From 1b68f71348ecf3983b76b40d7940da8377f049b7 Mon Sep 17 00:00:00 2001 From: Andrey Lihatskiy Date: Mon, 29 Apr 2024 07:43:28 +0300 Subject: #824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed --- indra/newview/llhudeffectbeam.h | 48 ++++++++++++++++++++--------------------- 1 file changed, 24 insertions(+), 24 deletions(-) (limited to 'indra/newview/llhudeffectbeam.h') diff --git a/indra/newview/llhudeffectbeam.h b/indra/newview/llhudeffectbeam.h index fdee5178af..7d9177e7ab 100644 --- a/indra/newview/llhudeffectbeam.h +++ b/indra/newview/llhudeffectbeam.h @@ -1,25 +1,25 @@ -/** +/** * @file llhudeffectbeam.h * @brief LLHUDEffectBeam class definition * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -40,31 +40,31 @@ const S32 NUM_POINTS = 5; class LLHUDEffectBeam : public LLHUDEffect { public: - /*virtual*/ void setSourceObject(LLViewerObject *objp); + /*virtual*/ void setSourceObject(LLViewerObject *objp); - // A beam can have either a target object or a target position - void setTargetObject(LLViewerObject *objp); - void setTargetPos(const LLVector3d &target_pos_global); + // A beam can have either a target object or a target position + void setTargetObject(LLViewerObject *objp); + void setTargetPos(const LLVector3d &target_pos_global); - friend class LLHUDObject; + friend class LLHUDObject; protected: - LLHUDEffectBeam(const U8 type); - ~LLHUDEffectBeam(); + LLHUDEffectBeam(const U8 type); + ~LLHUDEffectBeam(); - /*virtual*/ void render(); - /*virtual*/ void renderForTimer(); - /*virtual*/ void packData(LLMessageSystem *mesgsys); - /*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum); + /*virtual*/ void render(); + /*virtual*/ void renderForTimer(); + /*virtual*/ void packData(LLMessageSystem *mesgsys); + /*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum); private: - void setupParticle(const S32 i); + void setupParticle(const S32 i); + - - F32 mKillTime; - LLFrameTimer mTimer; - LLInterpLinear mInterp[NUM_POINTS]; - LLInterpLinear mInterpFade[NUM_POINTS]; - LLInterpLinear mFadeInterp; - LLVector3d mTargetPos; + F32 mKillTime; + LLFrameTimer mTimer; + LLInterpLinear mInterp[NUM_POINTS]; + LLInterpLinear mInterpFade[NUM_POINTS]; + LLInterpLinear mFadeInterp; + LLVector3d mTargetPos; }; #endif // LL_LLHUDEFFECTBEAM_H -- cgit v1.3