From d4cadd53d49b47c56ab3ff5bbfab6f2baf5a4631 Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Wed, 23 Mar 2022 09:38:54 -0700 Subject: SL-17058: Remove redundant minimap frustum color, hopefully fixing mac build. So THAT's why the frustum transparency was different when rotating... --- indra/newview/llnetmap.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'indra/newview/llnetmap.cpp') diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp index 1559ed401d..5cae3ce8d6 100755 --- a/indra/newview/llnetmap.cpp +++ b/indra/newview/llnetmap.cpp @@ -171,7 +171,6 @@ void LLNetMap::draw() static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white); //static LLUIColor map_track_disabled_color = LLUIColorTable::instance().getColor("MapTrackDisabledColor", LLColor4::white); static LLUIColor map_frustum_color = LLUIColorTable::instance().getColor("MapFrustumColor", LLColor4::white); - static LLUIColor map_frustum_rotating_color = LLUIColorTable::instance().getColor("MapFrustumRotatingColor", LLColor4::white); static LLUIColor map_parcel_outline_color = LLUIColorTable::instance().getColor("MapParcelOutlineColor", LLColor4(LLColor3(LLColor4::yellow), 0.5f)); if (mObjectImagep.isNull()) -- cgit v1.2.3