From 06e3d288e40e46204d84aed9c548a6ca529e78d8 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 20 Mar 2010 16:56:36 -0500 Subject: Tweak detail settings and make graphics preferences widget enabling respect requirements. --- indra/newview/llfloaterpreference.cpp | 60 +++++++++++++++++++++++++++++++++-- 1 file changed, 57 insertions(+), 3 deletions(-) (limited to 'indra/newview/llfloaterpreference.cpp') diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index f19683304f..2d23f848af 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -819,7 +819,7 @@ void LLFloaterPreference::buildPopupLists() void LLFloaterPreference::refreshEnabledState() { - LLCheckBoxCtrl* ctrl_reflections = getChild("Reflections"); + LLComboBox* ctrl_reflections = getChild("Reflections"); LLRadioGroup* radio_reflection_detail = getChild("ReflectionDetailRadio"); // Reflections @@ -832,7 +832,7 @@ void LLFloaterPreference::refreshEnabledState() bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); getChild("BumpShiny")->setEnabled(bumpshiny ? TRUE : FALSE); - radio_reflection_detail->setEnabled(ctrl_reflections->get() && reflections); + radio_reflection_detail->setEnabled(reflections); // Avatar Mode // Enable Avatar Shaders @@ -878,6 +878,26 @@ void LLFloaterPreference::refreshEnabledState() // *HACK just checks to see if we can use shaders... // maybe some cards that use shaders, but don't support windlight ctrl_wind_light->setEnabled(ctrl_shader_enable->getEnabled() && shaders); + + //Deferred/SSAO/Shadows + LLCheckBoxCtrl* ctrl_deferred = getChild("UseLightShaders"); + if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderUseFBO") && + shaders) + { + BOOL enabled = ctrl_wind_light->get() ? TRUE : FALSE; + + ctrl_deferred->setEnabled(enabled); + + LLCheckBoxCtrl* ctrl_ssao = getChild("UseSSAO"); + LLComboBox* ctrl_shadow = getChild("ShadowDetail"); + + enabled = enabled && (ctrl_deferred->get() ? TRUE : FALSE); + + ctrl_ssao->setEnabled(enabled); + ctrl_shadow->setEnabled(enabled); + } + + // now turn off any features that are unavailable disableUnavailableSettings(); } @@ -890,6 +910,9 @@ void LLFloaterPreference::disableUnavailableSettings() LLCheckBoxCtrl* ctrl_shader_enable = getChild("BasicShaders"); LLCheckBoxCtrl* ctrl_wind_light = getChild("WindLightUseAtmosShaders"); LLCheckBoxCtrl* ctrl_avatar_impostors = getChild("AvatarImpostors"); + LLCheckBoxCtrl* ctrl_deferred = getChild("UseLightShaders"); + LLComboBox* ctrl_shadows = getChild("ShadowDetail"); + LLCheckBoxCtrl* ctrl_ssao = getChild("UseSSAO"); // if vertex shaders off, disable all shader related products if(!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable")) @@ -901,13 +924,22 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_wind_light->setValue(FALSE); ctrl_reflections->setEnabled(FALSE); - ctrl_reflections->setValue(FALSE); + ctrl_reflections->setValue(0); ctrl_avatar_vp->setEnabled(FALSE); ctrl_avatar_vp->setValue(FALSE); ctrl_avatar_cloth->setEnabled(FALSE); ctrl_avatar_cloth->setValue(FALSE); + + ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setValue(0); + + ctrl_ssao->setEnabled(FALSE); + ctrl_ssao->setValue(FALSE); + + ctrl_deferred->setEnabled(FALSE); + ctrl_deferred->setValue(FALSE); } // disabled windlight @@ -915,6 +947,16 @@ void LLFloaterPreference::disableUnavailableSettings() { ctrl_wind_light->setEnabled(FALSE); ctrl_wind_light->setValue(FALSE); + + //deferred needs windlight, disable deferred + ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setValue(0); + + ctrl_ssao->setEnabled(FALSE); + ctrl_ssao->setValue(FALSE); + + ctrl_deferred->setEnabled(FALSE); + ctrl_deferred->setValue(FALSE); } // disabled reflections @@ -932,13 +974,25 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_avatar_cloth->setEnabled(FALSE); ctrl_avatar_cloth->setValue(FALSE); + + //deferred needs AvatarVP, disable deferred + ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setValue(0); + + ctrl_ssao->setEnabled(FALSE); + ctrl_ssao->setValue(FALSE); + + ctrl_deferred->setEnabled(FALSE); + ctrl_deferred->setValue(FALSE); } + // disabled cloth if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth")) { ctrl_avatar_cloth->setEnabled(FALSE); ctrl_avatar_cloth->setValue(FALSE); } + // disabled impostors if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderUseImpostors")) { -- cgit v1.2.3