (pass == 0) + { + gDeferredEmissiveProgram.bind(); + } + else + { + llassert(gDeferredEmissiveProgram.mRiggedVariant); + gDeferredEmissiveProgram.mRiggedVariant->bind(); + } + + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); if (LLPipeline::sRenderingHUDs) { - gDeferredEmissiveProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1); } else { - gDeferredEmissiveProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0); } } @@ -71,7 +80,14 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass) LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); - pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + if (pass == 0) + { + pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } gGL.setColorMask(true, false); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -79,7 +95,8 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass) void LLDrawPoolGlow::endPostDeferredPass(S32 pass) { - gDeferredEmissiveProgram.unbind(); + LLGLSLShader::sCurBoundShaderPtr->unbind(); + LLRenderPass::endRenderPass(pass); } @@ -87,7 +104,7 @@ S32 LLDrawPoolGlow::getNumPasses() { if (LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0) { - return 1; + return 2; } else { @@ -112,6 +129,11 @@ void LLDrawPoolGlow::render(S32 pass) llassert(shader_level > 0); LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; + if (pass == 1) + { + llassert(shader->mRiggedVariant); + shader = shader->mRiggedVariant; + } shader->bind(); if (LLPipeline::sRenderDeferred) { @@ -120,7 +142,7 @@ void LLDrawPoolGlow::render(S32 pass) else { shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f); - } + } if (LLPipeline::sRenderingHUDs) { @@ -134,7 +156,14 @@ void LLDrawPoolGlow::render(S32 pass) LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); - pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + if (pass == 0) + { + pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } gGL.setColorMask(true, false); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -155,39 +184,43 @@ void LLDrawPoolSimple::prerender() mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); } +S32 LLDrawPoolSimple::getNumPasses() +{ + return 2; +} + void LLDrawPoolSimple::beginRenderPass(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE); - if (LLPipeline::sImpostorRender) - { - simple_shader = &gObjectSimpleImpostorProgram; - } - else if (LLPipeline::sUnderWaterRender) - { - simple_shader = &gObjectSimpleWaterProgram; - } - else - { - simple_shader = &gObjectSimpleProgram; - } + if (LLPipeline::sImpostorRender) + { + simple_shader = &gObjectSimpleImpostorProgram; + } + else if (LLPipeline::sUnderWaterRender) + { + simple_shader = &gObjectSimpleWaterProgram; + } + else + { + simple_shader = &gObjectSimpleProgram; + } + + if (pass == 1) + { + llassert(simple_shader->mRiggedVariant); + simple_shader = simple_shader->mRiggedVariant; + } - if (mShaderLevel > 0) - { - simple_shader->bind(); + simple_shader->bind(); - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } + if (LLPipeline::sRenderingHUDs) + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); } - else + else { - LLGLSLShader::bindNoShader(); + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); } } @@ -197,10 +230,7 @@ void LLDrawPoolSimple::endRenderPass(S32 pass) stop_glerror(); LLRenderPass::endRenderPass(pass); stop_glerror(); - if (mShaderLevel > 0) - { - simple_shader->unbind(); - } + simple_shader->unbind(); } void LLDrawPoolSimple::render(S32 pass) @@ -211,35 +241,38 @@ void LLDrawPoolSimple::render(S32 pass) LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE); gPipeline.enableLightsDynamic(); - if (mShaderLevel > 0) - { - U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX; - - pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE); - - if (LLPipeline::sRenderDeferred) - { //if deferred rendering is enabled, bump faces aren't registered as simple - //render bump faces here as simple so bump faces will appear under water - pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE); - } - } - else - { - LLGLDisable alpha_test(GL_ALPHA_TEST); - renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); - } - - } -} - - + U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX; + if (pass == 0) + { + pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE); + if (LLPipeline::sRenderDeferred) + { //if deferred rendering is enabled, bump faces aren't registered as simple + //render bump faces here as simple so bump faces will appear under water + pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE); + } + } + else + { + pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, mask, TRUE, TRUE); + if (LLPipeline::sRenderDeferred) + { //if deferred rendering is enabled, bump faces aren't registered as simple + //render bump faces here as simple so bump faces will appear under water + pushRiggedBatches(LLRenderPass::PASS_BUMP_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_MATERIAL_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_SPECMAP_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_NORMMAP_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_RIGGED, mask, TRUE, TRUE); + } + } + } +} @@ -261,32 +294,31 @@ void LLDrawPoolAlphaMask::beginRenderPass(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); - if (LLPipeline::sUnderWaterRender) - { - simple_shader = &gObjectSimpleWaterAlphaMaskProgram; - } - else - { - simple_shader = &gObjectSimpleAlphaMaskProgram; - } + if (LLPipeline::sUnderWaterRender) + { + simple_shader = &gObjectSimpleWaterAlphaMaskProgram; + } + else + { + simple_shader = &gObjectSimpleAlphaMaskProgram; + } - if (mShaderLevel > 0) - { - simple_shader->bind(); + if (pass == 1) + { + llassert(simple_shader->mRiggedVariant); + simple_shader = simple_shader->mRiggedVariant; + } - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - } - else - { - LLGLSLShader::bindNoShader(); - } + simple_shader->bind(); + + if (LLPipeline::sRenderingHUDs) + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + } } void LLDrawPoolAlphaMask::endRenderPass(S32 pass) @@ -306,20 +338,22 @@ void LLDrawPoolAlphaMask::render(S32 pass) LLGLDisable blend(GL_BLEND); LL_PROFILE_ZONE_SCOPED; - if (mShaderLevel > 0) - { - simple_shader->bind(); - simple_shader->setMinimumAlpha(0.33f); + - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } + simple_shader->bind(); + simple_shader->setMinimumAlpha(0.33f); + + if (LLPipeline::sRenderingHUDs) + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + } + if (pass == 0) + { pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); @@ -328,9 +362,11 @@ void LLDrawPoolAlphaMask::render(S32 pass) } else { - LLGLEnable test(GL_ALPHA_TEST); - pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK + pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedMaskBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedMaskBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } } @@ -348,31 +384,32 @@ void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); + bool rigged = (pass == 1); if (LLPipeline::sUnderWaterRender) { - simple_shader = &gObjectFullbrightWaterAlphaMaskProgram; + gObjectFullbrightWaterAlphaMaskProgram.bind(rigged); } else { - simple_shader = &gObjectFullbrightAlphaMaskProgram; + gObjectFullbrightAlphaMaskProgram.bind(rigged); } - if (mShaderLevel > 0) + if (LLPipeline::sRenderingHUDs) { - simple_shader->bind(); - - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f); } - else + else { - LLGLSLShader::bindNoShader(); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0); + if (LLPipeline::sRenderDeferred) + { + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } + else + { + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + } } } @@ -382,70 +419,61 @@ void LLDrawPoolFullbrightAlphaMask::endRenderPass(S32 pass) stop_glerror(); LLRenderPass::endRenderPass(pass); stop_glerror(); - if (mShaderLevel > 0) - { - simple_shader->unbind(); - } + LLGLSLShader::sCurBoundShaderPtr->unbind(); } void LLDrawPoolFullbrightAlphaMask::render(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); - if (mShaderLevel > 0) - { - if (simple_shader) - { - simple_shader->bind(); - simple_shader->setMinimumAlpha(0.33f); - - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - if (LLPipeline::sRenderDeferred) - { - simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - } - else - { - simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - } - } - } - pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - //LLGLSLShader::bindNoShader(); - } - else - { - LLGLEnable test(GL_ALPHA_TEST); - gPipeline.enableLightsFullbright(); - pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE); - gPipeline.enableLightsDynamic(); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK - } + if (pass == 0) + { + pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + } //=============================== //DEFERRED IMPLEMENTATION //=============================== +S32 LLDrawPoolSimple::getNumDeferredPasses() +{ + if (LLPipeline::sRenderingHUDs) + { + return 1; + } + else + { + return 2; + } +} void LLDrawPoolSimple::beginDeferredPass(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED); - gDeferredDiffuseProgram.bind(); + + mShader = &gDeferredDiffuseProgram; + + if (pass == 1) + { + llassert(mShader->mRiggedVariant != nullptr); + mShader = mShader->mRiggedVariant; + } + + + mShader->bind(); if (LLPipeline::sRenderingHUDs) { - gDeferredDiffuseProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + mShader->uniform1i(LLShaderMgr::NO_ATMO, 1); } else { - gDeferredDiffuseProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + mShader->uniform1i(LLShaderMgr::NO_ATMO, 0); } } @@ -454,7 +482,7 @@ void LLDrawPoolSimple::endDeferredPass(S32 pass) LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED); LLRenderPass::endRenderPass(pass); - gDeferredDiffuseProgram.unbind(); + mShader->unbind(); } void LLDrawPoolSimple::renderDeferred(S32 pass) @@ -463,41 +491,61 @@ void LLDrawPoolSimple::renderDeferred(S32 pass) LLGLDisable blend(GL_BLEND); LLGLDisable alpha_test(GL_ALPHA_TEST); + if (pass == 0) { //render simple LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED); pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } + else + { + //render simple rigged + pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } } static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask"); void LLDrawPoolAlphaMask::beginDeferredPass(S32 pass) { - + if (pass == 0) + { + gDeferredDiffuseAlphaMaskProgram.bind(); + } + else + { + llassert(gDeferredDiffuseAlphaMaskProgram.mRiggedVariant); + gDeferredDiffuseAlphaMaskProgram.mRiggedVariant->bind(); + } + } void LLDrawPoolAlphaMask::endDeferredPass(S32 pass) { - + LLGLSLShader::sCurBoundShaderPtr->unbind(); } void LLDrawPoolAlphaMask::renderDeferred(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED); - gDeferredDiffuseAlphaMaskProgram.bind(); - gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f); + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.33f); if (LLPipeline::sRenderingHUDs) { - gDeferredDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1); } else { - gDeferredDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0); } - pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - gDeferredDiffuseAlphaMaskProgram.unbind(); + if (pass == 0) + { + pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } } @@ -572,7 +620,7 @@ void LLDrawPoolGrass::render(S32 pass) LLGLEnable test(GL_ALPHA_TEST); gGL.setSceneBlendType(LLRender::BT_ALPHA); //render grass - LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); + LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask()); } } @@ -603,7 +651,7 @@ void LLDrawPoolGrass::renderDeferred(S32 pass) } //render grass - LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); + LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask()); } } @@ -621,24 +669,24 @@ void LLDrawPoolFullbright::prerender() void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass) { + bool rigged = (pass == 1); if (LLPipeline::sUnderWaterRender) { - gDeferredFullbrightWaterProgram.bind(); + gDeferredFullbrightWaterProgram.bind(rigged); } else { - gDeferredFullbrightProgram.bind(); + gDeferredFullbrightProgram.bind(rigged); if (LLPipeline::sRenderingHUDs) { - gDeferredFullbrightProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1); } else { - gDeferredFullbrightProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0); } } - } void LLDrawPoolFullbright::renderPostDeferred(S32 pass) @@ -647,19 +695,19 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass) gGL.setSceneBlendType(LLRender::BT_ALPHA); U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; - pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); + if (pass == 0) + { + pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); + } + else + { + pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, fullbright_mask, TRUE, TRUE); + } } void LLDrawPoolFullbright::endPostDeferredPass(S32 pass) { - if (LLPipeline::sUnderWaterRender) - { - gDeferredFullbrightWaterProgram.unbind(); - } - else - { - gDeferredFullbrightProgram.unbind(); - } + LLGLSLShader::sCurBoundShaderPtr->unbind(); LLRenderPass::endRenderPass(pass); } @@ -675,6 +723,12 @@ void LLDrawPoolFullbright::beginRenderPass(S32 pass) { fullbright_shader = &gObjectFullbrightProgram; } + + if (pass == 1) + { + llassert(fullbright_shader->mRiggedVariant); + fullbright_shader = fullbright_shader->mRiggedVariant; + } } void LLDrawPoolFullbright::endRenderPass(S32 pass) @@ -715,21 +769,23 @@ void LLDrawPoolFullbright::render(S32 pass) } U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; - pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, TRUE); - } - else - { - gPipeline.enableLightsFullbright(); - U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR; - renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask); - pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask); - pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask); - pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask); - pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask); + + if (pass == 0) + { + pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, TRUE); + } + else + { + pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, fullbright_mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE); + } } stop_glerror(); @@ -737,39 +793,39 @@ void LLDrawPoolFullbright::render(S32 pass) S32 LLDrawPoolFullbright::getNumPasses() { - return 1; + return 2; } void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass) { - + bool rigged = (pass == 1); if (LLPipeline::sRenderingHUDs) { - gObjectFullbrightAlphaMaskProgram.bind(); - gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - gObjectFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + gObjectFullbrightAlphaMaskProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1); } else if (LLPipeline::sRenderDeferred) { if (LLPipeline::sUnderWaterRender) { - gDeferredFullbrightAlphaMaskWaterProgram.bind(); - gDeferredFullbrightAlphaMaskWaterProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - gDeferredFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + gDeferredFullbrightAlphaMaskWaterProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1); } else { - gDeferredFullbrightAlphaMaskProgram.bind(); - gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - gDeferredFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + gDeferredFullbrightAlphaMaskProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0); } } else { - gObjectFullbrightAlphaMaskProgram.bind(); - gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - gObjectFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + gObjectFullbrightAlphaMaskProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0); } } @@ -778,26 +834,19 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); LLGLDisable blend(GL_BLEND); U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; - pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE); + if (pass == 0) + { + pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE); + } + else + { + pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, fullbright_mask, TRUE, TRUE); + } } void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass) { - if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred) - { - gObjectFullbrightAlphaMaskProgram.unbind(); - } - else - { - if (LLPipeline::sUnderWaterRender) - { - gDeferredFullbrightAlphaMaskWaterProgram.unbind(); - } - else - { - gDeferredFullbrightAlphaMaskProgram.unbind(); - } - } + LLGLSLShader::sCurBoundShaderPtr->unbind(); LLRenderPass::endRenderPass(pass); } diff --git a/indra/newview/lldrawpoolsimple.h b/indra/newview/lldrawpoolsimple.h index b27cc4babc..9ef9ea910d 100644 --- a/indra/newview/lldrawpoolsimple.h +++ b/indra/newview/lldrawpoolsimple.h @@ -29,6 +29,8 @@ #include "lldrawpool.h" +class LLGLSLShader; + class LLDrawPoolSimple : public LLRenderPass { public: @@ -43,18 +45,19 @@ public: LLDrawPoolSimple(); - /*virtual*/ S32 getNumDeferredPasses() { return 1; } - /*virtual*/ void beginDeferredPass(S32 pass); - /*virtual*/ void endDeferredPass(S32 pass); - /*virtual*/ void renderDeferred(S32 pass); + S32 getNumDeferredPasses() override; + void beginDeferredPass(S32 pass) override; + void endDeferredPass(S32 pass) override; + void renderDeferred(S32 pass) override; - /*virtual*/ void beginRenderPass(S32 pass); - /*virtual*/ void endRenderPass(S32 pass); + void beginRenderPass(S32 pass) override; + void endRenderPass(S32 pass) override; /// We need two passes so we can handle emissive materials separately. - /*virtual*/ S32 getNumPasses() { return 1; } - /*virtual*/ void render(S32 pass = 0); - /*virtual*/ void prerender(); + S32 getNumPasses() override; + void render(S32 pass = 0) override; + void prerender() override; + LLGLSLShader* mShader = nullptr; }; class LLDrawPoolGrass : public LLRenderPass @@ -98,12 +101,12 @@ public: LLDrawPoolAlphaMask(); - /*virtual*/ S32 getNumDeferredPasses() { return 1; } + /*virtual*/ S32 getNumDeferredPasses() { return 2; } /*virtual*/ void beginDeferredPass(S32 pass); /*virtual*/ void endDeferredPass(S32 pass); /*virtual*/ void renderDeferred(S32 pass); - /*virtual*/ S32 getNumPasses() { return 1; } + /*virtual*/ S32 getNumPasses() { return 2; } /*virtual*/ void beginRenderPass(S32 pass); /*virtual*/ void endRenderPass(S32 pass); /*virtual*/ void render(S32 pass = 0); @@ -124,12 +127,12 @@ public: LLDrawPoolFullbrightAlphaMask(); - /*virtual*/ S32 getNumPostDeferredPasses() { return 1; } + /*virtual*/ S32 getNumPostDeferredPasses() { return 2; } /*virtual*/ void beginPostDeferredPass(S32 pass); /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); - /*virtual*/ S32 getNumPasses() { return 1; } + /*virtual*/ S32 getNumPasses() { return 2; } /*virtual*/ void beginRenderPass(S32 pass); /*virtual*/ void endRenderPass(S32 pass); /*virtual*/ void render(S32 pass = 0); @@ -150,7 +153,7 @@ public: LLDrawPoolFullbright(); - /*virtual*/ S32 getNumPostDeferredPasses() { return 1; } + /*virtual*/ S32 getNumPostDeferredPasses() { return 2; } /*virtual*/ void beginPostDeferredPass(S32 pass); /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); @@ -179,7 +182,7 @@ public: virtual void prerender() { } - /*virtual*/ S32 getNumPostDeferredPasses() { return 1; } + /*virtual*/ S32 getNumPostDeferredPasses() { return 2; } /*virtual*/ void beginPostDeferredPass(S32 pass); /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 88b958d24a..39ca7961d8 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -56,6 +56,7 @@ #include "llviewertexture.h" #include "llvoavatar.h" #include "llsculptidsize.h" +#include "llmeshrepository.h" #if LL_LINUX // Work-around spurious used before init warning on Vector4a @@ -71,6 +72,7 @@ static LLStaticHashedString sColorIn("color_in"); BOOL LLFace::sSafeRenderSelect = TRUE; // FALSE + #define DOTVEC(a,b) (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2]) /* @@ -197,14 +199,7 @@ void LLFace::destroy() if (mDrawPoolp) { - if (this->isState(LLFace::RIGGED) && (mDrawPoolp->getType() == LLDrawPool::POOL_CONTROL_AV || mDrawPoolp->getType() == LLDrawPool::POOL_AVATAR)) - { - ((LLDrawPoolAvatar*) mDrawPoolp)->removeRiggedFace(this); - } - else - { - mDrawPoolp->removeFace(this); - } + mDrawPoolp->removeFace(this); mDrawPoolp = NULL; } @@ -1286,7 +1281,9 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, return FALSE; } - const LLVolumeFace &vf = volume.getVolumeFace(f); + bool rigged = isState(RIGGED); + + const LLVolumeFace &vf = volume.getVolumeFace(f); S32 num_vertices = (S32)vf.mNumVertices; S32 num_indices = (S32) vf.mNumIndices; @@ -1450,9 +1447,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } - LLMatrix4a mat_normal; - mat_normal.loadu(mat_norm_in); - F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0; bool do_xform = false; if (rebuild_tcoord) @@ -1487,6 +1481,45 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } + const LLMeshSkinInfo* skin = nullptr; + LLMatrix4a mat_vert; + LLMatrix4a mat_normal; + + // prepare mat_vert + if (rebuild_pos) + { + if (rigged) + { //override with bind shape matrix if rigged + skin = mSkinInfo; + mat_vert = skin->mBindShapeMatrix; + } + else + { + mat_vert.loadu(mat_vert_in); + } + } + + if (rebuild_normal || rebuild_tangent) + { //override mat_normal with inverse of skin->mBindShapeMatrix + LL_PROFILE_ZONE_NAMED("getGeometryVolume - norm mat override"); + if (rigged) + { + if (skin == nullptr) + { + skin = mSkinInfo; + } + + //TODO -- cache this (check profile marker above)? + glh::matrix4f m((F32*) skin->mBindShapeMatrix.getF32ptr()); + m = m.inverse().transpose(); + mat_normal.loadu(m.m); + } + else + { + mat_normal.loadu(mat_norm_in); + } + } + static LLCachedControl use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false); #ifdef GL_TRANSFORM_FEEDBACK_BUFFER @@ -1740,7 +1773,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, do_xform = false; } - if (getVirtualSize() >= MIN_TEX_ANIM_SIZE || isState(LLFace::RIGGED)) + if (getVirtualSize() >= MIN_TEX_ANIM_SIZE) // || isState(LLFace::RIGGED)) { //don't override texture transform during tc bake tex_mode = 0; } @@ -2036,9 +2069,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, map_range); - LLMatrix4a mat_vert; - mat_vert.loadu(mat_vert_in); - + F32* dst = (F32*) vert.get(); F32* end_f32 = dst+mGeomCount*4; @@ -2089,10 +2120,10 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } - if (rebuild_normal) { - //LL_RECORD_TIME_BLOCK(FTM_FACE_GEOM_NORMAL); + LL_PROFILE_ZONE_NAMED("getGeometryVolume - normal"); + mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range); F32* normals = (F32*) norm.get(); LLVector4a* src = vf.mNormals; @@ -2714,56 +2745,6 @@ void LLFace::clearVertexBuffer() mVertexBuffer = NULL; } -//static -U32 LLFace::getRiggedDataMask(U32 type) -{ - static const U32 rigged_data_mask[] = { - LLDrawPoolAvatar::RIGGED_MATERIAL_MASK, - LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_VMASK, - LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_MASK_MASK, - LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_EMISSIVE_MASK, - LLDrawPoolAvatar::RIGGED_SPECMAP_VMASK, - LLDrawPoolAvatar::RIGGED_SPECMAP_BLEND_MASK, - LLDrawPoolAvatar::RIGGED_SPECMAP_MASK_MASK, - LLDrawPoolAvatar::RIGGED_SPECMAP_EMISSIVE_MASK, - LLDrawPoolAvatar::RIGGED_NORMMAP_VMASK, - LLDrawPoolAvatar::RIGGED_NORMMAP_BLEND_MASK, - LLDrawPoolAvatar::RIGGED_NORMMAP_MASK_MASK, - LLDrawPoolAvatar::RIGGED_NORMMAP_EMISSIVE_MASK, - LLDrawPoolAvatar::RIGGED_NORMSPEC_VMASK, - LLDrawPoolAvatar::RIGGED_NORMSPEC_BLEND_MASK, - LLDrawPoolAvatar::RIGGED_NORMSPEC_MASK_MASK, - LLDrawPoolAvatar::RIGGED_NORMSPEC_EMISSIVE_MASK, - LLDrawPoolAvatar::RIGGED_SIMPLE_MASK, - LLDrawPoolAvatar::RIGGED_FULLBRIGHT_MASK, - LLDrawPoolAvatar::RIGGED_SHINY_MASK, - LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY_MASK, - LLDrawPoolAvatar::RIGGED_GLOW_MASK, - LLDrawPoolAvatar::RIGGED_ALPHA_MASK, - LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA_MASK, - LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP_MASK, - LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE_MASK, - }; - - llassert(type < sizeof(rigged_data_mask)/sizeof(U32)); - - return rigged_data_mask[type]; -} - -U32 LLFace::getRiggedVertexBufferDataMask() const -{ - U32 data_mask = 0; - for (U32 i = 0; i < mRiggedIndex.size(); ++i) - { - if (mRiggedIndex[i] > -1) - { - data_mask |= LLFace::getRiggedDataMask(i); - } - } - - return data_mask; -} - S32 LLFace::getRiggedIndex(U32 type) const { if (mRiggedIndex.empty()) @@ -2776,19 +2757,7 @@ S32 LLFace::getRiggedIndex(U32 type) const return mRiggedIndex[type]; } -void LLFace::setRiggedIndex(U32 type, S32 index) +U64 LLFace::getSkinHash() { - if (mRiggedIndex.empty()) - { - mRiggedIndex.resize(LLDrawPoolAvatar::NUM_RIGGED_PASSES); - for (U32 i = 0; i < mRiggedIndex.size(); ++i) - { - mRiggedIndex[i] = -1; - } - } - - llassert(type < mRiggedIndex.size()); - - mRiggedIndex[type] = index; + return mSkinInfo ? mSkinInfo->mHash : 0; } - diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 2e76c974fa..c533edede4 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -49,6 +49,7 @@ class LLViewerTexture; class LLGeometryManager; class LLTextureAtlasSlot; class LLDrawInfo; +class LLMeshSkinInfo; const F32 MIN_ALPHA_SIZE = 1024.f; const F32 MIN_TEX_ANIM_SIZE = 512.f; @@ -228,11 +229,7 @@ public: void setVertexBuffer(LLVertexBuffer* buffer); void clearVertexBuffer(); //sets mVertexBuffer to NULL LLVertexBuffer* getVertexBuffer() const { return mVertexBuffer; } - U32 getRiggedVertexBufferDataMask() const; S32 getRiggedIndex(U32 type) const; - void setRiggedIndex(U32 type, S32 index); - - static U32 getRiggedDataMask(U32 type); void notifyAboutCreatingTexture(LLViewerTexture *texture); void notifyAboutMissingAsset(LLViewerTexture *texture); @@ -261,6 +258,11 @@ public: LLMatrix4* mSpecMapMatrix; LLMatrix4* mNormalMapMatrix; LLDrawInfo* mDrawInfo; + LLVOAvatar* mAvatar = nullptr; + LLMeshSkinInfo* mSkinInfo = nullptr; + + // return mSkinInfo->mHash or 0 if mSkinInfo is null + U64 getSkinHash(); private: LLPointer mVertexBuffer; diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index a19d6d0b19..c5a3ff44b3 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1956,7 +1956,7 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat LLMeshSkinInfo info(skin); info.mMeshID = mesh_id; - // LL_DEBUGS(LOG_MESH) << "info pelvis offset" << info.mPelvisOffset << LL_ENDL; + // LL_DEBUGS(LOG_MESH) << "info pelvis offset" << info.mPelvisOffset << LL_ENDL; { LLMutexLock lock(mMutex); mSkinInfoQ.push_back(info); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 30b7124550..332fa73944 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2901,8 +2901,24 @@ void renderBatchSize(LLDrawInfo* params) { LLGLEnable offset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.f, 1.f); - gGL.diffuseColor4ubv((GLubyte*) &(params->mDebugColor)); - pushVerts(params, LLVertexBuffer::MAP_VERTEX); + LLGLSLShader* old_shader = LLGLSLShader::sCurBoundShaderPtr; + U32 mask = LLVertexBuffer::MAP_VERTEX; + bool bind = false; + if (params->mAvatar) + { + bind = true; + old_shader->mRiggedVariant->bind(); + LLRenderPass::uploadMatrixPalette(*params); + mask |= LLVertexBuffer::MAP_WEIGHT4; + } + + gGL.diffuseColor4ubv((GLubyte*)&(params->mDebugColor)); + pushVerts(params, mask); + + if (bind) + { + old_shader->bind(); + } } void renderShadowFrusta(LLDrawInfo* params) @@ -4085,6 +4101,11 @@ void LLDrawInfo::validate() mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); } +U64 LLDrawInfo::getSkinHash() +{ + return mSkinInfo ? mSkinInfo->mHash : 0; +} + LLVertexBuffer* LLGeometryManager::createVertexBuffer(U32 type_mask, U32 usage) { return new LLVertexBuffer(type_mask, usage); diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 8cc50e71b1..5fca516f19 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -82,6 +82,9 @@ public: void validate(); + // return mSkinHash->mHash, or 0 if mSkinHash is null + U64 getSkinHash(); + LLVector4a mExtents[2]; LLPointer mVertexBuffer; @@ -120,6 +123,8 @@ public: F32 mAlphaMaskCutoff; U8 mDiffuseAlphaMode; bool mSelected; + LLVOAvatar* mAvatar = nullptr; + LLMeshSkinInfo* mSkinInfo = nullptr; struct CompareTexture @@ -647,7 +652,7 @@ class LLVolumeGeometryManager: public LLGeometryManager virtual void rebuildGeom(LLSpatialGroup* group); virtual void rebuildMesh(LLSpatialGroup* group); virtual void getGeometry(LLSpatialGroup* group); - U32 genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL no_materials = FALSE); + U32 genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL rigged = FALSE); void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type); private: @@ -655,13 +660,13 @@ private: void freeFaces(); static int32_t sInstanceCount; - static LLFace** sFullbrightFaces; - static LLFace** sBumpFaces; - static LLFace** sSimpleFaces; - static LLFace** sNormFaces; - static LLFace** sSpecFaces; - static LLFace** sNormSpecFaces; - static LLFace** sAlphaFaces; + static LLFace** sFullbrightFaces[2]; + static LLFace** sBumpFaces[2]; + static LLFace** sSimpleFaces[2]; + static LLFace** sNormFaces[2]; + static LLFace** sSpecFaces[2]; + static LLFace** sNormSpecFaces[2]; + static LLFace** sAlphaFaces[2]; }; //spatial partition that uses volume geometry manager (implemented in LLVOVolume.cpp) diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 6368286f6e..38ac4275cf 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -578,8 +578,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // LLAppViewer::instance()->pingMainloopTimeout("Display:Camera"); - LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield); - LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE); + if (LLViewerCamera::instanceExists()) + { + LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield); + LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE); + } ////////////////////////// // diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index b34c5b1188..a1f532dd35 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -77,6 +77,7 @@ LLGLSLShader gTransformTangentProgram; //utility shaders LLGLSLShader gOcclusionProgram; +LLGLSLShader gSkinnedOcclusionProgram; LLGLSLShader gOcclusionCubeProgram; LLGLSLShader gCustomAlphaProgram; LLGLSLShader gGlowCombineProgram; @@ -87,6 +88,7 @@ LLGLSLShader gTwoTextureCompareProgram; LLGLSLShader gOneTextureFilterProgram; LLGLSLShader gOneTextureNoColorProgram; LLGLSLShader gDebugProgram; +LLGLSLShader gSkinnedDebugProgram; LLGLSLShader gClipProgram; LLGLSLShader gDownsampleDepthProgram; LLGLSLShader gDownsampleDepthRectProgram; @@ -96,56 +98,49 @@ LLGLSLShader gBenchmarkProgram; //object shaders LLGLSLShader gObjectSimpleProgram; +LLGLSLShader gSkinnedObjectSimpleProgram; LLGLSLShader gObjectSimpleImpostorProgram; +LLGLSLShader gSkinnedObjectSimpleImpostorProgram; LLGLSLShader gObjectPreviewProgram; LLGLSLShader gObjectSimpleWaterProgram; +LLGLSLShader gSkinnedObjectSimpleWaterProgram; LLGLSLShader gObjectSimpleAlphaMaskProgram; +LLGLSLShader gSkinnedObjectSimpleAlphaMaskProgram; LLGLSLShader gObjectSimpleWaterAlphaMaskProgram; +LLGLSLShader gSkinnedObjectSimpleWaterAlphaMaskProgram; LLGLSLShader gObjectFullbrightProgram; +LLGLSLShader gSkinnedObjectFullbrightProgram; LLGLSLShader gObjectFullbrightWaterProgram; +LLGLSLShader gSkinnedObjectFullbrightWaterProgram; LLGLSLShader gObjectEmissiveProgram; +LLGLSLShader gSkinnedObjectEmissiveProgram; LLGLSLShader gObjectEmissiveWaterProgram; +LLGLSLShader gSkinnedObjectEmissiveWaterProgram; LLGLSLShader gObjectFullbrightAlphaMaskProgram; +LLGLSLShader gSkinnedObjectFullbrightAlphaMaskProgram; LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram; +LLGLSLShader gSkinnedObjectFullbrightWaterAlphaMaskProgram; LLGLSLShader gObjectFullbrightShinyProgram; +LLGLSLShader gSkinnedObjectFullbrightShinyProgram; LLGLSLShader gObjectFullbrightShinyWaterProgram; +LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; LLGLSLShader gObjectShinyProgram; +LLGLSLShader gSkinnedObjectShinyProgram; LLGLSLShader gObjectShinyWaterProgram; +LLGLSLShader gSkinnedObjectShinyWaterProgram; LLGLSLShader gObjectBumpProgram; +LLGLSLShader gSkinnedObjectBumpProgram; LLGLSLShader gTreeProgram; LLGLSLShader gTreeWaterProgram; LLGLSLShader gObjectFullbrightNoColorProgram; LLGLSLShader gObjectFullbrightNoColorWaterProgram; -LLGLSLShader gObjectSimpleNonIndexedProgram; LLGLSLShader gObjectSimpleNonIndexedTexGenProgram; LLGLSLShader gObjectSimpleNonIndexedTexGenWaterProgram; -LLGLSLShader gObjectSimpleNonIndexedWaterProgram; LLGLSLShader gObjectAlphaMaskNonIndexedProgram; LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram; LLGLSLShader gObjectAlphaMaskNoColorProgram; LLGLSLShader gObjectAlphaMaskNoColorWaterProgram; -LLGLSLShader gObjectFullbrightNonIndexedProgram; -LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; -LLGLSLShader gObjectEmissiveNonIndexedProgram; -LLGLSLShader gObjectEmissiveNonIndexedWaterProgram; -LLGLSLShader gObjectFullbrightShinyNonIndexedProgram; -LLGLSLShader gObjectFullbrightShinyNonIndexedWaterProgram; -LLGLSLShader gObjectShinyNonIndexedProgram; -LLGLSLShader gObjectShinyNonIndexedWaterProgram; - -//object hardware skinning shaders -LLGLSLShader gSkinnedObjectSimpleProgram; -LLGLSLShader gSkinnedObjectFullbrightProgram; -LLGLSLShader gSkinnedObjectEmissiveProgram; -LLGLSLShader gSkinnedObjectFullbrightShinyProgram; -LLGLSLShader gSkinnedObjectShinySimpleProgram; - -LLGLSLShader gSkinnedObjectSimpleWaterProgram; -LLGLSLShader gSkinnedObjectFullbrightWaterProgram; -LLGLSLShader gSkinnedObjectEmissiveWaterProgram; -LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; -LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; //environment shaders LLGLSLShader gTerrainProgram; @@ -191,17 +186,18 @@ LLGLSLShader gDeferredWaterProgram; LLGLSLShader gDeferredUnderWaterProgram; LLGLSLShader gDeferredDiffuseProgram; LLGLSLShader gDeferredDiffuseAlphaMaskProgram; +LLGLSLShader gDeferredSkinnedDiffuseAlphaMaskProgram; LLGLSLShader gDeferredNonIndexedDiffuseProgram; LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram; LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; LLGLSLShader gDeferredSkinnedDiffuseProgram; LLGLSLShader gDeferredSkinnedBumpProgram; -LLGLSLShader gDeferredSkinnedAlphaProgram; LLGLSLShader gDeferredBumpProgram; LLGLSLShader gDeferredTerrainProgram; LLGLSLShader gDeferredTerrainWaterProgram; LLGLSLShader gDeferredTreeProgram; LLGLSLShader gDeferredTreeShadowProgram; +LLGLSLShader gDeferredSkinnedTreeShadowProgram; LLGLSLShader gDeferredAvatarProgram; LLGLSLShader gDeferredAvatarAlphaProgram; LLGLSLShader gDeferredLightProgram; @@ -213,9 +209,12 @@ LLGLSLShader gDeferredBlurLightProgram; LLGLSLShader gDeferredSoftenProgram; LLGLSLShader gDeferredSoftenWaterProgram; LLGLSLShader gDeferredShadowProgram; +LLGLSLShader gDeferredSkinnedShadowProgram; LLGLSLShader gDeferredShadowCubeProgram; LLGLSLShader gDeferredShadowAlphaMaskProgram; +LLGLSLShader gDeferredSkinnedShadowAlphaMaskProgram; LLGLSLShader gDeferredShadowFullbrightAlphaMaskProgram; +LLGLSLShader gDeferredSkinnedShadowFullbrightAlphaMaskProgram; LLGLSLShader gDeferredAvatarShadowProgram; LLGLSLShader gDeferredAvatarAlphaShadowProgram; LLGLSLShader gDeferredAvatarAlphaMaskShadowProgram; @@ -223,14 +222,20 @@ LLGLSLShader gDeferredAttachmentShadowProgram; LLGLSLShader gDeferredAttachmentAlphaShadowProgram; LLGLSLShader gDeferredAttachmentAlphaMaskShadowProgram; LLGLSLShader gDeferredAlphaProgram; +LLGLSLShader gDeferredSkinnedAlphaProgram; LLGLSLShader gDeferredAlphaImpostorProgram; +LLGLSLShader gDeferredSkinnedAlphaImpostorProgram; LLGLSLShader gDeferredAlphaWaterProgram; +LLGLSLShader gDeferredSkinnedAlphaWaterProgram; LLGLSLShader gDeferredAvatarEyesProgram; LLGLSLShader gDeferredFullbrightProgram; LLGLSLShader gDeferredFullbrightAlphaMaskProgram; LLGLSLShader gDeferredFullbrightWaterProgram; +LLGLSLShader gDeferredSkinnedFullbrightWaterProgram; LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram; +LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskWaterProgram; LLGLSLShader gDeferredEmissiveProgram; +LLGLSLShader gDeferredSkinnedEmissiveProgram; LLGLSLShader gDeferredPostProgram; LLGLSLShader gDeferredCoFProgram; LLGLSLShader gDeferredDoFCombineProgram; @@ -243,14 +248,29 @@ LLGLSLShader gDeferredWLSunProgram; LLGLSLShader gDeferredWLMoonProgram; LLGLSLShader gDeferredStarProgram; LLGLSLShader gDeferredFullbrightShinyProgram; -LLGLSLShader gDeferredSkinnedFullbrightShinyProgram; +LLGLSLShader gDeferredSkinnedFullbrightShinyProgram; LLGLSLShader gDeferredSkinnedFullbrightProgram; +LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskProgram; LLGLSLShader gNormalMapGenProgram; // Deferred materials shaders LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2]; +//helper for making a rigged variant of a given shader +bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader) +{ + riggedShader.mName = llformat("Skinned %s", shader.mName.c_str()); + riggedShader.mFeatures = shader.mFeatures; + riggedShader.mFeatures.hasObjectSkinning = true; + riggedShader.addPermutation("HAS_SKIN", "1"); + riggedShader.mShaderFiles = shader.mShaderFiles; + riggedShader.mShaderLevel = shader.mShaderLevel; + riggedShader.mShaderGroup = shader.mShaderGroup; + shader.mRiggedVariant = &riggedShader; + return riggedShader.createShader(NULL, NULL); +} + LLViewerShaderMgr::LLViewerShaderMgr() : mShaderLevel(SHADER_COUNT, 0), mMaxAvatarShaderLevel(0) @@ -263,75 +283,77 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gWLMoonProgram); mShaderList.push_back(&gAvatarProgram); mShaderList.push_back(&gObjectShinyProgram); - mShaderList.push_back(&gObjectShinyNonIndexedProgram); + mShaderList.push_back(&gSkinnedObjectShinyProgram); mShaderList.push_back(&gWaterProgram); mShaderList.push_back(&gWaterEdgeProgram); mShaderList.push_back(&gAvatarEyeballProgram); mShaderList.push_back(&gObjectSimpleProgram); + mShaderList.push_back(&gSkinnedObjectSimpleProgram); mShaderList.push_back(&gObjectSimpleImpostorProgram); + mShaderList.push_back(&gSkinnedObjectSimpleImpostorProgram); mShaderList.push_back(&gObjectPreviewProgram); mShaderList.push_back(&gImpostorProgram); mShaderList.push_back(&gObjectFullbrightNoColorProgram); mShaderList.push_back(&gObjectFullbrightNoColorWaterProgram); mShaderList.push_back(&gObjectSimpleAlphaMaskProgram); + mShaderList.push_back(&gSkinnedObjectSimpleAlphaMaskProgram); mShaderList.push_back(&gObjectBumpProgram); + mShaderList.push_back(&gSkinnedObjectBumpProgram); mShaderList.push_back(&gObjectEmissiveProgram); + mShaderList.push_back(&gSkinnedObjectEmissiveProgram); mShaderList.push_back(&gObjectEmissiveWaterProgram); + mShaderList.push_back(&gSkinnedObjectEmissiveWaterProgram); mShaderList.push_back(&gObjectFullbrightProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightProgram); mShaderList.push_back(&gObjectFullbrightAlphaMaskProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightAlphaMaskProgram); mShaderList.push_back(&gObjectFullbrightShinyProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram); mShaderList.push_back(&gObjectFullbrightShinyWaterProgram); - mShaderList.push_back(&gObjectSimpleNonIndexedProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightShinyWaterProgram); mShaderList.push_back(&gObjectSimpleNonIndexedTexGenProgram); mShaderList.push_back(&gObjectSimpleNonIndexedTexGenWaterProgram); - mShaderList.push_back(&gObjectSimpleNonIndexedWaterProgram); mShaderList.push_back(&gObjectAlphaMaskNonIndexedProgram); mShaderList.push_back(&gObjectAlphaMaskNonIndexedWaterProgram); mShaderList.push_back(&gObjectAlphaMaskNoColorProgram); mShaderList.push_back(&gObjectAlphaMaskNoColorWaterProgram); mShaderList.push_back(&gTreeProgram); mShaderList.push_back(&gTreeWaterProgram); - mShaderList.push_back(&gObjectFullbrightNonIndexedProgram); - mShaderList.push_back(&gObjectFullbrightNonIndexedWaterProgram); - mShaderList.push_back(&gObjectEmissiveNonIndexedProgram); - mShaderList.push_back(&gObjectEmissiveNonIndexedWaterProgram); - mShaderList.push_back(&gObjectFullbrightShinyNonIndexedProgram); - mShaderList.push_back(&gObjectFullbrightShinyNonIndexedWaterProgram); - mShaderList.push_back(&gSkinnedObjectSimpleProgram); - mShaderList.push_back(&gSkinnedObjectFullbrightProgram); - mShaderList.push_back(&gSkinnedObjectEmissiveProgram); - mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram); - mShaderList.push_back(&gSkinnedObjectShinySimpleProgram); - mShaderList.push_back(&gSkinnedObjectSimpleWaterProgram); - mShaderList.push_back(&gSkinnedObjectFullbrightWaterProgram); - mShaderList.push_back(&gSkinnedObjectEmissiveWaterProgram); - mShaderList.push_back(&gSkinnedObjectFullbrightShinyWaterProgram); - mShaderList.push_back(&gSkinnedObjectShinySimpleWaterProgram); mShaderList.push_back(&gTerrainProgram); mShaderList.push_back(&gTerrainWaterProgram); mShaderList.push_back(&gObjectSimpleWaterProgram); + mShaderList.push_back(&gSkinnedObjectSimpleWaterProgram); mShaderList.push_back(&gObjectFullbrightWaterProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightWaterProgram); mShaderList.push_back(&gObjectSimpleWaterAlphaMaskProgram); + mShaderList.push_back(&gSkinnedObjectSimpleWaterAlphaMaskProgram); mShaderList.push_back(&gObjectFullbrightWaterAlphaMaskProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightWaterAlphaMaskProgram); mShaderList.push_back(&gAvatarWaterProgram); mShaderList.push_back(&gObjectShinyWaterProgram); - mShaderList.push_back(&gObjectShinyNonIndexedWaterProgram); + mShaderList.push_back(&gSkinnedObjectShinyWaterProgram); mShaderList.push_back(&gUnderWaterProgram); mShaderList.push_back(&gDeferredSunProgram); mShaderList.push_back(&gDeferredSoftenProgram); mShaderList.push_back(&gDeferredSoftenWaterProgram); mShaderList.push_back(&gDeferredAlphaProgram); + mShaderList.push_back(&gDeferredSkinnedAlphaProgram); mShaderList.push_back(&gDeferredAlphaImpostorProgram); + mShaderList.push_back(&gDeferredSkinnedAlphaImpostorProgram); mShaderList.push_back(&gDeferredAlphaWaterProgram); - mShaderList.push_back(&gDeferredSkinnedAlphaProgram); + mShaderList.push_back(&gDeferredSkinnedAlphaWaterProgram); mShaderList.push_back(&gDeferredFullbrightProgram); mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram); mShaderList.push_back(&gDeferredFullbrightWaterProgram); - mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram); + mShaderList.push_back(&gDeferredSkinnedFullbrightWaterProgram); + mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram); + mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskWaterProgram); mShaderList.push_back(&gDeferredFullbrightShinyProgram); - mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram); + mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram); mShaderList.push_back(&gDeferredSkinnedFullbrightProgram); + mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskProgram); mShaderList.push_back(&gDeferredEmissiveProgram); + mShaderList.push_back(&gDeferredSkinnedEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); mShaderList.push_back(&gDeferredWaterProgram); mShaderList.push_back(&gDeferredUnderWaterProgram); @@ -732,8 +754,10 @@ void LLViewerShaderMgr::setShaders() void LLViewerShaderMgr::unloadShaders() { gOcclusionProgram.unload(); + gSkinnedOcclusionProgram.unload(); gOcclusionCubeProgram.unload(); gDebugProgram.unload(); + gSkinnedDebugProgram.unload(); gClipProgram.unload(); gDownsampleDepthProgram.unload(); gDownsampleDepthRectProgram.unload(); @@ -755,58 +779,50 @@ void LLViewerShaderMgr::unloadShaders() gObjectFullbrightNoColorProgram.unload(); gObjectFullbrightNoColorWaterProgram.unload(); gObjectSimpleProgram.unload(); + gSkinnedObjectSimpleProgram.unload(); gObjectSimpleImpostorProgram.unload(); + gSkinnedObjectSimpleImpostorProgram.unload(); gObjectPreviewProgram.unload(); gImpostorProgram.unload(); gObjectSimpleAlphaMaskProgram.unload(); + gSkinnedObjectSimpleAlphaMaskProgram.unload(); gObjectBumpProgram.unload(); + gSkinnedObjectBumpProgram.unload(); gObjectSimpleWaterProgram.unload(); + gSkinnedObjectSimpleWaterProgram.unload(); gObjectSimpleWaterAlphaMaskProgram.unload(); + gSkinnedObjectSimpleWaterAlphaMaskProgram.unload(); gObjectFullbrightProgram.unload(); + gSkinnedObjectFullbrightProgram.unload(); gObjectFullbrightWaterProgram.unload(); + gSkinnedObjectFullbrightWaterProgram.unload(); gObjectEmissiveProgram.unload(); + gSkinnedObjectEmissiveProgram.unload(); gObjectEmissiveWaterProgram.unload(); + gSkinnedObjectEmissiveWaterProgram.unload(); gObjectFullbrightAlphaMaskProgram.unload(); + gSkinnedObjectFullbrightAlphaMaskProgram.unload(); gObjectFullbrightWaterAlphaMaskProgram.unload(); + gSkinnedObjectFullbrightWaterAlphaMaskProgram.unload(); gObjectShinyProgram.unload(); + gSkinnedObjectShinyProgram.unload(); gObjectFullbrightShinyProgram.unload(); + gSkinnedObjectFullbrightShinyProgram.unload(); gObjectFullbrightShinyWaterProgram.unload(); + gSkinnedObjectFullbrightShinyWaterProgram.unload(); gObjectShinyWaterProgram.unload(); + gSkinnedObjectShinyWaterProgram.unload(); - gObjectSimpleNonIndexedProgram.unload(); gObjectSimpleNonIndexedTexGenProgram.unload(); gObjectSimpleNonIndexedTexGenWaterProgram.unload(); - gObjectSimpleNonIndexedWaterProgram.unload(); gObjectAlphaMaskNonIndexedProgram.unload(); gObjectAlphaMaskNonIndexedWaterProgram.unload(); gObjectAlphaMaskNoColorProgram.unload(); gObjectAlphaMaskNoColorWaterProgram.unload(); - gObjectFullbrightNonIndexedProgram.unload(); - gObjectFullbrightNonIndexedWaterProgram.unload(); - gObjectEmissiveNonIndexedProgram.unload(); - gObjectEmissiveNonIndexedWaterProgram.unload(); gTreeProgram.unload(); gTreeWaterProgram.unload(); - gObjectShinyNonIndexedProgram.unload(); - gObjectFullbrightShinyNonIndexedProgram.unload(); - gObjectFullbrightShinyNonIndexedWaterProgram.unload(); - gObjectShinyNonIndexedWaterProgram.unload(); - - gSkinnedObjectSimpleProgram.unload(); - gSkinnedObjectFullbrightProgram.unload(); - gSkinnedObjectEmissiveProgram.unload(); - gSkinnedObjectFullbrightShinyProgram.unload(); - gSkinnedObjectShinySimpleProgram.unload(); - - gSkinnedObjectSimpleWaterProgram.unload(); - gSkinnedObjectFullbrightWaterProgram.unload(); - gSkinnedObjectEmissiveWaterProgram.unload(); - gSkinnedObjectFullbrightShinyWaterProgram.unload(); - gSkinnedObjectShinySimpleWaterProgram.unload(); - - gWaterProgram.unload(); gWaterEdgeProgram.unload(); gUnderWaterProgram.unload(); @@ -832,13 +848,13 @@ void LLViewerShaderMgr::unloadShaders() gDeferredDiffuseProgram.unload(); gDeferredDiffuseAlphaMaskProgram.unload(); + gDeferredSkinnedDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.unload(); gDeferredNonIndexedDiffuseProgram.unload(); gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); - gDeferredSkinnedAlphaProgram.unload(); - + gTransformPositionProgram.unload(); gTransformTexCoordProgram.unload(); gTransformNormalProgram.unload(); @@ -915,7 +931,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() } shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) ); - boost::unordered_map attribs; + std::unordered_map attribs; attribs["MAX_JOINTS_PER_MESH_OBJECT"] = boost::lexical_cast(LLSkinningUtil::getMaxJointCount()); @@ -1227,14 +1243,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredTreeProgram.unload(); gDeferredTreeShadowProgram.unload(); + gDeferredSkinnedTreeShadowProgram.unload(); gDeferredDiffuseProgram.unload(); gDeferredDiffuseAlphaMaskProgram.unload(); + gDeferredSkinnedDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.unload(); gDeferredNonIndexedDiffuseProgram.unload(); gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); - gDeferredSkinnedAlphaProgram.unload(); gDeferredBumpProgram.unload(); gDeferredImpostorProgram.unload(); gDeferredTerrainProgram.unload(); @@ -1251,9 +1268,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.unload(); gDeferredSoftenWaterProgram.unload(); gDeferredShadowProgram.unload(); + gDeferredSkinnedShadowProgram.unload(); gDeferredShadowCubeProgram.unload(); gDeferredShadowAlphaMaskProgram.unload(); + gDeferredSkinnedShadowAlphaMaskProgram.unload(); gDeferredShadowFullbrightAlphaMaskProgram.unload(); + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.unload(); gDeferredAvatarShadowProgram.unload(); gDeferredAvatarAlphaShadowProgram.unload(); gDeferredAvatarAlphaMaskShadowProgram.unload(); @@ -1263,12 +1283,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.unload(); gDeferredAvatarAlphaProgram.unload(); gDeferredAlphaProgram.unload(); + gDeferredSkinnedAlphaProgram.unload(); gDeferredAlphaWaterProgram.unload(); + gDeferredSkinnedAlphaWaterProgram.unload(); gDeferredFullbrightProgram.unload(); gDeferredFullbrightAlphaMaskProgram.unload(); gDeferredFullbrightWaterProgram.unload(); + gDeferredSkinnedFullbrightWaterProgram.unload(); gDeferredFullbrightAlphaMaskWaterProgram.unload(); + gDeferredSkinnedFullbrightAlphaMaskWaterProgram.unload(); gDeferredEmissiveProgram.unload(); + gDeferredSkinnedEmissiveProgram.unload(); gDeferredAvatarEyesProgram.unload(); gDeferredPostProgram.unload(); gDeferredCoFProgram.unload(); @@ -1283,8 +1308,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLMoonProgram.unload(); gDeferredStarProgram.unload(); gDeferredFullbrightShinyProgram.unload(); - gDeferredSkinnedFullbrightShinyProgram.unload(); + gDeferredSkinnedFullbrightShinyProgram.unload(); gDeferredSkinnedFullbrightProgram.unload(); + gDeferredSkinnedFullbrightAlphaMaskProgram.unload(); gDeferredHighlightProgram.unload(); gDeferredHighlightNormalProgram.unload(); @@ -1341,7 +1367,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredDiffuseProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredDiffuseProgram, gDeferredSkinnedDiffuseProgram); + success = success && gDeferredDiffuseProgram.createShader(NULL, NULL); } if (success) @@ -1353,7 +1380,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredDiffuseAlphaMaskProgram, gDeferredSkinnedDiffuseAlphaMaskProgram); + success = success && gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL); } if (success) @@ -1393,87 +1421,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() llassert(success); } - if (success) - { - gDeferredSkinnedDiffuseProgram.mName = "Deferred Skinned Diffuse Shader"; - gDeferredSkinnedDiffuseProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedDiffuseProgram.mFeatures.encodesNormal = true; - gDeferredSkinnedDiffuseProgram.mFeatures.hasSrgb = true; - gDeferredSkinnedDiffuseProgram.mShaderFiles.clear(); - gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredSkinnedDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredSkinnedDiffuseProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { - gDeferredSkinnedBumpProgram.mName = "Deferred Skinned Bump Shader"; - gDeferredSkinnedBumpProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedBumpProgram.mFeatures.encodesNormal = true; - gDeferredSkinnedBumpProgram.mShaderFiles.clear(); - gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredSkinnedBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredSkinnedBumpProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { - gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader"; - gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = false; - gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = false; - gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true; - gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasSrgb = true; - gDeferredSkinnedAlphaProgram.mFeatures.encodesNormal = true; - gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasTransport = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasShadows = true; - - gDeferredSkinnedAlphaProgram.mShaderFiles.clear(); - gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredSkinnedAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - - gDeferredSkinnedAlphaProgram.clearPermutations(); - gDeferredSkinnedAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1"); - gDeferredSkinnedAlphaProgram.addPermutation("HAS_SKIN", "1"); - gDeferredSkinnedAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); - - if (use_sun_shadow) - { - gDeferredSkinnedAlphaProgram.addPermutation("HAS_SHADOW", "1"); - } - - if (ambient_kill) - { - gDeferredSkinnedAlphaProgram.addPermutation("AMBIENT_KILL", "1"); - } - - if (sunlight_kill) - { - gDeferredSkinnedAlphaProgram.addPermutation("SUNLIGHT_KILL", "1"); - } - - if (local_light_kill) - { - gDeferredSkinnedAlphaProgram.addPermutation("LOCAL_LIGHT_KILL", "1"); - } - - success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL); - llassert(success); - - // Hack to include uniforms for lighting without linking in lighting file - gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; - } - if (success) { gDeferredBumpProgram.mName = "Deferred Bump Shader"; @@ -1482,7 +1429,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredBumpProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredBumpProgram, gDeferredSkinnedBumpProgram); + success = success && gDeferredBumpProgram.createShader(NULL, NULL); llassert(success); } @@ -1570,6 +1518,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[i].addPermutation("HAS_SKIN", "1"); gDeferredMaterialProgram[i].mFeatures.hasObjectSkinning = true; } + else + { + gDeferredMaterialProgram[i].mRiggedVariant = &gDeferredMaterialProgram[i + 0x10]; + } success = gDeferredMaterialProgram[i].createShader(NULL, NULL); llassert(success); @@ -1615,6 +1567,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredMaterialWaterProgram[i].addPermutation("HAS_SKIN", "1"); } + else + { + gDeferredMaterialWaterProgram[i].mRiggedVariant = &(gDeferredMaterialWaterProgram[i + 0x10]); + } gDeferredMaterialWaterProgram[i].addPermutation("WATER_FOG","1"); if (ambient_kill) @@ -1691,10 +1647,25 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gDeferredTreeShadowProgram.mRiggedVariant = &gDeferredSkinnedTreeShadowProgram; success = gDeferredTreeShadowProgram.createShader(NULL, NULL); llassert(success); } + if (success) + { + gDeferredSkinnedTreeShadowProgram.mName = "Deferred Skinned Tree Shadow Shader"; + gDeferredSkinnedTreeShadowProgram.mShaderFiles.clear(); + gDeferredSkinnedTreeShadowProgram.mFeatures.isDeferred = true; + gDeferredSkinnedTreeShadowProgram.mFeatures.hasShadows = true; + gDeferredSkinnedTreeShadowProgram.mFeatures.hasObjectSkinning = true; + gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gDeferredSkinnedTreeShadowProgram.createShader(NULL, NULL); + llassert(success); + } + if (success) { gDeferredImpostorProgram.mName = "Deferred Impostor Shader"; @@ -1883,172 +1854,235 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { - gDeferredAlphaProgram.mName = "Deferred Alpha Shader"; - - gDeferredAlphaProgram.mFeatures.calculatesLighting = false; - gDeferredAlphaProgram.mFeatures.hasLighting = false; - gDeferredAlphaProgram.mFeatures.isAlphaLighting = true; - gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels - gDeferredAlphaProgram.mFeatures.hasSrgb = true; - gDeferredAlphaProgram.mFeatures.encodesNormal = true; - gDeferredAlphaProgram.mFeatures.calculatesAtmospherics = true; - gDeferredAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredAlphaProgram.mFeatures.hasGamma = true; - gDeferredAlphaProgram.mFeatures.hasTransport = true; - gDeferredAlphaProgram.mFeatures.hasShadows = use_sun_shadow; - - if (mShaderLevel[SHADER_DEFERRED] < 1) + for (int i = 0; i < 2 && success; ++i) { - gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - } - else - { //shave off some texture units for shadow maps - gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); - } - - gDeferredAlphaProgram.mShaderFiles.clear(); - gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); - - gDeferredAlphaProgram.clearPermutations(); - gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); - gDeferredAlphaProgram.addPermutation("USE_INDEXED_TEX", "1"); - if (use_sun_shadow) - { - gDeferredAlphaProgram.addPermutation("HAS_SHADOW", "1"); - } + LLGLSLShader* shader = nullptr; + bool rigged = i == 1; + if (!rigged) + { + shader = &gDeferredAlphaProgram; + shader->mName = "Deferred Alpha Shader"; + shader->mRiggedVariant = &gDeferredSkinnedAlphaProgram; + } + else + { + shader = &gDeferredSkinnedAlphaProgram; + shader->mName = "Skinned Deferred Alpha Shader"; + shader->mFeatures.hasObjectSkinning = true; + } - if (ambient_kill) - { - gDeferredAlphaProgram.addPermutation("AMBIENT_KILL", "1"); - } + shader->mFeatures.calculatesLighting = false; + shader->mFeatures.hasLighting = false; + shader->mFeatures.isAlphaLighting = true; + shader->mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels + shader->mFeatures.hasSrgb = true; + shader->mFeatures.encodesNormal = true; + shader->mFeatures.calculatesAtmospherics = true; + shader->mFeatures.hasAtmospherics = true; + shader->mFeatures.hasGamma = true; + shader->mFeatures.hasTransport = true; + shader->mFeatures.hasShadows = use_sun_shadow; + + if (mShaderLevel[SHADER_DEFERRED] < 1) + { + shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + } + else + { //shave off some texture units for shadow maps + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); + } - if (sunlight_kill) - { - gDeferredAlphaProgram.addPermutation("SUNLIGHT_KILL", "1"); - } + shader->mShaderFiles.clear(); + shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); + shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); - if (local_light_kill) - { - gDeferredAlphaProgram.addPermutation("LOCAL_LIGHT_KILL", "1"); - } + shader->clearPermutations(); + shader->addPermutation("USE_VERTEX_COLOR", "1"); + shader->addPermutation("USE_INDEXED_TEX", "1"); + if (use_sun_shadow) + { + shader->addPermutation("HAS_SHADOW", "1"); + } - gDeferredAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + if (ambient_kill) + { + shader->addPermutation("AMBIENT_KILL", "1"); + } - success = gDeferredAlphaProgram.createShader(NULL, NULL); - llassert(success); + if (sunlight_kill) + { + shader->addPermutation("SUNLIGHT_KILL", "1"); + } - // Hack - gDeferredAlphaProgram.mFeatures.calculatesLighting = true; - gDeferredAlphaProgram.mFeatures.hasLighting = true; + if (local_light_kill) + { + shader->addPermutation("LOCAL_LIGHT_KILL", "1"); + } + + if (rigged) + { + shader->addPermutation("HAS_SKIN", "1"); + } + + shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + success = shader->createShader(NULL, NULL); + llassert(success); + + // Hack + shader->mFeatures.calculatesLighting = true; + shader->mFeatures.hasLighting = true; + } } if (success) { - gDeferredAlphaImpostorProgram.mName = "Deferred Alpha Impostor Shader"; + LLGLSLShader* shaders[] = { + &gDeferredAlphaImpostorProgram, + &gDeferredSkinnedAlphaImpostorProgram + }; -// Begin Hack - gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = false; - gDeferredAlphaImpostorProgram.mFeatures.hasLighting = false; + for (int i = 0; i < 2 && success; ++i) + { + bool rigged = i == 1; + LLGLSLShader* shader = shaders[i]; - gDeferredAlphaImpostorProgram.mFeatures.hasSrgb = true; - gDeferredAlphaImpostorProgram.mFeatures.isAlphaLighting = true; - gDeferredAlphaImpostorProgram.mFeatures.encodesNormal = true; - gDeferredAlphaImpostorProgram.mFeatures.hasShadows = use_sun_shadow; + shader->mName = rigged ? "Skinned Deferred Alpha Impostor Shader" : "Deferred Alpha Impostor Shader"; - if (mShaderLevel[SHADER_DEFERRED] < 1) - { - gDeferredAlphaImpostorProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - } - else - { //shave off some texture units for shadow maps - gDeferredAlphaImpostorProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); - } + // Begin Hack + shader->mFeatures.calculatesLighting = false; + shader->mFeatures.hasLighting = false; - gDeferredAlphaImpostorProgram.mShaderFiles.clear(); - gDeferredAlphaImpostorProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAlphaImpostorProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + shader->mFeatures.hasSrgb = true; + shader->mFeatures.isAlphaLighting = true; + shader->mFeatures.encodesNormal = true; + shader->mFeatures.hasShadows = use_sun_shadow; - gDeferredAlphaImpostorProgram.clearPermutations(); - gDeferredAlphaImpostorProgram.addPermutation("USE_INDEXED_TEX", "1"); - gDeferredAlphaImpostorProgram.addPermutation("FOR_IMPOSTOR", "1"); - gDeferredAlphaImpostorProgram.addPermutation("USE_VERTEX_COLOR", "1"); + if (mShaderLevel[SHADER_DEFERRED] < 1) + { + shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + } + else + { //shave off some texture units for shadow maps + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); + } - if (use_sun_shadow) - { - gDeferredAlphaImpostorProgram.addPermutation("HAS_SHADOW", "1"); - } + shader->mShaderFiles.clear(); + shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); + shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + + shader->clearPermutations(); + shader->addPermutation("USE_INDEXED_TEX", "1"); + shader->addPermutation("FOR_IMPOSTOR", "1"); + shader->addPermutation("USE_VERTEX_COLOR", "1"); + if (rigged) + { + shader->mFeatures.hasObjectSkinning = true; + shader->addPermutation("HAS_SKIN", "1"); + } - gDeferredAlphaImpostorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + if (use_sun_shadow) + { + shader->addPermutation("HAS_SHADOW", "1"); + } - success = gDeferredAlphaImpostorProgram.createShader(NULL, NULL); - llassert(success); + shader->mRiggedVariant = &gDeferredSkinnedAlphaImpostorProgram; + shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + if (!rigged) + { + shader->mRiggedVariant = shaders[1]; + } + success = shader->createShader(NULL, NULL); + llassert(success); -// End Hack - gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = true; - gDeferredAlphaImpostorProgram.mFeatures.hasLighting = true; + // End Hack + shader->mFeatures.calculatesLighting = true; + shader->mFeatures.hasLighting = true; + } } - if (success) - { - gDeferredAlphaWaterProgram.mName = "Deferred Alpha Underwater Shader"; - gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = false; - gDeferredAlphaWaterProgram.mFeatures.hasLighting = false; - gDeferredAlphaWaterProgram.mFeatures.isAlphaLighting = true; - gDeferredAlphaWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels - gDeferredAlphaWaterProgram.mFeatures.hasWaterFog = true; - gDeferredAlphaWaterProgram.mFeatures.hasSrgb = true; - gDeferredAlphaWaterProgram.mFeatures.encodesNormal = true; - gDeferredAlphaWaterProgram.mFeatures.calculatesAtmospherics = true; - gDeferredAlphaWaterProgram.mFeatures.hasAtmospherics = true; - gDeferredAlphaWaterProgram.mFeatures.hasGamma = true; - gDeferredAlphaWaterProgram.mFeatures.hasTransport = true; - gDeferredAlphaWaterProgram.mFeatures.hasShadows = use_sun_shadow; - - if (mShaderLevel[SHADER_DEFERRED] < 1) - { - gDeferredAlphaWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - } - else - { //shave off some texture units for shadow maps - gDeferredAlphaWaterProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); - } - gDeferredAlphaWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gDeferredAlphaWaterProgram.mShaderFiles.clear(); - gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); - - gDeferredAlphaWaterProgram.clearPermutations(); - gDeferredAlphaWaterProgram.addPermutation("USE_INDEXED_TEX", "1"); - gDeferredAlphaWaterProgram.addPermutation("WATER_FOG", "1"); - gDeferredAlphaWaterProgram.addPermutation("USE_VERTEX_COLOR", "1"); - if (use_sun_shadow) - { - gDeferredAlphaWaterProgram.addPermutation("HAS_SHADOW", "1"); - } + if (success) + { + LLGLSLShader* shader[] = { + &gDeferredAlphaWaterProgram, + &gDeferredSkinnedAlphaWaterProgram + }; + + gDeferredAlphaWaterProgram.mRiggedVariant = &gDeferredSkinnedAlphaWaterProgram; + + gDeferredAlphaWaterProgram.mName = "Deferred Alpha Underwater Shader"; + gDeferredSkinnedAlphaWaterProgram.mName = "Deferred Skinned Alpha Underwater Shader"; - if (ambient_kill) + for (int i = 0; i < 2 && success; ++i) { - gDeferredAlphaWaterProgram.addPermutation("AMBIENT_KILL", "1"); - } + shader[i]->mFeatures.calculatesLighting = false; + shader[i]->mFeatures.hasLighting = false; + shader[i]->mFeatures.isAlphaLighting = true; + shader[i]->mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels + shader[i]->mFeatures.hasWaterFog = true; + shader[i]->mFeatures.hasSrgb = true; + shader[i]->mFeatures.encodesNormal = true; + shader[i]->mFeatures.calculatesAtmospherics = true; + shader[i]->mFeatures.hasAtmospherics = true; + shader[i]->mFeatures.hasGamma = true; + shader[i]->mFeatures.hasTransport = true; + shader[i]->mFeatures.hasShadows = use_sun_shadow; + + if (mShaderLevel[SHADER_DEFERRED] < 1) + { + shader[i]->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + } + else + { //shave off some texture units for shadow maps + shader[i]->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); + } + shader[i]->mShaderGroup = LLGLSLShader::SG_WATER; + shader[i]->mShaderFiles.clear(); + shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); + shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + + shader[i]->clearPermutations(); + shader[i]->addPermutation("USE_INDEXED_TEX", "1"); + shader[i]->addPermutation("WATER_FOG", "1"); + shader[i]->addPermutation("USE_VERTEX_COLOR", "1"); + if (use_sun_shadow) + { + shader[i]->addPermutation("HAS_SHADOW", "1"); + } - if (sunlight_kill) - { - gDeferredAlphaWaterProgram.addPermutation("SUNLIGHT_KILL", "1"); - } + if (ambient_kill) + { + shader[i]->addPermutation("AMBIENT_KILL", "1"); + } - if (local_light_kill) - { - gDeferredAlphaWaterProgram.addPermutation("LOCAL_LIGHT_KILL", "1"); - } - gDeferredAlphaWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + if (sunlight_kill) + { + shader[i]->addPermutation("SUNLIGHT_KILL", "1"); + } - success = gDeferredAlphaWaterProgram.createShader(NULL, NULL); - llassert(success); + if (local_light_kill) + { + shader[i]->addPermutation("LOCAL_LIGHT_KILL", "1"); + } - // Hack - gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = true; - gDeferredAlphaWaterProgram.mFeatures.hasLighting = true; + if (i == 1) + { // rigged variant + shader[i]->mFeatures.hasObjectSkinning = true; + shader[i]->addPermutation("HAS_SKIN", "1"); + } + else + { + shader[i]->mRiggedVariant = shader[1]; + } + shader[i]->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + success = shader[i]->createShader(NULL, NULL); + llassert(success); + + // Hack + shader[i]->mFeatures.calculatesLighting = true; + shader[i]->mFeatures.hasLighting = true; + } } if (success) @@ -2082,6 +2116,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = make_rigged_variant(gDeferredFullbrightProgram, gDeferredSkinnedFullbrightProgram); success = gDeferredFullbrightProgram.createShader(NULL, NULL); llassert(success); } @@ -2099,7 +2134,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1"); gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram); + success = success && gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL); llassert(success); } @@ -2118,10 +2154,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1"); - success = gDeferredFullbrightWaterProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredFullbrightWaterProgram, gDeferredSkinnedFullbrightWaterProgram); + success = success && gDeferredFullbrightWaterProgram.createShader(NULL, NULL); llassert(success); } - + if (success) { gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader"; @@ -2138,7 +2175,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1"); gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("WATER_FOG","1"); - success = gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredFullbrightAlphaMaskWaterProgram, gDeferredSkinnedFullbrightAlphaMaskWaterProgram); + success = success && gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL); llassert(success); } @@ -2155,43 +2193,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredFullbrightShinyProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { - gDeferredSkinnedFullbrightProgram.mName = "Skinned Fullbright Shader"; - gDeferredSkinnedFullbrightProgram.mFeatures.calculatesAtmospherics = true; - gDeferredSkinnedFullbrightProgram.mFeatures.hasAtmospherics = true; - gDeferredSkinnedFullbrightProgram.mFeatures.hasGamma = true; - gDeferredSkinnedFullbrightProgram.mFeatures.hasTransport = true; - gDeferredSkinnedFullbrightProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedFullbrightProgram.mFeatures.disableTextureIndex = true; - gDeferredSkinnedFullbrightProgram.mFeatures.hasSrgb = true; - gDeferredSkinnedFullbrightProgram.mShaderFiles.clear(); - gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredSkinnedFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gDeferredSkinnedFullbrightProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { - gDeferredSkinnedFullbrightShinyProgram.mName = "Skinned Fullbright Shiny Shader"; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasAtmospherics = true; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasGamma = true; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasTransport = true; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.disableTextureIndex = true; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasSrgb = true; - gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.clear(); - gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredSkinnedFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gDeferredSkinnedFullbrightShinyProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredFullbrightShinyProgram, gDeferredSkinnedFullbrightShinyProgram); + success = success && gDeferredFullbrightShinyProgram.createShader(NULL, NULL); llassert(success); } @@ -2206,7 +2209,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredEmissiveProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredEmissiveProgram, gDeferredSkinnedEmissiveProgram); + success = success && gDeferredEmissiveProgram.createShader(NULL, NULL); llassert(success); } @@ -2349,10 +2353,29 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", "1"); } + gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram; success = gDeferredShadowProgram.createShader(NULL, NULL); llassert(success); } + if (success) + { + gDeferredSkinnedShadowProgram.mName = "Deferred Skinned Shadow Shader"; + gDeferredSkinnedShadowProgram.mFeatures.isDeferred = true; + gDeferredSkinnedShadowProgram.mFeatures.hasShadows = true; + gDeferredSkinnedShadowProgram.mFeatures.hasObjectSkinning = true; + gDeferredSkinnedShadowProgram.mShaderFiles.clear(); + gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + if (gGLManager.mHasDepthClamp) + { + gDeferredSkinnedShadowProgram.addPermutation("DEPTH_CLAMP", "1"); + } + success = gDeferredSkinnedShadowProgram.createShader(NULL, NULL); + llassert(success); + } + if (success) { gDeferredShadowCubeProgram.mName = "Deferred Shadow Cube Shader"; @@ -2386,10 +2409,31 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() } gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1"); gDeferredShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gDeferredShadowFullbrightAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowFullbrightAlphaMaskProgram; success = gDeferredShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL); llassert(success); } + if (success) + { + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mName = "Deferred Skinned Shadow Fullbright Alpha Mask Shader"; + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.hasObjectSkinning = true; + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.clear(); + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.clearPermutations(); + if (gGLManager.mHasDepthClamp) + { + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); + } + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1"); + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gDeferredSkinnedShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL); + llassert(success); + } + if (success) { gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader"; @@ -2403,10 +2447,28 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); } gDeferredShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gDeferredShadowAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowAlphaMaskProgram; success = gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL); llassert(success); } + if (success) + { + gDeferredSkinnedShadowAlphaMaskProgram.mName = "Deferred Skinned Shadow Alpha Mask Shader"; + gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.hasObjectSkinning = true; + gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.clear(); + gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + if (gGLManager.mHasDepthClamp) + { + gDeferredSkinnedShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); + } + gDeferredSkinnedShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gDeferredSkinnedShadowAlphaMaskProgram.createShader(NULL, NULL); + llassert(success); + } + if (success) { gDeferredAvatarShadowProgram.mName = "Deferred Avatar Shadow Shader"; @@ -2782,77 +2844,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() BOOL LLViewerShaderMgr::loadShadersObject() { BOOL success = TRUE; - - if (mShaderLevel[SHADER_OBJECT] == 0) - { - gObjectShinyProgram.unload(); - gObjectFullbrightShinyProgram.unload(); - gObjectFullbrightShinyWaterProgram.unload(); - gObjectShinyWaterProgram.unload(); - gObjectFullbrightNoColorProgram.unload(); - gObjectFullbrightNoColorWaterProgram.unload(); - gObjectSimpleProgram.unload(); - gObjectSimpleImpostorProgram.unload(); - gObjectPreviewProgram.unload(); - gImpostorProgram.unload(); - gObjectSimpleAlphaMaskProgram.unload(); - gObjectBumpProgram.unload(); - gObjectSimpleWaterProgram.unload(); - gObjectSimpleWaterAlphaMaskProgram.unload(); - gObjectEmissiveProgram.unload(); - gObjectEmissiveWaterProgram.unload(); - gObjectFullbrightProgram.unload(); - gObjectFullbrightAlphaMaskProgram.unload(); - gObjectFullbrightWaterProgram.unload(); - gObjectFullbrightWaterAlphaMaskProgram.unload(); - gObjectShinyNonIndexedProgram.unload(); - gObjectFullbrightShinyNonIndexedProgram.unload(); - gObjectFullbrightShinyNonIndexedWaterProgram.unload(); - gObjectShinyNonIndexedWaterProgram.unload(); - gObjectSimpleNonIndexedTexGenProgram.unload(); - gObjectSimpleNonIndexedTexGenWaterProgram.unload(); - gObjectSimpleNonIndexedWaterProgram.unload(); - gObjectAlphaMaskNonIndexedProgram.unload(); - gObjectAlphaMaskNonIndexedWaterProgram.unload(); - gObjectAlphaMaskNoColorProgram.unload(); - gObjectAlphaMaskNoColorWaterProgram.unload(); - gObjectFullbrightNonIndexedProgram.unload(); - gObjectFullbrightNonIndexedWaterProgram.unload(); - gObjectEmissiveNonIndexedProgram.unload(); - gObjectEmissiveNonIndexedWaterProgram.unload(); - gSkinnedObjectSimpleProgram.unload(); - gSkinnedObjectFullbrightProgram.unload(); - gSkinnedObjectEmissiveProgram.unload(); - gSkinnedObjectFullbrightShinyProgram.unload(); - gSkinnedObjectShinySimpleProgram.unload(); - gSkinnedObjectSimpleWaterProgram.unload(); - gSkinnedObjectFullbrightWaterProgram.unload(); - gSkinnedObjectEmissiveWaterProgram.unload(); - gSkinnedObjectFullbrightShinyWaterProgram.unload(); - gSkinnedObjectShinySimpleWaterProgram.unload(); - gTreeProgram.unload(); - gTreeWaterProgram.unload(); - - return TRUE; - } - if (success) - { - gObjectSimpleNonIndexedProgram.mName = "Non indexed Shader"; - gObjectSimpleNonIndexedProgram.mFeatures.calculatesLighting = true; - gObjectSimpleNonIndexedProgram.mFeatures.calculatesAtmospherics = true; - gObjectSimpleNonIndexedProgram.mFeatures.hasGamma = true; - gObjectSimpleNonIndexedProgram.mFeatures.hasAtmospherics = true; - gObjectSimpleNonIndexedProgram.mFeatures.hasLighting = true; - gObjectSimpleNonIndexedProgram.mFeatures.hasAlphaMask = true; // Fix for MAINT-8836 - gObjectSimpleNonIndexedProgram.mFeatures.disableTextureIndex = true; - gObjectSimpleNonIndexedProgram.mShaderFiles.clear(); - gObjectSimpleNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectSimpleNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectSimpleNonIndexedProgram.createShader(NULL, NULL); - } - if (success) { gObjectSimpleNonIndexedTexGenProgram.mName = "Non indexed tex-gen Shader"; @@ -2869,24 +2861,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectSimpleNonIndexedTexGenProgram.createShader(NULL, NULL); } - - if (success) - { - gObjectSimpleNonIndexedWaterProgram.mName = "Non indexed Water Shader"; - gObjectSimpleNonIndexedWaterProgram.mFeatures.calculatesLighting = true; - gObjectSimpleNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectSimpleNonIndexedWaterProgram.mFeatures.hasWaterFog = true; - gObjectSimpleNonIndexedWaterProgram.mFeatures.hasAtmospherics = true; - gObjectSimpleNonIndexedWaterProgram.mFeatures.hasLighting = true; - gObjectSimpleNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; - gObjectSimpleNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectSimpleNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectSimpleNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - gObjectSimpleNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectSimpleNonIndexedWaterProgram.createShader(NULL, NULL); - } - if (success) { gObjectSimpleNonIndexedTexGenWaterProgram.mName = "Non indexed tex-gen Water Shader"; @@ -3009,70 +2983,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gTreeWaterProgram.createShader(NULL, NULL); } - if (success) - { - gObjectFullbrightNonIndexedProgram.mName = "Non Indexed Fullbright Shader"; - gObjectFullbrightNonIndexedProgram.mFeatures.calculatesAtmospherics = true; - gObjectFullbrightNonIndexedProgram.mFeatures.hasGamma = true; - gObjectFullbrightNonIndexedProgram.mFeatures.hasTransport = true; - gObjectFullbrightNonIndexedProgram.mFeatures.isFullbright = true; - gObjectFullbrightNonIndexedProgram.mFeatures.disableTextureIndex = true; - gObjectFullbrightNonIndexedProgram.mShaderFiles.clear(); - gObjectFullbrightNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectFullbrightNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightNonIndexedProgram.createShader(NULL, NULL); - } - - if (success) - { - gObjectFullbrightNonIndexedWaterProgram.mName = "Non Indexed Fullbright Water Shader"; - gObjectFullbrightNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectFullbrightNonIndexedWaterProgram.mFeatures.isFullbright = true; - gObjectFullbrightNonIndexedWaterProgram.mFeatures.hasWaterFog = true; - gObjectFullbrightNonIndexedWaterProgram.mFeatures.hasTransport = true; - gObjectFullbrightNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; - gObjectFullbrightNonIndexedWaterProgram.mFeatures.hasSrgb = true; - gObjectFullbrightNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectFullbrightNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectFullbrightNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - gObjectFullbrightNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightNonIndexedWaterProgram.createShader(NULL, NULL); - } - - if (success) - { - gObjectEmissiveNonIndexedProgram.mName = "Non Indexed Emissive Shader"; - gObjectEmissiveNonIndexedProgram.mFeatures.calculatesAtmospherics = true; - gObjectEmissiveNonIndexedProgram.mFeatures.hasGamma = true; - gObjectEmissiveNonIndexedProgram.mFeatures.hasTransport = true; - gObjectEmissiveNonIndexedProgram.mFeatures.isFullbright = true; - gObjectEmissiveNonIndexedProgram.mFeatures.disableTextureIndex = true; - gObjectEmissiveNonIndexedProgram.mFeatures.hasSrgb = true; - gObjectEmissiveNonIndexedProgram.mShaderFiles.clear(); - gObjectEmissiveNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectEmissiveNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectEmissiveNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectEmissiveNonIndexedProgram.createShader(NULL, NULL); - } - - if (success) - { - gObjectEmissiveNonIndexedWaterProgram.mName = "Non Indexed Emissive Water Shader"; - gObjectEmissiveNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectEmissiveNonIndexedWaterProgram.mFeatures.isFullbright = true; - gObjectEmissiveNonIndexedWaterProgram.mFeatures.hasWaterFog = true; - gObjectEmissiveNonIndexedWaterProgram.mFeatures.hasTransport = true; - gObjectEmissiveNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; - gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectEmissiveNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - gObjectEmissiveNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectEmissiveNonIndexedWaterProgram.createShader(NULL, NULL); - } - if (success) { gObjectFullbrightNoColorProgram.mName = "Non Indexed no color Fullbright Shader"; @@ -3105,73 +3015,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectFullbrightNoColorWaterProgram.createShader(NULL, NULL); } - if (success) - { - gObjectShinyNonIndexedProgram.mName = "Non Indexed Shiny Shader"; - gObjectShinyNonIndexedProgram.mFeatures.calculatesAtmospherics = true; - gObjectShinyNonIndexedProgram.mFeatures.calculatesLighting = true; - gObjectShinyNonIndexedProgram.mFeatures.hasGamma = true; - gObjectShinyNonIndexedProgram.mFeatures.hasAtmospherics = true; - gObjectShinyNonIndexedProgram.mFeatures.isShiny = true; - gObjectShinyNonIndexedProgram.mFeatures.disableTextureIndex = true; - gObjectShinyNonIndexedProgram.mShaderFiles.clear(); - gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectShinyNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectShinyNonIndexedProgram.createShader(NULL, NULL); - } - - if (success) - { - gObjectShinyNonIndexedWaterProgram.mName = "Non Indexed Shiny Water Shader"; - gObjectShinyNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectShinyNonIndexedWaterProgram.mFeatures.calculatesLighting = true; - gObjectShinyNonIndexedWaterProgram.mFeatures.isShiny = true; - gObjectShinyNonIndexedWaterProgram.mFeatures.hasWaterFog = true; - gObjectShinyNonIndexedWaterProgram.mFeatures.hasAtmospherics = true; - gObjectShinyNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; - gObjectShinyNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectShinyNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - gObjectShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectShinyNonIndexedWaterProgram.createShader(NULL, NULL); - } - - if (success) - { - gObjectFullbrightShinyNonIndexedProgram.mName = "Non Indexed Fullbright Shiny Shader"; - gObjectFullbrightShinyNonIndexedProgram.mFeatures.calculatesAtmospherics = true; - gObjectFullbrightShinyNonIndexedProgram.mFeatures.isFullbright = true; - gObjectFullbrightShinyNonIndexedProgram.mFeatures.isShiny = true; - gObjectFullbrightShinyNonIndexedProgram.mFeatures.hasGamma = true; - gObjectFullbrightShinyNonIndexedProgram.mFeatures.hasTransport = true; - gObjectFullbrightShinyNonIndexedProgram.mFeatures.disableTextureIndex = true; - gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.clear(); - gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectFullbrightShinyNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightShinyNonIndexedProgram.createShader(NULL, NULL); - } - - if (success) - { - gObjectFullbrightShinyNonIndexedWaterProgram.mName = "Non Indexed Fullbright Shiny Water Shader"; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.isFullbright = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.isShiny = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.hasGamma = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.hasTransport = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.hasWaterFog = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectFullbrightShinyNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - gObjectFullbrightShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightShinyNonIndexedWaterProgram.createShader(NULL, NULL); - } - if (success) { gImpostorProgram.mName = "Impostor Shader"; @@ -3215,7 +3058,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectSimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectSimpleProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectSimpleProgram, gSkinnedObjectSimpleProgram); + success = success && gObjectSimpleProgram.createShader(NULL, NULL); } if (success) @@ -3235,8 +3079,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectSimpleImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - - success = gObjectSimpleImpostorProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectSimpleImpostorProgram, gSkinnedObjectSimpleImpostorProgram); + success = success && gObjectSimpleImpostorProgram.createShader(NULL, NULL); } if (success) @@ -3253,30 +3097,30 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectSimpleWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + make_rigged_variant(gObjectSimpleWaterProgram, gSkinnedObjectSimpleWaterProgram); success = gObjectSimpleWaterProgram.createShader(NULL, NULL); } if (success) { gObjectBumpProgram.mName = "Bump Shader"; - /*gObjectBumpProgram.mFeatures.calculatesLighting = true; - gObjectBumpProgram.mFeatures.calculatesAtmospherics = true; - gObjectBumpProgram.mFeatures.hasGamma = true; - gObjectBumpProgram.mFeatures.hasAtmospherics = true; - gObjectBumpProgram.mFeatures.hasLighting = true; - gObjectBumpProgram.mFeatures.mIndexedTextureChannels = 0;*/ gObjectBumpProgram.mFeatures.encodesNormal = true; gObjectBumpProgram.mShaderFiles.clear(); gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER_ARB)); gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectBumpProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram); + success = success && gObjectBumpProgram.createShader(NULL, NULL); if (success) { //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1 - gObjectBumpProgram.bind(); - gObjectBumpProgram.uniform1i(sTexture0, 0); - gObjectBumpProgram.uniform1i(sTexture1, 1); - gObjectBumpProgram.unbind(); + LLGLSLShader* shader[] = { &gObjectBumpProgram, &gSkinnedObjectBumpProgram }; + for (int i = 0; i < 2; ++i) + { + shader[i]->bind(); + shader[i]->uniform1i(sTexture0, 0); + shader[i]->uniform1i(sTexture1, 1); + shader[i]->unbind(); + } } } @@ -3295,7 +3139,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectSimpleAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectSimpleAlphaMaskProgram, gSkinnedObjectSimpleAlphaMaskProgram); + success = success && gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL); } if (success) @@ -3313,7 +3158,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectSimpleWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectSimpleWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectSimpleWaterAlphaMaskProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectSimpleWaterAlphaMaskProgram, gSkinnedObjectSimpleWaterAlphaMaskProgram); + success = success && gObjectSimpleWaterAlphaMaskProgram.createShader(NULL, NULL); } if (success) @@ -3329,7 +3175,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectFullbrightProgram, gSkinnedObjectFullbrightProgram); + success = success && gObjectFullbrightProgram.createShader(NULL, NULL); } if (success) @@ -3337,7 +3184,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightWaterProgram.mName = "Fullbright Water Shader"; gObjectFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true; gObjectFullbrightWaterProgram.mFeatures.isFullbright = true; - gObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true; + gObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true; gObjectFullbrightWaterProgram.mFeatures.hasTransport = true; gObjectFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = 0; gObjectFullbrightWaterProgram.mShaderFiles.clear(); @@ -3345,7 +3192,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightWaterProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectFullbrightWaterProgram, gSkinnedObjectFullbrightWaterProgram); + success = success && gObjectFullbrightWaterProgram.createShader(NULL, NULL); } if (success) @@ -3361,7 +3209,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectEmissiveProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectEmissiveProgram, gSkinnedObjectEmissiveProgram); + success = success && gObjectEmissiveProgram.createShader(NULL, NULL); } if (success) @@ -3377,7 +3226,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectEmissiveWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectEmissiveWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectEmissiveWaterProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectEmissiveWaterProgram, gSkinnedObjectEmissiveWaterProgram); + success = success && gObjectEmissiveWaterProgram.createShader(NULL, NULL); } if (success) @@ -3394,12 +3244,13 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightAlphaMaskProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectFullbrightAlphaMaskProgram, gSkinnedObjectFullbrightAlphaMaskProgram); + success = success && gObjectFullbrightAlphaMaskProgram.createShader(NULL, NULL); } if (success) { - gObjectFullbrightWaterAlphaMaskProgram.mName = "Fullbright Water Shader"; + gObjectFullbrightWaterAlphaMaskProgram.mName = "Fullbright Water Alpha Mask Shader"; gObjectFullbrightWaterAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; gObjectFullbrightWaterAlphaMaskProgram.mFeatures.isFullbright = true; gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasWaterFog = true; @@ -3411,7 +3262,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectFullbrightWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightWaterAlphaMaskProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectFullbrightWaterAlphaMaskProgram, gSkinnedObjectFullbrightWaterAlphaMaskProgram); + success = success && gObjectFullbrightWaterAlphaMaskProgram.createShader(NULL, NULL); } if (success) @@ -3427,7 +3279,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectShinyProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectShinyProgram, gSkinnedObjectShinyProgram); + success = success && gObjectShinyProgram.createShader(NULL, NULL); } if (success) @@ -3444,7 +3297,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectShinyWaterProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectShinyWaterProgram, gSkinnedObjectShinyWaterProgram); + success = success && gObjectShinyWaterProgram.createShader(NULL, NULL); } if (success) @@ -3460,7 +3314,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightShinyProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectFullbrightShinyProgram, gSkinnedObjectFullbrightShinyProgram); + success = success && gObjectFullbrightShinyProgram.createShader(NULL, NULL); } if (success) @@ -3478,196 +3333,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightShinyWaterProgram.createShader(NULL, NULL); - } - - if (mShaderLevel[SHADER_AVATAR] > 0) - { //load hardware skinned attachment shaders - if (success) - { - gSkinnedObjectSimpleProgram.mName = "Skinned Simple Shader"; - gSkinnedObjectSimpleProgram.mFeatures.calculatesLighting = true; - gSkinnedObjectSimpleProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectSimpleProgram.mFeatures.hasGamma = true; - gSkinnedObjectSimpleProgram.mFeatures.hasAtmospherics = true; - gSkinnedObjectSimpleProgram.mFeatures.hasLighting = true; - gSkinnedObjectSimpleProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectSimpleProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectSimpleProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectSimpleProgram.mShaderFiles.clear(); - gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectSimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectSimpleProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectFullbrightProgram.mName = "Skinned Fullbright Shader"; - gSkinnedObjectFullbrightProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectFullbrightProgram.mFeatures.hasGamma = true; - gSkinnedObjectFullbrightProgram.mFeatures.hasTransport = true; - gSkinnedObjectFullbrightProgram.mFeatures.isFullbright = true; - gSkinnedObjectFullbrightProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectFullbrightProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectFullbrightProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectFullbrightProgram.mFeatures.hasSrgb = true; - gSkinnedObjectFullbrightProgram.mShaderFiles.clear(); - gSkinnedObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectFullbrightProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectEmissiveProgram.mName = "Skinned Emissive Shader"; - gSkinnedObjectEmissiveProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectEmissiveProgram.mFeatures.hasGamma = true; - gSkinnedObjectEmissiveProgram.mFeatures.hasTransport = true; - gSkinnedObjectEmissiveProgram.mFeatures.isFullbright = true; - gSkinnedObjectEmissiveProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectEmissiveProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectEmissiveProgram.mFeatures.hasSrgb = true; - gSkinnedObjectEmissiveProgram.mShaderFiles.clear(); - gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectEmissiveProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectEmissiveWaterProgram.mName = "Skinned Emissive Water Shader"; - gSkinnedObjectEmissiveWaterProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectEmissiveWaterProgram.mFeatures.hasGamma = true; - gSkinnedObjectEmissiveWaterProgram.mFeatures.hasTransport = true; - gSkinnedObjectEmissiveWaterProgram.mFeatures.isFullbright = true; - gSkinnedObjectEmissiveWaterProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectEmissiveWaterProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true; - gSkinnedObjectEmissiveWaterProgram.mShaderFiles.clear(); - gSkinnedObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectEmissiveWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectEmissiveWaterProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectFullbrightShinyProgram.mName = "Skinned Fullbright Shiny Shader"; - gSkinnedObjectFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.hasGamma = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.hasTransport = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.isShiny = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.isFullbright = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectFullbrightShinyProgram.mShaderFiles.clear(); - gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectFullbrightShinyProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectShinySimpleProgram.mName = "Skinned Shiny Simple Shader"; - gSkinnedObjectShinySimpleProgram.mFeatures.calculatesLighting = true; - gSkinnedObjectShinySimpleProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectShinySimpleProgram.mFeatures.hasGamma = true; - gSkinnedObjectShinySimpleProgram.mFeatures.hasAtmospherics = true; - gSkinnedObjectShinySimpleProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectShinySimpleProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectShinySimpleProgram.mFeatures.isShiny = true; - gSkinnedObjectShinySimpleProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectShinySimpleProgram.mShaderFiles.clear(); - gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectShinySimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectShinySimpleProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectSimpleWaterProgram.mName = "Skinned Simple Water Shader"; - gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesLighting = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasGamma = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasLighting = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasWaterFog = true; - gSkinnedObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear(); - gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectSimpleWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectSimpleWaterProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectFullbrightWaterProgram.mName = "Skinned Fullbright Water Shader"; - gSkinnedObjectFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.hasGamma = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.hasTransport = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.isFullbright = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gSkinnedObjectFullbrightWaterProgram.mShaderFiles.clear(); - gSkinnedObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectFullbrightWaterProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectFullbrightShinyWaterProgram.mName = "Skinned Fullbright Shiny Water Shader"; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasGamma = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasTransport = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.clear(); - gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectFullbrightShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectFullbrightShinyWaterProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectShinySimpleWaterProgram.mName = "Skinned Shiny Simple Water Shader"; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.calculatesLighting = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasGamma = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAtmospherics = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.isShiny = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasWaterFog = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectShinySimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.clear(); - gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectShinySimpleWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectShinySimpleWaterProgram.createShader(NULL, NULL); - } + success = make_rigged_variant(gObjectFullbrightShinyWaterProgram, gSkinnedObjectFullbrightShinyWaterProgram); + success = success && gObjectFullbrightShinyWaterProgram.createShader(NULL, NULL); } if( !success ) @@ -3995,9 +3662,21 @@ BOOL LLViewerShaderMgr::loadShadersInterface() gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionV.glsl", GL_VERTEX_SHADER_ARB)); gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB)); gOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + gOcclusionProgram.mRiggedVariant = &gSkinnedOcclusionProgram; success = gOcclusionProgram.createShader(NULL, NULL); } + if (success) + { + gSkinnedOcclusionProgram.mName = "Skinned Occlusion Shader"; + gSkinnedOcclusionProgram.mFeatures.hasObjectSkinning = true; + gSkinnedOcclusionProgram.mShaderFiles.clear(); + gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + success = gSkinnedOcclusionProgram.createShader(NULL, NULL); + } + if (success) { gOcclusionCubeProgram.mName = "Occlusion Cube Shader"; @@ -4014,10 +3693,22 @@ BOOL LLViewerShaderMgr::loadShadersInterface() gDebugProgram.mShaderFiles.clear(); gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER_ARB)); gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram; gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gDebugProgram.createShader(NULL, NULL); } + if (success) + { + gSkinnedDebugProgram.mName = "Skinned Debug Shader"; + gSkinnedDebugProgram.mFeatures.hasObjectSkinning = true; + gSkinnedDebugProgram.mShaderFiles.clear(); + gSkinnedDebugProgram.mShaderFiles.push_back(make_pair("interface/debugSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + success = gSkinnedDebugProgram.createShader(NULL, NULL); + } + if (success) { gClipProgram.mName = "Clip Shader"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 081221f15b..297cfb6e68 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -184,10 +184,8 @@ extern LLGLSLShader gObjectPreviewProgram; extern LLGLSLShader gObjectSimpleAlphaMaskProgram; extern LLGLSLShader gObjectSimpleWaterProgram; extern LLGLSLShader gObjectSimpleWaterAlphaMaskProgram; -extern LLGLSLShader gObjectSimpleNonIndexedProgram; extern LLGLSLShader gObjectSimpleNonIndexedTexGenProgram; extern LLGLSLShader gObjectSimpleNonIndexedTexGenWaterProgram; -extern LLGLSLShader gObjectSimpleNonIndexedWaterProgram; extern LLGLSLShader gObjectAlphaMaskNonIndexedProgram; extern LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram; extern LLGLSLShader gObjectAlphaMaskNoColorProgram; @@ -200,8 +198,6 @@ extern LLGLSLShader gObjectEmissiveProgram; extern LLGLSLShader gObjectEmissiveWaterProgram; extern LLGLSLShader gObjectFullbrightAlphaMaskProgram; extern LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram; -extern LLGLSLShader gObjectFullbrightNonIndexedProgram; -extern LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; extern LLGLSLShader gObjectEmissiveNonIndexedProgram; extern LLGLSLShader gObjectEmissiveNonIndexedWaterProgram; extern LLGLSLShader gObjectBumpProgram; @@ -213,25 +209,9 @@ extern LLGLSLShader gObjectFullbrightLODProgram; extern LLGLSLShader gObjectFullbrightShinyProgram; extern LLGLSLShader gObjectFullbrightShinyWaterProgram; -extern LLGLSLShader gObjectFullbrightShinyNonIndexedProgram; -extern LLGLSLShader gObjectFullbrightShinyNonIndexedWaterProgram; extern LLGLSLShader gObjectShinyProgram; extern LLGLSLShader gObjectShinyWaterProgram; -extern LLGLSLShader gObjectShinyNonIndexedProgram; -extern LLGLSLShader gObjectShinyNonIndexedWaterProgram; - -extern LLGLSLShader gSkinnedObjectSimpleProgram; -extern LLGLSLShader gSkinnedObjectFullbrightProgram; -extern LLGLSLShader gSkinnedObjectEmissiveProgram; -extern LLGLSLShader gSkinnedObjectFullbrightShinyProgram; -extern LLGLSLShader gSkinnedObjectShinySimpleProgram; - -extern LLGLSLShader gSkinnedObjectSimpleWaterProgram; -extern LLGLSLShader gSkinnedObjectFullbrightWaterProgram; -extern LLGLSLShader gSkinnedObjectEmissiveWaterProgram; -extern LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; -extern LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; //environment shaders extern LLGLSLShader gTerrainProgram; @@ -281,9 +261,6 @@ extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseProgram; -extern LLGLSLShader gDeferredSkinnedDiffuseProgram; -extern LLGLSLShader gDeferredSkinnedBumpProgram; -extern LLGLSLShader gDeferredSkinnedAlphaProgram; extern LLGLSLShader gDeferredBumpProgram; extern LLGLSLShader gDeferredTerrainProgram; extern LLGLSLShader gDeferredTerrainWaterProgram; @@ -330,8 +307,6 @@ extern LLGLSLShader gDeferredWLSunProgram; extern LLGLSLShader gDeferredWLMoonProgram; extern LLGLSLShader gDeferredStarProgram; extern LLGLSLShader gDeferredFullbrightShinyProgram; -extern LLGLSLShader gDeferredSkinnedFullbrightShinyProgram; -extern LLGLSLShader gDeferredSkinnedFullbrightProgram; extern LLGLSLShader gNormalMapGenProgram; // Deferred materials shaders diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 310a6a2adb..84bb67a03d 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -111,6 +111,7 @@ #include "llsdserialize.h" #include "llcallstack.h" #include "llrendersphere.h" +#include "llskinningutil.h" #include @@ -9445,6 +9446,54 @@ LLViewerTexture* LLVOAvatar::getBakedTexture(const U8 te) } +const LLVOAvatar::MatrixPaletteCache& LLVOAvatar::updateSkinInfoMatrixPalette(const LLMeshSkinInfo* skin, LLVOVolume* requesting_obj) +{ + U64 hash = skin->mHash; + MatrixPaletteCache& entry = mMatrixPaletteCache[hash]; + + if (entry.mFrame != gFrameCount) + { + LL_PROFILE_ZONE_SCOPED; + + entry.mFrame = gFrameCount; + + //build matrix palette + U32 count = LLSkinningUtil::getMeshJointCount(skin); + entry.mMatrixPalette.resize(count); + LLSkinningUtil::initSkinningMatrixPalette(&(entry.mMatrixPalette[0]), count, skin, this); + + const LLMatrix4a* mat = &(entry.mMatrixPalette[0]); + + entry.mGLMp.resize(count * 12); + + F32* mp = &(entry.mGLMp[0]); + + for (U32 i = 0; i < count; ++i) + { + F32* m = (F32*)mat[i].mMatrix[0].getF32ptr(); + + U32 idx = i * 12; + + mp[idx + 0] = m[0]; + mp[idx + 1] = m[1]; + mp[idx + 2] = m[2]; + mp[idx + 3] = m[12]; + + mp[idx + 4] = m[4]; + mp[idx + 5] = m[5]; + mp[idx + 6] = m[6]; + mp[idx + 7] = m[13]; + + mp[idx + 8] = m[8]; + mp[idx + 9] = m[9]; + mp[idx + 10] = m[10]; + mp[idx + 11] = m[14]; + } + } + + return entry; +} + // static void LLVOAvatar::getAnimLabels( std::vector* labels ) { diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index aeac23ad92..b85400866e 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -53,6 +53,8 @@ #include "llviewerstats.h" #include "llvovolume.h" #include "llavatarrendernotifier.h" +#include "llmodel.h" + extern const LLUUID ANIM_AGENT_BODY_NOISE; extern const LLUUID ANIM_AGENT_BREATHE_ROT; @@ -77,6 +79,7 @@ class LLViewerJointMesh; const F32 MAX_AVATAR_LOD_FACTOR = 1.0f; +extern U32 gFrameCount; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLVOAvatar @@ -746,6 +749,26 @@ public: void updateMeshVisibility(); LLViewerTexture* getBakedTexture(const U8 te); + class alignas(16) MatrixPaletteCache + { + public: + U32 mFrame; + LLMeshSkinInfo::matrix_list_t mMatrixPalette; + + // Float array ready to be sent to GL + std::vector mGLMp; + + MatrixPaletteCache() : + mFrame(gFrameCount - 1) + { + } + }; + + const MatrixPaletteCache& updateSkinInfoMatrixPalette(const LLMeshSkinInfo* skinInfo, LLVOVolume* requesting_obj = nullptr); + + typedef std::unordered_map matrix_palette_cache_t; + matrix_palette_cache_t mMatrixPaletteCache; + protected: void releaseMeshData(); virtual void restoreMeshData(); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 755a70599a..f4f9154fed 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -1740,7 +1740,17 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) } } - if (any_valid_boxes) + if (isRiggedMesh()) + { + min.set(-1, -1, -1, 0); + max.set(1, 1, 1, 0); + + mDrawable->setSpatialExtents(min, max); + mDrawable->setPositionGroup(LLVector4a(0, 0, 0)); + updateRadius(); + mDrawable->movePartition(); + } + else if (any_valid_boxes) { if (rebuild) { @@ -5010,13 +5020,13 @@ bool can_batch_texture(LLFace* facep) const static U32 MAX_FACE_COUNT = 4096U; int32_t LLVolumeGeometryManager::sInstanceCount = 0; -LLFace** LLVolumeGeometryManager::sFullbrightFaces = NULL; -LLFace** LLVolumeGeometryManager::sBumpFaces = NULL; -LLFace** LLVolumeGeometryManager::sSimpleFaces = NULL; -LLFace** LLVolumeGeometryManager::sNormFaces = NULL; -LLFace** LLVolumeGeometryManager::sSpecFaces = NULL; -LLFace** LLVolumeGeometryManager::sNormSpecFaces = NULL; -LLFace** LLVolumeGeometryManager::sAlphaFaces = NULL; +LLFace** LLVolumeGeometryManager::sFullbrightFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sBumpFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sSimpleFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sNormFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sSpecFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sNormSpecFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sAlphaFaces[2] = { NULL }; LLVolumeGeometryManager::LLVolumeGeometryManager() : LLGeometryManager() @@ -5044,32 +5054,38 @@ LLVolumeGeometryManager::~LLVolumeGeometryManager() void LLVolumeGeometryManager::allocateFaces(U32 pMaxFaceCount) { - sFullbrightFaces = static_cast(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sBumpFaces = static_cast(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sSimpleFaces = static_cast(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sNormFaces = static_cast(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sSpecFaces = static_cast(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sNormSpecFaces = static_cast(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sAlphaFaces = static_cast(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); + for (int i = 0; i < 2; ++i) + { + sFullbrightFaces[i] = static_cast(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sBumpFaces[i] = static_cast(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sSimpleFaces[i] = static_cast(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sNormFaces[i] = static_cast(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sSpecFaces[i] = static_cast(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sNormSpecFaces[i] = static_cast(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sAlphaFaces[i] = static_cast(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + } } void LLVolumeGeometryManager::freeFaces() { - ll_aligned_free<64>(sFullbrightFaces); - ll_aligned_free<64>(sBumpFaces); - ll_aligned_free<64>(sSimpleFaces); - ll_aligned_free<64>(sNormFaces); - ll_aligned_free<64>(sSpecFaces); - ll_aligned_free<64>(sNormSpecFaces); - ll_aligned_free<64>(sAlphaFaces); - - sFullbrightFaces = NULL; - sBumpFaces = NULL; - sSimpleFaces = NULL; - sNormFaces = NULL; - sSpecFaces = NULL; - sNormSpecFaces = NULL; - sAlphaFaces = NULL; + for (int i = 0; i < 2; ++i) + { + ll_aligned_free<64>(sFullbrightFaces[i]); + ll_aligned_free<64>(sBumpFaces[i]); + ll_aligned_free<64>(sSimpleFaces[i]); + ll_aligned_free<64>(sNormFaces[i]); + ll_aligned_free<64>(sSpecFaces[i]); + ll_aligned_free<64>(sNormSpecFaces[i]); + ll_aligned_free<64>(sAlphaFaces[i]); + + sFullbrightFaces[i] = NULL; + sBumpFaces[i] = NULL; + sSimpleFaces[i] = NULL; + sNormFaces[i] = NULL; + sSpecFaces[i] = NULL; + sNormSpecFaces[i] = NULL; + sAlphaFaces[i] = NULL; + } } void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type) @@ -5090,8 +5106,18 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, return; } + U32 passType = type; + + bool rigged = facep->isState(LLFace::RIGGED); + + if (rigged && type != LLRenderPass::PASS_ALPHA) + { + // hacky, should probably clean up -- if this face is rigged, put it in "type + 1" + // See LLRenderPass PASS_foo enum + passType += 1; + } //add face to drawmap - LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[type]; + LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[passType]; S32 idx = draw_vec.size()-1; @@ -5117,7 +5143,12 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, LLDrawable* drawable = facep->getDrawable(); - if (drawable->isState(LLDrawable::ANIMATED_CHILD)) + if (rigged) + { + // rigged meshes ignore their model matrix + model_mat = nullptr; + } + else if (drawable->isState(LLDrawable::ANIMATED_CHILD)) { model_mat = &drawable->getWorldMatrix(); } @@ -5191,7 +5222,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange && draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange && #endif - draw_vec[idx]->mMaterial == mat && + //draw_vec[idx]->mMaterial == mat && draw_vec[idx]->mMaterialID == mat_id && draw_vec[idx]->mFullbright == fullbright && draw_vec[idx]->mBump == bump && @@ -5199,7 +5230,9 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mTextureMatrix == tex_mat && draw_vec[idx]->mModelMatrix == model_mat && draw_vec[idx]->mShaderMask == shader_mask && - draw_vec[idx]->mSelected == selected) + draw_vec[idx]->mSelected == selected && + draw_vec[idx]->mAvatar == facep->mAvatar && + draw_vec[idx]->getSkinHash() == facep->getSkinHash()) { draw_vec[idx]->mCount += facep->getIndicesCount(); draw_vec[idx]->mEnd += facep->getGeomCount(); @@ -5245,6 +5278,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_info->mSpecularMap = NULL; draw_info->mMaterial = mat; draw_info->mShaderMask = shader_mask; + draw_info->mAvatar = facep->mAvatar; + draw_info->mSkinInfo = facep->mSkinInfo; if (mat) { @@ -5411,11 +5446,21 @@ void handleRenderAutoMuteByteLimitChanged(const LLSD& new_value) // add a face pointer to a list of face pointers without going over MAX_COUNT faces template -static inline void add_face(T** list, U32& count, T* face) +static inline void add_face(T*** list, U32* count, T* face) { - if (count < MAX_FACE_COUNT) + if (face->isState(LLFace::RIGGED)) + { + if (count[1] < MAX_FACE_COUNT) + { + list[1][count[1]++] = face; + } + } + else { - list[count++] = face; + if (count[0] < MAX_FACE_COUNT) + { + list[0][count[0]++] = face; + } } } @@ -5465,14 +5510,13 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) mFaceList.clear(); - U32 fullbright_count = 0; - U32 bump_count = 0; - U32 simple_count = 0; - U32 alpha_count = 0; - U32 norm_count = 0; - U32 spec_count = 0; - U32 normspec_count = 0; - + U32 fullbright_count[2] = { 0 }; + U32 bump_count[2] = { 0 }; + U32 simple_count[2] = { 0 }; + U32 alpha_count[2] = { 0 }; + U32 norm_count[2] = { 0 }; + U32 spec_count[2] = { 0 }; + U32 normspec_count[2] = { 0 }; U32 useage = group->getSpatialPartition()->mBufferUsage; @@ -5521,7 +5565,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) std::string vobj_name = llformat("Vol%p", vobj); - if (vobj->isMesh() && + bool is_mesh = vobj->isMesh(); + if (is_mesh && ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled())) { continue; @@ -5534,7 +5579,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]); } - bool is_mesh = vobj->isMesh(); + F32 est_tris = vobj->getEstTrianglesMax(); vobj->updateControlAvatar(); @@ -5558,15 +5603,32 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) drawablep->clearState(LLDrawable::HAS_ALPHA); - if (vobj->isRiggedMesh() && - ((vobj->isAnimatedObject() && vobj->getControlAvatar()) || - (!vobj->isAnimatedObject() && vobj->getAvatar()))) + LLVOAvatar* avatar = nullptr; + const LLMeshSkinInfo* skinInfo = nullptr; + if (is_mesh) + { + skinInfo = vobj->getSkinInfo(); + } + + if (skinInfo) + { + if (vobj->isAnimatedObject()) + { + avatar = vobj->getControlAvatar(); + } + else + { + avatar = vobj->getAvatar(); + } + } + + if (avatar != nullptr) { - vobj->getAvatar()->addAttachmentOverridesForObject(vobj, NULL, false); + avatar->addAttachmentOverridesForObject(vobj, NULL, false); } // Standard rigged mesh attachments: - bool rigged = !vobj->isAnimatedObject() && vobj->isRiggedMesh() && vobj->isAttachment(); + bool rigged = !vobj->isAnimatedObject() && skinInfo && vobj->isAttachment(); // Animated objects. Have to check for isRiggedMesh() to // exclude static objects in animated object linksets. rigged = rigged || (vobj->isAnimatedObject() && vobj->isRiggedMesh() && @@ -5590,183 +5652,19 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) //sum up face verts and indices drawablep->updateFaceSize(i); - - if (rigged) - { - if (!facep->isState(LLFace::RIGGED)) - { //completely reset vertex buffer - facep->clearVertexBuffer(); - } - - facep->setState(LLFace::RIGGED); - any_rigged_face = true; - - //get drawpool of avatar with rigged face - LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj); - - if (pool) - { - const LLTextureEntry* te = facep->getTextureEntry(); - - //remove face from old pool if it exists - LLDrawPool* old_pool = facep->getPool(); - if (old_pool - && (old_pool->getType() == LLDrawPool::POOL_AVATAR || old_pool->getType() == LLDrawPool::POOL_CONTROL_AV)) - { - ((LLDrawPoolAvatar*) old_pool)->removeRiggedFace(facep); - } - - //add face to new pool - LLViewerTexture* tex = facep->getTexture(); - U32 type = gPipeline.getPoolTypeFromTE(te, tex); - - F32 te_alpha = te->getColor().mV[3]; - - if (te->getGlow()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW); - } - - LLMaterial* mat = te->getMaterialParams().get(); - bool fullbright = te->getFullbright(); - - if (mat && LLPipeline::sRenderDeferred) - { - U8 alpha_mode = mat->getDiffuseAlphaMode(); - - bool is_alpha = type == LLDrawPool::POOL_ALPHA && - (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND || - te_alpha < 0.999f); - - if (is_alpha) - { //this face needs alpha blending, override alpha mode - alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; - } - - if (fullbright && (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE)) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT); - } - else if (!is_alpha || te_alpha > 0.f) // //only add the face if it will actually be visible - { - U32 mask = mat->getShaderMask(alpha_mode); - pool->addRiggedFace(facep, mask); - } - - if(vobj->isAnimatedObject() && vobj->isRiggedMesh()) - { - pool->updateRiggedVertexBuffers(vobj->getAvatar()); - } - } - else if (mat) - { - bool is_alpha = type == LLDrawPool::POOL_ALPHA; - U8 mode = mat->getDiffuseAlphaMode(); - bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || - mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; - - if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK && te->getColor().mV[3] >= 0.999f) - { - pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE); - } - else if (is_alpha || (te->getColor().mV[3] < 0.999f)) - { - if (te->getColor().mV[3] > 0.f) - { - pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA : LLDrawPoolAvatar::RIGGED_ALPHA); - } - } - else if (gPipeline.canUseVertexShaders() - && LLPipeline::sRenderBump - && te->getShiny() - && can_be_shiny) - { - pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY : LLDrawPoolAvatar::RIGGED_SHINY); - } - else - { - pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE); - } - } - else - { - if (type == LLDrawPool::POOL_ALPHA) - { - if (te->getColor().mV[3] > 0.f) - { - if (te->getFullbright()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA); - } - else - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA); - } - } - } - else if (te->getShiny()) - { - if (te->getFullbright()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY); - } - else - { - if (LLPipeline::sRenderDeferred) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); - } - else - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY); - } - } - } - else - { - if (te->getFullbright()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT); - } - else - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); - } - } - - - if (LLPipeline::sRenderDeferred) - { - if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright()) - { - if (te->getBumpmap()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP); - } - else - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE); - } - } - } - } - } - continue; - } - else - { - if (facep->isState(LLFace::RIGGED)) - { //face is not rigged but used to be, remove from rigged face pool - LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool(); - if (pool) - { - pool->removeRiggedFace(facep); - } - facep->clearState(LLFace::RIGGED); - } - } + if (rigged) + { + if (!facep->isState(LLFace::RIGGED)) + { //completely reset vertex buffer + facep->clearVertexBuffer(); + } + facep->setState(LLFace::RIGGED); + facep->mSkinInfo = (LLMeshSkinInfo*) skinInfo; // TODO -- fix ugly de-consting here + facep->mAvatar = avatar; + any_rigged_face = true; + } if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0) { @@ -5776,7 +5674,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) cur_total += facep->getGeomCount(); - if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA) + if (facep->hasGeometry() && + (rigged || // <-- HACK FIXME -- getPixelArea might be incorrect for rigged objects + facep->getPixelArea() > FORCE_CULL_AREA)) // <-- don't render tiny faces { const LLTextureEntry* te = facep->getTextureEntry(); LLViewerTexture* tex = facep->getTexture(); @@ -5966,6 +5866,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) BOOL batch_textures = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1; + // add extra vertex data for deferred rendering (not necessarily for batching textures) if (batch_textures) { bump_mask = bump_mask | LLVertexBuffer::MAP_TANGENT; @@ -5978,13 +5879,23 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) U32 geometryBytes = 0; - geometryBytes += genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sSimpleFaces, simple_count, FALSE, batch_textures, FALSE); - geometryBytes += genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sFullbrightFaces, fullbright_count, FALSE, batch_textures); - geometryBytes += genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sAlphaFaces, alpha_count, TRUE, batch_textures); - geometryBytes += genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sBumpFaces, bump_count, FALSE, FALSE); - geometryBytes += genDrawInfo(group, norm_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sNormFaces, norm_count, FALSE, FALSE); - geometryBytes += genDrawInfo(group, spec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sSpecFaces, spec_count, FALSE, FALSE); - geometryBytes += genDrawInfo(group, normspec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sNormSpecFaces, normspec_count, FALSE, FALSE); + U32 extra_mask = LLVertexBuffer::MAP_TEXTURE_INDEX; + geometryBytes += genDrawInfo(group, simple_mask | extra_mask, sSimpleFaces[0], simple_count[0], FALSE, batch_textures); + geometryBytes += genDrawInfo(group, fullbright_mask | extra_mask, sFullbrightFaces[0], fullbright_count[0], FALSE, batch_textures); + geometryBytes += genDrawInfo(group, alpha_mask | extra_mask, sAlphaFaces[0], alpha_count[0], TRUE, batch_textures); + geometryBytes += genDrawInfo(group, bump_mask | extra_mask, sBumpFaces[0], bump_count[0], FALSE, FALSE); + geometryBytes += genDrawInfo(group, norm_mask | extra_mask, sNormFaces[0], norm_count[0], FALSE, FALSE); + geometryBytes += genDrawInfo(group, spec_mask | extra_mask, sSpecFaces[0], spec_count[0], FALSE, FALSE); + geometryBytes += genDrawInfo(group, normspec_mask | extra_mask, sNormSpecFaces[0], normspec_count[0], FALSE, FALSE); + + extra_mask |= LLVertexBuffer::MAP_WEIGHT4; + geometryBytes += genDrawInfo(group, simple_mask | extra_mask, sSimpleFaces[1], simple_count[1], FALSE, batch_textures, TRUE); + geometryBytes += genDrawInfo(group, fullbright_mask | extra_mask, sFullbrightFaces[1], fullbright_count[1], FALSE, batch_textures, TRUE); + geometryBytes += genDrawInfo(group, alpha_mask | extra_mask, sAlphaFaces[1], alpha_count[1], TRUE, batch_textures, TRUE); + geometryBytes += genDrawInfo(group, bump_mask | extra_mask, sBumpFaces[1], bump_count[1], FALSE, TRUE); + geometryBytes += genDrawInfo(group, norm_mask | extra_mask, sNormFaces[1], norm_count[1], FALSE, TRUE); + geometryBytes += genDrawInfo(group, spec_mask | extra_mask, sSpecFaces[1], spec_count[1], FALSE, TRUE); + geometryBytes += genDrawInfo(group, normspec_mask | extra_mask, sNormSpecFaces[1], normspec_count[1], FALSE, TRUE); group->mGeometryBytes = geometryBytes; @@ -6146,7 +6057,7 @@ struct CompareBatchBreakerModified const LLTextureEntry* lte = lhs->getTextureEntry(); const LLTextureEntry* rte = rhs->getTextureEntry(); - if (lte->getBumpmap() != rte->getBumpmap()) + if (lte->getBumpmap() != rte->getBumpmap()) { return lte->getBumpmap() < rte->getBumpmap(); } @@ -6169,8 +6080,43 @@ struct CompareBatchBreakerModified } }; +struct CompareBatchBreakerRigged +{ + bool operator()(const LLFace* const& lhs, const LLFace* const& rhs) + { + const LLTextureEntry* lte = lhs->getTextureEntry(); + const LLTextureEntry* rte = rhs->getTextureEntry(); + + if (lhs->mAvatar != rhs->mAvatar) + { + return lhs->mAvatar < rhs->mAvatar; + } + else if (lhs->mSkinInfo->mHash != rhs->mSkinInfo->mHash) + { + return lhs->mSkinInfo->mHash < rhs->mSkinInfo->mHash; + } + else if (lhs->getTexture() != rhs->getTexture()) + { + return lhs->getTexture() < rhs->getTexture(); + } + else if (lte->getBumpmap() != rte->getBumpmap()) + { + return lte->getBumpmap() < rte->getBumpmap(); + } + else if (LLPipeline::sRenderDeferred && lte->getMaterialID() != rte->getMaterialID()) + { + return lte->getMaterialID() < rte->getMaterialID(); + } + else // if (LLPipeline::sRenderDeferred && (lte->getMaterialParams() == rte->getMaterialParams()) && (lte->getShiny() != rte->getShiny())) + { + return lte->getShiny() < rte->getShiny(); + } + + } +}; + -U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures, BOOL no_materials) +U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures, BOOL rigged) { LL_PROFILE_ZONE_SCOPED; @@ -6205,11 +6151,17 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace { LL_PROFILE_ZONE_NAMED("genDrawInfo - sort"); - if (!distance_sort) - { - //sort faces by things that break batches - std::sort(faces, faces+face_count, CompareBatchBreakerModified()); - } + + if (rigged) + { + //sort faces by things that break batches, including avatar and mesh id + std::sort(faces, faces + face_count, CompareBatchBreakerRigged()); + } + else if (!distance_sort) + { + //sort faces by things that break batches, not including avatar and mesh id + std::sort(faces, faces + face_count, CompareBatchBreakerModified()); + } else { //sort faces by distance @@ -6226,11 +6178,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace LLViewerTexture* last_tex = NULL; S32 buffer_index = 0; - if (distance_sort) - { - buffer_index = -1; - } - S32 texture_index_channels = 1; if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) @@ -6242,6 +6189,16 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace { texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels; } + + if (rigged) + { //don't attempt distance sorting on rigged meshes, not likely to succeed and breaks batches + distance_sort = FALSE; + } + + if (distance_sort) + { + buffer_index = -1; + } static LLCachedControl max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16); texture_index_channels = llmin(texture_index_channels, (S32) max_texture_index); @@ -6256,7 +6213,9 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace //pull off next face LLFace* facep = *face_iter; LLViewerTexture* tex = facep->getTexture(); - LLMaterialPtr mat = facep->getTextureEntry()->getMaterialParams(); + const LLTextureEntry* te = facep->getTextureEntry(); + LLMaterialPtr mat = te->getMaterialParams(); + LLMaterialID matId = te->getMaterialID(); if (distance_sort) { @@ -6379,11 +6338,14 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace while (i != end_faces && (LLPipeline::sTextureBindTest || (distance_sort || - ((*i)->getTexture() == tex && - ((*i)->getTextureEntry()->getMaterialParams() == mat))))) + ((*i)->getTexture() == tex)))) { facep = *i; - + const LLTextureEntry* nextTe = facep->getTextureEntry(); + if (nextTe->getMaterialID() != matId) + { + break; + } //face has no texture index facep->mDrawInfo = NULL; @@ -6473,8 +6435,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace U32 te_idx = facep->getTEOffset(); - llassert(!facep->isState(LLFace::RIGGED)); - if (!facep->getGeometryVolume(*volume, te_idx, vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset,true)) { @@ -6571,10 +6531,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace } } } - else if (no_materials) - { - registerFace(group, facep, LLRenderPass::PASS_SIMPLE); - } else if (transparent) { registerFace(group, facep, LLRenderPass::PASS_ALPHA); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index cb54b1eaed..4710fdb085 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7408,32 +7408,91 @@ void LLPipeline::doResetVertexBuffers(bool forced) LLVOPartGroup::restoreGL(); } -void LLPipeline::renderObjects(U32 type, U32 mask, bool texture, bool batch_texture) +void LLPipeline::renderObjects(U32 type, U32 mask, bool texture, bool batch_texture, bool rigged) { assertInitialized(); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; - mSimplePool->pushBatches(type, mask, texture, batch_texture); + if (rigged) + { + mSimplePool->pushRiggedBatches(type + 1, mask, texture, batch_texture); + } + else + { + mSimplePool->pushBatches(type, mask, texture, batch_texture); + } gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; } -void LLPipeline::renderMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture) +void LLPipeline::renderAlphaObjects(U32 mask, bool texture, bool batch_texture, bool rigged) +{ + LL_PROFILE_ZONE_SCOPED; + assertInitialized(); + gGL.loadMatrix(gGLModelView); + gGLLastMatrix = NULL; + U32 type = LLRenderPass::PASS_ALPHA; + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) + { + LLDrawInfo* pparams = *i; + if (pparams) + { + if (rigged) + { + if (pparams->mAvatar != nullptr) + { + if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + { + mSimplePool->uploadMatrixPalette(*pparams); + lastAvatar = pparams->mAvatar; + lastMeshId = pparams->mSkinInfo->mHash; + } + + mSimplePool->pushBatch(*pparams, mask | LLVertexBuffer::MAP_WEIGHT4, texture, batch_texture); + } + } + else if (pparams->mAvatar == nullptr) + { + mSimplePool->pushBatch(*pparams, mask, texture, batch_texture); + } + } + } + gGL.loadMatrix(gGLModelView); + gGLLastMatrix = NULL; +} + +void LLPipeline::renderMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture, bool rigged) { assertInitialized(); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; - mAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture); + if (rigged) + { + mAlphaMaskPool->pushRiggedMaskBatches(type+1, mask, texture, batch_texture); + } + else + { + mAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture); + } gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; } -void LLPipeline::renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture) +void LLPipeline::renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture, bool rigged) { assertInitialized(); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; - mFullbrightAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture); + if (rigged) + { + mFullbrightAlphaMaskPool->pushRiggedMaskBatches(type+1, mask, texture, batch_texture); + } + else + { + mFullbrightAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture); + } gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; } @@ -9587,198 +9646,207 @@ static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_TREE("Alpha Tree"); static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_GRASS("Alpha Grass"); static LLTrace::BlockTimerStatHandle FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED("Fullbright Alpha Masked"); -void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, bool use_shader, bool use_occlusion, U32 target_width) +void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult& result, bool use_shader, bool use_occlusion, U32 target_width) { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER); + LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER); - //clip out geometry on the same side of water as the camera - S32 occlude = LLPipeline::sUseOcclusion; - if (!use_occlusion) - { - LLPipeline::sUseOcclusion = 0; - } - LLPipeline::sShadowRender = true; - - static const U32 types[] = { - LLRenderPass::PASS_SIMPLE, - LLRenderPass::PASS_FULLBRIGHT, - LLRenderPass::PASS_SHINY, - LLRenderPass::PASS_BUMP, - LLRenderPass::PASS_FULLBRIGHT_SHINY , - LLRenderPass::PASS_MATERIAL, - LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, - LLRenderPass::PASS_SPECMAP, - LLRenderPass::PASS_SPECMAP_EMISSIVE, - LLRenderPass::PASS_NORMMAP, - LLRenderPass::PASS_NORMMAP_EMISSIVE, - LLRenderPass::PASS_NORMSPEC, - LLRenderPass::PASS_NORMSPEC_EMISSIVE, - }; + //clip out geometry on the same side of water as the camera + S32 occlude = LLPipeline::sUseOcclusion; + if (!use_occlusion) + { + LLPipeline::sUseOcclusion = 0; + } + LLPipeline::sShadowRender = true; + + static const U32 types[] = { + LLRenderPass::PASS_SIMPLE, + LLRenderPass::PASS_FULLBRIGHT, + LLRenderPass::PASS_SHINY, + LLRenderPass::PASS_BUMP, + LLRenderPass::PASS_FULLBRIGHT_SHINY , + LLRenderPass::PASS_MATERIAL, + LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, + LLRenderPass::PASS_SPECMAP, + LLRenderPass::PASS_SPECMAP_EMISSIVE, + LLRenderPass::PASS_NORMMAP, + LLRenderPass::PASS_NORMMAP_EMISSIVE, + LLRenderPass::PASS_NORMSPEC, + LLRenderPass::PASS_NORMSPEC_EMISSIVE, + }; + + LLGLEnable cull(GL_CULL_FACE); + + //enable depth clamping if available + LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0); + + if (use_shader) + { + gDeferredShadowCubeProgram.bind(); + } - LLGLEnable cull(GL_CULL_FACE); + LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID - 1]; - //enable depth clamping if available - LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0); + occlusion_target.bindTarget(); + updateCull(shadow_cam, result); + occlusion_target.flush(); - if (use_shader) - { - gDeferredShadowCubeProgram.bind(); - } + stateSort(shadow_cam, result); - LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID-1]; - occlusion_target.bindTarget(); - updateCull(shadow_cam, result); - occlusion_target.flush(); + //generate shadow map + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadMatrix(proj.m); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadMatrix(view.m); - stateSort(shadow_cam, result); - - - //generate shadow map - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadMatrix(proj.m); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadMatrix(view.m); + stop_glerror(); + gGLLastMatrix = NULL; - stop_glerror(); - gGLLastMatrix = NULL; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + stop_glerror(); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - stop_glerror(); - LLEnvironment& environment = LLEnvironment::instance(); - LLVertexBuffer::unbind(); + LLVertexBuffer::unbind(); - { - if (!use_shader) - { //occlusion program is general purpose depth-only no-textures - gOcclusionProgram.bind(); - } - else - { - gDeferredShadowProgram.bind(); - gDeferredShadowProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); - } + for (int j = 0; j < 2; ++j) // 0 -- static, 1 -- rigged + { + bool rigged = j == 1; + if (!use_shader) + { //occlusion program is general purpose depth-only no-textures + gOcclusionProgram.bind(rigged); + } + else + { + gDeferredShadowProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); + } - gGL.diffuseColor4f(1,1,1,1); + gGL.diffuseColor4f(1, 1, 1, 1); S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail"); // if not using VSM, disable color writes if (shadow_detail <= 2) { - gGL.setColorMask(false, false); + gGL.setColorMask(false, false); } - - LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE); - - gGL.getTexUnit(0)->disable(); - for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) - { - renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); - } - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - if (!use_shader) - { - gOcclusionProgram.unbind(); - } - } - - if (use_shader) - { + + LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE); + + gGL.getTexUnit(0)->disable(); + for (U32 i = 0; i < sizeof(types) / sizeof(U32); ++i) + { + renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE, FALSE, rigged); + } + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + if (!use_shader) + { + gOcclusionProgram.unbind(); + } + + + } + + if (use_shader) + { LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM); - gDeferredShadowProgram.unbind(); - renderGeomShadow(shadow_cam); - gDeferredShadowProgram.bind(); + gDeferredShadowProgram.unbind(); + renderGeomShadow(shadow_cam); + gDeferredShadowProgram.bind(); gDeferredShadowProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); - } - else - { + } + else + { LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM); - renderGeomShadow(shadow_cam); - } + renderGeomShadow(shadow_cam); + } - { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA); + { + LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA); - gDeferredShadowAlphaMaskProgram.bind(); - gDeferredShadowAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); - gDeferredShadowAlphaMaskProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); + for (int i = 0; i < 2; ++i) + { + bool rigged = i == 1; - U32 mask = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_TEXTURE_INDEX; + gDeferredShadowAlphaMaskProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); - { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED); - renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE); - } + U32 mask = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_TEXTURE_INDEX; - { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND); - gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f); - renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE); - } + { + LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED); + renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE, rigged); + } - { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED); - gDeferredShadowFullbrightAlphaMaskProgram.bind(); - gDeferredShadowFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); - gDeferredShadowFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); - renderFullbrightMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE); - } + { + LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND); + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f); + renderAlphaObjects(mask, TRUE, TRUE, rigged); + } - mask = mask & ~LLVertexBuffer::MAP_TEXTURE_INDEX; - { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_TREE); - gDeferredTreeShadowProgram.bind(); - gDeferredTreeShadowProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); - renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, mask); - renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, mask); - renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, mask); - renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, mask); + { + LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED); + gDeferredShadowFullbrightAlphaMaskProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); + renderFullbrightMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE, rigged); + } + + + { + LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS); + gDeferredTreeShadowProgram.bind(rigged); + if (i == 0) + { + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f); + renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); + } + + U32 no_idx_mask = mask & ~LLVertexBuffer::MAP_TEXTURE_INDEX; + renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, no_idx_mask, true, false, rigged); + renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, no_idx_mask, true, false, rigged); + renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, no_idx_mask, true, false, rigged); + renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, no_idx_mask, true, false, rigged); + } } - - { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS); - gDeferredTreeShadowProgram.setMinimumAlpha(0.598f); - renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); - } } - //glCullFace(GL_BACK); + //glCullFace(GL_BACK); - gDeferredShadowCubeProgram.bind(); - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); + gDeferredShadowCubeProgram.bind(); + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); - LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID-1]; + LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID - 1]; - doOcclusion(shadow_cam, occlusion_source, occlusion_target); + doOcclusion(shadow_cam, occlusion_source, occlusion_target); - if (use_shader) - { - gDeferredShadowProgram.unbind(); - } - - gGL.setColorMask(true, true); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - gGLLastMatrix = NULL; + if (use_shader) + { + gDeferredShadowProgram.unbind(); + } - LLPipeline::sUseOcclusion = occlude; - LLPipeline::sShadowRender = false; + gGL.setColorMask(true, true); + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + gGLLastMatrix = NULL; + + LLPipeline::sUseOcclusion = occlude; + LLPipeline::sShadowRender = false; } bool LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector& fp, LLVector3 light_dir) @@ -10109,6 +10177,29 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLPipeline::RENDER_TYPE_PASS_NORMSPEC_BLEND, LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK, LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK_RIGGED, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, + LLPipeline::RENDER_TYPE_PASS_SIMPLE_RIGGED, + LLPipeline::RENDER_TYPE_PASS_BUMP_RIGGED, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_RIGGED, + LLPipeline::RENDER_TYPE_PASS_SHINY_RIGGED, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY_RIGGED, + LLPipeline::RENDER_TYPE_PASS_MATERIAL_RIGGED, + LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_RIGGED, + LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK_RIGGED, + LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, + LLPipeline::RENDER_TYPE_PASS_SPECMAP_RIGGED, + LLPipeline::RENDER_TYPE_PASS_SPECMAP_BLEND_RIGGED, + LLPipeline::RENDER_TYPE_PASS_SPECMAP_MASK_RIGGED, + LLPipeline::RENDER_TYPE_PASS_SPECMAP_EMISSIVE_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMMAP_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMMAP_BLEND_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMMAP_MASK_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMMAP_EMISSIVE_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMSPEC_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMSPEC_BLEND_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED, END_RENDER_TYPES); gGL.setColorMask(false, false); @@ -10835,6 +10926,21 @@ void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, bool textu } } +void LLPipeline::renderRiggedGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture) +{ + for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) + { + LLSpatialGroup* group = *i; + if (!group->isDead() && + (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && + gPipeline.hasRenderType(group->getSpatialPartition()->mDrawableType) && + group->mDrawMap.find(type) != group->mDrawMap.end()) + { + pass->renderRiggedGroup(group, type, mask, texture); + } + } +} + static LLTrace::BlockTimerStatHandle FTM_GENERATE_IMPOSTOR("Generate Impostor"); void LLPipeline::generateImpostor(LLVOAvatar* avatar) @@ -10870,37 +10976,31 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) if (visually_muted || too_complex) { + // only show jelly doll geometry andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, LLPipeline::RENDER_TYPE_CONTROL_AV, END_RENDER_TYPES); } else { - andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_GLOW, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_ALPHA, - LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_BUMP, - LLPipeline::RENDER_TYPE_PASS_POST_BUMP, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, - LLPipeline::RENDER_TYPE_PASS_GLOW, - LLPipeline::RENDER_TYPE_PASS_GRASS, - LLPipeline::RENDER_TYPE_PASS_SHINY, - LLPipeline::RENDER_TYPE_PASS_INVISIBLE, - LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, - LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_CONTROL_AV, - LLPipeline::RENDER_TYPE_ALPHA_MASK, - LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_INVISIBLE, - LLPipeline::RENDER_TYPE_SIMPLE, - END_RENDER_TYPES); + //hide world geometry + clearRenderTypeMask( + RENDER_TYPE_SKY, + RENDER_TYPE_WL_SKY, + RENDER_TYPE_GROUND, + RENDER_TYPE_TERRAIN, + RENDER_TYPE_GRASS, + RENDER_TYPE_CONTROL_AV, // Animesh + RENDER_TYPE_TREE, + RENDER_TYPE_VOIDWATER, + RENDER_TYPE_WATER, + RENDER_TYPE_PASS_GRASS, + RENDER_TYPE_HUD, + RENDER_TYPE_PARTICLES, + RENDER_TYPE_CLOUDS, + RENDER_TYPE_HUD_PARTICLES, + END_RENDER_TYPES + ); } S32 occlusion = sUseOcclusion; diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index b87a726647..110df8c979 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -266,11 +266,13 @@ public: void touchTextures(LLDrawInfo* info); void forAllVisibleDrawables(void (*func)(LLDrawable*)); - void renderObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false); - void renderMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false); - void renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false); + void renderObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false); + void renderAlphaObjects(U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false); + void renderMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false); + void renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false); void renderGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture); + void renderRiggedGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture); void grabReferences(LLCullResult& result); void clearReferences(); @@ -457,34 +459,61 @@ public: RENDER_TYPE_ALPHA = LLDrawPool::POOL_ALPHA, RENDER_TYPE_GLOW = LLDrawPool::POOL_GLOW, RENDER_TYPE_PASS_SIMPLE = LLRenderPass::PASS_SIMPLE, + RENDER_TYPE_PASS_SIMPLE_RIGGED = LLRenderPass::PASS_SIMPLE_RIGGED, RENDER_TYPE_PASS_GRASS = LLRenderPass::PASS_GRASS, RENDER_TYPE_PASS_FULLBRIGHT = LLRenderPass::PASS_FULLBRIGHT, + RENDER_TYPE_PASS_FULLBRIGHT_RIGGED = LLRenderPass::PASS_FULLBRIGHT, RENDER_TYPE_PASS_INVISIBLE = LLRenderPass::PASS_INVISIBLE, + RENDER_TYPE_PASS_INVISIBLE_RIGGED = LLRenderPass::PASS_INVISIBLE_RIGGED, RENDER_TYPE_PASS_INVISI_SHINY = LLRenderPass::PASS_INVISI_SHINY, + RENDER_TYPE_PASS_INVISI_SHINY_RIGGED = LLRenderPass::PASS_INVISI_SHINY_RIGGED, RENDER_TYPE_PASS_FULLBRIGHT_SHINY = LLRenderPass::PASS_FULLBRIGHT_SHINY, + RENDER_TYPE_PASS_FULLBRIGHT_SHINY_RIGGED = LLRenderPass::PASS_FULLBRIGHT_SHINY_RIGGED, RENDER_TYPE_PASS_SHINY = LLRenderPass::PASS_SHINY, + RENDER_TYPE_PASS_SHINY_RIGGED = LLRenderPass::PASS_SHINY_RIGGED, RENDER_TYPE_PASS_BUMP = LLRenderPass::PASS_BUMP, + RENDER_TYPE_PASS_BUMP_RIGGED = LLRenderPass::PASS_BUMP_RIGGED, RENDER_TYPE_PASS_POST_BUMP = LLRenderPass::PASS_POST_BUMP, + RENDER_TYPE_PASS_POST_BUMP_RIGGED = LLRenderPass::PASS_POST_BUMP_RIGGED, RENDER_TYPE_PASS_GLOW = LLRenderPass::PASS_GLOW, + RENDER_TYPE_PASS_GLOW_RIGGED = LLRenderPass::PASS_GLOW_RIGGED, RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA, RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK, + RENDER_TYPE_PASS_ALPHA_MASK_RIGGED = LLRenderPass::PASS_ALPHA_MASK_RIGGED, RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK = LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, + RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK_RIGGED = LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, RENDER_TYPE_PASS_MATERIAL = LLRenderPass::PASS_MATERIAL, + RENDER_TYPE_PASS_MATERIAL_RIGGED = LLRenderPass::PASS_MATERIAL_RIGGED, RENDER_TYPE_PASS_MATERIAL_ALPHA = LLRenderPass::PASS_MATERIAL_ALPHA, + RENDER_TYPE_PASS_MATERIAL_ALPHA_RIGGED = LLRenderPass::PASS_MATERIAL_ALPHA_RIGGED, RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK = LLRenderPass::PASS_MATERIAL_ALPHA_MASK, + RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK_RIGGED = LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE= LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, + RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED = LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, RENDER_TYPE_PASS_SPECMAP = LLRenderPass::PASS_SPECMAP, + RENDER_TYPE_PASS_SPECMAP_RIGGED = LLRenderPass::PASS_SPECMAP_RIGGED, RENDER_TYPE_PASS_SPECMAP_BLEND = LLRenderPass::PASS_SPECMAP_BLEND, + RENDER_TYPE_PASS_SPECMAP_BLEND_RIGGED = LLRenderPass::PASS_SPECMAP_BLEND_RIGGED, RENDER_TYPE_PASS_SPECMAP_MASK = LLRenderPass::PASS_SPECMAP_MASK, + RENDER_TYPE_PASS_SPECMAP_MASK_RIGGED = LLRenderPass::PASS_SPECMAP_MASK_RIGGED, RENDER_TYPE_PASS_SPECMAP_EMISSIVE = LLRenderPass::PASS_SPECMAP_EMISSIVE, + RENDER_TYPE_PASS_SPECMAP_EMISSIVE_RIGGED = LLRenderPass::PASS_SPECMAP_EMISSIVE_RIGGED, RENDER_TYPE_PASS_NORMMAP = LLRenderPass::PASS_NORMMAP, + RENDER_TYPE_PASS_NORMMAP_RIGGED = LLRenderPass::PASS_NORMMAP_RIGGED, RENDER_TYPE_PASS_NORMMAP_BLEND = LLRenderPass::PASS_NORMMAP_BLEND, + RENDER_TYPE_PASS_NORMMAP_BLEND_RIGGED = LLRenderPass::PASS_NORMMAP_BLEND_RIGGED, RENDER_TYPE_PASS_NORMMAP_MASK = LLRenderPass::PASS_NORMMAP_MASK, + RENDER_TYPE_PASS_NORMMAP_MASK_RIGGED = LLRenderPass::PASS_NORMMAP_MASK_RIGGED, RENDER_TYPE_PASS_NORMMAP_EMISSIVE = LLRenderPass::PASS_NORMMAP_EMISSIVE, + RENDER_TYPE_PASS_NORMMAP_EMISSIVE_RIGGED = LLRenderPass::PASS_NORMMAP_EMISSIVE_RIGGED, RENDER_TYPE_PASS_NORMSPEC = LLRenderPass::PASS_NORMSPEC, + RENDER_TYPE_PASS_NORMSPEC_RIGGED = LLRenderPass::PASS_NORMSPEC_RIGGED, RENDER_TYPE_PASS_NORMSPEC_BLEND = LLRenderPass::PASS_NORMSPEC_BLEND, + RENDER_TYPE_PASS_NORMSPEC_BLEND_RIGGED = LLRenderPass::PASS_NORMSPEC_BLEND_RIGGED, RENDER_TYPE_PASS_NORMSPEC_MASK = LLRenderPass::PASS_NORMSPEC_MASK, + RENDER_TYPE_PASS_NORMSPEC_MASK_RIGGED = LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, RENDER_TYPE_PASS_NORMSPEC_EMISSIVE = LLRenderPass::PASS_NORMSPEC_EMISSIVE, + RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED = LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED, // Following are object types (only used in drawable mRenderType) RENDER_TYPE_HUD = LLRenderPass::NUM_RENDER_TYPES, RENDER_TYPE_VOLUME, -- cgit v1.3 From 68e09edad0d863d57ba06e2842b9399f3ff21618 Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Mon, 29 Nov 2021 17:07:25 -0700 Subject: SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction --- indra/llappearance/lltexlayer.cpp | 115 ++------- indra/llrender/llcubemap.cpp | 34 --- indra/llrender/llgl.cpp | 221 ++--------------- indra/llrender/llgl.h | 1 - indra/llrender/llglslshader.cpp | 1 - indra/llrender/llglslshader.h | 1 - indra/llrender/llrender.cpp | 416 ++------------------------------ indra/llrender/llrender.h | 5 +- indra/llrender/llrender2dutils.cpp | 80 +----- indra/llrender/llshadermgr.cpp | 38 --- indra/llrender/llvertexbuffer.cpp | 353 ++++++++------------------- indra/llwindow/llwindowwin32.cpp | 8 - indra/newview/lldrawpoolavatar.cpp | 17 +- indra/newview/lldrawpoolbump.cpp | 18 +- indra/newview/lldrawpoolsky.cpp | 12 +- indra/newview/lldrawpoolterrain.cpp | 21 +- indra/newview/lldrawpooltree.cpp | 2 +- indra/newview/lldrawpoolwater.cpp | 19 +- indra/newview/lldrawpoolwlsky.cpp | 25 +- indra/newview/llfloaterbvhpreview.cpp | 5 +- indra/newview/llfloaterimagepreview.cpp | 20 +- indra/newview/llglsandbox.cpp | 10 +- indra/newview/llhudtext.cpp | 2 - indra/newview/lllegacyatmospherics.cpp | 31 --- indra/newview/llmaniprotate.cpp | 21 +- indra/newview/llmaniptranslate.cpp | 7 +- indra/newview/llmodelpreview.cpp | 23 +- indra/newview/llscenemonitor.cpp | 9 +- indra/newview/llspatialpartition.cpp | 14 +- indra/newview/lltoolmorph.cpp | 5 +- indra/newview/llviewercontrol.cpp | 2 +- indra/newview/llviewerdisplay.cpp | 30 +-- indra/newview/llviewerjointmesh.cpp | 4 +- indra/newview/llviewershadermgr.cpp | 32 +-- indra/newview/llviewerwindow.cpp | 36 +-- indra/newview/llvoavatar.cpp | 20 -- indra/newview/llvosurfacepatch.cpp | 59 +---- indra/newview/llvowater.cpp | 2 +- indra/newview/pipeline.cpp | 335 +++++++------------------ 39 files changed, 320 insertions(+), 1734 deletions(-) (limited to 'indra/newview/llspatialpartition.cpp') diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp index 26e0ae9086..9af59c7da4 100644 --- a/indra/llappearance/lltexlayer.cpp +++ b/indra/llappearance/lltexlayer.cpp @@ -144,17 +144,8 @@ BOOL LLTexLayerSetBuffer::renderTexLayerSet(LLRenderTarget* bound_target) BOOL success = TRUE; - bool use_shaders = LLGLSLShader::sNoFixedFunction; - - if (use_shaders) - { - gAlphaMaskProgram.bind(); - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } - else - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.00f); - } + gAlphaMaskProgram.bind(); + gAlphaMaskProgram.setMinimumAlpha(0.004f); LLVertexBuffer::unbind(); @@ -166,10 +157,7 @@ BOOL LLTexLayerSetBuffer::renderTexLayerSet(LLRenderTarget* bound_target) midRenderTexLayerSet(success); - if (use_shaders) - { - gAlphaMaskProgram.unbind(); - } + gAlphaMaskProgram.unbind(); LLVertexBuffer::unbind(); @@ -392,8 +380,6 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* } } - bool use_shaders = LLGLSLShader::sNoFixedFunction; - LLGLSUIDefault gls_ui; LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE); gGL.setColorMask(true, true); @@ -402,20 +388,14 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* { gGL.flush(); LLGLDisable no_alpha(GL_ALPHA_TEST); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.0f); - } + gAlphaMaskProgram.setMinimumAlpha(0.0f); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 1.f ); gl_rect_2d_simple( width, height ); gGL.flush(); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } + gAlphaMaskProgram.setMinimumAlpha(0.004f); } if (mIsVisible) @@ -442,10 +422,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* gGL.setSceneBlendType(LLRender::BT_REPLACE); LLGLDisable no_alpha(GL_ALPHA_TEST); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - } + gAlphaMaskProgram.setMinimumAlpha(0.f); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 0.f ); @@ -454,10 +431,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* gGL.setSceneBlendType(LLRender::BT_ALPHA); gGL.flush(); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } + gAlphaMaskProgram.setMinimumAlpha(0.004f); } return success; @@ -542,8 +516,6 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LL_PROFILE_ZONE_SCOPED; const LLTexLayerSetInfo *info = getInfo(); - bool use_shaders = LLGLSLShader::sNoFixedFunction; - gGL.setColorMask(false, true); gGL.setSceneBlendType(LLRender::BT_REPLACE); @@ -568,20 +540,14 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, // Set the alpha channel to one (clean up after previous blending) gGL.flush(); LLGLDisable no_alpha(GL_ALPHA_TEST); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - } + gAlphaMaskProgram.setMinimumAlpha(0.f); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 1.f ); gl_rect_2d_simple( width, height ); gGL.flush(); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } + gAlphaMaskProgram.setMinimumAlpha(0.004f); } // (Optional) Mask out part of the baked texture with alpha masks @@ -1128,13 +1094,6 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou // *TODO: Is this correct? //gPipeline.disableLights(); stop_glerror(); - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_LIGHTING); - } - stop_glerror(); - - bool use_shaders = LLGLSLShader::sNoFixedFunction; LLColor4 net_color; BOOL color_specified = findNetColor(&net_color); @@ -1221,10 +1180,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0); if (no_alpha_test) { - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - } + gAlphaMaskProgram.setMinimumAlpha(0.f); } LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode(); @@ -1238,10 +1194,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); if (no_alpha_test) { - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } + gAlphaMaskProgram.setMinimumAlpha(0.004f); } } } @@ -1275,18 +1228,12 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou color_specified ) { LLGLDisable no_alpha(GL_ALPHA_TEST); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.000f); - } + gAlphaMaskProgram.setMinimumAlpha(0.000f); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( net_color.mV ); gl_rect_2d_simple( width, height ); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } + gAlphaMaskProgram.setMinimumAlpha(0.004f); } if( alpha_mask_specified || getInfo()->mWriteAllChannels ) @@ -1374,25 +1321,17 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) gGL.flush(); - bool use_shaders = LLGLSLShader::sNoFixedFunction; - if( !getInfo()->mStaticImageFileName.empty() ) { LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask ); if( tex ) { LLGLSNoAlphaTest gls_no_alpha_test; - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - } + gAlphaMaskProgram.setMinimumAlpha(0.f); gGL.getTexUnit(0)->bind(tex, TRUE); gl_rect_2d_simple_tex( width, height ); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } + gAlphaMaskProgram.setMinimumAlpha(0.004f); } else { @@ -1407,18 +1346,11 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) if (tex) { LLGLSNoAlphaTest gls_no_alpha_test; - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - } + gAlphaMaskProgram.setMinimumAlpha(0.f); gGL.getTexUnit(0)->bind(tex); gl_rect_2d_simple_tex( width, height ); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - success = TRUE; - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } + gAlphaMaskProgram.setMinimumAlpha(0.004f); } } } @@ -1443,13 +1375,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC llassert( !mParamAlphaList.empty() ); - bool use_shaders = LLGLSLShader::sNoFixedFunction; - - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - } - + gAlphaMaskProgram.setMinimumAlpha(0.f); gGL.setColorMask(false, true); LLTexLayerParamAlpha* first_param = *mParamAlphaList.begin(); @@ -1534,10 +1460,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC gl_rect_2d_simple( width, height ); } - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } + gAlphaMaskProgram.setMinimumAlpha(0.004f); LLGLSUIDefault gls_ui; diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index d7f7b2f58e..d2faa5f3ae 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -195,26 +195,6 @@ void LLCubeMap::enableTexture(S32 stage) void LLCubeMap::enableTextureCoords(S32 stage) { mTextureCoordStage = stage; - if (!LLGLSLShader::sNoFixedFunction && gGLManager.mHasCubeMap && stage >= 0 && LLCubeMap::sUseCubeMaps) - { - if (stage > 0) - { - gGL.getTexUnit(stage)->activate(); - } - - glEnable(GL_TEXTURE_GEN_R); - glEnable(GL_TEXTURE_GEN_S); - glEnable(GL_TEXTURE_GEN_T); - - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); - glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); - - if (stage > 0) - { - gGL.getTexUnit(0)->activate(); - } - } } void LLCubeMap::disable(void) @@ -237,20 +217,6 @@ void LLCubeMap::disableTexture(void) void LLCubeMap::disableTextureCoords(void) { - if (!LLGLSLShader::sNoFixedFunction && gGLManager.mHasCubeMap && mTextureCoordStage >= 0 && LLCubeMap::sUseCubeMaps) - { - if (mTextureCoordStage > 0) - { - gGL.getTexUnit(mTextureCoordStage)->activate(); - } - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); - glDisable(GL_TEXTURE_GEN_R); - if (mTextureCoordStage > 0) - { - gGL.getTexUnit(0)->activate(); - } - } } void LLCubeMap::setMatrix(S32 stage) diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index b49b14615f..58183adfce 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1936,207 +1936,30 @@ void LLGLState::checkTextureChannels(const std::string& msg) #endif } -void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) -{ - if (!gDebugGL || LLGLSLShader::sNoFixedFunction) - { - return; - } - - stop_glerror(); - BOOL error = FALSE; - - GLint active_texture; - glGetIntegerv(GL_CLIENT_ACTIVE_TEXTURE_ARB, &active_texture); - - if (active_texture != GL_TEXTURE0_ARB) - { - LL_WARNS() << "Client active texture corrupted: " << active_texture << LL_ENDL; - if (gDebugSession) - { - gFailLog << "Client active texture corrupted: " << active_texture << std::endl; - } - error = TRUE; - } - - /*glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &active_texture); - if (active_texture != GL_TEXTURE0_ARB) - { - LL_WARNS() << "Active texture corrupted: " << active_texture << LL_ENDL; - if (gDebugSession) - { - gFailLog << "Active texture corrupted: " << active_texture << std::endl; - } - error = TRUE; - }*/ - - static const char* label[] = - { - "GL_VERTEX_ARRAY", - "GL_NORMAL_ARRAY", - "GL_COLOR_ARRAY", - "GL_TEXTURE_COORD_ARRAY" - }; - - static GLint value[] = - { - GL_VERTEX_ARRAY, - GL_NORMAL_ARRAY, - GL_COLOR_ARRAY, - GL_TEXTURE_COORD_ARRAY - }; - - static const U32 mask[] = - { //copied from llvertexbuffer.h - 0x0001, //MAP_VERTEX, - 0x0002, //MAP_NORMAL, - 0x0010, //MAP_COLOR, - 0x0004, //MAP_TEXCOORD - }; - - - for (S32 j = 1; j < 4; j++) - { - if (glIsEnabled(value[j])) - { - if (!(mask[j] & data_mask)) - { - error = TRUE; - LL_WARNS("RenderState") << "GL still has " << label[j] << " enabled." << LL_ENDL; - if (gDebugSession) - { - gFailLog << "GL still has " << label[j] << " enabled." << std::endl; - } - } - } - else - { - if (mask[j] & data_mask) - { - error = TRUE; - LL_WARNS("RenderState") << "GL does not have " << label[j] << " enabled." << LL_ENDL; - if (gDebugSession) - { - gFailLog << "GL does not have " << label[j] << " enabled." << std::endl; - } - } - } - } - - glClientActiveTextureARB(GL_TEXTURE1_ARB); - gGL.getTexUnit(1)->activate(); - if (glIsEnabled(GL_TEXTURE_COORD_ARRAY)) - { - if (!(data_mask & 0x0008)) - { - error = TRUE; - LL_WARNS("RenderState") << "GL still has GL_TEXTURE_COORD_ARRAY enabled on channel 1." << LL_ENDL; - if (gDebugSession) - { - gFailLog << "GL still has GL_TEXTURE_COORD_ARRAY enabled on channel 1." << std::endl; - } - } - } - else - { - if (data_mask & 0x0008) - { - error = TRUE; - LL_WARNS("RenderState") << "GL does not have GL_TEXTURE_COORD_ARRAY enabled on channel 1." << LL_ENDL; - if (gDebugSession) - { - gFailLog << "GL does not have GL_TEXTURE_COORD_ARRAY enabled on channel 1." << std::endl; - } - } - } - - /*if (glIsEnabled(GL_TEXTURE_2D)) - { - if (!(data_mask & 0x0008)) - { - error = TRUE; - LL_WARNS("RenderState") << "GL still has GL_TEXTURE_2D enabled on channel 1." << LL_ENDL; - if (gDebugSession) - { - gFailLog << "GL still has GL_TEXTURE_2D enabled on channel 1." << std::endl; - } - } - } - else - { - if (data_mask & 0x0008) - { - error = TRUE; - LL_WARNS("RenderState") << "GL does not have GL_TEXTURE_2D enabled on channel 1." << LL_ENDL; - if (gDebugSession) - { - gFailLog << "GL does not have GL_TEXTURE_2D enabled on channel 1." << std::endl; - } - } - }*/ - - glClientActiveTextureARB(GL_TEXTURE0_ARB); - gGL.getTexUnit(0)->activate(); - - if (LLGLSLShader::sNoFixedFunction) - { //make sure vertex attribs are all disabled - GLint count; - glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &count); - for (GLint i = 0; i < count; i++) - { - GLint enabled; - glGetVertexAttribivARB((GLuint) i, GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, &enabled); - if (enabled) - { - error = TRUE; - LL_WARNS("RenderState") << "GL still has vertex attrib array " << i << " enabled." << LL_ENDL; - if (gDebugSession) - { - gFailLog << "GL still has vertex attrib array " << i << " enabled." << std::endl; - } - } - } - } - - if (error) - { - if (gDebugSession) - { - ll_fail("LLGLState::checkClientArrays failed."); - } - else - { - LL_GL_ERRS << "GL client array corruption detected. " << msg << LL_ENDL; - } - } -} - /////////////////////////////////////////////////////////////////////// LLGLState::LLGLState(LLGLenum state, S32 enabled) : mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE) { LL_PROFILE_ZONE_SCOPED; - if (LLGLSLShader::sNoFixedFunction) - { //always ignore state that's deprecated post GL 3.0 - switch (state) - { - case GL_ALPHA_TEST: - case GL_NORMALIZE: - case GL_TEXTURE_GEN_R: - case GL_TEXTURE_GEN_S: - case GL_TEXTURE_GEN_T: - case GL_TEXTURE_GEN_Q: - case GL_LIGHTING: - case GL_COLOR_MATERIAL: - case GL_FOG: - case GL_LINE_STIPPLE: - case GL_POLYGON_STIPPLE: - mState = 0; - break; - } + switch (state) + { + case GL_ALPHA_TEST: + case GL_NORMALIZE: + case GL_TEXTURE_GEN_R: + case GL_TEXTURE_GEN_S: + case GL_TEXTURE_GEN_T: + case GL_TEXTURE_GEN_Q: + case GL_LIGHTING: + case GL_COLOR_MATERIAL: + case GL_FOG: + case GL_LINE_STIPPLE: + case GL_POLYGON_STIPPLE: + mState = 0; + break; } + stop_glerror(); if (mState) { @@ -2688,22 +2511,10 @@ LLGLSPipelineSkyBox::LLGLSPipelineSkyBox() , mCullFace(GL_CULL_FACE) , mSquashClip() { - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_LIGHTING); - glDisable(GL_FOG); - glDisable(GL_CLIP_PLANE0); - } } LLGLSPipelineSkyBox::~LLGLSPipelineSkyBox() { - if (!LLGLSLShader::sNoFixedFunction) - { - glEnable(GL_LIGHTING); - glEnable(GL_FOG); - glEnable(GL_CLIP_PLANE0); - } } LLGLSPipelineDepthTestSkyBox::LLGLSPipelineDepthTestSkyBox(bool depth_test, bool depth_write) diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 6e1f5e6deb..386d12d70a 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -266,7 +266,6 @@ public: static void dumpStates(); static void checkStates(const std::string& msg = ""); static void checkTextureChannels(const std::string& msg = ""); - static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0); protected: static boost::unordered_map sStateMap; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 2f1ce0eec9..220e88386a 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -50,7 +50,6 @@ using std::string; GLhandleARB LLGLSLShader::sCurBoundShader = 0; LLGLSLShader* LLGLSLShader::sCurBoundShaderPtr = NULL; S32 LLGLSLShader::sIndexedTextureChannels = 0; -bool LLGLSLShader::sNoFixedFunction = false; bool LLGLSLShader::sProfileEnabled = false; std::set LLGLSLShader::sInstances; U64 LLGLSLShader::sTotalTimeElapsed = 0; diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 6fdb789087..85e83dbcb9 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -148,7 +148,6 @@ public: static GLhandleARB sCurBoundShader; static LLGLSLShader* sCurBoundShaderPtr; static S32 sIndexedTextureChannels; - static bool sNoFixedFunction; static void initProfile(); static void finishProfile(bool emit_report = true); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 0c180ed50d..899c61ccb7 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -128,29 +128,12 @@ void LLTexUnit::refreshState(void) glActiveTextureARB(GL_TEXTURE0_ARB + mIndex); - // - // Per apple spec, don't call glEnable/glDisable when index exceeds max texture units - // http://www.mailinglistarchive.com/html/mac-opengl@lists.apple.com/2008-07/msg00653.html - // - bool enableDisable = !LLGLSLShader::sNoFixedFunction && - (mIndex < gGLManager.mNumTextureUnits) && mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE; - if (mCurrTexType != TT_NONE) { - if (enableDisable) - { - glEnable(sGLTextureType[mCurrTexType]); - } - glBindTexture(sGLTextureType[mCurrTexType], mCurrTexture); } else { - if (enableDisable) - { - glDisable(GL_TEXTURE_2D); - } - glBindTexture(GL_TEXTURE_2D, 0); } @@ -158,11 +141,6 @@ void LLTexUnit::refreshState(void) { setTextureBlendType(mCurrBlendType); } - else - { - setTextureCombiner(mCurrColorOp, mCurrColorSrc1, mCurrColorSrc2, false); - setTextureCombiner(mCurrAlphaOp, mCurrAlphaSrc1, mCurrAlphaSrc2, true); - } setTextureColorSpace(mTexColorSpace); } @@ -196,14 +174,6 @@ void LLTexUnit::enable(eTextureType type) mCurrTexType = type; gGL.flush(); - if (!LLGLSLShader::sNoFixedFunction && - type != LLTexUnit::TT_MULTISAMPLE_TEXTURE && - mIndex < gGLManager.mNumTextureUnits) - { - stop_glerror(); - glEnable(sGLTextureType[type]); - stop_glerror(); - } } } @@ -216,13 +186,6 @@ void LLTexUnit::disable(void) activate(); unbind(mCurrTexType); gGL.flush(); - if (!LLGLSLShader::sNoFixedFunction && - mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE && - mIndex < gGLManager.mNumTextureUnits) - { - glDisable(sGLTextureType[mCurrTexType]); - } - setTextureColorSpace(TCS_LINEAR); mCurrTexType = TT_NONE; @@ -465,7 +428,7 @@ void LLTexUnit::unbind(eTextureType type) // Always make sure our texture color space is reset to linear. SRGB sampling should be opt-in in the vast majority of cases. Also prevents color space "popping". mTexColorSpace = TCS_LINEAR; - if (LLGLSLShader::sNoFixedFunction && type == LLTexUnit::TT_TEXTURE) + if (type == LLTexUnit::TT_TEXTURE) { glBindTexture(sGLTextureType[type], sWhiteTexture); } @@ -579,51 +542,6 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio void LLTexUnit::setTextureBlendType(eTextureBlendType type) { - if (LLGLSLShader::sNoFixedFunction) - { //texture blend type means nothing when using shaders - return; - } - - if (mIndex < 0) return; - - // Do nothing if it's already correctly set. - if (mCurrBlendType == type && !gGL.mDirty) - { - return; - } - - gGL.flush(); - - activate(); - mCurrBlendType = type; - S32 scale_amount = 1; - switch (type) - { - case TB_REPLACE: - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - break; - case TB_ADD: - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD); - break; - case TB_MULT: - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - break; - case TB_MULT_X2: - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - scale_amount = 2; - break; - case TB_ALPHA_BLEND: - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); - break; - case TB_COMBINE: - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); - break; - default: - LL_ERRS() << "Unknown Texture Blend Type: " << type << LL_ENDL; - break; - } - setColorScale(scale_amount); - setAlphaScale(1); } GLint LLTexUnit::getTextureSource(eTextureBlendSrc src) @@ -702,159 +620,6 @@ GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha) } } -void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha) -{ - if (LLGLSLShader::sNoFixedFunction) - { //register combiners do nothing when not using fixed function - return; - } - - if (mIndex < 0) return; - - activate(); - if (mCurrBlendType != TB_COMBINE || gGL.mDirty) - { - mCurrBlendType = TB_COMBINE; - gGL.flush(); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); - } - - // We want an early out, because this function does a LOT of stuff. - if ( ( (isAlpha && (mCurrAlphaOp == op) && (mCurrAlphaSrc1 == src1) && (mCurrAlphaSrc2 == src2)) - || (!isAlpha && (mCurrColorOp == op) && (mCurrColorSrc1 == src1) && (mCurrColorSrc2 == src2)) ) && !gGL.mDirty) - { - return; - } - - gGL.flush(); - - // Get the gl source enums according to the eTextureBlendSrc sources passed in - GLint source1 = getTextureSource(src1); - GLint source2 = getTextureSource(src2); - // Get the gl operand enums according to the eTextureBlendSrc sources passed in - GLint operand1 = getTextureSourceType(src1, isAlpha); - GLint operand2 = getTextureSourceType(src2, isAlpha); - // Default the scale amount to 1 - S32 scale_amount = 1; - GLenum comb_enum, src0_enum, src1_enum, src2_enum, operand0_enum, operand1_enum, operand2_enum; - - if (isAlpha) - { - // Set enums to ALPHA ones - comb_enum = GL_COMBINE_ALPHA_ARB; - src0_enum = GL_SOURCE0_ALPHA_ARB; - src1_enum = GL_SOURCE1_ALPHA_ARB; - src2_enum = GL_SOURCE2_ALPHA_ARB; - operand0_enum = GL_OPERAND0_ALPHA_ARB; - operand1_enum = GL_OPERAND1_ALPHA_ARB; - operand2_enum = GL_OPERAND2_ALPHA_ARB; - - // cache current combiner - mCurrAlphaOp = op; - mCurrAlphaSrc1 = src1; - mCurrAlphaSrc2 = src2; - } - else - { - // Set enums to RGB ones - comb_enum = GL_COMBINE_RGB_ARB; - src0_enum = GL_SOURCE0_RGB_ARB; - src1_enum = GL_SOURCE1_RGB_ARB; - src2_enum = GL_SOURCE2_RGB_ARB; - operand0_enum = GL_OPERAND0_RGB_ARB; - operand1_enum = GL_OPERAND1_RGB_ARB; - operand2_enum = GL_OPERAND2_RGB_ARB; - - // cache current combiner - mCurrColorOp = op; - mCurrColorSrc1 = src1; - mCurrColorSrc2 = src2; - } - - switch(op) - { - case TBO_REPLACE: - // Slightly special syntax (no second sources), just set all and return. - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_REPLACE); - glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1); - glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1); - (isAlpha) ? setAlphaScale(1) : setColorScale(1); - return; - - case TBO_MULT: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE); - break; - - case TBO_MULT_X2: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE); - scale_amount = 2; - break; - - case TBO_MULT_X4: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE); - scale_amount = 4; - break; - - case TBO_ADD: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_ADD); - break; - - case TBO_ADD_SIGNED: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_ADD_SIGNED_ARB); - break; - - case TBO_SUBTRACT: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_SUBTRACT_ARB); - break; - - case TBO_LERP_VERT_ALPHA: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE); - glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PRIMARY_COLOR_ARB); - glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA); - break; - - case TBO_LERP_TEX_ALPHA: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE); - glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_TEXTURE); - glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA); - break; - - case TBO_LERP_PREV_ALPHA: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE); - glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PREVIOUS_ARB); - glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA); - break; - - case TBO_LERP_CONST_ALPHA: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE); - glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_CONSTANT_ARB); - glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA); - break; - - case TBO_LERP_VERT_COLOR: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE); - glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PRIMARY_COLOR_ARB); - glTexEnvi(GL_TEXTURE_ENV, operand2_enum, (isAlpha) ? GL_SRC_ALPHA : GL_SRC_COLOR); - break; - - default: - LL_WARNS() << "Unknown eTextureBlendOp: " << op << ". Setting op to replace." << LL_ENDL; - // Slightly special syntax (no second sources), just set all and return. - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_REPLACE); - glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1); - glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1); - (isAlpha) ? setAlphaScale(1) : setColorScale(1); - return; - } - - // Set sources, operands, and scale accordingly - glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1); - glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1); - glTexEnvi(GL_TEXTURE_ENV, src1_enum, source2); - glTexEnvi(GL_TEXTURE_ENV, operand1_enum, operand2); - (isAlpha) ? setAlphaScale(scale_amount) : setColorScale(scale_amount); -} - void LLTexUnit::setColorScale(S32 scale) { if (mCurrColorScale != scale || gGL.mDirty) @@ -943,26 +708,12 @@ LLLightState::LLLightState(S32 index) void LLLightState::enable() { - if (!mEnabled) - { - if (!LLGLSLShader::sNoFixedFunction) - { - glEnable(GL_LIGHT0+mIndex); - } - mEnabled = true; - } + mEnabled = true; } void LLLightState::disable() { - if (mEnabled) - { - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_LIGHT0+mIndex); - } - mEnabled = false; - } + mEnabled = false; } void LLLightState::setDiffuse(const LLColor4& diffuse) @@ -971,10 +722,6 @@ void LLLightState::setDiffuse(const LLColor4& diffuse) { ++gGL.mLightHash; mDiffuse = diffuse; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightfv(GL_LIGHT0+mIndex, GL_DIFFUSE, mDiffuse.mV); - } } } @@ -1002,10 +749,6 @@ void LLLightState::setAmbient(const LLColor4& ambient) { ++gGL.mLightHash; mAmbient = ambient; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightfv(GL_LIGHT0+mIndex, GL_AMBIENT, mAmbient.mV); - } } } @@ -1015,10 +758,6 @@ void LLLightState::setSpecular(const LLColor4& specular) { ++gGL.mLightHash; mSpecular = specular; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightfv(GL_LIGHT0+mIndex, GL_SPECULAR, mSpecular.mV); - } } } @@ -1027,20 +766,11 @@ void LLLightState::setPosition(const LLVector4& position) //always set position because modelview matrix may have changed ++gGL.mLightHash; mPosition = position; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightfv(GL_LIGHT0+mIndex, GL_POSITION, mPosition.mV); - } - else - { //transform position by current modelview matrix - glh::vec4f pos(position.mV); - - const glh::matrix4f& mat = gGL.getModelviewMatrix(); - mat.mult_matrix_vec(pos); - - mPosition.set(pos.v); - } - + //transform position by current modelview matrix + glh::vec4f pos(position.mV); + const glh::matrix4f& mat = gGL.getModelviewMatrix(); + mat.mult_matrix_vec(pos); + mPosition.set(pos.v); } void LLLightState::setConstantAttenuation(const F32& atten) @@ -1049,10 +779,6 @@ void LLLightState::setConstantAttenuation(const F32& atten) { mConstantAtten = atten; ++gGL.mLightHash; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightf(GL_LIGHT0+mIndex, GL_CONSTANT_ATTENUATION, atten); - } } } @@ -1062,10 +788,6 @@ void LLLightState::setLinearAttenuation(const F32& atten) { ++gGL.mLightHash; mLinearAtten = atten; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightf(GL_LIGHT0+mIndex, GL_LINEAR_ATTENUATION, atten); - } } } @@ -1075,10 +797,6 @@ void LLLightState::setQuadraticAttenuation(const F32& atten) { ++gGL.mLightHash; mQuadraticAtten = atten; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightf(GL_LIGHT0+mIndex, GL_QUADRATIC_ATTENUATION, atten); - } } } @@ -1088,10 +806,6 @@ void LLLightState::setSpotExponent(const F32& exponent) { ++gGL.mLightHash; mSpotExponent = exponent; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightf(GL_LIGHT0+mIndex, GL_SPOT_EXPONENT, exponent); - } } } @@ -1101,10 +815,6 @@ void LLLightState::setSpotCutoff(const F32& cutoff) { ++gGL.mLightHash; mSpotCutoff = cutoff; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightf(GL_LIGHT0+mIndex, GL_SPOT_CUTOFF, cutoff); - } } } @@ -1113,19 +823,12 @@ void LLLightState::setSpotDirection(const LLVector3& direction) //always set direction because modelview matrix may have changed ++gGL.mLightHash; mSpotDirection = direction; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightfv(GL_LIGHT0+mIndex, GL_SPOT_DIRECTION, direction.mV); - } - else - { //transform direction by current modelview matrix - glh::vec3f dir(direction.mV); - - const glh::matrix4f& mat = gGL.getModelviewMatrix(); - mat.mult_matrix_dir(dir); + //transform direction by current modelview matrix + glh::vec3f dir(direction.mV); + const glh::matrix4f& mat = gGL.getModelviewMatrix(); + mat.mult_matrix_dir(dir); - mSpotDirection.set(dir.v); - } + mSpotDirection.set(dir.v); } LLRender::LLRender() @@ -1420,39 +1123,6 @@ void LLRender::syncMatrices() syncLightState(); } } - else if (!LLGLSLShader::sNoFixedFunction) - { - static const GLenum mode[] = - { - GL_MODELVIEW, - GL_PROJECTION, - GL_TEXTURE, - GL_TEXTURE, - GL_TEXTURE, - GL_TEXTURE, - }; - - for (U32 i = 0; i < MM_TEXTURE0; ++i) - { - if (mMatHash[i] != mCurMatHash[i]) - { - glMatrixMode(mode[i]); - glLoadMatrixf(mMatrix[i][mMatIdx[i]].m); - mCurMatHash[i] = mMatHash[i]; - } - } - - for (U32 i = MM_TEXTURE0; i < NUM_MATRIX_MODES; ++i) - { - if (mMatHash[i] != mCurMatHash[i]) - { - gGL.getTexUnit(i-MM_TEXTURE0)->activate(); - glMatrixMode(mode[i]); - glLoadMatrixf(mMatrix[i][mMatIdx[i]].m); - mCurMatHash[i] = mMatHash[i]; - } - } - } } void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z) @@ -1771,50 +1441,6 @@ void LLRender::setSceneBlendType(eBlendType type) void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value) { flush(); - - if (LLGLSLShader::sNoFixedFunction) - { //glAlphaFunc is deprecated in OpenGL 3.3 - return; - } - - if (mCurrAlphaFunc != func || - mCurrAlphaFuncVal != value) - { - mCurrAlphaFunc = func; - mCurrAlphaFuncVal = value; - if (func == CF_DEFAULT) - { - glAlphaFunc(GL_GREATER, 0.01f); - } - else - { - glAlphaFunc(sGLCompareFunc[func], value); - } - } - - if (gDebugGL) - { //make sure cached state is correct - GLint cur_func = 0; - glGetIntegerv(GL_ALPHA_TEST_FUNC, &cur_func); - - if (func == CF_DEFAULT) - { - func = CF_GREATER; - } - - if (cur_func != sGLCompareFunc[func]) - { - LL_ERRS() << "Alpha test function corrupted!" << LL_ENDL; - } - - F32 ref = 0.f; - glGetFloatv(GL_ALPHA_TEST_REF, &ref); - - if (ref != value) - { - LL_ERRS() << "Alpha test value corrupted!" << LL_ENDL; - } - } } void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor) @@ -1889,10 +1515,6 @@ void LLRender::setAmbientLightColor(const LLColor4& color) { ++mLightHash; mAmbientLightColor = color; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, color.mV); - } } } @@ -2345,7 +1967,7 @@ void LLRender::color3fv(const GLfloat* c) void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + llassert(shader != NULL); if (shader) { @@ -2360,7 +1982,7 @@ void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) void LLRender::diffuseColor3fv(const F32* c) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + llassert(shader != NULL); if (shader) { @@ -2375,7 +1997,7 @@ void LLRender::diffuseColor3fv(const F32* c) void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + llassert(shader != NULL); if (shader) { @@ -2390,7 +2012,7 @@ void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) void LLRender::diffuseColor4fv(const F32* c) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + llassert(shader != NULL); if (shader) { @@ -2405,7 +2027,7 @@ void LLRender::diffuseColor4fv(const F32* c) void LLRender::diffuseColor4ubv(const U8* c) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + llassert(shader != NULL); if (shader) { @@ -2420,7 +2042,7 @@ void LLRender::diffuseColor4ubv(const U8* c) void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + llassert(shader != NULL); if (shader) { diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 7f19a45410..42aca6e665 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -204,11 +204,11 @@ public: void setTextureBlendType(eTextureBlendType type); inline void setTextureColorBlend(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2 = TBS_PREV_COLOR) - { setTextureCombiner(op, src1, src2, false); } + { /* setTextureCombiner(op, src1, src2, false); */ } // NOTE: If *_COLOR enums are passed to src1 or src2, the corresponding *_ALPHA enum will be used instead. inline void setTextureAlphaBlend(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2 = TBS_PREV_ALPHA) - { setTextureCombiner(op, src1, src2, true); } + { /* setTextureCombiner(op, src1, src2, true); */ } static U32 getInternalType(eTextureType type); @@ -243,7 +243,6 @@ protected: void setAlphaScale(S32 scale); GLint getTextureSource(eTextureBlendSrc src); GLint getTextureSourceType(eTextureBlendSrc src, bool isAlpha = false); - void setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha = false); }; class LLLightState diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index 5a942996be..ad21bd4f48 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -395,15 +395,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex if (solid_color) { - if (LLGLSLShader::sNoFixedFunction) - { - gSolidColorProgram.bind(); - } - else - { - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); - } + gSolidColorProgram.bind(); } if (center_rect.mLeft == 0.f @@ -650,14 +642,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex if (solid_color) { - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - else - { - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - } + gUIProgram.bind(); } } @@ -774,10 +759,6 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase ) { - phase = fmod(phase, 1.f); - - S32 shift = S32(phase * 4.f) % 4; - // Stippled line LLGLEnable stipple(GL_LINE_STIPPLE); @@ -786,11 +767,6 @@ void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LL gGL.flush(); glLineWidth(2.5f); - if (!LLGLSLShader::sNoFixedFunction) - { - glLineStipple(2, 0x3333 << shift); - } - gGL.begin(LLRender::LINES); { gGL.vertex3fv( start.mV ); @@ -930,52 +906,16 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor // Draw gray and white checkerboard with black border void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha) { - if (!LLGLSLShader::sNoFixedFunction) - { - // Initialize the first time this is called. - const S32 PIXELS = 32; - static GLubyte checkerboard[PIXELS * PIXELS]; - static BOOL first = TRUE; - if( first ) - { - for( S32 i = 0; i < PIXELS; i++ ) - { - for( S32 j = 0; j < PIXELS; j++ ) - { - checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF; - } - } - first = FALSE; - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + //polygon stipple is deprecated, use "Checker" texture + LLPointer img = LLRender2D::getInstance()->getUIImage("Checker"); + gGL.getTexUnit(0)->bind(img->getImage()); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - // ...white squares - gGL.color4f( 1.f, 1.f, 1.f, alpha ); - gl_rect_2d(rect); + LLColor4 color(1.f, 1.f, 1.f, alpha); + LLRectf uv_rect(0, 0, rect.getWidth()/32.f, rect.getHeight()/32.f); - // ...gray squares - gGL.color4f( .7f, .7f, .7f, alpha ); - gGL.flush(); - - glPolygonStipple( checkerboard ); - - LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE); - gl_rect_2d(rect); - } - else - { //polygon stipple is deprecated, use "Checker" texture - LLPointer img = LLRender2D::getInstance()->getUIImage("Checker"); - gGL.getTexUnit(0)->bind(img->getImage()); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - - LLColor4 color(1.f, 1.f, 1.f, alpha); - LLRectf uv_rect(0, 0, rect.getWidth()/32.f, rect.getHeight()/32.f); - - gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), - img->getImage(), color, uv_rect); - } + gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), img->getImage(), color, uv_rect); gGL.flush(); } diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index a9a4314afa..6a53662619 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1054,43 +1054,6 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors) LL_SHADER_LOADING_WARNS() << "GLSL Linker Error:" << LL_ENDL; } -#if LL_DARWIN - - // For some reason this absolutely kills the frame rate when VBO's are enabled - if (0) - { - // Force an evaluation of the gl state so the driver can tell if the shader will run in hardware or software - // per Apple's suggestion - LLGLSLShader::sNoFixedFunction = false; - - glUseProgramObjectARB(obj); - - gGL.begin(LLRender::TRIANGLES); - gGL.vertex3f(0.0f, 0.0f, 0.0f); - gGL.vertex3f(0.0f, 0.0f, 0.0f); - gGL.vertex3f(0.0f, 0.0f, 0.0f); - gGL.end(); - gGL.flush(); - - glUseProgramObjectARB(0); - - LLGLSLShader::sNoFixedFunction = true; - - // Query whether the shader can or cannot run in hardware - // http://developer.apple.com/qa/qa2007/qa1502.html - GLint vertexGPUProcessing, fragmentGPUProcessing; - CGLContextObj ctx = CGLGetCurrentContext(); - CGLGetParameter(ctx, kCGLCPGPUVertexProcessing, &vertexGPUProcessing); - CGLGetParameter(ctx, kCGLCPGPUFragmentProcessing, &fragmentGPUProcessing); - if (!fragmentGPUProcessing || !vertexGPUProcessing) - { - LL_SHADER_LOADING_WARNS() << "GLSL Linker: Running in Software:" << LL_ENDL; - success = GL_FALSE; - suppress_errors = FALSE; - } - } - -#else std::string log = get_object_log(obj); LLStringUtil::toLower(log); if (log.find("software") != std::string::npos) @@ -1099,7 +1062,6 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors) success = GL_FALSE; suppress_errors = FALSE; } -#endif return success; } diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 46654cc5b9..dcce5a5a1d 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -441,135 +441,26 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) data_mask = data_mask & ~MAP_TEXTURE_INDEX; } - if (LLGLSLShader::sNoFixedFunction) + for (U32 i = 0; i < TYPE_MAX; ++i) { - for (U32 i = 0; i < TYPE_MAX; ++i) - { - S32 loc = i; + S32 loc = i; - U32 mask = 1 << i; - - if (sLastMask & (1 << i)) - { //was enabled - if (!(data_mask & mask)) - { //needs to be disabled - glDisableVertexAttribArrayARB(loc); - } - } - else - { //was disabled - if (data_mask & mask) - { //needs to be enabled - glEnableVertexAttribArrayARB(loc); - } - } - } - } - else - { - - static const GLenum array[] = - { - GL_VERTEX_ARRAY, - GL_NORMAL_ARRAY, - GL_TEXTURE_COORD_ARRAY, - GL_COLOR_ARRAY, - }; - - static const GLenum mask[] = - { - MAP_VERTEX, - MAP_NORMAL, - MAP_TEXCOORD0, - MAP_COLOR - }; - - - - for (U32 i = 0; i < 4; ++i) - { - if (sLastMask & mask[i]) - { //was enabled - if (!(data_mask & mask[i])) - { //needs to be disabled - glDisableClientState(array[i]); - } - else if (gDebugGL) - { //needs to be enabled, make sure it was (DEBUG) - if (!glIsEnabled(array[i])) - { - if (gDebugSession) - { - gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl; - } - else - { - LL_ERRS() << "Bad client state! " << array[i] << " disabled." << LL_ENDL; - } - } - } - } - else - { //was disabled - if (data_mask & mask[i]) - { //needs to be enabled - glEnableClientState(array[i]); - } - else if (gDebugGL && glIsEnabled(array[i])) - { //needs to be disabled, make sure it was (DEBUG TEMPORARY) - if (gDebugSession) - { - gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl; - } - else - { - LL_ERRS() << "Bad client state! " << array[i] << " enabled." << LL_ENDL; - } - } - } - } - - static const U32 map_tc[] = - { - MAP_TEXCOORD1, - MAP_TEXCOORD2, - MAP_TEXCOORD3 - }; + U32 mask = 1 << i; - for (U32 i = 0; i < 3; i++) - { - if (sLastMask & map_tc[i]) - { - if (!(data_mask & map_tc[i])) - { //disable - glClientActiveTextureARB(GL_TEXTURE1_ARB+i); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - } - else if (data_mask & map_tc[i]) - { - glClientActiveTextureARB(GL_TEXTURE1_ARB+i); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); + if (sLastMask & (1 << i)) + { //was enabled + if (!(data_mask & mask)) + { //needs to be disabled + glDisableVertexAttribArrayARB(loc); } } - - if (sLastMask & MAP_TANGENT) - { - if (!(data_mask & MAP_TANGENT)) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); + else + { //was disabled + if (data_mask & mask) + { //needs to be enabled + glEnableVertexAttribArrayARB(loc); } } - else if (data_mask & MAP_TANGENT) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } } sLastMask = data_mask; @@ -593,7 +484,7 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector& pos) void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp) { LL_PROFILE_ZONE_SCOPED; - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); gGL.syncMatrices(); @@ -690,7 +581,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi gGL.syncMatrices(); llassert(mNumVerts >= 0); - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); if (mGLArray) { @@ -758,7 +649,7 @@ void LLVertexBuffer::drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const { - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); mMappable = false; gGL.syncMatrices(); @@ -809,7 +700,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { LL_PROFILE_ZONE_SCOPED; - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); mMappable = false; gGL.syncMatrices(); @@ -2499,140 +2390,94 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) LL_ERRS() << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << LL_ENDL; } - if (LLGLSLShader::sNoFixedFunction) + if (data_mask & MAP_NORMAL) { - if (data_mask & MAP_NORMAL) - { - S32 loc = TYPE_NORMAL; - void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]); - glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr); - } - if (data_mask & MAP_TEXCOORD3) - { - S32 loc = TYPE_TEXCOORD3; - void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]); - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr); - } - if (data_mask & MAP_TEXCOORD2) - { - S32 loc = TYPE_TEXCOORD2; - void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]); - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr); - } - if (data_mask & MAP_TEXCOORD1) - { - S32 loc = TYPE_TEXCOORD1; - void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]); - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); - } - if (data_mask & MAP_TANGENT) - { - S32 loc = TYPE_TANGENT; - void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]); - glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr); - } - if (data_mask & MAP_TEXCOORD0) - { - S32 loc = TYPE_TEXCOORD0; - void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]); - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr); - } - if (data_mask & MAP_COLOR) - { - S32 loc = TYPE_COLOR; - //bind emissive instead of color pointer if emissive is present - void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]); - glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); - } - if (data_mask & MAP_EMISSIVE) - { - S32 loc = TYPE_EMISSIVE; - void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); - glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); + S32 loc = TYPE_NORMAL; + void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]); + glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr); + } + if (data_mask & MAP_TEXCOORD3) + { + S32 loc = TYPE_TEXCOORD3; + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]); + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr); + } + if (data_mask & MAP_TEXCOORD2) + { + S32 loc = TYPE_TEXCOORD2; + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]); + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr); + } + if (data_mask & MAP_TEXCOORD1) + { + S32 loc = TYPE_TEXCOORD1; + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]); + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); + } + if (data_mask & MAP_TANGENT) + { + S32 loc = TYPE_TANGENT; + void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]); + glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr); + } + if (data_mask & MAP_TEXCOORD0) + { + S32 loc = TYPE_TEXCOORD0; + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]); + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr); + } + if (data_mask & MAP_COLOR) + { + S32 loc = TYPE_COLOR; + //bind emissive instead of color pointer if emissive is present + void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]); + glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); + } + if (data_mask & MAP_EMISSIVE) + { + S32 loc = TYPE_EMISSIVE; + void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); + glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); - if (!(data_mask & MAP_COLOR)) - { //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps - loc = TYPE_COLOR; - glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); - } - } - if (data_mask & MAP_WEIGHT) - { - S32 loc = TYPE_WEIGHT; - void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); - glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); - } - if (data_mask & MAP_WEIGHT4) - { - S32 loc = TYPE_WEIGHT4; - void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); - } - if (data_mask & MAP_CLOTHWEIGHT) - { - S32 loc = TYPE_CLOTHWEIGHT; - void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); + if (!(data_mask & MAP_COLOR)) + { //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps + loc = TYPE_COLOR; + glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); } - if (data_mask & MAP_TEXTURE_INDEX && - (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later - { + } + if (data_mask & MAP_WEIGHT) + { + S32 loc = TYPE_WEIGHT; + void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); + glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); + } + if (data_mask & MAP_WEIGHT4) + { + S32 loc = TYPE_WEIGHT4; + void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); + } + if (data_mask & MAP_CLOTHWEIGHT) + { + S32 loc = TYPE_CLOTHWEIGHT; + void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); + } + if (data_mask & MAP_TEXTURE_INDEX && + (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later + { #if !LL_DARWIN - S32 loc = TYPE_TEXTURE_INDEX; - void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12); - glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); + S32 loc = TYPE_TEXTURE_INDEX; + void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12); + glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); #endif - } - if (data_mask & MAP_VERTEX) - { - S32 loc = TYPE_VERTEX; - void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]); - glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); - } - } - else - { - if (data_mask & MAP_NORMAL) - { - glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); - } - if (data_mask & MAP_TEXCOORD3) - { - glClientActiveTextureARB(GL_TEXTURE3_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD2) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD1) - { - glClientActiveTextureARB(GL_TEXTURE1_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TANGENT) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(4,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TANGENT], (void*)(base + mOffsets[TYPE_TANGENT])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD0) - { - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); - } - if (data_mask & MAP_COLOR) - { - glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); - } - if (data_mask & MAP_VERTEX) - { - glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); - } } + if (data_mask & MAP_VERTEX) + { + S32 loc = TYPE_VERTEX; + void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]); + glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); + } llglassertok(); } diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 062dd02903..b8bfa92279 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -1798,14 +1798,6 @@ void* LLWindowWin32::createSharedContext() LL_INFOS() << "Created OpenGL " << llformat("%d.%d", attribs[1], attribs[3]) << (LLRender::sGLCoreProfile ? " core" : " compatibility") << " context." << LL_ENDL; done = true; - - // force sNoFixedFunction iff we're trying to use nsight debugging which does not support many legacy API uses - - // nSight doesn't support use of legacy API funcs in the fixed function pipe - if (LLRender::sGLCoreProfile || LLRender::sNsightDebugSupport) - { - LLGLSLShader::sNoFixedFunction = true; - } } } diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 125cd3fd5b..f9fdbac9ab 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -497,11 +497,8 @@ void LLDrawPoolAvatar::beginImpostor() LLVOAvatar::sNumVisibleAvatars = 0; } - if (LLGLSLShader::sNoFixedFunction) - { - gImpostorProgram.bind(); - gImpostorProgram.setMinimumAlpha(0.01f); - } + gImpostorProgram.bind(); + gImpostorProgram.setMinimumAlpha(0.01f); gPipeline.enableLightsFullbright(); sDiffuseChannel = 0; @@ -511,10 +508,7 @@ void LLDrawPoolAvatar::endImpostor() { LL_PROFILE_ZONE_SCOPED - if (LLGLSLShader::sNoFixedFunction) - { - gImpostorProgram.unbind(); - } + gImpostorProgram.unbind(); gPipeline.enableLightsDynamic(); } @@ -686,10 +680,7 @@ void LLDrawPoolAvatar::beginSkinned() } } - if (LLGLSLShader::sNoFixedFunction) - { - sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); - } + sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); } void LLDrawPoolAvatar::endSkinned() diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index af8b194f38..2d26ee9f65 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -745,23 +745,9 @@ void LLDrawPoolBump::renderBump(U32 pass) //static void LLDrawPoolBump::endBump(U32 pass) { - if (LLGLSLShader::sNoFixedFunction) - { - gObjectBumpProgram.unbind(); - } - else - { - // Disable texture blending on unit 1 - gGL.getTexUnit(1)->activate(); - gGL.getTexUnit(1)->disable(); - gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); + gObjectBumpProgram.unbind(); - // Disable texture blending on unit 0 - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - } - - gGL.setSceneBlendType(LLRender::BT_ALPHA); + gGL.setSceneBlendType(LLRender::BT_ALPHA); } S32 LLDrawPoolBump::getNumDeferredPasses() diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index b1eefaab81..3a1efec91b 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -76,16 +76,8 @@ void LLDrawPoolSky::render(S32 pass) } - if (LLGLSLShader::sNoFixedFunction) - { //just use the UI shader (generic single texture no lighting) - gOneTextureNoColorProgram.bind(); - } - else - { - LLGLSLShader::bindNoShader(); - mShader = NULL; - } - + //just use the UI shader (generic single texture no lighting) + gOneTextureNoColorProgram.bind(); LLGLSPipelineDepthTestSkyBox gls_skybox(true, false); diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 9cea8f5460..c71ebaffb9 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -837,20 +837,8 @@ void LLDrawPoolTerrain::renderSimple() tp0.setVec(tscale, 0.f, 0.0f, -1.f*(origin_agent.mV[0]/256.f)); tp1.setVec(0.f, tscale, 0.0f, -1.f*(origin_agent.mV[1]/256.f)); - if (LLGLSLShader::sNoFixedFunction) - { - sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV); - sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV); - } - else - { - glEnable(GL_TEXTURE_GEN_S); - glEnable(GL_TEXTURE_GEN_T); - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); - glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); - glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); - } + sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV); + sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV); gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR); @@ -861,11 +849,6 @@ void LLDrawPoolTerrain::renderSimple() gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); - } gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index 202f648e3f..e93852864e 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -90,7 +90,7 @@ void LLDrawPoolTree::render(S32 pass) return; } - LLGLState test(GL_ALPHA_TEST, LLGLSLShader::sNoFixedFunction ? 0 : 1); + LLGLState test(GL_ALPHA_TEST, 0); gGL.getTexUnit(sDiffTex)->bind(mTexturep); diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index e2d3f67e46..c0e82ead43 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -352,19 +352,16 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() } LLGLSLShader* shader = NULL; - if (LLGLSLShader::sNoFixedFunction) + if (LLPipeline::sUnderWaterRender) { - if (LLPipeline::sUnderWaterRender) - { - shader = &gObjectSimpleNonIndexedTexGenWaterProgram; - } - else - { - shader = &gObjectSimpleNonIndexedTexGenProgram; - } - - shader->bind(); + shader = &gObjectSimpleNonIndexedTexGenWaterProgram; } + else + { + shader = &gObjectSimpleNonIndexedTexGenProgram; + } + + shader->bind(); stop_glerror(); diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 8c8dc3f3d2..44b12ceaca 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -266,33 +266,14 @@ void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const gGL.pushMatrix(); gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]); gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); - if (LLGLSLShader::sNoFixedFunction) - { - gCustomAlphaProgram.bind(); - gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]); - } - else - { - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT_X2, LLTexUnit::TBS_CONST_ALPHA, LLTexUnit::TBS_TEX_ALPHA); - glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, star_alpha.mV); - } + gCustomAlphaProgram.bind(); + gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]); gSky.mVOWLSkyp->drawStars(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.popMatrix(); - - if (LLGLSLShader::sNoFixedFunction) - { - gCustomAlphaProgram.unbind(); - } - else - { - // and disable the combiner states - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - } + gCustomAlphaProgram.unbind(); } void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const diff --git a/indra/newview/llfloaterbvhpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp index 131d9b077b..4f0d8b8eb0 100644 --- a/indra/newview/llfloaterbvhpreview.cpp +++ b/indra/newview/llfloaterbvhpreview.cpp @@ -1088,10 +1088,7 @@ BOOL LLPreviewAnimation::render() gGL.pushMatrix(); gGL.loadIdentity(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); LLGLSUIDefault def; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index 028c922a4d..89ba687d25 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -664,10 +664,7 @@ BOOL LLImagePreviewAvatar::render() LLGLSUIDefault def; gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); gl_rect_2d_simple( mFullWidth, mFullHeight ); @@ -866,10 +863,7 @@ BOOL LLImagePreviewSculpted::render() gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); gl_rect_2d_simple( mFullWidth, mFullHeight ); @@ -903,10 +897,7 @@ BOOL LLImagePreviewSculpted::render() gPipeline.enableLightsAvatar(); - if (LLGLSLShader::sNoFixedFunction) - { - gObjectPreviewProgram.bind(); - } + gObjectPreviewProgram.bind(); gPipeline.enableLightsPreview(); gGL.pushMatrix(); @@ -920,10 +911,7 @@ BOOL LLImagePreviewSculpted::render() gGL.popMatrix(); - if (LLGLSLShader::sNoFixedFunction) - { - gObjectPreviewProgram.unbind(); - } + gObjectPreviewProgram.unbind(); return TRUE; } diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 91f314c115..a135ef0814 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -791,10 +791,7 @@ void LLViewerObjectList::renderObjectBeacons() LLGLSUIDefault gls_ui; - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -882,10 +879,7 @@ void LLViewerObjectList::renderObjectBeacons() void LLSky::renderSunMoonBeacons(const LLVector3& pos_agent, const LLVector3& direction, LLColor4 color) { LLGLSUIDefault gls_ui; - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLVector3 pos_end; diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp index 7c957ac712..d01d25a75b 100644 --- a/indra/newview/llhudtext.cpp +++ b/indra/newview/llhudtext.cpp @@ -573,7 +573,6 @@ void LLHUDText::renderAllHUD() { LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); { LLGLEnable color_mat(GL_COLOR_MATERIAL); @@ -591,7 +590,6 @@ void LLHUDText::renderAllHUD() LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); } void LLHUDText::shiftAll(const LLVector3& offset) diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp index 238e9fe0e1..1364067949 100644 --- a/indra/newview/lllegacyatmospherics.cpp +++ b/indra/newview/lllegacyatmospherics.cpp @@ -383,12 +383,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG)) { - if (!LLGLSLShader::sNoFixedFunction) - { - glFogf(GL_FOG_DENSITY, 0); - glFogfv(GL_FOG_COLOR, (F32 *) &LLColor4::white.mV); - glFogf(GL_FOG_END, 1000000.f); - } return; } @@ -484,10 +478,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) if (camera_height > water_height) { LLColor4 fog(render_fog_color); - if (!LLGLSLShader::sNoFixedFunction) - { - glFogfv(GL_FOG_COLOR, fog.mV); - } mGLFogCol = fog; if (hide_clip_plane) @@ -495,19 +485,11 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) // For now, set the density to extend to the cull distance. const F32 f_log = 2.14596602628934723963618357029f; // sqrt(fabs(log(0.01f))) fog_density = f_log/fog_distance; - if (!LLGLSLShader::sNoFixedFunction) - { - glFogi(GL_FOG_MODE, GL_EXP2); - } } else { const F32 f_log = 4.6051701859880913680359829093687f; // fabs(log(0.01f)) fog_density = (f_log)/fog_distance; - if (!LLGLSLShader::sNoFixedFunction) - { - glFogi(GL_FOG_MODE, GL_EXP); - } } } else @@ -533,12 +515,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) // set the density based on what the shaders use fog_density = water_fog_density * gSavedSettings.getF32("WaterGLFogDensityScale"); - - if (!LLGLSLShader::sNoFixedFunction) - { - glFogfv(GL_FOG_COLOR, (F32 *) &fogCol.mV); - glFogi(GL_FOG_MODE, GL_EXP2); - } } mFogColor = sky_fog_color; @@ -546,13 +522,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) LLDrawPoolWater::sWaterFogEnd = fog_distance*2.2f; - if (!LLGLSLShader::sNoFixedFunction) - { - LLGLSFog gls_fog; - glFogf(GL_FOG_END, fog_distance*2.2f); - glFogf(GL_FOG_DENSITY, fog_density); - glHint(GL_FOG_HINT, GL_NICEST); - } stop_glerror(); } diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index 7c942e8b53..452762b09d 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -157,10 +157,7 @@ void LLManipRotate::render() } else { - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.bind(); - } + gDebugProgram.bind(); LLGLEnable cull_face(GL_CULL_FACE); LLGLDepthTest gls_depth(GL_FALSE); @@ -213,10 +210,7 @@ void LLManipRotate::render() } gGL.popMatrix(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); } gGL.translatef( center.mV[VX], center.mV[VY], center.mV[VZ] ); @@ -234,10 +228,7 @@ void LLManipRotate::render() gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.bind(); - } + gDebugProgram.bind(); if (mManipPart == LL_ROT_Z) { @@ -355,11 +346,7 @@ void LLManipRotate::render() } - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - + gUIProgram.bind(); } gGL.popMatrix(); gGL.popMatrix(); diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index 8736d3b51f..0b2a1ef389 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -1565,11 +1565,6 @@ void LLManipTranslate::renderSnapGuides() LLGLEnable stipple(GL_LINE_STIPPLE); gGL.flush(); - if (!LLGLSLShader::sNoFixedFunction) - { - glLineStipple(1, 0x3333); - } - switch (mManipPart) { case LL_YZ_PLANE: @@ -1633,7 +1628,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, LLQuaternion grid_rotation, LLColor4 inner_color) { - if (!gSavedSettings.getBOOL("GridCrossSections") || !LLGLSLShader::sNoFixedFunction) + if (!gSavedSettings.getBOOL("GridCrossSections")) { return; } diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index d7e9e234ca..566a89e24d 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -2886,8 +2886,6 @@ BOOL LLModelPreview::render() LLMutexLock lock(this); mNeedsUpdate = FALSE; - bool use_shaders = LLGLSLShader::sNoFixedFunction; - bool edges = mViewOption["show_edges"]; bool joint_overrides = mViewOption["show_joint_overrides"]; bool joint_positions = mViewOption["show_joint_positions"]; @@ -2905,10 +2903,8 @@ BOOL LLModelPreview::render() LLGLDisable fog(GL_FOG); { - if (use_shaders) - { - gUIProgram.bind(); - } + gUIProgram.bind(); + //clear background to grey gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); @@ -2927,10 +2923,7 @@ BOOL LLModelPreview::render() gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); - if (use_shaders) - { - gUIProgram.unbind(); - } + gUIProgram.unbind(); } LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; @@ -3083,10 +3076,7 @@ BOOL LLModelPreview::render() refresh(); } - if (use_shaders) - { - gObjectPreviewProgram.bind(); - } + gObjectPreviewProgram.bind(); gGL.loadIdentity(); gPipeline.enableLightsPreview(); @@ -3587,10 +3577,7 @@ BOOL LLModelPreview::render() } } - if (use_shaders) - { - gObjectPreviewProgram.unbind(); - } + gObjectPreviewProgram.unbind(); gGL.popMatrix(); diff --git a/indra/newview/llscenemonitor.cpp b/indra/newview/llscenemonitor.cpp index 177bc84cee..2e44dc1459 100644 --- a/indra/newview/llscenemonitor.cpp +++ b/indra/newview/llscenemonitor.cpp @@ -271,7 +271,7 @@ void LLSceneMonitor::capture() static LLCachedControl scene_load_sample_time(gSavedSettings, "SceneLoadingMonitorSampleTime"); static bool force_capture = true; - bool enabled = LLGLSLShader::sNoFixedFunction && (monitor_enabled || mDebugViewerVisible); + bool enabled = monitor_enabled || mDebugViewerVisible; if(mEnabled != enabled) { if(mEnabled) @@ -719,13 +719,6 @@ void LLSceneMonitorView::onTeleportFinished() void LLSceneMonitorView::onVisibilityChange(BOOL visible) { - if (!LLGLSLShader::sNoFixedFunction && visible) - { - visible = false; - // keep Scene monitor and its view in sycn - setVisible(false); - LL_WARNS("SceneMonitor") << "Incompatible graphical settings, Scene Monitor can't be turned on" << LL_ENDL; - } LLSceneMonitor::getInstance()->setDebugViewerVisible(visible); } diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 332fa73944..25d6106361 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2612,7 +2612,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) gGL.diffuseColor4fv(line_color.mV); LLVertexBuffer::unbind(); - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); + llassert(LLGLSLShader::sCurBoundShader != 0); LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices); @@ -2694,7 +2694,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) if (phys_volume->mHullPoints && phys_volume->mHullIndices) { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); + llassert(LLGLSLShader::sCurBoundShader != 0); LLVertexBuffer::unbind(); glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); gGL.diffuseColor4fv(line_color.mV); @@ -3796,10 +3796,7 @@ void LLSpatialPartition::renderDebug() return; } - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.bind(); - } + gDebugProgram.bind(); if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) { @@ -3848,10 +3845,7 @@ void LLSpatialPartition::renderDebug() glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } } - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.unbind(); - } + gDebugProgram.unbind(); } void LLSpatialGroup::drawObjectBox(LLColor4 col) diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp index 06a2caf75b..9f0198029a 100644 --- a/indra/newview/lltoolmorph.cpp +++ b/indra/newview/lltoolmorph.cpp @@ -195,10 +195,7 @@ BOOL LLVisualParamHint::render() gGL.pushMatrix(); gGL.loadIdentity(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); LLGLSUIDefault gls_ui; //LLGLState::verify(TRUE); diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 3c6c9c905a..19b25a01fe 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -388,7 +388,7 @@ static bool handleJoystickChanged(const LLSD& newvalue) static bool handleUseOcclusionChanged(const LLSD& newvalue) { - LLPipeline::sUseOcclusion = (newvalue.asBoolean() && gGLManager.mHasOcclusionQuery && LLGLSLShader::sNoFixedFunction + LLPipeline::sUseOcclusion = (newvalue.asBoolean() && gGLManager.mHasOcclusionQuery && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") && !gUseWireframe) ? 2 : 0; return true; } diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 38ac4275cf..60ba07d3af 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -717,7 +717,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); static LLCullResult result; LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; @@ -727,8 +726,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - + LLAppViewer::instance()->pingMainloopTimeout("Display:Swap"); { @@ -744,7 +742,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); if (!for_snapshot) { @@ -758,7 +755,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); glh::matrix4f proj = get_current_projection(); glh::matrix4f mod = get_current_modelview(); @@ -777,14 +773,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); } glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } LLGLState::checkStates(); - LLGLState::checkClientArrays(); //if (!for_snapshot) { @@ -796,7 +790,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } LLGLState::checkStates(); - LLGLState::checkClientArrays(); ////////////////////////////////////// // @@ -836,7 +829,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } LLGLState::checkStates(); - LLGLState::checkClientArrays(); /////////////////////////////////// // @@ -868,7 +860,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLSceneMonitor::getInstance()->fetchQueryResult(); LLGLState::checkStates(); - LLGLState::checkClientArrays(); LLPipeline::sUseOcclusion = occlusion; @@ -927,7 +918,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; LLGLState::checkStates(); - LLGLState::checkClientArrays(); stop_glerror(); @@ -960,7 +950,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LL_PROFILE_ZONE_NAMED("display - 4") LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - if (gSavedSettings.getBOOL("RenderDepthPrePass") && LLGLSLShader::sNoFixedFunction) + if (gSavedSettings.getBOOL("RenderDepthPrePass")) { gGL.setColorMask(false, false); @@ -1450,10 +1440,7 @@ void render_ui_3d() stop_glerror(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); // Coordinate axes if (gSavedSettings.getBOOL("ShowAxes")) @@ -1583,10 +1570,7 @@ void render_ui_2d() void render_disconnected_background() { - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); gGL.color4f(1,1,1,1); if (!gDisconnectedImagep && gDisconnected) @@ -1658,11 +1642,7 @@ void render_disconnected_background() } gGL.flush(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } - + gUIProgram.unbind(); } void display_cleanup() diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 3e385a46e4..98d8f91116 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -225,7 +225,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) if (!mValid || !mMesh || !mFace || !mVisible || !mFace->getVertexBuffer() || mMesh->getNumFaces() == 0 || - (LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShaderPtr == NULL)) + LLGLSLShader::sCurBoundShaderPtr == NULL) { return 0; } @@ -246,7 +246,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) stop_glerror(); - LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), (mFace->getPool()->getShaderLevel() > 0 || LLGLSLShader::sNoFixedFunction) ? 0.f : mShiny); + LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), 0.f); //---------------------------------------------------------------- // setup current texture diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index b626a8ebea..d37678e24f 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -471,7 +471,6 @@ void LLViewerShaderMgr::setShaders() } mMaxAvatarShaderLevel = 0; - LLGLSLShader::sNoFixedFunction = false; LLVertexBuffer::unbind(); llassert((gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 10)); @@ -482,9 +481,6 @@ void LLViewerShaderMgr::setShaders() bool doingWindLight = hasWindLightShaders && gSavedSettings.getBOOL("WindLightUseAtmosShaders"); bool useRenderDeferred = doingWindLight && canRenderDeferred && gSavedSettings.getBOOL("RenderDeferred"); - //using shaders, disable fixed function - LLGLSLShader::sNoFixedFunction = true; - S32 light_class = 3; S32 interface_class = 2; S32 env_class = 2; @@ -556,12 +552,12 @@ void LLViewerShaderMgr::setShaders() } else { - LL_WARNS() << "Failed to load basic shaders." << LL_ENDL; + LL_ERRS() << "Unable to load basic shaders, verify graphics driver installed and current." << LL_ENDL; llassert(loaded); + reentrance = false; // For hygiene only, re-try probably helps nothing + return; } - if (loaded) - { gPipeline.mVertexShadersEnabled = TRUE; gPipeline.mVertexShadersLoaded = 1; @@ -686,8 +682,8 @@ void LLViewerShaderMgr::setShaders() mShaderLevel[SHADER_AVATAR] = 0; mShaderLevel[SHADER_DEFERRED] = 0; - gSavedSettings.setBOOL("RenderDeferred", FALSE); - gSavedSettings.setBOOL("RenderAvatarCloth", FALSE); + gSavedSettings.setBOOL("RenderDeferred", FALSE); + gSavedSettings.setBOOL("RenderAvatarCloth", FALSE); loadShadersAvatar(); // unloads @@ -718,21 +714,9 @@ void LLViewerShaderMgr::setShaders() setShaders(); return; } - } - else - { - LLGLSLShader::sNoFixedFunction = false; - gPipeline.mVertexShadersEnabled = FALSE; - gPipeline.mVertexShadersLoaded = 0; - mShaderLevel[SHADER_LIGHTING] = 0; - mShaderLevel[SHADER_INTERFACE] = 0; - mShaderLevel[SHADER_ENVIRONMENT] = 0; - mShaderLevel[SHADER_WATER] = 0; - mShaderLevel[SHADER_OBJECT] = 0; - mShaderLevel[SHADER_EFFECT] = 0; - mShaderLevel[SHADER_WINDLIGHT] = 0; - mShaderLevel[SHADER_AVATAR] = 0; - } + + // gPipeline.mVertexShadersEnabled = FALSE; + // gPipeline.mVertexShadersLoaded = 0; if (gViewerWindow) { diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 198007aaa1..10631afd13 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -2065,20 +2065,6 @@ void LLViewerWindow::initGLDefaults() { gGL.setSceneBlendType(LLRender::BT_ALPHA); - if (!LLGLSLShader::sNoFixedFunction) - { //initialize fixed function state - glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); - - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,LLColor4::black.mV); - glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,LLColor4::white.mV); - - // lights for objects - glShadeModel( GL_SMOOTH ); - - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - } - glPixelStorei(GL_PACK_ALIGNMENT,1); glPixelStorei(GL_UNPACK_ALIGNMENT,1); @@ -2694,10 +2680,7 @@ void LLViewerWindow::drawDebugText() gGL.color4f(1,1,1,1); gGL.pushMatrix(); gGL.pushUIMatrix(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); { // scale view by UI global scale factor and aspect ratio correction factor gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); @@ -2707,10 +2690,7 @@ void LLViewerWindow::drawDebugText() gGL.popMatrix(); gGL.flush(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } + gUIProgram.unbind(); } void LLViewerWindow::draw() @@ -2756,10 +2736,7 @@ void LLViewerWindow::draw() // Draw all nested UI views. // No translation needed, this view is glued to 0,0 - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); gGL.pushMatrix(); LLUI::pushMatrix(); @@ -2835,14 +2812,9 @@ void LLViewerWindow::draw() LLUI::popMatrix(); gGL.popMatrix(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } + gUIProgram.unbind(); -//#if LL_DEBUG LLView::sIsDrawing = FALSE; -//#endif } // Takes a single keyup event, usually when UI is visible diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 84bb67a03d..da856beb6e 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -5053,11 +5053,6 @@ U32 LLVOAvatar::renderSkinned() bool should_alpha_mask = shouldAlphaMask(); LLGLState test(GL_ALPHA_TEST, should_alpha_mask); - if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction) - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); - } - BOOL first_pass = TRUE; if (!LLDrawPoolAvatar::sSkipOpaque) { @@ -5104,11 +5099,6 @@ U32 LLVOAvatar::renderSkinned() } } - if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction) - { - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - } - if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender) { LLGLState blend(GL_BLEND, !mIsDummy); @@ -5193,11 +5183,6 @@ U32 LLVOAvatar::renderRigid() bool should_alpha_mask = shouldAlphaMask(); LLGLState test(GL_ALPHA_TEST, should_alpha_mask); - if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction) - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); - } - if (isTextureVisible(TEX_EYES_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar()) { LLViewerJoint* eyeball_left = getViewerJoint(MESH_ID_EYEBALL_LEFT); @@ -5212,11 +5197,6 @@ U32 LLVOAvatar::renderRigid() } } - if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction) - { - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - } - return num_indices; } diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 4d25e8c7bd..8fbecbc7d7 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -59,63 +59,8 @@ public: // virtual void setupVertexBuffer(U32 data_mask) { - if (LLGLSLShader::sNoFixedFunction) - { //just use default if shaders are in play - LLVertexBuffer::setupVertexBuffer(data_mask & ~(MAP_TEXCOORD2 | MAP_TEXCOORD3)); - return; - } - - volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; - - //assume tex coords 2 and 3 are present - U32 type_mask = mTypeMask | MAP_TEXCOORD2 | MAP_TEXCOORD3; - - if ((data_mask & type_mask) != data_mask) - { - LL_ERRS() << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << LL_ENDL; - } - - if (data_mask & MAP_NORMAL) - { - glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); - } - if (data_mask & MAP_TEXCOORD3) - { //substitute tex coord 1 for tex coord 3 - glClientActiveTextureARB(GL_TEXTURE3_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD2) - { //substitute tex coord 0 for tex coord 2 - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD1) - { - glClientActiveTextureARB(GL_TEXTURE1_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TANGENT) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TANGENT], (void*)(base + mOffsets[TYPE_TANGENT])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD0) - { - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); - } - if (data_mask & MAP_COLOR) - { - glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); - } - - if (data_mask & MAP_VERTEX) - { - glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); - } + LLVertexBuffer::setupVertexBuffer(data_mask & ~(MAP_TEXCOORD2 | MAP_TEXCOORD3)); + return; } }; diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index efe6aa158e..089a7712c0 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -143,7 +143,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) static const unsigned int vertices_per_quad = 4; static const unsigned int indices_per_quad = 6; - const S32 size = LLPipeline::sRenderTransparentWater && LLGLSLShader::sNoFixedFunction ? 16 : 1; + const S32 size = LLPipeline::sRenderTransparentWater ? 16 : 1; const S32 num_quads = size * size; face->setSize(vertices_per_quad * num_quads, diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 1f4fdca2e7..8881b78593 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1061,7 +1061,6 @@ void LLPipeline::refreshCachedSettings() LLPipeline::sUseOcclusion = (!gUseWireframe - && LLGLSLShader::sNoFixedFunction && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") && gSavedSettings.getBOOL("UseOcclusion") && gGLManager.mHasOcclusionQuery) ? 2 : 0; @@ -2338,8 +2337,7 @@ static LLTrace::BlockTimerStatHandle FTM_CULL("Object Culling"); void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep) { static LLCachedControl use_occlusion(gSavedSettings,"UseOcclusion"); - static bool can_use_occlusion = LLGLSLShader::sNoFixedFunction - && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") + static bool can_use_occlusion = LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") && gGLManager.mHasOcclusionQuery; LL_RECORD_BLOCK_TIME(FTM_CULL); @@ -2650,7 +2648,7 @@ void LLPipeline::doOcclusion(LLCamera& camera) LLGLDisable cull(GL_CULL_FACE); - bool bind_shader = LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShader == 0; + bool bind_shader = (LLGLSLShader::sCurBoundShader == 0); if (bind_shader) { if (LLPipeline::sShadowRender) @@ -3992,10 +3990,7 @@ void render_hud_elements() gGL.color4f(1,1,1,1); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); LLGLDepthTest depth(GL_TRUE, GL_FALSE); if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) @@ -4027,10 +4022,7 @@ void render_hud_elements() LLHUDText::renderAllHUD(); } - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } + gUIProgram.unbind(); gGL.flush(); } @@ -4062,10 +4054,7 @@ void LLPipeline::renderHighlights() gGL.setColorMask(false, false); - if (LLGLSLShader::sNoFixedFunction) - { - gHighlightProgram.bind(); - } + gHighlightProgram.bind(); for (std::set::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter) { @@ -4297,7 +4286,6 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) // Do verification of GL state LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); if (mRenderDebugMask & RENDER_DEBUG_VERIFY) { if (!verify()) @@ -4546,7 +4534,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); U32 cur_type = 0; @@ -4819,10 +4806,7 @@ void LLPipeline::renderPhysicsDisplay() gGL.setColorMask(true, false); - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.bind(); - } + gDebugProgram.bind(); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) @@ -4843,11 +4827,7 @@ void LLPipeline::renderPhysicsDisplay() gGL.flush(); - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.unbind(); - } - + gDebugProgram.unbind(); mPhysicsDisplay.flush(); } @@ -4874,13 +4854,10 @@ void LLPipeline::renderDebug() if ( pathfindingCharacter->getVisible() || gAgentCamera.cameraMouselook() ) { - if (LLGLSLShader::sNoFixedFunction) - { - gPathfindingProgram.bind(); - gPathfindingProgram.uniform1f(sTint, 1.f); - gPathfindingProgram.uniform1f(sAmbiance, 1.f); - gPathfindingProgram.uniform1f(sAlphaScale, 1.f); - } + gPathfindingProgram.bind(); + gPathfindingProgram.uniform1f(sTint, 1.f); + gPathfindingProgram.uniform1f(sAmbiance, 1.f); + gPathfindingProgram.uniform1f(sAlphaScale, 1.f); //Requried character physics capsule render parameters LLUUID id; @@ -4889,21 +4866,14 @@ void LLPipeline::renderDebug() if ( pathfindingCharacter->isPhysicsCapsuleEnabled( id, pos, rot ) ) { - if (LLGLSLShader::sNoFixedFunction) - { - //remove blending artifacts - gGL.setColorMask(false, false); - llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot ); - gGL.setColorMask(true, false); - LLGLEnable blend(GL_BLEND); - gPathfindingProgram.uniform1f(sAlphaScale, 0.90f); - llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot ); - gPathfindingProgram.bind(); - } - else - { - llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot ); - } + //remove blending artifacts + gGL.setColorMask(false, false); + llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot ); + gGL.setColorMask(true, false); + LLGLEnable blend(GL_BLEND); + gPathfindingProgram.uniform1f(sAlphaScale, 0.90f); + llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot ); + gPathfindingProgram.bind(); } } } @@ -4919,14 +4889,11 @@ void LLPipeline::renderDebug() { F32 ambiance = gSavedSettings.getF32("PathfindingAmbiance"); - if (LLGLSLShader::sNoFixedFunction) - { - gPathfindingProgram.bind(); + gPathfindingProgram.bind(); - gPathfindingProgram.uniform1f(sTint, 1.f); - gPathfindingProgram.uniform1f(sAmbiance, ambiance); - gPathfindingProgram.uniform1f(sAlphaScale, 1.f); - } + gPathfindingProgram.uniform1f(sTint, 1.f); + gPathfindingProgram.uniform1f(sAmbiance, ambiance); + gPathfindingProgram.uniform1f(sAlphaScale, 1.f); if ( !pathfindingConsole->isRenderWorld() ) { @@ -4958,18 +4925,11 @@ void LLPipeline::renderDebug() } //render edges - if (LLGLSLShader::sNoFixedFunction) - { - gPathfindingNoNormalsProgram.bind(); - gPathfindingNoNormalsProgram.uniform1f(sTint, 1.f); - gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, 1.f); - llPathingLibInstance->renderNavMeshEdges(); - gPathfindingProgram.bind(); - } - else - { - llPathingLibInstance->renderNavMeshEdges(); - } + gPathfindingNoNormalsProgram.bind(); + gPathfindingNoNormalsProgram.uniform1f(sTint, 1.f); + gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, 1.f); + llPathingLibInstance->renderNavMeshEdges(); + gPathfindingProgram.bind(); gGL.flush(); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); @@ -4980,53 +4940,31 @@ void LLPipeline::renderDebug() if ( LLPathfindingPathTool::getInstance()->isRenderPath() ) { //The path - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); - llPathingLibInstance->renderPath(); - gPathfindingProgram.bind(); - } - else - { - llPathingLibInstance->renderPath(); - } - //The bookends - if (LLGLSLShader::sNoFixedFunction) - { - //remove blending artifacts - gGL.setColorMask(false, false); - llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START ); - llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END ); + gUIProgram.bind(); + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); + llPathingLibInstance->renderPath(); + gPathfindingProgram.bind(); + + //The bookends + //remove blending artifacts + gGL.setColorMask(false, false); + llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START ); + llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END ); - gGL.setColorMask(true, false); - //render the bookends - LLGLEnable blend(GL_BLEND); - gPathfindingProgram.uniform1f(sAlphaScale, 0.90f); - llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START ); - llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END ); - gPathfindingProgram.bind(); - } - else - { - llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START ); - llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END ); - } - + gGL.setColorMask(true, false); + //render the bookends + LLGLEnable blend(GL_BLEND); + gPathfindingProgram.uniform1f(sAlphaScale, 0.90f); + llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START ); + llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END ); + gPathfindingProgram.bind(); } if ( pathfindingConsole->isRenderWaterPlane() ) { - if (LLGLSLShader::sNoFixedFunction) - { - LLGLEnable blend(GL_BLEND); - gPathfindingProgram.uniform1f(sAlphaScale, 0.90f); - llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() ); - } - else - { - llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() ); - } + LLGLEnable blend(GL_BLEND); + gPathfindingProgram.uniform1f(sAlphaScale, 0.90f); + llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() ); } //physics/exclusion shapes if ( pathfindingConsole->isRenderAnyShapes() ) @@ -5157,18 +5095,11 @@ void LLPipeline::renderDebug() } //render edges - if (LLGLSLShader::sNoFixedFunction) - { - gPathfindingNoNormalsProgram.bind(); - gPathfindingNoNormalsProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint")); - gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity")); - llPathingLibInstance->renderNavMeshEdges(); - gPathfindingProgram.bind(); - } - else - { - llPathingLibInstance->renderNavMeshEdges(); - } + gPathfindingNoNormalsProgram.bind(); + gPathfindingNoNormalsProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint")); + gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity")); + llPathingLibInstance->renderNavMeshEdges(); + gPathfindingProgram.bind(); gGL.flush(); glLineWidth(1.0f); @@ -5177,10 +5108,7 @@ void LLPipeline::renderDebug() glPolygonOffset(0.f, 0.f); gGL.flush(); - if (LLGLSLShader::sNoFixedFunction) - { - gPathfindingProgram.unbind(); - } + gPathfindingProgram.unbind(); } } } @@ -5195,10 +5123,7 @@ void LLPipeline::renderDebug() if (!hud_only && !mDebugBlips.empty()) { //render debug blips - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true); @@ -5262,7 +5187,7 @@ void LLPipeline::renderDebug() } } - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION) && LLGLSLShader::sNoFixedFunction) + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) { //render visible selected group occlusion geometry gDebugProgram.bind(); LLGLDepthTest depth(GL_TRUE, GL_FALSE); @@ -5284,44 +5209,38 @@ void LLPipeline::renderDebug() visible_selected_groups.clear(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST) && !hud_only) { //draw crosshairs on particle intersection if (gDebugRaycastParticle) { - if (LLGLSLShader::sNoFixedFunction) - { //this debug display requires shaders - gDebugProgram.bind(); + gDebugProgram.bind(); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLVector3 center(gDebugRaycastParticleIntersection.getF32ptr()); - LLVector3 size(0.1f, 0.1f, 0.1f); + LLVector3 center(gDebugRaycastParticleIntersection.getF32ptr()); + LLVector3 size(0.1f, 0.1f, 0.1f); - LLVector3 p[6]; + LLVector3 p[6]; - p[0] = center + size.scaledVec(LLVector3(1,0,0)); - p[1] = center + size.scaledVec(LLVector3(-1,0,0)); - p[2] = center + size.scaledVec(LLVector3(0,1,0)); - p[3] = center + size.scaledVec(LLVector3(0,-1,0)); - p[4] = center + size.scaledVec(LLVector3(0,0,1)); - p[5] = center + size.scaledVec(LLVector3(0,0,-1)); + p[0] = center + size.scaledVec(LLVector3(1,0,0)); + p[1] = center + size.scaledVec(LLVector3(-1,0,0)); + p[2] = center + size.scaledVec(LLVector3(0,1,0)); + p[3] = center + size.scaledVec(LLVector3(0,-1,0)); + p[4] = center + size.scaledVec(LLVector3(0,0,1)); + p[5] = center + size.scaledVec(LLVector3(0,0,-1)); - gGL.begin(LLRender::LINES); - gGL.diffuseColor3f(1.f, 1.f, 0.f); - for (U32 i = 0; i < 6; i++) - { - gGL.vertex3fv(p[i].mV); - } - gGL.end(); - gGL.flush(); - - gDebugProgram.unbind(); + gGL.begin(LLRender::LINES); + gGL.diffuseColor3f(1.f, 1.f, 0.f); + for (U32 i = 0; i < 6; i++) + { + gGL.vertex3fv(p[i].mV); } + gGL.end(); + gGL.flush(); + + gDebugProgram.unbind(); } } @@ -5554,10 +5473,7 @@ void LLPipeline::renderDebug() } gGL.flush(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } + gUIProgram.unbind(); } void LLPipeline::rebuildPools() @@ -6226,11 +6142,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) LLEnvironment& environment = LLEnvironment::instance(); LLSettingsSky::ptr_t psky = environment.getCurrentSky(); - if (!LLGLSLShader::sNoFixedFunction) - { - gGL.syncMatrices(); - } - // Ambient LLColor4 ambient = psky->getTotalAmbient(); gGL.setAmbientLightColor(ambient); @@ -6429,11 +6340,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) // prev site of forward (non-deferred) character light injection, removed by SL-13522 09/20 // Init GL state - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_LIGHTING); - } - for (S32 i = 0; i < 8; ++i) { gGL.getLight(i)->disable(); @@ -6452,13 +6358,6 @@ void LLPipeline::enableLights(U32 mask) if (mLightMask != mask) { stop_glerror(); - if (!mLightMask) - { - if (!LLGLSLShader::sNoFixedFunction) - { - glEnable(GL_LIGHTING); - } - } if (mask) { stop_glerror(); @@ -6478,13 +6377,6 @@ void LLPipeline::enableLights(U32 mask) } stop_glerror(); } - else - { - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_LIGHTING); - } - } mLightMask = mask; stop_glerror(); } @@ -6535,11 +6427,6 @@ void LLPipeline::enableLightsPreview() { disableLights(); - if (!LLGLSLShader::sNoFixedFunction) - { - glEnable(GL_LIGHTING); - } - LLColor4 ambient = PreviewAmbientColor; gGL.setAmbientLightColor(ambient); @@ -8093,18 +7980,7 @@ void LLPipeline::renderFinalize() LLGLDisable blend(GL_BLEND); - if (LLGLSLShader::sNoFixedFunction) - { - gGlowCombineProgram.bind(); - } - else - { - // tex unit 0 - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); - // tex unit 1 - gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, - LLTexUnit::TBS_PREV_COLOR); - } + gGlowCombineProgram.bind(); gGL.getTexUnit(0)->bind(&mGlow[1]); gGL.getTexUnit(1)->bind(&mScreen); @@ -8114,28 +7990,14 @@ void LLPipeline::renderFinalize() buff->setBuffer(mask); buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); - if (LLGLSLShader::sNoFixedFunction) - { - gGlowCombineProgram.unbind(); - } - else - { - gGL.getTexUnit(1)->disable(); - gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); - - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - } + gGlowCombineProgram.unbind(); } gGL.setSceneBlendType(LLRender::BT_ALPHA); if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) { - if (LLGLSLShader::sNoFixedFunction) - { - gSplatTextureRectProgram.bind(); - } + gSplatTextureRectProgram.bind(); gGL.setColorMask(true, false); @@ -8161,10 +8023,7 @@ void LLPipeline::renderFinalize() gGL.end(); gGL.flush(); - if (LLGLSLShader::sNoFixedFunction) - { - gSplatTextureRectProgram.unbind(); - } + gSplatTextureRectProgram.unbind(); } if (LLRenderTarget::sUseFBO) @@ -9502,17 +9361,11 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) renderGeom(camera); } - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); LLWorld::getInstance()->renderPropertyLines(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } + gUIProgram.unbind(); mWaterDis.flush(); } @@ -10066,10 +9919,7 @@ void LLPipeline::generateHighlight(LLCamera& camera) gGL.setColorMask(true, true); mHighlight.clear(); - if (LLGLSLShader::sNoFixedFunction) - { - gHighlightProgram.bind(); - } + gHighlightProgram.bind(); gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); for (std::set::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ) @@ -10951,7 +10801,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) LL_RECORD_BLOCK_TIME(FTM_GENERATE_IMPOSTOR); LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); static LLCullResult result; result.clear(); @@ -11210,11 +11059,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) static const F32 clip_plane = 0.99999f; - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.bind(); - } - + gDebugProgram.bind(); if (visually_muted) { // Visually muted avatar @@ -11228,7 +11073,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) gGL.diffuseColor4fv(LLColor4::pink.mV ); } - { gGL.begin(LLRender::QUADS); gGL.vertex3f(-1, -1, clip_plane); gGL.vertex3f(1, -1, clip_plane); @@ -11236,12 +11080,8 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) gGL.vertex3f(-1, 1, clip_plane); gGL.end(); gGL.flush(); - } - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.unbind(); - } + gDebugProgram.unbind(); gGL.popMatrix(); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -11270,7 +11110,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) LLVertexBuffer::unbind(); LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); } bool LLPipeline::hasRenderBatches(const U32 type) const -- cgit v1.3 From e7830b39f01d9f9c82e9e2029634dffb8386b24e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 3 Dec 2021 15:07:31 +0000 Subject: SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey textures --- indra/llrender/llgl.cpp | 44 ++- indra/llrender/llimagegl.cpp | 34 +- indra/llrender/llimagegl.h | 10 +- indra/llrender/llrender.cpp | 6 +- indra/newview/CMakeLists.txt | 4 - .../class1/deferred/avatarAlphaShadowF.glsl | 4 +- .../class1/deferred/avatarAlphaShadowV.glsl | 3 - indra/newview/lldrawable.h | 5 +- indra/newview/lldrawpooltree.cpp | 10 +- indra/newview/llface.h | 1 - indra/newview/llglsandbox.cpp | 15 + indra/newview/llspatialpartition.cpp | 130 +------ indra/newview/llspatialpartition.h | 40 +- indra/newview/lltextureatlas.cpp | 416 --------------------- indra/newview/lltextureatlas.h | 90 ----- indra/newview/lltextureatlasmanager.cpp | 268 ------------- indra/newview/lltextureatlasmanager.h | 105 ------ indra/newview/llviewertexture.cpp | 71 ++-- indra/newview/llvovolume.cpp | 11 +- indra/newview/pipeline.cpp | 28 +- indra/newview/pipeline.h | 3 + 21 files changed, 166 insertions(+), 1132 deletions(-) delete mode 100644 indra/newview/lltextureatlas.cpp delete mode 100644 indra/newview/lltextureatlas.h delete mode 100644 indra/newview/lltextureatlasmanager.cpp delete mode 100644 indra/newview/lltextureatlasmanager.h (limited to 'indra/newview/llspatialpartition.cpp') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 58183adfce..f24bf6ec78 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -88,24 +88,32 @@ void APIENTRY gl_debug_callback(GLenum source, { if (gGLDebugLoggingEnabled) { - if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) - { - LL_WARNS() << "----- GL ERROR --------" << LL_ENDL; - } - else - { - LL_WARNS() << "----- GL WARNING -------" << LL_ENDL; - } - LL_WARNS() << "Type: " << std::hex << type << LL_ENDL; - LL_WARNS() << "ID: " << std::hex << id << LL_ENDL; - LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL; - LL_WARNS() << "Message: " << message << LL_ENDL; - LL_WARNS() << "-----------------------" << LL_ENDL; - if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) - { - LL_ERRS() << "Halting on GL Error" << LL_ENDL; - } -} + + if (severity != GL_DEBUG_SEVERITY_HIGH_ARB && + severity != GL_DEBUG_SEVERITY_MEDIUM_ARB && + severity != GL_DEBUG_SEVERITY_LOW_ARB) + { //suppress out-of-spec messages sent by nvidia driver (mostly vertexbuffer hints) + return; + } + + if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) + { + LL_WARNS() << "----- GL ERROR --------" << LL_ENDL; + } + else + { + LL_WARNS() << "----- GL WARNING -------" << LL_ENDL; + } + LL_WARNS() << "Type: " << std::hex << type << LL_ENDL; + LL_WARNS() << "ID: " << std::hex << id << LL_ENDL; + LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL; + LL_WARNS() << "Message: " << message << LL_ENDL; + LL_WARNS() << "-----------------------" << LL_ENDL; + if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) + { + LL_ERRS() << "Halting on GL Error" << LL_ENDL; + } + } } #endif diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 894eb8c773..d3af27272b 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -41,6 +41,10 @@ #include "llrender.h" #include "llwindow.h" +#if !LL_IMAGEGL_THREAD_CHECK +#define checkActiveThread() +#endif + //---------------------------------------------------------------------------- const F32 MIN_TEXTURE_LIFETIME = 10.f; @@ -437,6 +441,10 @@ LLImageGL::~LLImageGL() void LLImageGL::init(BOOL usemipmaps) { +#if LL_IMAGEGL_THREAD_CHECK + mActiveThread = LLThread::currentID(); +#endif + // keep these members in the same order as declared in llimagehl.h // so that it is obvious by visual inspection if we forgot to // init a field. @@ -1317,6 +1325,8 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt BOOL LLImageGL::createGLTexture() { LL_PROFILE_ZONE_SCOPED; + checkActiveThread(); + if (gGLManager.mIsDisabled) { LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL; @@ -1349,6 +1359,8 @@ BOOL LLImageGL::createGLTexture() BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category) { LL_PROFILE_ZONE_SCOPED; + checkActiveThread(); + if (gGLManager.mIsDisabled) { LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL; @@ -1462,6 +1474,8 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename) { LL_PROFILE_ZONE_SCOPED; + checkActiveThread(); + llassert(data_in); stop_glerror(); @@ -1576,6 +1590,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ // mark this as bound at this point, so we don't throw it out immediately mLastBindTime = sLastFrameTime; + checkActiveThread(); return TRUE; } @@ -1690,18 +1705,10 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre return TRUE ; } -void LLImageGL::deleteDeadTextures() -{ - bool reset = false; - - if (reset) - { - gGL.getTexUnit(0)->activate(); - } -} - void LLImageGL::destroyGLTexture() { + checkActiveThread(); + if (mTexName != 0) { if(mTextureMemory != S32Bytes(0)) @@ -1720,6 +1727,7 @@ void LLImageGL::destroyGLTexture() //force to invalidate the gl texture, most likely a sculpty texture void LLImageGL::forceToInvalidateGLTexture() { + checkActiveThread(); if (mTexName != 0) { destroyGLTexture(); @@ -2196,6 +2204,12 @@ void LLImageGL::resetCurTexSizebar() sCurTexPickSize = -1 ; } //---------------------------------------------------------------------------- +#if LL_IMAGEGL_THREAD_CHECK +void LLImageGL::checkActiveThread() +{ + llassert(mActiveThread == LLThread::currentID()); +} +#endif //---------------------------------------------------------------------------- diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index ae773bb362..28996a554a 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -40,7 +40,8 @@ #include "threadpool.h" #include "workqueue.h" -class LLTextureAtlas ; +#define LL_IMAGEGL_THREAD_CHECK 0 //set to 1 to enable thread debugging for ImageGL + class LLWindow; #define BYTES_TO_MEGA_BYTES(x) ((x) >> 20) @@ -54,7 +55,6 @@ public: // These 2 functions replace glGenTextures() and glDeleteTextures() static void generateTextures(S32 numTextures, U32 *textures); static void deleteTextures(S32 numTextures, const U32 *textures); - static void deleteDeadTextures(); // Size calculation static S32 dataFormatBits(S32 dataformat); @@ -189,6 +189,12 @@ public: BOOL preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image); void postAddToAtlas() ; +#if LL_IMAGEGL_THREAD_CHECK + // thread debugging + std::thread::id mActiveThread; + void checkActiveThread(); +#endif + public: // Various GL/Rendering options S32Bytes mTextureMemory; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 235f8a8eb0..8b4f250894 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -181,7 +181,11 @@ void LLTexUnit::bindFast(LLTexture* texture) mCurrTexture = gl_tex->getTexName(); if (!mCurrTexture) { - mCurrTexture = LLImageGL::sDefaultGLTexture->getTexName(); + LL_PROFILE_ZONE_NAMED("MISSING TEXTURE"); + //if deleted, will re-generate it immediately + texture->forceImmediateUpdate(); + gl_tex->forceUpdateBindStats(); + texture->bindDefaultImage(mIndex); } glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture); mHasMipMaps = gl_tex->mHasMipMaps; diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 4a7f17f15b..8157d1566a 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -590,8 +590,6 @@ set(viewer_SOURCE_FILES llsyswellwindow.cpp llteleporthistory.cpp llteleporthistorystorage.cpp - lltextureatlas.cpp - lltextureatlasmanager.cpp lltexturecache.cpp lltexturectrl.cpp lltexturefetch.cpp @@ -1219,8 +1217,6 @@ set(viewer_HEADER_FILES lltable.h llteleporthistory.h llteleporthistorystorage.h - lltextureatlas.h - lltextureatlasmanager.h lltexturecache.h lltexturectrl.h lltexturefetch.h diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl index ef49b6f4e8..1b16e4eb09 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl @@ -40,11 +40,11 @@ VARYING vec4 post_pos; VARYING float pos_w; VARYING float target_pos_x; VARYING vec2 vary_texcoord0; -VARYING vec4 vertex_color; +uniform vec4 color; void main() { - float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * vertex_color.a; + float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * color.a; if (alpha < 0.05) // treat as totally transparent { diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl index d1d7ece6fe..1c5b142ebd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl @@ -30,7 +30,6 @@ uniform float shadow_target_width; mat4 getSkinnedTransform(); void passTextureIndex(); -ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec3 position; ATTRIBUTE vec3 normal; ATTRIBUTE vec2 texcoord0; @@ -41,7 +40,6 @@ VARYING vec4 post_pos; VARYING float pos_w; VARYING float target_pos_x; VARYING vec2 vary_texcoord0; -VARYING vec4 vertex_color; void main() { @@ -68,7 +66,6 @@ void main() vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vertex_color = diffuse_color; #if !DEPTH_CLAMP post_pos = pos; diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h index 6002e3e0dd..9a9f6cf7c2 100644 --- a/indra/newview/lldrawable.h +++ b/indra/newview/lldrawable.h @@ -64,6 +64,8 @@ class LLDrawable { LL_ALIGN_NEW; public: + typedef std::vector face_list_t; + LLDrawable(const LLDrawable& rhs) : LLViewerOctreeEntryData(rhs) { @@ -129,6 +131,7 @@ public: inline LLFace* getFace(const S32 i) const; inline S32 getNumFaces() const; + face_list_t& getFaces() { return mFaces; } //void removeFace(const S32 i); // SJB: Avoid using this, it's slow LLFace* addFace(LLFacePool *poolp, LLViewerTexture *texturep); @@ -297,8 +300,6 @@ public: static F32 sCurPixelAngle; //current pixels per radian private: - typedef std::vector face_list_t; - U32 mState; S32 mRenderType; LLPointer mVObjp; diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index ac957f1cbd..facfb235c9 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -92,8 +92,9 @@ void LLDrawPoolTree::render(S32 pass) LLGLState test(GL_ALPHA_TEST, 0); - gGL.getTexUnit(sDiffTex)->bind(mTexturep); - + gGL.getTexUnit(sDiffTex)->bindFast(mTexturep); + gPipeline.touchTexture(mTexturep, 1024.f * 1024.f); // <=== keep Linden tree textures at full res + for (std::vector::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) { @@ -116,9 +117,8 @@ void LLDrawPoolTree::render(S32 pass) gPipeline.mMatrixOpCount++; } - buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); - buff->drawRange(LLRender::TRIANGLES, 0, buff->getNumVerts()-1, buff->getNumIndices(), 0); - gPipeline.addTrianglesDrawn(buff->getNumIndices()); + buff->setBufferFast(LLDrawPoolTree::VERTEX_DATA_MASK); + buff->drawRangeFast(LLRender::TRIANGLES, 0, buff->getNumVerts()-1, buff->getNumIndices(), 0); } } } diff --git a/indra/newview/llface.h b/indra/newview/llface.h index c533edede4..79f50f2273 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -47,7 +47,6 @@ class LLTextureEntry; class LLVertexProgram; class LLViewerTexture; class LLGeometryManager; -class LLTextureAtlasSlot; class LLDrawInfo; class LLMeshSkinInfo; diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index a135ef0814..0b5064c77d 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -1115,6 +1115,14 @@ F32 gpu_benchmark() // ensure matched pair of bind() and unbind() calls ShaderBinder binder(gBenchmarkProgram); + U32 glarray = 0; + + if (LLRender::sGLCoreProfile) + { + glGenVertexArrays(1, &glarray); + glBindVertexArray(glarray); + } + buff->setBuffer(LLVertexBuffer::MAP_VERTEX); glFinish(); @@ -1147,6 +1155,13 @@ F32 gpu_benchmark() } } + if (LLRender::sGLCoreProfile) + { + glBindVertexArray(0); + glDeleteVertexArrays(1, &glarray); + } + + std::sort(results.begin(), results.end()); F32 gbps = results[results.size()/2]; diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 25d6106361..48e9f3726f 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -51,7 +51,6 @@ #include "llphysicsshapebuilderutil.h" #include "llvoavatar.h" #include "llvolumemgr.h" -#include "lltextureatlas.h" #include "llviewershadermgr.h" #include "llcontrolavatar.h" @@ -128,129 +127,6 @@ LLSpatialGroup::~LLSpatialGroup() sNodeCount--; clearDrawMap(); - clearAtlasList() ; -} - -BOOL LLSpatialGroup::hasAtlas(LLTextureAtlas* atlasp) -{ - S8 type = atlasp->getComponents() - 1 ; - for(std::list::iterator iter = mAtlasList[type].begin(); iter != mAtlasList[type].end() ; ++iter) - { - if(atlasp == *iter) - { - return TRUE ; - } - } - return FALSE ; -} - -void LLSpatialGroup::addAtlas(LLTextureAtlas* atlasp, S8 recursive_level) -{ - if(!hasAtlas(atlasp)) - { - mAtlasList[atlasp->getComponents() - 1].push_back(atlasp) ; - atlasp->addSpatialGroup(this) ; - } - - --recursive_level; - if(recursive_level)//levels propagating up. - { - LLSpatialGroup* parent = getParent() ; - if(parent) - { - parent->addAtlas(atlasp, recursive_level) ; - } - } -} - -void LLSpatialGroup::removeAtlas(LLTextureAtlas* atlasp, BOOL remove_group, S8 recursive_level) -{ - mAtlasList[atlasp->getComponents() - 1].remove(atlasp) ; - if(remove_group) - { - atlasp->removeSpatialGroup(this) ; - } - - --recursive_level; - if(recursive_level)//levels propagating up. - { - LLSpatialGroup* parent = getParent() ; - if(parent) - { - parent->removeAtlas(atlasp, recursive_level) ; - } - } -} - -void LLSpatialGroup::clearAtlasList() -{ - std::list::iterator iter ; - for(S8 i = 0 ; i < 4 ; i++) - { - if(mAtlasList[i].size() > 0) - { - for(iter = mAtlasList[i].begin(); iter != mAtlasList[i].end() ; ++iter) - { - ((LLTextureAtlas*)*iter)->removeSpatialGroup(this) ; - } - mAtlasList[i].clear() ; - } - } -} - -LLTextureAtlas* LLSpatialGroup::getAtlas(S8 ncomponents, S8 to_be_reserved, S8 recursive_level) -{ - S8 type = ncomponents - 1 ; - if(mAtlasList[type].size() > 0) - { - for(std::list::iterator iter = mAtlasList[type].begin(); iter != mAtlasList[type].end() ; ++iter) - { - if(!((LLTextureAtlas*)*iter)->isFull(to_be_reserved)) - { - return *iter ; - } - } - } - - --recursive_level; - if(recursive_level) - { - LLSpatialGroup* parent = getParent() ; - if(parent) - { - return parent->getAtlas(ncomponents, to_be_reserved, recursive_level) ; - } - } - return NULL ; -} - -void LLSpatialGroup::setCurUpdatingSlot(LLTextureAtlasSlot* slotp) -{ - mCurUpdatingSlotp = slotp; - - //if(!hasAtlas(mCurUpdatingSlotp->getAtlas())) - //{ - // addAtlas(mCurUpdatingSlotp->getAtlas()) ; - //} -} - -LLTextureAtlasSlot* LLSpatialGroup::getCurUpdatingSlot(LLViewerTexture* imagep, S8 recursive_level) -{ - if(gFrameCount && mCurUpdatingTime == gFrameCount && mCurUpdatingTexture == imagep) - { - return mCurUpdatingSlotp ; - } - - //--recursive_level ; - //if(recursive_level) - //{ - // LLSpatialGroup* parent = getParent() ; - // if(parent) - // { - // return parent->getCurUpdatingSlot(imagep, recursive_level) ; - // } - //} - return NULL ; } void LLSpatialGroup::clearDrawMap() @@ -665,11 +541,7 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : LLO mDistance(0.f), mDepth(0.f), mLastUpdateDistance(-1.f), - mLastUpdateTime(gFrameTimeSeconds), - mAtlasList(4), - mCurUpdatingTime(0), - mCurUpdatingSlotp(NULL), - mCurUpdatingTexture (NULL) + mLastUpdateTime(gFrameTimeSeconds) { ll_assert_aligned(this,16); diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 5fca516f19..58d821353a 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -50,8 +50,6 @@ class LLViewerOctreePartition; class LLSpatialPartition; class LLSpatialBridge; class LLSpatialGroup; -class LLTextureAtlas; -class LLTextureAtlasSlot; class LLViewerRegion; void pushVerts(LLFace* face, U32 mask); @@ -91,6 +89,10 @@ public: LLPointer mTexture; std::vector > mTextureList; + // virtual size of mTexture and mTextureList textures + // used to update the decode priority of textures in this DrawInfo + std::vector mTextureListVSize; + S32 mDebugColor; const LLMatrix4* mTextureMatrix; const LLMatrix4* mModelMatrix; @@ -304,49 +306,15 @@ public: virtual void handleDestruction(const TreeNode* node); virtual void handleChildAddition(const OctreeNode* parent, OctreeNode* child); -//------------------- -//for atlas use -//------------------- - //atlas - void setCurUpdatingTime(U32 t) {mCurUpdatingTime = t ;} - U32 getCurUpdatingTime() const { return mCurUpdatingTime ;} - - void setCurUpdatingSlot(LLTextureAtlasSlot* slotp) ; - LLTextureAtlasSlot* getCurUpdatingSlot(LLViewerTexture* imagep, S8 recursive_level = 3) ; - - void setCurUpdatingTexture(LLViewerTexture* tex){ mCurUpdatingTexture = tex ;} - LLViewerTexture* getCurUpdatingTexture() const { return mCurUpdatingTexture ;} - - BOOL hasAtlas(LLTextureAtlas* atlasp) ; - LLTextureAtlas* getAtlas(S8 ncomponents, S8 to_be_reserved, S8 recursive_level = 3) ; - void addAtlas(LLTextureAtlas* atlasp, S8 recursive_level = 3) ; - void removeAtlas(LLTextureAtlas* atlasp, BOOL remove_group = TRUE, S8 recursive_level = 3) ; - void clearAtlasList() ; - public: - LL_ALIGN_16(LLVector4a mViewAngle); LL_ALIGN_16(LLVector4a mLastUpdateViewAngle); F32 mObjectBoxSize; //cached mObjectBounds[1].getLength3() - -private: - U32 mCurUpdatingTime ; - //do not make the below two to use LLPointer - //because mCurUpdatingTime invalidates them automatically. - LLTextureAtlasSlot* mCurUpdatingSlotp ; - LLViewerTexture* mCurUpdatingTexture ; - - std::vector< std::list > mAtlasList ; -//------------------- -//end for atlas use -//------------------- protected: virtual ~LLSpatialGroup(); - static S32 sLODSeed; - public: bridge_list_t mBridgeList; buffer_map_t mBufferMap; //used by volume buffers to attempt to reuse vertex buffers diff --git a/indra/newview/lltextureatlas.cpp b/indra/newview/lltextureatlas.cpp deleted file mode 100644 index 1c8e4f796e..0000000000 --- a/indra/newview/lltextureatlas.cpp +++ /dev/null @@ -1,416 +0,0 @@ -/** - * @file lltextureatlas.cpp - * @brief LLTextureAtlas class implementation. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ -#include "llviewerprecompiledheaders.h" -#include "linden_common.h" -#include "llerror.h" -#include "llimage.h" -#include "llmath.h" -#include "llgl.h" -#include "llrender.h" -#include "lltextureatlas.h" - -//------------------- -S16 LLTextureAtlas::sMaxSubTextureSize = 64 ; -S16 LLTextureAtlas::sSlotSize = 32 ; - -#ifndef DEBUG_ATLAS -#define DEBUG_ATLAS 0 -#endif - -#ifndef DEBUG_USAGE_BITS -#define DEBUG_USAGE_BITS 0 -#endif -//************************************************************************************************************** -LLTextureAtlas::LLTextureAtlas(U8 ncomponents, S16 atlas_dim) : - LLViewerTexture(atlas_dim * sSlotSize, atlas_dim * sSlotSize, ncomponents, TRUE), - mAtlasDim(atlas_dim), - mNumSlotsReserved(0), - mMaxSlotsInAtlas(atlas_dim * atlas_dim) -{ - generateEmptyUsageBits() ; - - //generate an empty texture - generateGLTexture() ; - LLPointer image_raw = new LLImageRaw(mFullWidth, mFullHeight, mComponents); - createGLTexture(0, image_raw, 0); - image_raw = NULL; -} - -LLTextureAtlas::~LLTextureAtlas() -{ - if(mSpatialGroupList.size() > 0) - { - LL_ERRS() << "Not clean up the spatial groups!" << LL_ENDL ; - } - releaseUsageBits() ; -} - -//virtual -S8 LLTextureAtlas::getType() const -{ - return 0; //LLViewerTexture::ATLAS_TEXTURE ; -} - -void LLTextureAtlas::getTexCoordOffset(S16 col, S16 row, F32& xoffset, F32& yoffset) -{ - xoffset = (F32)col / mAtlasDim ; - yoffset = (F32)row / mAtlasDim ; -} - -void LLTextureAtlas::getTexCoordScale(S32 w, S32 h, F32& xscale, F32& yscale) -{ - xscale = (F32)w / (mAtlasDim * sSlotSize) ; - yscale = (F32)h / (mAtlasDim * sSlotSize) ; -} - -//insert a texture piece into the atlas -LLGLuint LLTextureAtlas::insertSubTexture(LLImageGL* source_gl_tex, S32 discard_level, const LLImageRaw* raw_image, S16 slot_col, S16 slot_row) -{ - if(!getTexName()) - { - return 0 ; - } - - S32 w = raw_image->getWidth() ; - S32 h = raw_image->getHeight() ; - if(w < 8 || w > sMaxSubTextureSize || h < 8 || h > sMaxSubTextureSize) - { - //size overflow - return 0 ; - } - - BOOL res = gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, getTexName()); - if (!res) - { - LL_ERRS() << "bindTexture failed" << LL_ENDL; - } - - GLint xoffset = sSlotSize * slot_col ; - GLint yoffset = sSlotSize * slot_row ; - - if(!source_gl_tex->preAddToAtlas(discard_level, raw_image)) - { - return 0 ; - } - - glTexSubImage2D(GL_TEXTURE_2D, 0, xoffset, yoffset, w, h, - mGLTexturep->getPrimaryFormat(), mGLTexturep->getFormatType(), raw_image->getData()); - - source_gl_tex->postAddToAtlas() ; - return getTexName(); -} - -//release a sub-texture slot from the atlas -void LLTextureAtlas::releaseSlot(S16 slot_col, S16 slot_row, S8 slot_width) -{ - unmarkUsageBits(slot_width, slot_col, slot_row) ; - mNumSlotsReserved -= slot_width * slot_width ; -} - -BOOL LLTextureAtlas::isEmpty() const -{ - return !mNumSlotsReserved ; -} - -BOOL LLTextureAtlas::isFull(S8 to_be_reserved) const -{ - return mNumSlotsReserved + to_be_reserved > mMaxSlotsInAtlas ; -} -F32 LLTextureAtlas::getFullness() const -{ - return (F32)mNumSlotsReserved / mMaxSlotsInAtlas ; -} - -void LLTextureAtlas::addSpatialGroup(LLSpatialGroup* groupp) -{ - if(groupp && !hasSpatialGroup(groupp)) - { - mSpatialGroupList.push_back(groupp); - } -} - -void LLTextureAtlas::removeSpatialGroup(LLSpatialGroup* groupp) -{ - if(groupp) - { - mSpatialGroupList.remove(groupp); - } -} - -void LLTextureAtlas::clearSpatialGroup() -{ - mSpatialGroupList.clear(); -} -void LLTextureAtlas::removeLastSpatialGroup() -{ - mSpatialGroupList.pop_back() ; -} - -LLSpatialGroup* LLTextureAtlas::getLastSpatialGroup() -{ - if(mSpatialGroupList.size() > 0) - { - return mSpatialGroupList.back() ; - } - return NULL ; -} - -BOOL LLTextureAtlas::hasSpatialGroup(LLSpatialGroup* groupp) -{ - for(std::list::iterator iter = mSpatialGroupList.begin(); iter != mSpatialGroupList.end() ; ++iter) - { - if(*iter == groupp) - { - return TRUE ; - } - } - return FALSE ; -} - -//-------------------------------------------------------------------------------------- -//private -void LLTextureAtlas::generateEmptyUsageBits() -{ - S32 col_len = (mAtlasDim + 7) >> 3 ; - mUsageBits = new U8*[mAtlasDim] ; - *mUsageBits = new U8[mAtlasDim * col_len] ; - - mUsageBits[0] = *mUsageBits ; - for(S32 i = 1 ; i < mAtlasDim ; i++) - { - mUsageBits[i] = mUsageBits[i-1] + col_len ; - - for(S32 j = 0 ; j < col_len ; j++) - { - //init by 0 for all bits. - mUsageBits[i][j] = 0 ; - } - } - - //do not forget mUsageBits[0]! - for(S32 j = 0 ; j < col_len ; j++) - { - //init by 0 for all bits. - mUsageBits[0][j] = 0 ; - } - - mTestBits = NULL ; -#if DEBUG_USAGE_BITS - //------------ - //test - mTestBits = new U8*[mAtlasDim] ; - *mTestBits = new U8[mAtlasDim * mAtlasDim] ; - mTestBits[0] = *mTestBits ; - for(S32 i = 1 ; i < mAtlasDim ; i++) - { - mTestBits[i] = mTestBits[i-1] + mAtlasDim ; - - for(S32 j = 0 ; j < mAtlasDim ; j++) - { - //init by 0 for all bits. - mTestBits[i][j] = 0 ; - } - } - - for(S32 j = 0 ; j < mAtlasDim ; j++) - { - //init by 0 for all bits. - mTestBits[0][j] = 0 ; - } -#endif -} - -void LLTextureAtlas::releaseUsageBits() -{ - if(mUsageBits) - { - delete[] *mUsageBits ; - delete[] mUsageBits ; - } - mUsageBits = NULL ; - - //test - if( mTestBits) - { - delete[] *mTestBits; - delete[] mTestBits; - } - mTestBits = NULL ; -} - -void LLTextureAtlas::markUsageBits(S8 bits_len, U8 mask, S16 col, S16 row) -{ - S16 x = col >> 3 ; - - for(S8 i = 0 ; i < bits_len ; i++) - { - mUsageBits[row + i][x] |= mask ; - } - -#if DEBUG_USAGE_BITS - //test - for(S8 i = row ; i < row + bits_len ; i++) - { - for(S8 j = col ; j < col + bits_len ; j++) - { - mTestBits[i][j] = 1 ; - } - } -#endif -} - -void LLTextureAtlas::unmarkUsageBits(S8 bits_len, S16 col, S16 row) -{ - S16 x = col >> 3 ; - U8 mask = 1 ; - for(S8 i = 1 ; i < bits_len ; i++) - { - mask |= (1 << i) ; - } - mask <<= (col & 7) ; - mask = ~mask ; - - for(S8 i = 0 ; i < bits_len ; i++) - { - mUsageBits[row + i][x] &= mask ; - } - -#if DEBUG_USAGE_BITS - //test - for(S8 i = row ; i < row + bits_len ; i++) - { - for(S8 j = col ; j < col + bits_len ; j++) - { - mTestBits[i][j] = 0 ; - } - } -#endif -} - -//return true if any of bits in the range marked. -BOOL LLTextureAtlas::areUsageBitsMarked(S8 bits_len, U8 mask, S16 col, S16 row) -{ - BOOL ret = FALSE ; - S16 x = col >> 3 ; - - for(S8 i = 0 ; i < bits_len ; i++) - { - if(mUsageBits[row + i][x] & mask) - { - ret = TRUE ; - break ; - //return TRUE ; - } - } - -#if DEBUG_USAGE_BITS - //test - BOOL ret2 = FALSE ; - for(S8 i = row ; i < row + bits_len ; i++) - { - for(S8 j = col ; j < col + bits_len ; j++) - { - if(mTestBits[i][j]) - { - ret2 = TRUE ; - } - } - } - - if(ret != ret2) - { - LL_ERRS() << "bits map corrupted." << LL_ENDL ; - } -#endif - return ret ;//FALSE ; -} - -//---------------------------------------------------------------------- -// -//index order: Z order, i.e.: -// |-----|-----|-----|-----| -// | 10 | 11 | 14 | 15 | -// |-----|-----|-----|-----| -// | 8 | 9 | 12 | 13 | -// |-----|-----|-----|-----| -// | 2 | 3 | 6 | 7 | -// |-----|-----|-----|-----| -// | 0 | 1 | 4 | 5 | -// |-----|-----|-----|-----| -void LLTextureAtlas::getPositionFromIndex(S16 index, S16& col, S16& row) -{ - col = 0 ; - row = 0 ; - - S16 index_copy = index ; - for(S16 i = 0 ; index_copy && i < 16 ; i += 2) - { - col |= ((index & (1 << i)) >> i) << (i >> 1) ; - row |= ((index & (1 << (i + 1))) >> (i + 1)) << (i >> 1) ; - index_copy >>= 2 ; - } -} -void LLTextureAtlas::getIndexFromPosition(S16 col, S16 row, S16& index) -{ - index = 0 ; - S16 col_copy = col ; - S16 row_copy = row ; - for(S16 i = 0 ; (col_copy || row_copy) && i < 16 ; i++) - { - index |= ((col & 1 << i) << i) | ((row & 1 << i) << ( i + 1)) ; - col_copy >>= 1 ; - row_copy >>= 1 ; - } -} -//---------------------------------------------------------------------- -//return TRUE if succeeds. -BOOL LLTextureAtlas::getNextAvailableSlot(S8 bits_len, S16& col, S16& row) -{ - S16 index_step = bits_len * bits_len ; - - U8 mask = 1 ; - for(S8 i = 1 ; i < bits_len ; i++) - { - mask |= (1 << i) ; - } - - U8 cur_mask ; - for(S16 index = 0 ; index < mMaxSlotsInAtlas ; index += index_step) - { - getPositionFromIndex(index, col, row) ; - - cur_mask = mask << (col & 7) ; - if(!areUsageBitsMarked(bits_len, cur_mask, col, row)) - { - markUsageBits(bits_len, cur_mask, col, row) ; - mNumSlotsReserved += bits_len * bits_len ; - - return TRUE ; - } - } - - return FALSE ; -} diff --git a/indra/newview/lltextureatlas.h b/indra/newview/lltextureatlas.h deleted file mode 100644 index 6b36eb7fe4..0000000000 --- a/indra/newview/lltextureatlas.h +++ /dev/null @@ -1,90 +0,0 @@ -/** - * @file lltextureatlas.h - * @brief LLTextureAtlas base class. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - -#ifndef LL_TEXTUREATLAS_H -#define LL_TEXTUREATLAS_H - -#include "llviewertexture.h" -class LLSpatialGroup ; - -class LLTextureAtlas : public LLViewerTexture -{ -protected: - /*virtual*/ ~LLTextureAtlas() ; - -public: - LLTextureAtlas(U8 ncomponents, S16 atlas_dim = 16) ; - - /*virtual*/ S8 getType() const; - - LLGLuint insertSubTexture(LLImageGL* source_gl_tex, S32 discard_level, const LLImageRaw* raw_image, S16 slot_col, S16 slot_row) ; - void releaseSlot(S16 slot_col, S16 slot_row, S8 slot_width); - - BOOL getNextAvailableSlot(S8 bits_len, S16& col, S16& row) ; - void getTexCoordOffset(S16 col, S16 row, F32& xoffset, F32& yOffset) ; - void getTexCoordScale(S32 w, S32 h, F32& xscale, F32& yscale) ; - - BOOL isEmpty() const ; - BOOL isFull(S8 to_be_reserved = 1) const ; - F32 getFullness() const ; - - void addSpatialGroup(LLSpatialGroup* groupp) ; - void removeSpatialGroup(LLSpatialGroup* groupp) ; - LLSpatialGroup* getLastSpatialGroup() ; - void removeLastSpatialGroup() ; - BOOL hasSpatialGroup(LLSpatialGroup* groupp) ; - void clearSpatialGroup() ; - std::list* getSpatialGroupList() {return &mSpatialGroupList;} -private: - void generateEmptyUsageBits() ; - void releaseUsageBits() ; - - void markUsageBits(S8 bits_len, U8 mask, S16 col, S16 row) ; - void unmarkUsageBits(S8 bits_len, S16 col, S16 row) ; - - void getPositionFromIndex(S16 index, S16& col, S16& row) ; - void getIndexFromPosition(S16 col, S16 row, S16& index) ; - BOOL areUsageBitsMarked(S8 bits_len, U8 mask, S16 col, S16 row) ; - -private: - S16 mAtlasDim ; //number of slots per edge, i.e, there are "mAtlasDim * mAtlasDim" total slots in the atlas. - S16 mNumSlotsReserved ; - S16 mMaxSlotsInAtlas ; - U8 **mUsageBits ; - std::list mSpatialGroupList ; - -public: - //debug use only - U8 **mTestBits ; - -public: - static S16 sMaxSubTextureSize ; - static S16 sSlotSize ; -}; - -#endif - diff --git a/indra/newview/lltextureatlasmanager.cpp b/indra/newview/lltextureatlasmanager.cpp deleted file mode 100644 index ca9d6da4db..0000000000 --- a/indra/newview/lltextureatlasmanager.cpp +++ /dev/null @@ -1,268 +0,0 @@ -/** - * @file lltextureatlasmanager.cpp - * @brief LLTextureAtlasManager class implementation. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ -#include "llviewerprecompiledheaders.h" -#include "linden_common.h" -#include "llerror.h" -#include "llmath.h" -#include "lltextureatlas.h" -#include "lltextureatlasmanager.h" -#include "llspatialpartition.h" - -const S8 MAX_NUM_EMPTY_ATLAS = 2 ; -const F32 MIN_ATLAS_FULLNESS = 0.6f ; - -//********************************************************************************************* -//implementation of class LLTextureAtlasInfo -//********************************************************************************************* -LLTextureAtlasSlot::LLTextureAtlasSlot(LLTextureAtlas* atlasp, LLSpatialGroup* groupp, S16 col, S16 row, F32 xoffset, F32 yoffset, S8 slot_width) : - mAtlasp(atlasp), - mGroupp(groupp), - mCol(col), - mRow(row), - mReservedSlotWidth(slot_width), - mValid(FALSE), - mUpdatedTime(0), - mTexCoordOffset(xoffset, yoffset), - mTexCoordScale(1.f, 1.f) -{ - llassert_always(mAtlasp || mGroupp || mReservedSlotWidth) ; -} - -LLTextureAtlasSlot::~LLTextureAtlasSlot() -{ - if(mAtlasp) - { - mAtlasp->releaseSlot(mCol, mRow, mReservedSlotWidth) ; - if(mAtlasp->isEmpty()) - { - LLTextureAtlasManager::getInstance()->releaseAtlas(mAtlasp) ; - } - mAtlasp = NULL ; - } -} - -//void LLTextureAtlasSlot::setAtlas(LLTextureAtlas* atlasp) -//{ -// mAtlasp = atlasp ; -//} -//void LLTextureAtlasSlot::setSlotPos(S16 col, S16 row) -//{ -// mCol = col ; -// mRow = row ; -//} -//void LLTextureAtlasSlot::setSlotWidth(S8 width) -//{ -// //slot is a square with each edge length a power-of-two number -// mReservedSlotWidth = width ; -//} -//void LLTextureAtlasSlot::setTexCoordOffset(F32 xoffset, F32 yoffset) -//{ -// mTexCoordOffset.mV[0] = xoffset ; -// mTexCoordOffset.mV[1] = yoffset ; -//} - -void LLTextureAtlasSlot::setSpatialGroup(LLSpatialGroup* groupp) -{ - mGroupp = groupp ; -} -void LLTextureAtlasSlot::setTexCoordScale(F32 xscale, F32 yscale) -{ - mTexCoordScale.mV[0] = xscale ; - mTexCoordScale.mV[1] = yscale ; -} -//********************************************************************************************* -//END of implementation of class LLTextureAtlasInfo -//********************************************************************************************* - -//********************************************************************************************* -//implementation of class LLTextureAtlasManager -//********************************************************************************************* -LLTextureAtlasManager::LLTextureAtlasManager() : - mAtlasMap(4), - mEmptyAtlasMap(4) -{ -} - -LLTextureAtlasManager::~LLTextureAtlasManager() -{ - for(S32 i = 0 ; i < 4 ; i++) - { - for(ll_texture_atlas_list_t::iterator j = mAtlasMap[i].begin() ; j != mAtlasMap[i].end() ; ++j) - { - *j = NULL ; - } - for(ll_texture_atlas_list_t::iterator j = mEmptyAtlasMap[i].begin() ; j != mEmptyAtlasMap[i].end() ; ++j) - { - *j = NULL ; - } - - mAtlasMap[i].clear() ; - mEmptyAtlasMap[i].clear() ; - } - mAtlasMap.clear() ; - mEmptyAtlasMap.clear() ; -} - -//return TRUE if qualified -BOOL LLTextureAtlasManager::canAddToAtlas(S32 w, S32 h, S8 ncomponents, LLGLenum target) -{ - if(ncomponents < 1 || ncomponents > 4) - { - return FALSE ; - } - //only support GL_TEXTURE_2D - if(GL_TEXTURE_2D != target) - { - return FALSE ; - } - //real image size overflows - if(w < 8 || w > LLTextureAtlas::sMaxSubTextureSize || h < 8 || h > LLTextureAtlas::sMaxSubTextureSize) - { - return FALSE ; - } - - //if non-power-of-two number - if((w & (w - 1)) || (h & (h - 1))) - { - return FALSE ; - } - - return TRUE ; -} - -void LLTextureAtlasManager::releaseAtlas(LLTextureAtlas* atlasp) -{ - LLSpatialGroup* groupp = atlasp->getLastSpatialGroup() ; - while(groupp) - { - groupp->removeAtlas(atlasp, FALSE) ; - atlasp->removeLastSpatialGroup() ; - - groupp = atlasp->getLastSpatialGroup() ; - } - - S8 type = atlasp->getComponents() - 1 ; - //insert to the empty list - if(mEmptyAtlasMap[type].size() < MAX_NUM_EMPTY_ATLAS) - { - mEmptyAtlasMap[type].push_back(atlasp) ; - } - - //delete the atlasp - mAtlasMap[type].remove(atlasp) ; -} - -// -//this function reserves an appropriate slot from atlas pool for an image. -//return non-NULL if succeeds. -//Note: -//1, this function does not check if the image this slot assigned for qualifies for atlas or not, -// call LLTextureAtlasManager::canAddToAtlas(...) to do the check before calling this function. -//2, this function also dose not check if the image is already in atlas. It always assigns a new slot anyway. -//3, this function tries to group sub-textures from same spatial group into ONE atlas to improve render batching. -// -LLPointer LLTextureAtlasManager::reserveAtlasSlot(S32 sub_texture_size, S8 ncomponents, - LLSpatialGroup* groupp, LLViewerTexture* imagep) -{ - if(!groupp) - { - //do not insert to atlas if does not have a group. - return NULL ; - } - - //bits_len must <= 8 and is a power of two number, i.e.: must be one of these numbers: 1, 2, 4, 8. - if(sub_texture_size > LLTextureAtlas::sMaxSubTextureSize) - { - sub_texture_size = LLTextureAtlas::sMaxSubTextureSize ; - } - S8 bits_len = sub_texture_size / LLTextureAtlas::sSlotSize ; - if(bits_len < 1) - { - bits_len = 1 ; - } - - S16 col = -1, row = -1; - S8 total_bits = bits_len * bits_len ; - - //insert to the atlas reserved by the same spatial group - LLPointer atlasp = groupp->getAtlas(ncomponents, total_bits) ; - if(atlasp.notNull()) - { - if(!atlasp->getNextAvailableSlot(bits_len, col, row)) - { - //failed - atlasp = NULL ; - } - } - - //search an atlas to fit for 'size' - if(!atlasp) - { - S8 atlas_index = ncomponents - 1 ; - ll_texture_atlas_list_t::iterator iter = mAtlasMap[atlas_index].begin() ; - for(; iter != mAtlasMap[atlas_index].end(); ++iter) - { - LLTextureAtlas* cur = (LLTextureAtlas*)*iter ; - if(cur->getFullness() < MIN_ATLAS_FULLNESS)//this atlas is empty enough for this group to insert more sub-textures later if necessary. - { - if(cur->getNextAvailableSlot(bits_len, col, row)) - { - atlasp = cur ; - groupp->addAtlas(atlasp) ; - break ; - } - } - } - } - - //create a new atlas if necessary - if(!atlasp) - { - if(mEmptyAtlasMap[ncomponents - 1].size() > 0) - { - //there is an empty one - atlasp = mEmptyAtlasMap[ncomponents - 1].back() ; - mEmptyAtlasMap[ncomponents - 1].pop_back() ; - } - else - { - atlasp = new LLTextureAtlas(ncomponents, 16) ; - } - mAtlasMap[ncomponents - 1].push_back(atlasp) ; - atlasp->getNextAvailableSlot(bits_len, col, row) ; - groupp->addAtlas(atlasp) ; - } - - F32 xoffset, yoffset ; - atlasp->getTexCoordOffset(col, row, xoffset, yoffset) ; - LLPointer slot_infop = new LLTextureAtlasSlot(atlasp, groupp, col, row, xoffset, yoffset, bits_len) ; - - return slot_infop ; -} - -//********************************************************************************************* -//END of implementation of class LLTextureAtlasManager -//********************************************************************************************* diff --git a/indra/newview/lltextureatlasmanager.h b/indra/newview/lltextureatlasmanager.h deleted file mode 100644 index 1b8df708c6..0000000000 --- a/indra/newview/lltextureatlasmanager.h +++ /dev/null @@ -1,105 +0,0 @@ -/** - * @file lltextureatlasmanager.h - * @brief LLTextureAtlasManager base class. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - -#ifndef LL_TEXTUREATLASMANAGER_H -#define LL_TEXTUREATLASMANAGER_H - -#include "llmemory.h" - -class LLSpatialGroup ; -class LLViewerTexture ; - -//just use it as a structure. -class LLTextureAtlasSlot : public LLRefCount -{ -public: - LLTextureAtlasSlot(LLTextureAtlas* atlasp, LLSpatialGroup* groupp, S16 col, S16 row, F32 xoffset, F32 yoffset, S8 slot_width) ; - -protected: - virtual ~LLTextureAtlasSlot(); - -public: - - // - //do not allow to change those values - // - //void setAtlas(LLTextureAtlas* atlasp) ; - //void setSlotPos(S16 col, S16 row) ; - //void setSlotWidth(S8 width) ; - //void setTexCoordOffset(F32 xoffser, F32 yoffset) ; - // - - void setSpatialGroup(LLSpatialGroup* groupp) ; - void setTexCoordScale(F32 xscale, F32 yscale) ; - void setValid() {mValid = TRUE ;} - - LLTextureAtlas* getAtlas()const {return mAtlasp;} - LLSpatialGroup* getSpatialGroup() const {return mGroupp ;} - S16 getSlotCol()const {return mCol;} - S16 getSlotRow()const {return mRow;} - S8 getSlotWidth()const{return mReservedSlotWidth;} - BOOL isValid()const { return mValid;} - const LLVector2* getTexCoordOffset()const {return &mTexCoordOffset;} - const LLVector2* getTexCoordScale() const {return &mTexCoordScale;} - - void setUpdatedTime(U32 t) {mUpdatedTime = t;} - U32 getUpdatedTime()const {return mUpdatedTime;} - -private: - LLTextureAtlas* mAtlasp; - S16 mCol ;//col of the slot - S16 mRow ;//row of the slot - S8 mReservedSlotWidth ; //slot is a square with each edge length a power-of-two number - LLSpatialGroup* mGroupp ; - BOOL mValid ; - - LLVector2 mTexCoordOffset ; - LLVector2 mTexCoordScale ; - - U32 mUpdatedTime ; -} ; - -class LLTextureAtlasManager : public LLSingleton -{ - LLSINGLETON(LLTextureAtlasManager); - ~LLTextureAtlasManager(); - typedef std::list > ll_texture_atlas_list_t ; - -public: - - LLPointer reserveAtlasSlot(S32 sub_texture_size, S8 ncomponents, - LLSpatialGroup* groupp, LLViewerTexture* imagep) ; - void releaseAtlas(LLTextureAtlas* atlasp); - - BOOL canAddToAtlas(S32 w, S32 h, S8 ncomponents, LLGLenum target) ; - -private: - std::vector mAtlasMap ; - std::vector mEmptyAtlasMap ; //delay some empty atlases deletion to avoid possible creation of new atlas immediately. -}; - -#endif diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index f932acd48c..37ed2e9f20 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -1476,6 +1476,10 @@ void LLViewerFetchedTexture::addToCreateTexture() BOOL LLViewerFetchedTexture::preCreateTexture(S32 usename/*= 0*/) { LL_PROFILE_ZONE_SCOPED; +#if LL_IMAGEGL_THREAD_CHECK + mGLTexturep->checkActiveThread(); +#endif + if (!mNeedsCreateTexture) { destroyRawImage(); @@ -1603,6 +1607,9 @@ void LLViewerFetchedTexture::postCreateTexture() { return; } +#if LL_IMAGEGL_THREAD_CHECK + mGLTexturep->checkActiveThread(); +#endif notifyAboutCreatingTexture(); @@ -1619,36 +1626,45 @@ void LLViewerFetchedTexture::postCreateTexture() void LLViewerFetchedTexture::scheduleCreateTexture() { - ref(); - mNeedsCreateTexture = TRUE; - if (preCreateTexture()) + if (!mNeedsCreateTexture) { + ref(); mNeedsCreateTexture = TRUE; -#if LL_WINDOWS //flip to 0 to revert to single-threaded OpenGL texture uploads - auto mainq = mMainQueue.lock(); - if (mainq) + if (preCreateTexture()) { - mainq->postTo( - mImageQueue, - // work to be done on LLImageGL worker thread - [this]() - { - //actually create the texture on a background thread - createTexture(); - }, - // callback to be run on main thread - [this]() - { - //finalize on main thread - postCreateTexture(); - unref(); - }); - } - else + mNeedsCreateTexture = TRUE; +#if LL_WINDOWS //flip to 0 to revert to single-threaded OpenGL texture uploads + auto mainq = mMainQueue.lock(); + if (mainq) + { + mainq->postTo( + mImageQueue, + // work to be done on LLImageGL worker thread + [this]() + { +#if LL_IMAGEGL_THREAD_CHECK + mGLTexturep->mActiveThread = LLThread::currentID(); #endif - { - gTextureList.mCreateTextureList.insert(this); - unref(); + //actually create the texture on a background thread + createTexture(); + }, + // callback to be run on main thread + [this]() + { +#if LL_IMAGEGL_THREAD_CHECK + mGLTexturep->mActiveThread = LLThread::currentID(); +#endif + //finalize on main thread + postCreateTexture(); + unref(); + }); + } + else +#endif + { + gTextureList.mCreateTextureList.insert(this); + unref(); + } } } } @@ -2967,7 +2983,8 @@ void LLViewerFetchedTexture::destroyRawImage() void LLViewerFetchedTexture::switchToCachedImage() { LL_PROFILE_ZONE_SCOPED; - if(mCachedRawImage.notNull()) + if(mCachedRawImage.notNull() && + !mNeedsCreateTexture) // <--- texture creation is pending, don't step on it { mRawImage = mCachedRawImage; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 2f554bc9b8..4e7eb4df5d 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -5189,6 +5189,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, } } + F32 vsize = facep->getVirtualSize(); //TODO -- adjust by texture scale? if (index < FACE_DO_NOT_BATCH_TEXTURES && idx >= 0) { @@ -5202,10 +5203,12 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, { batchable = true; draw_vec[idx]->mTextureList[index] = tex; + draw_vec[idx]->mTextureListVSize[index] = vsize; } else if (draw_vec[idx]->mTextureList[index] == tex) { //this face's texture index can be used with this batch batchable = true; + draw_vec[idx]->mTextureListVSize[index] = llmax(vsize, draw_vec[idx]->mTextureListVSize[index]); } } else @@ -5236,12 +5239,14 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, { draw_vec[idx]->mCount += facep->getIndicesCount(); draw_vec[idx]->mEnd += facep->getGeomCount(); - draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize()); + draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize); if (index < FACE_DO_NOT_BATCH_TEXTURES && index >= draw_vec[idx]->mTextureList.size()) { draw_vec[idx]->mTextureList.resize(index+1); draw_vec[idx]->mTextureList[index] = tex; + draw_vec[idx]->mTextureListVSize.resize(index + 1); + draw_vec[idx]->mTextureListVSize[index] = vsize; } draw_vec[idx]->validate(); update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[0]); @@ -5256,7 +5261,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, LLPointer draw_info = new LLDrawInfo(start,end,count,offset, tex, facep->getVertexBuffer(), selected, fullbright, bump); draw_info->mGroup = group; - draw_info->mVSize = facep->getVirtualSize(); + draw_info->mVSize = vsize; draw_vec.push_back(draw_info); draw_info->mTextureMatrix = tex_mat; draw_info->mModelMatrix = model_mat; @@ -5331,6 +5336,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, { //initialize texture list for texture batching draw_info->mTextureList.resize(index+1); draw_info->mTextureList[index] = tex; + draw_info->mTextureListVSize.resize(index + 1); + draw_info->mTextureListVSize[index] = vsize; } draw_info->validate(); } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c122b4f43e..df676b30fc 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -3711,25 +3711,31 @@ void renderSoundHighlights(LLDrawable* drawablep) } } -void LLPipeline::touchTextures(LLDrawInfo* info) +void LLPipeline::touchTexture(LLViewerTexture* tex, F32 vsize) { - LL_PROFILE_ZONE_SCOPED; - for (auto& tex : info->mTextureList) + if (tex) { - if (tex.notNull()) + LLImageGL* gl_tex = tex->getGLTexture(); + if (gl_tex && gl_tex->updateBindStats(gl_tex->mTextureMemory)) { - LLImageGL* gl_tex = tex->getGLTexture(); - if (gl_tex && gl_tex->updateBindStats(gl_tex->mTextureMemory)) - { - tex->setActive(); - } + tex->setActive(); + tex->addTextureStats(vsize); } } - if (info->mTexture.notNull()) + +} +void LLPipeline::touchTextures(LLDrawInfo* info) +{ + LL_PROFILE_ZONE_SCOPED; + for (int i = 0; i < info->mTextureList.size(); ++i) { - info->mTexture->addTextureStats(info->mVSize); + touchTexture(info->mTextureList[i], info->mTextureListVSize[i]); } + + touchTexture(info->mTexture, info->mVSize); + touchTexture(info->mSpecularMap, info->mVSize); + touchTexture(info->mNormalMap, info->mVSize); } void LLPipeline::postSort(LLCamera& camera) diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 3ac3e3ce01..794d806d0c 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -260,8 +260,11 @@ public: void stateSort(LLSpatialBridge* bridge, LLCamera& camera, BOOL fov_changed = FALSE); void stateSort(LLDrawable* drawablep, LLCamera& camera); void postSort(LLCamera& camera); + //update stats for textures in given DrawInfo void touchTextures(LLDrawInfo* info); + void touchTexture(LLViewerTexture* tex, F32 vsize); + void forAllVisibleDrawables(void (*func)(LLDrawable*)); void renderObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false); -- cgit v1.3 From dd032467357a4aaf69c752c13e53122aff6c4755 Mon Sep 17 00:00:00 2001 From: Runitai Linden Date: Fri, 17 Dec 2021 09:26:44 -0600 Subject: SL-16478 Fix for octree and render batch debug display not working with rigged meshes. --- .../shaders/class1/interface/debugSkinnedV.glsl | 41 ---------------------- .../shaders/class1/interface/debugV.glsl | 13 +++++++ indra/newview/lldrawpool.cpp | 8 ++++- indra/newview/lldrawpool.h | 3 ++ indra/newview/llspatialpartition.cpp | 41 ++++++++++++++++++++-- indra/newview/llviewershadermgr.cpp | 14 ++------ indra/newview/llviewerwindow.cpp | 1 + 7 files changed, 64 insertions(+), 57 deletions(-) delete mode 100644 indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl (limited to 'indra/newview/llspatialpartition.cpp') diff --git a/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl deleted file mode 100644 index 74f22aec4f..0000000000 --- a/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl +++ /dev/null @@ -1,41 +0,0 @@ -/** - * @file debugSkinnedV.glsl - * - * $LicenseInfo:firstyear=2021&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; -uniform mat4 modelview_matrix; - -mat4 getObjectSkinnedTransform(); - -ATTRIBUTE vec3 position; - -void main() -{ - mat4 mat = getObjectSkinnedTransform(); - mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - gl_Position = projection_matrix*vec4(pos, 1.0); -} - diff --git a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl index f4d704577a..153998f1d5 100644 --- a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl @@ -27,8 +27,21 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; +#endif + void main() { +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vec4(position.xyz,1.0); + gl_Position = projection_matrix * pos; +#else gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); +#endif } diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index bad0c66fb1..503ee6d08d 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -590,7 +590,13 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba bool LLRenderPass::uploadMatrixPalette(LLDrawInfo& params) { // upload matrix palette to shader - const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo); + return uploadMatrixPalette(params.mAvatar, params.mSkinInfo); +} + +//static +bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo) +{ + const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo); U32 count = mpc.mMatrixPalette.size(); if (count == 0) diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 6d49b0254b..d4f30fc51a 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -37,6 +37,8 @@ class LLViewerTexture; class LLViewerFetchedTexture; class LLSpatialGroup; class LLDrawInfo; +class LLVOAvatar; +class LLMeshSkinInfo; class LLDrawPool { @@ -204,6 +206,7 @@ public: virtual void pushRiggedMaskBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); virtual void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE); static bool uploadMatrixPalette(LLDrawInfo& params); + static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo); virtual void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE); virtual void renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE); }; diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 48e9f3726f..c802e62e40 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -1593,10 +1593,14 @@ void renderOctree(LLSpatialGroup* group) gGL.flush(); glLineWidth(1.f); gGL.flush(); + + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) { LLDrawable* drawable = (LLDrawable*)(*i)->getDrawable(); - if(!drawable) + if(!drawable || drawable->getNumFaces() == 0) { continue; } @@ -1607,6 +1611,27 @@ void renderOctree(LLSpatialGroup* group) gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); } + LLFace* face = drawable->getFace(0); + bool rigged = face->isState(LLFace::RIGGED); + gDebugProgram.bind(rigged); + + gGL.diffuseColor4f(1, 0, 0, 1); + + if (rigged) + { + gGL.pushMatrix(); + gGL.loadMatrix(gGLModelView); + if (lastAvatar != face->mAvatar || + lastMeshId != face->mSkinInfo->mHash) + { + if (!LLRenderPass::uploadMatrixPalette(face->mAvatar, face->mSkinInfo)) + { + continue; + } + lastAvatar = face->mAvatar; + lastMeshId = face->mSkinInfo->mHash; + } + } for (S32 j = 0; j < drawable->getNumFaces(); j++) { LLFace* face = drawable->getFace(j); @@ -1625,19 +1650,25 @@ void renderOctree(LLSpatialGroup* group) continue; } - face->getVertexBuffer()->setBuffer(LLVertexBuffer::MAP_VERTEX); + face->getVertexBuffer()->setBuffer(LLVertexBuffer::MAP_VERTEX | (rigged ? LLVertexBuffer::MAP_WEIGHT4 : 0)); //drawBox((face->mExtents[0] + face->mExtents[1])*0.5f, // (face->mExtents[1]-face->mExtents[0])*0.5f); face->getVertexBuffer()->draw(LLRender::TRIANGLES, face->getIndicesCount(), face->getIndicesStart()); } } + if (rigged) + { + gGL.popMatrix(); + } + if (!group->getSpatialPartition()->isBridge()) { gGL.popMatrix(); } } glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + gDebugProgram.bind(); // make sure non-rigged variant is bound gGL.diffuseColor4f(1,1,1,1); } } @@ -2778,6 +2809,8 @@ void renderBatchSize(LLDrawInfo* params) bool bind = false; if (params->mAvatar) { + gGL.pushMatrix(); + gGL.loadMatrix(gGLModelView); bind = true; old_shader->mRiggedVariant->bind(); LLRenderPass::uploadMatrixPalette(*params); @@ -2789,6 +2822,7 @@ void renderBatchSize(LLDrawInfo* params) if (bind) { + gGL.popMatrix(); old_shader->bind(); } } @@ -3941,7 +3975,8 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, { mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); - mDebugColor = (rand() << 16) + rand(); + mDebugColor = (rand() << 16) + rand(); + ((U8*)&mDebugColor)[3] = 200; } LLDrawInfo::~LLDrawInfo() diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index d37e86fa5e..829e7f8add 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -3664,20 +3664,10 @@ BOOL LLViewerShaderMgr::loadShadersInterface() gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB)); gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram; gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gDebugProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDebugProgram, gSkinnedDebugProgram); + success = success && gDebugProgram.createShader(NULL, NULL); } - if (success) - { - gSkinnedDebugProgram.mName = "Skinned Debug Shader"; - gSkinnedDebugProgram.mFeatures.hasObjectSkinning = true; - gSkinnedDebugProgram.mShaderFiles.clear(); - gSkinnedDebugProgram.mShaderFiles.push_back(make_pair("interface/debugSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gSkinnedDebugProgram.createShader(NULL, NULL); - } - if (success) { gClipProgram.mName = "Clip Shader"; diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 46204bc642..dbb1a1eea0 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1767,6 +1767,7 @@ void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data) BOOL LLViewerWindow::handleTimerEvent(LLWindow *window) { + //TODO: just call this every frame from gatherInput instead of using a convoluted 30fps timer callback if (LLViewerJoystick::getInstance()->getOverrideCamera()) { LLViewerJoystick::getInstance()->updateStatus(); -- cgit v1.3 From 04edc151851b7689853069b0748af9c64e94283f Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 13 Jan 2022 17:04:46 +0000 Subject: SL-16544 Fix for rigged mesh bounding boxes --- indra/newview/llcontrolavatar.cpp | 2 -- indra/newview/lldrawable.cpp | 11 +++++++ indra/newview/lldrawable.h | 55 +++++++++++++++---------------- indra/newview/llspatialpartition.cpp | 4 +++ indra/newview/llviewerjointattachment.cpp | 6 +--- indra/newview/llvieweroctree.cpp | 1 + indra/newview/llvoavatar.cpp | 53 ++++++++++++++++++++--------- indra/newview/llvovolume.cpp | 41 ++++++++++++++--------- indra/newview/pipeline.cpp | 3 ++ 9 files changed, 108 insertions(+), 68 deletions(-) (limited to 'indra/newview/llspatialpartition.cpp') diff --git a/indra/newview/llcontrolavatar.cpp b/indra/newview/llcontrolavatar.cpp index 606e670805..4a87273372 100644 --- a/indra/newview/llcontrolavatar.cpp +++ b/indra/newview/llcontrolavatar.cpp @@ -299,7 +299,6 @@ void LLControlAvatar::updateVolumeGeom() mRootVolp->mDrawable->makeActive(); gPipeline.markMoved(mRootVolp->mDrawable); gPipeline.markTextured(mRootVolp->mDrawable); // face may need to change draw pool to/from POOL_HUD - mRootVolp->mDrawable->setState(LLDrawable::USE_BACKLIGHT); LLViewerObject::const_child_list_t& child_list = mRootVolp->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); @@ -308,7 +307,6 @@ void LLControlAvatar::updateVolumeGeom() LLViewerObject* childp = *iter; if (childp && childp->mDrawable.notNull()) { - childp->mDrawable->setState(LLDrawable::USE_BACKLIGHT); gPipeline.markTextured(childp->mDrawable); // face may need to change draw pool to/from POOL_HUD gPipeline.markMoved(childp->mDrawable); } diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 7c3c230cff..b274fd56b6 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -1749,6 +1749,17 @@ void LLDrawable::updateFaceSize(S32 idx) } } +LLDrawable* LLDrawable::getRoot() +{ + LLDrawable* ret = this; + while (!ret->isRoot()) + { + ret = ret->getParent(); + } + + return ret; +} + LLBridgePartition::LLBridgePartition(LLViewerRegion* regionp) : LLSpatialPartition(0, FALSE, 0, regionp) { diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h index 9a9f6cf7c2..2372ea01a6 100644 --- a/indra/newview/lldrawable.h +++ b/indra/newview/lldrawable.h @@ -121,6 +121,7 @@ public: BOOL isAvatar() const { return mVObjp.notNull() && mVObjp->isAvatar(); } BOOL isRoot() const { return !mParent || mParent->isAvatar(); } + LLDrawable* getRoot(); BOOL isSpatialRoot() const { return !mParent || mParent->isAvatar(); } virtual BOOL isSpatialBridge() const { return FALSE; } virtual LLSpatialPartition* asPartition() { return NULL; } @@ -255,38 +256,34 @@ public: { IN_REBUILD_Q1 = 0x00000001, IN_REBUILD_Q2 = 0x00000002, - IN_LIGHT_Q = 0x00000004, - EARLY_MOVE = 0x00000008, - MOVE_UNDAMPED = 0x00000010, - ON_MOVE_LIST = 0x00000020, - USE_BACKLIGHT = 0x00000040, - UV = 0x00000080, - UNLIT = 0x00000100, - LIGHT = 0x00000200, - LIGHTING_BUILT = 0x00000400, - REBUILD_VOLUME = 0x00000800, //volume changed LOD or parameters, or vertex buffer changed - REBUILD_TCOORD = 0x00001000, //texture coordinates changed - REBUILD_COLOR = 0x00002000, //color changed - REBUILD_POSITION= 0x00004000, //vertex positions/normals changed + EARLY_MOVE = 0x00000004, + MOVE_UNDAMPED = 0x00000008, + ON_MOVE_LIST = 0x00000010, + UV = 0x00000020, + UNLIT = 0x00000040, + LIGHT = 0x00000080, + REBUILD_VOLUME = 0x00000100, //volume changed LOD or parameters, or vertex buffer changed + REBUILD_TCOORD = 0x00000200, //texture coordinates changed + REBUILD_COLOR = 0x00000400, //color changed + REBUILD_POSITION= 0x00000800, //vertex positions/normals changed REBUILD_GEOMETRY= REBUILD_POSITION|REBUILD_TCOORD|REBUILD_COLOR, REBUILD_MATERIAL= REBUILD_TCOORD|REBUILD_COLOR, REBUILD_ALL = REBUILD_GEOMETRY|REBUILD_VOLUME, - REBUILD_RIGGED = 0x00008000, - ON_SHIFT_LIST = 0x00010000, - BLOCKER = 0x00020000, - ACTIVE = 0x00040000, - DEAD = 0x00080000, - INVISIBLE = 0x00100000, // stay invisible until flag is cleared - NEARBY_LIGHT = 0x00200000, // In gPipeline.mNearbyLightSet - BUILT = 0x00400000, - FORCE_INVISIBLE = 0x00800000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned) - REBUILD_SHADOW = 0x02000000, - HAS_ALPHA = 0x04000000, - RIGGED = 0x08000000, - PARTITION_MOVE = 0x10000000, - ANIMATED_CHILD = 0x20000000, - ACTIVE_CHILD = 0x40000000, - FOR_UNLOAD = 0x80000000, //should be unload from memory + REBUILD_RIGGED = 0x00001000, + ON_SHIFT_LIST = 0x00002000, + ACTIVE = 0x00004000, + DEAD = 0x00008000, + INVISIBLE = 0x00010000, // stay invisible until flag is cleared + NEARBY_LIGHT = 0x00020000, // In gPipeline.mNearbyLightSet + BUILT = 0x00040000, + FORCE_INVISIBLE = 0x00080000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned) + HAS_ALPHA = 0x00100000, + RIGGED = 0x00200000, //has a rigged face + RIGGED_CHILD = 0x00400000, //has a child with a rigged face + PARTITION_MOVE = 0x00800000, + ANIMATED_CHILD = 0x01000000, + ACTIVE_CHILD = 0x02000000, + FOR_UNLOAD = 0x04000000, //should be unload from memory } EDrawableFlags; public: diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index c802e62e40..1869370ac7 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -218,6 +218,7 @@ void LLSpatialGroup::validateDrawMap() BOOL LLSpatialGroup::updateInGroup(LLDrawable *drawablep, BOOL immediate) { + LL_PROFILE_ZONE_SCOPED; drawablep->updateSpatialExtents(); OctreeNode* parent = mOctreeNode->getOctParent(); @@ -853,6 +854,7 @@ LLSpatialPartition::~LLSpatialPartition() LLSpatialGroup *LLSpatialPartition::put(LLDrawable *drawablep, BOOL was_visible) { + LL_PROFILE_ZONE_SCOPED; drawablep->updateSpatialExtents(); //keep drawable from being garbage collected @@ -878,6 +880,7 @@ LLSpatialGroup *LLSpatialPartition::put(LLDrawable *drawablep, BOOL was_visible) BOOL LLSpatialPartition::remove(LLDrawable *drawablep, LLSpatialGroup *curp) { + LL_PROFILE_ZONE_SCOPED; if (!curp->removeObject(drawablep)) { OCT_ERRS << "Failed to remove drawable from octree!" << LL_ENDL; @@ -894,6 +897,7 @@ BOOL LLSpatialPartition::remove(LLDrawable *drawablep, LLSpatialGroup *curp) void LLSpatialPartition::move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate) { + LL_PROFILE_ZONE_SCOPED; // sanity check submitted by open source user bushing Spatula // who was seeing crashing here. (See VWR-424 reported by Bunny Mayne) if (!drawablep) diff --git a/indra/newview/llviewerjointattachment.cpp b/indra/newview/llviewerjointattachment.cpp index 8a597ed7e6..fd314ed3dc 100644 --- a/indra/newview/llviewerjointattachment.cpp +++ b/indra/newview/llviewerjointattachment.cpp @@ -121,8 +121,7 @@ void LLViewerJointAttachment::setupDrawable(LLViewerObject *object) object->mDrawable->mXform.setRotation(current_rot); gPipeline.markMoved(object->mDrawable); gPipeline.markTextured(object->mDrawable); // face may need to change draw pool to/from POOL_HUD - object->mDrawable->setState(LLDrawable::USE_BACKLIGHT); - + if(mIsHUDAttachment) { for (S32 face_num = 0; face_num < object->mDrawable->getNumFaces(); face_num++) @@ -142,7 +141,6 @@ void LLViewerJointAttachment::setupDrawable(LLViewerObject *object) LLViewerObject* childp = *iter; if (childp && childp->mDrawable.notNull()) { - childp->mDrawable->setState(LLDrawable::USE_BACKLIGHT); gPipeline.markTextured(childp->mDrawable); // face may need to change draw pool to/from POOL_HUD gPipeline.markMoved(childp->mDrawable); @@ -256,7 +254,6 @@ void LLViewerJointAttachment::removeObject(LLViewerObject *object) object->mDrawable->mXform.setRotation(cur_rotation); gPipeline.markMoved(object->mDrawable, TRUE); gPipeline.markTextured(object->mDrawable); // face may need to change draw pool to/from POOL_HUD - object->mDrawable->clearState(LLDrawable::USE_BACKLIGHT); if (mIsHUDAttachment) { @@ -278,7 +275,6 @@ void LLViewerJointAttachment::removeObject(LLViewerObject *object) LLViewerObject* childp = *iter; if (childp && childp->mDrawable.notNull()) { - childp->mDrawable->clearState(LLDrawable::USE_BACKLIGHT); gPipeline.markTextured(childp->mDrawable); // face may need to change draw pool to/from POOL_HUD if (mIsHUDAttachment) { diff --git a/indra/newview/llvieweroctree.cpp b/indra/newview/llvieweroctree.cpp index 8d6f4d2729..b5bf4f0354 100644 --- a/indra/newview/llvieweroctree.cpp +++ b/indra/newview/llvieweroctree.cpp @@ -516,6 +516,7 @@ bool LLViewerOctreeGroup::removeFromGroup(LLViewerOctreeEntry* entry) //virtual void LLViewerOctreeGroup::unbound() { + LL_PROFILE_ZONE_SCOPED; if (isDirty()) { return; diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index f8506f8981..c8c85d404d 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1430,7 +1430,7 @@ void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) continue; } LLDrawable* drawable = attached_object->mDrawable; - if (drawable && !drawable->isState(LLDrawable::RIGGED)) + if (drawable && !drawable->isState(LLDrawable::RIGGED | LLDrawable::RIGGED_CHILD)) // <-- don't extend bounding box if any rigged objects are present { LLSpatialBridge* bridge = drawable->getSpatialBridge(); if (bridge) @@ -2777,6 +2777,14 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) }//if ( voiceEnabled ) } +static void override_bbox(LLDrawable* drawable, LLVector4a* extents) +{ + LL_PROFILE_ZONE_SCOPED; + drawable->setSpatialExtents(extents[0], extents[1]); + drawable->setPositionGroup(LLVector4a(0, 0, 0)); + drawable->movePartition(); +} + void LLVOAvatar::idleUpdateMisc(bool detailed_update) { LL_PROFILE_ZONE_SCOPED; @@ -2810,21 +2818,34 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) if (visibleAttachment && attached_object && !attached_object->isDead() && attachment->getValid()) { - // if selecting any attachments, update all of them as non-damped - if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment()) - { - gPipeline.updateMoveNormalAsync(attached_object->mDrawable); - } - else - { - gPipeline.updateMoveDampedAsync(attached_object->mDrawable); - } - - LLSpatialBridge* bridge = attached_object->mDrawable->getSpatialBridge(); - if (bridge) - { - gPipeline.updateMoveNormalAsync(bridge); - } + + //override rigged attachments' octree spatial extents with this avatar's bounding box + LLSpatialBridge* bridge = attached_object->mDrawable->getSpatialBridge(); + bool rigged = false; + if (bridge) + { + //transform avatar bounding box into attachment's coordinate frame + LLVector4a extents[2]; + bridge->transformExtents(mDrawable->getSpatialExtents(), extents); + + if (attached_object->mDrawable->isState(LLDrawable::RIGGED | LLDrawable::RIGGED_CHILD)) + { + rigged = true; + override_bbox(attached_object->mDrawable, extents); + } + } + + + attached_object->mDrawable->makeActive(); + attached_object->mDrawable->updateXform(TRUE); + + if (!rigged) + { + if (bridge) + { + gPipeline.updateMoveNormalAsync(bridge); + } + } attached_object->updateText(); } } diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index d20bf3e871..c49ac895ca 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -1667,6 +1667,7 @@ void LLVOVolume::regenFaces() BOOL LLVOVolume::genBBoxes(BOOL force_global) { + LL_PROFILE_ZONE_SCOPED; BOOL res = TRUE; LLVector4a min, max; @@ -1698,6 +1699,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) { LL_DEBUGS("RiggedBox") << "rebuilding box, volume face count " << getVolume()->getNumVolumeFaces() << " drawable face count " << mDrawable->getNumFaces() << LL_ENDL; } + // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces() for (S32 i = 0; i < getVolume()->getNumVolumeFaces() && i < mDrawable->getNumFaces() && i < getNumTEs(); @@ -1739,11 +1741,22 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) } } + bool rigged = false; + + if (!isAnimatedObject()) + { + rigged = isRiggedMesh() && isAttachment(); + } + else + { + rigged = isRiggedMesh() && getControlAvatar() && getControlAvatar()->mPlaying; + } + if (any_valid_boxes) { if (rebuild) { - //get the Avatar associated with this object if there is one + //get the Avatar associated with this object if it's rigged LLVOAvatar* avatar = nullptr; if (isRiggedMesh()) { @@ -1764,30 +1777,21 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) } } - LLSpatialBridge* bridge = mDrawable->getSpatialBridge(); - if (avatar && bridge) - { - //use avatar bounding box for visibility culling - LLDrawable* ref = avatar->mDrawable; - - LLVector4a extents[2]; + mDrawable->setSpatialExtents(min, max); - bridge->transformExtents(ref->getSpatialExtents(), extents); - - mDrawable->setSpatialExtents(extents[0], extents[1]); - // don't switch octree node based on bounding box center to avoid breaking batches and rebuilding vertex buffers - mDrawable->setPositionGroup(LLVector4a(0, 0, 0, 0)); - LL_DEBUGS("RiggedBox") << "rebuilding got extents " << extents[0] << ", " << extents[1] << LL_ENDL; + if (avatar) + { + // put all rigged drawables in the same octree node for better batching + mDrawable->setPositionGroup(LLVector4a(0, 0, 0)); } else { - mDrawable->setSpatialExtents(min, max); min.add(max); min.mul(0.5f); mDrawable->setPositionGroup(min); } } - + updateRadius(); mDrawable->movePartition(); } @@ -5844,6 +5848,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (!drawablep->isState(LLDrawable::RIGGED)) { drawablep->setState(LLDrawable::RIGGED); + LLDrawable* root = drawablep->getRoot(); + if (root != drawablep) + { + root->setState(LLDrawable::RIGGED_CHILD); + } //first time this is drawable is being marked as rigged, // do another LoD update to use avatar bounding box diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 56fe4ac5af..d5f9772b85 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1876,6 +1876,7 @@ void LLPipeline::resetFrameStats() //external functions for asynchronous updating void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep) { + LL_PROFILE_ZONE_SCOPED; if (FreezeTime) { return; @@ -1906,6 +1907,7 @@ void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep) void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep) { + LL_PROFILE_ZONE_SCOPED; if (FreezeTime) { return; @@ -1936,6 +1938,7 @@ void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep) void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) { + LL_PROFILE_ZONE_SCOPED; for (LLDrawable::drawable_vector_t::iterator iter = moved_list.begin(); iter != moved_list.end(); ) { -- cgit v1.3 From 10e3837c5b2e11a378490c0c6278ce2339fa39cc Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Thu, 13 Jan 2022 12:42:08 -0800 Subject: SL-16606: Add profiler category SPATIAL --- indra/newview/llspatialpartition.cpp | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) (limited to 'indra/newview/llspatialpartition.cpp') diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 1869370ac7..eaf6186dae 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -296,7 +296,7 @@ void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group) group->mLastUpdateViewAngle = group->mViewAngle; } - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL; group->clearDrawMap(); @@ -367,7 +367,7 @@ LLSpatialGroup* LLSpatialGroup::getParent() BOOL LLSpatialGroup::removeObject(LLDrawable *drawablep, BOOL from_octree) { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL if(!drawablep) { @@ -456,7 +456,7 @@ public: void LLSpatialGroup::setState(U32 state, S32 mode) { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL llassert(state <= LLSpatialGroup::STATE_MASK); @@ -505,7 +505,7 @@ public: void LLSpatialGroup::clearState(U32 state, S32 mode) { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL llassert(state <= LLSpatialGroup::STATE_MASK); @@ -589,7 +589,7 @@ void LLSpatialGroup::updateDistance(LLCamera &camera) F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera) { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL LLVector4a eye; LLVector4a origin; @@ -648,9 +648,11 @@ F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera) dist = eye.getLength3().getF32(); } +#if !LL_RELEASE LL_DEBUGS("RiggedBox") << "calcDistance, group " << group << " camera " << origin << " obj bounds " << group->mObjectBounds[0] << ", " << group->mObjectBounds[1] << " dist " << dist << " radius " << group->mRadius << LL_ENDL; +#endif if (dist < 16.f) { @@ -682,7 +684,7 @@ F32 LLSpatialGroup::getUpdateUrgency() const BOOL LLSpatialGroup::changeLOD() { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL if (hasState(ALPHA_DIRTY | OBJECT_DIRTY)) { @@ -776,7 +778,7 @@ void LLSpatialGroup::handleDestruction(const TreeNode* node) void LLSpatialGroup::handleChildAddition(const OctreeNode* parent, OctreeNode* child) { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL if (child->getListenerCount() == 0) { @@ -1351,7 +1353,7 @@ void LLSpatialPartition::resetVertexBuffers() BOOL LLSpatialPartition::getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL; LLVector4a visMina, visMaxa; visMina.load3(visMin.mV); visMaxa.load3(visMax.mV); @@ -1378,7 +1380,7 @@ BOOL LLSpatialPartition::visibleObjectsInFrustum(LLCamera& camera) S32 LLSpatialPartition::cull(LLCamera &camera, std::vector* results, BOOL for_select) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL; #if LL_OCTREE_PARANOIA_CHECK ((LLSpatialGroup*)mOctree->getListener(0))->checkStates(); #endif @@ -1399,7 +1401,7 @@ S32 LLSpatialPartition::cull(LLCamera &camera, std::vector* result S32 LLSpatialPartition::cull(LLCamera &camera, bool do_occlusion) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL; #if LL_OCTREE_PARANOIA_CHECK ((LLSpatialGroup*)mOctree->getListener(0))->checkStates(); #endif -- cgit v1.3