From 755c19a05053481b19e6f6febd51aedcb238db79 Mon Sep 17 00:00:00 2001 From: "Jonathan \"Geenz\" Goodman" Date: Fri, 22 May 2026 12:33:30 -0400 Subject: Move texture quality to auto detect on VRAM --- indra/newview/llfeaturemanager.cpp | 24 ++++++++++++++++++++++-- 1 file changed, 22 insertions(+), 2 deletions(-) (limited to 'indra/newview/llfeaturemanager.cpp') diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index c8692224f1..aab2865ef7 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -752,9 +752,29 @@ void LLFeatureManager::applyBaseMasks() { maskFeatures("VRAMGT512"); } - if (gGLManager.mVRAM < 2048) + + // Texture quality is driven by detected VRAM. Feature masks take the MIN + // of applied values, so cascading lower tiers downgrade RenderTextureQuality: + // <= 2GB -> Low(0), <= 4GB -> Medium(1), < 8GB -> High(2), >= 8GB -> Ultra(3). + // When VRAM cannot be detected (mVRAM == 0, common on Linux) fall back to Medium. + if (gGLManager.mVRAM == 0) { - maskFeatures("VRAMLT2GB"); + maskFeatures("VRAMLT4GB"); + } + else + { + if (gGLManager.mVRAM < 8192) + { + maskFeatures("VRAMLT8GB"); + } + if (gGLManager.mVRAM <= 4096) + { + maskFeatures("VRAMLT4GB"); + } + if (gGLManager.mVRAM <= 2048) + { + maskFeatures("VRAMLT2GB"); + } } if (gGLManager.mGLVersion < 3.99f) { -- cgit v1.3