From ab87978cbc71cd4c83648627998055a010700f05 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 27 Jun 2024 13:12:43 -0500 Subject: 1836 dont store texture in system memory unless absolutely necessary (#1843) * #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps --- indra/newview/llnetmap.cpp | 20 -------------------- 1 file changed, 20 deletions(-) (limited to 'indra/newview/llnetmap.cpp') diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp index 1410232a0f..fd968d9027 100644 --- a/indra/newview/llnetmap.cpp +++ b/indra/newview/llnetmap.cpp @@ -296,8 +296,6 @@ void LLNetMap::draw() gGL.color4f(1.f, 0.5f, 0.5f, 1.f); } - - // Draw using texture. gGL.getTexUnit(0)->bind(regionp->getLand().getSTexture()); gGL.begin(LLRender::QUADS); @@ -311,24 +309,6 @@ void LLNetMap::draw() gGL.vertex2f(right, top); gGL.end(); - // Draw water - gGL.flush(); - { - if (regionp->getLand().getWaterTexture()) - { - gGL.getTexUnit(0)->bind(regionp->getLand().getWaterTexture()); - gGL.begin(LLRender::QUADS); - gGL.texCoord2f(0.f, 1.f); - gGL.vertex2f(left, top); - gGL.texCoord2f(0.f, 0.f); - gGL.vertex2f(left, bottom); - gGL.texCoord2f(1.f, 0.f); - gGL.vertex2f(right, bottom); - gGL.texCoord2f(1.f, 1.f); - gGL.vertex2f(right, top); - gGL.end(); - } - } gGL.flush(); } -- cgit v1.2.3