From 993ad22f9ffeae6d20f75dc409cf0128ca167a0e Mon Sep 17 00:00:00 2001 From: Loren Shih Date: Wed, 30 Mar 2011 19:28:03 -0400 Subject: Cleanup to logically group physics params in avatar_lad.xml. Added more controls for belly & butt. Cleaned up code around physics parameter initialization. --- indra/newview/llphysicsmotion.cpp | 204 ++++++++++++++++++++++---------------- 1 file changed, 116 insertions(+), 88 deletions(-) (limited to 'indra/newview/llphysicsmotion.cpp') diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 4048c66262..fd83f4d482 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -238,102 +238,130 @@ LLMotion::LLMotionInitStatus LLPhysicsMotionController::onInitialize(LLCharacter mMotions.clear(); - controller_map_t controller_breast_inout; - controller_breast_inout["Mass"] = "Breast_Physics_Mass"; - controller_breast_inout["Smoothing"] = "Breast_Physics_Smoothing"; - controller_breast_inout["Gravity"] = "Breast_Physics_Gravity"; - controller_breast_inout["Damping"] = "Breast_Physics_Side_Damping"; - controller_breast_inout["Drag"] = "Breast_Physics_Side_Drag"; - controller_breast_inout["MaxSpeed"] = "Breast_Physics_Side_Max_Velocity"; - controller_breast_inout["Spring"] = "Breast_Physics_Side_Spring"; - controller_breast_inout["Gain"] = "Breast_Physics_Side_Gain"; - - LLPhysicsMotion *motion_breast_inout = new LLPhysicsMotion("Breast_Physics_Side_Controller", - "", - "mChest", - character, - LLVector3(-1,0,0), - controller_breast_inout); - if (!motion_breast_inout->initialize()) - return STATUS_FAILURE; - addMotion(motion_breast_inout); - - controller_map_t controller_breast_updown; - controller_breast_updown["Mass"] = "Breast_Physics_Mass"; - controller_breast_updown["Smoothing"] = "Breast_Physics_Smoothing"; - controller_breast_updown["Gravity"] = "Breast_Physics_Gravity"; - controller_breast_updown["Damping"] = "Breast_Physics_UpDown_Damping"; - controller_breast_updown["Drag"] = "Breast_Physics_UpDown_Drag"; - controller_breast_updown["MaxSpeed"] = "Breast_Physics_UpDown_Max_Velocity"; - controller_breast_updown["Spring"] = "Breast_Physics_UpDown_Spring"; - controller_breast_updown["Gain"] = "Breast_Physics_UpDown_Gain"; - - LLPhysicsMotion *motion_breast_updown = new LLPhysicsMotion("Breast_Physics_UpDown_Controller", - "", - "mChest", - character, - LLVector3(0,0,1), - controller_breast_updown); - if (!motion_breast_updown->initialize()) + // Breast Cleavage { - llassert_always(FALSE); - return STATUS_FAILURE; + controller_map_t controller; + controller["Mass"] = "Breast_Physics_Mass"; + controller["Smoothing"] = "Breast_Physics_Smoothing"; + controller["Gravity"] = "Breast_Physics_Gravity"; + controller["Damping"] = "Breast_Physics_Side_Damping"; + controller["Drag"] = "Breast_Physics_Side_Drag"; + controller["MaxSpeed"] = "Breast_Physics_Side_Max_Velocity"; + controller["Spring"] = "Breast_Physics_Side_Spring"; + controller["Gain"] = "Breast_Physics_Side_Gain"; + LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_Side_Controller", + "", + "mChest", + character, + LLVector3(-1,0,0), + controller); + if (!motion->initialize()) + { + llassert_always(FALSE); + return STATUS_FAILURE; + } + addMotion(motion); + } + + // Breast Bounce + { + controller_map_t controller; + controller["Mass"] = "Breast_Physics_Mass"; + controller["Smoothing"] = "Breast_Physics_Smoothing"; + controller["Gravity"] = "Breast_Physics_Gravity"; + controller["Damping"] = "Breast_Physics_UpDown_Damping"; + controller["Drag"] = "Breast_Physics_UpDown_Drag"; + controller["MaxSpeed"] = "Breast_Physics_UpDown_Max_Velocity"; + controller["Spring"] = "Breast_Physics_UpDown_Spring"; + controller["Gain"] = "Breast_Physics_UpDown_Gain"; + LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_UpDown_Controller", + "", + "mChest", + character, + LLVector3(0,0,1), + controller); + if (!motion->initialize()) + { + llassert_always(FALSE); + return STATUS_FAILURE; + } + addMotion(motion); } - addMotion(motion_breast_updown); - - controller_map_t controller_butt_updown; - controller_butt_updown["Damping"] = "Butt_Physics_Updown_Damping"; - controller_butt_updown["MaxSpeed"] = "Butt_Physics_Updown_Max_Velocity"; - controller_butt_updown["Spring"] = "Butt_Physics_Updown_Spring"; - controller_butt_updown["Gain"] = "Butt_Physics_Updown_Gain"; - LLPhysicsMotion *motion_butt_updown = new LLPhysicsMotion("Butt_Physics_UpDown_Controller", - "", - "mPelvis", - character, - LLVector3(0,0,1), - controller_butt_updown); - if (!motion_butt_updown->initialize()) + + // Butt Bounce { - llassert_always(FALSE); - return STATUS_FAILURE; + controller_map_t controller; + controller["Mass"] = "Butt_Physics_Mass"; + controller["Smoothing"] = "Butt_Physics_Smoothing"; + controller["Gravity"] = "Butt_Physics_Gravity"; + controller["Damping"] = "Butt_Physics_UpDown_Damping"; + controller["Drag"] = "Butt_Physics_UpDown_Drag"; + controller["MaxSpeed"] = "Butt_Physics_UpDown_Max_Velocity"; + controller["Spring"] = "Butt_Physics_UpDown_Spring"; + controller["Gain"] = "Butt_Physics_UpDown_Gain"; + LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_UpDown_Controller", + "", + "mPelvis", + character, + LLVector3(0,0,1), + controller); + if (!motion->initialize()) + { + llassert_always(FALSE); + return STATUS_FAILURE; + } + addMotion(motion); } - addMotion(motion_butt_updown); - - controller_map_t controller_butt_leftright; - controller_butt_leftright["Damping"] = "Butt_Physics_Updown_Damping"; - controller_butt_leftright["MaxSpeed"] = "Butt_Physics_Updown_Max_Velocity"; - controller_butt_leftright["Spring"] = "Butt_Physics_Updown_Spring"; - controller_butt_leftright["Gain"] = "Butt_Physics_Updown_Gain"; - LLPhysicsMotion *motion_butt_leftright = new LLPhysicsMotion("Butt_Physics_LeftRight_Controller", - "", - "mPelvis", - character, - LLVector3(0,1,0), - controller_butt_leftright); - if (!motion_butt_leftright->initialize()) + + // Butt LeftRight { - llassert_always(FALSE); - return STATUS_FAILURE; + controller_map_t controller; + controller["Mass"] = "Butt_Physics_Mass"; + controller["Smoothing"] = "Butt_Physics_Smoothing"; + controller["Gravity"] = "Butt_Physics_Gravity"; + controller["Damping"] = "Butt_Physics_LeftRight_Damping"; + controller["Drag"] = "Butt_Physics_LeftRight_Drag"; + controller["MaxSpeed"] = "Butt_Physics_LeftRight_Max_Velocity"; + controller["Spring"] = "Butt_Physics_LeftRight_Spring"; + controller["Gain"] = "Butt_Physics_LeftRight_Gain"; + LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_LeftRight_Controller", + "", + "mPelvis", + character, + LLVector3(0,1,0), + controller); + if (!motion->initialize()) + { + llassert_always(FALSE); + return STATUS_FAILURE; + } + addMotion(motion); } - addMotion(motion_butt_leftright); - - controller_map_t controller_belly_updown; - controller_belly_updown["Damping"] = "Belly_Physics_Updown_Damping"; - controller_belly_updown["MaxSpeed"] = "Belly_Physics_Updown_Max_Velocity"; - controller_belly_updown["Spring"] = "Belly_Physics_Updown_Spring"; - controller_belly_updown["Gain"] = "Belly_Physics_Updown_Gain"; - LLPhysicsMotion *motion_belly_updown = new LLPhysicsMotion("Belly_Physics_UpDown_Controller", - "", - "mChest", - character, - LLVector3(0,0,-1), - controller_belly_updown); - if (!motion_belly_updown->initialize()) + + // Belly Bounce { - llassert_always(FALSE); - return STATUS_FAILURE; + controller_map_t controller; + controller["Mass"] = "Belly_Physics_Mass"; + controller["Smoothing"] = "Belly_Physics_Smoothing"; + controller["Gravity"] = "Belly_Physics_Gravity"; + controller["Damping"] = "Belly_Physics_UpDown_Damping"; + controller["Drag"] = "Belly_Physics_UpDown_Drag"; + controller["MaxSpeed"] = "Belly_Physics_UpDown_Max_Velocity"; + controller["Spring"] = "Belly_Physics_UpDown_Spring"; + controller["Gain"] = "Belly_Physics_UpDown_Gain"; + LLPhysicsMotion *motion = new LLPhysicsMotion("Belly_Physics_UpDown_Controller", + "", + "mPelvis", + character, + LLVector3(0,0,-1), + controller); + if (!motion->initialize()) + { + llassert_always(FALSE); + return STATUS_FAILURE; + } + addMotion(motion); } - addMotion(motion_belly_updown); return STATUS_SUCCESS; } -- cgit v1.2.3