From 5334c410ea7552ebc2c758ee8911b3235f76824a Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 19 Apr 2012 14:16:49 -0500 Subject: MAINT-775 Don't thrash vertex buffers on animated prims (flexis, spinners, etc). --- indra/newview/llflexibleobject.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'indra/newview/llflexibleobject.cpp') diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp index 32a533570a..1876d2dc33 100644 --- a/indra/newview/llflexibleobject.cpp +++ b/indra/newview/llflexibleobject.cpp @@ -368,7 +368,7 @@ void LLVolumeImplFlexible::doFlexibleUpdate() LLPath *path = &volume->getPath(); if ((mSimulateRes == 0 || !mInitialized) && mVO->mDrawable->isVisible()) { - mVO->markForUpdate(TRUE); + //mVO->markForUpdate(TRUE); if (!doIdleUpdate(gAgent, *LLWorld::getInstance(), 0.0)) { return; // we did not get updated or initialized, proceeding without can be dangerous @@ -729,7 +729,11 @@ BOOL LLVolumeImplFlexible::doUpdateGeometry(LLDrawable *drawable) else if (!mUpdated || rotated) { volume->mDrawable->setState(LLDrawable::REBUILD_POSITION); - volume->dirtyMesh(); + LLSpatialGroup* group = volume->mDrawable->getSpatialGroup(); + if (group) + { + group->dirtyMesh(); + } volume->genBBoxes(isVolumeGlobal()); } -- cgit v1.2.3