From 9959f51741dc6b2eb04485b3443334e1e2e30d19 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Mon, 1 Sep 2025 22:37:46 +0300 Subject: #4619 Don't crash on LLHUDEffect::render LLHUDEffectResetSkeleton needs to override LLHUDEffect::render to not cause an LL_ERRS if it stays alive for too long. --- indra/newview/llhudeffectresetskeleton.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'indra/newview/llhudeffectresetskeleton.cpp') diff --git a/indra/newview/llhudeffectresetskeleton.cpp b/indra/newview/llhudeffectresetskeleton.cpp index 31065a3e76..2bb5696f59 100644 --- a/indra/newview/llhudeffectresetskeleton.cpp +++ b/indra/newview/llhudeffectresetskeleton.cpp @@ -53,6 +53,15 @@ LLHUDEffectResetSkeleton::~LLHUDEffectResetSkeleton() { } +//----------------------------------------------------------------------------- +// packData() +//----------------------------------------------------------------------------- +void LLHUDEffectResetSkeleton::render() +{ + // HUDEffectResetSkeleton is a fake effect meant to reset skeleton only. + // Just wait for an update() call to do its work and then die. +} + //----------------------------------------------------------------------------- // packData() //----------------------------------------------------------------------------- -- cgit v1.2.3